Category Archives: Technology

Crunchyroll Adds Kodansha Titles to the Crunchyroll Manga Library

Crunchyroll is turning a new page in collaboration with Kodansha USA Publishing by bringing some of the most iconic manga franchises to Crunchyroll Manga. This marks a major step in Crunchyroll’s commitment to anime fans around the world as the ultimate destination for anime and manga fandom.

Starting on May 18, the Kodansha titles joining the Crunchyroll Manga catalog will include Attack on Titan, Fire Force, Tokyo Revengers, Your Lie in April, The Seven Deadly Sins, BAKEMONOGATARI, Chihayafuru, with more Kodansha titles to follow. These landmark series, many of which have defined anime, demonstrate Crunchyroll’s growing investment in premium entertainment.

Crunchyroll and Crunchyroll Manga reflect a seamless experience where fans can toggle from page to series with ease in a unified platform where discovery, storytelling, and fandom connect. Kodansha builds on Crunchyroll Manga’s growing roster of premier publishing partners, including AlphaPolis, COMPASS, MobileBook.jp, Shueisha, Square Enix, Titan Manga, VIZ Media, and Yen Press. Together, they reinforce Crunchyroll Manga as a single, seamless destination to fall in love with manga.

See the complete list of titles from Kodansha coming to Crunchyroll Manga on May 18:

  • Attack on Titan
  • Attack on Titan: Before the Fall 
  • BAKEMONOGATARI
  • Beck
  • Chihayafuru
  • DAYS
  • Domestic Girlfriend
  • Don’t Toy with Me, Miss Nagatoro
  • Fire Force
  • Kiss Him, Not Me
  • My Boss’s Kitten
  • Nodame Cantabile
  • Parasyte
  • Peach Girl
  • Say I Love You.
  • School Rumble
  • The Fable
  • The Seven Deadly Sins
  • Tokyo Revengers
  • Tsuredure Children
  • Vampire Dormitory
  • Watari-kun’s ****** Is About to Collapse
  • Your Lie in April

Featured titles from Kodansha:

Attack on Titan (created by Hajime Isayama) – A century ago, the grotesque giants known as Titans appeared and consumed all but a few thousand humans. The survivors took refuge behind giant walls. Today, the threat of the Titans is a distant memory, and a boy named Eren yearns to explore the world beyond Wall Maria. But what began as a childish dream will become an all-too-real nightmare when the Titans return and humanity is once again on the brink of extinction…

Fire Force (created by Atsushi Ohkubo) – The city of Tokyo is plagued by a deadly phenomenon: spontaneous human combustion! Luckily, a special team is there to quench the inferno: The Fire Force! The fire soldiers at Special Fire Cathedral 8 are about to get a unique addition. Enter Shinra, a boy who possesses the power to run at the speed of a rocket, leaving behind the famous “devil’s footprints” (and destroying his shoes in the process). Can Shinra and his colleagues discover the source of this strange epidemic before the city burns to ashes?

Tokyo Revengers (created by Ken Wakui) – Watching the news, Takemichi Hanagaki learns that his girlfriend from way back in middle school, Hinata Tachibana, has died. The only girlfriend he ever had was just killed by a villainous group known as the Tokyo Manji Gang. He lives in a crappy apartment with thin walls, and his six-years-younger boss treats him like an idiot. Plus, he’s a complete and total virgin… At the height of his rock-bottom life, he suddenly time-leaps 12 years back to his middle school days!! To save Hinata, and change the life he spent running away, hopeless part-timer Takemichi must aim for the top of Kanto’s most sinister delinquent gang!!

Parasyte (created by Hitoshi Iwaaki) – They arrive in silence and darkness. They descend from the skies. They have a hunger for human flesh. They are everywhere. They are parasites, alien creatures who must invade—and take control of—a human host to survive. And once they have infected their victims, they can assume any deadly form they choose: monsters with giant teeth, winged demons, creatures with blades for hands. But most have chosen to conceal their lethal purpose behind ordinary human faces. So no one knows their secret—except an ordinary high school student. Shin is battling for control of his own body against an alien parasite, but can he find a way to warn humanity of the horrors to come?

The Seven Deadly Sins (created by Nakaba Suzuki) – When they were accused of trying to overthrow the monarchy, the feared warriors the Seven Deadly Sins were sent into exile. Princess Elizabeth discovers the truth—the Sins were framed by the king’s guard, the Holy Knights—too late to prevent them from assassinating her father and seizing the throne! Now the princess is on the run, seeking the Sins to help her reclaim the kingdom. But the first Sin she meets, Meliodas, is a little innkeeper with a talking pig. He doesn’t even have a real sword! Have the legends of the Sins’ strength been exaggerated…? Prepare to get swept away by an epic fantasy story and colorful cast of characters that will rewrite the history of manga as we know it!

Your Lie in April (created by Naoshi Arakawa) – Kosei Arima was a piano prodigy until his cruel taskmaster of a mother died suddenly, changing his life forever. Driven by his pain to abandon piano, Kosei now lives in a monotonous, colorless world. Having resigned himself to a bland life, he is surprised when he meets Kaori Miyazono, a violinist with an unorthodox style. Can she bring Kosei back to music, and back to life?

BAKEMONOGATARI (written by NISIOISIN and illustrated Oh!Great) – One day, high-school student Koyomi Araragi catches a girl named Hitagi Senjougahara when she trips. But-much to his surprise-she doesn’t weigh anything. At all. She says an encounter with a so-called “crab” took away all her weight… Monsters have been here since the beginning. Always. Everywhere.

Don’t Toy with Me, Miss Nagatoro (created by Nanashi) – Nagatoro is a freshman in high school who loves teasing and torturing her older male classmate! What’s her motivation and why does Senpai put up with her? Does Nagatoro just want to create misery for Senpai? Or maybe she secretly likes him?

Chihayafuru (created by Yuki Suetsugu) – Chihaya is a girl in the sixth grade, still not old enough to even know the meaning of the word zeal. But one day, she meets Arata, a transfer student from rural Fukui prefecture. Though docile and quiet, he has an unexpected skill: his ability to play competitive karuta, a traditional Japanese card game. Chihaya is struck by his obsession with the game, along with his ability to pick out the right card and swipe it away before any of his opponents. However, Arata is transfixed by her as well, all because of her unbelievable natural talent for the game.

Additionally, a new title from Shueisha, Dricam!!, created by You Chiba, will also be added to Crunchyroll Manga on May 18. 

Neon Ichiban 2.0 Arrives Six Months After the Platform Comes Out of Beta

Neon Ichiban

Six months after launching the platform, Neon Ichiban is entering its next era. The digital comics platform has launched Neon Ichiban 2.0, a major platform evolution that expands how fans read, collect, and connect with comics and manga across iOS, Android, desktop, and entirely new immersive environments.

Neon Ichiban was built to be the global home for digital comics and manga: one destination to read, collect, discover, and connect with stories and creators. With 2.0, that vision accelerates.

Neon Ichiban 2.0 is a full-scale expansion of the platform, introducing new native apps, deeper reading experiences, community-driven features, and new tools for fans and creators.

Neon Ichiban was launched in June 2025 and quickly announced a flurry of publishers joining the platform. Founded by comiXology and DSTLRY co-founder David Steinberger and DSTLRY co-founder and comic vet Chip Mosher, the platform added unique aspects like digital remarques and moved out of its Beta in November 2025. It launched on iOS in January 2026 and added more intriguing features including pre-order rewards and recently announced a “review and earn” program.

WHAT’S NEW IN NEON ICHIBAN 2.0

iOS App 2.0 — Rebuilt From the Ground Up: A fully native iOS experience designed for speed, flexibility, and immersion. More reading modes, more customization, and a smoother, faster library.

Android Beta — Native and Built for Android Readers: Built from the ground up for Android users, with a fast, native reading experience. Sign up here.

Apple Vision Pro App Beta — Comics at a New Scale: Step inside the stories. Make your comics story-tall on your wall. Open multiple books at once. Read like you’re inside the page. Get the beta here.

Creator Hub — Get Verified, Start Earning: Creators take control of their Neon Ichiban page, sell digital comics as a verified creator, and offer Remarques — digital signatures, sketches, and soon, custom commissions — directly to fans. Set your own prices and sign Remarques live at conventions. Online commissions are coming soon.

Community — Review Comics. Earn Rewards. Post your thoughts, share your knowledge, and connect with other fans. Rate, review, and earn rewards for reviews, lists, and discussions. We’re creating the best comics and manga community on earth, built by the people who actually read them. 

Watchlist — Never Miss a Drop. Track what you love. Get notified on price drops and releases. Build your list and stay ahead of the next must-read.

Custom Lists — Built by You. Create customized lists of your reading and shopping picks.  Get notifications on price drops, marketplace listings, as well as new items in the series.

Print Pre-Order Rewards — Buy Print. Unlock Digital. Pre-order print comics at your local shop before Final Order Cutoff, upload proof, pick up your book, and get digital credit for each title. The weekly ritual, rewarded.

Valiant launching an App?

Valiant Logo

Valiant has had a rough couple of years. Once a popular publisher, the company has switched leadership and direction and in June 2023 it was announced that Alien Books would be handling the imprint. Since then, the releases have been sporadic and not captured readers like the line has done in the past and not without controversy. Alien Books too is figuring things out and signed a publishing deal with IDW in March 2025.

This year, Alien Books launched a Kickstarter for an omnibus of classic Harbinger comics, raising $104,622 from 901 backers. But, when it comes to publishing and releases for stores, things have been rather quiet with the last preview we ran for All-New Harbinger #5 in March.

Alien Books has also been part of the fight over consigned goods and Diamond, which has impacted numerous publishers.

This evening, we received the below email with a from email address as hello@valiantapp.io and a Valiant logo at the top.

You know who we are. We know you’re the first ones. The real OGs.

You’re the insiders.

Aric of Dacia is 1,600 years from home in living alien armor and pretending he’s fine. Bloodshot is running on nanite blood and borrowed memories. And Punk Mambo is in a Louisiana swamp arguing with the ghost of Sid Vicious about which voodoo magic will cause the most chaos.

They’ve been quiet for a minute, but I think you know what that means. Something big is coming. And when they show up it’s the real deal.

This is not for everybody. This is for the insiders who get it.

No one here is stuck in board meetings and earnings calls, and maybe the world feels like a dumpster fire right now, so screw it let’s break free. Join the crew and raise the pirate flag.

You in?

BE FIRST →

-The Valiant Team

(Still in the bunker. Send snacks.)

The email is clearly for a soon to be launching app focused on Valiant.

But…

When it comes to information in the contact the email address is listed for valiant.com which then forwards to trackforce.com and the phone number is 555-123-4567, clearly fake.

What we do know:

So, expect a new Valiant digital platform doing who knows what launching at some point… You can sign up to be notified when it launches.

Neon Ichiban Commits $10,000 to a New “Review & Earn” Program

Neon Ichiban Review & Earn Program 

Neon Ichiban, the new digital comics and manga platform, has announced a $10,000 commitment to its new Review & Earn Program, rewarding readers with platform credit for contributing qualified reviews across the catalog. Publishers on Neon Ichiban include Ablaze, Dark Horse, DC, DSTLRY, Dynamite, IDW, Kodansha, Mad Cave Studios, Marvel, Oni Press, Rebellion, Titan, Udon, and Vault Comics. Each qualified review earns $0.50 in platform credit, capped at $5 per user.

The Review & Earn Program is now open and runs until the $10,000 USD pool is fully distributed. All items on the platform are available to purchase with credit earned through the program, further cementing Neon Ichiban as the one-stop shop for digital comics and manga.

Neon Ichiban is a new digital comics and manga platform built with unique features for both readers and collectors, delivering same-day-as-print comics, manga, and graphic novels. Standard editions and sketch covers are always available, with limited-time variants for collectors. 

Fans stay in control—read online anywhere, download as PDF when enabled, and always read offline through the iOS app, with Android coming soon.

Digital issues can transform into one-of-a-kind collectibles through Neon Ichiban’s patent-pending Remarques technology, where creators sign and sketch directly on your comics. 

A built-in consumer-to-consumer marketplace completes the loop, allowing fans to buy and sell digital comics while ensuring publishers and creators share in every resale. 


The Review & Earn program’s terms and conditions apply. No purchase necessary. A qualified review meets a minimum length requirement and passes moderation. Credit can be applied to any purchase on Neon Ichiban, including same-day-as-print releases, backlist titles, and Remarques — the platform’s creator-signed digital collectibles.

Neon Ichiban and DSTLRY Introduce Pre-Order Rewards

Neon Ichiban DSTLRY FOC Rewards

Neon Ichiban and DSTLRY have announced FOC Rewards, a first-of-its-kind program that gives fans credit on Neon Ichiban when they pre-order print comics at their local comic shop before Final Order Cutoff (FOC).

The program is live now. Fans earn up to $5 in digital credit per title redeemable toward any comics or manga purchase on Neon Ichiban. FOC Rewards debuts with six DSTLRY print titles that are currently available for pre-order via local comic shops.

How It Works: Fans earn $2.50 for submitting proof of a qualifying pre-order, and an additional $2.50 for confirming in-store pickup with a photo and geolocation — $5 total per title.

Launch Titles

Neon Ichiban’s FOC Rewards launches with six forthcoming DSTLRY titles. DSTLRY’s print single issues ship in their Prestige format; collected editions as premium hardcovers. Each title below carries a $5 reward on Neon Ichiban:

  • WHITE HOUSE ROBOT ROMANCE #3 — Chip Zdarsky & Rachael Stott
  • THE CITY BENEATH HER FEET #3 — James Tynion IV & Elsa Charretier
  • WHITE BOAT #3 — Scott Snyder & Francesco Francavilla
  • A MISCHIEF OF MAGPIES #1 — Simon Spurrier & Matías Bergara
  • BIG BURN Hardcover — Joe Henderson & Lee Garbett
  • WARM FUSION Hardcover — Scott Hoffman & Alberto Ponticelli

Comici CEO Daisaku Manda talks the Manga Platform’s Expansion, Data, What Comics Can Learn from Netflix, and Bringing the Magazine Format to Digital Manga

comici Manga

In March, comici announced it was launching a new platform, comici MANGA. Described as a ‘”next-generation” digital reading platform,’ the focus on its use of data to expand its audience and deliver content to readers that they want caught our attention and interest.

We got a chance to ask comici CEO Daisaku Manda some questions we had about the new digital comics platform, the use of data in the comic industry, what surprises have there been since its launch, an more!

Graphic Policy: How long has comici MANGA been in the works?

CEO Daisaku Manda: comici is now in its ninth year, and comici MANGA officially launched in January 2026. Over the past several years, we have been building the foundation for manga distribution through our SaaS (software as a service) platform for publishers. comici MANGA is a natural extension of that work—bringing what we’ve developed in Japan to a global audience.

So while the service itself is new, the underlying infrastructure and philosophy have been refined over many years.

GP: What drove you to launch this digital platform?

DM: We felt that a proper, official distribution channel for manga was needed globally. Manga is a unique form of entertainment. Unlike anime, which is a passive viewing experience, manga is something readers actively engage with. It also serves as the foundation for many anime adaptations.

What makes manga especially powerful is its diversity—an ecosystem that continuously generates a wide range of stories, styles, and ideas.

We wanted to help bring this form of entertainment to a global audience in its proper form, and build an environment where it can continue to grow.

GP: In your announcement you talk a lot about a data driven approach. How do you see this being applied, or not applied to the comic industry? Is there a difference in this approach when it comes to manga publishers, digital platforms, and “western” comic publishers?

DM: The comic industry has traditionally relied on editorial intuition, which is incredibly valuable. We are not trying to replace that—and we do not use data in the creative process itself. Manga creation should remain driven by creators and editors.

Our use of data is focused on distribution.

As manga expands globally, it needs to reach audiences across different cultures, languages, and preferences. In that context, data becomes essential to understand where and how content should be delivered.

We use data to:

  • Understand reader behavior across regions
  • Identify where specific genres or works resonate
  • Deliver the right content to the right audience

So our approach is not about influencing creation, but about ensuring that diverse manga can reach the most relevant readers around the world.

GP: Your discussion about Netflix is very interesting and what you highlight can be seen in their choice of releases. Netflix also seems to have a content issue and struggling for original content. How are you approaching that aspect to comici MANGA?

DM: Netflix distributes video content such as anime and films, while we focus on manga. In Japan, only around 200–300 anime titles are produced each year. In contrast, manga produces around 1,500 new comic volumes every month. This massive diversity is one of manga’s greatest strengths.

Because of this difference, the challenge is not a lack of content—but how to surface the right content to the right audience.

Like Netflix, we believe data can play an important role in distribution and discovery. However, we are not focused on content production.

Our role is to:

  • Deliver the right manga to the right audience
  • Help diverse works travel beyond Japan
  • Unlock the value of existing content through better distribution

There is already an abundance of great manga. The real opportunity lies in making that diversity accessible globally.

GP: Unlike Netflix, and even Webtoon, it doesn’t sound like you want to be involved in the content
creation process, as opposed to focusing on matching content to the reader, correct?

DM: “Not involved in content creation” That’s correct. We believe publishers and creators are best positioned to create content.

Our role is to build the infrastructure:

  • Distribution
  • Data analysis
  • Monetization systems

We want to be the “common OS” for the manga industry.

GP: It seems like you’re being driven by consumer behavior as opposed to selling to the consumer. In other words, past consumption will determine future action, as opposed to trying to change the behavior.

DM: We don’t see it as purely reactive. Japan has been relatively open to diverse expressions, which allowed manga to become highly varied. However, globally, audiences are shaped by different cultures, religions, and identities. Because of this, it’s important to deliver the right content in the right context.

We use data to understand where and how content should be delivered. This approach doesn’t limit taste—it helps new tastes emerge by connecting people with content they wouldn’t have discovered otherwise.

GP: The “magazine format” isn’t something we see in “western” comics, can you describe that more for those that don’t know?

DM: The magazine format is a core part of manga culture. Each magazine is shaped by the editors behind it, reflecting their vision and passion. Manga is released as ongoing chapters, so readers can follow the latest episodes regularly.

This also makes it easier to receive immediate feedback from readers. As a result, it creates strong engagement, continuous feedback loops, and a space for discovering new works.

We believe this format works very well in a digital environment.

GP: You mention excitement spreading to social media. Word of mouth and consumer to consumer recommendations is key to Netflix’s marketing. How do you see that fitting into comici MANGA and is there anything built in specifically in the app to help foster that?

DM: Word of mouth is critical.

In manga, social media plays a huge role in spreading excitement around new chapters and
scenes.

We support this through:

  • Shareable content structures
  • Timely release cycles
  • Data-informed promotion

Over time, we aim to further enhance social-driven discovery.

GP: You mentioned some of the publishers you’re working with in the announcement. Are you looking to expand? Is it just manga, or manhwa, western publishers too?

DM: Yes, we are actively looking to expand our partnerships. Our current focus is on Japanese manga, but we are open to working with global partners, including manhwa and potentially Western publishers.

However, our priority is to build a strong foundation for manga distribution first, and then expand thoughtfully.

GP: It feels like the comic industry as a whole has been resistant to more modern data usage. Do you see that too? Why do you think that is?

DM: Yes, we do see resistance to data usage in the comic industry.

Manga has been built on strong editorial intuition and creator-driven creativity, which has worked very well. Personally, I don’t think data should be used in the creative process. It can limit creativity and reduce diversity.

However, data can play an important role in distribution.

Even if something is niche in one market, it can resonate strongly in another. When those works travel, they can shape new cultural trends. Things like samurai, ninja, and sushi were once niche, but spread globally through entertainment.

We believe data can help similar cultural expansion happen by delivering the right content to the right audiences.

GP: When it comes to data, there’s obviously a lot of concerns with consumers, and laws can vary by country and region. Is that impacting how you’re approaching things at all?

DM: Yes, this is a very important consideration.

Before launching the service, we conducted extensive research and discussions with experts who have experience in cross-border e-commerce.

On the legal side, we worked with lawyers not only on privacy protection, but also on subscription regulations and publishing-related laws in different regions.

We have made a significant upfront investment in this area to ensure we build the service on a compliant foundation.

In terms of data, we focus on aggregated and anonymized insights rather than personal identification. This allows us to gain useful insights while respecting user privacy and trust.

GP: AI is obviously on everyone’s mind. Will it be used at all with the app? I can see it being used in data reporting.

DM: Yes, we see AI as a tool, especially in data analysis and reporting.

For example, it can help identify trends, summarize performance, and support decision-making.

However, we are cautious about using AI in the creative process. Creation should remain human-driven.

GP: What data will you be sharing with publishers? What feedback have you gotten about that?

DM: We provide publishers with data such as readership trends, engagement, and performance by region.

The feedback has been positive, especially around understanding global audiences, which has traditionally been difficult to measure.

GP: The digital comic market seems to be rather stagnant based on end of year reports. Do you
think it is? Why or why not?

DM: In countries like Japan and Korea, where digital adoption is already high, the market appears to be stabilizing. However, we see strong growth potential in regions like the US, Europe, and Southeast Asia.

Global manga piracy is estimated to be worth around 8.5 trillion yen. This indicates strong underlying demand that is not being properly captured.

One key challenge is the lack of sufficient legal content supply in these markets. If you imagine a world without Netflix, it’s hard to picture today’s anime market.

We believe manga is still in a similar pre-platform stage globally. The opportunity lies in increasing content availability and building the infrastructure to deliver it
properly.

GP: You’re launching in twelve markets, with Japan not listed. Why those twelve?

DM: We selected markets where there is already strong interest in manga and digital content.

We also considered factors such as language accessibility, market size, and early traction from our tests.

Japan is not included because we already distribute through other services domestically.

In addition, services for Japan and overseas need to be designed differently due to legal requirements, including data protection and regulatory differences.

That is why we are building a dedicated service specifically for global markets.

GP: How do you see the current economic climate impacting what you’re doing? Consumers might be more cost conscious, and tech costs are rising, while investment money has shifted towards AI.

DM: We believe the cost structures of physical and digital are moving in opposite directions.

Printing and distribution costs for physical books are likely to continue rising.

On the other hand, digital distribution costs are expected to decrease over time.

Because of this, the importance of digital content will continue to grow. At the same time, physical books may shift more toward collectibles and fan-driven products.

In this environment, efficient digital distribution becomes increasingly important.

GP: What do you see as challenges for the manga/comic market?

DM: One major challenge is expanding manga as a global form of entertainment, like anime. Today, there is strong competition from other content such as social media, games, and video. For manga to grow globally, it needs to reach and resonate with audiences in different regions. This makes cultural and market adaptation especially important.

In addition, discovery remains a challenge, given the large volume of content available.

GP: Some platforms are embracing LCP (Lightweight Content Protection). Have you thought about that at all?

DM: We are aware of LCP and similar DRM approaches.

We believe content protection is important, but it needs to be balanced with user experience. We are exploring approaches that protect content while keeping access simple for users.

GP: You’ve talking about grouping users into “preferences,” but are you looking at traditional data too like age, income, that type of demographic data?

DM: We focus primarily on behavioral data and user preferences. Traditional demographic data like age or income can be useful, but they are not always the best indicators of taste.

We believe what users read and how they engage is more important.

GP: Is there any consumer behavior that has surprised you so far?

DM: One surprising insight is how well niche genres travel globally. Genres like BL or certain subcultures can perform strongly outside Japan. This reinforces our belief that diversity in content is a strength when paired with the right
distribution.

BookWalker launches its Redesigned Platform for Manga, Manhwa, and Light Novels

BookWalker

BookWalker has announced the official launch of its entirely redesigned global platform. Now live at bookwalker.com, this new experience introduces a modernized brand identity, a streamlined English-language storefront, and industry-leading features that give readers more freedom and flexibility than ever before.

Operated by M12 Media LLC, a KADOKAWA Group company, BookWalker’s “reincarnation” marks a total overhaul of the service. The launch includes brand-new dedicated apps for Android and iOS, a rebuilt web interface, brand-new ebook and manga readers, and a fresh brand identity centered around a bold new logo that reflects the company’s evolution as a global entertainment hub.

Beyond the Walled Garden: LCP DRM

In a significant move toward reader independence, BookWalker is officially debuting its integration of LCP (Lightweight Content Protection). This next-generation system fulfills the company’s commitment to protecting publisher rights while freeing fans from proprietary ecosystems.

With LCP, readers are no longer restricted to a single platform. In addition to being able to read their library on BookWalker’s new app and web readers, users can now download license files for their purchases to be enjoyed on any LCP-compatible eReader or third-party app. This ensures that their digital libraries are portable, permanent, and truly theirs.

A Tailored English Experience

The launch of bookwalker.com marks the official debut of a dedicated hub designed specifically for the English-speaking community. This new platform streamlines the reading journey, providing instant access to an expansive library of over 79,000 volumes from industry leaders like VIZ Media, Kodansha, Seven Seas Entertainment, J-Novel Club, and Yen Press. 

Beyond the web, the reincarnation of BookWalker includes high-performance native apps for the Apple App Store and Google Play. These apps have been engineered for a faster, more intuitive user interface, allowing fans to manage their growing collections and discover their next favorite series with ease.

The new BookWalker experience is available now. Existing users are encouraged to visit the new site to complete a simple account migration to bring their libraries and Coins (formerly known as Points) into the new era. New users can sign up today and start exploring the world’s most popular stories.

OpenAI shuts down SORA and with it goes Disney’s Billion Dollar Investment

Sora

OpenAI is shutting down Sora, the generative-AI video creation platform that was launched in 2024. No specifics were given as to why, the Sora team released a statement:

We’re saying goodbye to Sora. To everyone who created with Sora, shared it, and built community around it: thank you. What you made with Sora mattered, and we know this news is disappointing.

We’ll share more soon, including timelines for the app and API and details on preserving your work. – The Sora Team

With the shutdown, goes the investment Disney promised just three months ago. The two companies announced a three-year licensing agreement that allowed Sora to use some Disney intellectual property from Disney, Marvel, Pixar, and Star Wars, for the creation of videos. Those videos were going to be added to Disney+ in a new curated section. That deal included a $1 billion stake in OpenAI.

That’s now evaporated like the value of an NFT.

Disney released a statement to Variety:

As the nascent AI field advances rapidly, we respect OpenAI’s decision to exit the video generation business and to shift its priorities elsewhere. We appreciate the constructive collaboration between our teams and what we learned from it, and we will continue to engage with AI platforms to find new ways to meet fans where they are while responsibly embracing new technologies that respect IP and the rights of creators.

While Disney cut a deal with OpenAI it has been more adversarial with other platforms including sending Google a cease-and desist demand and it, along with Universal and Warner Bros., are suing Midjourney.

GlobalComix Updates its AI Content Policy Removing Fully AI Generated Works

GlobalComix

Last week, GlobalComix announced it closed a $13 million round of funding by AI friendly investors and acquired INKR, a digital manga/comics platform with AI tools focused on translation. That news put a new spotlight on GlobalComix and its policy towards AI and comics.

At the time their policy stated:

We allow AI comics to be uploaded at this time, although that may change in the future. We also reserve the right to remove AI content at our discretion.

There are a few key things to be aware of regarding AI content, and by uploading to GlobalComix, you agree to these:

You must disclose the use of AI, whether visual(Art) or written(Story), as part of the release upload process
AI content is not eligible for monetization at this time, including but not limited to GlobalComix Gold revenue and PDF sales
The donation button is disabled in releases utilizing AI Art
We take violations of this policy very seriously. Repeat infractions, particularly around disclosure, may result in actions taken against your creator profile and GlobalComix account.

As you can imagine, the renewed highlighting of GlobalComix’s acceptance of AI and the investment and acquisition within that space raised concerns by creators whose comics are available on the digital comics platform.

GlobalComix has updated their policy this week with what feels like a 180 turn from the previous one. While it doesn’t prevent the use of AI within the creation process, it does prevent “fully AI generated works” from the platform.

TLDR;

  • GlobalComix changes policy to remove fully AI generated works
  • These works have been hidden today from the platform
  • Our content team is working through finding mislabeled/undisclosed AI contents
  • We support using AI tools supporting creator workflows, but not as fully generated

GlobalComix is, first and foremost, a home for human creativity.

We recognize that emerging technologies, including Artificial Intelligence (AI), can be used as creative tools, but also that their use raises valid concerns about originality, respect for artists’ rights and quality.

In this policy, we wanted to:

  • Prioritize and protect human artistry
  • Protect our creators and their work
  • Enable creativity and expression across skills and use cases
  • Create forward-looking guidelines and create a stable environment for creators as tools and technologies continue to evolve
  • Set clear expectations for when and how AI-generated or AI-assisted materials can appear and be monetized on GlobalComix.

Our Principles

GlobalComix celebrates human storytelling, art, and originality.

We want creators to be able to thrive from their art and artistry.

AI tools may be used to assist creative work, but they should never fully remove the human from the workflow.


When AI Use Is Acceptable in Comics

  • The uploader has full rights and licenses to use the AI tools and any resulting outputs.
  • AI is used for supporting or enhancing a creator’s original work (for example, coloring assistance, idea exploration, background generation, effects, animation).
  • When AI tools are used as a part in the broader creative workflow in concert with human artistry.
  • The creator discloses AI involvement clearly when it forms a meaningful part of the artwork or writing (e.g., in the release description or credits).

GlobalComix may provide exceptions to our policy on the use of AI with regards to content creation when considering the guidelines above.

If GlobalComix requests material documenting licenses to characters, likenesses, intellectual property, or copyrights, it is the burden of the uploader to provide said material. When evidence is not provided in a timely manner, we will assume that these criteria have not been met.

Anyone considering uploading content utilizing generative AI should email content-violation@globalcomix.com and a member of our team will review the submission.


When AI Use Is Not Acceptable

Content that violates any of the following will not be allowed:

  • Generated AI graphics that imitate or copy another creator’s intellectual property, style, likeness, or characters without permission.
  • Works that misrepresent AI outputs as entirely human-made.
  • AI-generated content that violates GlobalComix’s broader obscenity or hate-speech rules, including depictions of sexualized minors or sexual violence.
  • Works where visuals are made fully via Gen AI prompts, instead of using AI as just one tool among many in a broader creative workflow.

If there is doubt about the origin of a work, GlobalComix may ask for supporting information (such as which AI tools were used, or documentation of rights).

Anyone considering uploading content utilizing generative AI should email content-violation@globalcomix.com and a member of our team will review the submission.


Protecting Creator Rights

  • GlobalComix will not use creator-uploaded content to train Generative Visual AI models without the creator’s explicit opt-in consent if such systems are ever developed.
  • Uploading content to GlobalComix does not grant third parties permission to train AI on that work unless the creator explicitly grants permission.

Monetization of AI-Generated Work

Content that is created with human artistry, but uses AI assisted tools (examples listed in section 7) can be monetized.

GlobalComix reserves the right to decide what qualifies as acceptable content and may remove monetization from any work it determines lacks sufficient original artistry from the creator.


Review and Updates

As laws, technologies, and community standards evolve, this policy may be updated.

GlobalComix will publish updates explaining how new policies affect both human and AI-assisted creators.

Questions or concerns about AI use can be sent to content-violation@globalcomix.com.


Examples of acceptable use of AI

Clip Studio Colorize & Smooth, Tone Remove features

https://help.clip-studio.com/en-us/manual_en/390_filters/AI_Tools.htm

Reasoning: These features empower creators and work as a small part of the creative process. Subjectivity, taste and creative decision-making is used extensively while creating the end product.

Adobe Illustrator AI features

https://www.adobe.com/learn/illustrator/web/illustrator-generative-ai-introduction

Reasoning: These features empower creators and work as a small part of the creative process. Subjectivity, taste and creative decision-making is used extensively while creating the end product.

Adobe Photoshop AI features (including generative fill)

https://www.adobe.com/products/photoshop/ai.html

Reasoning: These features empower creators and work as a small part of the creative process. Subjectivity, taste and creative decision-making is used extensively while creating the end product.

Custom Trained Visual Generation Models

Reasoning: It’s acceptable to use Generative AI to create visuals based on original and owned artwork. Original character design and world building is required to train the model, and the output needs to be composed to a final comic product with artistry and creative decision-making.

Retouching AI features

Reasoning: Using software and tools that edit original artwork (e.g. changing colors, up-scaling, smoothing, changing select details) is allowed as they work as a single step in a larger workflow that requires subjectivity and creative decision-making.

GlobalComix Closes a $13 million round and Acquires INKR raising Questions about its future and AI

GlobalComix

On Thursday, GlobalComix in an interview with Rob Salkowitz at Forbes announced that it had received $13 million in new capital in a round led by SBI US Gateway Fund and Point72 Ventures. It had previously raised $6.5 million in 2023. They also announced the acquisition of digital manga platform INKR adding over 200,000 volumes of Japanese, Chinese, and Korean comics as well new technology the company brings, including AI translation lettering. Finally, Henrik Rydberg has been named CEO after having joined the company as a board member in January 2025.

We’ve been digging into the venture funding in the comic industry, a rather difficult task with just glimpses of information from various sources. Thankfully a release like this makes things a bit easier to dive in to examine a rather large investment in the industry.

The reality is, today’s venture capital and investment is quite different than a decade ago. AI funding has sucked up investments and focus with over 61% of global venture capital investment going towards it in 2025 (though some put the number at 50% or more). That’s up from an estimated 27.5% of funding in 2023. In other words, unless there’s some AI hook in your tech company, it’s much more difficult to get funding resulting in fewer investments and smaller amounts in non-AI related tech. It’s an issue that has been raised regularly in 2025 and 2026 by tech firms both in and out of the comic industry.

In total GlobalComix has received $19.7 million in total funding with $13 million of that coming this March. Point72 ventures was part of the Series A funding for the platform in 2023 along with another investor not listed by Crunchbase, a platform that tracks this information. That funding round involved $6.5 million. What’s intriguing is Crunchbase has its “Heat Score” and “Growth Score” both trending down for the digital comics platform.

Sensor Tower estimates GlobalComix with an install range on Android between 500,000 and 1 million, ranked #17 in “comics downloads” in the US. Apple’s install range isn’t listed but it’s estimated to be 30,000 downloads last month, ranked #19 in “Magazines & Newspapers – Downloads” and between the two Sensor Tower estimates a revenue of about $90,000 in the previous month. Add in a reported 2.2 million monthly web visits by Crunchbase and we get an idea of where the platform stands, though the data is questionable and flimsy. Marvel Unlimited, VIZ Manga, Tapas, K Manga, Crunchyroll, Shonen Jump, MANGA Plus, and Webtoon are examples of apps that rank higher for Google Play. Trends are really what matters here, not the snapshot.

But, when it comes to venture investment, one thing is always clear, they’re looking for return on their investment.

In the interview, Rydberg states that “growth continues to accelerate.”

GlobalComix, the company has seen month-over-month increases of 20% after adding top publishers DC Comics, Marvel Comics, Kodansha and Seven Seas to its lineup, and augmenting its subscription-based pricing model with a la carte sales.

The AI Question

When it comes to AI on the platform where does GlobalComix stand? Directly from their Support FAQ:

We allow AI comics to be uploaded at this time, although that may change in the future. We also reserve the right to remove AI content at our discretion.

There are a few key things to be aware of regarding AI content, and by uploading to GlobalComix, you agree to these:

You must disclose the use of AI, whether visual(Art) or written(Story), as part of the release upload process
AI content is not eligible for monetization at this time, including but not limited to GlobalComix Gold revenue and PDF sales
The donation button is disabled in releases utilizing AI Art
We take violations of this policy very seriously. Repeat infractions, particularly around disclosure, may result in actions taken against your creator profile and GlobalComix account.

GlobalComix already was friendly towards the use of AI in the creation of the comics on its platform, but with the acquisition of INKR, the company is diving further into the controversial technology:

Rydberg says the addition of INKR enables GlobalComix to implement a suite of technologies that he characterized as “Figma for comics”: collaborative, AI-assisted tools for translating, formatting and distributing IP globally, overcoming some of the cost and timing issues related to localization.

“AI as a technology gets a lot of attention,” said Rydberg. “We see creators as the very heart of storytelling. But the same way we use computers and software to paint, we want to extend tools to creators and translators to amplify what they’re doing, to make their lives easier and more efficient. We are not in the business of creating foundational models.”

Figma is a “collaborative interface design tool” described as a “web-based graphics editor software” and has dived into app development.

In the article, Rydberg leans into INKR as a “tool” to enable translators to replace text on the “page directly in the balloons and captions, without needing the artist involved.”

There’s been a lot of discussion of the use of AI for translation services, often rejected by fans and readers, receiving a very negative response. Like many industries, the implementation of AI in translation services is costing jobs and driving down salaries. Netflix has said it would use AI for subtitles resulting in boycotts. While this doesn’t sound like a complete replacement for manual labor, any mention of AI brings caution and skepticism in the creative field.

With the acquisition of INKR it’s clear that GlobalComix is focused on that global part not only expanding its offerings but leaning into AI to allow “simpler” translations of the comics hosted on its platform.

SBI US Gateway Fund and Point72 Ventures

Point72 Ventures isn’t new when it comes to investing in GlobalComix having previously done so. Point72 Ventures invests in artificial intelligence, enterprise software, financial services, and FinTech. Crunchbase reports 249 investments with a wide range of values in investment. AI music platforms, technology for the Department of War, video games, and more. Their investments have recently been AI heavy, but diverse in industries and technology focus.

SBI US Gateway Fund is described as a “venture fund that provides funding through investment to early-stage start-ups in US.” Their history is far shorting with just 6 investments beginning in 2023. Their $13 million in GlobalComix is in range with previous investment which range from $3.8 million to a high of $18 million. Their focus is all over with their earliest in Kite AI but from there expanding into IT consulting and healthcare.

While Point72 Ventures has history with GlobalComix, the addition of SBI is interesting as a recent newcomer.

Henrik Rydberg, the new CEO

In the announcement, Rydberg is named the new CEO with co-founder Christopher Carter remaining with the company leading innovation and technology development.

Rydberg has served on the board since January 2025 coming from a the world of startups such as Date Like Goblins, a spin on the dating app, as well as venture investment like Mach49. But, he does have experience in “user experience” as part of Shapeways that can help GlobalComix. A platform whose two top priorities are content and the user experience to consume it and post it, that experience and background could be handy.

Conclusion

GlobalComix has been invested in AI for quite some time now, and at least one major funder, Point72 Ventures, isn’t new. This announcement is an interesting infusion into the company that shows signs of a focus on growth and its investors see potential for it. There’s nothing really new in the vision or goal, they’ve just doubled/tripled down on it. But, with that investment comes a reminder that they are invested in and embrace AI, a technology which has numerous detractors within the comic industry and seen rejection by consumers. It’s easy to see this investment turn sour with such a high profile clear lean into AI.

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