Category Archives: Spotlight

Binc Offers Eight Scholarships to ComicsPRO Industry Meeting; Half forFirst-Time Attendees

Orange Binc book industry charitable foundation logo with an open book and radiating pages

The Book Industry Charitable (Binc) Foundation will award a total of eight $1,500 scholarships for comic store owners and their employees to attend the ComicsPRO industry meeting, four of them specifically for first-time attendees thanks to the generosity of The Data B.R.O.S. The funds may be used for travel, lodging, and meals for the meeting in Glendale, CA, February 17-20, 2027; ComicsPRO will cover the registration fee for the meeting. The deadline to apply is Monday, Nov. 30, 2026, at 5 p.m. EST. 

The Data B.R.O.S. Scholarship will be awarded to four first-time attendees for both the 2027 and 2028 ComicsPRO industry meetings.

Applicants must meet the following criteria:

  • The applicant’s store must be in the U.S. or U.S. territories and be either a retail bricks-and-mortar store owned by an entity, a substantial portion of whose revenue is derived from the bricks-and-mortar sale of books/comics, or mobile or pop-up store with an ongoing overhead investment that is open to the general public and maintains an annual average of 30 hours per week with an employee present.
  • The applicant must be a regular part-time or full-time employee or owner of a comic shop.
  • Applicants must be currently employed and have 90 days of continuous employment with the comic shop.
  • Applicants must discuss application and potential selection as scholarship recipient with store owner/manager prior to applying for the scholarship.

Demo-Graphics: Tabletop Game Worldwide Edition – October Sees More Gains

Demo-Graphics has generally focused on the demographics of comic fans but occasionally we have also reported on other fandoms and communities. In August 2025, we kicked off a new regular look at those interested in tabletop games. That includes board games, roleplaying games, and card games. Why? The question still remains… who are the fans of tabletop games?

What is Demo-Graphics?

Each month I dive into data from Facebook looking at the various demographics it can tell us about comic, and now tabletop game, fans. This isn’t hard numbers, purchasers, or “Wednesday warriors,” but best used to show trends in the industry and the potential of the market out there.

How does it work?

We use key terms, “likes”, that users have indicated and have come up with our own set to measure each month. There’s over 50 terms used (and no I won’t release them). We stick to specific terms for the industry such as “board games” and “collectible card games” as well as publishers and leave out broad terms.

Other things to know…

This data is important in that it shows who the potential audience could be. These are not purchasers, these are people who have shown an affinity for tabletop games, are potential purchasers, and those with a clear interest.

Also, with this being online/technology, due to laws and restrictions, those under the age of 13 are underrepresented.

The data that is presented as a wide range. I’ve taken the average of the range. So, if it’s presented as somewhere between 500 and 1,000 people, the number would be 750.

So, let’s kick off the first entry with the big question…

Facebook “Tabletop Gamer” Population: Around 614.05 million worldwide

Tabletop gamers worldwide bucked the trend for comic fans in the US and worldwide and tabletop gamers in the US and instead gained in population in October. That’s two months in a row of gains. October saw an increase of about 9 million individuals from the previous month.

Gender

Men and women both increased in population and percentage while those not reporting either decreased. Men increased about 5.6 million and went from 56.81% to 56.91% while women increased 5.2 million and from 41.42% to 41.67%. Those not reporting either decreased to 8.75 million from 10.7 million and down to 1.42%.

Worldwide gender breakdown for tabletop games in October 2026

Age

It was a mixed month for gains and losses with age groups. Those 24 and under shrank in population while those 25 and up all gained. Even with that, the percentage changes were just tenths of a percentage point.

Worldwide age breakdown for tabletop games in October 2026

Relationship Status

Reporting of this data is on hold. There is an error in reporting where some segments report less than 1,000 people when it should be more. We’ll keep track of the data and start the reporting again when this technical issue is corrected.

More Stats!

Spanish Speakers: 100.75 million are reported as speaking Spanish, an increase of 2.6 million from September.

Education: 120.25 million have at least a college degree, that’s an increase of 2 million from the previous month.

Parents: 111.85 million, 18.22%, are parents! That’s an increase of 1.8 million from the previous month.

And finally, what’s the crossover with fans of board games and video games?

Comic Book fans: 359.75 million (58.59%)
Video Game fans: 369.7 million (60.21%)
Comic Book and Video Game fans: 226.35 million (36.86%)
Comic Book or Video Game fans: 512.7 million (83.49%)

Demo-Graphics: Worldwide Comic Fans Drop as Facebook Users Rebound

Demo-Graphics is back! Demo-Graphics was relaunched in 2025 because the question still remains… who are comic fans?

What is Demo-Graphics?

Each month I dive into data from Facebook looking at the various demographics it can tell us about comic fans. This isn’t hard numbers, purchasers, or “Wednesday warriors,” but best used to show trends in the industry and the potential of the market out there. This has shown the shift towards women being a major force in readers and a shift to the younger demographic.

How does it work?

We use key terms, “likes”, that users have indicated and have come up with our own set to measure each month. There’s over 50 terms used (and no I won’t release them). We stick to specific terms for the industry such as “comics” and “graphic novels” and “one-shots” as well as publishers and leave out broad terms like specific characters or stories. Just because someone likes Batman doesn’t mean they like comics.

Other things to know…

This data is important in that it shows who the potential comic audience could be. These are not purchasers, these are people who have shown an affinity for comics, are potential purchasers, and those with a clear interest.

Also, with this being online/technology, due to laws and restrictions, those under the age of 13 are underrepresented.

Since the last time this feature was run, Facebook has made adjustments as to what it can report so some data is no longer available and we’ve also added in new data that hasn’t been reported before, and it now presents the data as a wide range. I’ve taken the average of the range. So, if it’s presented as somewhere between 500 and 1,000 people, the number would be 750.

So, let’s kick off the latest entry with the big question…

Facebook “Comic Fan” Population: Around 629.1 million worldwide

It seems “comic fans” took a dive after last month’s gains. October saw a drop of about 8.1 million after last month’s gain of over 15 million. Facebook saw the opposite. Last month it saw a drop in users but this month saw an increase of nearly 200 million accounts. This echoes similar changes in the US report where the US comic fans saw a drop though the overall Facebook population saw gains.

Gender

This month, men saw a dip in their size and the percent of the population while when remain steady in their population and saw gains as a percentage. Men dropped a little over 5 million and decreased to 51.46% of the population compared to last month’s 51.61%. This month, women increased to 46.14%, up from last month’s 45.55%. These that are not reported as either decrease by 3 million and do to 2.4% from last month’s 2.84%.

Facebook comic fans gender October 2026 worldwide

Age

Every age segment decreased though 50-64 decreased the least, just 100,000 for each segment, compared to every other which ranged from 250,000 to 4 million.

Facebook Comic Age October 2026 worldwide

Relationship Status

Reporting of this data is on hold. There is an error in reporting where some segments report less than 1,000 people when it should be more. We’ll keep track of the data and start the reporting again when this technical issue is corrected.

More States

Spanish Speakers: There are 112.2 million Spanish speakers that are also comic fans worldwide. That’s down from the previous month’s 113.1 million as well as August’s 112.4 million.

Education: 117.65 million have a college degree or better worldwide. That’s an decrease of 2.2 million from last month.

Parents: 111.85 million individuals are parents. That’s an decrease of 800,000, exactly the amount from August.

Board Game and Comic Fans: 363.8 million
Video Game and Comic Fans:
326.4 million
Board Game and Video Game Fans and Comic:
229.3 million
Board Game or Video Game Fans and Comic:
473.35 million

Demo-Graphics: Tabletop Game Edition – October sees losses as Facebook users jump

Demo-Graphics has generally focused on the demographics of comic fans but occasionally we have also reported on other fandoms and communities. In August 2025, we kicked off a new regular look at those interested in tabletop games. That includes board games, roleplaying games, and card games. Why? The question still remains… who are the fans of tabletop games?

What is Demo-Graphics?

Each month I dive into data from Facebook looking at the various demographics it can tell us about comic, and now tabletop game, fans. This isn’t hard numbers, purchasers, or “Wednesday warriors,” but best used to show trends in the industry and the potential of the market out there.

How does it work?

We use key terms, “likes”, that users have indicated and have come up with our own set to measure each month. There’s over 50 terms used (and no I won’t release them). We stick to specific terms for the industry such as “board games” and “collectible card games” as well as publishers and leave out broad terms.

Other things to know…

This data is important in that it shows who the potential audience could be. These are not purchasers, these are people who have shown an affinity for tabletop games, are potential purchasers, and those with a clear interest.

Also, with this being online/technology, due to laws and restrictions, those under the age of 13 are underrepresented.

The data that is presented as a wide range. I’ve taken the average of the range. So, if it’s presented as somewhere between 500 and 1,000 people, the number would be 750.

So, let’s kick off the first entry with the big question…

Facebook “Tabletop Gamer” Population: Around 79.45 million in the United States

After four months of gains, Facebook users identified as “tabletop gamers” saw a drop from the previous month. Tabletop games decreased by about 1.75 million. During the same time period Facebook users as a whole increased by about 6 million.

With the decrease in tabletop gamers, most of the other data pulled saw decreases with some exceptions.

Gender

While women and men both decreased, men dropped by 1.05 million and women by 800,000. While those two dropped those not identified as either increased by 100,000. Men make up 49.47% of the population, down from 40.69% the previous month. Women are 47.39% of the population up from the previous month’s 47.35%. Those not identified as either increased to 3.15% from the previous month’s 2.96%.

Gender breakdown for tabletop games in October 2026

Age

Every grouping of age dropped from the previous month. The amounts varied but there weren’t major outliers for the the decrease from the previous month.

Age breakdown for tabletop games in October 2026

Relationship Status

Reporting of this data is on hold. There is an error in reporting where some segments report less than 1,000 people when it should be more. We’ll keep track of the data and start the reporting again when this technical issue is corrected.

More Stats!

Spanish Speakers: Increased to 15.9 million (20.01%) from last month’s 15.55 million (19.15%).

Education: This month is down from the previous with 12.3 million, a decrease of 500,000.

Parents: 13.95 million, 17.56%, are parents! That’s a decrease of 300,000 individuals from the previous month but a slight increase in the percentage.

And finally, what’s the crossover with fans of board games and video games?

Comic Book fans: 50.3 million (63.31%)
Video Game fans: 45.4 million (57.14%)
Comic Book and Video Game fans: 29.15 million (36.69%)
Comic Book or Video Game fans: 66.7 million (83.95%)

Demo-Graphics: Comic Fandom Dips while Facebook Users Sees Gains

Demo-Graphics is back! Demo-Graphics was relaunched in 2025 because the question still remains… who are comic fans?

What is Demo-Graphics?

Each month I dive into data from Facebook looking at the various demographics it can tell us about comic fans. This isn’t hard numbers, purchasers, or “Wednesday warriors,” but best used to show trends in the industry and the potential of the market out there. This has shown the shift towards women being a major force in readers and a shift to the younger demographic.

How does it work?

We use key terms, “likes”, that users have indicated and have come up with our own set to measure each month. There’s over 50 terms used (and no I won’t release them). We stick to specific terms for the industry such as “comics” and “graphic novels” and “one-shots” as well as publishers and leave out broad terms like specific characters or stories. Just because someone likes Batman doesn’t mean they like comics.

Other things to know…

This data is important in that it shows who the potential comic audience could be. These are not purchasers, these are people who have shown an affinity for comics, are potential purchasers, and those with a clear interest.

Also, with this being online/technology, due to laws and restrictions, those under the age of 13 are underrepresented.

Since the last time this feature was run, Facebook has made adjustments as to what it can report so some data is no longer available and we’ve also added in new data that hasn’t been reported before, and it now presents the data as a wide range. I’ve taken the average of the range. So, if it’s presented as somewhere between 500 and 1,000 people, the number would be 750.

So, let’s kick off the latest entry with the big question…

Facebook “Comic Fan” Population: Around 81.65 million in the United States

After seeing a gain over over 2 million in the previous month, comic fans saw a decrease in October 2026 by about 1.2 million. This was the opposite of the overall Facebook user base in the US increasing by 6 million individuals. While the dip is interesting after multiple months of gains, not all data we collect saw a dip. Continue on for where things stand in the latest month’s report.

As noted below, there’s some oddities for reporting where numbers that made sense normally suddenly decreased and remained low this month.

Gender

Women remained steady in the month, while men decreased by about 900,000 individuals. Due to that, women jumped to 51.1% of the population while men dipped to 46.8%. Those not reported saw a slight dip to 2.1% of the population from last month’s 2.2%.

Facebook comic fans gender October 2026

Age

While the overall comic fandom population decreased, age groupings didn’t. Those age 39 and under all saw a decrease in population. Those “40-44” remained the same. But, those age 45 and up all saw increases in their population size.

Facebook Comic Age October 2026

Relationship Status

Reporting of this data is on hold. There is an error in reporting where some segments report less than 1,000 people when it should be more. We’ll keep track of the data and start the reporting again when this technical issue is corrected.

New Stats!

Spanish Speakers: Last month there were 16.65 million individuals that were “comic fans” and Spanish speakers but this month sees an increase to 17.2 million, the highest amount we’ve reported so far.

Education: The previous month reported that 12.95 million individuals had a college degree or higher. This month, that dipped a bit and is down to 12.75 million.

Parents: Parents saw a slight increase from last month’s 14.15 million to 14.25 million.

Board Game and Comic Fans: 51.25 million
Video Game and Comic Fans:
43.75 million
Board Game and Video Game Fans and Comic:
29.7 million
Board Game or Video Game Fans and Comic:
65.3 million

Rep. Ritchie Torres Announces Congressional Legislation, Power To The Players Act, Over Video Game Ownership

 Rep. Richie Torres

Who owns their digital goods is an issue that’s been gaining momentum in recent years. A lingering issue, the shutting down and pulling video games, movies, and more, has angered consumers and questioned the shift to an all digital entertainment with no physical copies. Sony will be doing away with discs in their next PlayStation release, making the issue for video game players even more dire and urgent. Rep. Richie Torres (NY-15) has introduced the Power to the Players Act. It would direct the Federal Trade Commission to establish regulations protecting consumers’ ability to own and play the video games they purchase.

In the announcement NBA 2K25 is given as an example The game retailed for $69.99 for the standard edition and $99.99 for the All-Star Edition and will be delisted from digital storefronts on October 30 and have its servers shut down on December 31, two years after its initial release.

The bill would give consumers ownership over the games they buy instead of a license. Games with online functionality would be required to provide an offline mode before the servers supporting them are shut down.

The legislation doesn’t address other digital entertainment such as movies and digital comics. We’ve reached out to Rep. Torres office regarding that and more.

Former Marvel CEO Ike Perlmutter Among Trump Ballroom Funders

Logo of Marvel, featuring the word 'MARVEL' in bold white letters on a red background.

Marvel and Disney are likely happy they no longer need to deal with the headache that is Ike Perlmutter. He is one of the many high-profile names who donated money towards President Donald Trump’s White House ballroom project. The Washington Post has reported a list of all the major donors as well as the amounts donated. Perlmutter is the former CEO of Marvel and was removed from the position in March 2023. He was part of layoffs impacting 7,000 jobs and was meant to cut about $5.5 billion in expenses.

Perlmutter, whose The Laura & Isaac Perlmutter Foundation Inc., is listed as having donated $20.27 million towards the project.

Perlmutter is listed along with the Adelson Family Foundation, Apple, Nividia, Google, Lockheed Martin Corporation, Microsoft, Palantir Technologies, Comcast NBCUniversal, Meta, Amazon, Salesforce, TikTok investors, and more. The list is filled with companies with interests before the federal government. One individual not on the list is President Trump who has stated “It’s being paid for a hundred percent by me and some friends of mine.” Numbers show it’s 100% his “friends” and 0% him.

Perlmutters’ $20.27 million is the sixth largest amount listed in the report. It shows a total of $333 million from private donors and there’s an additional $77 million from donors who have requested anonymity. It also doesn’t include in-kind donations. The full list obtained by The Post includes 67 individuals who have donated over $10,000, they have revealed all of the donors who have given over $100,000, 57 of them.

The ballroom donations are routed through the Trust for the National Mall, a D.C.-based nonprofit whose mission is to restore and preserve the National Mall and the White House grounds. Numerous lawmakers and organizations have raised concern that the project is a way to funnel money towards Trump in exchange for favors. The Post’s reporting lays out numerous examples of the conflicts.

Perlmutter’s reign at Marvel was one of controversy. The elusive individual is rarely photographed and is known for his tightness with money. A story goes he once pulled paperclips out of garbage cans for reuse. His relationship with Marvel Studios was contentious, butting heads with Kevin Feige. He hadn’t been involved with the movies since 2015 and lost control of television in 2019. Perlmutter also attempted to put a friend on the Disney board resulting in a proxy battle.

Outside of Disney, Perlmutter is/was a strong support of President Donald Trump, advising on Veterans affairs, a move that may have violated laws. Perlmutter also donated to organizations tied to the January 6th attack on the US Capitol.

In 2009, Perlmutter sold Marvel to Disney for $4 billion.

Solar Sisters goes from the Comic Page to Music Stage and Beyond

Animotion Media Group has launched the music project for Solar Sisters a new cross- media IP for middle-grade audiences, with the release of its first single, “Solar Cyclone,” and an accompanying animated music video. Released on October 9, the track introduces the sound of the franchise ahead of an upcoming three-song EP rollout that will launch to coincide with the publication of Solar Sisters, the original graphic novel from Papercutz.

Created by Amit Tishler and Elliot Sperl, Solar Sisters is being developed as a connected entertainment universe spanning graphic novels, original music, animated videos, and tabletop gaming. Animotion’s music rollout extends the story beyond the page, allowing audiences to discover its characters through songs that exist inside the fictional world while also working as standalone releases for listeners encountering the property for the first time.

“Solar Cyclone”, the project’s flagship song, appears several times within the graphic novel itself. The single is the first release from the forthcoming three-track EP, currently titled Solar Sisters: Nova Starr The EP is a creative collaboration between franchise co-creator Amit Tishler, composer and music producer Alon Kaplan — whose credits include Lost in Play and Moomin: Midsummer Madness — and singer-songwriter HalaCG, whose diverse musical talents and voice bring the character of Nova Starr to life.

The single is performed as a duet by HalaCG as Nova Starr and guest vocalist Risa Mei as Luna Dust, one of the graphic novel’s central protagonists. Mei is a voice actress and singer known for her work on projects like Honkai: Star Rail, Genshin Impact and My Dress-Up Darling. The animated “Solar Cyclone” video was directed by Amit Tishler and features artwork by comic artists Virginia Salucci, Giulia Zucca, and Saturn Ibarra.

A second animated music video, for the second single “Controlled,” will premiere November 6.

Also directed by Tishler and featuring artwork by Salucci and Zucca, with both videos scheduled for release through HalaCG’s main YouTube channel. A third song, “Watch Me Fall” will premiere on December 4th, completing the full EP release. Together, the songs and videos establish the music project as both an extension of the original narrative and a distinct gateway into the wider Solar Sisters universe.

Written by Tishler and Sperl, with artwork by Salucci, colours by Zucca and lettering by Taylor Esposito, the science-fiction adventure follows Phoebe Dust, a washed-up child star who tries to save her family’s struggling moon resort, the Lunar Link, and accidentally rockets her alien sister, Luna, into interstellar superstardom. Unfortunately, Luna’s popularity also draws the ire of Nova Starr, the galaxy’s most ruthless idol, who plots to claw the spotlight back by any means necessary. Now, with the forces of fame, fortune, and cutthroat rivals pulling from every direction, Phoebe must keep her family’s future from being blown into stardust.

The franchise will continue to expand in 2027 with Stardom: The Solar Sisters Game, a family-friendly, non-violent tabletop roleplaying game about the pursuit of fame. The game is in development with Seattle-based Lichenwood Games and Amit Tishler’s Vancouver-based 10 Forward Productions.

  • Promotional image featuring three products from the 'Solar Sisters' franchise: the original EP titled 'Nova Starr', a graphic novel, and a tabletop game called 'Stardom'. Each product is visually showcased with vibrant artwork.
  • An animated character with green hair and headphones dances in a vibrant background, surrounded by comic-style panels featuring various scenes of different characters expressing emotions.
  • An animated scene featuring a character with wings and a metallic outfit, surrounded by vibrant colors and abstract shapes, while another whimsical character with a playful expression appears to be interacting with them.

The 2026 Harvey Awards Winners are…

Harvey Awards

The winners for the 2026 Harvey Awards have been announced. The awards were presented at New York Comic Con and featured seven categories: Book of the Year, Digital Book of the Year, Best Children’s Book, Best Young Adult Book, Best Manga, Best International Book, and Best Adaptation from Comic Book/Graphic Novel. This year’s Hall of Fame induction also occurred during the ceremony.

Nominations were determined by select creators, publishers, retailers, educators, and librarians. Industry professionals with Professional or Artist Alley badges from ReedPop comic conventions between 2016 and 2026 were eligible to vote on the final Harvey Awards ballot.

Check out the full list of nominees and winners below and congrats to all! Winners are denoted in bold with “Winner” next to their entry.

Hall of Fame Inductees

  • David Mazzuchelli
  • Jenette Kahn
  • Klaus Janson
  • Frank Miller
  • Dick Sprang
  • Carmine Infantino
  • Frank Robins
  • Denny O’Neil
  • Dick Giordano
  • Jim Aparo
  • Marshall Rogers
  • Tim Sale

Digital Book of the Year

  • In the Real Dark Night by Jimmy Gownley (Webcomic)
  • The Keluarga Cable Ship Company by Mereida Fajardo (UK Digital)
  • The Lycan by Mike Carey, Thomas Jane, David James Kelly, and Diego Yapur (Comixology Originals) – WINNER
  • Nap Comix by Rachael Smith (WEBTOON)
  • Practical Defense Against Piracy by Tony Cliff (Webcomic)
  • Terran Omega: The Ghosts of War by PJ Holden (Webcomic)
  • The World of Lublu by Charbak Dipta (The Charbax Store)

Best Children’s Book

  • A Fishboy Named . . . Sashimi by Dan Santat (Roaring Brook Press)
  • Inbetweens by Faith Erin Hicks (First Second) – WINNER
  • The New Girl: First Crush by Cassandra Calin (Scholastic)
  • Night Chef by Mika Song (Random House Graphic)
  • Young Shadow & the Watchdogs by Ben Sears (Fantagraphics)

Best Young Adult Book

  • Angelica and the Bear Prince by Trung Le Nguyen (Random House Graphic)
  • Flip by Ngozi Ukazu (First Second)
  • Good Old-Fashioned Korean Spirit: A Graphic Novel by Kim Hyun Sook & Ryan Estrada (Penguin Workshop)
  • Hello Sunshine by Keezy Young (Little, Brown Ink)
  • This Place Kills Me by Mariko Tamaki & Nicole Goux (Abrams Fanfare) – WINNER

Best Manga

  • Billy Bat by Naoki Urasawa & Takashi Nagasaki (Kana/Abrams) – WINNER
  • He Rolled Me Up Like a Grilled Squid by Yoshiharu Tsuge (Drawn & Quarterly)
  • Land by Kazumi Yamashita (Yen Press)
  • Miss Ruki by Fumiko Takano (NYR Comics)
  • My Gorilla Family by Iijima Ichiro (Living the Line)
  • My Life in 24 Frames Per Second by Rintaro (Kana/Abrams ComicArts)

Best International Book

  • Animan by Anouk Ricard (Drawn & Quarterly)
  • Buff Soul by Moa Romanova (Fantagraphics)
  • Mary Pain by Lola Lorente (Drawn & Quarterly)
  • Nocturnos by Laura Perez (Fantagraphics) – WINNER
  • Tiodora’s Letters: An Enslaved Woman’s Fight for Family and Freedom by Marcelo D’Salete (Fantagraphics)
  • Witchcraft by Sole Otero (Fantagraphics)

Best Adaptation from Comic Book/Graphic Novel

  • The Boys — Season 5 (Prime Video). Based on The Boys by Garth Ennis & Darick Robertson (Dynamite)
  • Chainsaw Man – The Movie: Reze Arc (Theatrical — Crunchyroll/Sony). Based on Chainsaw Man by Tatsuki Fujimoto (VIZ Media)
  • Demon Slayer: Infinity Castle (Theatrical — Crunchyroll/Sony). Based on Demon Slayer: Kimetsu no Yaiba by Koyoharu Gotouge (VIZ Media)
  • Invincible — Season 4 (Prime Video). Based on Invincible by Robert Kirkman, Cory Walker & Ryan Ottley (Image/Skybound)
  • LEGO Batman: Legacy of the Dark Knight (Warner Bros. Games — PS5/Xbox/Switch/PC). Based on Batman (DC Comics), created by Bob Kane & Bill Finger
  • My Hero Academia — Final Season (Crunchyroll). Based on My Hero Academia by Kōhei Horikoshi (VIZ Media)
  • One Piece — Season 2 (Netflix). Based on One Piece by Eiichiro Oda (VIZ Media)
  • Peacemaker — Season 2 (HBO Max). Based on Peacemaker (DC Comics, orig. Charlton), created by Joe Gill & Pat Boyette
  • Spider-Noir (Prime Video/MGM+). Based on Spider-Man Noir (Marvel Comics) by David Hine, Fabrice Sapolsky & Carmine Di Giandomenico – WINNER
  • Your Letter (Netflix). Based on Your Letter by Hyeon A. Cho (WEBTOON/Naver)

Book of the Year

  • Absolute Batman Volume 1: The Zoo by Scott Snyder & Nick Dragotta (DC) – WINNER
  • Absolute Martian Manhunter Vol 1: Martian Vision by Deniz Camp & Javier Rodriguez (DC)
  • Black Arms to Hold You Up: A History of Black Resistance by Ben Passmore (Pantheon)
  • Cannon by Lee Lai (Drawn & Quarterly)
  • Drome by Jesse Lonergan (23rd Street Books/Macmillan)
  • The Ephemerata: Shaping the Exquisite Nature of Grief by Carol Tyler (Fantagraphics)
  • A Garden of Spheres by Linnea Sterte (Peow2)
  • More Weight: A Salem Story by Ben Wickey (Top Shelf/IDW)
  • The Once and Future Riot by Joe Sacco (Metropolitan/Holt)
  • The Weight by Melissa Mendes (Drawn & Quarterly)

Christian Mitchell, Illinois’ Next Lt. Governor and “Comic Book Nerd”

Politicians that are comic fans and wear their fandom proudly isn’t anything new. Recently, Kat Abughazaleh used comics to introduce herself to people in her district in a Congressional campaign. Congressman Robert Garcia is not only a comic fan but launched the Congressional Popular Arts Caucus. Patrick Leahy is a Batman fan and appeared in multiple films and shows. Marvel’s former owner Ike Perlmutter was part of the Trump administration. President Obama was a well known comic fan. There’s also lots of comics about politics itself and of course politics impact the comic industry.

Now, Christian Mitchell who is running for Lt. Governor in Illinois has released a video stating he’s a “comic book nerd.” The video is entertaining and humanizes Mitchell in a very relatable way. The video called “POV: Your next lieutenant governor is a comic book nerd” has Mitchell being shown some comics and his reactions are great.

Superheroes inspire me: ordinary people given a gift who then fight to make the world a better place…

Mitchell served a member of the Illinois House of Representatives from the 26th district. He was first elected to the position in 2012 and began to serve in 2013 and served until 2019. He resigned the position to work for the administration of Governor J.B. Pritzker. On July 1, 2025, Governor Pritzker announced that Mitchell would be his running mate in the 2026 election after incumbent Lieutenant Governor Juliana Stratton announced she would instead run for US Senate.

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