Category Archives: Demo-Graphics

Demo-Graphics: Tabletop Game Worldwide Edition – October Sees More Gains

Demo-Graphics has generally focused on the demographics of comic fans but occasionally we have also reported on other fandoms and communities. In August 2025, we kicked off a new regular look at those interested in tabletop games. That includes board games, roleplaying games, and card games. Why? The question still remains… who are the fans of tabletop games?

What is Demo-Graphics?

Each month I dive into data from Facebook looking at the various demographics it can tell us about comic, and now tabletop game, fans. This isn’t hard numbers, purchasers, or “Wednesday warriors,” but best used to show trends in the industry and the potential of the market out there.

How does it work?

We use key terms, “likes”, that users have indicated and have come up with our own set to measure each month. There’s over 50 terms used (and no I won’t release them). We stick to specific terms for the industry such as “board games” and “collectible card games” as well as publishers and leave out broad terms.

Other things to know…

This data is important in that it shows who the potential audience could be. These are not purchasers, these are people who have shown an affinity for tabletop games, are potential purchasers, and those with a clear interest.

Also, with this being online/technology, due to laws and restrictions, those under the age of 13 are underrepresented.

The data that is presented as a wide range. I’ve taken the average of the range. So, if it’s presented as somewhere between 500 and 1,000 people, the number would be 750.

So, let’s kick off the first entry with the big question…

Facebook “Tabletop Gamer” Population: Around 614.05 million worldwide

Tabletop gamers worldwide bucked the trend for comic fans in the US and worldwide and tabletop gamers in the US and instead gained in population in October. That’s two months in a row of gains. October saw an increase of about 9 million individuals from the previous month.

Gender

Men and women both increased in population and percentage while those not reporting either decreased. Men increased about 5.6 million and went from 56.81% to 56.91% while women increased 5.2 million and from 41.42% to 41.67%. Those not reporting either decreased to 8.75 million from 10.7 million and down to 1.42%.

Worldwide gender breakdown for tabletop games in October 2026

Age

It was a mixed month for gains and losses with age groups. Those 24 and under shrank in population while those 25 and up all gained. Even with that, the percentage changes were just tenths of a percentage point.

Worldwide age breakdown for tabletop games in October 2026

Relationship Status

Reporting of this data is on hold. There is an error in reporting where some segments report less than 1,000 people when it should be more. We’ll keep track of the data and start the reporting again when this technical issue is corrected.

More Stats!

Spanish Speakers: 100.75 million are reported as speaking Spanish, an increase of 2.6 million from September.

Education: 120.25 million have at least a college degree, that’s an increase of 2 million from the previous month.

Parents: 111.85 million, 18.22%, are parents! That’s an increase of 1.8 million from the previous month.

And finally, what’s the crossover with fans of board games and video games?

Comic Book fans: 359.75 million (58.59%)
Video Game fans: 369.7 million (60.21%)
Comic Book and Video Game fans: 226.35 million (36.86%)
Comic Book or Video Game fans: 512.7 million (83.49%)

Demo-Graphics: Worldwide Comic Fans Drop as Facebook Users Rebound

Demo-Graphics is back! Demo-Graphics was relaunched in 2025 because the question still remains… who are comic fans?

What is Demo-Graphics?

Each month I dive into data from Facebook looking at the various demographics it can tell us about comic fans. This isn’t hard numbers, purchasers, or “Wednesday warriors,” but best used to show trends in the industry and the potential of the market out there. This has shown the shift towards women being a major force in readers and a shift to the younger demographic.

How does it work?

We use key terms, “likes”, that users have indicated and have come up with our own set to measure each month. There’s over 50 terms used (and no I won’t release them). We stick to specific terms for the industry such as “comics” and “graphic novels” and “one-shots” as well as publishers and leave out broad terms like specific characters or stories. Just because someone likes Batman doesn’t mean they like comics.

Other things to know…

This data is important in that it shows who the potential comic audience could be. These are not purchasers, these are people who have shown an affinity for comics, are potential purchasers, and those with a clear interest.

Also, with this being online/technology, due to laws and restrictions, those under the age of 13 are underrepresented.

Since the last time this feature was run, Facebook has made adjustments as to what it can report so some data is no longer available and we’ve also added in new data that hasn’t been reported before, and it now presents the data as a wide range. I’ve taken the average of the range. So, if it’s presented as somewhere between 500 and 1,000 people, the number would be 750.

So, let’s kick off the latest entry with the big question…

Facebook “Comic Fan” Population: Around 629.1 million worldwide

It seems “comic fans” took a dive after last month’s gains. October saw a drop of about 8.1 million after last month’s gain of over 15 million. Facebook saw the opposite. Last month it saw a drop in users but this month saw an increase of nearly 200 million accounts. This echoes similar changes in the US report where the US comic fans saw a drop though the overall Facebook population saw gains.

Gender

This month, men saw a dip in their size and the percent of the population while when remain steady in their population and saw gains as a percentage. Men dropped a little over 5 million and decreased to 51.46% of the population compared to last month’s 51.61%. This month, women increased to 46.14%, up from last month’s 45.55%. These that are not reported as either decrease by 3 million and do to 2.4% from last month’s 2.84%.

Facebook comic fans gender October 2026 worldwide

Age

Every age segment decreased though 50-64 decreased the least, just 100,000 for each segment, compared to every other which ranged from 250,000 to 4 million.

Facebook Comic Age October 2026 worldwide

Relationship Status

Reporting of this data is on hold. There is an error in reporting where some segments report less than 1,000 people when it should be more. We’ll keep track of the data and start the reporting again when this technical issue is corrected.

More States

Spanish Speakers: There are 112.2 million Spanish speakers that are also comic fans worldwide. That’s down from the previous month’s 113.1 million as well as August’s 112.4 million.

Education: 117.65 million have a college degree or better worldwide. That’s an decrease of 2.2 million from last month.

Parents: 111.85 million individuals are parents. That’s an decrease of 800,000, exactly the amount from August.

Board Game and Comic Fans: 363.8 million
Video Game and Comic Fans:
326.4 million
Board Game and Video Game Fans and Comic:
229.3 million
Board Game or Video Game Fans and Comic:
473.35 million

Demo-Graphics: Tabletop Game Edition – October sees losses as Facebook users jump

Demo-Graphics has generally focused on the demographics of comic fans but occasionally we have also reported on other fandoms and communities. In August 2025, we kicked off a new regular look at those interested in tabletop games. That includes board games, roleplaying games, and card games. Why? The question still remains… who are the fans of tabletop games?

What is Demo-Graphics?

Each month I dive into data from Facebook looking at the various demographics it can tell us about comic, and now tabletop game, fans. This isn’t hard numbers, purchasers, or “Wednesday warriors,” but best used to show trends in the industry and the potential of the market out there.

How does it work?

We use key terms, “likes”, that users have indicated and have come up with our own set to measure each month. There’s over 50 terms used (and no I won’t release them). We stick to specific terms for the industry such as “board games” and “collectible card games” as well as publishers and leave out broad terms.

Other things to know…

This data is important in that it shows who the potential audience could be. These are not purchasers, these are people who have shown an affinity for tabletop games, are potential purchasers, and those with a clear interest.

Also, with this being online/technology, due to laws and restrictions, those under the age of 13 are underrepresented.

The data that is presented as a wide range. I’ve taken the average of the range. So, if it’s presented as somewhere between 500 and 1,000 people, the number would be 750.

So, let’s kick off the first entry with the big question…

Facebook “Tabletop Gamer” Population: Around 79.45 million in the United States

After four months of gains, Facebook users identified as “tabletop gamers” saw a drop from the previous month. Tabletop games decreased by about 1.75 million. During the same time period Facebook users as a whole increased by about 6 million.

With the decrease in tabletop gamers, most of the other data pulled saw decreases with some exceptions.

Gender

While women and men both decreased, men dropped by 1.05 million and women by 800,000. While those two dropped those not identified as either increased by 100,000. Men make up 49.47% of the population, down from 40.69% the previous month. Women are 47.39% of the population up from the previous month’s 47.35%. Those not identified as either increased to 3.15% from the previous month’s 2.96%.

Gender breakdown for tabletop games in October 2026

Age

Every grouping of age dropped from the previous month. The amounts varied but there weren’t major outliers for the the decrease from the previous month.

Age breakdown for tabletop games in October 2026

Relationship Status

Reporting of this data is on hold. There is an error in reporting where some segments report less than 1,000 people when it should be more. We’ll keep track of the data and start the reporting again when this technical issue is corrected.

More Stats!

Spanish Speakers: Increased to 15.9 million (20.01%) from last month’s 15.55 million (19.15%).

Education: This month is down from the previous with 12.3 million, a decrease of 500,000.

Parents: 13.95 million, 17.56%, are parents! That’s a decrease of 300,000 individuals from the previous month but a slight increase in the percentage.

And finally, what’s the crossover with fans of board games and video games?

Comic Book fans: 50.3 million (63.31%)
Video Game fans: 45.4 million (57.14%)
Comic Book and Video Game fans: 29.15 million (36.69%)
Comic Book or Video Game fans: 66.7 million (83.95%)

Demo-Graphics: Comic Fandom Dips while Facebook Users Sees Gains

Demo-Graphics is back! Demo-Graphics was relaunched in 2025 because the question still remains… who are comic fans?

What is Demo-Graphics?

Each month I dive into data from Facebook looking at the various demographics it can tell us about comic fans. This isn’t hard numbers, purchasers, or “Wednesday warriors,” but best used to show trends in the industry and the potential of the market out there. This has shown the shift towards women being a major force in readers and a shift to the younger demographic.

How does it work?

We use key terms, “likes”, that users have indicated and have come up with our own set to measure each month. There’s over 50 terms used (and no I won’t release them). We stick to specific terms for the industry such as “comics” and “graphic novels” and “one-shots” as well as publishers and leave out broad terms like specific characters or stories. Just because someone likes Batman doesn’t mean they like comics.

Other things to know…

This data is important in that it shows who the potential comic audience could be. These are not purchasers, these are people who have shown an affinity for comics, are potential purchasers, and those with a clear interest.

Also, with this being online/technology, due to laws and restrictions, those under the age of 13 are underrepresented.

Since the last time this feature was run, Facebook has made adjustments as to what it can report so some data is no longer available and we’ve also added in new data that hasn’t been reported before, and it now presents the data as a wide range. I’ve taken the average of the range. So, if it’s presented as somewhere between 500 and 1,000 people, the number would be 750.

So, let’s kick off the latest entry with the big question…

Facebook “Comic Fan” Population: Around 81.65 million in the United States

After seeing a gain over over 2 million in the previous month, comic fans saw a decrease in October 2026 by about 1.2 million. This was the opposite of the overall Facebook user base in the US increasing by 6 million individuals. While the dip is interesting after multiple months of gains, not all data we collect saw a dip. Continue on for where things stand in the latest month’s report.

As noted below, there’s some oddities for reporting where numbers that made sense normally suddenly decreased and remained low this month.

Gender

Women remained steady in the month, while men decreased by about 900,000 individuals. Due to that, women jumped to 51.1% of the population while men dipped to 46.8%. Those not reported saw a slight dip to 2.1% of the population from last month’s 2.2%.

Facebook comic fans gender October 2026

Age

While the overall comic fandom population decreased, age groupings didn’t. Those age 39 and under all saw a decrease in population. Those “40-44” remained the same. But, those age 45 and up all saw increases in their population size.

Facebook Comic Age October 2026

Relationship Status

Reporting of this data is on hold. There is an error in reporting where some segments report less than 1,000 people when it should be more. We’ll keep track of the data and start the reporting again when this technical issue is corrected.

New Stats!

Spanish Speakers: Last month there were 16.65 million individuals that were “comic fans” and Spanish speakers but this month sees an increase to 17.2 million, the highest amount we’ve reported so far.

Education: The previous month reported that 12.95 million individuals had a college degree or higher. This month, that dipped a bit and is down to 12.75 million.

Parents: Parents saw a slight increase from last month’s 14.15 million to 14.25 million.

Board Game and Comic Fans: 51.25 million
Video Game and Comic Fans:
43.75 million
Board Game and Video Game Fans and Comic:
29.7 million
Board Game or Video Game Fans and Comic:
65.3 million

Demo-Graphics: Tabletop Game Worldwide Edition – September Rebounds with Nearly 5 million more

Demo-Graphics has generally focused on the demographics of comic fans but occasionally we have also reported on other fandoms and communities. In August 2025, we kicked off a new regular look at those interested in tabletop games. That includes board games, roleplaying games, and card games. Why? The question still remains… who are the fans of tabletop games?

What is Demo-Graphics?

Each month I dive into data from Facebook looking at the various demographics it can tell us about comic, and now tabletop game, fans. This isn’t hard numbers, purchasers, or “Wednesday warriors,” but best used to show trends in the industry and the potential of the market out there.

How does it work?

We use key terms, “likes”, that users have indicated and have come up with our own set to measure each month. There’s over 50 terms used (and no I won’t release them). We stick to specific terms for the industry such as “board games” and “collectible card games” as well as publishers and leave out broad terms.

Other things to know…

This data is important in that it shows who the potential audience could be. These are not purchasers, these are people who have shown an affinity for tabletop games, are potential purchasers, and those with a clear interest.

Also, with this being online/technology, due to laws and restrictions, those under the age of 13 are underrepresented.

The data that is presented as a wide range. I’ve taken the average of the range. So, if it’s presented as somewhere between 500 and 1,000 people, the number would be 750.

So, let’s kick off the first entry with the big question…

Facebook “Tabletop Gamer” Population: Around 605.15 million worldwide

Last month, “tabletop gamers” decreased from the previous month by 4.8 million. Facebook during that time period shed 7.2 million accounts. This month sees a nice rebound with “tabletop games” increasing by 4.35 million while Facebook decreased 14.8 million.

Gender

Men saw an increase for percent of the population over the past month coming in at 56.81% compared to last month’s 56.18%. Women decreased to 41.42% from 42.02% and those that don’t report either decreased to 1.77% from 1.81%.

Worldwide gender breakdown for tabletop games in September 2026

Age

Nearly every age segment saw increases from the previous month. Those age “30-34” and “50-54” both saw decreases. Overall, the percentages shifted very little, tenths of a percent.

Worldwide age breakdown for tabletop games in September 2026

Relationship Status

Reporting of this data is on hold. There is an error in reporting where some segments report less than 1,000 people when it should be more. We’ll keep track of the data and start the reporting again when this technical issue is corrected.

More Stats!

Spanish Speakers: 98.15 million are reported as speaking Spanish, and decrease of 1.3 million from September.

Education: 118.25 million have at least a college degree, that’s a slight increase of 50,000 from the previous month.

Parents: 110.05 million, 18.19%, are parents! That’s an increase of 2.35 million from the previous month.

And finally, what’s the crossover with fans of board games and video games?

Comic Book fans: 358.6 million (59.26%)
Video Game fans: 363.8 million (60.12%)
Comic Book and Video Game fans: 228.5 million (37.76%)
Comic Book or Video Game fans: 505.4 million (83.52%)

Demo-Graphics: Worldwide Comic Fans see gains as Facebook dips again!

Demo-Graphics is back! Demo-Graphics was relaunched in 2025 because the question still remains… who are comic fans?

What is Demo-Graphics?

Each month I dive into data from Facebook looking at the various demographics it can tell us about comic fans. This isn’t hard numbers, purchasers, or “Wednesday warriors,” but best used to show trends in the industry and the potential of the market out there. This has shown the shift towards women being a major force in readers and a shift to the younger demographic.

How does it work?

We use key terms, “likes”, that users have indicated and have come up with our own set to measure each month. There’s over 50 terms used (and no I won’t release them). We stick to specific terms for the industry such as “comics” and “graphic novels” and “one-shots” as well as publishers and leave out broad terms like specific characters or stories. Just because someone likes Batman doesn’t mean they like comics.

Other things to know…

This data is important in that it shows who the potential comic audience could be. These are not purchasers, these are people who have shown an affinity for comics, are potential purchasers, and those with a clear interest.

Also, with this being online/technology, due to laws and restrictions, those under the age of 13 are underrepresented.

Since the last time this feature was run, Facebook has made adjustments as to what it can report so some data is no longer available and we’ve also added in new data that hasn’t been reported before, and it now presents the data as a wide range. I’ve taken the average of the range. So, if it’s presented as somewhere between 500 and 1,000 people, the number would be 750.

So, let’s kick off the latest entry with the big question…

Facebook “Comic Fan” Population: Around 637.2 million worldwide

It seems “comic fans” have made gains all around the world this month even with Facebook dropping in accounts. “Comic fans” increased 15.55 million while Facebook accounts dropped 114.8 million.

Gender

This month, men decreased their percentage of the population to 51.61%, down from the previous month’s 52.3%. Women also saw a dip in percentage dropping from the previous month’s 46.1% to 45.55%. All of that was at the gain of those not reporting gender which jumped from 1.7% to 2.84%.

Facebook comic fans gender September 2026 worldwide

Age

Every age segment increased compared to the previous month with the percentages shifting quite a bit. Those 18 and under grew by only 50,000 while numerous other age groups saw gains in the millions.

Facebook Comic Age September 2026 worldwide

Relationship Status

Reporting of this data is on hold. There is an error in reporting where some segments report less than 1,000 people when it should be more. We’ll keep track of the data and start the reporting again when this technical issue is corrected.

More States

Spanish Speakers: There are 113 million Spanish speakers that are also comic fans worldwide. That’s an increase from the previous month’s 112.4 million.

Education: 119.85 million have a college degree or better worldwide. That’s an increase of 2 million from last month.

Parents: 112.65 million individuals are parents. That’s an increase of 800,000.

Board Game and Comic Fans: 362.45 million
Video Game and Comic Fans:
335.65 million
Board Game and Video Game Fans and Comic:
231.35 million
Board Game or Video Game Fans and Comic:
477.85 million

Demo-Graphics: Tabletop Game Edition – August sees more gains as Facebook sees losses

Demo-Graphics has generally focused on the demographics of comic fans but occasionally we have also reported on other fandoms and communities. In August 2025, we kicked off a new regular look at those interested in tabletop games. That includes board games, roleplaying games, and card games. Why? The question still remains… who are the fans of tabletop games?

What is Demo-Graphics?

Each month I dive into data from Facebook looking at the various demographics it can tell us about comic, and now tabletop game, fans. This isn’t hard numbers, purchasers, or “Wednesday warriors,” but best used to show trends in the industry and the potential of the market out there.

How does it work?

We use key terms, “likes”, that users have indicated and have come up with our own set to measure each month. There’s over 50 terms used (and no I won’t release them). We stick to specific terms for the industry such as “board games” and “collectible card games” as well as publishers and leave out broad terms.

Other things to know…

This data is important in that it shows who the potential audience could be. These are not purchasers, these are people who have shown an affinity for tabletop games, are potential purchasers, and those with a clear interest.

Also, with this being online/technology, due to laws and restrictions, those under the age of 13 are underrepresented.

The data that is presented as a wide range. I’ve taken the average of the range. So, if it’s presented as somewhere between 500 and 1,000 people, the number would be 750.

So, let’s kick off the first entry with the big question…

Facebook “Tabletop Gamer” Population: Around 81.2 million in the United States

The Facebook population decreased by about 7 million over the month but the tabletop community saw a third month of gains increasing by 1,350,000.

Gender

Men remained the majority though gained ground to women. Men increased in population and their percent of the population increased from 49.34% to 49.69%. Women increased from 47.28% to 47.35% and those who don’t have gender reported decreased from 3.38% to 2.96%.

Gender breakdown for tabletop games in September 2026

Age

Those under the age of 24 saw a decrease this month while all other age groups saw an increase.

Age breakdown for tabletop games in September 2026

Relationship Status

Reporting of this data is on hold. There is an error in reporting where some segments report less than 1,000 people when it should be more. We’ll keep track of the data and start the reporting again when this technical issue is corrected.

More Stats!

Spanish Speakers: Decreased to 15.55 million (19.15%) from last month’s 15.8 million (19.79%).

Education: This month is up from the previous with 12.8 million, an increase of 250,000.

Parents: 14.25 million, 17.55%, are parents! That’s a increase of 1.1 million individuals from the previous month.

And finally, what’s the crossover with fans of board games and video games?

Comic Book fans: 48.4 million (59.61%)
Video Game fans: 46.95 million (57.82%)
Comic Book and Video Game fans: 29.6 million (36.45%)
Comic Book or Video Game fans: 67 million (83.25%)

Demo-Graphics: Comic Fandom Sees an Increase as Facebook Sees a Loss for the Second Month in a Row

Demo-Graphics is back! Demo-Graphics was relaunched in 2025 because the question still remains… who are comic fans?

What is Demo-Graphics?

Each month I dive into data from Facebook looking at the various demographics it can tell us about comic fans. This isn’t hard numbers, purchasers, or “Wednesday warriors,” but best used to show trends in the industry and the potential of the market out there. This has shown the shift towards women being a major force in readers and a shift to the younger demographic.

How does it work?

We use key terms, “likes”, that users have indicated and have come up with our own set to measure each month. There’s over 50 terms used (and no I won’t release them). We stick to specific terms for the industry such as “comics” and “graphic novels” and “one-shots” as well as publishers and leave out broad terms like specific characters or stories. Just because someone likes Batman doesn’t mean they like comics.

Other things to know…

This data is important in that it shows who the potential comic audience could be. These are not purchasers, these are people who have shown an affinity for comics, are potential purchasers, and those with a clear interest.

Also, with this being online/technology, due to laws and restrictions, those under the age of 13 are underrepresented.

Since the last time this feature was run, Facebook has made adjustments as to what it can report so some data is no longer available and we’ve also added in new data that hasn’t been reported before, and it now presents the data as a wide range. I’ve taken the average of the range. So, if it’s presented as somewhere between 500 and 1,000 people, the number would be 750.

So, let’s kick off the latest entry with the big question…

Facebook “Comic Fan” Population: Around 82.85 million in the United States

After three months of decreases, the “comic fan” population on Facebook increased by about 1 million in July. August saw an increase, this time by about 5.2 million. September also saw an increase, this time by 2.35 million. That’s three months of growth and the past two months saw a decrease in Facebook users in the US.

As noted below, there’s some oddities for reporting where numbers that made sense normally suddenly decreased and remained low this month.

Gender

Women increased 1.4 million from the previous month while men increased 900,000. Those unknown increased by about 250,000. Women account for 50.4% of the population, while men are 47.4%. Those who don’t report a gender account for 2.2%, the same as the previous month.

Facebook comic fans gender September 2026

Age

All segments increased from the previous month with little shift when it comes to the percentage of the population.

Facebook Comic Age September 2026

Relationship Status

Reporting of this data is on hold. There is an error in reporting where some segments report less than 1,000 people when it should be more. We’ll keep track of the data and start the reporting again when this technical issue is corrected.

New Stats!

Spanish Speakers: Last month there were 16.3 million individuals that were “comic fans” and Spanish speakers but this month sees an increase to 16.65 million, the highest amount we’ve reported so far.

Education: This is another stat that’s rather odd. Four months ago, 12 million had at least a college degree, down from the previous month’s 21.8 million. It then increased slightly to 12.1 million and remained there. It increased slightly last month to 12.75 million individuals. It’s now even higher with an increase to 12.95 million.

Parents: After a slide down to 10.65 million in June 2026 from 22.65 million in January, things increased in July to 12.3 million, and 12.75 million in August. September saw a big jump to 14.15 million.

Board Game and Comic Fans: 52.15 million
Video Game and Comic Fans:
45.5 million
Board Game and Video Game Fans and Comic:
30.9 million
Board Game or Video Game Fans and Comic:
67 million

Demo-Graphics: Tabletop Game Worldwide Edition – August sees 4.8 million Fewer than July

Demo-Graphics has generally focused on the demographics of comic fans but occasionally we have also reported on other fandoms and communities. In August 2025, we kicked off a new regular look at those interested in tabletop games. That includes board games, roleplaying games, and card games. Why? The question still remains… who are the fans of tabletop games?

What is Demo-Graphics?

Each month I dive into data from Facebook looking at the various demographics it can tell us about comic, and now tabletop game, fans. This isn’t hard numbers, purchasers, or “Wednesday warriors,” but best used to show trends in the industry and the potential of the market out there.

How does it work?

We use key terms, “likes”, that users have indicated and have come up with our own set to measure each month. There’s over 50 terms used (and no I won’t release them). We stick to specific terms for the industry such as “board games” and “collectible card games” as well as publishers and leave out broad terms.

Other things to know…

This data is important in that it shows who the potential audience could be. These are not purchasers, these are people who have shown an affinity for tabletop games, are potential purchasers, and those with a clear interest.

Also, with this being online/technology, due to laws and restrictions, those under the age of 13 are underrepresented.

The data that is presented as a wide range. I’ve taken the average of the range. So, if it’s presented as somewhere between 500 and 1,000 people, the number would be 750.

So, let’s kick off the first entry with the big question…

Facebook “Tabletop Gamer” Population: Around 600.8 million worldwide

While there’s been a boost in “comic fans” and “video game fans” for the demographics, “tabletop gamers” has decreased from the previous month by 4.8 million. Facebook during that time period shed 7.2 million accounts. What’s interesting is this is the segment that sees loss over the past month while “comic fans” and from what we can tell video game players, both saw increase even though the overall population saw a loss.

Gender

Men saw a decrease for percent of the population over the past month coming in at 56.18% compared to last month’s 56.59%. Women increased to 42.02% from 41.91% and those that don’t report either increased to 1.81% from 1.5%.

Worldwide gender breakdown for tabletop games in August 2026

Age

The overall population of tabletop gamers decrease by 4.8 million individuals and that loss came completely from those age 19 to 39. 18 and under as well as 40 and up all saw increases in their group size compared to the previous month.

Worldwide age breakdown for tabletop games in August 2026

Relationship Status

This status saw some bizarre returns, the same thing is happening with our monthly “comic fan” reporting and this is the third month this has happened. Both “engaged” and “unspecified” dropped to less than 1,000.

Facebook Worldwide tabletop relationship status August 2026

More Stats!

Spanish Speakers: 99.45 million are reported as speaking Spanish, and increase of 3.15 million from July.

Education: 118.2 million have at least a college degree, that’s a slight increase from the previous month of 50,000.

Parents: 107.7 million, 17.93%, are parents! That’s an increase of 300,000 from the previous month.

And finally, what’s the crossover with fans of board games and video games?

Comic Book fans: 351.8 million (58.56%)
Video Game fans: 358.5 million (59.67%)
Comic Book and Video Game fans: 220 million (36.62%)
Comic Book or Video Game fans: 500.8 million (83.36%)

Demo-Graphics: Worldwide Comic Fans see gains as Facebook dips

Demo-Graphics is back! Demo-Graphics was relaunched in 2025 because the question still remains… who are comic fans?

What is Demo-Graphics?

Each month I dive into data from Facebook looking at the various demographics it can tell us about comic fans. This isn’t hard numbers, purchasers, or “Wednesday warriors,” but best used to show trends in the industry and the potential of the market out there. This has shown the shift towards women being a major force in readers and a shift to the younger demographic.

How does it work?

We use key terms, “likes”, that users have indicated and have come up with our own set to measure each month. There’s over 50 terms used (and no I won’t release them). We stick to specific terms for the industry such as “comics” and “graphic novels” and “one-shots” as well as publishers and leave out broad terms like specific characters or stories. Just because someone likes Batman doesn’t mean they like comics.

Other things to know…

This data is important in that it shows who the potential comic audience could be. These are not purchasers, these are people who have shown an affinity for comics, are potential purchasers, and those with a clear interest.

Also, with this being online/technology, due to laws and restrictions, those under the age of 13 are underrepresented.

Since the last time this feature was run, Facebook has made adjustments as to what it can report so some data is no longer available and we’ve also added in new data that hasn’t been reported before, and it now presents the data as a wide range. I’ve taken the average of the range. So, if it’s presented as somewhere between 500 and 1,000 people, the number would be 750.

So, let’s kick off the latest entry with the big question…

Facebook “Comic Fan” Population: Around 621.65 million worldwide

It seems “comic fans” have made gains all around the world this month even with Facebook dropping in accounts. “Comic fans” increased 24.1 million while Facebook accounts dropped 7.2 million.

Gender

This month, men increase their percentage of the population to 52.3%, up from the previous month’s 51.8%. That was at the loss of ground be women who decreased to 46.1% from the previous month’s 46.6%. Those not reporting either increased to 1.7% from 1.6%.

Facebook comic fans gender August 2026 worldwide

Age

Every age segment increased compared to the previous month with the percentage they make up remaining pretty similar.

Facebook Comic Age August 2026 worldwide

Relationship Status

The issue we’ve seen for relationship status persists internationally with some reporting as under 1,000 individuals, which is no way correct. So, take the below with a grain of salt for those at 0%.

Facebook comics relationship status worldwide August 2026

More States

Spanish Speakers: There are 112.4 million Spanish speakers that are also comic fans worldwide. That’s an increase from the previous month’s 105.55 million.

Education: 117.85 million have a college degree or better worldwide. That’s an increase of 5.2 million from last month.

Parents: 111.85 million individuals are parents.

Board Game and Comic Fans: 358.3 million
Video Game and Comic Fans:
323.1 million
Board Game and Video Game Fans and Comic:
225.05 million
Board Game or Video Game Fans and Comic:
465.45 million

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