Tag Archives: crank

Review: Undiscovered Country #10

Undiscovered Country #10

Unity is under attack by the Destiny Man as we learn more about this technologically advanced part of the new America. Undiscovered Country #10 is an interesting issue as it presents the action in the present while tying it into the revelations about the past.

Writer Scott Snyder and Charles Soule continue their impressive series exploring the different facets of modern America. The series is both a microscope and an exaggeration of our reality taking the good and bad to their extremes. Unity is a technological marvel using nano-technology to make everything a reality. But, it’s the underlying philosophy that’s an interesting one. Unity isn’t just named that, it’s something it believes in. One people working towards a goal. While the residents of it claim they act under their own free will, there’s a underlying horror and trepidation about it all.

In the previous arc, we saw what freedom and individualism run amok looks like. Unity is the opposite where the vision is one. It’s the embodiment that America is best when it works together. But, taken to an extreme it dives into questions of freedom and free will. The issue doesn’t deliver answers, instead, Undiscovered Country #10 throws out a lot of questions allowing the reader to debate it all themself.

The art by Giuseppe Camuncoli and Marcello Grassi is fantastic. There’s some imagery that’ll give you pause with designs that feel both familiar and unlike anything I’ve seen. With Matt Wilson’s mostly white palette and Crank!’s lettering, there’s something unsettling about it all. Through the tranquility there continues to be a logical coldness about it all. We get to see some of the animals that stalk in the oceans outside Unity, they’re a twist and a design that fits so well for the series and this particular area.

Undiscovered Country #10 is an interesting issue that begins to reveal the horrors that hide underneath Unity. Its philosophy is debated within without giving real answers. It does what the series does so well, shines a spotlight on an aspect of America and lets the reader decide what to think. But, Undiscovered Country #10 also keeps it entertaining and the reader on their toes. It’s a series that has yet to disappoint and when I finish an issue I have no idea what to expect next.

Story: Scott Snyder, Charles Soule Art: Giuseppe Camuncoli, Leonardo Marcello Grassi
Color: Matt Wilson Letterer: Crank!
Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review


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Review: Undiscovered Country #9

Undiscovered Country #9

The exploration of “Unity” continues in Undiscovered Country #9 which has the team learning more about the technological marvel. What’s been excellent of this story arc so far is that there’s clearly something ominous. There’s something not right about this territory and their promise clearly has a catch.

Writers Scott Snyder and Charles Soule continue their exploration of the United States, both literally and metaphorically. Each territory of this new United States is an aspect of what makes up America but exaggerated. This is an America run amok. Undiscovered Country #9 focuses on America’s success in innovation. The internet, the space race, so many things have either begun in the US or the US has improved upon it. But, with so much wonder there has also been terror. The nuclear bomb and so many weapons of destruction and death are perfect examples of the negative. As the characters ponder and discuss, Unity represents both the best and possibly worst of what makes the United States special.

Snyder and Soule continue to present the best of it. Unity’s technology allows anything to happen. Memories are stored and needs are met with just a thought. It’s the concept of nanobots taken to an extreme. But, for all the wonder and possibilities, the two creators also deliver some unease. We question everything we’re told. We, as readers, look for clues as to what doesn’t sit right. Like the adventurers, we the reader are skeptical as to what we’re presented. Snyder and Soule has set expectations and toyed with our trust.

Some of the fun is because of the art by Giuseppe Camuncoli and Leonardo Marcello Grassi. It’s hard to read Undiscovered Country #9 and not look for clues in the art. From the stark white setting that screams clean and disinfected, there’s a coldness about what’s presented. While it’s amazing to look at, the art team delivers a presentation that challenges us to look for clues as to what’s off. There may be nothing at all. But, we’re teased to do exactly that. Part of the dance is due to Matt Wilson‘s colors. While much of the issue is white and gray, there’s some other splashes of color drawing your eye to what’s focused on. The fact some of that is red leads to yet more of an ominous feeling towards those details. Crank!‘s lettering too delivers small clues and delivers slight punches to each scene and moment.

Undiscovered Country #9 continues to take us on an adventure much like Alice in Wonderland. We’re presented a wondrous world full of possibilities but underneath that wonder is horror. But, what’s most impressive is the series continues to hold a mirror to our reality. It may be a funhouse mirror but it’s still a twisted reflection of the world we live in. The series as a whole questions American exceptionalism and the building blocks of our nation. It challenges us to question what’s right and what’s wrong and to think about what happens if any extreme “wins”.

Story: Scott Snyder, Charles Soule Art: Giuseppe Camuncoli, Leonardo Marcello Grassi
Color: Matt Wilson Letterer: Crank! Editor: Will Dennis
Story: 8.75 Art: 8.35 Overall: 8.7 Recommendation: Buy

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A Blossom of Hope in Debut Graphic Novel Coming Summer 2021

In a charming, delightfully warm style reminiscent of the award-winning Tea Dragon Society series, Oni-Lion Forge Publishing Group has announced the upcoming debut graphic novel, The Sprite and the Gardener, by Rii Abrego and Joe Whitt with lettering by Crank!The Sprite and the Gardener will be released on May 5, 2021.

Long, long ago, sprites were the caretakers of gardens. Every flower was grown by their hand. But when humans appeared and began growing their own gardens, the sprites’ magical talents soon became a thing of the past. When Wisteria, an ambitious, kind-hearted sprite, starts to ask questions about the way things used to be, she begins to unearth her long-lost talent of gardening. But her newly honed skills might not be the welcome surprise she intends them to be.

Join the neighborhood of sprites in this beautiful, gentle fantasy where, in taking the first step toward something new, both gardens and friendships begin to blossom.

The Sprite and the Gardener

Rick and Morty are Worlds Apart in 2021

Oni Press and Lion Forge have announced a brand-new Rick and Morty comic miniseries— Rick and Morty: Worlds Apart, coming February 2021.

Based on the hit series and Emmy-winning fourth season of Adult Swim’s Rick and Morty™, it’s going to get crazy for the Smiths and Rick Sanchez as new favorite characters collide in Rick and Morty: Worlds Apart. Catch the outrageous Balthromaw and his band of dragon adventurers in an all-new, tantalizing adventure where only Morty can save them. And when Teddy Rick shows up and ruins Rick’s ultimate vacation plan, no one is safe!

The four-part miniseries will feature the creative team of Josh Trujillo, Tony Fleecs, Jarrett Williams, Leonardo Ito, and Crank! They’ll bring to life, including perhaps the kinkiest team of super-villains to ever grace a comic-book page!

Rick and Morty: Worlds Apart joins other Rick and Morty comics as they hit the shelves in 2021, including new issues in the Rick and Morty Presents series, Rick and Morty: Ever After, and more.

Rick and Morty: Worlds Apart is slated to launch February 3, 2021.

Rick and Morty: Worlds Apart

Review: The Vain #1

The Vain #1

The concept of a bunch of individuals robbing blood banks intrigues me. The idea is clearly vampire-related but how it’d spin out of the basic idea, it could go in many directions. The fact writer Eliot Rahal is the writer, it instantly becomes one for me to check out. The combination of the two, I’m all in. The Vain #1 is such a comic and… it’s not what I expected at all.

Rahal has written some awesome comics like The Paybacks, Quantum & Woody, and a whole lot more. He’s a writer that I will immediately check out what’s being released. The genres Rahal has dipped in to has varied but generally fall into the action category with a nice dash of humor. The Vain #1 feels like something a bit different for me. The story revolves around four vampires who travel around the country robbing blood banks. It also follows the FBI agent investigating their crimes. Did I mention it takes place in 1941?

The Vain #1 is a period piece vampire story. Yeah, I missed some of that leading up to me reading the comic. And, it’s all good as Rahal delivers a really interesting debut. What I particularly like about this start is, where it begins is definitely not where it ends. The direction the series will likely go is unexpected and not as simple as cops vs. robbers. And that’s a good thing! Rahal does a solid job of delivering layers and twists to known genres and tropes and it looks like he’s going to do something similar here.

Rahal is joined by Emily Pearson on art. Fred Stresing and Macy Kahn handle the colors while Crank! does the lettering. I can’t comment on the outfits and designs of the time. I don’t know it well enough to talk accuracy. But, it felt like the 1940s to me, so the art team does a solid job of sucking in readers in that way. There’s also a great job of mixing the supernatural and the more grounded aspects.

With vampires, things can lean heavily in gore as blood is drained and they seek their victims. Here, the gore is minimized and used to surprise and shock. Most importantly it makes sense for the story. A bunch of robbers who splash blood all over will attract a very different investigation than robbers who don’t. That aspect is clearly thought out and even hinted at. The lack of gore becomes an aspect to the story which is interesting. It also forces the creative team to explore different aspects of the characters than the fact they’re just vampires. It’s done here in their design and sexuality and the comic delivers some solid visual details like reactions to the latter aspect.

The Vain #1 is not what I expected at all. I really thought the comic would be a more cut and dry cops and robbers story. It just so happens the robbers are vampires and the targets are blood banks. The setting and where the comic goes surprised me in a good way and has me wanting to come back. Rahal is known for delivering twists and different takes on popular genres and it looks like we might be getting some more of that here.

Story: Eliot Rahal Art: Emily Pearson
Color: Fred C.Stresing Color Assistant: Macy Kahn Letterer: Crank!
Story: 7.75 Art: 7.5 Overall: 7.75 Recommendation: Buy

Oni Press provided Graphic Policy with a FREE copy for review


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Review: Brooklyn Gladiator #1

BROOKLYN GLADIATOR #1

Brooklyn Gladiator #1 doesn’t really have its narrative hook until the last few pages of the first issue, but writers Dan Fogler and Andrew Harrison and artist/comics legend Simon Bisley go full cyberpunk and craft a world controlled by government surveillance, souped-up android cops, and drugs that keep you compliant. Or if you’re protagonist, John Miller, they show you freaky imagery, hold conversations entirely telepathically, and have visions of the future. Brooklyn Gladiator is an extended version of an establishing shot of the film as Fogler and Harrison’s pulpy, yet wry narration and Bisley’s crazy-ass, very Heavy Metal-meets-no-holds-barred-2000 AD visuals set up a future world and our entry point to it before letting shit hit the fan on the final page.

Simon Bisley’s art is the real draw of Brooklyn Gladiator #1 and honestly the sole reason I picked up the book. And it’s safe to say that he is still at his Slaine and Lobo levels in this title even if Fogler and Harrison navel gaze a bit at times. From the opening page, he crowds his pages with over-the-top bloody, sexy, or grotesque imagery that capture this fucked up dystopian world better than any dialogue or narrative captions. Bisley does his usual Suicide Girl-esque, inked attractive woman deal with Johnny’s neglected love interest (Actually, more of a fuck buddy) Cassandra. She definitely doesn’t pass the “sexy lamp” test and is there to emphasize that Johnny yearns for a long lost woman (cloyingly) named Hope from the past. It’s par for the course for Bisley’s biker club/tattoo convention aesthetic sense like Blade Runner, but set at the local titty bar that obnoxiously advertises itself on the album-oriented rock radio station.

However, Bisley’s more memorable work is with the Blob, a character who lives a life of ease and unlimited drug/food/fluid use in return for the government using him as a blood bag. Blob and Johnny have unrelenting contempt for each other. Blob sees Johnny as a throwback, a lost cause, and an analog man in a beyond digital era, which connects with the art’s little homages to old school action heroes like John McClane crawling through ventilation shafts. On the other hand, Johnny sees Blob as obviously corpulent and disgusting and even hallucinates him speaking in Huttese. Dan Fogler and Andrew Harrison craft an entirely pragmatic relationship between them with Johnny getting Blob access to better drugs while Blob is his fixer for gladiator matches. Their interactions contain some of the writer duo’s best and funniest dialogue coming across as a cyberpunk stoner comedy at times with Blob yearning for the day of rolling blunts among other pleasures.

Simon Bisley’s designs for the “nannies”, or authoritative police of futuristic Brooklyn, are void of all humanity and fit the snarky insults that Fogler and Harrison have Johnny hurl at them. There are definite anti-fascist and ACAB vibes to Brooklyn Gladiator, which is refreshing and even cathartic at times especially as Johnny’s unique, basically EMP abilities void their surveillance abilities. Because of the drug addled, shifting POV of this issue, I didn’t get a full handle on his powers, but Bisley drawing cops short out while Johnny figures out who ratted on him is pure fun to look at. Bisley’s chase scenes have real energy and super charged, organic colors with body parts and bits of machinery flying everywhere. I can’t wait to see his takes on actual gladiatorial combat in upcoming issues.

If you’re a Simon Bisley fan and want to see him strut his storytelling stuff on something more than a (solid) Lobo/Harley Quinn crossover comic, then Brooklyn Gladiator #1 is the book you’re waiting on. It’s has all his virtues and vices filtered through a dystopian/exploitation movie lens. Story-wise, the comic isn’t 100% up to snuff, but Johnny Miller has an almost charming underdog streak to go with drug habit and futuristic stoner philosophizing. I really just wanna see him kick some more cop and Nazi ass as this first issue is really only an appetizer.

Story: Dan Fogler and Andrew Harrison
Art:
Simon Bisley Colors: Simon Bisley Letters: Crank!
Story: 7.0 Art: 8.5 Overall: 7.7 Recommendation: Read

Heavy Metal provided Graphic Policy with a FREE copy for review


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Review: Undiscovered Country #8

Undiscovered Country #8

A divided America full of chaos and unrest. A divided America whose ideals have been perverted and twisted. When Undiscovered Country began, the fantastical series felt much more… fantasy. As the series has progressed, each issue feels like it’s an exploration of the current American zeitgeist. Undiscovered Country #8 begins to explore the slip to technocratic solutions and the impact, both good and bad, of technology on our lives.

The group of explorers have moved on to the second of the thirteen territories and the new United States. The first was called Destiny, the second is Unity. Unity, located in the Pacific Northwest is a technocratic dreamcoat. It’s a society built on nano-technology where one has to only think to be rewarded. Buildings, plants, vehicles, everything has been consumed by an overarching, and most likely overreaching technology. It’s also a world of temptation and clear malevolence underneath.

Writers Scott Snyder and Charles Soule delivers a Willy Wonka/Wizard of Oz/Alice in Wonderland journey into a debased America. Our real-world is twisted and explored in ways that feel all to close to home as our reality plays out. While protests flood our streets and the government slides into Fascism, the abuse of technology to manipulate the populace hangs in the background. This second territory feels like that abuse taken to extremes and once again is ahead of the curve as far as topics flooding newspapers.

Much like the debut story arc, Undiscovered Country #8 continues to introduce us to the world. The concepts, basis of reality shift with each keeping readers on their toes. Unlike the more barbaric Destiny, Unity is a world of the future and what ifs? There’s also a clear nightmare waiting underneath it all and it’s a question as to when, not if, that will be revealed. The issue is also a solid entry point. Though the new arc began with the previous issue, this one is fine for new readers to explore the world as they have avatars asking questions they’ll have in the main cast of characters.

The insanity and fantastical is delivered by Giuseppe Camuncoli and Leonardo Marcello Grassi. The art is full of so much detail that it begs the readers to spend time on each page and with each panel exploring the world. Much like our main cast of characters, the visuals are our true introduction to the mystery. We’re forced to piece together what’s going on as our guide, Uncle Sam, only gives cryptic clues.

Matt Wilson does a solid job as the visuals are generally lacking in much color beyond white. With a mostly mono-chromatic look, the colors still really work using some grays to really make the details pop. There’s also work between the trio to deliver something that’s slightly off. Buildings feel like they’re slightly crooked, whether that’s on purpose or not is unknown. But, it feels like it is and done so to show that the technology isn’t perfect and there’s more than meets the eye. Crank!‘s lettering too comes in to play. There is a lot of dialogue and it is laid out well but there’s also a serene aspect to the font choice that doesn’t become apparent until the very end.

Undiscovered Country #8 is another fantastic journey into the crazy world this creative team has created. There’s a horror story awaiting as we’re given the setup that we know is too good to be true. But, where it all goes is unknown. Undiscovered Country is a series where anything is possible and with that it has become a series where we’re forced to expect the unexpected and just enjoy the wild ride.

Story: Scott Snyder, Charles Soule Art: Giuseppe Camuncoli, Leonardo Marcello Grassi
Color: Matt Wilson Lettering: Crank!
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review


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Review: Undiscovered Country #7

Undiscovered Country #7

Undiscovered Country has been a wild ride. The series focuses on an America that has been walled off to a world devastated by disease and what is found when an international team ventures across the American border. The first arc took us on a Mad Max-like adventure with giant fortress cities on wheels and roving bands riding mutant animals. It was everything, including the kitchen sink, of ideas and the second arc seems to focus on explaining some of the insanity. Undiscovered Country #7 kicks off that second arc as our team has made it into the next zone on a train. But, that’s not the big focus on the issue.

Writers Scott Snyder and Charles Soule have begun to give us some answers to the madness in Undiscovered Country #7. Some of the story focuses on twenty years before the story as the United States begins its devolution into insanity. We get hints as to the science and the why things have gone bad as representatives from the various zones, the U.S. government, meet to discuss the state of the nation.

Through this simple scene, we learn so much more about why things have gone the way they have but also what is at the heart of this new America. What is up with the different zones and what lies ahead? We start really learning that here. We also get more of the philosophy of this nation in what feels like a critique of the current state of affairs.

And that’s where Undiscovered Country gets really interesting. A pandemic. A country walling itself off from the world. It all feels a bit too on the nose for today’s news. All we need us mutant animals but cannibal ants and murder hornets can fill that niche. How this series would be read would be very different if the current state of the world wasn’t what it is. As is, the comic series feels like an exaggeration of the spiral down the toilet we’re currently experiencing.

The art in Undiscovered Country #7 is a bit less insane compared to the previous arc. There aren’t mutants or crazy structures, yet, to have fun with. Instead, it’s mostly a train ride and a government meeting that has our focus. But, the art is still key. Giuseppe Camuncoli and Leonardo Marcello Grassi handle that and the details in the government meeting tell as much a story as what is said. It’s a pivotal scene that will leave you lingering to get the details. Matt Wilson provides colors and Crank! the lettering and while the visuals aren’t as over the top, they may be more important. Where before they shocked us into reality, the art in this issue helps tell the story of a nation.

Undiscovered Country #7 is a new arc and a decent starting point for new readers. You should absolutely read the first arc but this issue is focused more on explaining the current state of the nation, both imaginary and in reality. It continues to build the world that Snyder and Soule have come up with much like the first arc. What’s impressive though is how they do it feels like it has shifted gears a bit. An impressive start to what is a beyond intriguing series.

Story: Scott Snyder, Charles Soule Art: Giuseppe Camuncoli, Leonardo Marcello Grassi
Color: Matt Wilson Lettering: Crank!
Story: 8.25 Art: 8.15 Overall: 8.2 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review


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Vault’s “Greatest Hits” Comes to Heavy Metal

Vault Comics has announced a partnership with Heavy Metal Entertainment. The partnership will commence today with the release of a selection of Vault’s “Greatest Hits” titles to date, featuring exclusive new cover design. Heavy Metal is focusing on strategic partnerships with publishers and content creators focused on their growth in the marketplace.

The first wave of product under this new partnership will feature Heathen, Money Shot, The Plot, These Savage Shores, and Wasted Space among others, and will expand in the coming months to include exclusive packaging of new #1 titles from Vault, with unique dress treatments and cover art, and a new digest format that will feature an entire line of select Vault titles in a serialized compendium style book format, and an assortment of merchandise created in partnership with Threadless.

Launch Titles From Vault

Heathen

Aydis is a viking, a warrior, an outcast, and a self-proclaimed heathen. Aydis is friend to the talking horse Saga, rescuer of the immortal Valkyrie Brynhild, and battler of demons and fantastic monsters. Aydis is a woman. Born into a time of warfare, suffering, and subjugation of women, she is on a mission to end the oppressive reign of the god-king Odin. Heathen is written, drawn, and colored by Natasha Alterici, and lettered by Rachel Deering.

Heathen

Money Shot

In the near future, space travel is ludicrously expensive and largely ignored. Enter Christine Ocampo, inventor of the Star Shot teleportation device with a big idea: She’ll travel to new worlds, engage—intimately—with local aliens, and film her exploits for a jaded earth populace trying to find something new on the internet. Now, Chris and her merry band of scientist-cum-pornstars explore the universe, each other, and the complexities of sex in MONEY SHOT! A story about scientists having sex with aliens for the glory of mankind—and money, written by Tim Seeley and Sarah Beattie, drawn by Rebekah Isaacs, colored by Kurt Michael Russell, lettered by Crank!.

Money Shot

The Plot

In order to receive… first you must give. When Chase Blaine’s estranged brother and sister-in-law are murdered, he becomes guardian to MacKenzie and Zach, the niece and nephew he hardly knows. Seeking stability for the children, Chase moves his newly formed family to his ancestral home in Cape Augusta — which overlooks a deep, black bogland teeming with family secrets.

The Plot is written by Tim Daniel and Michael Moreci, drawn by Joshua Hixson, colored by Jordan Boyd, lettered by Jim Campbell.

The Plot

These Savage Shores

Two centuries after the first European ship sailed to the Malabar Coast and made landfall at Calicut, The East India Company seeks to secure its future along the lucrative Silk Route, in the year 1766. An old evil now sails aboard a company ship, hoping to make a home in this new found land. But he will soon find that the ground along the Indus is an ancient one with daemons and legends far older than himself.

Along These Savage Shores, where the days are scorched and the nights are full of teeth.

These Savage Shores is written by Ram V, drawn by Sumit Kumar, colored by Vittorio Astone, lettered by Aditya Bidikar.

These Savage Shores

Wasted Space

Billy Bane is a prophet who got it all wrong, and the galaxy has been burning ever since. All he wants is to waste away in the darkest corner of space with his best pal Dust, a supercharged Fuq bot. But when a new prophet comes calling, Billy is summoned to save the galaxy he’s at least partially responsible for destroying.

Too bad he couldn’t care less.

Michael Moreci (Roche Limit, Wonder Woman, Black Star Renegades) and Hayden Sherman (The Few, Cold War, John Carter: The End) have thrown Philip K. Dick in a blender with Preacher. Take a sip and get wasted.

Wasted Space

Review: Undiscovered Country #6

Undiscovered Country #6

I thought it might be weird to dive back in reading Undiscovered Country #6. After all, it’s series about a world ravaged about by a virus and a United States that has cut itself off from the rest of the world. It’s also a United States that has lots its ideals. Instead, I wasn’t weirded out or bothered but instead, a bit underwhelmed.

Written by Scott Snyder and Charles Soule, Undiscovered Country is a wild ride of a series. The first arc, which wraps up with Undiscovered Country #6, is a crazy adventure that’s a wild dystopian journey. Giant creatures, time displacement, hints at a mysterious journey, and a riff on Mad Max, the first arc feels like the first level of a video game. It introduces you to the insanity that lies ahead.

What’s interesting is this issue is all action. A race to the exit point and the ability to move on to the next level. As a film, it’d work fantastically as the motion and stunts would be the focus. But, with the printed page, dialogue becomes a factor and lets face it, it falls a bit flat. Spouting of jingoistic catch-phrases are thrown around like action film banter and it just doesn’t make a whole lot of sense in the context. It feels like a bad version of the Junkions in Transformers: The Movie. Tastes great! Less filling! It’s a bit distracting.

But the visuals continue to be amazing and so over the top. Hot air balloon made out of a space shuttle? Check. Starfish steeds? Got that too. Giant rolling fortress with rockets strapped on. It’s here. Giuseppe Camuncoli and Leonardo Marcello Grassi take it all so over the top in the visuals, it’s what draws you in. Add Matt Wilson‘s eye popping colors and Crank!‘s lettering and you’ve got an issue driven by the visual insanity. There’s clear homages to film through the comic and moments that will play out so well when the eventual film adaptation is released. This is a first arc that was made for the screen.

Undiscovered Country #6 is driven by its visuals. The story is straightforward. It’s a race to an exit while being pursued. The comic is not much more complicated than that. It’s the crazy random thrown in there that is the draw. The first arc of this series is fun in a video game get to the next level sort of way and it’ll be interesting to see where it goes. So far, that can be anything based on what we’ve already seen. While the issue isn’t a spot to start, it does make things exciting to see where the series goes as it wraps up the first arc.

Story: Scott Snyder, Charles Soule
Art: Giuseppe Camuncoli, Leonardo Marcello Grassi
Color: Matt Wilson Letterer: Crank!
Story: 7.0 Art: 8.75 Overall: 7.75 Recommendation: Read

Image Comics provided Graphic Policy with a FREE copy for review


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