Category Archives: Games

Happy Hunting! Big Buck Hunter Is Coming to the Tabletop in 2027

Box of the 'Big Buck Hunter' board game featuring deer, a forest background, and a game piece design.

The hunt is moving from arcades to tabletops. Maestro Media has announced that Big Buck Hunter: The Board Game, a new board game adaptation of the iconic franchise, will launch in June 2027. Developed in collaboration with Play Mechanix, the game brings the franchise’s signature shooting action to a competitive experience where players take on the roles of both Hunter and Wildlife.

For decades, Big Buck Hunter has brought players together for a fast-paced, skill-based hunting experience built around physical gameplay, competition and the pursuit of the highest score. The new tabletop game brings those familiar elements to a new setting, putting players on both sides of the hunt and giving fans an entirely new way to play.

In Big Buck Hunter: The Board Game, players compete across three rounds, with each player taking a turn as the Hunter while the others control the Wildlife. Rather than simply sitting back and watching, Wildlife players actively shape the hunt, placing trees on the board and moving animals along branching tracks using dice. That means every turn can create a different challenge for the Hunter, adding an element of strategy and unpredictability to the physical shooting action.

The Hunter takes aim using a movable rifle and plastic blasters, attempting to knock down targets as animals move across the board. Cards can further change the action, giving players opportunities to reposition the rifle, take additional shots and respond to what is happening on the board.

The hunt evolves throughout the game. Players pursue deer in the first two rounds before moving on to moose, elk and caribou in the final round, with larger animals offering greater rewards. But not every target is worth taking: hitting the doe costs points and immediately ends the Hunter’s turn. A bear can also enter the game through special card effects, creating an unexpected threat that can bring a hunt to an abrupt end.

Big Buck Hunter: The Board Game supports multiplayer and solo play, giving players the opportunity to compete against friends or take on the hunt themselves in pursuit of the highest score.

Maestro Media and AMIGO Partner to Bring Beloved European Games to North America

Logo of Maestro Media combined with Amigo in a collaborative graphic design.

Maestro Media and AMIGO, the acclaimed German board game publisher, have announced a strategic partnership to bring AMIGO games to the North American market. The partnership launches in spring 2027 with two of AMIGO’s best-loved family titles, Fruit Punch and Speed Cups, both from designer Haim Shafir.

The agreement brings together two companies with complementary strengths: AMIGO’s catalog of family and party games that have become household names across Europe, and Maestro Media’s North American publishing, marketing and retail engine. It is a significant move for both companies and for the tabletop industry, giving one of Europe’s most established publishers a dedicated partner to grow its presence in one of the world’s largest board game markets.

At the center of the launch is Fruit Punch, known internationally as Halli Galli, which has sold more than 11 million copies worldwide and remains one of the most recognizable family games ever made. Alongside Speed Cups, it gives North American families an easy way into the fast, social style of play AMIGO is known for.

A Proven Path from Europe to North America

The AMIGO partnership builds on Maestro Media’s track record of bringing celebrated European games to new audiences, most notably Ghost Blitz from Zoch Verlag, which Maestro introduced to North America. As with Ghost Blitz, Maestro is leading a North American refresh of both games’ packaging, with a newly illustrated box for both Fruit Punch and Speed Cups.

The result is a cohesive family of fast-reaction games that sit naturally alongside Ghost Blitz on retail shelves.

The partnership also reflects the vision behind Overture, Maestro Media’s platform for working with creators and publishers to develop, publish and bring games to market. Overture is built for exactly this kind of collaboration: giving partners access to the same engine that powers Maestro’s own titles, with crowdfunding, direct-to-consumer and retail working together, backed by a passionate fan community and a portfolio of some of the world’s best-known entertainment brands.

Fruit Punch and Speed Cups are the first titles under the partnership, with both companies already exploring further opportunities to bring more of AMIGO’s catalog to North American players.

The Games: Fast, Simple and Built for Everyone

Both games come from Haim Shafir, the designer behind Halli Galli, and share the qualities that have made his work a fixture on family tables worldwide: rules that take a minute to learn, rounds that last about 15 minutes, and gameplay that rewards quick eyes and fast hands over experience. Each plays with two to six players, so kids can compete on equal footing with adults.

Fruit Punch: Five Fruits, One Fast Reaction

Ages 6+ |2 –6 Players | Approximately 15 Minutes
Players take turns revealing fruit cards, watching for the moment exactly five of the same fruit appear across the table. When they do, the first player to squeak the banana claims the advantage. With combinations shifting every turn, players have to stay sharp, react fast and keep their nerve, making every round an unpredictable contest between kids and adults alike.

Speed Cups: Stack, Match and Ring the Bell

Ages 6+ | 2–6 Players | Approximately 15 Minutes
Based on the six-player XL edition, Speed Cups turns colorful visual puzzles into a physical race. Each player gets five cups and must recreate the arrangement shown on a card, whether that means stacking them vertically or lining them up side by side. The first player to get it right rings the bell and claims the round, testing observation, coordination and speed every time a new card is revealed.

Fruit Punch and Speed Cups are scheduled to arrive in North America in Spring 2027 and will be found at stores across North America. Attendees at SPIEL Essen 2026 (October 22–25) can get an early hands-on look at both games at the Maestro Media booth 3A.200.

Create your own adventure with the Castles & Crusades RPG Experience Humble Bundle

Journey through a fantasy world of your own making with this bundle of Castles & Crusades TTRPG rulebooks and resources! Learn the rules of the game and design your characters with the Players Handbook, populate your fantasy land with monsters, artifacts, treasure, and NPCs, and collect digital editions of the White and Black box sets, complete with their own storylines and adventures! Dive into a fantastical adventure of your own design with this giant bundle of Castles & Crusades! Get these TTRPG resources now at the price of your choosing, and support Children’s Miracle Network with your purchase!

The Castles & Crusades RPG Experience Humble Bundle has a retail value of $594 and you can get all 65 items for $20!

A group of adventurers in a medieval setting examines a map while standing in front of a large stone statue. The scene features a knight in armor, an archer with a bow, and other characters in fantasy attire, surrounded by ancient ruins.

Wizards of the Coast Won’t Voluntarily Recognize Latest Unionization Effort

United Wizards of the Coast

Earlier this month, the unionization effort at Wizards of the Coast expanded as the staff for Dungeons & Dragons and Studio X announced their intent to unionize. During the initial announcement, the staff asked the company to voluntarily recognize the union with a date of October 13. That date has passed and Wizards of the Coast won’t voluntarily recognize the unionization effort according to the union.

That lack of recognition is not surprising. Wizards of the Coast and Hasbro pushed back against the initial efforts to unionize and during the initial effort hired legal counsel from Fisher & Phillips LLP, a law firm known for its work in labor relations and, specifically, for helping companies remain union-free workplaces. In June 2026, United Wizards of the Coast voted to unionize. The movement debuted in April of this year and was started by the developers behind Magic: The Gathering – Arena. They overwhelmingly voted to unionize with 79 votes for and just 16 against. Wizards of the Coast and Hasbro were asked to voluntarily recognize the union by May 1, International Workers Day, and when that didn’t happen, the staff voted instead.

This latest unionization movement is focused on:

  • Wages that reflect their work and defined career progression,
  • Job security against mounting industry instability,
  • Reliable and easily accessible healthcare for staff and their families,
  • Sustainable workloads and practices, including remote and hybrid working,
  • Protection against the encroachment of AI,
  • Full ownership of the work they create outside of the office.

In two separate announcements, each group went into further details of their goals and concerns.

The Dungeons & Dragons effort has highlighted:

  • Layoff Protections: Employees live in fear of suddenly losing their jobs, with no warning and through no fault of their own. We need strong layoff protections so we feel secure building long-term careers here at WOTC.
  • Generative AI Protections: As pressure has ramped up from Hasbro to adopt LLMs and Gen AI tools in various aspects of our work, WOTC has resisted these efforts and kept AI out of our games. That’s good! We want to preserve this commendable stance through a union contract that ensures our games will always be made by people for people.
  • Remote Work Protections: Wizards of the Coast’s RTO policy has left workers unsure of whether their current living situation is tenable for their role. The company currently prioritizes in-office work, which has forced several employees to make long commutes without compensation for time or gas prices. Amidst rising costs of living and a decrease in childcare support, we want a clear, sustainable remote work policy that supports remote and in-office workers alike.
  • Fiscal Transparency: Once our union is recognized, our elected bargaining committee will have the ability to request financial information and more transparency into the company’s finances.
  • Sustainable Workload: Employees’ experiences with “crunch” (intense and mandatory unpaid overtime) to meet deadlines vary widely by team and project, with some teams crunching on a regular basis just to get planned work out the door. Increasing workload without matching headcount has led to many workers having unacceptable experiences with crunch. We need to take better care of our employees by enacting strong protections around workload expectations.
  • Defined Career Progression: Many workers at WOTC feel like they are prevented from advancing in their role, either because opportunities for advancement are sparse or because requirements and opportunities are poorly defined. Employees’ roles should be clearly defined, and they should be able to grow their careers through meaningful raises, role changes, and promotions.
  • Wages That Keep Up with the Cost of Living: Many of us are bringing home less money every month, adjusted for inflation, than we did when we were hired years ago. That needs to change.
  • Better Support for Working Parents: We need to reduce bureaucratic hurdles in WOTC’s day care policies and make those plans more flexible, so parents can take their children where they want and get the level of care they need.
  • Make Health Care Easier to Use and Reliable: We need to reduce the bureaucratic red tape around our health care claims, and our coverage needs reasonable deductibles and co-pays. No WOTC employee should have to turn to GoFundMe in a medical emergency.
  • Our Free Time is Our Own: Currently, if an employee makes anything creative in their free time, with their own resources, Hasbro can claim ownership. What we do in our free time should not be dictated by the company, and what we make in our free time should belong to us.
  • We are Stewards of D&D: Our employees and players care about doing the right thing with, and for, the games we make. Short term, profit-driven decisions may be lucrative, but we want to focus on products that grow our games sustainably, that inspire us as employees, that excite players, and continue to foster WOTC’s positive reputation.

Studio X’s concerns are:

  • Compensation that reflects their work,
  • Job security against mounting instability,
  • Clearly defined career paths and raises,
  • Healthcare that covers staff and their family’s needs,
  • Stable remote and hybrid practices that allow them to do their best work,
  • Sustainable workloads which enable appropriate work/life balance,
  • Protection against the encroachment of AI,
  • Full ownership of the work they create outside of the office,
  • and additional needs beyond the scope of this letter.

Solar Sisters goes from the Comic Page to Music Stage and Beyond

Animotion Media Group has launched the music project for Solar Sisters a new cross- media IP for middle-grade audiences, with the release of its first single, “Solar Cyclone,” and an accompanying animated music video. Released on October 9, the track introduces the sound of the franchise ahead of an upcoming three-song EP rollout that will launch to coincide with the publication of Solar Sisters, the original graphic novel from Papercutz.

Created by Amit Tishler and Elliot Sperl, Solar Sisters is being developed as a connected entertainment universe spanning graphic novels, original music, animated videos, and tabletop gaming. Animotion’s music rollout extends the story beyond the page, allowing audiences to discover its characters through songs that exist inside the fictional world while also working as standalone releases for listeners encountering the property for the first time.

“Solar Cyclone”, the project’s flagship song, appears several times within the graphic novel itself. The single is the first release from the forthcoming three-track EP, currently titled Solar Sisters: Nova Starr The EP is a creative collaboration between franchise co-creator Amit Tishler, composer and music producer Alon Kaplan — whose credits include Lost in Play and Moomin: Midsummer Madness — and singer-songwriter HalaCG, whose diverse musical talents and voice bring the character of Nova Starr to life.

The single is performed as a duet by HalaCG as Nova Starr and guest vocalist Risa Mei as Luna Dust, one of the graphic novel’s central protagonists. Mei is a voice actress and singer known for her work on projects like Honkai: Star Rail, Genshin Impact and My Dress-Up Darling. The animated “Solar Cyclone” video was directed by Amit Tishler and features artwork by comic artists Virginia Salucci, Giulia Zucca, and Saturn Ibarra.

A second animated music video, for the second single “Controlled,” will premiere November 6.

Also directed by Tishler and featuring artwork by Salucci and Zucca, with both videos scheduled for release through HalaCG’s main YouTube channel. A third song, “Watch Me Fall” will premiere on December 4th, completing the full EP release. Together, the songs and videos establish the music project as both an extension of the original narrative and a distinct gateway into the wider Solar Sisters universe.

Written by Tishler and Sperl, with artwork by Salucci, colours by Zucca and lettering by Taylor Esposito, the science-fiction adventure follows Phoebe Dust, a washed-up child star who tries to save her family’s struggling moon resort, the Lunar Link, and accidentally rockets her alien sister, Luna, into interstellar superstardom. Unfortunately, Luna’s popularity also draws the ire of Nova Starr, the galaxy’s most ruthless idol, who plots to claw the spotlight back by any means necessary. Now, with the forces of fame, fortune, and cutthroat rivals pulling from every direction, Phoebe must keep her family’s future from being blown into stardust.

The franchise will continue to expand in 2027 with Stardom: The Solar Sisters Game, a family-friendly, non-violent tabletop roleplaying game about the pursuit of fame. The game is in development with Seattle-based Lichenwood Games and Amit Tishler’s Vancouver-based 10 Forward Productions.

  • Promotional image featuring three products from the 'Solar Sisters' franchise: the original EP titled 'Nova Starr', a graphic novel, and a tabletop game called 'Stardom'. Each product is visually showcased with vibrant artwork.
  • An animated character with green hair and headphones dances in a vibrant background, surrounded by comic-style panels featuring various scenes of different characters expressing emotions.
  • An animated scene featuring a character with wings and a metallic outfit, surrounded by vibrant colors and abstract shapes, while another whimsical character with a playful expression appears to be interacting with them.

NYCC 2026: Wizards of the Coast reveals Magic: The Gathering | Marvel: Darkhold Destiny and more!

When Wizards of the Coast released their wide Marvel set for Magic: The Gathering, we noted a lack of mystical characters and guessed we’d be seeing a future release dedicated to them. A game featuring wizards without Marvel’s mystical side of its universe seemed a bit odd. Well, our prediction is now a reality as Wizards of the Coast and Marvel have revealed Magic: The Gathering | Marvel: Darkhold Destiny. In collaboration with Marvel, Marvel: Darkhold Destiny is the first Universes Beyond set created around an original story and setting. The panel also unveiled additional Marvel collaborations coming in 2026 including the Secret Lair Countdown Kit: Marvel’s History of Heroes and Doomsdrop.

  • An ancient, ornate book surrounded by twisting, colorful tentacles and mist, suggesting a magical or mysterious theme.
  • A powerful sorceress stands at the center, surrounded by shadowy figures, wielding a glowing orb of magic. The atmosphere is dark and mystical, with vibrant colors illuminating the scene from behind, suggesting an ominous setting.
  • A pair of hands with green skin cradling a glowing green egg, surrounded by vibrant flowers and twisting plant vines.
  • Thor wielding Mjolnir and Doctor Strange casting spells amidst a stormy background filled with lightning and mystical symbols.

MAGIC: THE GATHERING | MARVEL: DARKHOLD DESTINY

The mystical, the mythical, and the mighty come together in Magic: The Gathering | Marvel: Darkhold Destiny. For the first time ever, the teams at Marvel and Magic collaborated to create a brand-new storyline set in the Marvel Universe. This is a new kind of Universes Beyond set. By taking the core elements players love about Magic: The Gathering, the team thoughtfully and strategically expressed those design intentions through the Marvel Universe. The narrative unfolds across nearly 30 dimensions and is centered around four main characters—Doctor Strange, Thor, Hela, and Dormammu. Additionally, a new comic book will be released that showcases this groundbreaking new story. The comic’s first chapter releases digitally and the physical edition releases the week of Darkhold Destiny’s launch, on April 7, 2027.

  • Illustration of Darkchild, Demon Uncaged, a legendary mutant demon sorcerer character, wielding a glowing sword with vibrant colors in the background, depicting a fantastical scene.
  • Card illustration of Gargantos, the Endbringer, a legendary creature characterized as an Elder God Horror with death touch. The creature has multiple eyes and tentacles, surrounded by a chaotic, mystical environment.
  • A fantasy trading card featuring Hela, Mistress of Darkness, depicted as a powerful figure surrounded by a mystical aura and dark entities, with text detailing her abilities and stats.
  • A card titled 'Hela's Arcanum' featuring dark, mystical artwork with a ghostly figure and branches. The card details various abilities for targeting creatures, including boosts, deathtouch, and destruction of non-Zombie creatures.
  • A fantasy card featuring Magik, Illyana Rasputin, a legendary mutant sorcerer hero wielding a glowing sword and surrounded by mystical symbols.
  • A fantasy card titled 'Penance Stare' featuring a dramatic scene where a character unleashes energy against an opponent. The card includes text describing its game effect and a quote about retribution.
  • Magic: The Gathering card titled 'Rise from the Nether', featuring a dark, fiery illustration of Mindless-One creatures, with text describing its ability to create creature tokens.
  • Artistic depiction of the Temple of Khonshu surrounded by a night sky, featuring a large moon, detailed architecture, and sculpted figures.
  • Illustration of 'The Darkhold,' a legendary artifact book from a card game, featuring dark, mystical energy and tentacles surrounding the book with a colorful background.
  • An angelic warrior with golden wings and armor, wielding swords, depicted in an action pose amidst a celestial background. The card indicates it's a Token Creature with flying and vigilance abilities.
  • A digital illustration of an Elf Warrior character in a fantasy setting, featuring a male elf with long white hair, wielding two blades, and striking a dynamic pose amidst a mystical landscape.
  • A large blue giant with a long beard and horns stands triumphantly in a snowy landscape, wielding a large axe, with a dark sky in the background.
  • A fantasy trading card featuring the character Mindless-One, depicted as a large stone creature with glowing eyes, set against a barren landscape.
  • Card artwork featuring a colorful spirit sorcerer with flowing robes against a cosmic background. The card is labeled 'Spirit Sorcerer' with details about its abilities.
  • A fantasy illustration of a zombie creature, characterized by green skin, tattered clothing, and a skull accessory. The zombie is standing in a grim environment with skeletal remains in the background.
  • A fantasy landscape depicting a golden castle set in a vast plain under a colorful sky, showcasing a mystical atmosphere. The scene includes a grazing deer, enhancing the serene and ethereal quality of the environment.
  • A vibrant fantasy depiction of an island with mystical elements like a glowing stream and abstract colors, accompanied by a quote from Doctor Strange.
  • A fantasy illustration of a swamp, featuring twisted trees and glowing purple crystals, with a mystical atmosphere and ancient ruins in the background.
  • A fantasy card depicting a dramatic mountain landscape with fiery elements and dark caves, alongside a quote from the character Magik, Illyana Rasputin.
  • A fantasy landscape depicting a forest with dark, twisted trees and glowing red flames in the background, along with a silhouette of a castle. The card is labeled 'Basic Land - Forest' with a quote from Morgan Le Fay.

SECRET LAIR COUNTDOWN KIT: MARVEL’S HISTORY OF HEROES

Celebrate some of the greatest heroes of all time with the Secret Lair Countdown Kit: Marvel’s History of Heroes—a collection of 30 cards that bring the storied past of Marvel to life—available only on Secret Lair starting November 2.

The release features illustrations crafted by over 30 artists celebrating iconic moments from Marvel’s comic history—from the transformation of the Fantastic Four in space via cosmic rays, to the first appearance of Iron Man with Ho Yinsen, to Jean Grey’s transformation into the fiery Phoenix.

The special limited quantity Secret Lair Countdown Kit: Marvel’s History of Heroes goes on sale November 2, 2026, at 9 a.m. PT for $199.99.

FIRST LOOK AT DOOMSDROP

Fans also got a sneak peek at the upcoming Doomsdrop. Each drop, inspired by the comics, will predominantly feature Doctor Doom, although fans should expect other special guests from the Marvel Universe.

LIMITED MARVEL DOOMSDAY CARD REGAL CINEMAS GIVEAWAY

See Avengers: Doomsday opening weekend in Infinity Vision and receive a Dr Doom Magic: The Gathering Card, exclusively at Regal Cinemas.

Tickets available now at REGmovies.com/Avengers-Doomsday

Wizards of the Coast reveals more D&D | Star Wars Details

At Gen Con 2026, Wizards of the Coast revealed it was going Universes Beyond with Dungeons & Dragons taking it to a universe far, far away with D&D | Star Wars. At New York Comic Con 2026, Dungeons & Dragons revealed new details about its previously-announced collaboration with Lucasfilm and Star Wars. Two books, D&D | Star Wars Core Rules, and D&D | Star Wars, Tyro Squadron: Adventures are warping into the galaxy in 2027. Select artwork, including the cover of D&D | Star Wars, Tyro Squadron: Adventures, was also unveiled during the Disney/Lucasfilm publishing panel at the convention.

In D&D | Star Wars, Tyro Squadron: Adventures, take the fight to the Empire as part of a secret Rebel crew. Set during the Original Trilogy, these new stories unfold as Luke and Leia fight their own battles across the galaxy. Fly daring missions, explore new corners of the galaxy, and help shape the Rebellion’s story—your way. 

Additional details about D&D | Star Wars, Core Rules will be revealed later, and fans can also look forward to a star fighter encounter at Star Wars Celebration in April 2027.

  • A group of characters from a fantasy setting, armed and in action poses, set against a dramatic cave backdrop. The scene features a mix of diverse characters, including one with a blaster, another in a green robe, and a figure wielding a lightsaber. The iconic Star Wars logo is prominently displayed at the top.
  • A futuristic spaceship hovering above Earth, with detailed clouds and lights visible on the planet's surface, set against a starry background.
  • Futuristic alleyway with neon lights and mist, featuring three figures dressed in white uniforms.
  • A dynamic sci-fi scene featuring characters engaged in combat, with a mix of humanoids and droids wielding blasters in a futuristic environment. The foreground shows a man in a blue coat aiming his weapon, while a diverse group, including a figure with a green cloak and a droid, provides support. Blasters show red fire trails, and a stormtrooper is downed in the background.

Renegade Game Studios Announces Unstoppable: Outerdark

Renegade Game Studios has announced Unstoppable: Outerdark, a new expansion for Unstoppable, the card-crafting adventure game designed by John D. Clair. The expansion introduces new boss threats, heroes, powerful upgrades, and a narrative campaign mode that challenges players to survive a four-boss campaign. Pre-orders for Unstoppable: Outerdark open November 3, 2026.

Originally launched on Kickstarter in 2024, Unstoppable raised more than $174,000 from nearly 2,700 backers, bringing the fast-paced card-crafting system to players with a solo or cooperative experience built around combos, upgrades, and the constant threat of an increasingly dangerous boss.

The Unstoppable system was also adapted for Dungeon Crawler Carl: Unstoppable, a standalone game based on Matt Dinniman’s bestselling Dungeon Crawler Carl series. The game was part of Renegade’s record-setting 2026 BackerKit campaign, which raised more than $13.29 million from 55,000 backers.

Now, Unstoppable: Outerdark takes the system further with new challenges, new deck-building options, and a new planet to explore.

A New Threat Has Arrived

In Unstoppable: Outerdark, players will venture to a new planet and face a dangerous cyborg threat as they race to defeat powerful bosses before time runs out. The expansion adds new enemies, boss mechanics, and three bosses that bring fresh challenges to the table. More information about these dangerous new threats will be revealed in the coming weeks.

Two new heroes also join the fight, alongside new card-crafting options that give players more ways to build their decks. Double slot upgrades offer powerful new effects at a greater cost, while dual-faction core cards create new opportunities for cards to interact and open up new deck-building strategies.

Players will need to master new Pilfer and Reassemble mechanics, while Teamwork and Sync give them new tools to overcome the threats ahead.

Outerdark also introduces the new narrative campaign mode, a four-boss campaign where players can carry some of their progress from one game to the next.

New players won’t need to start their collection piece by piece. When pre-orders open, players will be able to get Unstoppable and Unstoppable: Outerdark together.

The Outerdark box is also designed to provide long-term storage for the non-card components of the game, including components from future expansions.

  • The game box for 'Unstoppable: Outerdark Expansion' featuring dynamic artwork of characters and a variety of game cards and tokens spread out on the table.
  • Four game cards from a tabletop game featuring illustrated characters and game mechanics. Cards include 'Jengen', 'The Final Confrontation', 'Stationfall', and 'Evacuation', each with descriptions of goals, actions, and effects related to gameplay.
  • A collection of game cards showcasing various characters and actions, including a 'Recruitment Poster' card featuring a character with a finger pointing and the text 'WE NEED YOU', alongside other action and ability cards.
  • A collection of game cards featuring various items and upgrades, including FM7 Trident, Sawmore, Augmentation Implants, and Med Pack, each with unique effects and attributes.

Jack White’s Las Vegas Concert Poster is a Playable Board Game!

Designed by Matthew Jacobson, Jack White‘s official poster for his October 2 show at Fontainebleau Las Vegas brought something a little different. Not only could you appreciate it as a poster, but it’s also a playable board game: Jack White: Las Vegas Frenzy!

The 18-by-24-inch poster is the board, with a 52-card game deck, six wooden playing pieces, a custom wooden die, four additional mystery cards (“for magicians only”) and a rulebook. After the concert, a game night was hosted at Fontainebleau’s Azul Lounge, where fans sat down to play.

All 350 copies available at the show sold out. The full edition is 480 copies, including show, band and artist copies. Artist copies go on sale Friday, October 9, at noon Central / 10 a.m. Pacific, for $150 plus shipping.

A colorful board game titled 'Jack White Las Vegas Frenzy' displayed on a wooden table, featuring a circular game board design with numbers and icons, alongside game cards, playing pieces, and a rule book.

Along with the poster, a 1980s-style board-game commercial was made by Jacobson with filmmaker Steve Delahoyde, published on Jack White’s official Instagram account.

NYCC 2026: Something is Killing the Children: A Gridstorm Game is coming from Tiny Onion

James Tynion IV’s production house Tiny Onion has revealed details about Something is Killing the Children: A Gridstorm Game, the first-ever game set in the Slaughterverse. The upcoming companion tabletop card game is inspired by the Eisner Award-winning and bestselling comic book series Something is Killing the Children, created by writer James Tynion IV and artist Werther Dell’Edera. 

Published by BOOM! Studios, over 5 million copies of the comics have been sold globally, and the series has become a pop culture phenomenon, leading to screen adaptations, crossover series, a novel, merch, a huggable totem plushie, and soon, a card game. Designed by Wayves Creative Co., with art by Dell’Edera and card design by Tiny Onion, the upcoming game will launch as a Kickstarter campaign next year. Fans can sign up to get updates about the game here.

The first card from the game, an Erica Slaughter trading card, will be available exclusively in the Something is Killing the Children #50 Cover C Blind Bag Variant published by BOOM! Studios, which will debut at comic book shops on October 7. Fans can also grab Variant C at Tiny Onion’s Booth (#HB907) at New York Comic Con this week. 

Something is Killing the Children begins in the sleepy Wisconsin town of Archer’s Peak, where several children have gone missing. This attracts a mysterious stranger, Erica Slaughter. She alone will destroy them, no matter the cost. Something is Killing the Children explores a dark and deadly world where monsters exist, and only children can see them. The organization known as the Order of St. George is tasked with keeping monsters a secret by any means necessary. With in-depth lore, an alluring sorting system, and magnetic characters, Something is Killing the Children has captured the hearts of comic book fans worldwide, and is perfect for fans of Stranger Things, Buffy the Vampire Slayer, and John Wick. 

Tiny Onion and the Wayves Creative Co. team, led by CEO Michael Walsh, will be collaborating on more games based on titles from the Tiny Onion universe, using Wayves’ Gridstorm engine and mechanics.

Now fans will be able to play as either Erica and the hunters or as the monsters in opposition. Gridstorm is a grid-based 1v1 card battler where unique character effects and strategic positioning combine to lead you to victory. In this first Gridstorm release, based on Something Is Killing the Children, players can take on the role of the cunning Hunters, using stealth and clever maneuvering to save the children, or as the Monsters, using their predatory instincts to capture them from a distance. Each deck contains a full roster of beloved characters and creatures from the series. 

The Kickstarter campaign for Something is Killing the Children: A Gridstorm Game will launch in 2027.

  • Promotional image for 'SIKTC', a Gridstorm game, featuring artwork of a character and a QR code. Text announces the upcoming Kickstarter launch and invites users to sign up for notifications.
  • A game card featuring a character named Erica Slaughter, with an illustrated art style. The card highlights her abilities and ranks her as S. The background shows dynamic action imagery.
  • A comic-style card featuring a character named Erica Slaughter, depicted with a fierce expression and short blonde hair. The card includes text indicating her rank as 'S' and a game mechanic description stating, 'Whenever a hunter is placed, you may move Erica one panel in any direction.'
  • Cover art for 'Something is Killing the Children' featuring the title prominently displayed in bold text against a speckled background.
  • A promotional image for 'Something is Killing the Children,' featuring bold white text on a black background with a graphic of a sinister face.
  • Cover of the comic book 'Something is Killing the Children' issue #50, featuring a fierce, green-skinned creature lunging towards the viewer, with bold red text highlighting the title.
  • A black background featuring a stylized golden emblem composed of triangular shapes resembling teeth or claws, with the number '50' in the top right corner.
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