Category Archives: Reviews

TV Review: Supergirl S2E22 “Nevertheless She Persisted” has Kick-Ass Action and Human Emotion

Supergirl‘s Season 2 finale “Nevertheless She Persisted” opens up a potent can of whup ass with a no holds barred throwdown between Supergirl and Superman, who is being controlled by Rhea with silver kryptonite that makes Kara look like General Zod, courtesy of veteran Arrow and Smallvile director Glen Winter. And it has a Battle of Pelennor Fields-esque second act with White Martians, a Superman and Martian Manhunter team-up, and even Mon-El busting out some kung fu to defeat the Daxamites. However, where this episode really shines is how writers Robert Rovner, Caitlin Parrish, Jessica Queller, and Andrew Kreisberg,  and actor Melissa Benoist show how far Kara Danvers has come along as a woman, reporter, and hero. She’s not afraid to make the hard choice and irradiating the atmosphere with lead to make the Daxamites go away but feels terrible about having to send her boyfriend Mon-El away before he dies. Her grief comes out in teary, silent close-ups of Benoist as she flies in the twilight and wishes there was some way she could be with Mon-El. Also, having a nice trial by combat between Supergirl and Rhea is an excellent main plot point.

And this is where Cat Grant is kind of perfect in a more dialed down performance from Calista Flockhart even though she makes some great, leaning on the fourth quips about never seeing Star Wars to Winn and Kara. She gives Kara the pep talk of all pep talks by praising her investigative reporting while giving her constructive criticism about her writing style. Then, Cat hits what is honestly the thematic core of Supergirl as a TV show: women can be emotionally vulnerable and still fight on. And this goes for all the women of Supergirl, including the bad guys. Rhea is a terrible, cowardly tyrant, but she still has love for Mon-El even as she collapses in lead dust. On the other hand, Lillian Luthor will do whatever it takes to protect the world from aliens, but she regrets being so negative towards Lena while she was growing up and straining their relationship.

Even more so than the MacGuffin/mind control/Myriad season 1 finale, Supergirl Season 2’s finale is a war story. Most of the shooting is done in the dark, but Winter occasionally shows shots of buildings, fountains, and windows being caught in the crossfire of powerful aliens from the Superman vs. Supergirl battle in the beginning to Supergirl vs. Rhea and finally the all out Martian/human/Kryptonian/Daxamite battle royale. But unlike its higher budget cousin, Man of Steel, “Nevertheless She Persisted” consciously shows the heroes helping every day people, like Martian Manhunter carrying civilians out of harm’s way or Superman protecting them with his freeze breath. Superman and Martian Manhunter have a truly epic moment when they say “Stronger together” in their native tongues before giving us one of the coolest superhero team-ups in TV history.

But they get emotional stories too with Superman playing a supporting role even though Tyler Hoechlin has leading man charisma, and you can tell why Cat Grant has a crush on Clark Kent. In a sparring session, she opens up to him about her fear of losing Mon-El if she activates Lillian Luthor’s fail safe, and he empathizes with his fear of losing Lois. Except for when he’s under the influence of silver kryptonite (Which I didn’t know was a thing), Superman is kind, compassionate, and a team player. And the writers of Supergirl use him in small doses so he doesn’t overshadow Kara and the main supporting players’ arcs.

They don’t spend a lot of time onscreen together thanks to the frantic flying and rushing to fight Rhea and the Daxamites, but “Nevertheless She Persisted’s” writers manage to get a few great scenes out of Kara and Alex’s interactions. Their bond as sisters has been this season’s bedrock and even enhanced the romantic relationship between Alex and Maggie, which gets a bit of an upgrade in this episode. Alex nurses her back to health in the Fortress of Solitude and then later on thanks her for helping her come out as lesbian earlier in the season although she was struggling to be herself. Kara is definitely thinking about Mon-El as she flies and broods above National City, but her last great interaction is with Alex, the woman who she inspires and is inspired by in turn.

Supergirl is a TV show about women of action who also have rich emotional lives, and when the writers strike that balance between those two things (Instead of following Mon-El down a douchy rabbit hole), it can be a great genre show as “Nevertheless She Persisted” (And a great Cat Grant speech.) demonstrates. Supergirl Season 2 has definitely been a rocky ride, but by doubling down on the relationships between female characters and villains, it stuck the landing while leaving some threads for next season like Lillian Luthor being free as a bird, yet another pod being sent from Krypton, and perhaps a romance between Kara and Lena Luthor.

Overall Rating: 8.50


TV Review: Lucifer S2E17 Sympathy For the Goddess

Lucifer TVWhen the man who had the final piece of the Flaming Sword is murdered and the piece goes missing, Mom joins Chloe and Lucifer on the case to track down the killer. But when Lucifer gets sidelined, Maze recruits him to help save Dr. Linda’s endangered career and confronts him about the secrets he’s been keeping.

Lucifer is an interesting one in that the episode focuses on Lucifer’s actions in the last episode that have gotten Dr. Linda in trouble and puts her ability to practice at risk.

But, what I think is the most surprising thing about it all is this is a huge episode for Maze. Out of all of the characters, she’s the one who has grown the most in the series and we’ve seen that with her being a roommate, but this episode is where she stands up and stands out because of it. Part of that is because she goes from Lucifer’s enforcer to Linda’s protector in a way and we get the real sense that she enjoys being on Earth and wants to stay. It’s a massive change from the first season and been subtlely down over the seasons in a way that it doesn’t become apparent until here.

The rest of the episode revolves around trying to get the rest of the sword and that ties into the murder. It’s decent but not quite as entertaining as the past. The mystery around Lucifer’s mother is slightly revealed giving us a better idea as to what she’s hiding, but as a whole, this aspect is one of the weaker episodes.

This episode is the Maze show and she stands out from everyone in so many ways. An otherwise meh episode is made solid by her and she steals the show.

Overall Rating: 7.65

TV Review: Gotham S3E19 Heroes Rise: All Will Be Judged

season_3_posterTemple Shaman reveals his hand to Bruce Wayne and sets up the next phase of training. Gordon and Bullock are put into danger as they come across a crystal owl that reveals the most coveted secrets of Gotham’s underworld. Meanwhile, Nygma and Penguin are forced to work together to get out of a tricky situation.

Gotham goes backward with this episode that returns the silly to a point that it’s hard to take seriously and not roll one’s eyes. The Judge has been let loose to take on Gordon and we get a first look at this new get up that… just looks idiotic. A cross between steampunk and the Mask of the Phantasm, the character design just doesn’t fit into the world, which is saying something. With designs in the past that work, and work really well, it makes one wonder why there’s such a divergence from animated versions of the character. The end result is too silly and with Michael Chiklis’ performance not helping at all it takes what were really solid previous episodes.

Then there’s something that happens with Leslie that had me rolling my eyes so hard, it’s difficult to not say this episode drives the car off the road while the last few had righted it so well. That aspect, which I won’t spoil, isn’t something I trust the creators to do right with.

There’s some decent things here though. There’s some reveals involving Bruce and the Temple Shaman that has me going from hating that storyline to actually looking forward to seeing what they plan on doing. But, the biggest surprise is Alfred who steps forward in a way that’s unexpected and gives that character some of the best we’ve seen from him in the entire series.

The episode is a painful one for me to watch, especially since the last few were so good. There’s aspects that just don’t work at all and are presented in a way that loses the vision the series has had for the last few episodes. Hopefully the next episode gets things back on track.

Overall Rating: 6.95

Early Review: John Carpenter’s Tales of Science Fiction: Vault #1 of 3

When the moon-bound crew of Gaia stumbles across an enormous alien vessel, more technologically advanced than their own, priorities change. The mystery deepens when the crew discovers the name of the vessel along the hull… written in English: Vault.

John Carpenter’s Tales of Science Fiction: Vault #1 kicks of the brand new science fiction anthology series from Storm King Productions. Out in July, the first issue has a solid mix of the sci-fi space classics taking its queues from Alien(s), Event Horizon, and more building an atmosphere and experience that’s tense and just downright creep.

Written by James Ninness, the comic itself follows a familiar story of a crew coming across another ship and exploring it happening upon the horrors within. This first issue sets things up in a way that even though the experience feels familiar, the specifics stand out as unique blending in horror aspects along with the sci-fi setting. But, what’s most impressive is, I had no idea where the first issue was going and where it’ll all go from here. Where I expect something to zig it zags and leaves me wondering what’s next.

The art by Andres Esparza with colors by Sergio Martínez help creates a creepy atmosphere. But, what I particularly like about Esparza and Martínez’s art is that while the story is science fiction, their art also plays into the horror aspects of the comic and excellently plays into both aspects and does so really well.

Overall, a solid first issue that scratches an itch I have for this type of story. It’s one I really enjoy and the fact Ninness and the team have balanced what feels like a horror story in a sci-fi setting so well is impressive and has me excited to see what’s next. While using familiar tropes and experiences, we’ve got something that draws us in and keeps us off balance in the right way.

Story: James Ninness Art: Andres Esparza Colors: Sergio Martínez
Lettering: Janice Chiang Cover: Nick Percival
Story: 8.10 Art: 8.0 Overall: 8.05 Recommendation: Buy

Storm King Productions provided Graphic Policy with a FREE copy for review

Early Review: Jimmy’s Bastards #1

Jimmy Regent, Britain’s number one super-spy, has got it all: intrigue, adventure, a license to shoot whoever he likes and beautiful women falling at his feet. He also has a new partner who isn’t quite as impressed by Jimmy as all other women appear to be. Now, there’s a price to pay for Jimmy’s multiple romantic conquests — the results of which are about to come calling in the worst possible way…

Writer Garth Ennis is very hit or miss for me. He’s either completely on or he’s completely off. With Jimmy’s Bastards #1, Ennis is completely off with a comic that thinks it’s a spoof but crosses the line with attempts at humor that’s just not that funny or entertaining.

Ennis kicks off the issue with a cross between James Bond and Batman with a sprinkling of Vince Vaughn’s Delivery Man thrown in, the latter of which will drive the story going forward.

Jimmy Regent is supposed to be Britain’s top spy but unlike Bond he, and the comic itself, is completely unaware. The writing feels like it throws out insults and comments as if to be so politically incorrect it’s cool, but instead, every joke falls flat as there’s no joke presented. Regent is sexist, misogynistic, racist, and Islamophobic all rolled into one (and that’s just what’s present in the first issue). But, where this could be done for laughs instead Regent is presented as “being progressive” since he fights for democracy which itself must be progressive (except it doesn’t have to be). There’s no self-awareness presented and where Regent could be the joke itself, the comic feels like it plays keyword bingo such as using “safe space” and “micro-aggression” much like writer Nick Spencer did in Captain America: Sam Wilson. In both instances, it all falls flat and utterly clueless.

Regent could be presented as an archaic being not with the time, much like James Bond did early on with Daniel Craig, but we get that he must actually be progressive through all of the bluster due to who he works for as if that’s a shield to excuse everything else. It’s Archer without the self-awareness and more offensiveness packed in.

It’s not all bad though. The art by Russ Braun and color of John Kalisz is really good with a Howard Chaykin influence. Without looking at the credits I wondered if it was indeed Chaykin on art. Braun presents the chaos within with a solid style and flare and Kalisz’s colors add to the experience and style as well.

Ennis has a solid concept here, a super spy who’s an anachronistic tool. But, what’s presented doesn’t really acknowledge well enough that he is indeed that or that Ennis himself is aware of the joke within. Instead, we’re presented with a comic that feels like it’s trying to be hip and edgy but the end result is a joke without a punchline.

Story: Garth Ennis Art: Russ Braun Color: John Kalisz
Lettering: Rob Steen Covers: Dave Johnson and Russ Braun
Story: 4.0 Art: 7.65 Overall: 4.0 Recommendation: Pass

Aftershock Comics provided Graphic Policy with a FREE copy for review

Early Review: Winnebago Graveyard #1

In Winnebago Graveyard #1, an American family traveling on vacation finds themselves stranded in a small town with a sinister secret. This horror-adventure story about a family stuck on a road trip gone terribly awry is filled with creepy fairgrounds, nefarious characters, seedy conspiracies, towns full of satanists, and a teenager. What else could possibly go wrong?

I’m rather mixed on horror stories with them being rather hit and miss for me. I couldn’t say exactly what I enjoy, I just know I enjoy it. Winnebago Graveyard is the type of horror I enjoy with a solid build up in a first issue that’s full of creepiness and enough to make me squirm and be full of lots of questions. In other words, I really want to see what happens next.

Written by Steve Niles, Winnebago Graveyard reminds me a lot of classic horror films especially that of the 70s but infused with a somewhat modern take playing off the uneasiness that pervades America. Niles is a master storyteller, especially when it comes to horror, and everything presented is done so in a way that it adds to the story or cuts off the usual tropes and traps we see in this sort of tale.  But, what Niles does especially well is set the mood that gave me an uneasy feeling throughout the story.

That’s helped by Alison Sampson‘s art which is helped by Stephane Paitreau‘s colors. The art enhances the mood, especially giving us the 70s throwback meets modern time mix that works so well. Sampson’s art enhances the uneasiness throughout the story with things never being quite perfect and slightly off. Whether done on purpose or just Sampson’s style it works so well for this story helping keep the reader off balance and upping the creep factor.

As I said, I’m not of a horror person and I know what I like when I see it. I really liked this first issue as it was both familiar and left me wondering where things are going and what’s happening next. This is a must for horror fans.

Winnebago Graveyard #1 is in stores June 14.

Story: Steve Niles Art: Alison Sampson
Story: 8.0 Art: 7.80 Overall: 7.95 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review

Review: Intertwined #4


At last, Juan Jin is the new Spirit of the Earth! But he has no idea why and what to do with his new powers! And frankly, he doesn’t care.Right now, he has more pressing matters than his “destiny”: the Triads are after him to get The Golden Dragon, the New York Police Department considers him a person of interest in a murder case and he doesn’t know who to trust…

Right now, he has more pressing matters than his “destiny”: the Triads are after him to get The Golden Dragon, the New York Police Department considers him a person of interest in a murder case and he doesn’t know who to trust…Well, certainly not these other Spirits who all say they want to offer their help. There’s no easy way out for our hero.

Well, certainly not these other Spirits who all say they want to offer their help. There’s no easy way out for our hero.

This issue is a perfect jump-on point for new readers! And as a bonus, the ultra-rare issue #0 is included!

Finally, the other elemental spirits reveal themselves in Intertwined #4. It does manage to reveal the nature of how the spirits came to be, and how their champions came to exist. That helps to deepen the mystical elements of this kung-fu murder mystery. With only two more issues remaining I wonder what will happen next.

The art manages to bring the past to the forefront. As both past and present collide with a lot of action. All of that comes together with polished fight scenes throughout the issue.

Story: Fabrice Sapolsky Art: Fred Pham Chuong
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy

Dynamite Entertainment provided Graphic Policy with a FREE copy for review

Review: Armory Wars III: Good Apollo, I’m a Burning Star #1


Coheed and Cambria frontman Claudio Sanchez and Chondra Echert team up with best-selling artist Rags Morales for the long-awaited third installment of The New York Times best-selling series, The Amory Wars!The evil Wilhelm Ryan remains in power. All those around Claudio Kilgannon are now convinced he is The

The evil Wilhelm Ryan remains in power. All those around Claudio Kilgannon are now convinced he is The Crowing, but is he? Ambellina believes she and The Crowing can save Heaven’s Fence rather than destroying it. But with Ryan and a new, even bigger threat looming-can they succeed?

I may be a little biased in this review, as a big fan of the writers’ band Coheed and Cambria. Despite not reading the previous volumes of this series, I was able to quickly pick up the story in Armory Wars III: Good Apollo, I’m a Burning Star #1.  Which in my opinion, that manages to bolster the appeal of the series well. Overall the story is detailed and well written creating a solid entry point that helps draw in both fans new and old.

The art is extremely detailed and realistic. It manages to capture a decent balance between what is real and what is fiction. At the same time, the two worlds collide and often intertwine in a spectacular way. That helps ensure that no two scenes are alike in the process.

Story: Claudio Sanchez, Chondra Echert Art: Rags Morales
Story: 8.5 Art: 9.0 Overall: 8.75 Recommendation: Buy

BOOM! Studios provided Graphic Policy with a FREE copy for review

Review: Chunri, The Dancing Death

A recent hashtag that has been making the rounds not only on Twitter and Instagram, but even one the news, is #FirstWorldProblems. These things that we complain about within our comforts here, where our roads are paved, and for the most part, everyone has access to water. For the longest time, America, never had as much as security at airports and bus terminals, as we do now, but the rest of the world always had. I even have enjoyed some of these same conveniences to where I remembered catching a plane, when I was in the military, leaving from England, and experiencing their security measures at Heathrow, feeling at the time, it was extreme.

What the world and America knows now, is that things like that were not extreme, they were necessary and needed for a long time. Not only our security was a first world problem but our way of life, as many immigrants and especially refugees will tell you that we are “lucky” to be in America. One of the most pervading issues still ongoing in the Third World, is slavery, and not just human trafficking but sex slavery to be more precise. This problem and its extenuating circumstances are explored in Chunri, The Dancing Death.

In this single comic, the reader is introduced to the streets of Mumbai, and to the world of Bar-Ballas, women who entertain men at bars, and the abuse most of them suffer at the hands of these drunk patrons. We are introduced to Priya, an older bar-balla and Chunri, the young girl whom she mentors and looks out for. Priya works a job where her patron tried to rape her but when she refused, he beat her to death. This not only tears up Chunri but inspires her, as what follows is a training montage, inspired by Kung Fu movies, where she imitates moves by Bruce Lee. As we watch Chunri grow up, she becomes a fighting machine, and kills the first man who tries to rape her, having to flee, she runs up on a woman being raped by a gang of men, putting her into action and eventually starting a movement which livens the city and its people.

Overall, a powerful story which not only touches on a rarely talked about issue here in the first world, but gets the reader invested. The story by Baber Khan is intimate and universal, at the same time, something rare for a reader to do. The art by M. Basit Ansari evens the playing field, as strong a story it is, the art punches it a more than few decibels. Altogether, an issue that is not only a third world problem but a first world problem, as but as can be seen in this book, it definitely is worse elsewhere.

Story: Baber Khan Art: M. Basit Ansari
Story: 10 Art: 10 Overall: 10 Recommendation: Buy

Mini Reviews: Dept. H, American Monster, The Howling, Smoketown, and more!

Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling short reviews from the staff of the comics, or graphic novels, we just didn’t get a chance to write a full review for.

These are Graphic Policy’s Mini Reviews.


Dept H. #14 (Dark Horse) – Unable to return to the surface, the surviving crew of Dept. H must make some difficult choices, with air and livable space at a premium. Will they have to sacrifice one of their own in order for the rest to survive? Meanwhile, we begin to see the larger role that Verve has played in the fate of our crew.Things are beginning to look up, as someone self-sacrifices to get the rest of the crew to the surface. Yet that still doesn’t answer who kills Mia’s father. Given they have two issue still to come, I hope they manage to answer that. Since that has been the lingering question throughout. Overall the story and art continue to impress. Merging both past and present. Writer and Artist: Matt Kindt Overall: 8.5 Recommendation: Buy



Dead Inside #5 (Dark Horse)* – A thoroughly satisfying conclusion to John Arcudi and Toni Fejzula’s prison murder mystery complete with a Tarantino-esque Mexican stand-off on steroids? This is pretty much why I love comics in a nutshell. Overall: 9.0 Recommendation: Buy

American Monster #6 (Aftershock)* – Just when you think that all Brian Azzarello is capable of these days is mailing it in, along comes the second arc of this amazingly depraved series complete with Juan Doe’s usual gorgeous, eye-popping artwork. Every single character here is a reprobate — even those who only show up for a page or two such as the couple splitting up at the start of this issue — and I wouldn’t have it any other way. Lots of moving pieces and subplots within subplots going on here, so it pays to give every single word and ever single image very close attention indeed. Heady stuff, to say the least. Overall: 8.5 Recommendation: Buy

The Flash # 22 (DC Comics)* – So, “The Button” began with the death of the Reverse-Flash and ends with — the death of the Reverse-Flash? So, what was all that bullshit in between about, then? Spoiler time: Joshua Williamson and Howard Porter — at the behest of their editors, no doubt — contrive a way to bring back Jay Garrick for a few pages before exiling him off into the Speed Force again, and Dr. Manhattan goes from looming over events off-page to looming over events on-page, but if you’re looking for anything resembling a resolution, look elsewhere: this is pure set-up for DC’s sure-to-suck “Doomsday Clock” mini-series that will finally see the Big Blue-Vs.-Superman punch-up that none of us in our right minds ever wanted to come to fruition. Kill me now, please. Or better yet, kill this whole “Watchmen-Vs.-DCU” idea before it goes any further. I know, I know, it’s too late for that vain wish to come true, but still, one can live in hope. Overall: 1.0 Recommendation: Pass

Batman #23 (DC Comics)* – Seemingly out of left field, Tom King delivers the stand-alone story that almost makes the rest of his hugely disappointing run on this title worthwhile. Seeing the Dark Knight team up with Swamp Thing is always great, but King’s take on the former Alec Holland goes well above and beyond, giving us the best iteration of the character since a certain bearded gentleman from England, and Mitch Gerads’ art — apart from a couple of goofy-looking pictures of Batman on the last page — is just plain incredible. Both a moving tribute to Bernie Wrightson and a heartfelt rumination on the relationship between fathers and sons, this is straight-up comic book magic, not to be missed under any circumstances. Overall: 9.5 Recommendation: Buy



Night Owl Society #2 (IDW Publishing) – I had hopes for this. Not high hopes but hopes. Sadly, Night Owl Society #2 let me down again. As I mentioned in my review before, the writing and story presented here is bland and predictable. The main character has no redeeming qualities and the foils around him are all two-dimensional. Simply put, there’s just no reason to put any emotional stock behind these characters and reading made it feel like it was just a matter of when the “twists” would come less than what they would be. All in all, another disappointment that makes me want to drop the series entirely, if for no other reason than that I can probably call the ending right now. Recommendation: Hard Pass



Nancy Drew & the Hardy Boys: The Big Lie #3 (Dynamite) – I finally nailed what’s been bothering me about this competently-written, competently-drawn series: it’s trying SO HARD to be Noir, when the actual genre of the Hardy Boys novels is Procedural. The former assumes that nothing can be solved; the latter assumes that every crime can be solved with the application of reason, science, and intelligence. So the mixing of the two genres could be interesting – but they just don’t dig in deep enough. Overall: 6 Recommendation: Pass

Will Eisner’s The Spirit: Corpsemakers #3 (Dynamite) – Normally I love Fernando Francavilla, and the Black Beetle is a favorite. But maybe I’ve just read too many Spirit stories, so anything more than 8 pages gets too far away from the Platonic ideal of Eisnerian. I had the same problem with the Cooke/Bone/etc version a while back. It’s also devilishly hard for us goyim to really nail the Yiddishkeit of the originals – that combination of pathos and humor, romance and tragedy. Overall 7.0 (because Francavilla after all) Recommendation: Pass

Smoketown #2 (Scout Comics) – As an Army brat, I’m always happy to see stories that explore the life of military personnel and the demands that are made of them without most civilians really understanding what we’re asking them to do. Writer Philip Kennedy Johnson does a pretty good job with this crime fiction of a soldier returned from Afghanistan and the demands that his new civilian life makes of him, without understanding what has happened to him and what he’s dealing with. Artist Scott Van Domelen is also pretty good here, though still I think in a no man’s land between graphically flashy and kitchen-sink drama (I can’t help but compare his war sequences to Leandro Fernandez on The Old Guard). There’s something there, but not quite there yet. Overall 7.5 Recommendation: Read

The Howling #1 (Space Goat Productions) – Try as they did to recap the 1981 movie in the first few pages to bring us up to speed for this sequel, I found myself having to go back and rewatch it. So how does writer Micky Neilson and artist Jason Johnson’s work stack up? Pretty poorly. The original movie at least had something to say about the end of the 70’s, California cults, and the beginning of the 80’s fascination with the media. But this comic is just another werewolf story, and not even a particularly scary one at that. The writing is paint-by-numbers and the art is just too well-lit and neatly-delineated for the genre. Overall: 4.0 Recommendation: Pass (but do watch the movie!)



Star Trek TNG: Mirror Broken #1 (IDW Publishing) – In this debut issue of the Mirror Universe implications for the TNG crew, what one finds is a much more sinister and cynical crew. We find a muscle bound Picard wanting to climb the ladder in rank but is stuck on a ship called the Stargazer. While at HQ, he stumbles upon what looks like plans for a new class of ship. He recruits Laforge into his dastardly evil plans and gives the reader, a familiar sight on the horizon. Story: 10 Art: 10 Overall: 10 Recommendation: Buy

Well, there you have it, folks. The reviews we didn’t quite get a chance to write. See you next week!

Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).

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