Category Archives: Reviews

Absolute Green Arrow #4 begins to deliver some answers

Dinah’s search for the Green Arrow Killer has led them both to discover the truth behind the Island—a place far more horrifying than either of them could ever dream. But most disturbing of all is who they discover there—as Absolute Green Arrow debuts the first appearance of a new Absolute take on a classic DC character.

Story: Pornsak Pichetshote
Art: Rafael Albuquerque
Color: Marcelo Maiolo
Letterer: Jeff Powell

Get your copy now! To find a comic shop near you, visit www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics
Kindle


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G.I. JOE #25 has the two JOE teams clash with each other as one member goes on the run

NEW STORY ARC IT HAD TO HAPPEN: G.I. JOE VS. NIGHT FORCE! Everything has been leading to this EXTRA-SIZED landmark issue as Joe battles Joe, friends become enemies, and the chart-topping team of JOSHUA WILLIAMSON and TOM REILLY kick off the biggest G.I. JOE story in Energon Universe history!

Story: Joshua Williamson
Art: Andrea Milana, Tom Reilly
Color: Lee Loughridge
Letterer: Rus Wooton

Get your copy now! To find a comic shop near you, visit www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics
Kindle

This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Avengers: Secret Wars gets a Marvel Premier Collection collecting the pivotal event

The end has arrived. The unstoppable wave of interdimensional Incursions has obliterated universe after universe until only two remained — the Marvel Universe and the Ultimate Universe. Their collision has left nothing but Battleworld a vast, patchwork planet forged from the shattered remnants of countless realities.

On this broken stage, heroes and villains struggle to survive. Strange new domains rise. Familiar faces return in shocking new forms. And at the throne of creation itself sits Doom — absolute master of all.

VISIONARY. DEFINITIVE. UNMISSABLE.

From master storyteller Jonathan Hickman comes the definitive Marvel saga — the cataclysmic event where the Fantastic Four, Avengers, Spider-Man, the X-Men and more face their final battle as the entire Multiverse falls!

COLLECTING: Secret Wars (2015) #1-9, Free Comic Book Day 2015 (Secret Wars) #0 (A story)

Story: Jonathan Hickman
Art: Esad Ribic
Color: Ive Svorcina
Letterer: Chris Eliopoulos, Clayton Cowles

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon


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Avengers: Time Runs Out gets a Marvel Premier Collection and collects the lead up to Secret Wars

One by one, the realities of the Multiverse have collided and been destroyed, leaving the Marvel Universe as one of the last standing. Now the final Incursion is drawing near — and in the wake of the desperate, world-shattering actions taken by the shadowy group of heroes known as the Illuminati, the Avengers are fragmented. While one group seeks to confront their former Illuminati allies, another takes the fight to a dark new threat! But what has become of Tony Stark and Doctor Strange? Will all the battles they’ve endured — and the sacrifices they’ve made — prepare the Avengers for the inevitable? Time runs out as the stage is set for SECRET WARS!

COLLECTING: Material from Avengers (2012) #35-44; New Avengers (2013) #24-33

Story: Jonathan Hickman
Art: Jim Cheung, Paco Medina, Nick Bradshaw, Dustin Weaver, Mike Deodato Jr., Mike Perkins, Valerio Schiti, Szymon Kudranski, Dalibor Talajic, Stefano Casselli, Kev Walker, Mike Mayhew
Ink: Mark Morales, Guillermo Ortego, Juan Vlasco, Nick Bradshaw, Dustin Weaver, Rick Magyar
Color: Frank Martin, David Curiel, Dono Sanchez-Almara
Letterer: Cory Petit, Joe Caramagna

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon


This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Batman and Son gets a DC Compact Comics Edition and its a nice way to read Damian Wayne’s intro

The mysterious Talia, daughter of the archvillain Ra’s al Ghul and Batman’s onetime love, returns with a boy named Damian and claims the child is Batman’s son.

Stunned, the Dark Knight takes the child in, but the boy, raised among the brutal dictates of the League of Assassins, has his own agenda. Soon both Tim Drake, Bruce Wayne’s newly adopted heir, and Alfred, Wayne’s faithful butler, find themselves targets of this genetically perfect and very angry child.

Is Damian really just a young, misguided boy trying to prove himself to his father—or have long years of Talia’s indoctrination left him an operative solely designed to destroy the Batman?

Under the masterly skills of Morrison and Kubert, Batman & Son is one of the most intriguing Batman tales ever told. It also features the artwork of John VanFleet (Batman: The Chalice) in a unique story highlighting the Joker.

Collects Batman #655–658 and #663–666.

Story: Grant Morrison
Art: Andy Kubert, John Van Fleet
Ink: Jesse Delperdang
Color: Dave Stewart, Guy Major, John Van Fleet
Letterer: Nick J. Napolitano, Rob Leigh, Todd Klein, Jared K. Fletcher

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon


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Half is More Vol. 1 is an amazing manga exploring racism in Japan

Side-eyes. Confusion. Whispers. Giggles.

Being a mixed-race Japanese person isn’t easy, and that’s especially true for Kazumi Mandanda Yoneyama and her brother. Despite being born and raised in the Land of the Rising Sun and having a Japanese mother, the siblings, who share a Black French father, are treated as outsiders. But knowing they have as much right to belong as anyone else, they and their mixed-race friends search for ways to cope and find wholeness in their half-Japanese identities.

In a country as homogeneous as Japan, Kazumi and others like her must continue to put one foot in front of the other and contend with feelings of otherness every day. As they navigate this road rife with trials and pitfalls—microaggressions, misunderstandings, social transgressions, and racism—it becomes clear that self-acceptance isn’t simple.

This is a story of hope and the search for coexistence, dedicated to all those struggling with their identity.

Story: Yoiko Fujimi
Art: Yoiko Fujimi
Translation: David Evelyn
Touch-up and Lettering: Phil Christie

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon


VIZ Media provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

EC Shellshock #1 returns EC’s shocking style to war comics

EC Shellshock #1

Kiss your rifle and swallow your fear, because EC Comics is rotating back into combat for the 21st century’s first dose of two-fisted fury with staggering new tales of war and fighting men in our next giant-sized special! EC Shellshock #1 is a fun debut that brings back EC’s classic horror and twisted style to the war comic genre.

Featuring four brand-new stories and one reprint, EC Shellshock #1 is an anthology varied in its concepts and ideas delivering tales of war from various time periods. The comic is an interesting one, and like all anthologies, the stories can vary in so many ways.

The issue opens with a more modern story, “Scorched Earth,” taking place in Afghanistan in 2002. It’s an interesting one touching upon the very real burn pits that have caused severe health issues for those who were around them. By John Arcudi, Shawn Martinbrough, and Matt Herms, the comic’s premise is nothing new, but how the story plays out does feel like something different. Readers may think it’ll go in one direction when it doesn’t, resulting in an entertianing opening that ends in unexpected ways.

Christmas” by Michael W. Conrad and Albert Monteys for me is the highlight of the issue with a very real moment where battling armies paused to celebrate Christmas together. The comic focuses a lot on the perceptions of one army has an the other but it’s depiction of German soldiers builds up sympathy before delivering a subtle and twisted ending. It’s a good one that feels like it almost has a punchline as its final panels play out.

Blowback” by Julio Anta, David Lapham, and Nick Filardi is a weirdly comedic entry that feels like it might fight in Mad Magazine. A CIA operative goes to a BBQ and… well things get a little explosive. The end absolutely delivers a punchline but the entry has a clear vision of being over the top in its delivery, and it works.

World of the Wars” is the final new entry for the comic by Benito Cereno, Tom Fowler, and Michelle Madsen. It’s a weird one that follows intergalactic powers as they figure out their disputes with a very familiar world as their place to do it. With three stories grounded in the real world, this addition is an odd one. It’s really entertaining and good but its more sci-fi bent feels out of the place surrounded by much more grounded war stories.

Finally, “Yellow,” by William M. Gaines, Al Feldstein, Jack Davis, and color restoration by Michael Atiyeh is an interesting reprint. It’s high quality in its storytelling but fascinating to read it after four modern stories proceeded it. It’s very different in its style and you can see how much things has changed in comic storytelling techniques.

The comic is an entertaining one overall and for those who like war comics but don’t need them to be detailed with accurate facts, it’s a great entry in the genre and another solid return from EC Comics. The art is well done with each story featuring a distinct style and the stories themselves are unique and so different though all have a connection in they all have to do with war in some way. Oni Press has been doing a fantastic job with bringing back the classic EC Comics brand and this is another solid return.

Story: John Arcudi, Michael W. Conrad, Julio Anta, Benito Cereno, Tom Fowler, William M. Gaines, Al Feldstein
Art: Shawn Martinbrough, Albert Monteys, David Lapham, Tom Fowler, Jack Davis
Color: Matt Herms, Nick Filardi, Michelle Madsen, Michael Atiyeh
Letterer: Richard Starkings, Tyler Smith
Story: 7.5 Art: 7.5 Overall: 7.5 Recommendation: Read

Oni Press provided Graphic Policy with a FREE copy for review


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Killer Influences #2 Keeps Things Tense as it Comments on Influencer Culture

Killer Influences #2

Kylie and Melvin made a deal. Kylie would use her expertise in the world of serial killers and murder to give Melvin an identity, a mythology, a serial killer persona that would make him “famous.” She turned him into the Caddyshack Killer. The story took the country by storm, and she led that storm on her podcast, which brought her a great deal of fame and success. However, it didn’t bring Melvin what he wanted. He still feels empty. He feels unfulfilled. He feels violent. And he’s going to challenge Kylie for getting what she wanted while he got nothing. Killer Influences #2 shares the success of Kylie and Melvin’s deal but also its failures as well.

Written by Joey Esposito, Killer Influences #2 is an interesting comic that can be enjoyed at its surface level but when you go a bit deeper, that comic has a lot to say.

In the debut, the comic felt like it was a bit of a spin on the popular “true crime podcast” genre. There’s been a few recent comics that dipped into that space, but Killer Influences #2 was a little different in that it presented a deal between a wannabe influencer and the killer. The former would provide branding and coverage as long as the latter provided the content in kills. Fourteen months have gone by since that deals was struck and things aren’t balanced in who has gained in that deal.

Killer Influences #2 makes clear the commentary on the exploitation and gain some influencers have been accused of at the expense of those who have suffered. People have died but Kylie just gains fame and money by covering it without showing sympathy. The issue goes further that shows the disconnect between Kylie and the victims when she declares a fundraiser for her missing brother and accused of only caring when something directly impacts her. It adds a bit more depth to the concept of the series than just a podcaster helping a killer.

The art by Valeria Burzo is good. With color by Iñaki Azpiazu and lettering by Alex Ray, the characters all have a very unique look at personality and the comic’s art helps add to some of the tension. Throughout the issue, there’s a nice build that makes you wonder when a body might show up. The art really conveys that without resorting to cheesy jumps. Burzo also does a solid job of adding detail to give a lot of information as to where Kylie and Melvin are in their lives. Art around Kylie shows off stardom and Melvin shows a life a bit more disheveled. The comic also does a solid job of presenting some violence and gore but not letting it be distracting. As shown, you wince and can “feel” the pain but at the same time, it’s not so over the top it might turn off readers and get them to tune out.

Killer Influences #2 is a solid second issue that shifts the focus to the fallout from the debut issue but also the negative of influencers and fame at the cost of others. It’s a series that has a bit more depth than its concept and one that clearly has something to say. A solid second issue that has us intrigued as to where this all might go.

Story: Joey Esposito Art: Valeria Burzo
Color: Iñaki Azpiazu Letterer: Alex Ray
Story: 8.0 Art: 7.5 Overall: 7.85 Recommendation: Read

IDW Publishing provided Graphic Policy with a FREE copy for review


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The Last Driver #1 Gives us a Futuristic Old School Car Chase

The Last Driver #1

AMERICA, THE NOT TOO DISTANT FUTURE—NO ONE KNOWS HOW TO DRIVE…EXCEPT FOR HIM!
As technology in America advanced, cities began creating the GRID—a robotic transportation system that not only made cars obsolete, it made them illegal. But an outlaw named “Clutch” has no choice but to get behind the wheel one more time. What starts out as a race to save his granddaughter’s life quickly turns into a rebellion against technology, fascism, and the future of a divided America. The Last Driver #1 has some old-school car chase DNA within but it’s set in a far off future while commenting on today’s encroaching technology.

Movies revolving around over the top car chases and amazing driving feel like they’re dwindling as a concept and genre. Sure, a film might have a good chase, but the ones where that’s the entire basis are rare. Drive and Baby Driver are two more recent examples when it comes to movies with that focus. The Last Driver #1 hits the gas with a debut that evokes those types of films.

When it comes to Sean Murphy‘s work, I almost always enjoy his art and style but, for me, the writing has been a mixed bag. Some has been entertaining and some has fallen flat. The Last Driver #1 feels like the high point for Murphy right now, with a debut that mixing the past and the future, while discussing today.

The Last Driver #1 is an interesting debut that has an old school feel about it. A driver, Clutch, has a granddaughter who needs medical care and teased with one list drive to get her the life saving surgery she needs. But, of course there’s more to it, as Clutch is well known to the police and being set up. In this world, the oligarchs have won and turned cities into surveillance heavy, AI powered, dystopian nightmares. Cars are outlawed, instead everything relies on computers and the rich and powerful who control the information that powers them. The issue is not subtle at what it’s commenting on.

Murphy clearly has a bone to pick with the future so many are currently fighting. The comic waxes poetically about the power that driving brings to individuals and how it connects us together. It’s a simplistic take, one that is challenged by others present during the discussion but it sticks to the theme that the few are looking to control everything and they’re doing it through technology and forcing its reliance upon us. As a whole, the comic echoes other entertainment, and think pieces, who long for “simpler” times and wax nostalgic about a world that likely didn’t exist. But, those often lack the critique of current issues like this debut. This captures the zeitgeist and addresses instead of just raging against… nothing.

The art by Murphy is solid as can be expected. The contrast of characters and the car with that of the world around them is interesting. I’m sure there’s reasons why certain choices were made, like the make of the car, but for readers, you just need to know there’s some muscle to it. There’s also looks to be some easter eggs in the comic with background characters who look a bit familiar and from some of Murphy’s other work.

What really stands out is the different reading experiences with digital and physical copies. Digital, at least how I read it, are large spreads that may make you need to manage your viewing a bit better, it’s not simple page after page. That’s because the comic isn’t the expected release with the spine on the left or right. Instead, the spine of the physical comic is at the top, forcing readers to turn the comic to read it and providing long pages for Murphy to spread out his visuals. This is two page spreads… the full length of the pages turned. It’s a big difference in the reading experience and enjoyment and the comic is best read in physical form.

Sean Murphy has a hit on his hands with The Last Driver #1. The comic captures the moment with its attack on surveillance culture and the tech oligarchs pushing to control our lives. Mixed with a unique and unexpected print style, the comic stands out this week as a must get.

Story: Sean Murphy Art: Sean Murphy
Color: Simon Gough Letterer: DC Hopkins
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicsKindle

What if…? Runaways scratches that nostalgic itch

What If...? Runaways

Marvel’s What If? turns 50 this year, and the publisher has been exploring paths less trodden from fan favorite characters and teams. This week we’ve got the Runaways, who breathed new life into the teen superhero genre when they were created by Brian K. Vaughan and Adrian Alphona back in 2003 and even had a three season television show of uneven quality on Hulu. In What If…? Runaways, the Runaways’ most recent scribe Rainbow Rowell, artist Zulema Scotto Lavina, colorist Frank William, and letterer Travis Lanham (Who nails the series’ iconic and at the time groundbreaking upper/lowercase style except when he doesn’t capitalize proper names.) cook up a world where the Runaways become the Young Pride. However, the pull of heroism is never far away, which is kind of a cop out for the “what if” concept, but also true to the heart of the characters and ends up being a metaphor for deconstructing your parents’ beliefs. (I hope no one’s parents believed in universal genocide with the exception of you and their five closest couple friends’ kids.)

Rowell and Lavina begin the twist almost immediately with Alex Wilder being his scheming self, and the group instantly being welcomed by their parents with open arms after they stumble upon a Pride meeting. Because she is much younger than the other team members, Molly Hayes is a special case, and What If: Runaways treats her delicately as her teammates and parents gaslight her into thinking that she’s the colorful superhero Princess Powerful. Her innocence makes Molly the heart and conscience of the team, who genuinely need her because of her powerhouse mutant powers that are demonstrated in the Young Pride’s one and only mission.

This mission is easily the best part of What If: Runaways and features its biggest twist, which is because Victor Mancha never found friendship with the Runaways, he became the powerful robot assassin Victorious, who killed Captain America, and now is being used as an asset by the Pride to keep the Avengers off their tails while they kill even more people to satisfy the Gibborim. His wholesome, Doombot-befriending nature is light years away, and Zulema Scotto Levina and William draw a memorable page of Victorious wordlessly murdering his guards without remorse or conscience. Seeing his malevolence is also a turning point for the Young Pride, who realize that despite the promises of fame, power, and money, ruling a world bereft of humanity isn’t going to be a good time.

Rainbow Rowell plays it both ways with the nature versus nurture debate in What If: Runaways with the Nico, Karolina, Gert, Chase, and especially Molly always being moral, heroic rebels deep down inside (Alex is a different story.) while Victor can’t go against his Ultron-born programming. This approach makes for a better story and more nuance, especially with Alex not adopting a heroic role and being more pragmatic evil than nihilistic evil. Framing the Victorious prison break as a test is also kind of cop out too because Alex is the most amoral of the bunch giving the team a morality test. However, it’s in line with him playing the leader role, which extends to the team’s outfits aka the finest business chic/evil. Nico especially rocks the three piece suit, and it gives her a corporate heavy metal vibe when she uses the Staff of One in the story. The two years of training with their parents definitely made the once and future Runaways more confident of themselves than in the original comic, and it would be interesting to see how it would work out fighting against them and interactions with others heroes and villains. (Seriously, Chase Stein is stealthy, subtle, and still a creep, but he has more moves that blowing up things with his tech fists.) Or if that wouldn’t move the needle, bringing Alex Wilder as a pragmatic antagonist instead of a reluctant hero would be interesting too, especially in our age of moral compromises and profits above people.

What If…? Runaways scratches the nostalgia itch for one of the first Marvel series I read (Shout out to the public library for having them in digest format!) even if Rowell and Levina don’t provide any real answers on the nature vs nurture debate. Evil Victor Mancha is a scary antagonist, and even if the comic doesn’t plunge its protagonists into too much real evil, it captures the persistence and universality of all children eventually opposing their parents and then trying to figure out what they’re actually fighting for.

Story: Rainbow Rowell Art: Zulema Scotto Lavina
Colors: Frank William Letters: Travis Lanham
Story: 8.0 Art: 7.0 Overall: 7.5 Recommendation: Read

Marvel Comics provided Graphic Policy with a FREE copy for review


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