Review: Werewolf by Night #1
The origins of Marvel’s cult favorite Werewolf by Night, which was published in the early seventies as its own series, is a particularly interesting one when compared with the new series that just launched this year. Creators Roy Thomas, Jane Thomas, Gerry Conway, and Mike Ploog (who also illustrated Marvel’s version of Frankenstein) saw in the original comic a refreshing break from superhero stories. It was an escape into horror. The latest version of the lycanthrope, though, forgoes horror for super-heroics. So much so that it might’ve been more appropriate to call the comic Super-Werewolf by Night.
This new take on the character replaces the Transylvanian-born Jack Russell with a young man from the Hopi tribe known as Jake Gomez. He lives in a reservation with his grandmother Rora and is helped by a young woman called Molly.
The creative team of Taboo (from the Black Eyed Peas), Benjamin Jackendoff, and Scott Eaton establish these three characters as a tight unit, where the loss of one them would prove catastrophic to their own sense of identity. Granny Rora is the group’s storyteller, the source of the myths and legends that explain Jake’s relationship with his hairier side, if only metaphorically.
The story follows Jake as he protects the reservation and its surrounding area. Unfortunately for him, word of a wolf-like creature has reached certain parties that are interested in hunting the creature down. Elsewhere, an experiment gone wrong promises to shake the foundations of Jake’s life as he fights the wolf within and comes to terms with his existence.
While the story is nothing like the 1970’s version, it does borrow a lot from that decade’s more socially aware brand of comics. The new werewolf scares white hunters away from tribal lands, faces the results of an experiment gone wrong, and ultimately finds evil in the form of a giant corporation submerged in unethical practices.
While these problems are worthy of their own comic book series, they end up traversing well-trodden territory here and there doesn’t seem to be much of an intention to go the extra mile in terms of inventiveness. As a result, the comic comes off as far too simple for its own good. It’s not a particularly fresh take on the classic monster either, nor the superhero world it very much wants to be a part of.
In fact, the new superhero-like identity forced upon the werewolf seems to be more interested in incorporating the character into the larger Marvel universe rather than carving its own unique space within it. There’s space for horror in the Marvel universe and Werewolf by Night can still help make that happen, but it has to do more in the coming issues.
Scott Eaton’s art, on the other hand, does a great job at world building and produces an especially vicious werewolf design. Every scene involving the werewolf carries a ton of violence in it, albeit more figuratively than literally. There’s a force behind it that captures the sheer monstrosity that is a werewolf. Unfortunately, the wolf also has moments when he looks like he’s presenting himself as a viable option for a future Champions or Young Avengers comic. I wouldn’t mind that happening, especially because Native character are still in short supply in mainstream media, but I’d hope they make the character somewhat more unique and compelling in this regard.
The comic is not without its charm and it does have heart. There’s a chance future issues complicate things well enough to take our werewolf into uncharted territory. The first issue of Werewolf by Night is no indication of this, but there’s enough here to build on.
Story: Taboo, Benjamin Jackendoff Art: Scott Eaton
Inks: Scott Hanna Color: Miroslav Mrva
Story: 6.0 Art: 8.0
Recommendation: Wait for the compendium and buy some wolfsbane while you’re at it.
Purchase: comiXology – Kindle









Ed Brisson knows how to kick a party off right and, jumps right into the action is the latest issue of Bullseye. The showdown at La Hacienda Motel in Columbia starts in Bullseye’s hotel room and Guillermo Sanna‘s stellar throwback art style gives us three pages of everything from punches to fingers being bitten off before we even get to the credit page. Miroslav Mrva makes sure to add enough color in the otherwise dark and depressing panels to show us the blood and the bruises and before the first full page of dialogue we are hooked enough to settle in for a rambunctious battle royal in Bullseye’s lonely motel room.
Bullseye #2 is only a continuation of the Columbian Connection arc introduced in the first issue. Focusing on one story line isn’t a bad thing, the other arc is still in the back of our minds but, this issue has so much going on there isn’t a need for another storyline and we know the two arcs are intertwined. Ed Brisson tells a compelling story as we follow Bullseye on his hunt for the Black Knife Cartel to rescue his employer’s kidnapped son. Besides the killer’s on a quest to stop him, he’s also being hunted by our favorite female Fed who enlists dome rogue blacklisted CIA agents to take him down.





