Author Archives: Brett

Unboxing: Mighty Meeples DC Justice League Collection Tin

It’s the world’s greatest superhero team in Meeple form!

From Cryptozoic Entertainment, even the smallest superheroes need a place to call home! The Mighty Meeples: Justice League Collection Tin comes with seven Meeples from DC Comics’ Justice League, as well as a Hall of Justice tin the team’s headquarters where they can prepare for the next battle.

We open up and show off this collector tin that collects the superheroes from series 1 of Cryptozoic’s Mighty Meeples collection.

You can purchase your own!

 

 

This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site.

DC Comics’ Monthly Comics Get a Price Increase and Digital Copies

DC_Logo_RGB_031816DC Comics has announced that in April they’ll be increasing the price of some of their comics from $2.99 to $3.99. But, with the increased price comes a digital copy of the comic that can be redeemed. Current comics that are $3.99 will also receive the digital code. This does not impact the twice monthly comics which will remain at $2.99.

This is similar to a program that Marvel launched in late 2011 and recently changed.

Titles impacted include:

  • All-Star Batman
  • Batgirl
  • Batgirl and the Birds of Prey
  • Batman Beyond
  • Batwoman
  • Blue Beetle
  • Cyborg
  • The Hellblazer
  • New Super-Man
  • Red Hood and the Outlaws
  • Super Sons
  • Supergirl
  • Superwoman
  • Teen Titans
  • Titans
  • Trinity

We’ll be monitoring this change to see the impact in both physical sales and digital activity. How will the price increase impact your purchases? Sound off in the comments!

Euro Thursday Review: Hook Jaw

hook_jaw_2_cover-aIn the troubled waters off Somalia, a rag-tag group of marine scientists studying a pack of female great white sharks find themselves caught in a conflict between pirates and the might of the US Navy. But why is the CIA so interested in the work of the scientists? And just how will they face up to the shadowy terror of the legendary great white – HOOK JAW?!

Published by British publisher Titan Comics, written by Si Spurrier, with art by Conor Boyle, at two issues in, Hook Jaw went from silly to silly fun really quick.

I was completely unfamiliar with anything that came before, so when I went into the first issue, it honestly felt a bit like a Jaws rip-off with some CIA/Navy SEALS guys thrown in. The second issue embraces all of that calling out the fact it’s a goofy Jaws cash-in and just completely makes fun of the tough guy CIA/Navy SEAL leader who keeps repeating the same phrase over and over while his machismo is mocked.

Spurrier has embraced the goofy here and it totally pays off. I read the first issue with some interest and it was good. It’s the second issue that really brings me in because it decides to not take itself seriously. At that point the comic embraces the fun and silly premise. It’s a shark with a hook coming out of its front! It uses the hook to stab people! How can that not be funny!? When the comic doesn’t take seriously, it shines and hooks me.

Boyle’s art too is over the top embracing the gore when he can giving us a bloody mess that I remember from all of those movies this comic pays homage to. What’s interesting is the art doesn’t change really, but Spurrier’s tone reflects in it. If it’s goofy, the art comes off as goofy. If the writing is serious, the art is serious. But, the art doesn’t change at all, which is fascinating.

Hook Jaw #2 is where things really take off for me. I’m looking forward to more and sitting back and embracing the utter ridiculousness of it all and enjoying every page of it.

Story: Si Spurrier Art: Conor Boyle
Story: 7.5 Art: 7.5 Overall: 7.5 Recommendation: Read

Titan Comics provided Graphic Policy with a FREE copy for review

Miles Morales is Swinging into Sony’s Animated Spider-Man Film

Miles_Morales_1_Peterson_VariantSony Pictures Animation made some announcements yesterday concerning their upcoming films including next year’s animated Spider-Man film. Being released December 21, 2018, the biggest revelation is that the film will star Miles Morales the popular Spider-Man who recently joined the main Spider-Man universe and was the subject of a petition to take the lead in Sony’s latest live action reboot for the character.

Check below for the full details.

UNTITLED ANIMATED SPIDER-MAN (December 21, 2018 release)

From Phil Lord & Christopher Miller, the geniuses behind THE LEGO MOVIE, comes an animated SPIDER-MAN feature starring Miles Morales.

The feature is directed by Bob Persichetti (head of story on PUSS IN BOOTS and THE LITTLE PRINCE) and Peter Ramsey (RISE OF THE GUARDIANS).  The film is written by Phil Lord.  Avi Arad (IRON MANSPIDER-MAN), Amy Pascal (SPIDER-MAN: HOMECOMING), Phil Lord & Christopher Miller (Untitled HAN SOLO Movie) are executive producing; Christina Steinberg (TROLLHUNTERS) is producing.

Marvel Dice Masters: Iron Man and War Machine Starter Set – Basic Action Dice Part 2

keywordsThis February sees the newest release for WizKidsDice Masters, Marvel Dice Masters: Iron Man and War Machine Starter Set. The first starter set has an Iron Man focus introducing new mechanics.

I’ll be reviewing a group of cards a day until the whole set is completed and then general thoughts on the whole set. But, beyond discussing the cards and how they fit into the Dice Masters game, I’ll also focus on the characters themselves and if the card reflects their comic history.

Up today is the rest of the set’s Basic Action Dice

surprise-attackSurprise Attack

Art: Gabriele Dell’Otto, Secret War #1

Card playability: For a card like this I’m not as impressed by the ability as the cost. To pay 2 energy to then be able to get 2 energy down the road is helpful, though if that’s your goal there’s some Basic Actions that only cost 1 to do that.

Generally, there’s a lot of cards that are similar and are either the same cost, or cost 1 die more and do much more.

“Shocking Grasp” which costs them same does 1 damage and if it KOs a character that die then goes to the Prep area. I like that a bit more than this, but there’s a chance of dealing 2 damage.

Overall, this card may become a bit more important once set rotation becomes the norm, but as is, there’s better options out there. This could become more valuable the more we see “Iron Will” crop up in the game.

 

upgrade-fortificationUpgrade – Fortification

Art: Greg Land, Iron Man #1 variant

Card playability: I feel like there’s something missing when it comes to this Starter Set and the cards marked “Upgrade.” I’ve looked in the rules and there doesn’t seem to be anything specific regarding this wording. My gut says “Upgrade” basic action dice are meant to stay on the table like we saw dice being equiped with the D&D sets… but that’s another discussion.

“Iron Will” is a pain in the but ability in this game. The short version is a die needs to be damaged twice to be KO’d. So, to be able to give a character die that is pretty solid. But, looks like you’ll need to make sure it’s a SHIELD character or you’ll lose some life.

I like the idea of these upgrade Basic Action cards, I just want to see them actually be like equipment we’ve previously seen.

upgrade-proton-cannonUpgrade – Proton Cannon

Art: Lan Medina, Iron Man: Rapture #4

Card playability: The card “Hulk Out” is the same ability and the same cost except that it’s until the end of the turn, but there’s no KO chance.

With that being said, that makes me think the “Upgrade” Basic Action cards are meant to stay on the board much like equipment in D&D.

If this card does stay on the table then it’s an improvement on “Hulk Out” and I might go with it over that card instead. Overcrush can be a big deal in this game, so to have a die that “permanently” gives the ability like equipping a character die that could be a pretty big deal.

I’d expect a clarification over these “Upgrade” Basic Action cards.

 

upgrade-smokescreenUpgrade – Smokescreen

Art: Salvador Larroca and Frank D’Armata, Iron Man 2.0 #10

Card playability: Again, a cheap Basic Action die and if this is meant to be like equipment, then I like it a lot more than if it’s just for one turn.

This is a pretty cheap way to give a character die a little bit of a boost for the attack and there’s the bonus of getting them through unblocked if they’re a level 1 MASK character die.

I like the concept, but again it’s a big deal if this die stays out there or goes away at the end of the turn. At a minimum at least you’ve got a die that has some uses and also can get you two generic energy.

 

upgrade-unibeamUpgrade – Unibeam

Art: Roberto de la Torre, Iron Man: Director of S.H.I.E.L.D. #26

Card playability: Similar to the card above, this one gives +2A instead of the +1A for the same cost. Instead of the possibility of bein unblockable this one possibly can give “Fast.”

Quite a few of the characters in this starter set are geared towards going on the offensive, so this is a die that adds to that focus.

Again, it’s not clear if this is supposed to be like equipment or not, but we’ll see if there’s further clarification. If it does stay like that, I’m much more gung-ho about this Basic Action card. If it’s for one turn only, I’m not quite there.

 

Final Thoughts: I expect “Upgrade” Basic Action card to get clarification or to be changed down the road to be like equipment which is something that’s not quite as present in the Marvel/DC aspect of the Dice Masters game. If so, the worth for all of these will increase.

 

WizKids provided Graphic Policy with FREE product for review.

Wednesday Graphic Novel Review: The Flash Vol. 1 and Justice League Vol. 1

Three weeks into the new year and three weeks of new comic days! We’ve got two more first volumes to two DC Comics “Rebirth” trade paperbacks!

The Flash Vol. 1: Lightning Strikes Twice collects issues 1-8 and the Rebirth issue by Joshua Williamson, Carmine Di Giandomenico, and Ivan Plascnecia.

Justice League Vol. 1: The Extinction Machines collects issues 1-5 and the Rebirth issue by Bryan Hitch, Tony S. Daniel, Sandu Florea, and Tomeu Morey.

Find out what each trade has in store and whether you should grab yourself a copy. You can find both in comic stores January 11 and bookstores January 18.

Get your copies now. To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.
The Flash Vol. 1 Amazon/Kindle/comiXology and TFAW

Justice League Vol. 1 Amazon/Kindle/comiXology and TFAW

 

DC Comics provided Graphic Policy with FREE copies for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site.

Wednesday Comic Rally: Mayday #3

mayday-3It feels like all too often we’re lamenting how our favorite comic series got canceled due to lack of sales and interest. That’s where Wednesday Comic Rally comes in. The point is to spotlight comics that we as a community should be rallying around and most importantly purchasing to make sure they’re here for quite some time.


Three issues in, it’s not too late to check out Mayday by writer Alex De Campi and artist Tony Parker.

A Cold War action-thriller like no other. It’s 1971, and two young Soviet operatives are sent to California to kill a defector and recover top-secret information. As the mission falls apart into a mess of good sex, bad drugs, and ugly violence, the young Russians are faced with a dilemma: they need to rely on each other to escape America, but they must betray each other to survive Russia.

Mayday isn’t just a slick Cold War comics, it’s also a period piece in a time that you just don’t see too many modern comics set. That creates a unique experience that’s currently like no other monthly comic on the market. Parker’s art is fantastic as well giving us at times trippy visuals that nail the vibe and feel of the time period.

It’s a combination that comes together for a fun time and entertaining read that you won’t find anywhere else.


This is where you come in. You can buy Mayday #3 now! It’s available at local comic shops and you can find yours. For those without a local shop you can buy it digitally through comiXology, Kindle, or physical copy at Things From Another World.

Have a comic you think we should be rallying around? Send us a message and maybe it’ll be featured in an upcoming post.

 

 

This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site.

Review: Monsters Unleashed #1

monsters_unleashed__1It’s all hands on deck with the Avengers, Champions, Guardians, X-Men and the Inhumans as they clash with monstrous threats that threaten to destroy every corner of the Marvel Universe. Who are the Leviathons? Who controls them? How can they be stopped before Earth becomes another tragic, barren world in their wake?

Marvel has a great history with monsters in their comics with some classics gracing the comics page. Recently though, the attempt to reboot, relaunch, rework, some of these classic characters into the modern Marvel Universe has resulted in mixed results, but mostly negative.

Enter, Monsters Unleashed #1, a comic that feels like it’d have been more at home being launched during Halloween.

Written by Cullen Bunn, the first issue feels like a modern tail of kaiju as comets come crashing from the sky bringing with it giant monsters for the worlds’ heroes to battle. While there’s something generally fun watching folks fight giant monsters, this issue feels like it misses exactly what. It’s not Pacific Rim where we saw giant robots grappling giant behemoths. Instead, we’re given quick cuts as teams around the world deal with the monster invasion each part given just a few pages and mostly consisting of “What’s going on? Who knows, just punch it.” This is a big, turn your brain off, monster budget monster movie, on the comic page.

There’s a bigger mystery going on as it’s hinted someone is controlling, and maybe creating, the monsters that are attacking. It’s a twist I feel like I’ve seen before in a comic/tv/movie though can’t remember exactly where and when. The comic is also hampered by the fact that Inhumans vs. X-Men is currently going on and last we’ve seen the X-Men were threatened with not being able to step on Earth and they’re at war with the Inhumans, but everything is hunky dory here.

But, there’s a lot going for the comic too with Steve McNiven on art rendering the battles in the masterful way he does. For as thin as the story is to start, the art is superb. The monsters look huge and even though there’s tons going on the battles are fairly easy to follow and the art doesn’t look jumbled at all. This is big action that’s easy to follow.

Monsters Unleashed #1 is a big summer popcorn film. Visually amazing and only paper thin when it comes to the actual story. I realize this is just the first issue, but it’s also supposed to be what hooks us to read the rest. The first issue teases a lot, but doesn’t deliver quite enough. While the first issue was turn your brain off fun, it didn’t deliver enough story to justify the price and investment. Like a summer blockbuster, it might be best on a big screen but after it’s over you wonder why you spent the money. This is one to wait and read down the road.

Story: Cullen Bunn Art: Steve McNiven
Story: 5 Art: 8.15 Overall: 5.45 Recommendation: Read

Marvel provided Graphic Policy with a FREE copy for review

TV Review: Marvel’s Agents of S.H.I.E.L.D. S4E10 The Patriot

agents-of-shield-lmdSeparated from their team, Coulson and Mack discover a shocking secret about Mace, leaving all of S.H.I.E.L.D. in a precarious position.

Marvel’s Agents of S.H.I.E.L.D. focuses on Mace this episode as the episode primarily is about Coulson, Mack, and Mace after they’re shot down and have to survive.

It’s an interesting episode in that it reveals the truth about Mace and we learn more about the character, his background, and the secret he’s been hiding. For most of the season Mace has felt like a suit playing the person in charge and this episode is where it all comes together and makes a lot more sense.

It’s not bad and an interesting twist to everything that sets up yet another dynamic to everything. Who knows if that’s good or bad, we’ll see where it goes and how it does that.

There’s some bad in the episode.

The LMD aspect of the story feels a little plodding and it doesn’t really move along at all. May fights her captivity but overall it’s thrown in there. Instead the episode should have just ignored it as little actually happens it feels like. Everything could have been added to another episode and up the pacing a bit.

I was worried Hydra would rear its ugly head this season and they come up… a lot. Which makes me feel like we’ll see them as the main villain before the season is over. It’s a little boring at this point and it’d be nice if the Watchdogs were a thing on their own instead of being a part of some bigger conspiracy.

For as good as last week was, this week was a step back in too many ways. The series this season as a whole has been uneven and we see that here. The episode ends on a high not though with a creepy horror like tinge that the series would do well to follow. Hopefully, things will pick up from here.

Overall Score: 7.55

Marvel Dice Masters: Iron Man and War Machine Starter Set – Basic Action Dice Part 1

keywordsThis February sees the newest release for WizKidsDice Masters, Marvel Dice Masters: Iron Man and War Machine Starter Set. The first starter set has an Iron Man focus introducing new mechanics.

I’ll be reviewing a group of cards a day until the whole set is completed and then general thoughts on the whole set. But, beyond discussing the cards and how they fit into the Dice Masters game, I’ll also focus on the characters themselves and if the card reflects their comic history.

Up today is some of the set’s Basic Action Dice!

armor-warsArmor Wars

Art: Brandon Peterson, Ultimate Comics Armor Wars #3

Card playability: A Basic Action that’s very specific to this set it allows you to KO a target character die with “Suit Up.” Each player then loses 1 life.

Unless you’re playing a team with “Suit Up” or know you’re facing one, it just doesn’t feel like you’d really need this.

The situations are limited, but to KO your own character and deal damage then be able to role that character next round could be handy.

 

cone-of-coldCone of Cold

Art: Adi Granov, Invincible Iron Man Vol. 2 #1 variant

Card playability: That’s a lot of damage to deal for a 3 cost Basic Action Die. To potentially knock out three different character dice in a turn is impressive.

There is a limitation in that you can only use this if there’s three different character dice, so you may need to do some damage to your own to really get a lot of use out of it.

But, to be able to do damage to a whole bunch of character dice and then also boost an attack for a blocked character is solid. This is all about offense and at a pretty decent price.

hypervelocityHypervelocity

Art: Francesco Mattina, War Machine Vol. 2 #8

Card playability: New ways to do damage and get players to lose life is good by me. I like the idea of forcing players to attack and know that this being out could have greatly changed how things would have played out. Even forcing a Sidekick to die can really change a game, and if you were to wipe out their character dice, you’re guaranteeing two life gone each turn.

I have a feeling this card will get some clarification, but the way I read it, if you don’t role a star, this die is staying on the board and becoming a thorn in your opponent’s side (and yours potentially).

 

one-against-manyOne Against Many

Art: Juan Doe, Iron Man: Legacy Vol. 1 #3

Card playability: Expensive by cool is what I think about this Basic Action Card.

To be able to do lots of damage easily, that’s a good thing. If this was a 4 cost die I’d be super excited about it, but the 5 reflects at potentially how big a deal this could be.

Though lots of games tend to go quickly now, to be able to do a lot of damage quickly and combo this with other dice that allow you to duplicate it, make this a Basic Action Die I expect to see in some builds.

 

smashSmash!

Art: Doug Braithwaite, Incredible Hulk Vol. 2 #74

Card playability: Similar to “Power Word Kill” but this one is just level 1 character with a possibility of a level 2 character. It’s two less to purchase so you take a chance on the level 2, but it’s cheaper to buy.

The global is interesting in that you can prevent a blocked character die from dealing damage. I like that and we see these Basic Action cards focused on that sort of function a bit. It’s a simple Global, but the simplicity will force your opponents to really think about attacking and blocking.

 

Final Thoughts: All five cards are pretty solid and for the most part introduce some new Basic Action Cards to the game. None are too specific to this set, and all could have their uses depending on one’s build.

 

WizKids provided Graphic Policy with FREE product for review.

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