Award winning and Ringo! Award-nominated comic book creator Fell Hound has made waves with her previous Commander Rao universe and is ready to rev the engine of your hearts with her current series S.I.R. Following the break up of young Avery and Nico, the pair have a potential chance to rekindle their love if it can survive the Seismic Iron Clash Roulette. Filled with plenty of action, romance, and school drama, it is a series you do not want to miss. In advance of the second issue releasing on Wednesday September 18, Graphic Policy got the chance to talk with Fell about her work, her thoughts on queer representation, her love of Mobile Suit Gundam, and transitioning to a more extended series with S.I.R.
This interview has been edited for length and clarity.
Graphic Policy: So starting with a warm up question. If you were trapped on a deserted island and you could only bring one item with you, what would it be and why?
Fell Hound: You know those GPS satellite phones that can connect everywhere, even without a tower, I would bring one of those ’cause even if you gave me a multi tool or food or any survival thing, I’ll not survive. I will die. I need to call for help [Laughs].
GP: What made you decide to pursue a career in comics? Was there a specific moment growing up that crystallized that decision? Were you a fan of comic books and similar media as a kid?
FH: When I was a kid, I read some comic books. I wasn’t a diehard fan or anything, but my dad had these old Asian comics that he grew up reading and then I read them and I thought they were really cute. It wasn’t until the end of high school or the beginning of college I discovered a comic called Batwoman Elegy by Greg Rucka and J.H. Williams and that comic blew my mind away. I’ve never really seen a comic that looked like that before. J.H. Williams just had a way with layouts and handling, and I was like, oh my God. And it’s a queer superhero. I was just so inspired. I couldn’t really draw back then, so I kind of was just like, I wanna do this. I’m in college, I am poor. I can’t afford to pay anybody else, so I just gotta teach myself how to draw, I guess.
GP: So what were some of the major artistic influences that impacted you as a writer and an artist?
FH: So obviously Greg Rucka and J.H. Williams, massive influences. I am a really big fan of Terry Moore. He’s a fantastic cartoonist, like Strangers in Paradise, one of my favorites of all time. Art wise, I really liked Claire Roe before she got really into comics. She used to draw a lot of Dragon Age and Batwoman and Mass Effect fan art which is kind of how I knew her art. And then she moved over to comics and I still really, really love her work. I really like Phil Noto. I read a lot of Kelly Sue’s Captain Marvel run. Marjorie Liu’s X-23, also one of my favorite runs. So their writing has very much inspired me and artistically. I love a lot of fan artists on the internet. I feel like that’s where a lot of my inspiration comes from.
GP: So as a writer and an artist, I imagine that’s a lot of balls to juggle and a lot of responsibilities. Do you have a set work schedule or does it depend on the day?
FH: So when I first started, I didn’t really have a set schedule but it was really weird hours. I was like, all right, from 7:00 PM to 2:00 AM that’s when I will draw. I do shift work on my day job, I just found that my hours were all over the place. My sleep schedule was totally screwed. So I’ve been trying really hard to fix it over the years. So now I do have a set schedule, from 10:00 AM to 6:00 PM, those are my work hours. Then I do my best to put pencils down after 6:00 PM because I found it’s very easy for work to creep into other aspects of your life. I love comics, but I also don’t want it to completely take over my life [Laughs].
GP: I totally get that. Work life balance is very important. So has it kind of changed throughout the years as you’ve done more work?
FH: I try to not take more work than my work hours can handle. If I think something’s gonna take me after that 6:00 PM mark or that I just won’t be able to do it, then I will just say no. I think there’s also this era of competition where it’s like, oh, I wish I could take on more gigs. Oh, I wish I could do this. Or like, you see somebody else doing all these cool things and you wish you could have what they have. But at the same time, I’m just like, I have a day job, I have other commitments, life, friends, family. And I think over time I’ve learned to realize those things are more important to me than just taking freelance jobs all the time. Because of the day job, I feel thankful that I am still financially stable even if I don’t get a ton of comics work. And I’d rather just have that peace of mind that I’m happy I’m not burnt out and I can continue creating.
GP: So a common theme in your work is queer representation and queer relationships. I think oftentimes whenever we talk about queer representation, we are discussing the idea of authenticity. So what does authentic rep mean to you?
FH: To be completely honest, I am one of those people where I feel we need more queer media in general. I know there’s certain tropes that people might not enjoy reading or some people are like, oh, we need more good representation or whatever that means. For me I’m just like, I think we just need more of it in general. And you can have messy gays, you can have sad gays, you can have even dead gays, but you’ll also have the happy gays, the ones that are autobiographical or like any other type of queer representation. We need people to realize there is an audience who wants more rep. We need people to invest in queer rep. I think to have more authentic representation of the diversity of things and experiences out there, then we need just more of it.
GP: I fully agree with that because I think whenever we talk about the idea of representation is that you really can’t represent the entire LGBTQ+ community within one character. And that’s why we need more representation to represent those variety of experiences in that regard.
FH: Oh absolutely. I think even we see on TV now you get one season of a show with queer characters and it gets canceled immediately. Like they don’t have time to build, you don’t get their full story arc. And it’s just kind of disheartening now to see, and I just feel like we need some way to be able to invest and nurture and let these stories grow.
GP: Moving on to a different subject, Mobile Suit Gundam. So I think calling you a fan is a massive understatement. What drew you to the franchise at a young age and kept you being a fan of it?
FH: To be honest, I got into it when I was really young, probably younger than I should have been. But basically I think it was late night Saturday or Friday or Sunday, I’d just be watching TV. I was like six years old and Gundam Wing was on. I didn’t understand any of the plot, but I was like, wow, these robots look so cool. And then my dad was also a big giant robot fan, so I think he just got really excited that one of his kids likes giant robots. So he was really nice and kind of spoiled me by buying me a lot of Gundam figures [Laughs].
Unfortunately as I got older, I did fall out of it slightly. But then, Witch from Mercury came back on and it combined basically my favorite thing as a kid with my favorite thing as an adult. I loved Gundam as a kid and then as an adult I loved Revolutionary Girl Utena, and Witch from Mercury was basically Gundam Utena. And it just brought all those Gundam fandom feelings back to me. After Witch from Mercury came out, I have invested, God knows how much money into Mobile Suit model kits [Laughs}.
GP: I think that’s interesting for you as well cause I could definitely see the influences of not only Gundam, but also anime and manga in your work. In comics now, there is that influx of writers and artists being influenced by anime and manga and bringing in those sensibilities to it. And I think that’s just great because for a long time there’s just been that disconnect between manga, anime, and comics as being these separate entities that don’t interact
FH: I definitely think it’s nice that people are trying to learn from each other’s industries in some ways. I definitely think that some parts of the industry have been a little stagnant. So I think having another competitive but similar industry sort of get it into high gear to innovate and expand and actually try to expand the demographic and the audience especially, is a good thing. And for me personally, I’m excited to see it. It’s like comics, manga; it’s all kind of the same thing at the end. It’s comics.
GP: So if you had to pick one suit to pilot, what would it be and why?
FH: I mean, my personal favorite would either be the Zeta or the Calibarn. Zeta because I love the idea of turning into a plane. I love transforming mobile suits, or the Calibarn so that I can just shoot rainbow lights and save the day.
GP: What’s been your favorite kit to build?
FH: To be honest, I recently built my first real grade. It’s the real [grade] God Gundam. And I had a lot of fun with it. I know some of the early real grade kits are a little finicky, but the recent ones are really well built. They’re super detailed. They’re like the perfect scale size and I think cost-wise, it’s also a good middle mark for me.
GP: So an important aspect of Mobile Suit Gundam as a franchise is the concept of a rival and the queer relationship they have with the main character, such as the original one with Amuro and Char. What kind of makes a good rival in your opinion?
FH: I don’t know. I think it’s something that’s very hard to put into words sometimes, but I feel like you need tension and build up. Early Gundam had the benefit of having like 50 episode seasons, which meant they had a long time to build that rivalry. I remember reading about it, but a lot of early female fans of Gundam were shipping Amuro and Char which I think really helped the franchise. I think you gotta have the retention, you gotta have the will they/won’t they. I think if it’s shippable, especially nowadays in fandom, that will go huge. Like if you can take off on an AO3 tag, then you’re solid [Laughs].
GP: So let’s transition to your work now. One of the first comics that you did was Command Rao. So what was your decision about making it accessible and free for readers on your website?
FH: I think the main thing is I wanted people to read them. And I realized at that point that I love these comics and I don’t want to toot my own horn, but I think they’re decent. I want ’em to be read. I took my storefront down at the beginning of the year because store hosting was really expensive. So there wasn’t really a way for people to just buy these comics. And Scout, the former publisher, I don’t know what’s going on with their operations anymore, to be honest. So I felt the easiest way to get people to read it and keep those stories alive and remember it.
Especially now that my new comic S.I.R. is out and I’m getting a couple of new followers, I do want to be able to get the new readers onto maybe reading some of my older work, which I still really like. So I think making it free is just the most accessible way. A lot of people say it’s not a piracy issue, it’s an accessibility issue. And I’m just like, well I am pretty sure my comics are on a pirate site somewhere. But also if you just read it off my site, it’s pretty all the same.
GP: I mean people should read it and it did get awards and got a lot of positive views. Got nominated for a Ringo! as well which I think is well deserved.
FH: Thank you.
GP: Commander Rao was one of your first major published comics and then you decided to expand the universe in following one-offs. Why did you feel drawn to craft a queer and mature sci-fi war narrative as your debut comic?
FH: To be honest, a lot of things kind of fell into place afterward. Initially I just wanted to make an action comic, like a very basic action comic with just fight scenes because I was new to comics and I wanted to practice drawing fight scenes. The story kind of came together very much at the end. I drew everything and then I literally wrote the script and all the speech bubbles afterward ’cause I’m just like, oh yeah, I need to put some writing in this to give to the letterer.
To be honest, initially I was a little worried because everybody died and the bury your gays trope was still a thing and I was worried that people wouldn’t like it because I buried the gays. But then I think going back to what you said about authentic rep earlier then it didn’t feel right because I wanted them to be queer. I didn’t wanna just be like, oh, I’m so scared to make my characters queer just because they were also dead. That I take away that rep as well. It felt stupid to me. So I was like, you know what, we’re just gonna commit to it. This is the story I want to tell. These are the characters I want to tell. They are queer. This is an action comic. This is going to be really sad. This is the story that I want to make.
GP: So what made you want to build upon that world and its story?
FH: And We Love You was supposed to be a completely unrelated story to Commander Rao. Basically And We Love You is based off this comic I made like 10 years ago. Because it was 10 years ago, it looked really bad. But I really thought it had played on the idea of leaving memories. And I thought that was a strong concept that I really wanted to explore when my art was good enough. Then when my art I felt like was at a place where it was decent enough, I was worried I wouldn’t be able to market it because it sounded like a niche concept. And then when Commander Rao came out and people liked it and people wanted more of it, it was honestly a business decision that I was like, I can solve my inability to market a niche concept by hooking the story onto something that people already know and was like kind of successful. Commander Rao and And We Love You were very much like practice comics where I was just learning how to make comics and learning how to market and learning how to do business. And I’m very grateful everything kind of fell into place, but also in retrospect there was a lot of winging.
GP: What is the biggest lesson that you learned as a creative after completing these Commander Rao stories did challenge your skills as a writer or artist and how did you grow from that?
FH: I think I learned a lot from making Commander Rao and And We Love You. Those were my very first published comics. So everything was a learning curve. Learning how to collaborate with people, learning how to do accounting, learning how to mail hundreds of comic books and make sure they get to people and that they weren’t gonna get bent in the mail. It’s a lot of things that people I think don’t think about when they’re like, I wanna make comics. And we haven’t even gotten to the artistic side where it’s like learning how to write, learning how to draw. For me, every time I finish a project, I take a little bit of a break to do studies and get inspired again. So you really need that time to learn to love what you do again.
GP: So another interesting thing about Commander Rao was the fact that you also did those little one off short stories where you basically gave them out to different people. What was kind of your thought process about letting other people filling in the gaps?
FH: To be honest, because the campaigns made extra money. There’s so many artists and creatives I love who I think deserve getting paid for their art and their writing and I was just like, well this is a really good excuse now that I have the money to just like pay other creatives to like work in the sandbox just so I could A, give the money and B it’s always a really cool feeling to have like other people like draw your OCs. Working with Jeremy Simser who did The End of the Line and Michele Abounader and Tench who did Baking with Rao and then Alex Schlitz and Brent Fisher who did Taking Names. Like seeing all of their talents converging and getting their own take on the world. It was so cool as well. So it was a double win for me. I get to give money to people and they give me pretty art [Laughs].
GP: Do you have any plans on coming back to Commander Rao in the future?
FH: Oh, I have so many plans. It’s a little tumultuous right now because I don’t know if I want to keep it forever and self-publish it or if I wanna try it with another publisher and that’s kind of why I keep on having an idea and then canceling it.
GP: I mean now the fact that you’re doing an ongoing series as well, which is a completely different beast I imagine.
FH: Yeah. S.I.R. is five issues, but it’s also longer than anything I’ve ever done before.
GP: To anyone who is unfamiliar with S.I.R., what is your pitch?
FH: So motorcycle jousting is the basic premise, but it is basically a shojo sports drama about these two estranged lovers, Avery and Nico who reunite at this prestigious private college called Bridleham Academy. But in order to save their relationship they have to face the trials and tribulations of the school’s underground motorcycle jousting ring known as the Seismic Iron Clash Roulette. So if you enjoy shojo manga, if you enjoy bloodsport comics, then S.I.R. is the comic for you. Also, if you wanna see what Fight Club would look like reimagined as a nineties shojo anime on motorbikes. Come read S.I.R.
GP: With sad gays.
FH: Yes [Laughs], they gotta go through it before they get the happy ending
GP: I think you made it a major point point with it being sad gays which, understandable. Sadness and tragedy are engaging emotions.
FH: Yeah, I mean, sometimes I get sad and I just need to pour it into art and unfortunately these fictional OCs are right here for me to pour my sads into. But I can say that S.I.R. is a lot less depressing than some of my previous works [Laughs].
GP: I think it’s also interesting too with it being a more teenage focused book, it makes sense that’s at BOOM! under their BOOM! Box imprint, which has that history of a more younger focused reading crowd with series like Giant Days and Lumberjanes which is a completely different audience than what you’re used to So what was your decision to go with BOOM!?
FH: So to be honest BOOM! approached me. They invited me to pitch and I pitched them several ideas. And I think S.I.R. was kind of the one that was just like the right place at the right time. They were looking for more BOOM! Box stories ’cause this year is like the 10th anniversary of the line.
GP: I do think it is also very cool as well with the fact that you are still doing science fiction but in a different aspect, especially with it being inspired by sports manga as well. So what are you tapping from sports anime and manga, whether it be plot or characters to make S.I.R.?
FH: In terms of what I’m drawing from, I really like Birdie Wing, which is that insane golf girls anime. But it was also so much fun and I was like, I wish I could make something half as insane. Also Sk8 the Infinity, which is about skateboarding. I really like that one again, completely insane but also like very, very gay and very fun. A while later my friend introduced me to Yuri on Ice and that was also a beautiful anime. But yeah, I was like, I was really into Gundam and I was really into sports anime and I’m gonna combine the two things into my own comic.
GP: It’s this beautiful alchemy of so many different things. But I think your approach sounds like it was using the sports anime as kind of a Trojan horse. You have the action with the motorcycle jousting, but really a lot of it is that relationship at the center of it that’s kind of the beating heart of the comic of will Avery and Nico make up or will it all fall apart?
FH: Yeah, so for me, I always want to make my books character focused. I feel like the characters are the most important part of the book. You can have a cool world, but if there’s no interesting characters, the cool world kind of falls apart. So I always try to anchor everything I do with character tension, character romance, like something to get you invested and want to know more about the book. So that’s why I really want Avery and Nico to have that sort of central tension, central characterization, you know, the angst, the drama like that is really the anchor of the book All the motorcycle jousting that’s flair. But the anchor is about the romance.
GP: Exactly. So what was your inspiration about doing a come of age romance with motorcycle jousting? Because that’s just something that you don’t instantly just come up with on the spot.
FH: My biggest inspiration was Witch from Mercury, which was again, a coming of age romance school story, but with robots. When I made the pitch for S.I.R., it was right between seasons one and two of Witch from Mercury, and I was having what the kids called “brain rot” over the seasons. I don’t know what to do with this energy of wanting the show to come back. So then I was like, oh well I guess I’ll write a pitch for it and hopefully I can just pour all my brain watt energy into this pitch.
GP: Hopefully we get nothing like the season one finale happening at the comic.
FH: There will be no tomato sauce. [Laughs] It is YA.
GP: It is, but you’re still approaching it in a very mature way as well. What was that process of doing a comic about these two people who are in their own worlds trying to figure stuff out and whether or not they need to come back together to find their future.
FH: Yeah. especially Avery and Nico, they have a lot of similarities, but they’re also very different in terms of their upbringing. Like Avery who’s obviously very loyal, who centers the relationship above everything else. And then you have Nico whose past is slightly more complicated. She has like other stressors and anxieties and unfortunately things kind of fell apart for her, which led her to becoming sort of a scourge in this seismic era clash roulette motorcycle jousting ring. And it’s sort of how Avery and Nico can reconcile those differences and also how they can face the motorcycle joust together using the strengths that they both have.
GP: As an artist who has done more mature work in the past, was it difficult adapting that emotional maturity with a more YA approach?
FH: I think the theme of loss has always been something sort of personal to me and that’s something I explore a lot in my work. So even across my older comics, which are obviously a lot more mature and up to now in a YA book, I think that theme does prevail in some ways, but it’s just executed differently. It’s not as in your face the themes of loss, but the undertones are still there. Whether it’s really gritty or just kinda like a soft undertone throughout the book. It is something that I think is still worth exploring and I hope people enjoy it. [Laughs].
GP: Last question about, S.I.R. but an interesting thing I kind of noticed while reading it was much like your previous work is the weaving of traditional comics dialogue and bubbles and panels with prose. Do you feel like that’s a way of getting into the head of the character?
FH: So in this particular instance, and the reason why I did some prose in some of my previous words is I think [Laughs] sort of a space issue. I have 22 pages per issue here. So there is a limit and I feel like some things that are a little harder to explain by just using visuals alone or just having speech bubbles alone and you just kind of have to get creative with how you introduce certain concepts or certain character elements. So that’s kind of where the prose comes in, is just trying to make the world engaging and interesting while being able to conserve space. And I think having text or prose is kind of the easiest way to get things across.
GP: What can people expect in the upcoming second issue?
FH: Yeah [Laughs], so Death, and by that I mean we get introduced to any rider who is particularly skilled with a particular Reaper theme. So we can expect more badass motorcycle jousting, more drama as some of the more mysterious plot details come to unfold.But yeah, death, angst and motorcycles is the theme of issue two, but don’t worry it’s not as depressing as some of my previous comics. [Laughs].
GP: Wrapping things up, do you have anything you wanna plug, anything you wanna promote?
FH: So right now I’m just focused on finishing S.I.R.. As I said, issue two comes out on September 18th and then we’ve got issue three in October and issue four in November. And I’ll shout out my collaborators on the book. So it’s written and drawn by me, but we have colors by Ele Bruno, it’s lettered by Becca Carey and edited by Elizabeth Brei, published by BOOM! Box. If you would like to support and buy this book, that would mean a lot to me because a house in Toronto is very expensive and I would like the money to buy one [Laughs].
S.I.R. issue #2 releases this Wednesday, September 18 from BOOM! Studios. To read Commander Rao and the rest of Fell’s work, visit her website. You can also follow Fell on social media @fellhound to keep up with her projects.