Category Archives: Technology

SAG-AFTRA and Ethovox sign an agreement that empowers actors and secures A.I. guardrails

SAG-AFTRA and Ethovox

SAG-AFTRA and Ethovox have announced a new agreement that ensures performers are protected and empowered in the A.I. age. 

Co-founded by BAFTA Games Award-winner Cissy Jones, Ethovox is building a fully-authenticated foundational A.I. model for voice. In addition to ensuring performers can participate in Ethovox’s consensual foundational model knowing that they will be protected and compensated fairly, the voice model will reflect a commitment to diversity and inclusion. Further, the SAG-AFTRA-Ethovox contract leads the field in performer compensation as it provides both session fees and ongoing revenue sharing for the life of the foundational model.

A foundational voice model provides the basis for digital replicas. It requires volumes of underlying voice data to enable the replicas to function properly. The Ethovox model will not be user-facing, and the voices included in the model will not be identifiable in any of the speech generated. 

The Ethovox Agreement was approved by the union’s Corporate/Educational & Non-Broadcast Committee and was additionally presented to and approved by SAG-AFTRA’s National Executive Committee.

Those who would like to learn more can visit www.sagaftra.org/ethovox.

Disney and Pixar Collaborate with Robosen to Launch the World’s First Robotic Buzz Lightyear Toy

Robosen Robotics has collaborated with Disney and Pixar to bring one of the world’s most iconic characters to life like never before with the launch of the Toy Story Buzz Lightyear Robot. This groundbreaking robotic experience invites fans of all ages to experience Buzz Lightyear through an interactive robot that combines cutting-edge technology with the timeless charm of your favorite Space Ranger. The Buzz Lightyear Robot is available now for an MSRP of $599 atwww.robosen.com and www.DisneyStore.comwww.disneystore.co.uk, Disney Store Times Square, Disney Store Oxford Street and Disney Store Dublin.

An Unprecedented Robotic Experience

For the first time ever, Toy Story fans can own a fully controllable and programmable Buzz Lightyear robot. Meticulously crafted with more than 3,000 parts, 23 servo motors and 75 microchips, this Buzz Lightyear robot embodies the spirit of innovation, adventure and imagination that Toy Story fans have cherished for generations. The Buzz Lightyear Robot is fully voice and app-controlled, allowing fans to immerse themselves in iconic missions and scenes while controlling Buzz’s every move.

Equipped with innovative micro-servos that enable first-ever realistic eye and mouth movement, the Buzz Lightyear Robot delivers a lifelike recreation of the legendary Space Ranger. Whether engaging in pre-built missions or creating custom scenarios using Robosen Studio —debuting this fall—this robot offers an exciting level of interactivity and creativity.

Key Features

  • Voice & App Controlled for seamless operation
  • More than 3,000 intricate parts designed for lifelike movement
  • 23 servo motors enabling full-range motion
  • 75 microchips powering interactive features
  • First of its kind micro-servos providing realistic facial expressions
  • Ultra-authentic Buzz Lightyear experience
  • In-App programming for custom scenes using Toy Story lines
  • Robosen Studio PC integration coming soon

The Buzz Lightyear Robot stands 14.6 inches tall and weighs 3.7 pounds, making it a substantial and impressive figure for any collection. Whether you’re recreating famous scenes, enjoying the robot with family or designing your own adventures, this robot takes Toy Story fandom to an entirely new level.

NYCC 2024: DC brings some of their comics to digital comics platform GlobalComix

DC on GlobalComix

GlobalComix has announced that some of DC’s iconic storylines will be available on the GlobalComix app and website. Starting today, a variety of DC and DC Vertigo’s biggest franchises like Batman, Superman, Catwoman, Wonder Woman, The Flash, and Suicide Squad will be available to read on GlobalComix, anywhere in the world.

Some of the marquee titles available at launch include:

  • DC’s flagship series Batman Volumes 1-7, written by award-winning writer Tom King
  • Catwoman Volumes 1-6: Copycats, written and drawn by Eisner Award nominee Joëlle Jones
  • Doom Patrol Volumes 1-6, featuring Grant Morrison’s acclaimed run that put Doom Patrol on the map and led to the critically acclaimed HBO MAX adaptation
  • The Joker Volumes 1-3, from James Tynion IV
  • Sweet Tooth Volumes 1-6, written and drawn by award-winning creator Jeff Lemire

The addition features about 400 books totaling approximately 75,000 pages according to the announcement.

Fans will have an opportunity to engage with GlobalComix’s DC Channel at New York Comic Con (October 17-20) at booth #3300 on the Show Floor.

Opinion: Colin Kaepernick should fund comics creators, not AI platforms

Lumi

On July 24, 2024, former NFL quarterback and civil rights activist Colin Kaepernick announced a “groundbreaking platform” called Lumi that uses artificial intelligence to create comic book stories. The press release for the platform states Lumi can “[transform] any creator into Disney” as well as cut out “gatekeepers” that keep stories by diverse creators from reaching the market. It has received $4 million in venture capital funding with the firm Seven Seven Six taking the lead.

Kaepernick’s announcement led to outcries in the comic book industry against the Lumi platform. Veteran cartoonist Khary Randolph (We Are Robin, Excellence) took to Facebook and said that he met with Kaepernick about the new platform and voiced his concerns about Lumi would cut out the human creators need to bring comic book to life. He said, “Hard work, a pencil, and paper is all you need to make comics“, and that the writers, artists, colorists, and letterers who spend underpaid decades learning their craft will be hurt by his new product not the wealthy tech executives, who are funding his platform. So, it’s hypocritical that Colin Kaepernick is announcing a platform that will take jobs away from comics creators using social justice language in this initial press release.

It is unlikely that Kaepernick would receive $4 million in venture capital funds for a more traditional pursuit like starting his own comic book company, imprint, hosting platform, or even an anthology publishing the work of marginalized creators. However, according to Celebrity Net Worth, Colin Kaepernick is estimated to have a net worth of $20 million. He also has pull in the entertainment and publishing industry, co-creating a Netflix show about his life with Ava DuVernay and also starting a publishing company called Kaepernick Publishing that has put out graphic novels by creators like Eve Ewing (Ironheart) and Greg Anderson Elysee (Puerto Rico Strong). As recently as 2023, Kaepernick was paying writers, artists, and letterers to put out graphic novels so it’s reasonable to assume that it’s something that he would be interested in using his money for in the future, but perhaps he was led astray by the promises of lucrative profit from the (currently booming) AI sector.

So, instead of using the $4 million in venture capital funding to set up an AI platform, he could use that money to revive something like the Xeric Grant. Funded by Teenage Mutant Ninja Turtles co-creator Peter Laird‘s Xeric Foundation, the Xeric grant awarded $2.5 million to cartoonists from 1992-2011 to self-publish their comics and get in their foot in the door without having to rein in their creativity, art styles, or subject matters for big publishers like Marvel, DC, and even Image Comics. Some well-known creators that got their start through the Xeric grant were Adrian Tomine, Gene Luen Yang, Megan Kelso, Jessica Abel, Jeff Lemire, Tom Scioli, Box Brown, and Hazel Newlevant. The money from the Xeric Foundation allowed them to pursue a singular creative vision and put out work into the larger creative marketplace.

If Colin Kaepernick wants to actually nurture the work of marginalized comics creators and help them in the battle against “gatekeepers”, he would be better served creating something similar to the Xeric grant than an AI platform. He could even expand the scope of Kaepernick Publishing to include comic books of other genres other than nonfiction biographies. These are better options than selling his soul to big tech and reducing creativity to a high tech assembly line, and it would be better for his reputation as a civil rights activist as well.

On Discord, No One Can Hear You Scream — New Roll20 Discord Activity Launches with ALIEN The Roleplaying Game

Alien RPG Discord

Free League Publishing and Roll20 have announced that Alien The Roleplaying Game is launching with Roll20’s new Discord Activity. At the click of a button, players can access a streamlined virtual tabletop experience with the Alien Starter Set and the Alient Starter Set Bundle.

Through the Roll20 Activity, Alien The Roleplaying Game is now readily available to Discord’s 80+ million users. With ready-to-play characters, the ability to use Discord for voice, video, and chat, and move to VTT games in seconds, GMs, players, and spectators can explore the deepest reaches of space and encounter Xenomorphs on their own servers. Additionally, fans of Alien The Roleplaying Game will be able to purchase items directly from the Discord store page and access the character sheet for free.

Space is vast, dark, and not your friend. Try to scream, and no one can hear you—hold your breath, and you rupture your lungs. And there are things lurking in the shadows—things strange and different and deadly. Things alien.
 
The multiple award-winning official Alien – The Roleplaying Game offers a universe of body horror and corporate brinkmanship. It is a harsh and unforgiving universe, and you are nothing if not expendable. Stay alive if you can.

Digital comics platform Omnibus has announced it’s shutting down

Omnibus closing

The digital comics platform Omnibus emailed the news that it is shutting down and closing up shop. In the announcement, it stated it wasn’t growing fast enough and couldn’t get external funding to “proceed and become sustainable,” blaming the “current landscape.”

The VC funding landscape has changed massively in recent years making it more difficult to raise money but also there’s a shift towards the hottest new trend, currently AI. In years past you’d show promise and a plan, get money, running a loss for some time, to eventually turn a profit and/or be bought out by a larger entity. With the sale of comiXology to Amazon, there was potential for investment but overall, nothing has quite caught fire.

Users will be able to read their books in-app and download backups until August 21st. Since some publishers won’t allow PDF backups, the company is processing “as many refunds as (they) can for (their) super fans.”

The digital comics platform made a splashy debut with a slick design but from the start there were some head scratching decisions. When I used it on launch it was difficult to find any free comics to test out the reading experience, with rather pricy comics and graphic novels being the first thing offered. Runs of comics had issues missing making them difficult to read, and creating a barrier to even want to spend money to do so. Accessing the comics as well felt like a hurdle with an odd choice in how to log in making it a convoluted process. Whether any of that was resolved is unknown to me as I left the app and didn’t look back after an initial negative experience. It felt more focused on flash than user experience.

Omnibus co-founder and head software engineer Kenny Meyers left the company in February 2024 and is on to another tech adventure. When a co-founder leaves like that it raises flags. Add in a lack of communication plan with users and general promotion… and this isn’t much of a surprise.

The platform did line up publishers over its time but in the end, never caught on with readers.

Webtoon’s Nasdaq debut sees a 14.3% jump on the first day

Webtoon

Webtoon Entertainment made its debut on Nasdaq yesterday and saw its shares rise 14.3% from its initial price.

The stock opened at $21.30 which gave the company a valuation of $2.71 billion. It traded as high as $24 but ended a last trade at $23 for the day.

Webtoon operates a digital comic platform with a user base in 150 countries. Founded in 2005, it has 170 million monthly active users (individuals who visit the platform at least once a month on average). It features 24 million creators. Its net income was $6.2 million for the first three months of the year. It announced the IPO earlier in the month.

Manga Tech Startup Orange, Inc. Raises $19.5 million in Pre-Series A Financing

emaqi

Orange, Inc., a manga localization technology company, today announced JPY 2.92 billion (approximately USD $19.5 million) fundraising in pre-series A financing. Orange is an entertainment technology startup from Japan dedicated to the manga industry. The company is leveraging deep-learning technology to address significant global market opportunities and historical development challenges within the traditional production of the Japanese art form.

The global manga market has shown substantial growth, with a compound annual growth rate (CAGR) of 10%, and is expected to reach USD 42.2 billion market in 2030 (Manga Market 2023 report by Grand View Research, Inc.). This traditional entertainment in Japan has evolved into a global IP industry, reflecting an expanding audience for manga and its adjacent industries, such as anime.

However, only a fraction of works—according to Orange’s research, approximately 2% of manga released annually in Japan—has been formally translated and made available in English, partly due to the difficult and lengthy translation process and the limited number of translators. The global piracy market for manga was $ 5.5 billion in 2022 [Content Overseas Distribution Association], which significantly harms the industry and the rights of wonderful creators and artists.

Orange is breaking through these issues by developing innovative technologies that enhance the capacity of localization and enable the worldwide simultaneous distribution of manga, working closely with several publishers

Orange has been developing a manga-dedicated localization system since it was founded. It enables significant efficiencies in the localization process of manga by integrating cutting-edge computer vision and natural language processing technologies developed by a top-class deep learning engineering team.

Their proprietary system uses their localization operation process, enabling a capacity for Japanese-to-English localization of up to 500 manga volumes per month. This is 5x more than the current production capacity of the whole localization market, according to Orange’s estimates. Orange will also work on localizing manga into other languages, ensuring that manga fans across the world can enjoy manga in their native languages.

In the summer of 2024, the company will also launch a digital manga store named “emaqi” in the US. “emaqi” will include titles localized by Orange. It will feature recommendations suggested by AI technology and manga influencers to offer new and fun experiences to all manga fans in the US.

The financing round was led by Shogakukan, Globis Capital Partners, ANRI, SBI Investment, JIC Venture Growth Investments, Miyako Capital, Chiba Dojo Fund, Mizuho Capital, Mitsubishi UFJ Capital, and GFR Fund.

The funds will be used to develop a localization product based on deep learning models and to launch their digital manga store in the summer of 2024.

DSTLRY launches its digital marketplace in beta

DSTLRY has launched the “beta” version of their digital marketplace. The platform looks to evolve the future of digital comics and collectibles that can be found at dstlry.co. With this release, fans can buy and sell their DSTLRY digital comics and collectibles to each other, with creators receiving a royalty on each resale. Additionally, all digital purchases are tied to a stream of benefits and opportunities that transfers on resale to new owners.

DSTLRY’s marketplace beta establishes a new standard for the digital collectibles community. The iteration debuting today focuses on the resale of digital comics and several rare digital art prints. This release gives comic fans a brand new way to engage with their digital comic libraries, while immediately establishing new revenue streams for creators via secondary market resales. More types of digital collectibles, in addition to the art prints available today, will be offered in the future.

DSTLRY’s single-issue digital comic releases, debuting last December, mirror the limited-run cadence of print comics and limited-run merch drops that fuel the thrill of collecting. The single-issue digital releases are available directly from the publisher on dstlry.co for one week from release. Now, with the release of the marketplace beta, readers who purchase those digital single issues can sell and buy them exclusively through dstlry.co’s digital marketplace beta, following that window. Digital owners can resell their items on the DSTLRY marketplace at a price of their choosing, with a percentage of every resale —whether the first or the hundredth—going back to the creators, generating a new revenue stream for creator-owned storytellers. 

Buying digital issues and collectibles on dstlry.co also provides benefits to fans; owners will be eligible for an array of exclusive opportunities and engagements, including access to exclusive digital and print variant covers, posters, collectible art toys, and discounts on select physical and digital drops. Benefits also include IRL fun at conventions and creator interactivity, like online Happy Hours, creator gaming sessions, and more. Fans who receive their copies through the secondary marketplace will also get the benefits attached to their collectible—unlocking unused, multi-use, and future benefits upon purchase, while the previous owner will no longer receive those benefits.

While DSTLRY’s digital single issues and collectibles will be exclusive to dstlry.coDSTLRY will be releasing mass market collections in print via comic shops and big box bookstores, with digital collections available on all major platforms including Kindle Store, Google Play Books, and Apple Books.

Marvel’s Deadpool & Wolverine trailer goes against Facebook’s “community standards.” Ryan Reynolds… you’re good.

If you want an example of the silliness of automated algorithms deployed by technology and clutched to by platforms like Facebook and Twitter… we mean X, then look no further than today’s debut of the trailer for Deadpool & Wolverine.

Complaints were raised that Facebook wouldn’t allow the sharing of the trailer from Marvel’s YouTube account. But, the same exact trailer shared from Ryan Reynolds’ YouTube account is perfectly fine. And, the same trailer is available on Marvel’s Facebook page. No difference at all as far as content.

Facebook says Marvel’s link goes against its standards, but… the exact same video can be shared from other accounts and is readily available directly on Facebook.

Add this to the million of reasons social media technology platforms are utter pieces of shit.

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