Review: Undiscovered Country #6
I thought it might be weird to dive back in reading Undiscovered Country #6. After all, it’s series about a world ravaged about by a virus and a United States that has cut itself off from the rest of the world. It’s also a United States that has lots its ideals. Instead, I wasn’t weirded out or bothered but instead, a bit underwhelmed.
Written by Scott Snyder and Charles Soule, Undiscovered Country is a wild ride of a series. The first arc, which wraps up with Undiscovered Country #6, is a crazy adventure that’s a wild dystopian journey. Giant creatures, time displacement, hints at a mysterious journey, and a riff on Mad Max, the first arc feels like the first level of a video game. It introduces you to the insanity that lies ahead.
What’s interesting is this issue is all action. A race to the exit point and the ability to move on to the next level. As a film, it’d work fantastically as the motion and stunts would be the focus. But, with the printed page, dialogue becomes a factor and lets face it, it falls a bit flat. Spouting of jingoistic catch-phrases are thrown around like action film banter and it just doesn’t make a whole lot of sense in the context. It feels like a bad version of the Junkions in Transformers: The Movie. Tastes great! Less filling! It’s a bit distracting.
But the visuals continue to be amazing and so over the top. Hot air balloon made out of a space shuttle? Check. Starfish steeds? Got that too. Giant rolling fortress with rockets strapped on. It’s here. Giuseppe Camuncoli and Leonardo Marcello Grassi take it all so over the top in the visuals, it’s what draws you in. Add Matt Wilson‘s eye popping colors and Crank!‘s lettering and you’ve got an issue driven by the visual insanity. There’s clear homages to film through the comic and moments that will play out so well when the eventual film adaptation is released. This is a first arc that was made for the screen.
Undiscovered Country #6 is driven by its visuals. The story is straightforward. It’s a race to an exit while being pursued. The comic is not much more complicated than that. It’s the crazy random thrown in there that is the draw. The first arc of this series is fun in a video game get to the next level sort of way and it’ll be interesting to see where it goes. So far, that can be anything based on what we’ve already seen. While the issue isn’t a spot to start, it does make things exciting to see where the series goes as it wraps up the first arc.
Story: Scott Snyder, Charles Soule
Art: Giuseppe Camuncoli, Leonardo Marcello Grassi
Color: Matt Wilson Letterer: Crank!
Story: 7.0 Art: 8.75 Overall: 7.75 Recommendation: Read
Image Comics provided Graphic Policy with a FREE copy for review