Category Archives: Games

Incoming: Warlord Games’ New Konflikt ‘47 Starter Armies!

Interested in getting into Konflikt ’47? Warlord Games has you covered with five new starter armies now available for pre-order. There’s one for each faction and these are rather different to their predecessors. There’s significantly more plastic in each box, and there are also a few brand new models and equipment options sneaking their way into the game! Rules for these will be added to the free PDF army lists and the App in time for their release!

Soviet Bloc Elite Operational Group

The challenge of supporting the lethal Ursus infantry in combat has led to the formation of specialised Operational Groups by Soviet Bloc commanders. All ‘conventional’ infantry have been discarded, leaving only DM-40 Molot walkers to support the rampaging bears. This force is brutal and unsubtle – it hits hard and fast!

The Soviet Bloc have their starter army at last. Your entire infantry core is made up of terrifying Ursus infantry, ready to chew their way through the foe with tooth and claw.

Leading the bears is the box-exclusive Platoon Commander. He’s recognizable as the original starter army exclusive model. So few people got a chance to get their hands on him then or at this year’s Open Day, Warlord Games decided to bring him back! They’ve taken the opportunity to replace his banner with an alternative standard – a hammer and sickle, rendered in glorious Soviet steel – and he’s the only model in the whole box who’s made of Warlord Resin rather than plastic.

This box is your first chance to get your hands on the brand new plastic DM-40 Molot medium walker – two of them! The new kit is packed with weapon options, including some which aren’t in the rules yet, allowing you to tailor your Molot to your exact list requirements.

A miniature battle scene featuring humanoid figures and two large mechs set in a war-torn urban landscape with damaged buildings.

Axis Sonderkampfgruppe

Typical of Axis combined-arms formations fighting across Europe, the Sonderkampfgruppe pairs the mailed fist of the Stahltruppen with the restless dead of the Totenkorps, backed up by scuttling light walkers. Capable of both rapid movement and direct confrontation, it’s a versatile force ready for any challenge.

The Axis have had plenty of plastic lavished upon them in the first year of Konflikt ‘47. The Sonderkampfgruppe starter army is a bit of a ‘greatest hits’ collection of kits. The infantry core combines plastic Totenkorps and Stahltruppen for maximum damage resistance, and this hardy (if slow-moving) bunch are backed up by speedy walkers – a brace of Vogelspinne and a Nachtzehrer! This gives you plenty of mobile firepower, and you can build the Nachtzehrer kit to keep your Totenkorps alive longer or as an Infernospinne to bathe your foes in flame!

In charge of the whole show is the Warlord Resin Stahltruppen Platoon Commander. As with the Soviet commander, he’s the only non-plastic model in the whole box!

A tabletop scene featuring various miniature figures arranged on a destroyed street, including soldiers, zombies, and mechanical creatures set against a backdrop of dilapidated buildings.

British Commonwealth Automated Battalion

As Commonwealth forces deploy ever-increasing numbers of Automated Infantry to the front lines, it has become commonplace to find them making up the bulk of entire formations. The Automated Battalion is one such force, pairing a stout core of Automata with the human-crewed firepower of the Percival. This force puts out an enormous amount of automatic firepower, and can gun-fight against virtually any foe it might face.

British Commonwealth players have been enjoying their new Automated Platoons, and this Automated Battalion starter army takes that concept and dials it up! If you like Mk Is, this is the box for you, with 20 of these marvelous mechanical men. Leading them is a Mk IIC Automated Director and a squad of MkIIs, giving you both plenty of Data Transmission and heavier firepower, and all of these models are plastic.

Also in plastic (meaning this is the first ever all-plastic Konflikt ‘47 starter army!) is the brand new Percival! Developed from the American Grizzly, but taken in an entirely British direction, this kit builds not only the Percival you’re by now familiar with from its resin incarnation, but also the fearsome Hornet and a brand new third variant.

A group of detailed miniature soldiers and a large mechanical figure positioned on a battle-worn street, surrounded by damaged buildings.

United States Rapid Deployment Force

US commanders frequently make use of Firefly jump infantry as ‘fire brigades’ to intervene whenever an enemy breakthrough looks likely. Pairing the ultra-mobile Fireflies with walkers for heavier fire support, a Rapid Deployment Force can strike hard and fast, exactly where it is needed, redeploying before the enemy can counter, and ready to attack again in moments.

You knew this one was coming for the US! The Firefly and Linebacker plastics have been doing sterling work since this edition launched almost a year ago, and naturally they make up the bulk of this starter army. Like his Axis counterpart, the existing Warlord Resin Firefly Platoon Commander reports for duty here, and as with his opposite number he’s the only non-plastic model in the box.

The jump troops aren’t alone, though – they’ve called in some heavy support, in the form of the new plastic Grizzly! This stalwart of US army lists has had a massive plastic glow-up, and the new kit builds not only the ‘basic’ Grizzly, but also the rocket-slinging Bruin and the ‘no-kill-like-overkill’ gunbus known as the Kodiak!

A battlefield scene featuring miniature figures and mechs on a desolate street, surrounded by destroyed buildings.

Empire of Japan Long Range Penetration Group

Imperial Japanese commanders often deploy the elite Ghost Attack Infantry as spearhead forces, using their Rift-tech to outflank and confound the enemy, softening up defensive positions for an armoured breakthrough. When paired with the very latest in Japanese tank design – the up-gunned Chi-Nu – the Ghost units can reap a fearsome toll on any enemy force.

The arrival of the plastic Ghosts from Shinobi Space has allowed this starter army to materialize on the battlefield. With the Ghost and Shadow squads forming its heart, it’s a flexible and hard-hitting force which can run rings around opponents if used well. The Platoon Commander in Assault Frame Heavy Armour returns from the original starter army, although he can be sidelined in favor of a Ghost Infiltration Platoon Commander built from the plastics.

Traditionally, Japanese forces have struggled a little with their tanks, often forced to retrofit older designs like the Chi-Ha with Rift-tech weaponry. This is the case no longer, as a pair of top-of-the-line Chi-Nu medium tanks complete this army. These are no ordinary Chi-Nu, though, as both feature a completely new turret, mounting two Shiboru Cannon barrels! These vehicles give you a great firebase for your Ghosts to maneuver around, and add that bit of armored ‘oomph’ that Japanese players have been looking for! These turrets are made of resin, and drop right into the plastic Chi-Nu, allowing the kit to do double-duty with the more mundane Medium Anti-tank Gun if you prefer.

A tabletop miniature scene featuring several detailed model soldiers in yellow uniforms with blue helmets, standing on a damaged street, alongside two green tanks. The background shows a war-torn urban environment with ruined buildings.

Alderac Entertainment Group Announces the Retail Release for Into the Machine

Alderac Entertainment Group has announced the retail release of its next exciting game, Into the Machine, after having a successful crowdfunding campaign last year, and earning a Dice Tower Seal of Approval. The title is now available in retail game stores, and will release on alderacstore.com and online channels on September 25th, 2026.

Into the Machine is a highly tactical race in which circle-bots race to one end of the machine to tag in their hex-bot teammates who race in reverse on the same track to win. A pit crew of bots outside the machine are sent to work the terminals, moving and manipulating their teammates in the machine. The joy and the strategy of the game comes in the decision of how to use your bots. Do you add more onto the racetrack to give yourself a better chance to be the first to the finish line? Or do you move them through the machine, activating terminals to give the bots that are already on the track a boost? Your strategy will change with every turn as you adapt to what the other players are up to.

Designed by Kasper Lapp with art by Len H. Nicholas, Into the Machine is for 2-5 players agers 10+ and games take 45-60 minutes.

  • A tabletop game called 'Into the Machine' featuring a colorful box and various game components including cards and tokens laid out on a wooden surface.
  • A tabletop game board set on a wooden surface, featuring a colorful layout with various tokens, cards, and dice scattered around it. The board includes sections marked with icons and hazard symbols, suggesting a strategic gameplay involving resource management or problem-solving.

Discworld returns! Modiphius announces Discworld: Adventures in Lancre and Überwald

Cover of Terry Pratchett's Discworld: Adventures in Lancre and Uberwald, featuring a whimsical illustration of characters in colorful attire with mountains and grassy hills in the background.

Modiphius Entertainment has announced the next tabletop roleplaying game in official Discworld games, with Discworld: Adventures in Lancre and Überwaldlaunching on Gamefound in October.

Following on from the success of Discworld: Adventures in Ankh Morpork, which raised over £2million on Kickstarter during its 2025 campaign, comes the tabletop roleplaying game Discworld: Adventures in Lancre and Uberwald. This new core book is a standalone product, playable with or without its predecessor, exploring Lancre (and its witches), Überwald, and the Chalk.

The Gamefound campaign will offer numerous options for players, including, but not limited to, a hardcover core rule book (available in standard and collector’s editions), adventure book, GM Toolkit, supplements, and dice. In addition, for the first time there will be full rules for ongoing campaigns, and a book containing a series of linked adventures taking you on a whirlwind tour of the Ramtops.

In exploring Lancre and Überwald, players can encounter and play as, witches, vampires, trolls, and werewolves, with the ability to create a wide range of new characters. The book also introduces many fan-favourite characters and locations, from the Ogg clan to Don’tgonearthe Castle to Granny Weatherwax herself.

The game also includes extended guidance and support for new players and gamemasters, with additional examples incorporating the humour and wit that Terry Pratchett’s Discworld series is renowned for. Complete with expanded rules for complex challenges, new risks for taking multiple consequences, and a wealth of common situations explained in full, this will be the easiest start for newcomers to both Discworld and to tabletop roleplaying games to date. 

Discworld: Adventures in Lancre and Überwald joins Modiphius Entertainment’s line of upcoming Discworld games, which include Kill Sam Vimes, a light board game pursuing the titular character, and Readers Digested, a licensed edition of Blue Moon City by Reiner Knizia, which are available to pre-order.

Marvel Crisis Protocol: Alliances – Night of the Goblin Unboxing!

New York once again finds itself at the mercy of the Green Goblin and it’s up to the team of the Spider-Men: Peter Parker and Miles Morales, together with Black Cat and Ghost-Spider, to put an end to his menacing machinations!

Marvel Crisis Protocol: Alliances – Night of the Goblin is a cooperative adventure game for up to four players. Players work together to thwart each of the Green Goblin’s sinister plots throughout the city, but stopping this nefarious villain won’t be easy. Players will have to fight their way through hordes of minions including the numerous Goblin Army goons, robotic Spider-Slayers, and deadly War Goblins. As players defeat enemies and complete each encounter, they will earn valuable experience, allowing them to level up and customize their hero with new and more powerful abilities. Abilities they will certainly need in order to triumph in their ultimate showdown with the Green Goblin himself!

Marvel Crisis Protocol: Alliances – Night of the Goblin is not an expansion for Marvel Crisis Protocol; it is a “beat-em-up” miniatures board game that utilizes core rules familiar to any Marvel Crisis Protocol player. Instead of a head-to-head battle, up to four players team up, each controlling one or more heroes as they work together to take down the Green Goblin and his forces.

For fans of Marvel Crisis Protocol, you’ll find some bonus value through the hero and villain miniatures as these five characters can also be used as alternate sculpt options in games of Marvel Crisis Protocol. You’ll find a set of stat cards for playing these characters in both games inside the box.

We crack open the box and show off what’s inside!

Get yours!
Asmodee
Amazon
Miniature Market


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Beyblade and the NFL team up for Collab Tops

3, 2, 1… HUT! Just in time for football season, Hasbro and the NFL are teaming up for a new BEYBLADE X collaboration: BEYBLADE X and NFL AFC and NFC CX Tops. The new set brings the excitement of game day into the Beystadium and is available NOW on Amazon and will arrive at Target Spring 2027. 

The collaboration features two BEYBLADE X CX Tops with deco inspired by the NFC and AFC, plus 32 NFL team logo stickers so fans can customize their Tops to rep their favorite team. The set also includes two NFL-themed Launchers, making it game-day ready for football fans every season. 

Fans can also scan the BEYBLADE X NFL Collab Tops in the BEYBLADE X app to unlock rewards, track their Top collection in the “BEYLOCKER” and compete against other players around the world. 

Experience BEYBLADE X, the next generation of BEYBLADE stadiums, Launchers, and Tops! The BEYBLADE X and NFL Collab Multipack Set includes 2 right-spinning TakaraTomy-designed CX Tops and 2 NFL-themed Launchers (Beystadium required, sold separately). Launch right into battle or reconfigure the interchangeable blade, ratchet, and bit of Tops in this pack with those of other BEYBLADE X Tops (sold separately) to build your perfect BEYBLADE Top. Includes 2 BEYBLADE X CX Tops and 32 stickers of NFC and AFC football team logos to customize the Tops. BEYBLADE X features the X-Celerator Gear System to level up your game. When the gear of a BEYBLADE X Top engages the rail of the Beystadium arena, it can super-accelerate into an Xtreme Dash around the stadium. Bladers launch their Tops into fierce clashes against their opponent’s Tops to score points: first to score 4 points wins. Hasbro BEYBLADE toys with authentic TakaraTomy die-cast metal Tops make great gifts for kids ages 8 and up. 

  • Beyblade X game set featuring two spinning tops, box artwork with football players in NFL uniforms, and two launchers.
  • Two spinning top toys, one in blue with a white and black emblem, and another in red with a black and white emblem, both designed for competitive play.
  • Two spinning tops, one blue representing the NFC and one red for the AFC, accompanied by various base components in different colors.
  • Two spinning tops with NFL team designs, one blue representing the NFC and one red for the AFC, alongside two launchers in matching colors.
  • Illustration of Beyblade specifications including details for NFC and AFC types, showcasing different components like blade, ratchet, and bit along with their stats for attack, defense, and stamina.

Maestro Media opens its publishing infrastructure to the industry with the launch of Overture by Maestro Media

Logo of Overture by Maestro Media featuring a dancing figure and elegant typography.

Maestro Media, the two-time Inc. 5000 fandom company behind The Binding of Isaac: Four Souls, Clash of Clans: The Epic Raid, and REWIND, has announced the launch of Overture by Maestro Media, a new initiative that gives designers, publishers, licensors and retail partners access to the publishing, licensing, manufacturing and commercial infrastructure Maestro has built to bring products from concept to shelf.

Maestro now operates across three businesses: Games, which develops and publishes titles under major entertainment licences; Direct to Consumer Products, which turns those worlds into physical goods fans live with; and Digital, which brings Maestro’s tabletop titles into video game formats, beginning with a digital edition of Bridge Constructor: Breaking Point developed with Headup Games.

All three businesses draw on the same capabilities Maestro has developed across crowdfunding, direct-to-consumer and retail. With Overture by Maestro Media, the company is making those capabilities available to creators and partners globally.

Overture by Maestro Media works three ways. It can co-publish a finished game, carrying it through licensing, manufacturing and into retail. It can partner on development, production and go-to-market. Or it can acquire a title outright and bring it to a wider audience. Through the platform, designers, publishers, inventors and IP holders bring a project to Maestro and get a seat at the table as it moves through development, manufacturing and onto shelves.

The initiative builds on the infrastructure Maestro has developed since 2019. Javon Frazier, Founder and CEO, has raised more than $16 million across 16 crowdfunding campaigns, while Maestro has worked with more than 40 licensed properties, shipped more than 400,000 products and built a community of more than 200,000 fans.

Ryan Lumax has been promoted to Vice President and Head of Games. Prior, Lumax spent eight years at Lion Rampant Imports, the Canadian distributor acquired by Asmodee in 2019, serving as Head Purchaser and later Purchasing Manager before joining Maestro in 2025. At Lion Rampant he worked with the Zoch Verlag catalogue, including Ghost Blitz, the title Maestro will bring to North America in January 2027.

Overture by Maestro Media formalizes a role Maestro has already played in helping games and creators reach new audiences . The company brought Zoch Verlag’s award-winning Ghost Blitz to North America for the first time and partnered with Nighthawk Interactive on Half Truth: Second Guess.

That work continues with Maestro’s partnership with leading Brazilian tabletop publisher D20 Culture to co-publish the titles Justice League Unlimited and The Lord of the Rings: Foes of Middle-Earth worldwide, in all languages.

Alongside Games, Maestro is expanding its investment in Direct to Consumer Products, the company’s fastest-growing line of business.. The division spans collectibles, plush, apparel and subscription programs Maestro’s first subscription program, built around The Binding of Isaac: Four Souls, became a multimillion-dollar success, delivering exclusive collectibles to fans around the world. It has now been followed by Unboxing of Mewgenics, based on Edmund McMillen’s breakout video game.

Mewgenics sold one million copies on Steam in seven days, reached more than 115,000 concurrent players and holds a 90% positive rating across more than 50,000 Steam reviews. It is not merely a hit game. It is one of 2026’s breakout entertainment properties with a recent Gamescom featured performance. Unboxing of Mewgenics is available now at
UnboxingofMewgenics.com.

Overture by Maestro Media will be open to publishers, licensors and creative partners from launch. The first submission window for game designers opens January 1 and closes January 30, 2027. For more information, contact
Maestro@hopscotch.one.

Lynnvander Studios and Steve Jackson Games have announced Munchkin 5.5E RPG

Graphic promoting the role-playing game Munchkin 5.5E, featuring a cartoon dragon and a knight with gold coins and a sign for BackerKit, highlighting a new Pun-spiration system.

Lynnvander Studios has announced Munchkin 5.5E RPG, an officially licensed tabletop roleplaying game created in partnership with Steve Jackson Games. Built for 5.5E-compatible play, the game expands the world of Munchkin into a full roleplaying experience where kicking down doors, collecting ridiculous treasure, and making hilariously bad decisions are all part of the adventure.

Inspired by the bestselling Munchkin card game, Munchkin 5.5E RPG captures the same fast-paced humor and chaotic competition that has entertained players for more than two decades. Instead of noble heroes destined to save the world, players become greedy adventurers racing to gather loot, defeat absurd monsters, and occasionally turn on one another when the treasure is too good to share.

The game features:

  • An officially licensed tabletop roleplaying game set in the world of Munchkin
  • 5.5E-compatible gameplay that embraces the humor and chaos of the original card game
  • Familiar Munchkin races, classes, monsters, treasures, and iconic jokes
  • Adventures filled with outrageous loot, ridiculous encounters, and delightfully questionable teamwork
  • A lighthearted fantasy experience where greed is encouraged and the worst ideas often make the best stories

The game will be available through a BackerKit campaign, giving fans an opportunity to help bring the project to life while securing their copy ahead of retail availability.

Free League Opens Pre-Orders for Twilight Sword and Outgunned Superheroes Ahead of Physical Launch

Free League Publishing and partner Two Little Mice have opened pre-orders for two new tabletop RPGs launching in printed format later this fall: fantasy adventure Twilight Sword and cinematic superhero RPG Outgunned Superheroes, both of which will be available later this year.

Inspired by classic video games including The Legend of ZeldaDragon Quest, and Wonder Boy in Monster Land, as well as the animated films of Studio Ghibli, Twilight Sword sends players to the Lands of Radia as Champions chosen to fight an evil Scourge, push back Despair, and bring Hope back to the world.

Outgunned Superheroes brings the fast-paced action of Outgunned to the superhero genre. Players create powerful heroes and face villains whose plans can threaten their city, the world, or even the universe. The game can be played on its own or as a superhero-focused expansion for Outgunned.

Pre-orders placed through the Free League online store include immediate PDF access for both games ahead of their physical release.

Rise, Champion! More About Twilight Sword

Cover of the 'Twilight Sword Core Rulebook' featuring a fantasy landscape with two characters in adventurous poses, one wielding a sword and another dressed in a cloak.

In Twilight Sword, players awaken in an unfamiliar world where the Spirits have chosen them to become Champions. To save Radia, they must explore the land, fight the forces of the Scourge, and restore Hope to a world consumed by Despair.

The game uses an original system called CAT (Created at Twilight), built around a simple roll-under d12 mechanic. When faced with a challenge, players choose an Ability and roll a single d12. Rolling equal to or below that Ability succeeds, with 1 always a critical success and 12 always a critical failure.

Champions choose from five Kin and six Ways, which shape their abilities and approach to adventure. Players can combine up to two Ways, mixing different fighting styles and abilities to customize their character.

And yes, one of the playable Kin is a penguin.

Other features include:

  • Hope and Despair mechanics tied to the struggle for Radia
  • Simple travel and exploration rules
  • Cooking and brewing
  • Elemental powers and interactions

The Twilight Sword Core Rulebook includes the complete rules, five Kin, six Ways, feats, equipment, an introduction to Radia, and a collection of monsters and bosses.

The Twilight Sword lineup also includes:

  • Lands of Radia expands the world with three new Kin, two Ways, travel tables, landmarks, NPCs, quest hooks, monsters, and unique bosses.
  • The Starter Set includes everything needed to start playing, with basic rules, the introductory Twilight Island mini-campaign, dice, pre-made Champions, cards, and tokens.
  • The Card Chest contains more than 250 cards featuring monsters, bosses, maps, weapons, Kin, feats, and spells.

Suit Up! More About Outgunned Superheroes

A standalone genre book titled 'Outgunned Superheroes,' featuring a heroic character in an action pose on the cover. The character is dressed in a blue and silver superhero outfit, with a determined expression and a futuristic setting in the background.

Outgunned Superheroes brings the cinematic action of Two Little Mice’s Outgunned series to the world of capes, powers, and supervillains.

Creating a hero is quick and simple. Players choose a Role and Trope to establish their character, then gain more customization options as they play.

The game uses Outgunned’s Director’s Cut system. Players roll pools of six-sided dice and look for matching symbols rather than adding the results together, keeping the focus on fast, cinematic action.

Outgunned Superheroes includes all the basic rules needed to play, making it a fully standalone RPG. Players can also combine it with the Outgunned Core Rulebook for additional mechanics and options.

The lineup also includes:

  • Outgunned Action Flicks – Volume 3 offers 10 new Action Flicks plus a bonus module, spanning killer robots, kaiju, time travel, supervillains, heroic animals, and more.
  • Mission Dossier: King of Ashes is an introductory cinematic superhero campaign.
  • Outgunned Superheroes Super Screen provides a four-panel reference screen for Gamemasters.

Pirates Meet Cosmic Horror in Shadows over Port Royal, Now on Kickstarter

Two Starving Gnolls launched the Kickstarter for Shadows over Port Royal, an investigative horror adventure set in Jamaica during the Golden Age of Piracy. Running through October 8, the campaign offers multiple physical and digital editions, including limited tiers that let backers leave their own mark on the infamous pirate city.

After seven brutal weeks at sea, the investigators arrive in Port Royal with orders from England to uncover the truth behind a growing mystery. Ships have been found drifting without their crews. The governor is dead under mysterious circumstances. And throughout the taverns, whispers are spreading that something unnatural is at work.

Their investigation leads into a city overflowing with pirates, priests, corrupt officials, competing factions, and hidden agendas. But something even darker waits beneath Port Royal’s greed and corruption.

Inspired by the cosmic horror of H.P. Lovecraft, Shadows over Port Royal blends its fictional mystery with real history. The story builds toward the earthquake and tsunami of June 7, 1692, which devastated much of Port Royal. In this version of events, however, the catastrophe may not have been entirely natural.

Designed with an open investigative structure, the 100+ page scenario gives players freedom to explore Port Royal and uncover clues through different characters, locations, and factions. A typical playthrough runs two to three sessions, while the detailed setting can also be expanded into a longer campaign.

The book also features illustrations by Earl Geier, whose distinctive artwork appeared throughout classic Chaosium Call of Cthulhu releases, including Masks of NyarlathotepHorror on the Orient ExpressFatal Experiments, and Cthulhu Casebook.

Shadows over Port Royal Key Features

  • Explore Port Royal in 1692: Enter one of the Caribbean’s richest and most infamous cities shortly before one of history’s most dramatic disasters.
     
  • Unravel a Cosmic Horror Mystery: Investigate crewless ships, unexplained deaths, secret agendas, and horrors lurking beneath the city’s corruption.
     
  • Choose Your Own Path: Follow clues across multiple locations and factions through an open investigative structure that can unfold differently for each group.
     
  • Run a Living City: Use included tools and appendices to manage Port Royal’s characters, factions, locations, and shifting agendas.
     
  • Artwork by Earl Geier: Explore Port Royal through new illustrations from an artist whose work appeared in numerous classic Chaosium Call of Cthulhu adventures.

Kickstarter Rewards

The Shadows over Port Royal Kickstarter includes five pledge tiers, beginning with the Exclusive Edition, which includes the hardcover book, a giant player map, a large GM map, printed handouts, a three-panel GM screen, the digital PDF, printable handouts, and digital versions of both maps

Select tiers also include special ways for backers to become part of Port Royal itself:

  • The Citizen: Create a named NPC and occupation to be added to Port Royal’s official NPC list.
  • The Captain: Create an NPC captain and claim a ship in Port Royal’s harbor, with both featured in the book. Limited to 15 backers.
  • The Proprietor: Create an establishment such as a tavern, inn, shop, warehouse, or shipyard and place it on the GM map. Backers will also receive a signed in-game property deed. Limited to 10 backers.
  • The Founder: Create a monument or alley that will appear on the printed maps and receive a signed, in-universe document commemorating it. Limited to five backers.

The Exclusive Edition and Citizen tiers will also offer special Early Bird pricing during the campaign’s first 48 hours.

Map of Port Royal showing streets, buildings, and surrounding water.

Games Workshop Pre-Order Preview: The Sons of Behemat stop in with a a Standalone Game and Middle-earth Strategy Battle Game Battlehosts!

The ground is trembling, with a towering weekend of pre-orders for Games Workshop. For Warhammer: Age of Sigmar, the Sons of Behemat are on the march with some very large reinforcements and releases.

Ma Maegran, Chooser of the Mighty brings magical talents to forces, while her pair of Ancient Ghyrochs gore nearby prey before they can get within arm’s reach of their titanic shepherd.

Ma Maegran, Chooser of the Mighty

Boss-stompers take a more serious and disciplined approach to warfare, by Gargant standards. Their obsession with real fighting skill makes them particularly dangerous foes, adept at clubbing enemies into the dirt.

This box contains three Boss-stompers who can alternately be built as Rock-hurlers – Gargants that prefer to keep their distance and, as their name suggests, hurl rocks. The three Rock-hurlers also make up the new Spearhead army for the Sons of Behemat.

  • Boss-stompers
  • Boss-stompers

Stomper Tribe allows you to start, or expand, your force. It contains a monstrous Warstomper Mega-Gargant and three Mancrusher Gargants. The army is based around a horde of smaller Gargants following in the wake of the Warstomper, gaining powerful boons and a smidge of the warlord’s attention while hanging around his impressive bigness.

The Warstomper can alternatively be built as a Gatebreaker or Kraken-eater Mega-Gargant, while the Mancrushers come with a variety of cosmetic options making them easy to customise. The Stomper Tribe boxed set is only available while stocks last.

Stomper Tribe

Brawlers of Behemat is a new standalone came. Not only can you battle it out on its own, you can get a pair of Mega-Gargants for your Sons of Behemat army!

Play out a titanic duel between two raging Mega-Gargants, featuring easy-to-learn game rules for fast, tactical battles between two massive warriors. You get two complete Mega-Gargants that can each be built as a Warstomper, Gatebreaker, or Kraken-Eater – with rules for all three – as well as a brand new set of ruined Embergard terrain to fight around.

The Brawlers of Behemat boxed set is only available while stocks last.

Brawlers of Behemat

Destruction Battletome: Sons of Behemat is the latest battletome packed with background lore, artwork, miniatures galleries, and game rules for your sky-scraping horde. Learn all about the Gargant tribes of the Mortal Realms and their activities in Ghur, before crushing your opposition underfoot with new battle traits, a new Spearhead force, and enough Path to Glory content to send your colossal champions to new heights of infamy.

You’ll be able to get the new Battletome in its regular hardback edition, as well as a pocket-friendly Gamer’s Edition that comes with a set of 33 handy warscroll cards. The Gamer’s Edition is only available while stocks last.

Destruction Battletome: Sons of Behemat

Sons of Behemat Warscroll Cards and Dice allow you to keep your most important rules handy and show your allegiance with themed dice. You get 16 dice in total, cast in a bloodstained bone-coloured plastic with dark red pips and a big man-crushing foot on the six.

Sons of Behemat Warscroll Cards and Dice

The Middle-earth Strategy Battle Game – Battlehosts helps you start a new army or expand your collection. A trio of Battlehosts are coming up for pre-order. These armies are a great way to try a new faction or learn to play the game, and free downloadable rules on the Warhammer Community website will let you play any two Battlehost forces against each other without needing further rulebooks.

Lead your Rohan forces with King Théoden, sneak through the woods with the Legolas and the Mirkwood Battlehost, and smash through your enemies with a Dol Guldur force, commanded by Bolg.

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