Tag Archives: paul mounts

Marvel Weekly Graphic Novel Review: Captain America and Black Panther

It’s Wednesday which means new comic book day with new releases hitting shelves, both physical and digital, all across the world. We’ve got two new volumes from Marvel featuring Captain America and the Black Panther.

Black Panther Vol. 3 A Nation Under Our Feet featuring issues #9-12 and material from New Avengers (2013) #18, #21, and #24 by Ta-Nehisi Coates, Brian Stelfreeze, Chris Sprouse, Karl Story, Goran Sudzuka, Walden Wong, Robert Poggi, Scott Hanna, Laura Martin, Matti Millia, Larry Molinar, Rachelle Rosenberg, and Paul Mounts.

Captain America: Steve Rogers Vol. 2 The Trial of Maria Hill featuring issues #7-11 by Nick Spencer, Jesus Saiz, Javier Pina, Andres Guinaldo, Ro Stein, Ted Brandt, Kevin Libranda, Scott Hanna, and Rachelle Rosenberg.

Find out about the trade and whether you should grab yourself a copy. You can find both in comic stores April 12 and bookstores April 25.

Get your copies now. To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Black Panther Vol. 3 A Nation Under Our Feet
Amazon/Kindle/comiXology or TFAW

Captain America: Steve Rogers Vol. 2 The Trial of Maria Hill
Amazon/Kindle/comiXology or TFAW

 

Marvel provided Graphic Policy with FREE copies for review
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Review: Harley’s Little Black Book #6

In Amanda Conner and Jimmy Palmiotti‘s latest Harley’s Little Black Book (Bare Assed & Belligerent) we get another fun romp through the misadventures, dating and otherwise, of the always slightly off Harley Quinn. Harley finds herself onboard a bounty hunters ship and thanks to her original way of thinking she ends up in a semi deserted island, somewhat like a dystopian Garden of Eden, with Lobo. Hijinks, double entendres, mayhem, murder, shenanigans and eventually an escape back to Coney Island are all on tap in this installment and it’s everything you feel guilty about wanting but are super happy you got.

This issue’s disjointed but story relevant art work was done by Simon Bisley. His style was both crisp and chaotic like living in Harley’s mind. Paul Mounts‘ colors provide the perfect visual assist to Bisley’s drawings giving the issue some depth and nuance. I’ve also got to give a shout out to Dave Sharpe for making his lettering work convey tone, intent and giving them life beyond just being words. Every panel, every line, every word was a part of the story, it added something and created this symbiotic story in the face of Harley’s chaos.

I really enjoyed this issue. It’s long but it’s well written. There isn’t a wasted word, unnecessary letter, or groan during fight scenes. Harley is clever, quick witted, and savage with her mouth as always. We also get to see her with a whole lot of agency, being comfortable with her body, dripping with sexuality, acknowledging her past relationship mistakes, kicking ass, and being smart on her feet. Harley is a real women and Palmiotti and Conner portray her as such. She’s a multidimensional woman with her own girls and needs, she’s also not afraid to let those needs be known.

I also love that during the scenes where Harley and Lobo were naked there was more of a female gaze. It isn’t a male driven, let’s ogle Harley and objectify her. It’s more like situations have left them both mostly naked, and lets have them, mostly Harley, talk about the sexual tension. The talk was actually real talk exactly how you would expect Harley to have it and she was objectifying Lobo. I’m not saying anyone should be objectifying anyone but it’s nice to see the tables turn. It’s also nice that the writers didn’t cross any lines. She’s just objectifying enough to put Lobo in what is normally the woman’s place and then the writers double down with their awesomeness. No sex happens, Harley is in charge of her sexuality, she owns that she is a sexual being, she wants to have sex but consent isn’t just sexy, it’s mandatory and she doesn’t have consent, so she doesn’t have sex.

There are so many finely nuanced points made in this issue and none of them were sexist, demeaning, or put Harley, the woman who was smart enough to go to school and med school and become a shrink, into the bimbo bag. Palmiotti and Conner always seem to find moments in each issue they write to remind the reader that Harley isn’t just the Jokers chick or some dumb one dimensional character. She’s a character worthy of her own agency, stories, victories, and life. I’m all in for this wonderful direction they are taking her in and this issue helped keep up that momentum. Well played Conner and Palmiotti, I don’t know where this is heading but, I’m here for it!

Story: Amanda Conner and Jimmy Palmiotti Art: Simon Bisley and Paul Mounts
Story: 9.5 Art: 9.4 Overall: 9.5 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review

Review: Inhumans Prime #1

In the wake of the awesome events of IVX – what will become of the Inhumans? In this oversized special issue – the trial of Maximus! The coming of Marvel Boy! And what is the dark secret of Black Bolt?

Inhumans Prime feels like the “special bridging issue” it’s pitched as. The issue looks at the past of the Inhumans and their future – on Earth and in the stars as it sets up the various series to come.

Unlike its X-Men counterpart comic, Inhumans Prime is one story as opposed to a series of vignettes and scenes brought together. In that sense, the issue works a bit differently as it doesn’t lay out what’s coming as easily as X-Men Prime, instead hinting at a lot of where the Inhumans universe will be going.

The comic focuses on Maximus wrapping up the betrayal and chaos he’s caused for the Inhumans. At the same time the monarchy is dissolved and Marvel Boy is brought into the fold with some secret that’ll drive the Inhumans into an interesting direction. We have hints as to what, but it’s not totally clear. What’s interesting though is that the Inhumans find themselves in the same situation the X-Men were.

Writer Al Ewing makes that pretty clear as the comic beats you over the head with the fact that without Terrigen, this may be the final generation of Inhumans with no new ones to be created as their process is missing that key ingredient… or is it? That’s clearly where at least one of the comics spinning out of this is going. But, again, what’s interesting is now the Inhumans are the ones that are facing extinction a shift for a group of characters that at one point was perceived as being pushed at the expense of the X-Men. With these two franchises we get a sense of a balance is being found between the two. Ewing seems to deliver that in a few ways with some of the various dialogue that’s delivered. It’s interesting to see it all play out, especially when juxtaposed that a new government is being formed for the Inhumans.

Ryan Sook and Chris Allen deliver solid art and though the action is brief, the art throughout is the futuristic tech like world I’d expect with the Inhumans and it’s all delivered in a way that looks great on the page. The colors by Paul Mounts pop off of the page enhancing Sook’s art and even on pages where there’s a literal stadium of characters, the detail is great.

Inhumans Prime absolutely sets up the future and does so in a way that it doesn’t feel like a series of blunt short stories leading into their new series. Instead the comic is filled with hints and teases as to what’s coming and does so in a way that it too tells a complete story that can be read as a one-shot.

Story: Al Ewing Art: Ryan Sook and Chris Allen Cover Art: Jonboy Meyers
Story: 7.90 Art: 7.95 Overall: 7.90 Recommendation: Read

Marvel provided Graphic Policy with a FREE copy for review

Flashback Friday Review: Old Man Logan

oldmanloganPublished in 2008 in Wolverine #66-72 and Old Man Logan Giant-Size, the story known as “Old Man Logan” would be one that would go on to impact the character known as Wolverine, and Marvel Comics, 9 years later. Written by Mark Millar with art by Steve McNiven, “Old Man Logan” fuses classic dystopian future X-Men tales like “Days of Future Past” with Mad Max, and western heroes made famous by the likes of Clint Eastwood.

“Old Man Logan” is a road trip story at its heart. A now blind Hawkeye enlists a retired Logan to help drive across the country to deliver a package. The United States is now a hellscape ruled by supervillains who have carved the country up into their own kingdoms after having banded together to defeats the world’s heroes.

It’s been 9 years since this story was first released and I remember picking it up in single issues and as a trade all these years later, it still holds up. Interestingly, the story beyond holds up, and definitely is a modern classic in many ways.

Millar doesn’t give us anything really new with the story, but how he packages it and its setting is what really makes it all stand out. We’re given a new Logan who is a pacifist, refusing to pop his claws or take part in any violence. He’ll take a beating instead of giving one. It’s a fascinating shift for the character who at one point was one of the most deadly superheroes out there. What caused him to be this way? That’s teased out through numerous issues getting to the emotional reveal that packs a punch. It’s not just a fall from grace for the character, but a reminder that deep down he’s an animal in many ways. Millar gives us humanity for a character who often is depicted as a killing machine.

Joining Logan is Hawkeye, Clint Barton, who is now blind and been up to some shady shit. Having to get a package across the country, out of the two, Barton is the badass letting arrows fly and talking up a storm.

The story is packed with winks and nods as we move across the country to see the devastation. From bones laying around to tokens of the villain victory, this is a comic that is full of Easter eggs for comic fans.

That’s delivered by Steve McNiven who’s backed up on inks and color by a team of individuals and the art is fantastic. McNiven is a talented artist who gives us both wide expanses and close up action scenes. There’s emotional moments and moments full of rage and destruction. With a sparse choice of colors that enhance the situation, the art will have you linger on every page looking at the details that tease the story within the story.

“Old Man Logan” holds up and in some ways, I appreciate it more reading it in one sitting and really taking in the details. The story falls back on tropes a bit too many times with twists that are easy to see coming, but it’s still enjoyable and entertaining. A classic in every sense of the word and something that’s been copied, but yet to be improved upon.

Story: Mark Millar Art: Steve McNiven
Inkers: Dexter Vines, Mark Morales, Jay Leisten
Colorists: Morry Hollowell, Christina Strain, Justin Ponsor, Jason Keith, Nathan Fairbairn, Paul Mounts
Letterer: VC’s Cory Petit
Story: 9.5 Art: 9.5 Overall: 9.5 Recommendation: Buy

Preview: Squalor

Squalor

Story: Stefan Petrucha
Art: Tom Sutton
Color: Paul Mounts
Cover: Jeffrey K. Potter
Release Date: Early November
Pages: 120 pages, full color
Price: $19.99
Diamond Previews, order #SEP161507

Coming in November, Caliber Comics will be releasing the first collection of the cult classic favorite comic, Squalor originally seen from First Comics.

Squalor tells the tale of Harry Keller, a genius with a double doctorate working as a library clerk who discovers A-Time.  In A-Time, the past, present and future merge together into a new existence.  Not another dimension or a parallel world but our own neighborhood bereft of linear time. Harry’s shattered consciousness leads him into a new perception of time, one that isn’t merely a reflection of our world but one that every action he takes has an effect.

Like explorers such as Christopher Columbus before him, Harry learns that his discovered new world can be a dangerous place.  And like Columbus, Harry Keller thinks he’s the first, but he is wrong.

The Bram Stoker nominated Petrucha, who would later become recognized in the comic world for his X-Files series and Nancy Drew graphic novels, is also known for his novels from Penguin, Harper-Collins, and Deadpool from Marvel Comics. The late Tom Sutton was best known for his art on Marvel’s Planet of the Apes as well as their supernatural characters and at Warren Magazine as one of the first artists on Vampirella.  He recently has had some of his work released in the collection Tom Sutton’s Creepy Things.

squalor-diamond-cover

Have Them Fight God: Port of Entry

“Now his wars on God begin;
At stroke of midnight God shall win.”
– Yeats, The Four Ages of Man.

“Have them fight God.”
– Lee to Kirby, apocryphal.

I’m reading every Fantastic Four comic and posting four thoughts about each.

Like many of you who’ll be reading this, and any of you who didn’t blink at that last sentence, I’ve a tendency to form abnormally strong attachments to the media in which I invest. Sometimes that’s worked out well for me, sometimes it’s worked out less so. You know how it goes.

Over the last few years I’ve noticed many of those attachments breaking. The UK version of Big Brother filled my heart and mind for fourteen summers and then it didn’t. Doctor Who was the central mythology of my life for over thirty years and then it wasn’t. There exists no critical/medical consensus on whether Big Brother and Doctor Who went a bit rubbish or whether this might have had something to do with me trying depression on for size, but that doesn’t matter too much. What matters is that they were gone.

They were gone and, surprisingly, that was fine. These weren’t bitter, acrimonious break-ups like we all had with Pretty Little Liars. They were just gone. Doctor Who and Big Brother UK, these unmanageably massive and unfathomably strange texts that had occupied so much of my thought and my time for so long had just packed up and left in the night. I felt a bit melancholy about losing them but supposed I had no real regrets. I didn’t feel that I’d wasted thirty-one years on Doctor Who or fourteen years on BBUK. As I say, it wasn’t like with Pretty Little Liars.

But, as I stared out of the window listening to ‘Days’ by the Kinks and watching Doctor Who and Big Brother UK load their luggage into a taxi, I realised that perhaps I did have a regret. Perhaps it would have been nice if, instead of them just leaving, we could have talked things out properly first. Wound things up nicely. Worked out what we meant to each other. Consciously uncoupled.

So here I am now in the same situation with superheroes. Again, there’s no acrimony here. I didn’t wake up one morning and think, “Wait a minute! These are all fundamentally authoritarian power fantasies and any attempt to use them in progressive narratives will always be either disingenuous or naïve! Fiddlesticks!” No, no. None of that. Superheroes mean all sorts of different things and will continue to do so. I’m just done following the ongoing narratives and metanarrative of the superfolk as go about their cultural business. But this isn’t going to go like how it did with Doctor Who and BBUK. Superheroes and me are going to do this properly. We’re sitting down and having the talk.

That conversation is taking the form of the project presented to you here; Have Them Fight God. In which I’m reading every Fantastic Four comic and posting four thoughts about each.

Why the Fantastic Four? There are a couple of reasons. One of which is that, when I first started reading superhero comics with Secret Wars then the FF felt to me like the heart of the story and, when I stopped reading superhero comics thirty years later with Secret Wars then they were indisputably the heart. They’ve not always been the centre of my attention or my enthusiasm as I’ve gone along, sometimes they have but not always, but if the story of my investment in superheroes can be mapped onto any set of characters then it’s them. It’s only through these plucky Imaginauts that I’ve got any chance of understanding the journey I’ve been on, of getting the number of the genre that just hit me. The other reason is that there are too many Superman comics.

I’m worried that I haven’t made this sound much fun! Break-up metaphors! Depression mentions! You must think you’re in for a right load of gloomy old grumbles. Don’t worry. It won’t be that at all. It’ll be a hoot! This project might not be explanatory (I’m writing from a position of inquiry rather than expertise) and it won’t always be celebratory, but it will be relentlessly exploratory. Exploration’s fun, isn’t it? To anticipate and misquote a phrase that will become important as we go along; It’s a human adventure.

Best get on with it then. Every Fantastic Four comic. Four thoughts on each.

Today that means…

MARVEL SUPER HERO ISLAND ADVENTURES #1

…from April 1999, a comic which encourages visitors to Universal’s Islands of Adventure theme park to lend a helping hand in bringing about the utter destruction of the Fantastic Four.

Written by Michael Stewart. Inked by Richard Case. Coloured by Paul Mounts. We’ll get to the penciller in a minute.

ONE

By the start of 2009, Marvel Entertainment would be the world’s fourth largest licensor. For that very reason, it would end 2009 having been bought by the world’s first largest licensor. The real world monetary value of all the characters discussed in this project eventually comes to derive not from companies producing fictions about those characters but on companies selling licenses to other companies, granting them the right to make shoes, duvet covers, milkshakes and tins of spaghetti shapes. For some time Disney have made more money from selling licenses than they have from making films. That’s their model, and those are the sums that caused them to decide Marvel was worth $4 billion.

Ten years earlier, when this comic came out, Marvel was not worth $4bn. But it was two years out of bankruptcy, it was under in the control of Ike Perlmutter, and it already had Avi Arad pushing for the strategies that would one day bait the mouse.

So this little book, a tie-in to the deal that let Universal have a Marvel Island at their newly-opened ‘Islands of Adventure’ theme park, is a valuable artifact. Marvel’s final destiny was as a licensing company. This lets us have a look at what sort of brand they thought they were selling at the start of the process which took them there.

Marvel_Super_Hero_Island_Adventures_Vol_1_1The most self-evident thing, when you first pick up the comic, is that this is a heritage brand. Over in publishing the Quesada/Jemas project to modernize the line has just begun. Kevin Smith’s Daredevil and Paul Jenkins’ Inhumans are under way. You wouldn’t know. That’s not yet anywhere to be seen on the face that Marvel is showing to the world outside the direct market. In 1999 the Quesada/Jemas Project is still an experiment rather than a direction. The Marvel Brand that has been sold to Universal is one that purports to be exciting because it is nostalgic.

Its cover assures us that the three exclusive stories within are “all told in the Mighty Marvel Manner.” What an amazing bit of copy. What a decision. What’ll speak to theme park goers in 1999? I know! One of Stan’s old cornball phrases! Imagine if “Told in the Mighty Marvel Manner!” had been the tagline for the 2008 Iron Man film.

Actually, yes, imagine just that. Because that highlights perfectly the difference between the brand that Marvel sells now and the brand it was selling in 1999. Modern Marvel films assert that they’re worthy of your time because of a present and immediate relevance to our contemporary world.

Whenever tendrils of that strategy reach Alan Moore’s cave they drive him to such fury that he emerges to complain about our cultural fixation on characters from the sixties. In every interview he makes that point, and every time the comics-reading audience responds with something along the lines of, “Yeah, but mate – aren’t your comics all about characters from Lovecraft’s Cthulhu Mythos and Enid Blyton’s Noddy Mythos?”

The comics-reading audience is missing what Moore finds so provocative. It’s the way our culture processes these sixties’ characters; a way that actively discourages us from thinking about the fact that they’re sixties characters. The modern Marvel brand does not invite us to retain a consciousness of these ideas being old ideas. It invites us to treat them as the Now and to thrill to them accordingly.

Now, I’m not saying that Alan Moore would have a grumble-free day out at Universal’s Islands of Adventure. I’m just saying that what’s happening in this comic is at an opposite extreme to one of his frequent complaints. Here we’re being invited to value this stuff precisely because it is the past. Because it’s part of American heritage and part of childhood.

The comic opens with an intro from Stan Lee. He uses the phrases ‘true believers’ and ‘rollicking readers’ and signs off with ‘Excelsior!’, all of which are exactly what’s wanted from him.

He also misleadingly implies that he’s had some editorial involvement in this comic. A lot of things change. A lot of things don’t.

TWO

There are three stories in this comic. One starring Doctor Doom, one starring Spider-Man, and one starring the Hulk. If we’re looking for answers to the question, “What do licensees want from the Fantastic Four?” then we’ve got a pretty big clue right there.

“What do licensees want from the Fantastic Four?”

“Not them.”

That broadly seems to be the case today. Conversations about how Marvel no longer hold the film rights to the Fantastic Four turn very quickly into lists of other properties first introduced in FF comics that are therefore denied them. The great annoyance for a lot of people is not that Marvel’s First Family have no place in the most successful version of the Marvel Universe, but that the Fantastic Four can’t be asset stripped.

Sue, Johnny, Reed and Ben are not, in the licensing game, particularly important parts of the Fantastic Four package. We’ve seen the extremes of this over the last couple of years in behaviour from both Fox and Perlmutter. Fox have been perfectly happy to devalue the Fantastic Four as a brand precisely because they’ve no sincere interest in exploiting that brand; just in retaining a cluster of IP that Marvel wants. While Perlmutter’s been happy to stop licensing Fantastic Four merchandise altogether as a move in that game.

Sue, Johnny, Reed and Ben are in this comic though. Doom is what’s wanted, as branding for a ride called ‘Doctor Doom’s Fear Fall’, but the FF are present as motivation for him to have built such an attraction.

What does Doom want? To utterly destroy the Fantastic Four.

How will Doom get it? By building a theme park ride.

We’ll see plenty of stories from Doom’s perspective as Have Them Fight God trundles along, but what does it mean for this particular one to be a Doctor Doom story that features the Fantastic Four?

Not terribly much, to be honest. Because the figure the story’s really structured around is YOU. It’s an eight page build to the reveal of where you, the reader, fit into the story and what your role in events is to be.

We open with a page of Doom addressing some random civilians who he’s holding captive in order to harvest their fear and turn it into lasers or something. “Together,” he tells them, “we shall teach the Fantastic Four that they have nothing to fear but… Fear Itself!”

islandfun

Then we get a couple of pages of a standard superhero punch-up, which Doom loses due to the apparently unforeseen circumstance of Johnny being able to shoot fire. Don’t worry, though. It was just a remotely controlled robot.

The real Doom is “elsewhere” (Universal Islands of Adventure) working on another machine to harvest the fear of pitiful fools. We end with the reveal that you, the reader, are fungible with a group from within this comic. You too can live the experience of playing a part in a story that’s certifiably told in the Mighty Marvel manner. You can step inside these very pages! You can enter this narrative directly! Not as a superhero or supervillain though, but never mind. For the price of a ticket to Universal Islands of Adventure YOU TOO can be a pitiful fool and assist in the final destruction of the Fantastic Four.

THREE

Hey…I tell you who drew this though. Only Mike Werringo! Only the sole definitive Fantastic Four artist of the Twenty-First Century! Why’s this issue not included in the Big Omnibus of his run, then? Probably because there’s no such Omnibus, now I think about it. That’s weird too.

It’d be cool if this was the first time he drew them, wouldn’t it? That’d be a fun take for me to go with, wouldn’t it? This century’s definitive vision of the Fantastic Four starts here in Marvel Super Hero Island Adventures!  But, nah. Werringo had already drawn an issue of Heroes Reborn. Fucking Heroes Reborn.

Werringo hasn’t devised those character models for the FF yet though. He’s almost there with Ben. This Werringo agrees with his future self on the matter of Ben’s shoulders; that they should ideally be one big continuous curve and that the rest of his physiology should fit in with that. Other than that though, they all look a bit generic.

Visuals aside, it’s interesting to look at what constitutes a ‘generic’ Fantastic Four in 1999. What’s the default form in which they’re seen to exist when abstracted from continuity?

In terms of characterisation then it’s all what you might expect. Reed’s the one who apprehends the situation and gives the orders (”Let’s move, people!”). Sue’s doing feats of endurance and moments of innovation. She and Reed do little coupley affirmations in the middle of combat. Ben does the punching and the catchphrase. Johnny gets so incensed by the idea of torture that he attempts murder.

Wait. What was that last one again? That’s not generic.

The page in question is just trying to do two things; characterise Johnny as impassioned and get us to the reveal that we’ve been dealing with a Doombot. But how it plays out is like this –

  • Johnny makes a status move, castigating Doom for the banality of the weapons  he’s deploying against them. “Come on, Doom. A fancy ray gun and purple dumbots – is that the best you can do? This is the Big Leagues, Buddy!” This is a great bit of trolling, as any version of Doom is going to be pissed off by the idea that the accursed Richards family occupy a station to which he is required to step up to.
  • Johnny switches to a position of principle, expressing outrage that Doom is torturing innocent people to power his fancy ray guys and informing him that it’s going to stop. “Right here! Right now!”
  • Johnny releases all his power at Doom in a firey inferno that both he and Reed clearly understand will kill him.

Nobody expresses any surprise at Johnny’s actions or castigates him for them. All that’s articulated is shock that this has failed to kill Doom. And all we can conclude is that, in the dark and gritty universe of Universal Islands of Adventure, the Fantastic Four routinely fight to the death.

There’s one more thing that’s worth pointing out about this FF, which is that they explicitly operate out of Four Freedoms Plaza. That’s a peculiar thing for this comic to specify as it’s neither their iconic home (The Baxter Building), their current home (Pier 4), or the building that Universal is hyping (Doctor Doom’s Fear Fall). It’s just the building that they lived in after the end of the Byrne run until the Thunderbolts blew it up. What’s it doing in this comic? I don’t know, but its presence does tell us two things. That Pier 4 was not expected to endure and that the return of the Baxter Building was not seen as inevitable.

FOUR

Doom’s plan in this story raises many questions. The first is what exactly it’s trying to achieve. There are numerous references to the destruction of the Fantastic Four, so we know that that’s a goal, but at one point he also enthuses about the destruction of all others who resist his will and the commencement of his reign of terror, so I think we have to suppose he’s shooting for that too.

The next question is how these goals are advanced by building a theme park attraction which elevates people to 185 feet before suddenly but safely returning them to ground level in an experience that Rob and Jennifer of Baltimore describe as a “Major rush.”

image

Rob and Jennifer M. Baltimore ,FL

We know that this process of elevating people to 185 feet before suddenly but safely returning them to ground level allows Doom to harvest their fear and convert it to energy. It still seems quite a jump from there to the destruction of all who oppose your will. At best what Doom has here is a small power station. At worst what he has is a terribly inefficient one, as it’s hard to imagine that elevating people to 185 feet before suddenly but safely returning them to ground level and harvesting their fear isn’t a process that runs at a net energy loss.

There are no clues in the story as to how scaring theme park goers can possibly yield more energy than this method of doing so expends, but I suppose that Marvel mythology holds fear to be an extradimensional force. The Halls of Fear and the Nightmare Realm and so forth are all spaces which exist outside the physical universe. Presumably Doom isn’t drawing energy from his terrified punters, but through them, using their distress to siphon power from these metaphysical spaces.

The problem of what Doom is to do with this energy is solved on the last page with the introduction of the trans-thermal fusion dynamo, which it is to power. We’re given no indication as to what that is, or why Doom couldn’t just plug it in and run it off the mains like a normal person, but I’m sure it’s brilliant.

Actually, no… wait. Trans-thermal…fusion…dynamo… all that phrase can possibly mean is a generator. Doom has built his rubbish power station in order to fuel… a better power station.  He’s a right nob sometimes. It’s no wonder that people have been dropping from his towers for seventeen years now and not only has he failed to conquer the world, he’s failed to even conquer the two adjacent Islands of Adventure (‘Toon Lagoon’ and ‘Port of Entry’). Though I like to imagine that he was getting close in 2010, only to be put in check when the Wizarding World of Harry Potter moved in opposite.

Nowadays, of course, it’s another quirky legacy of Marvel’s 90′s deals that Universal theme parks can have Marvel attractions while Disney theme parks, more or less, can not. Commentators on the theme park industry are watching all this very closely. There are eyes on every move Universal and Disney make. So there was a lively flurry of excitement last year when rumors started to circulate of secret construction work in the area behind Doom’s Fear Fall.

It’s both easy and appropriate to be cynical when talking about the business side of all this. But there’s something delightful about reading people speculating in all seriousness about mysterious secret buildings hidden behind Doctor Doom’s lair.

Preview: Full Moon Presents: Trancers #1 (of 3)

FULL MOON PRESENTS: TRANCERS #1 (of 3)

Writer(s): Justin Gray & Jimmy Palmiotti
Artist Name(s): Marcelo Salaza (Pencil/Inks), Marcio Freire (Colors)
Cover Artist(s): Standard Cover Marcelo Salaza (Pencil/Inks), Marcio Freire (Colors)
Variant Cover: Amanda Conner, Paul Mounts (Colors)
32 pages/ Mature Readers/ FC
$3.99 (reg.)/ $4.99 (var.)

Based on the cult film, Trancers is the story of decorated Police Trooper Jack Deth who has traveled from the year 2247 to 1985 Los Angles on a one-way mission to capture a fugitive with the power to transform ordinary people into psychotic killing machines.

Trancers_cov_Conner_web

DC Comics Spills More Details about Convergence

Taking place in April and May 2015, Convergence is a massive two month publishing move for DC Comics that takes advantage of their multiverse to bring what hopefully is interesting stories. The company has revealed plans for their first ten releases, and have given some more insight into what we can expect for the next ten.

SUPERMAN: MAN OF STEEL

(Writer: Louise Simonson; Artist: June Brigman and Roy Richardson, with color by John Rauch)
Metropolis was taken when Superman was missing, so it’s up to Steel to guard the city from the heroes of GEN13 in his absence.

SUPERMAN MAN OF STEEL

BATMAN: SHADOW OF THE BAT

(Writer: Larry Hama; Artist: Philip Tan and Jason Paz, with color by Elmer Santos)
A year ago, Batman got trapped in Metropolis when hunting down Azrael. Now he must team with the man that replaced him, and see how differently they operate as Batmans.

BATMAN SHADOW OF THE BAT

JUSTICE LEAGUE INTERNATIONAL

(Writer: Ron Marz; Artist: Mike Manley, with color by Sotocolor)
The levity of the JLI team collides with the severity of the world of Kingdom Come.

JUSTICE LEAGUE INTERNATIONAL

CATWOMAN

(Writer: Justin Gray; Artist: Ron Randall, with color by Gabe Eltaeb)
A year under the dome can change anyone, even Catwoman. She’s set aside her life of crime to become the protector of Suicide Slum, but when the dome falls she will face her greatest challenge—Kingdom Come Batman.

CATWOMAN

SUPERGIRL: MATRIX

(Writer: Keith Giffen; Artist: Ramon Bachs, with color by Hi-Fi)
What do Supergirl, Lady Quark, and Ambush Bug have in common? Well… nothing really. But that didn’t stop us from sticking them in a story together. You are SO welcome.

SUPERGIRL MATRIX

SUPERBOY

(Writer: Fabian Nicieza; Artist: Karl Moline and Jose Marzan Jr, with color by Hi-Fi)
Has Kon-El earned the right to be the man of steel? Kon will have to prove his mettle in battle against the Superman of Kingdom Come! But what if the only way to save Metropolis is to lose the fight?

SUPERBOY

AQUAMAN

(Writer: Tony Bedard; Artist: Cliff Richards, with color by John Rauch)
Trapped in the domed city, Aquaman struggles with the loss of his hand as he confronts a deadly adversary—Deathblow.

AQUAMAN

SUICIDE SQUAD

(Writer: Frank Tieri; Artist: Tom Mandrake, with color by Sian Mandrake)
When Kingdom Come’s floating fortress of New Oa threatens Metropolis, it’s up to Amanda Waller to put together a team of the city’s deadliest villains to stop it.

SUICIDE SQUAD

GREEN LANTERN/PARALLAX

(Writer: Tony Bedard; Artist: Ron Wagner and Bill Reinhold, with color by Paul Mounts)
Rookie Green Lantern Kyle Rayner gears up to battle invaders, but is he ready to fight Hal Jordan, also known as Parallax?

GREEN LANTERN PARALLAX

GREEN ARROW

(Writer: Christy Marx; Artist: Rags Morales and Claude St-Aubin, with color by Nei Ruffino)
Oliver Queen meets Connor Hawke for the first time, but is he ready to hand over the Green Arrow mantle to his son?

GREEN ARROW

(via Blastr and HitFix)

Charismagic Returns for Apsen’s “10 for 10”

Aspen Comics has revealed more info on their fourth release in their successful “10 for 10” anniversary initiative that has been met with both critical and commercial success, with both issue #1’s of their first two releases, Legend of the Shadow Clan and Shrugged, exceeding 30,000 copies. For their fourth release on May 1st, the week of Free Comic Book Day, Aspen will be offering the return of the acclaimed magical series Charismagic, by creator and writer Vince Hernandez with art by Vincenzo Cucca and Emilio Lopez.

Magician Hank Medley thought he had everything figured out. After saving the world from an ancient, ruinous evil, with the help of a Druid named Sudana and his magical talking cat Sparkles, Hank discovers the true nature of dark magic has arrived in his own realm—our world! Now, the trio must attempt to put an end to catastrophic events that will threaten to tear Earth apart under the weight of such a menace. Featuring a returning cast of Charismagic’s favorite characters along with several new and astonishing faces and creatures of magic, this new volume of CHARISMAGIC is a perfect jumping-on point for all!

The all-new volume of Charismagic will be written by Hernandez and will pair acclaimed international artist Vincenzo Cucca with returning, veteran colorist Emilio Lopez. Original series artist Khary Randolph will continue to deliver character designs and cover work for the series as well.

As with all of Aspen’s “10 for 10” releases, the publisher will be offering a host of incentives for retailers and fans alike, including the extremely affordable price of only $1 for the first issue, Charismagic #1. Aspen will also be offering a special Aspen Reserved Edition cover for Charismagic #1 featuring art by Randolph and superstar colorist Peter Steigerwald. Fans who reserve this all new Charismagic volume with their local retailers will be eligible to receive the Aspen Reserved Edition of Charismagic #1.

Fans who collect all ten of Aspen’s “10 for 10” Aspen Reserved Edition #1 covers each month through their local retailer will be eligible to receive the full-size Aspen “Perfect 10’s” jam poster absolutely free.

In addition to the debut issue, Aspen is also offering an Aspen Reserved Edition cover for Charismagic #2 by Amanda Conner and Paul Mounts, along with a Charismagic #2 J. Scott Campbell Retailer Incentive cover available in June. Aspen will be releasing more info on further Charismagic incentives and Aspen’s “10 for 10” soon.

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Preview – Creator Owned Heroes #8

Creator Owned Heroes #8

By: Steve Niles, Scott Morse, Jimmy Palmiotti, Justin Gray, Jerry Lando, Paul Mounts, Darwyn Cooke Cover By: Scott Morse Variant Cover by: Amanda Connor & Paul Mounts
Price: $3.99

A monthly feature featuring graphic strips and material by DARWYN COOKE, plus: “LEAPING TALL BUILDINGS: INDEPENDENT SPIRITS” a profile feature by CHRISTOPHER IRVING and SETH KUSHNER featuring JAMIE & GILBERT HERNANDEZ.

“KILL SWITCH,” Conclusion
The game of death continues in it’s final chapter as Kill Switch, surrounded by an army of blood thirsty assassins and dealing the last issue’s betrayal, vows to hunt down and punish the person responsible no matter how long it takes!

“MEATBAG,” Part Two
Potbelly Sanders is dead, deceased, expired. Now Detective DeSanto is on his own, and falling further and further into darkness. Part Two of “Meatbag” concludes with a twist of bizarre noir by SCOTT MORSE and STEVE NILES in their first CREATOR-OWNED HEROES collaboration.

Interviews, contests, art galleries, con photos, and original articles, all celebrating the creator-owned spirit.

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