Tag Archives: Comics

Exclusive: Get Savage with “Creature Feature” Variants from Valiant. Get a First Look at the Covers for Issues 3 and 4!

Savage #1 debuts on February 17 from writer Max Bemis, artist Nathan Stockman, colorist Triona Farrell, and letterer Hassan Otsmane-Elhaou. Published by Valiant, it’s one of the anticipated debuts for 2021. The first issue features covers by Marcus To, Christian Ward, and Stacey Lee.

Teenage heartthrob. Feral social icon. Dinosaur hunter? Born and raised on an uncharted island full of prehistoric dangers, Kevin Sauvage has a taste of home when a mutant dino threat invades England!

What’s that about mutant dinos!? To celebrate the carnage, Valiant is releasing “Creature Feature” variants.

  • Savage #1: Giuseppe Camuncoli
  • Savage #2: David Lopez
  • Savage #3: Paco Diaz
  • Savage #4: Peach Momoko

Series Editor Heather Antos had this to say:

“Man vs. Beast” is a tale as old as humanity itself – and it’s time to celebrate the beasts of the Faraway in the “Creature Feature” pre-order variant bundle for SAVAGE. Debuting four exclusive and brand-new creature designs by series artist Nate Stockman, artists Giuseppe Camuncoli, Paco Diaz, Peach Momoko, and David Lopez each face-off their skills to tackle these ferocious beasts. As for an added bonus: each of these covers will feature bonus insert bestiary guides that will only be available here!

You can see all for “Creature Feature” variants below with the exclusive debut of issues #3 and #4 by Paco Diaz and Peach Momoko!

Review: Bloodshot #10

Bloodshot #10

Bloodshot only has “One Last Shot” as the brand-new story arc starts in Bloodshot #10! Artists Brett Booth and Pedro Andreo join writer Tim Seeley for Bloodshot’s road to retribution. Who can a one-man army trust when everyone’s trying to kill him?

The last issue of Bloodshot wasn’t exactly the strongest in the series. Whereas the series has found its strength in the urgency that comes from Tim Seeley’s writing and the speed in which things happen from moment to moment, the last issue suffered from a general lack of cohesiveness as the story (and the character) jumped from location to location in an interesting use of Bloodshot’s abilities that did come across as well as it could have. Otherwise, though, the series has been a breath of excitement borne from the action movie pace of the comic; when it’s good, it’s very good.

Bloodshot #10 introduces comics fans to characters that we’ve seen in the 2020 movie with Wilfred Wigins making his on page debut, and I can’t help but read his lines Lamorne Morris’ voice – something that Seeley captures really well. Wigans’ adds a level of levity to the comic that has been missing (it’s odd, because levity and humour don’t often go hand in hand with Bloodshot, but with Seeley’s style of story telling, the combination actually works a lot better than I’d have expected after previous Bloodshot runs). It’s not all fun and games, though, as we find Bloodshot locked in a place he’ll need to escape from in order to face a new and familiar threat – without going into specifics, the escape sequence is somewhat disturbing in what it doesn’t show you. There’s also a lot of story here; I had to check a couple of times when reading the comic what page I was on, because I was convinced the comic was an oversized book

Seeley is joined by artists Brett Booth and Pedro Andrea, colorist Andrew Dalhouse, and letterer Dave Sharpe. Although Booth’s name comes ahead of Andreo’s in the credits, he’s only actually credited with a handful of pages in the comic. The reason I mention this is because Andreo’s work is really good. The Spaniard adds a visual flair to the book that’s a lot like adding parmesan cheese onto a pasta dish; it just makes an already good meal a touch better. His style also flows from the previous issue, which gives the entire series a sense of visual continuity despite having a plethora of talented artists in its ten-issue run. Andreo bolsters a solid story with his layouts and copious use of blank space amongst the action. The sequential art in this book has some spectacular moments amidst a story that slides between good and pretty good with ease.

Bloodshot #10 is a return to the series previous energy and flow, kicking off another arc that should allow new readers to hop into the series with relative ease. What isn’t captured in the recap you can figure out from exposition in the dialogue. A return to form after last issue, which is always good news for any jumping on point.

Story: Tim Seeley Art: Brett Booth and Pedro Andreo
Color: Andrew Dalhouse Letterer: Dave Sharpe
Story: 8.2 Art: 8.7 Overall: 8.3 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review.


Purchase: comiXologyKindleZeus Comics

Preview: Bloodshot #10

BLOODSHOT #10

Written by TIM SEELEY
Art by BRETT BOOTH, PEDRO ANDREO
Colors by ANDREW DALHOUSE
Letters by DAVE SHARPE
Cover A by SIMON BISLEY
Cover B by DAVID NAKAYAMA
Preorder Variant Cover by SHAWN CRYSTAL
On Sale January 13th | 32 pages, full color | $3.99 US | T+

Bloodshot only has “One Last Shot” as the brand-new story arc starts now!

Superstar artist Brett Booth and Pedro Andreo join best-selling scribe Tim Seeley for Bloodshot’s road to retribution.

Who can a one-man army trust when everyone’s trying to kill him?

BLOODSHOT #10

Win an Art Commission from Savage Artist Nathan Stockman

SAVAGE #1 promo artwork by Nathan Stockman, colors by Brian Reber

To celebrate the upcoming release of Savage #1 (on sale 2/17/21), Valiant Entertainment is offering fans the opportunity to win an original art commission by series artist Nathan Stockman!

The rising star artist is packing the panels of Savage with dinosaur-fighting fun, and now he will create a single character commission (11×17, inks and grey tones) for one very lucky and randomly selected winner.

The giveaway is now accepting entries and will close on Monday, January 11th at 12pm EST. The winner will receive an email reply to their entry no later than 5pm EST that day (1/11/21). Entering is simple. See below for details.

Send an email to savage@valiantentertainment.com with the following information…

Email Subject Line: Art Contest

Include the following in the body of the email…

First & Last Name:
Shipping Address:
Single Character Art Request:

In case it helps, here is an example of how an email entry should look.

Email Subject Line: Art Contest

First & Last Name: Ray Garrison
Address: 1234 Dinosaur Dr
New York, NY 10001 
Single Character Art Request: X-O Manowar

No purchase is necessary to enter and the single character art request does not need to be a Valiant character (though it would be extra cool if it was). The randomly selected winner will be mailed their commission within three months of being selected. Only one entry per person, entries without all of the information filled out will not be valid.

X-O Manowar #4 Brings a New Challenge with New Armor

X-O Manowar has been upgraded, but with new power also comes new challenges…

X-O’s battle has come crashing down on his new neighborhood. Will he save the day and become the hero the modern world needs, or will he simply bring about more destruction as he unleashes his rage against his enemies? It all unfolds when X-O Manowar #4 goes on sale on January 27th, and TODAY is the final day for fans to preorder the action-packed issue at their local comic shop. Enjoy the first few pages and covers from the upcoming issue, below…

Written by Dennis Hopeless, the comic features art by Emilio Laiso, colors by Ruth Redmond, and lettering by Hassan Otsmane-Elhaou. Covers are by Christian Ward, Paul Renaud, Kael Ngu, Jim Towe, and Michael Walsh.

X-O Manowar #4

Review: X-O Manowar #3

 X-O Manowar #3

Who wins in a fight: X-O Manowar or a cybernetic tech monster formed out of lava? In order to prevent catastrophe, will Aric hand over the X-O armor to a new ally? Find out in X-O Manowar #3!

Over the years, I’ve taken to pasting the preview/solicitation text for the comics I’m reviewing in the review before I get to what I want to say about the book because that way you’ll have an idea of what the comic is about without having anything spoiled/revealed that hasn’t already been revealed by the publisher. The text above, honestly, gives you very little about the content of the comic itself. Unfortunately, there is a reason for that; the plot of this issue is fairly thin,

This X-O Manowar series hasn’t been as popular with fans as the previous two written by Robert Venditti and Matt Kindt, and I was in the minority of those who really enjoyed the direction that Dennis “Hopeless” Hallum had been taking the character over the course of the first two issues, but with X-O Manowar #3 there’s something missing.

The vibrancy seems to have gone from the comic, with much of the issue focused on Aric doing things he doesn’t particularly care for, and it seems Hallum isn’t as interested in showing us, either – although maybe he is adept at showing that on the page a little too well, as it comes across as a little clunky, with the few bright spots not being enough to balance almost the entire middle of the book. Where the previous two issues had dialogue that was quite witty at times, this issue had none of the warm banter between Aric and Shanhara (which, granted, wasn’t to everyone’s taste) – the back and forth between Aric and his armour felt much more forced than it had.

Maybe it’s because the story’s focus is on PR at the expense of saving lives, and maybe I’m feeling Aric’s displeasure at the way he’s being used, but I don’t think that’s the case.

Emilio Laiso‘s art combined with Ruth Redmond‘s colouring is still a high point in the comic, and at least provides something interesting to look at when reading the at times dull comic. Redmond’s colours that elevate Laiso’s art consistently, and whether it’s the raging lava of a volcano or the more mundane breakfast table scene earlier in the comic (this was actually my favourite part of the comic, honestly – unfortunately it’s at the beginning, and it’s downhill from there).

There’s no doubt that this is the weakest X-O Manowar comic I’ve read in a long time, but it comes off the bck of two comics I did enjoy; the issues I have with this one, primarily is that there’s too much happening and yet very little plot movement – the social issues that had been present in the previous comics are much more muted in this issue (to the point where I find myself having to really stretch to see them). The art saves it a little, and even with what’s probably meant to be a character defining change within its pages, this isn’t a comic that’ll draw new readers in – whether you’re a Valiant fan already or not. hopefully this book is an aberration, a slight dip in an otherwise enjoyable series, because if the quality of X-O Manowar #3 is indicative of where the series is heading, I don’t foresee the series lasting as long as Kindt’s run.

Story: Dennis “Hopeless” Hallum Art: Emilio Laiso
Colors: Ruth Redmond Letters: Hassan Otsmane-Elhaou
Story: 5.9 Art: 8.2 Overall: 6.7 Recommendation: Read

Valiant provided Graphic Policy with a FREE copy for review


Purchase: comiXology KindleZeus Comics

Review: Rai #10

Rai #10

I feel like those who are not reading Rai have truly missed out on an absolutely fantastic story. Set in the 41st century, Rai and his brother Raijin have wandered the world looking for the lost remnants of their adversary, Father, looking to destroy them. Along the way, they’ve had some rather creative run-ins with Father’s offspring. The latest tale involves Fusion, another of Father’s machinations, who controls New Ur, a positronic city. In the last issue, they showed their true colors and came for Rai and his companions.

Rai #10 continues the action as Rai and Fusion do their thing. Raijin and Alice, Rai’s companions, are attacked and Alice falls…only to don the look of Bloodshot. Rai’s victory is short-lived as he leaves to the wilderness to be confronted by the dark he’d heard so much of, but it’s not the dark but the Darque, a nod to one of Valiant’s best villains that we’ve not seen in quite a few years.

Dan Abnett had been tasked with bringing back Rai and those adventures started in the event Fallen World. Since issue one, it’s been one of the best books they’ve published. The world around Rai has been greatly fleshed out and a lot of the threats have been really interesting. In a previous run, it’s revealed that positronic individuals are discriminated against and murdered for fun so having New Ur turn that around as a society against humans was a fun twist. There are a few story threads with Rai and they are given the proper amount of pages to not be neglected. Alice, who I was sure was going to be a throwaway character, ends up something far more interesting here, possibly becoming Bloodshot.

Juan Jose Ryp is one of my favorite artists in comics. He’s been on this entire run of Rai and delivered a lot of spectacular pages. There’s so much detail in his work and with this series, he’s done a lot of creative action sequences. Rai #10 is no different and with having Andrew Dalhouse on colors, they make each page a must-see.

This issue ends this volume of Rai and with some cliffhangers, too. My hopes are that it’s not for long and that we can get this team back on these characters. The pandemic has had such an awful effect on everything and been brutal on the work of smaller publishers. Still, this issue continues my thoughts that Rai is one of the best books of 2020 and that everyone asking for good comics should be rushing to get this one.

Story: Dan Abnett Artist: Juan José Ryp
Colorist: Andrew Dalhouse Letter: Dave Sharpe

Story: 9.5 Art: 9.5 Overall: 9.5 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review


Purchase: comiXology – Kindle – Zeus Comics

Review: RAI #10

RAI #10

It’s the final standoff against Fusion and the denizens of New Ur with our post-apocalyptic cyborg samurai in RAI #10. A mysterious power rises from the era before New Japan, but is the reemergence of this force for good, or something a shade darker?

Please note that there may be minor spoilers for RAI #10 below. If you want to avoid them completely, skip right to the end where you’ll find a glowing recommendation.

There is no doubt whatsoever that RAI is Valiant’s best title right now, and in my mind one of the top three titles on the racks (it’s certainly the most consistent in quality). Which brings me to a strange conundrum; the consistency and quality of the book is such that beyond talking about the plot itself, there’s little that I haven’t already written about the comic left to say.

It’s honestly a lovely situation to be in.

The following two paragraphs are taken from my review of the previous issue, not because I’m lazy, but because rather than rewrite the same thing in a different way, I’m being economical with our time. If you read the review of the last issue then you can skip them – if not, then you should really check it out.

There’s no question in my mind anymore that Rai is one of the absolute best series from any publisher currently being published. It is unquestionably Valiant’s best. The first volume of the series has been collected in trade, and you can find my reviews of the first, second, third, and fourth issues at those links. Initially, the series took me by surprise – given how much I loved the precursor, Fallen World, I wasn’t expecting to enjoy Rai as much as I have. Every issue has been near perfection. The theme of the series has the inclusion of technology in our lives and the potential future we face with an over-reliance on the devices in our hands, pockets, and on our wrists. One could argue I’m reading too much into the comics, but I’d like to counter that. After all, what a reader takes from a book can be different depending on their perspective, and I know there’s too much technology in my life already.

The core concept of the series has been remarkably simple in that Rai and his younger brother figure who is also an older model android, Raijin (it’s not actually as confusing as it sounds, but to fully understand it you may want to circle back through the first volume of Rai written by Matt Kindt), are searching for Offspirng. Pieces of artificially intelligent code that when returned to Bloodfather will make him nigh unstoppable. Each issue centers around Rai and Raijin and their search for more Offspring, giving the series it’s overarching plot line while allowing Dan Abnett to have each issue effectively tell either a whole story or the first (or second) half of one. It’s in these single issues that Abnett explores the various subtexts that lend themselves so well to science fiction.

Back with me?

Okay. After RAI #9 left our heroes confronting a positronic citizen who had absorbed two of Father’s Seeds, the issue was slower with more dialogue and exposition in the comic than outright action – that is far from the case here. Ryp has choreographed one of the most fantastic fight scenes I’ve seen in a long time – the dance as Rai faces off again Fusion across multiple panels and pages is worth picking up the comic for alone. It’s a fantastic piece of artwork that, and Abnett lets the art do the talking as there’s very little words on the page as the two warriors face off in a a deadly duel.

His detailed yet gentle style has always been among my favourite art styles for action books, and the lack of heavy inking only serves to emphasize the beauty of the art. Coloured by Andrew Dalhouse, the visual presentation of the book is near flawless – which should not shock readers at this point. The comic is a masterpiece from start to finish.

We also get to see the results of Spylocke’s digital war against Bloodfather, or the Red King, as he finally has a lock on her location – the culmination of that subplot had me grinning from ear to ear as the comic came to a close, though I was left with the deeply unsatisfying feeling of having to wait an unknown amount of time for the story to continue.

With RAI #10, Abnett, Ryp, Dalhouse, and letterer Dave Sharpe have, yet again, delivered a phenomenal comic; if you’ve not been reading the book so far, then this is an excellent time to pick up the trades and find out what you’ve been missing. RAI #10, the conclusion to the first volume of the story is every bit as good as the previous nine issues, with only one slight flaw: the next volume doesn’t start next month.

This series has become one of my absolute favourites, and I can’t wait to see what comes next. I just hope I don’t need to wait too long.

Story: Dan Abnett Artist: Juan José Ryp
Colorist: Andrew Dalhouse Letter: Dave Sharpe

Story: 9.5 Art: 9.8 Overall: 9.6 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review


Purchase: comiXologyKindleZeus Comics

We Talk with Bloodshot Artist Pedro Andreo About Making His Valiant!

Bloodshot #10

Pedro Andreo is a name that most of you are likely unfamiliar with unless you read Bloodshot #8 or Aartha, Chronicles of the No Lands. The talented Spaniard is a new face in the North American comics scene, and we got a chance to sit down with him via the magic of the internet and ask a few questions about his work on Bloodshot and how it came to be.

In the lead up to his return to Bloodshot with issues #10 through #12, we talk to Andreo about his upcoming run.

And check out some of Pedro Andreo’s work from Bloodshot #8 and Bloodshot #10 below!

Graphic Policy: How did you come to work on Bloodshot?

Pedro Andreo: It’s been an exciting ride! Back in December 2019 I was trying to get some interviews with editors at a local comic convention here in Madrid and my portfolio caught the attention of Senior Editor Heather Antos. After a lovely chat and exchanging cards, I did some samples. I was super happy! Not long after, Senior Editor Lysa Hawkins approached me to see if I was available to do Bloodshot 8 (BOY, WAS I!) and it seems my work on it was well-received cause I’m still working on the series! 

GP: How does working for Valiant differ from what you’ve done in the past?

PA: I would say it’s mostly about the style and deadlines. I try to do my best work in every page and every issue, so, to me, the only difference is sticking to a more realistic tone and delivering everything on a tighter schedule!

GP: We’ve seen quite a few talented artists on this series over the course of the last ten issues – do you feel the need to alter your style to keep the comic’s visuals consistent?

PA: Not so much as alter the style completely, but definitely I have some big shoes to fill! Given that my style is influenced not only by US authors but manga and European artists too, I’ve had to alter it slightly to keep it more or less similar to the other great artists that have been working on this series. It’s been a pleasure, though, and a challenge that I’ve fully embraced and keeps me learning, improving and enjoying page after page.

Bloodshot #10

GP: When taking on issues with a gap as you’ve done with #8 and #10, did you get to see the script of #9 to make sure you’re aware of any visual nuance?

PA: I didn’t get the script on issue #9 itself, but that’s mostly on me, because I didn’t ask for it (I know for a fact that Lysa and Tim would have sent it to me within minutes). Reading the script for #10 I got the whole picture fast (Tim is an amazing writer and everything is super clear). The plot itself happens a little after the events of issue 9, so there’s little to no elements that carry over from one to another. In any case, they provided me with enough visual references and the materials I needed to get issue 10 rolling.

GP: With Bloodshot introducing characters, KT and Wiggins, from the Vin Diesel led movie in the tenth issue, was there any pressure (internal or external) to capture the actors’ likenesses or were you able to put a little of your own spin on the characters?

PA: Mostly internal, since Valiant didn’t pressure me at all about it. I’m not a very realistic artist when it comes to facial likeness!

GP: You’ve done some work in Spain and Italy – how does the process differ when working on an American comic?

PA: Not a lot, really. The process itself is practically the same, with a few differences on stylistic choices or mediums. I’m going fully digital on Bloodshot, but I worked on traditional pen and paper (no inking!) for Italy for 5 years, so, although the process of the page and the drawing are the same, there’s some stuff you can and cannot do depending on the medium you’re working on. 

GP: You’ve said that fantasy tends to be where you excel at – is there any character that you’d love to get your hands on?

PA: Oh! Great question! I think I would love to work on Shadowman or Punk Mambo. There’s always so much creativity involved when you have to design magic, other dimensions and such weird stuff. Doctor Mirage would be amazing too. Even X-O Manowar or Eternal Warrior have some fantasy side I would love to explore!

GP: Do you have any other projects for Valiant you’re currently working on you can tell us about? 

PA: Not at the moment! The whole COVID-19 situation has thrown a wrench on all the publishing schedules, as you know, so I’m only working on Bloodshot at the moment. I hope we get back slowly but surely and make some more awesome stuff for you all to enjoy soon enough!

GP: Thanks for chatting and looking forward to checking out the issue!

Bloodshot #8

Bloodshot #10

Graphic Policy’s Top Comic Picks this Week!

We Live #3

Wednesdays (and now Tuesdays) are new comic book day! Each week hundreds of comics are released, and that can be pretty daunting to go over and choose what to buy. That’s where we come in

Each week our contributors choose what they can’t wait to read this week or just sounds interesting. In other words, this is what we’re looking forward to and think you should be taking a look at!

Find out what folks think below, and what comics you should be looking out for this week.

Black Cat #1 (Marvel) – The previous volume of the series was a lot of fun so that alone has us interested. The fact that it immediately ties into King in Black has us a bit nervous. But, crossing our fingers!

Blade Runner 2029 #1 (Titan Comics) – The cult series gets a new volume.

Canuck Beyond #1 (Chapterhouse Comics) – Captain Canuck has been a bit more of a wholesome superhero series and this new series throws the Canadian hero into another dimension!

The Expanse #1 (BOOM! Studios) – The television series comes to comics. The new limited series takes place between season 4 and 5 of the Amazon series.

Post Americana #1 (Image Comics) – The elite are who have made it to survival bunkers and there’s one person standing in the way of their attempt to subjugate the survivors.

Power Rangers #2 (BOOM! Studios) – If you’re new to the property, it’s still a great time to dive in! The first issue was a lot of fun with some great art.

RAI #10 (Valiant) – One of the best monthly comics coming out right now. It’s never too late to find out why!

Red X-Mas #1 (Scout Comics) – When Mrs. Claus dies in a tragic toy accident, Santa vows to make all those little brats pay!

Sam & His Talking Gun #1 (Scout Comics) – A tale of revenge. Brother vs. brother!

Second Coming: Only Begotten Son #1 (AHOY Comics) – The first volume of the series was fantastic mixing humor with enough to make you think. We’re hoping for more in this new volume.

Sh*tshow #1 (Scout Comics) – A mysterious force destroyed the world’s heroes and when it returns, one of the remaining must get sober to stop it.

Taarna #1 (Heavy Metal) – The classic Heavy Metal property is back!

Taskmaster #2 (Marvel) – The first issue was a lot of fun mixing action and humor.

We Live #3 (AfterShock) – One of the best new series of the year continues! Amazing art, great storytelling, this is one to catch up on if you haven’t.

Wolverine: Black, White, & Blood #2 (Marvel) – An anthology series from Marvel, the first issue was fantastic and we’re expecting more of the same.

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