Category Archives: Crowdfunding

Crowdfunding Corner: The Greatest American Hero 45th Anniversary Graphic Novel

Welcome to our revamped “Crowdfunding Corner” rounding up some of the latest crowdfunding news. We’re going beyond just announcement projects, we’ll be tracking to make sure these projects get delivered as well as what we think the “risk” of backing them are.

We’ll be updating the format as we get a better handle of the needs of this sort of coverage, so stay tuned and check out the first round of projects!


The Greatest American Hero 45th Anniversary Graphic Novel

The Greatest American Hero

Publisher: Amp Comics
Creative Team: Don Handfield, Tawnia McKiernan, Joshua Malkin, Alper Geçgel
Launch Date: Launching soon
Risk: Low/Medium – First crowdfunding campaigns often run into issue like delays

Amp Comics‘ Free Comic Book Day edition of The Greatest American Hero #1 sold out at both the distributor and retail level, leaving roughly 4,000 units on backorder. The publisher has announced an expanded retail release of Issue #1 this July, followed by a 45th anniversary crowdfunding campaign. Fans who want to be notified of the campaign launch, get access to early bird exclusive content, and show their support are encouraged to click here to follow the pre-launch page which is now live!

First debuting in 1981, the TV series followed a hapless substitute teacher gifted a powerful alien suit — and an instruction manual he promptly lost. Forty-five years later, the property remains a beloved touchstone of American pop culture, and the FCBD sell-out confirms the appetite is stronger than ever.

The 45th Anniversary Kickstarter campaign, launching this August, will offer an exclusive hardcover edition of the graphic novel penned by Hollywood Writer/Producer Don Handfield (The Founder, Amazing Stories), from a story he created with Tawnia McKiernan, daughter of series creator Stephen J. Cannell. He is joined by his Co-Writer Joshua Malkin (Widow, The Source), with illustrations by Alper Geçgel (Prodigal Son). Original star William Katt is also part of the creative process as Executive Producer while lending his likeness to the series. The campaign will also feature limited edition merchandise — T-shirts, belt buckles, and rare items signed by Katt himself. Tawnia and her sister, Chelsea Cannell Briggs are actively involved and committed to honoring their father’s legacy by reviving the character he created. 

The Greatest American Hero Issue #1, written by Handfield from a story co-written with McKiernan, hits shelves through Massive Indies / Lunar Distribution on July 29th, 2026. Fans who missed the FCBD edition can pre-order now at their local comic book retailer. Additional variant cover announcements are coming soon. 

Kickstarter Attacks Adult Comics While Updating its Rules

Kickstarter

There’s been an attack on art in recent years by rightwing puritan reactionaries who won’t stop until everything is hetero, white, Christian, and bland. That has been in the form of book bans as well as attacks on credit card companies and payment processors.

In 2025, an “anti-porn lobby” got payment processors to censor thousands of video games and digital platforms Steam and Itch to remove video games from their stores. In their reporting on the topic, CBC has the payment processor Stripe stating:

We do not support adult content.

While PayPal stated they take action on anything “that violates the law, our policies, or the policies of our partner banks and card networks.”

Which brings us to Kickstarter, the popular crowdfunding platform/storefront which has updated its “rules” and in doing so, banned Adult Content. It is believed to be due to Kickstarter using Stripe as its payment processor as the reason for the change.

According to artist and writer Mike Wolfer, Kickstarter began emailing creators in March 2026 to inform them that “Stripe will conduct its own review” of any projects featuring “adult/NSFW content.” It could then choose to shut down any projects while they’re “live, or even after” they’ve been successfully funded. 

What Changed?

On May 9, Kickstarter’s “rules” read as follows:

We welcome and support projects from a variety of categories: Art, Comics, Crafts, Dance, Design, Fashion, Film & Video, Food, Games, Journalism, Music, Photography, Publishing, Technology, and Theater. Here are five rules every Kickstarter project must follow.

Projects must create something to share with others.Kickstarter can be used to create all sorts of things: art and gadgets, events and spaces, ideas and experiences. But every project needs a plan for creating something and sharing it with the world. At some point, the creator should be able to say: “It’s finished. Here’s what we created. Enjoy!”

Projects and backer statistics must be honest and clearly presented.Our community is built on trust and communication. Projects can’t mislead people or misrepresent facts. Creators should be candid about what they plan to accomplish and how they plan to do it. When a project involves manufacturing and distributing something complex, like a gadget, we require projects to show backers a prototype of what they’re making, and we prohibit the use of misleading imagery. Creators should not misrepresent or artificially inflate the number of backers or amounts pledged to their projects.

  • Prototype demonstration should reflect a product’s current state and should not include any CGI or special effects to demonstrate functionality that does not yet exist. If a project requires software and hardware integration, creators are required to show that functionality and any dependency clearly, or disclose that it has not yet been developed.

  • Misleading imagery includes photorealistic renderings and heavily edited or manipulated images or videos that could give backers a false impression of a product’s current stage of development.

  • Projects developing artificial intelligence (AI) technology or including AI-generated content are allowed in some situations, so long as the creator is transparent about how it will be used and they are contributing creativity to the project. Additional context on our rules about the use and development of AI can be found on our Creator Questions page.

  • Updates should be communicated to backers at regular intervals to honestly communicate the progress of the work.
Additional context on our rules requiring prototypes and prohibiting misleading imagery can be found here. Further guidance on crafting an honest and clearly presented project can be found here. Additional context on presenting facts about backers can be found here.

Projects can’t fundraise for charity.

While nonprofits are welcome to launch projects on Kickstarter, projects can’t promise to raise funds to donate to a charity or cause. Funds raised on Kickstarter must go towards facilitating the project outlined by the creator on the project page.

Projects can’t offer equity.

Investment is not permitted on Kickstarter. Projects can’t offer incentives like equity, revenue sharing, or investment opportunities.

Projects can’t involve prohibited items.

We do not allow any of these things.

These rules don’t cover every possible use of Kickstarter, but they explain our purpose and perspective. Final decisions regarding which projects are appropriate for Kickstarter are based on these rules and made at our discretion.

But, on May 12, those rules were updated to include AI, Charity, Mature Content, and Hate and Violence.

We welcome and support projects from a variety of categories: Art, Comics, Crafts, Dance, Design, Fashion, Film & Video, Food, Games, Journalism, Music, Photography, Publishing, Technology, and Theater. Here are some requirements that every Kickstarter project must follow.

Projects must create something new to share with others.

Kickstarter can be used to create all sorts of things, but every project needs a plan for creating something and sharing it with the world.

  • All rewards must be new and unique.
  • All rewards must have been produced or designed by the project or one of its collaborators.
  • As long as there is human creativity and human involvement, the use of AI is permitted.

Information must be honest and clearly presented.

Our community is built on trust and communication. Projects can’t mislead people or misrepresent facts.

  • Projects should be clearly and fully presented at the time of submission. Making substantial edits or additions that change the core of a project after submission may result in the project being canceled.

  • Projects must solely contain materials that the creator has rights to using. Stealing content or using it without permission is illegal and may lead to intellectual property disputes.
D&T Projects
  • Prototype demonstration should reflect a product’s current state and should not include any CGI or special effects to demonstrate functionality that does not yet exist. If a project requires software and hardware integration, creators are required to show that functionality and any dependency clearly, or disclose that it has not yet been developed.
App Projects

  • Projects developing apps or software must fit into an existing category and must be based on original, creative thinking. Like Design and Technology projects, a prototype must be demonstrated.

Creators and Collaborators

By using Kickstarter, you agree to, in addition to our Terms of Use and our Privacy Policy:

Be honest and transparent. Creators should be candid about what they plan to accomplish and how they plan to do it.

  • Creators and their Collaborators should not misrepresent or artificially inflate the number of backers or amounts pledged to their projects.
  • Creators and their Collaborators must add personal information that accurately reflects their own identity and, when applicable, accurate information for their business.
  • Where a project is being launched on behalf of a business or other legal entity, entity information must be disclosed and presented clearly to users.
  • Creators and their Collaborators must not use Kickstarter as a method to funnel engagement to external websites or platforms.

Be engaged and committed.

  • Creators and their Collaborators are expected to regularly update their projects and respond to messages in a timely manner.
  • Creators and their Collaborators are expected to put a genuine effort into fully completing their projects. If failure occurs, creators should be proactive about communicating this to backers.
  • Creators and their Collaborators should try to resolve issues directly with the backers. Kickstarter may be able to assist in certain situations however we are generally unable to mediate disagreements
  • Creators and their Collaborators are asked to engage with any and all outreach from Kickstarter teams.

Be respectful.

  • Creators and their Collaborators, along with all our users, are asked to treat others with respect and kindness, even when disagreements arise.
  • Creators and their Collaborators should not spam or distribute any unsolicited communications.
  • Creators and their Collaborators should protect backer information.

Rules

These Rules cover content that has limitations or content that is prohibited on our site. These Rules reflect our values and seek to protect the safety and well-being of our community.

Projects are also subject to our partner’s Rules and Restrictions.

AI Use

Creators must be transparent about how AI is used.

Excessive AI use in projects, occurring when projects have little to no human thought or human involvement in the creation and/or execution of the goal, is prohibited. Creators should clearly explain how AI is being used in the project and should refer to Kickstarter’s Support pages on AI guidance for additional information.

Charity

A portion, up to 10%, of campaign funds may be donated to charity provided this is disclosed at the time of submission. Creators may also donate Reward items.

Mature Content

Kickstarter is committed to providing a space for creative expression, while also ensuring that content is appropriate for a diverse audience. Kickstarter is not a venue for adult-only or sexually explicit content and such content is prohibited.

We do not allow:

  • Any project specifically stating it or the rewards being offered are being created for sexual pleasure.
  • Any project that distributes or enables distribution of pornographic content.
  • Any project that seeks funding for receiving or providing sexual services or spaces that offer sexual services.
  • Any project that promotes, glorifies, or praises sexual or abusive content or language that is coercive, degrading, humiliating, or otherwise sexually exploitative or abusive. For example: derogatory terminology (“slut”, “whore”, “MILF/DILF”, etc.) and explicitly violent (rape fantasy, etc.)
  • Illegal content (bestiality, incest, etc.)
  • Child Sexual Exploitation and Abuse Material. Kickstarter takes the protection of children and vulnerable populations very seriously. We prohibit any and all sexual content and nudity of actual, or inferred, minors and vulnerable persons. If we detect or are alerted to sexually explicit content involving underage persons, we will report it to the National Center for Missing & Exploited Children (NCMEC or other equivalent law enforcement or designated reporting body, as required by applicable law).
  • Photographs, photo-realistic depictions, printed models, sculpture, and illustrations of:
    • Sex acts or implied sex acts, inclusive of masturbation.
    • Nudity inclusive of female nipples/areolas, genitalia, anuses, gluteal cleft (buttocks).
    • Implied nudity where the subject is wearing lingerie, fetish wear, or clothing that is see-through or very tight and shows human genitalia, the anus, or the nipple/areola of female breasts.
  • Sexual wellness products that:
    • Are explicitly designed for sexual stimulation through insertion or penetration, or are intended to have body parts inserted into them.
    • Are marketed or presented primarily for sexual gratification in a manner that creates heightened safety or moderation concerns.
  • Dating or meet up type websites, applications and other software.

We do allow:

  • Romance/”spicy” literature, including comic books
  • Sexual wellness products that are not designed for insertion or penetration and are not marketed primarily for sexual gratification. Examples may include lubricants, nipple jewelry, and other intimate items such as bras and underwear.
  • Any photographs or illustrations containing:
    • Revealing photographs in a non-sexual setting. Examples of this are: a model in swimwear or an actor in their boxers getting ready for work.
    • Intimate acts that are not explicitly sex acts. Examples of this are: two people kissing, two people cuddling, etc.
    • Nudity (breasts, genitalia, anuses, gluteal cleft/buttocks) found in projects that are portrayed in a non-sexualized, scientific, educational, or documentary style where the focus is not on genitalia or reproductive organs.

Kickstarter may still restrict content that is presented in a sexualized, exploitative, or otherwise harmful manner, even if it falls within an otherwise permitted category.

Anti-evasion / anti-circumvention

Creators may not evade any of these rules through cropped, blurred, obscured, misleadingly labeled, or otherwise disguised content.

Hate and Violence

Kickstarter does not tolerate discrimination, bigotry, intimidation, exploitation, or intolerance towards marginalized groups. We do not support projects that promote, glorify, incite, or threaten violence or other illegal acts.This includes hateful content, incitement, violent threats, glorification of violence, extremist content, and symbols, slogans, or terms that are associated with hateful rhetoric or violent ideologies.Kickstarter may evaluate context on a case-by-case basis where such content appears in documentary, educational, historical, journalistic, or anti-hate uses.

Reporting

Users and rights holders may report violations of these Rules through Kickstarter reporting channels which can be found here.

Enforcement

Kickstarter may reject, remove, hide, cancel, suspend, or otherwise restrict projects and/or accounts that violate this policy, and may take additional action where required by law or where necessary to protect users.

Prohibited Items/Applications

  • Cryptocurrencies and NFTs
  • Service Providers: Projects cannot be centered around establishing and providing services (travel agent services, life coaching, food delivery, etc.)
  • Marketplaces: Physical or virtual spaces where the primary purpose is to sell or re-sell items.
  • AI companions (with and without a physical component, such as a robot) that:
    • Offer romantic or sexual companionship
    • Primarily advertise to children or parents/guardians of children
  • Items claiming to diagnose, cure, treat, or prevent a serious illness or condition, inclusive of sexual dysfunction.
  • Items claiming to prevent a serious injury or death.
  • Contests, raffles, or gambling games.
  • Energy food and drinks, not inclusive of products where the primary ingredient is coffee beans or herbal tea.
  • Alcohol
  • Equity
  • Live animals, fish, or birds.
  • Human or animal body parts or fluids.
  • Spaces for human or animal fighting or gambling.
  • Drugs and related paraphernalia. This is inclusive of nicotine, tobacco, kava, psychedelics, and cannabis.
  • Weapons and replicas of weapons designed or presented in such a manner that implies the ability to harm a person or an animal. This is also inclusive of weapon accessories.
    • Knives without a clearly defined, non-violent purpose. This is inclusive of all knives that have automatic (switchblade), gravity, and ballistic components and knives that are disguised.

That’s a massive update that makes some things clearer and outright changes some policies. This 180 is being seen by many within the comic industry as a broadside against adult comics and possibly LGBT comics which had made themselves a popular category on the crowdfunding site. What’s listed under “Mature Content” is rather vague overall and up for interpretation that may not be consistent and likely will discriminate.

In 2015, the platform reincorporated as a “Benefit Corporation,” a for-profit entity that is “obligated to consider the impact of their decisions on society, not only shareholders. Radically, positive impact on society becomes part of a Benefit Corporation’s legally defined goals.” It’s hard to not see this change as a direct attack on its Benefit Corporation status and the company’s stated goals.

Kickstarter killed its stats page some time in January 2026, but the most recent archive in January 21, 2026 of them had these stats:

  • Launched Projects: 33,730
  • Total Dollars: $332,720,000
  • Successful Dollars: $320,550,000
  • Unsuccessful Dollars: $11,040,000
  • Live Dollars: $1,130,000
  • Live Projects: 184
  • Success Rate: 68.85%
  • Successfully Funded Projects: 23,097
  • Less than $1,000 Raised: 2,562
  • $1000 to $9,999 Raised: 14,430
  • $10,000 to $19,999 Raised: 2,978
  • $20,000 to $99,999 Raised: 2,701
  • $100,000 to $999,999 Raised: 416
  • $1,000,000 Raised: 10

As you can see, that’s not a small number and there’s over 23,000 projects that might have never come to fruition without Kickstarter.

There’s currently 260 projects that are live on the platform and 35,143 in the comic category currently, an increase of about 1,400 projects since January, over 300 new projects a month.

So, What Can the Comic Industry Do?

The comic industry as a whole is rife with saying one thing and doing absolutely nothing to actually back up their beliefs. But, it, the creators, publishers, and fans, do have power to either help change Kickstarter’s policies, force Kickstarter to find a new payment processing partner, or add in new steps to allow “adult content” on the site.

  1. Contact Kickstarter showing your anger at the change by sending them a message on social media or through their support.
  2. Creators need to stop using Kickstarter to fund their projects even if they’re not adult in a sign of solidarity.
  3. Publishers need to stop using Kickstarter to fund their projects even if they’re not adult in a sign of solidarity.
  4. Consumers need to stop supporting projects on Kickstarter and pressure creators and publishers to use alternative platforms.

Kickstarter will change its policies if its revenue is impacted and it’s clear this is the reason. Comics is often cited as one of the most successful categories on the platform and they will notice if activity vastly drops.

There are other platforms, other options, for crowdfunding beyond Kickstarter. All of them have their own good and bad aspects, none are perfect. But, to keep supporting and giving money to a platform that is squarely at odds with the industry is full of folly.

Kickstarter’s policy change has shown again that technology and the profit driven corporations behind them are not friends of creators or consumers. This should be yet another wake up call to build independence and self-reliance so creators and publishers can walk away and still succeed. It’s our jobs as fans and consumers to help them do exactly that without the need to support our adversaries.

Crowdfunding Corner: The Art of Monsterverse Comics and That One Matt Bors Comic

Welcome to our revamped “Crowdfunding Corner” rounding up some of the latest crowdfunding news. We’re going beyond just announcement projects, we’ll be tracking to make sure these projects get delivered as well as what we think the “risk” of backing them are.

We’ll be updating the format as we get a better handle of the needs of this sort of coverage, so stay tuned and check out the first round of projects!


GODZILLA x KONG: The Art of Monsterverse Comics

GODZILLA x KONG: The Art of Monsterverse Comics

Publisher: Legendary Comics
Creative Team: Various
Launch Date: Currently Funding – ends June 12 2026 3:02 PM EDT
Risk: Low – Legendary and Rocketship have run numerous previous successful crowdfunding campaigns

GODZILLA x KONG: The Art of Monsterverse Comics, a premium 240-page hardcover art book celebrates 12 years of Legendary’s Monsterverse comics and graphic novels. 

This oversized collector’s volume (9.3″ x 12.2″) brings together breathtaking artwork from across the Titan-filled universe—featuring Godzilla, Kong, and the full roster of legendary creatures.

Inside, fans will discover stunning pieces from acclaimed artists including Arthur Adams, Zid, Drew Johnson, Christian Ward, and many more as well as an all-new original cover by fan-favorite Godzilla artist EJ Su, created exclusively for this release.


This campaign offers features and collectibles designed specifically for dedicated fans and collectors:

  • Hardcover edition with exclusive spot UV and foil finishes
  • A deluxe boxed edition available only through Kickstarter
  • Limited-edition collectibles and premium add-ons
  • A special edition case with a numbered signature card signed by Alan Quah and Zid
  • An archival giclée print collection (3 prints) featuring artwork by Christopher Shy, Zid, and Arthur Adams, printed on museum-quality cotton paper with certificate of authenticity
  • A 14-karat gold-plated Godzilla and Kong pin set
  • All digital rewards included
  • A PDF version of the full art book
  • An exclusive Monsterverse wallpaper

That One Matt Bors Comic

That One Matt Bors Comic

Publisher: N/A
Creative Team: Matt Bors, Ryan North, Anna Merlan, Brian “Box” Brown, Ryan Broderick, Gemma Correll, Laura Hudson, K.C. Green, Kathryn Hemmann, Mattie Lubchansky, James Kochalka, Shay Mirk, Parker Molloy, Greg Pak, Ben Passmore, Tom Tomorrow, and more.
Launch Date: Currently Funding – ends June 11 2026 3:00 PM EDT
Risk: Low – Previous successful crowdfunding campaigns have been run and delivered

In September 2016, Matt Bors drew a four-panel cartoon that he had no idea would quickly become “that one Matt Bors comic.” You’ve probably seen it in some form—and only the final panel. A smirking guy, Mister Gotcha, is improbably perched in a well, while a peasant in the form of a centuries-ago serf carrying a bundle of sticks says, “We should improve society somewhat.” Mr. Gotcha replies, “Yet you participate in society. Curious. I am very intelligent.”

Well, we’re doing an entire book about this panel and its implications, titled, appropriately, That One Matt Bors Comic. It won’t be page after page of the panel—we’re not that post-modern. Instead, the book features new essays and fresh cartoons by people who think about memes, society, cultural conflicts, economics, and politics. It also includes an interview with Matt (the cartoonist and collaborator), conducted by me, Glenn Fleishman (editor and publisher), about the strip’s creation, its memeification, Matt’s ambivalence about its interpretation, and how people use the strip to promote the opposite of its intent. 

We also look back at The Nib, Matt’s groundbreaking comics journal that temporarily created a new market, and new visibility, for dozens of cartoonists, comics writers, and comics journalists. Nib designer Mark Kaufman will be our design consultant. (See “Who’s Making This Book” for more about Matt, Glenn, and Mark.) 

The strip identifies a rhetorical move that serves neoliberal ends: redirecting structural critique into questions of individual consistency. This strategy delegitimizes even modest calls for improvement. In other words, this one jerk deflates any effort at improvement by making a specious argument that nothing is possible if we engage in a system.

Matt struck a chord, and many remixes ensued, substituting other faces, slightly changed dialog, or even entirely redrawn versions or riffs. “We should improve society somewhat” became a shorthand used in essays and on social media. 

Tiny Onion’s Exquisite Corpses: The Game Comes to Kickstarter

Tiny Onion has launched a Kickstarter campaign​ for Exquisite Corpses: The Game, a companion tabletop card game tied to the bestselling comic book series co-created by five-time Eisner Award-winning writer and CEO James Tynion IV and Eisner Award-winning artist Michael Walsh. Fans can now choose from various editions of the party game and additional rewards on the Kickstarter page, with limited time discounts for early bird backers.

Exquisite Corpses: The Game is a casual tabletop game perfect for fans of trading card classics like Magic: The Gathering and party experiences like Ultimate Werewolf. Needing only a deck of cards and some dice, a group of 4-12 players each pick their favorite killer and proceed to attack, bluff, and barter with their fellow killers until just one remains. No two games are alike, so players can immediately play again and again and get different results.

Since the project’s inception in February 2024, Tiny Onion have been designing and playtesting Exquisite Corpses: The Game alongside the comics’ creation. In addition to the standard Civilian Edition, Tiny Onion is producing two deluxe versions of the game: the elevated Killer Cache Edition, and the elite Thirteen Families Edition.

The Civilian Edition includes 12 killer cards, 24 event cards, 6 different status effect cards, and the instruction booklet. The deluxe Killer Cache Edition includes a special Killer Cache box with magnetic clasp, a Kickstarter exclusive reprint of Exquisite Corpses #1 with cover art by Ian Bertram, 12 oversized killer cards with new art, 24 event cards, premium wood status effect tokens, 13 pink resin dice in velvet bag, a pink and orange playmat, and a special Killer Cache edition exclusive event card. The top-tier Thirteen Families Edition includes a Thirteen Families box with a magnetic clasp, a Kickstarter exclusive reprint of Exquisite Corpses #1 with a gold foil cover, 12 oversized killer cards with new art in foil, 24 event cards, premium metal status effect tokens, 13 gold resin dice in velvet bag, a black and gold playmat, and a special Thirteen Families edition exclusive event card. 

Aside from these editions, fans can also get even rarer rewards, including an option to get drawn into Season 2 of the comic book series, original card art by Michael Walsh, and the ultimate Historic Deck, featuring 10 original prototype cards from the first Exquisite Corpses summit, a private Zoom game with Walsh, Tynion, and the Corpse Crew, and all three editions. Retailers can also purchase packs of 25 copies and 100 copies. Fans can also get select add-ons to their orders, including blank sketch versions of the cards. 

In the hit comic book series, the wealthiest families in America play a game every five years on Halloween. Twelve of the deadliest people in the world are dropped into a small town with just one goal: last killer standing wins. They call the game “Exquisite Corpses.”

The Kickstarter campaign will end on June 15th at 12pm ET and the game products are due to be shipped to backers between April 1, 2027 through June 30, 2027.

Crowdfunding Corner: Worlds Beyond Number gets an Official Graphic Novel from Skybound

Welcome to our revamped “Crowdfunding Corner” rounding up some of the latest crowdfunding news. We’re going beyond just announcement projects, we’ll be tracking to make sure these projects get delivered as well as what we think the “risk” of backing them are.

We’ll be updating the format as we get a better handle of the needs of this sort of coverage, so stay tuned and check out the first round of projects!


Worlds Beyond Number: The Official Graphic Novel

Worlds Beyond Number: The Official Graphic Novel

Publisher: Skybound
Creative Team: Brennan Lee MulliganErika IshiiAabria IyengarLou Wilson and adapted by Jadzia Axelrod and illustrated by Sarah Webb.
Launch Date: Launching Soon
Risk: Low – Skybound has run numerous previous successful crowdfunding campaigns

Skybound has announced World’s Beyond Number: The Official Graphic Novela brand-new Kickstarter campaign based on the acclaimed narrative podcast series from the stellar World’s Beyond Number Team of Brennan Lee Mulligan, Erika Ishii, Aabria Iyengar, and Lou Wilson

The original graphic novel at the heart of this epic campaign is Worlds Beyond Number Presents: The Wizard, The Witch, and The Wild One: Prelude – the first book in The Wizard, the Witch, and the Wild One saga. Adapted by Jadzia Axelrod and illustrated by Sarah Webb, this 240-page hardcover tells the story of how Suvi (the Wizard), Ame (the Witch), and Eursulon (the Wild One) first met, and the summer adventure that changed their lives forever. 

Fans can sign up for the mailing list now at WorldsBeyondNumberKickstarter.com to receive all campaign details and updates ahead of its launch on Tuesday, June 16, 2026, at 6 a.m. PT. Additionally, fans that join the mailing list will receive a free “BE KIND” pin for pledging any physical tier! 

You can watch the new campaign video right here:  Worlds Beyond Number: The Official Graphic Novel Kickstarter Teaser

Snow falling, over endless white sand… So begins the prelude to The Wizard, the Witch, and the Wild One. In this prequel, we meet Suvi, Ame, and Eursulon as children, and see them thrust from the known into peril, confusion, and new worlds they will struggle to understand. This is the story of how our trio met, and the events that would bring them back together so many years later.  

Fans won’t want to miss backing the campaign to secure exclusive rewards including Bookmarks, Stickers, Patches, Pins & Prints (each with Wizard, Witch, and Wild One variations), and an abundance of stretch goals to be unlocked! 

The World’s Beyond Number: The Official Graphic Novel campaignwill be live on Tuesday, June 16, 2026, at 6 a.m. PT, with stretch goals and campaign-exclusive products to be announced through the close of the campaign on Wednesday, July 15, 2026, at 12 p.m. PT.

Crowdfunding Corner: New Jeffrey Brown and Dick Tracy Collection

Welcome to our revamped “Crowdfunding Corner” rounding up some of the latest crowdfunding news. We’re going beyond just announcement projects, we’ll be tracking to make sure these projects get delivered as well as what we think the “risk” of backing them are.

We’ll be updating the format as we get a better handle of the needs of this sort of coverage, so stay tuned and check out the first round of projects!


“Climb Every Mountain” by Jeffrey Brown

Climb Every Mountain

Publisher: N/A
Creative Team: Jeffrey Brown
Launch Date: Funding Now – ends June 7 2026 7:17 AM EDT
Risk: Low – The team are professionals having done crowdfunding campaigns before and delivering

Climb Every Mountain is hand-drawn sequential art by Jeffrey Brown arguing against the use of artificial intelligence (A.I.) in creative endeavors using the analogy of climbing a mountain. 

Partnering with fellow cartoonist J.T. Yost for the risograph printing and campaign management, this crowdfunding campaign offers multiple versions of the comic as risograph prints and mini-comics. There are also opportunities to get original art and incredible limited-edition items, and even a one-on-one (two?) meeting with Jeffrey & J.T.!


Dick Tracy Collection – Back in Print Softcovers 1961-1964

Dick Tracy Collection - Back in Print Softcovers 1961-1964

Publisher: Clover Press
Creative Team: Chester Gould
Launch Date: Funding Now – ends May 29 2026 12:00 AM EDT
Risk: Low – The publisher has run previous campaigns and delivered

Dick Tracy debuted in newspapers on Sunday, October 4, 1931 and was written and drawn almost entirely by creator Chester Gould until 1977. Through Gould’s nearly five decades of dedication on the strip, he created a pantheon of eclectic supporting characters like Pruneface, The Mole, Flattop, and Tess Trueheart that make Tracy the beloved character he is today. The Library of American Comics remastered and collected the strip in a series of hardcover collections, many of which are out of print and highly sought after. Now Clover Press and the Library of American Comics are bringing the collections back to print in an affordable softcover format with Dick Tracy: 1961-1964, featuring Gould’s iconic early 60s strips. Backers will receive all four volumes at once, as well as commemorative prints of each of the covers by Cat Staggs, Brent Schoonover, Howie Noel, and Daniel Hillyard.

The new softcover will collect the strip strictly by year, reprinting each installment from January 1 to December 31. Each volume will measure 11″ x 8.5″ in a horizontal format and will slide into a vertical slipcase, designed for protection and easy shelving. Each year’s collection will also feature a new cover by a diverse selection of contemporary artists. 

Backers will receive all four volumes at once and can choose from different tiers and add-ons with a multitude of incredible extra rewards, including a sticker pack, trading cards, and a lithograph including art by Chester Gould featured in the New York Sunday News. Backers who pledge within the first 48 hours to “The Early Bird Edition” tier will receive a discount and an exclusive bookmark featuring art by Brent Schoonover.

Exclusive: Dive into Stephan Franck’s process behind Palomino Volume 6

Endings are hard, but noir endings are murder. Cartoonist and award-nominated animator, writer, and director Stephan Franck and his company Dark Planet Comics are finally cracking the case in Palomino Volume 6. The ambitious, Ringo Award-Nominated series chronicles the lost culture of Los Angeles’ country music clubs and throws readers into a pulse-pounding, decades-spanning mystery. The series deftly blends hard boiled noir and Western aesthetics to explore Los Angeles’ weird and forgotten history with an unforgettable cast of working musicians, TV actors, stuntmen, cops, hustlers, and broken souls. The saga’s stunning swan song is now live on Kickstarter

A captivating neo-noir crime mystery, Palomino begins in 1981 Los Angeles, where readers meet Eddie Lang, an old-school, hardboiled former Burbank PD detective juggling his 6-nights-a-week gig in the Palomino house band, his P.I. business, and his teenage daughter, Liz–who might even be more hardboiled than he is! Father and daughter share a killer sense of humor and an unbreakable bond, but tragedy looms large over their past. A brand new case that’s hitting a little too close to home upends their lives, sending them each down very dangerous paths. Ultimately, the unsolved mystery haunts LIz into adulthood. In 1995, she’s working as a reporter when a routine assignment opens old wounds and Liz embarks on one final odyssey,  where every secret will be revealed and all scores settled. To survive the night, Liz must confront the ghosts of her past and, maybe – just maybe – emerge on the other side reborn and free.

We have an exclusive look at Stephan Franck’s process in creating Palomino Volume 6. Check it out and back the Kickstarter before it ends!

Exclusive: The Great Garloo Trading Card Revealed for The Art of the Toys That Made Us

Oni Press and The Nacelle Company have revealed The Art of the Toys That Made Us, capturing the instantly recognizable designs, artwork, advertising, concept art, and more from the brands behind the smash-hit streaming series created by Nacelle founder and CEO Brian Volk-Weiss. The campaign launches soon on Kickstarter.

Clocking in at roughly 250 pages each, the deluxe hardcover artbook set will take an eye-popping look at the world-class brands and awe-inspiring iconography that define The Toys That Made Us, including Hasbro’s G.I. JOE, Mighty Morphin Power Rangers, My Little Pony, NERF, and Transformers; Mattel’s Barbie, Hot Wheels, Masters of the universe, and Polly Pocket; and Nacelle’s Biker Mice From Mars, Power Lords, Roboforce, Sectaurs, C.O.W.-Boys and Moo Mesa, Barnyard Commandos, and The Great Garloo.

In addition to the two-volume The Art of the Toys That Made Us set, the campaign will also feature a brand-new collection, Nacelleverse: Year Zero, featuring the action-packed comic book adventures for the Biker Mice From Mars, RoboForce, Secaturs, Power Lords, and C.O.W.–Boys of Moo Mesa in a stunning oversized, deluxe hardcover. Collecting the first year of the blockbuster line of NacelleVerse comics published by Oni Press and Nacelle, Nacelleverse: Year Zero features contributions by an all-star roster of creative talents – including Melissa Flores, Matt Hotson, Francis Portela, Juan Gedeon, V Ken Marion, and more – alongside a new, never-before seen wraparound cover by acclaimed artist Karl Kerschl

As part of the campaign, Oni and Nacelle have made an exclusive trading card of iconic monster toy The Great Garloo, which will be available exclusively for fans who sign up for the campaign via Backerkit and we have the exclusive reveal! Check out the trading card as well as the other limited-edition, campaign-exclusive collectibles and bonus items from the campaign.

Exclusive: Get a First look at the Urbance Statue from Magnetic and Oni Press

Urbance

Magnetic Press and Oni Press will soon launch a Kickstarter for Urbance, a sci-fi adventure series by Internationally acclaimed writer, artist, and director Joël Dos Reis Viegas, the co-founder of Steambot Studios whose media credits includeinclude work on video games like Batman: Arkham Origins, Brink, and Thief; tv series including Black Dynamite and Siren; and the 2014 film Godzilla. Fans can sign up on the Kickstarter prelaunch page to receive an email when the campaign launches.

Urbance is a bio-punk Romeo & Juliet in the neon-lit style of Aeon Flux in a Jet Set Radio future city. It’s described as a kinetic fusion of urban cyberpunk, gender‑charged tension, and high‑style action, it’s a story about rebellion, identity, and the dangerous power of connection in a world designed to keep the population divided.

Urbance welcomes readers to Neopolis, a futuristic neon‑drenched city where physical desire has become deadly. A mysterious virus has infected every human at birth, making intimate contact between the sexes instantly fatal. To survive, society enforces absolute abstinence and segregation: boys and girls are raised apart, conditioned to fear, even hate, one another. A colossal wall cuts the city in two, and entire youth cultures have evolved in isolation, fueled by tribal identity, coded fashion, and explosive street‑clan rivalries. But a new underground drug, N‑Dorphin, which is rumored to bypass the virus’s lethal effects, begins circulating through the streets and destabilizes the fragile balance of power in Neopolis, igniting turf wars and paranoia as factions scramble for control. Kenzell and Lesya, two teens from opposite sides who defy the rules and risk everything to cross the divide, are caught in the crossfire. Together, they uncover a conspiracy far bigger than any clan feud, and their forbidden alliance becomes a spark in a city ready to explode.

Urbance began as a high‑style, hyper‑urban adult animated project created by Joël Dos Reis Viegas and developed at Steambot Studios. Following a smash-hit Kickstarter campaign backed by thousands of fans worldwide, Steambot partnered with Yapiko Animation in Tokyo in 2015 to complete the 8-minute animated short film.

The Urbance Saga is 828 pages of cyber-slick, dynamic adventure. Fans can collect the complete series as a set of four premium 6×9” softcover books featuring the full story in dynamic black‑and‑white artwork with full‑color opening sequences in every volume. The series is also available as a pair of deluxe limited edition hardcover collections.

We have the exclusive reveal of the limited-edition resin statue that will be available with the crowdfunding campaign. Take a look below and sign up now so you don’t miss out on when it launches.

Actual final resin color may vary (from this mockup)

Urbance statue

Crowdfunding Corner: Palomino Vol. 6 and Threat Quotient

Welcome to our revamped “Crowdfunding Corner” rounding up some of the latest crowdfunding news. We’re going beyond just announcement projects, we’ll be tracking to make sure these projects get delivered as well as what we think the “risk” of backing them are.

We’ll be updating the format as we get a better handle of the needs of this sort of coverage, so stay tuned and check out the first round of projects!


Threat Quotient

Threat Quotient

Publisher: Virtual Pulp Press
Creative Team: Henry Brown
Launch Date: Funding Now – ends May 28 2026 4:00 PM EDT
Risk: Medium – While a lot of it is done, a first crowdfunding campaign is always risky and often misses its projected delivery date.

In Threat Quotient, a gripping narrative unfolds as a global uprising challenges the autocratic puppet states of the existing world order. Amidst this turmoil, a cosmic quake rips open dimensional portals, introducing disoriented visitors who exacerbate the ultrahuman and dissident crisis. Heroes like Ramjet, a turbo-powered flying knight, the unstoppable Juggernaut, and the truth-revealing Phantom Raider rise to confront the chaos. As the Pentagon assembles their own ultrahuman team to quell the rebellion, both the Establishment and Rebel factions are convinced they are on the right side of history. With no room for compromise, they converge on a small country teetering on the brink of civil war, setting the stage for an epic superpowered showdown.


Palomino Volume 6

Palomino Volume 6

Publisher: Dark Planet Comics
Creative Team: Stephan Franck
Launch Date: Funding Now – ends May 15 2026 2:59 AM EDT
Risk: Low – The publisher has run previous campaigns and delivered

Endings are hard, but noir endings are murder. Cartoonist and award-nominated animator, writer, and director Stephan Franck and his company Dark Planet Comics are finally cracking the case in PALOMINO Volume 6. The ambitious, Ringo Award-Nominated series chronicles the lost culture of Los Angeles’ country music clubs and throws readers into a pulse-pounding, decades-spanning mystery. The series deftly blends hard boiled noir and Western aesthetics to explore Los Angeles’ weird and forgotten history with an unforgettable cast of working musicians, TV actors, stuntmen, cops, hustlers, and broken souls.

A captivating neo-noir crime mystery, PALOMINO begins in 1981 Los Angeles, where readers meet EDDIE LANG, an old-school, hardboiled former Burbank PD detective juggling his 6-nights-a-week gig in the Palomino house band, his P.I. business, and his teenage daughter, Liz–who might even be more hardboiled than he is! Father and daughter share a killer sense of humor and an unbreakable bond, but tragedy looms large over their past. A brand new case that’s hitting a little too close to home upends their lives, sending them each down very dangerous paths. Ultimately, the unsolved mystery haunts LIz into adulthood. In 1995, she’s working as a reporter when a routine assignment opens old wounds and Liz embarks on one final odyssey,  where every secret will be revealed and all scores settled. To survive the night, Liz must confront the ghosts of her past and, maybe – just maybe – emerge on the other side reborn and free.

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