Review: Undiscovered Country #2
Undiscovered Country #2 continues the wild ride writer Scott Snyder and Charles Soule set up in the first issue. It’s a hard issue to describe as our group of explorers mainly try to figure out what to do next as we the reader get a better idea about everything.
Snyder and Soule use the issue to focus on worldbuilding delivering wild ideas and concepts that are unexpected. And that’s part of the enjoyment of the series, it truly is undiscovered with wild ideas.
The comic has a Mad Max feel to it all, except if a group from our world stumbled upon it. Mashed together vehicles are mixed with mutant animal steeds for a world that’s a little bit of everything. That’s part of the fun of it all. You don’t know what to expect and what wild idea is next to show up on the page. Add in the fact that the “mission” might all be a lie to start and you have a blank page in so many ways.
That craziness is brought to life by Giuseppe Camuncoli and Daniele Orlandini. Matt Wilson provides color and Crank! the lettering. The designs are as crazy as the concepts with a look that feels part Burning Man, part Mad Max, and part junkyard find. There’s a mish-mash of designs and concepts that at times feels familiar and that plays off a bit that this is America, the land of consumer consumption. That’s emphasized a little in backmatter material adding more color to the world.
Undiscovered Country #2 is insane in a positive way with a look that’s just so over the top. Add in a story where everything is open at this point and we have a series where anything and everything feels possible, like a vivid fever dream.
Story: Scott Snyder, Charles Soule
Art: Giuseppe Camuncoli, Daniele Orlandini
Color: Matt Wilson Letterer: Crank!
Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Buy
Image Comics provided Graphic Policy with a FREE copy for review