Tag Archives: edgar rice burroughs

Call in the “Time Detectives” with this OverPower Card Game Starter Deck

The classic card game OverPower is back courtesy of Lazarus Rising Games. The card game brings together all sorts of popular properties kicking off with the creations of Edgar Rice Burroughs and coming to the game are characters from Top Cow like Witchblade, The Walking Dead, Invincible, Savage Dragon, and more!

We’ve gotten some of the initial releases to show off. Check out what’s inside the “Time Detectives” starter deck!

Get yours!

Starter Deck
Power Card Station


Lazarus Rising Games provided Board Game Today with FREE product for review

Join “The Resistance” with this OverPower Card Game Starter Deck

The classic card game OverPower is back courtesy of Lazarus Rising Games. The card game brings together all sorts of popular properties kicking off with the creations of Edgar Rice Burroughs and coming to the game are characters from Top Cow like Witchblade, The Walking Dead, Invincible, Savage Dragon, and more!

We’ve gotten some of the initial releases to show off. Check out what’s inside “The Resistance” starter deck!

Get yours!

Starter Deck
Power Card Station


Lazarus Rising Games provided Board Game Today with FREE product for review

We dive into Lazarus Rising Games’ resurrection of the OverPower Card Game

The classic card game OverPower is back courtesy of Lazarus Rising Games. The card game brings together all sorts of popular properties kicking off with the creations of Edgar Rice Burroughs and coming to the game are characters from Top Cow like Witchblade, The Walking Dead, Invincible, Savage Dragon, and more!

We’ve gotten some of the initial releases to show off. So, we dive in to see what’s available and what we’ll be going further into with a focus on each release!

Get yours!

Starter Deck
Power Card Station


Lazarus Rising Games provided Board Game Today with FREE product for review

SDCC 2024: Sean Patrick Flanery is John Carter in a new audio series

Announced at San Diego Comic-Con, John Carter of Mars is getting an audio series featuring Sean Patrick Flanery in the title role. The project is currently crowdfunding on Kickstarter.

But, beyond the audio series the crowdfunding projects offers a role-playing game supplement compatible with both the Fifth Edition of the world’s most popular RPG and OSR (“Old School Revival”) rules, digital download of the audio drama, a double CD set with Frank Frazetta art, a foldable map of Barsoom, limited-edition novels published in English and native Barsoomian (Martian), and the first-ever plush of John Carter’s loyal companion, Woola!

John Carter of Mars: The Audio Series is produced by Pocket Universe Productions and authorized by Edgar Rice Burroughs, Inc.

The campaign runs until Thursday, September 19, 2024 at 2:59 AM EDT.

Edgar Rice Burroughs’ Classic Carson of Venus Comes to American Mythology!

American Mythology is spearheading a bold new era for fantasy and adventure with “Fear on Four Worlds,” an epic event that unites the iconic heroes of literary great Edgar Rice Burroughs into a shared comic book universe! Beginning with the special one-shot Carson of Venus #1 in June, the four-part “Fear on Four Worlds” storyline will continue across additional special issues in the ensuing months: Moon Maid #1Pellucidar #1, and The Land That Time Forgot #1, and the aftershocks of this cataclysmic event will ripple through individual miniseries throughout 2018 and beyond!

The first chapter of “Fear on Four Worlds” premieres with Carson of Venus #1, written by Christopher Mills and debuting the art of newcomer Cyrus Mesarcia. Two worlds collide as a group of unlikely explorers from Caspak – the prehistoric realm known to Burroughs fans as “The Land that Time Forgot” – leap across our solar system to the danger-fraught landscape of Venus. Stalked by alien beasts and treacherous villains, their only hope for survival lies in a legendary figure from eighty years in Earth’s past: long-lost astronaut Carson Napier!

 

The debut issue of Carson of Venus features a wide selection of cover variants, providing fans and retailers with the freedom of choice:

  • “Pulptastic” Main Cover by Mike Wolfer
  • “Visions of Venus” Variant by interior artist Cyrus Mesarcia
  • “Character Design” Limited Edition Variant, also by Mesarcia, limited to a print run of only 350 comics
  • “Blank Sketch” Variant, perfect for professional and aspiring artists to illustrate

Carson Napier, the protagonist of Edgar Rice Burroughs’ Venus Series, debuted in 1934’s Pirates of Venus as an ambitious rocket pilot intent on reaching Mars, but due to a miscalculation, his ship hurtled out of control. His trajectory drawing him towards the Sun, Napier survived by crash-landing on the cloud-enshrouded planet Venus. Marooned and forever barred from returning to Earth, he quickly found himself in the midst of an alien war for dominance, a reluctant hero facing monsters, winged men, and atomic-powered barbarians.

American Mythology’s revival of Carson Napier as a 21st Century hero (and the cornerstone of their Burroughs-inspired science fiction universe) marks a bold new era for the publisher, as they make time-honored concepts of star-spanning fantasy accessible to curious newcomers while simultaneously rewarding lifelong fans with an expansion that both respects and modernizes iconic characters. “Fear on Four Worlds” is a perfect jumping-on point for new readers, an initiative guaranteed to deliver innovative, captivating storytelling month after month.

Edgar Rice Burroughs’ Pellucidar Returns Fans To A Fantastically Weird World Within Our Own

One of Edgar Rice Burroughs’ greatest fictional realms is set to make its comic book return in a way that is sure to thrill fans of the fantasy author’s classic works! Pellucidar returns to comics this summer with a new chapter to this timeless classic that explores the idea of a world buried deep within our own.  Sometimes the greatest mysteries are the ones within!

Under special license from Edgar Rice Burroughs, Inc., the denizens of Pellucidar, the danger-filled world at the Earth’s core, will find their new home at American Mythology Productions in 2017. The all-new adventures will be written by AM’s “The Land That Time Forgot” author Mike Wolfer, and readers will first be introduced to Pellucidar in the pages of the next “TLTTF” mini-series, “Terror from the Earth’s Core,” a special cross-over event that pits the two legendary worlds head-to-head in one incredible, science fiction action/adventure.

In the crossover series, Bowen Tyler, Lys La Rue, Baron Friedrich von Schoenvorts, and Abby Tyler and her crew of explorers will find their survival in prehistoric Caspak challenged when the telepathic, prehistoric Mahars emerge from the center of the Earth through an ancient lava tube, bent on subjugating the island continent. The overthrown, former rulers of Pellucidar will stop at nothing to acquire a new kingdom to enslave, but savage Caspak will not go down without a fight.

In the announcement’s release, Wolfer said:

In the current comic book market, we’re seeing a huge number of crossovers of different licensed properties, but I don’t think any two worlds were meant to co-exist more than Caspak and Pellucidar, which were both created by Burroughs.

I’ve had immense fun writing ‘TLTTF,’ and creating a true sequel to the classic series that injects modern characters into the mix,” Wolfer said. “In the previous mini-series (‘Prisoners of Caspak’), we found that there’s a ‘time bubble’ around the island, which allows it to remain hidden, and those who pass through the veil also traverse time. In this way, we have several new characters from the 21st century who now co-exist with the 1916 cast, and in the upcoming crossover, all of them will have to fight for their lives, not only against Caspak itself, but against the hideous threat of the Mahars.

I’m also a real fan of teasers, so we’re going to see the first hint of the coming crossover in ‘The Land That Time Forgot Annual,’ which is a solo story featuring the prehistoric heroine, See-Ta.

On sale this spring, the “Annual” is a double-sized, one-shot tale written and illustrated by Wolfer, with colors by Ceci de la Cruz. This will be followed by the first issue of The Land That Time Forgot: Terror from the Earth’s Core in May, after which the first “Pellucidar” mini-series will premiere in late 2017.

pellucidar-mark-wheatley pellucidar-mike-wolfer

Modiphius Announces Official John Carter Gaming Line

First brought to life by Tarzan author Edgar Rice Burroughs in 1912, John Carter is a Confederate officer who survives the American Civil War only to find himself transported to a fantastic version of Mars called Barsoom. The Mars stories spawned a generation of writers who went on to create such classic worlds as DuneStar Wars, Superman, Avatar and Dungeons & Dragons. It is only fitting that John Carter is brought to life in the industry Burroughs’ ideas helped inspire.  As with many other gamers, the John Carter books inspired a love for Barsoom in Chris Birch, founder of Modiphius, who nurtured a collection of gradually disintegrating novels.

Modiphius is committed to a faithful adaptation of Burroughs’ planetary romance and Edgar Rice Burroughs’ John Carter draws directly from Burroughs’ original texts.

John Carter -The Roleplaying Game- Due for release: Christmas 2015

Explore the wonders of Barsoom from the vast deserts to the ancient cities. Discover the forgotten secrets of a world that was old when life first spawned in the oceans of Earth. Play as pilots, warriors, scientists, or one of the terrifying green Tharks.  Create you own Barsoom adventures or take on the great journeys as John Carter himself along side Dejah Thoris, Kantos Kan, Xodar, Tars Tarkas, Thuvia of Ptarth, Carthoris of Helium or any of the other major heroes and heroines of Barsoom.

The John Carter roleplaying game uses 2d20 LITE-a streamlined version of the 2d20 system featured in the Mutant Chronicles, INFINITY and Conan roleplaying games. Designed for fast flowing action accentuating the exuberant adventures of the original books, 2d20 LITE let’s you dive into the game immediately with a sleek, pulse-pounding system. Major industry artists will help bring Barsoom to life.

John Carter: Swords of Mars-Miniatures- Due for release: Spring 2016

A line of collectible miniatures for use with the roleplaying game brings your adventures to the battlefield. Play small skirmishes or fight a war for the dying planet-scalable rules provide for both. Defend ruins against a horde of Tharks, raid the city of Helium to capture the Princess or take your battle airborne with the Red Martian navies.

 

John Carter: Warlord of Mars-The Board Game-Due for release: Summer 2016

Enact the greatest adventures across the ancient world of Barsoom as you lead your heroes through crumbling ruins and take to the skies in the beautiful ships of the Helium Navy. Can you save Barsoom from ruin at the hands of dastardly scientists or ancient forces?

John Carter RPG

The Best Modern Comic Stories of John Carter’s Mars

Though often treated as a hokey anachronism of earlier literature, John Carter is a character that has helped to define modern science fiction.  In terms of inspiration he was little different from many of the earlier science stories, in that his inspiration was that of Mars, a place which many thought was inhabited up until the early 20th century, thanks in part to Percival Lowell semi-scientific theories about the the supposed Martian canals.  Many of the earlier science fiction stories dealt with Mars, and prominent among them were the War of the Worlds and the Martian Chronicles.  The War of the Worlds played on a different kind of fear, one very evident as it was was only 16 years away from the start of the First World War at the time of its publishing.  This inspiration from Mars provided a different plot inspiration as Martians were almost universally seen as uncaring invaders, interested in our world for its resources and not caring much about the inhabitants.  The Martian Chronicles were something very different though.  Although they were not the first kind of story of this type, it was one of the first of them, and it managed to do something which had never been done before, as it combined a medieval kind of inspiration (the fantasy genre didn’t really exist at the time) with science fiction, and thus helped to give birth to the space opera.

marsIn the modern setting though, John Carter feels a bit dated.  We now know that there is no life on Mars, or in the unlikely event that it does exist, that it would be microbes clinging to life in an inhospitable environment.  Equally we know that the literary suppositions about John Carter have little bearing on what his Earth muscles would do in such a place.  Although the weaker gravity would make him super strong in a sense, it would be more like the “super-strength” of a human on the moon as opposed to that of a true superhero, and instead of a graceful killing machine, he would look more like a stumbling giant.

Despite the shortfalls of the original setting and how they relate to the modern reader, the stories themselves have a rich enough setting that there is no reason that they should be so easily written off.  After all there are many combination of fantasy and science fiction, with Star Wars acting as the most impressive example in modern popular culture, with light sabers taking the place of regular swords.  There are even other relatively popular setting such as He-Man which use the same inspiration, so it is not as though John Carter should be treated as much of the anachronism as he gets to be seen as.

That being said though, the stories of John Carter, at least in modern comics have struggled to get a strong footing, where other similar properties have succeeded or even thrived.  The characters have primarily been used by Dynamite in recent years, although as they are all in the public domain, the characters can be published by anyone, as Marvel/Disney did after the John Carter film in 2012.  What defines the characters are the commonality of the scenarios, as they tend to fall into one of two basic story types.  In the first the characters have to defend Helium from an invader, in the second they explore some previously unexplored and unmentioned corner of the planet and they come upon something often bizarre and often deadly.

marsThe first kind of these stories is much more in line with the original works of Edgar Rice Burroughs, as most of his Martian Chronicles detailed the fight for power of the various cities on Mars.  Every subsequent main story has focused on the same as it forms a part of the character’s origin story.  A man haunted by the events of the Civil War on Earth, who comes to terms with war after winning one on Mars.  However, as origin stories can tend to get somewhat repetitive it is hard to highlight one modern story focused around this concept, as most simply are versions of the original of Burroughs.  Instead if one were to look for something a little different in terms of the usual from the “defending Helium” plots, it would be worth checking out the most recent attempt to make John Carter catch in popular culture, in the first story arc of the current John Carter Warlord of Mars.  There are several different small changes to the story here, mostly in that John Carter and Dejah are already in control, and as one of John Carter’s old nemeses from Earth returns to exact revenge.  It is maybe not excellent but it was a fresh take on what is cliche for the characters by this point.

whiteapesThe second kind of story is one which is not foreign to the original source material, but not one which is specifically related.  The discovery of the bizarre and the deadly was always an issue for those in the Martian Chronicles, as john Carter meets the Tharks of Mars before anyone else, but the discovery has generally fed into the invasion theme, as allies are formed to make victory possible.  The exploration of Mars just for the exploration is a relatively new concept, and one which is tied to what is a relatively heavy prevalence of John Carter stories in recent years, especially from the period when both Dejah and John had their own series, and in which material for the stories had to be expanded.  Although these stories end up being a fluffier as the stakes are not as high, sometimes they are pretty engaging.  Probably the best from this inspiration would be Dejah Thoris and the White Apes of Mars.  Dejah’s series was set a few hundred years before the arrival of John Carter, and she got to stand on her own as a hero.  In this miniseries, she is exploring the ruins of a city, only to discover that it is not fully abandoned, rather that it is being inhabited by the White Apes of Mars, a murderous group of bloodthirsty killers.  It combines the claustrophobic setting of Die Hard with the death by death approach of Alien into a pretty fun series.

As a setting and concept, some might argue that Mars is no longer engaging, especially when the comic companies have such rich cosmic settings, and when other franchises such as Star Trek and Star Wars have populated the cosmos with other stories.  However, a little imagination goes a long way to keep the stories of the John Carter and Dejah Thoris alive, and makes them more less of an anachronism and more of typical space heroes.

Review: John Carter: Warlord of Mars #3

JCWoM03-Cov-A-BenesThree issue into the Dynamite reboot of their own John Carter franchise and things are still not looking good for the heroes. After starting off the first issue kidnapped by Captain Clark, Dejah Thoris has not been able to escape from his control, and John Carter is seemingly no closer to rescuing her or freeing Helium.  Meanwhile the villains seem to be able to continue unabated in their own plans for domination.  This treatment of the main characters gives a sense of desperation within the plot, but it does not necessarily work to the benefit of the overall story.

This series has been entertaining at times thus far, but there are also some evident problems with this series as it progresses. Though it is a story based on a pulp science fiction story, it contains a lot of the problems of this era. Dejah Thoris, often portrayed as a competent hero in her own right in contemporary versions of the character is often relegated to the dominated heroine in this version, the chains being used to restrain her being a creative allusion to the writers of this series not really willing to let her loose. That is solved about halfway through this issue, but the manner in which this occurs is also disappointing, with the minor villain that is guarding her changing too easily his own convictions at her suggestion. Without the main heroine in a heroic role, there is little at times to distinguish this from the classics which inspired it, as John Carter is himself heroic, but not evenly remotely outside-of-the-box in his presentation thus far.

The series still has some ground to catch up on in order to be headed in the right direction. While this is based on a science fiction closer to fantasy, it seems to be bogged down by it, not thriving in the fertile ground that such stories can use to their benefit. As a reintroduction to the characters, this first story arc has maybe done its job, but it has done so in a lacklustre way, and the series would benefit from moving beyond this first story arc into something more meaningful.

Story: Ron Marz Art: Abishek Malsuni
Story: 6.8 Art: 8.0  Overall: 6.8 Recommendation: Pass

Dynamite provided Graphic Policy with a FREE copy for review.  

Review: John Carter Warlord of Mars #1

Carter 01The stories of John Carter and Dejah Thoris on Barsoom as written by Edgar Rice Burroughs are some of the most elusive targets when it comes to comics.  Although they were born in the pulp science fiction medium which helped give birth to comics, they equally have never been able to find a home among any of the comic publishers.  In the 1970s first DC Comics focused its series Weird Worlds on the martian hero, and when that failed Marvel had its own attempt with a more successful 28 issue run.  Though occasionally used after that, the public domain character could never seem to gain enough of interest to be a valuable commodity outside at the big two publishers.  In the 2000s Dynamite Comics focused on mostly public domain characters and found somewhat of a hit in John Carter, enough so that his stories were spun off into those for Dejah Thoris, set three hundred years before his arrival on Mars.

These series had decent runs, but were eventually ended for the same reasons as those before.  What is interesting about this development though is that for the first time Dynamite has decided to refocus a bran-new series on the characters right away instead of letting the characters languish in obscurity.  The product of this focus is the new series is John Carter Warlord of Mars.  The presentation of the first issue is as good as can be expected considering the challenges for this character.  Some readers, especially those of the previous Dynamite series, would be very familiar with the stories, but the new readers that the publisher is after would also need some grounding in the stories.  This is handled in a novel way as Dejah is imprisoned and exposed to a truth serum, exposing many of the basic facts of the series.  In so doing it covers both a background for new readers while giving it a different presentation.  As the issue progresses to action on the battlefield, the story transitions smoothly away and then back to Dejah for the surprise ending.

This approach is perhaps where this series might succeed.  It offers both long-term and new fans of the series a great place for jumping into the action.  The story is of course a bit bizarre as it is based on the works of Burroughs, who only operated off of an early 20th century understanding of the red planet, but those that decide to look beyond the obvious scientific impossibilities of the setting will find here an excellent tribute to the fantasy and science fiction masterpieces that were the originals.

Story: Ron Marz Art: Abhishek Malsuni

Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Buy

Dynamite Entertainment provided Graphic Policy with a free copy for review

« Older Entries