Tag Archives: comixtribe

Graphic Policy’s Top Comic Picks this Week!

Wednesdays are new comic book day! Each week hundreds of comics are released, and that can be pretty daunting to go over and choose what to buy. That’s where we come in!

Each week our contributors are choosing up to five books and why they’re choosing the books. In other words, this is what we’re looking forward to and think you should be taking a look!

Find out what folks think below, and what comics you should be looking out for this Wednesday.

30 Days of Night #1 (IDW Publishing) – A reimagining of the classic horror series.

Assassinistas #1 (IDW Publishing) – Mom’s an assassin who spent her sons’ tuition on new guns. Guess the son needs to get a job helping mom! Quirky concept, sounds like a lot of fun.

Backways #1 (AfterShock) – Writer Justin Jordan does Harry Potter… which is intriguing.

Catalyst Prime: Accell Vol. 2 #2 (Lion Forge Comics) – Lion Forge continues to entertain and their speedster is full of excitement and energy.

Catalyst Prime: Summit #1 (Lion Forge Comics) – A new entry in Lion Forge’s Catalyst Prime universe. Any new release, we’re intrigued and must check it out.

Curse Words: Holiday Special (Image Comics) – Have you been reading Curse Words? If not, you’re missing out.

Dark Ark #4 (AfterShock) – A new take on Noah’s ark, but this is the other arc, with all of the monsters. The last issue pivoted the series and we’re excited to see what’s next.

Dark Nights: Metal #4 (DC Comics) – Holy crap, holy crap, holy crap.

Fence #2 (BOOM! Studios) – The first issue was amazing. The series is a western take on sports manga. It’s so good!

Hellboy: Krampusnacht #1 (Dark Horse) – Hellboy does Christmas. Nuff said.

Marvel Two-In-One #1 (Marvel) – If you’ve never read an issue of this classic series, it’s a lot of fun. Here’s hoping this new one captures that of the original.

Rom & the Micronauts #1 (IDW Publishing) – Two properties coming together. We’re intrigued.

Sink #3 (ComixTribe) – Maybe the most disturbing comic series of the year?

Star Wars: Doctor Aphra #15 (Marvel) – If you don’t know Aphra, you’re missing out. Think Indiana Jones but in Star Wars.

Star Wars: Poe Dameron #22 (Marvel) – Filling in the gaps of the Star Wars universe.

Tales of Suspense #100 (Marvel) – Another classic Marvel title returns! This one’s exploring the “death” of the Black Widow.

Transformers: Optimus Prime #14 (IDW Publishing) – Optimus vs. Dinobots.

Transformers: Till All Are One Annual 2017 (IDW Publishing) – Wrapping up this series, one that’s been full of political intrigue and giant robots.

Quantum and Woody (2017) #1 (Valiant Entertainment) – If you’ve never read Quantum and Wody, you’re missing out. A new series that’ll get you to laugh.

X-Men: Grand Design #1 (Marvel) – Ed Piskor takes on the X-Men.

 

ComixTribe’s Sink #2 Has Already Sold Out

ComixTribe is an indie publisher that has been one to watch when it comes to their marketing and their series regularly sell-out resulting in hard to find comics. The publisher has announced that Sink #2 has already sold out before it’s released November 8.

Sink #1 was released late last month and the comic solid out through the first printing (which caused retailers to reach out about exclusive special edition variants). The comic was released AFTER the order for Sink #2 were due, so, combine an under the radar comic with a first issue sell-out and a convoluted ordering system and you get a hot comic. Mix in a low print run and you’ve got a comic that’s often harder to find than the first.

Due to buzz from the first issue an a big advance order for Sink #2 has already come in and that’s that, the first printing is sold out. There’s still a few issues for retailers to order through their distributor though.

Long story short, if you want Sink #2 it’s best to hit up your comic shop and place one in your pull box.

ComixTribe Announces Their Next Comic, Wailing Blade

ComixTribe is a small press publisher who keeps their line of comics small choosing to to flood the market. So, it’s always interesting to see what the publisher has coming up. The company has announced their next comic series, Wailing Blade.

Written by Rich Douek with art by Joe Mulvey, and colors by Jules RiveraWailing Blade is a dystopian horror fantasy series, a type of comic ComixTribe hasn’t released before.

 

 

 

 

 

The company won’t even solicity a series in the direct market until 75% or more is complete, no release date has been announced.

Review: Sink #1

sink_001-coverAccording to the press release, Sink will be a series of standalone offbeat crime stories all linked by the location; that of Sinkhill, a forgotten East End district of a warped funhouse mirror vision of Glasgow, Scotland. Sinkhill is a hive of crooks, deviants and killers, and ordinary folk unfortunate enough to live among them.

There’s something refreshing about reading a standalone story that’s somewhat exhilarating, especially one such as this because you don’t know if you’re ever going to come across these characters again in another story, or if this is their one and only appearance, and that adds a genuine level of tension to the story in the series debut issue.

Sink #1 isn’t typically the kind of comic that I’d normally gravitate toward, but there was something about the setting that drew my attention, and I’m glad that it did.

John Lees crafts a fantastic story that touches on the twisted underbelly of Glasgow, with some characters that feel just like they walked off the streets (well in some cases, at least). Alex Cormack‘s art couldn’t be better suited to this comic, and his ability to bring forth the grim uneasiness that pervades Sinkhill’s streets really gets the comic under your skin.

If you’re looking for an excitingly fresh, albeit brutal, story then you need look no further than Sink. 

Story: John Lees Art & Colours: Alex Cormack
Story: 8.75 Art: 8.25 Overall: 8.75 Recommendation: Buy

ComixTribe provided Graphic Policy with a FREE copy for review.

3 Questions to Answer When Building a New Publishing Line

by Tyler James

Five years ago, if you told me I’d be publishing children’s books, I would have laughed in your face.

But if you also told me that the children’s book line would quickly grow to over six-figures in sales annually, I’d stop laughing.

And then I’d ask, “How the hell did you do it?”

Last week, Eisner-nominated writer Jason Ciaramella, artist Greg Murphy and I launched the 4th Kickstarter campaign for the C is for Cthulhu brand of Lovecraft-themed books and products, published by ComixTribe.

Our previous three campaigns, all successful, combined for over $120,000.00 on Kickstarter, supported by more than 2,800 backers.

Though we had high hopes for this latest campaign for a new book Sweet Dreams Cthulhu, a Lovecraftian bedtime story, even we were amazed that it has surpassed our previous campaign funding record in just 8 days.

The endurance and continued success of the C is for Cthulhu brand, as well as our ability to continue to grow and expand it to new heights, has caused me to reflect on a few of the things that we did right.

I’m sharing this article in hopes that other aspiring publishers and brand builders can follow in our footsteps.

Three Important Questions to Ask Before Launching Your Publishing Line

What follows are three important question you should ask yourself before launching a new publishing line.

And if your line is already underway, but maybe it hasn’t quite taken off yet, stop what you’re doing and answer these questions now.

Questions 1: Who exactly do you want to entertain? (The more specific, the better!)

To be perfectly honest, prior to launching the C is for Cthulhu brand with Jason and Greg, I had never read anything by H.P. Lovecraft and couldn’t even pronounce Cthulhu.

Jason, on the other hand, was a huge horror fan, and knew that there would be a market for a Lovecraft-themed alphabet book for all-ages, especially one that was exceptionally well-done.

While 99% of parents out there are like me and can’t pronounce Cthulhu, the 1% that can still leaves a market of hundreds of thousands of potential customers for us to sell to.

And what we’ve discovered about the Lovecraft/horror geek parents market is that they are, as Russell Brunson describes in his excellent new book Expert Secret, “irrationally passionate” about cool books and products when they find them.

And because of that, they share them with the 2-3 other Lovecraft fans that they know.

Who share it with their friends, and so on.

Now, before you dismiss the rest of the advice I have because you’re thinking, “Well, sure, you’re just building upon an existing brand (Lovecraft) so of course you were successful,” a few things…

First, no question about it, it’s easier to build on top of something that already has an existing fan base.

That was true for Robert Kirkman with zombies, it was true for Stan Lee with superheros, and it was true for Walt Disney with animated cartoons.

Second, while it’s true that Lovecraft stuff in particular does well on platforms like Kickstarter, simply throwing cthulhu in your campaign is no guarantee for success.

(I can point to about a dozen campaigns that failed this year with that strategy.)

The key is to plant your seed in already fertile soil and grow something new, different, and remarkable.

And that’s what’s the C is for Cthulhu line has turned out to be.

Question 2: How will you consistently reach that market?

Once you’ve found clarity on who it is you want to entertain, it’s your job to go out and find them and put your book in front of them.

If you’re waiting for your market to find you, you’ll be disappointed.

Because even though word of mouth from your existing fans and excitement and energy pumped up during a big Kickstarter campaign is important, to build an enduring brand, you need to have a plan for the other 92% of the year when you don’t have a Kickstarter going.

Our strategy outside of Kickstarter launches has been stupid simple.

But it’s also a strategy that’s involved doing two things that many young publishers are 100% dead set against doing:

  1. Giving away the product for free.
  2. Spending money on advertising.

Virtually every single day since that first successful Kickstarter has launched, we’ve given away free copies of the original C is for Cthulhu: The Lovecraft Alphabet Book in exchange for an email address.

Click here to get the original board book.

To date, the book has been downloaded more than 22,000 times.

What’s powered that has been an absolute commitment day in and day out to advertising on the Facebook platform.

This single advertisement, for example, has been running for months and reached over 100,000 people:

Most new publishing lines are reluctant to give their books away for free (even digitally) and don’t have the stomach to commit to advertising.

And I get that.

But I also know that a big part of the reason…

  • Our Facebook page has over 25,000 fans…
  • We sell books every single day on Amazon and on our CisforCthulhu.com online store…
  • We’ve made deals with multiple international publishers for foreign translation rights for our books…
  • Every single Kickstarter launch is bigger than the last…

…is because we’ve never stopped trying to grow our audience.

We get our books in front of new potential fans every single day.

Question 3: How can you get a quick win, and then stack your launches?

Now, once you’ve identified the market you’re going to entertain and found a way to get in front of them (preferably every single day, rain or shine) the next thing to do is to launch.

Kickstarter, in 2017 is the #1 platform in the world for creatives of all types, but especially comic creators, children’s book publishers, writers, and artists.

On the ComixLaunch podcast, for over 90 episodes, I’ve shared the mindset, strategies and tactics that work on the platform.

But the platform is always evolving, so I recently put together a brand new guide including 7 innovative strategies creators have used this year to get funded.

So, getting that first launch under your belt and making it successful is key.

And that’s what we did with the C is for Cthulhu Board Book Kickstarter.

But what many publishers make the mistake of doing is making their next launch for a completely different book or project… when 99% of your potential audience still hasn’t read that first book yet!

Instead, stack it.

Our second Kickstarter was for a C is for Cthulhu plush toy

But we sold hundreds more copies of the original board book during that campaign…

And we also sold hundreds more copies on Amazon that month because of increased awareness for the brand during that launch..

And our third Kickstarter was for a C is for Cthulhu Coloring Book

You guessed it, we sold hundreds more copies of the original board book and hundreds more plush toys during that launch as well.

And the coolest part?

Because we had an audience and we communicated with that audience regularly, we knew our launches were going to be successful before they began…

Because we were just making products that our audience told us they wanted.

And so, here we are, 10 days into our latest launch for SWEET DREAMS CTHULHU, and we’re already thinking ahead to the next one.

So, there you have it… three questions you need good answers to find success:

  1. Who do you want to entertain? (Be specific!)
  2. How will you reach them? (Every single day!)
  3. What will you launch first and then how will you stack? (And then stack again!)

The clearer your answers to those questions, the more successful your publishing line will be.

P.S. Interested in Kickstarter? Don’t forget to grab the New Free Strategy Guide – The Top Kickstarter Strategies of 2017.


Tyler James shares the lessons he’s learned managing ten successful Kickstarter projects supported by 6,000+ backers and raising more than $280,000.00 in funding on the weekly ComixLaunch podcast. Tyler is the writer of Kickstarter-funded comics and graphic novels including (The Red Ten, Oxymoron, Epic), and the co-creator and publisher of ComixTribe, an internationally distributed comic, graphic novel publishing company. He also runs the C is for Cthulhu Lovecraft-themed children’s book imprint that was successfully launched on Kickstarter and whose latest book SWEET DREAMS CTHULHU is on Kickstarter right now!

Tyler has also designed and produced award-winning learning games for companies like National Geographic and McGraw-Hill. He has an M.Ed in technology, innovation and education from the Harvard Graduate School of Education.

Contact Tyler via email (tyler.james@comixtribe.com), follow him on Twitter (@tylerjamescomic) and subscribe to ComixLaunch at ComixLaunch.com or on iTunes or Stitcher Radio.

Review: Sink #1

sink_001-coverAccording to the press release, Sink will be a series of standalone offbeat crime stories all linked by the location; that of Sinkhill, a forgotten East End district of a warped funhouse mirror vision of Glasgow, Scotland. Sinkhill is a hive of crooks, deviants and killers, and ordinary folk unfortunate enough to live among them.

There’s something refreshing about reading a standalone story that’s somewhat exhilarating, especially one such as this because you don’t know if you’re ever going to come across these characters again in another story, or if this is their one and only appearance, and that adds a genuine level of tension to the story in the series debut issue.

Sink #1 isn’t typically the kind of comic that I’d normally gravitate toward, but there was something about the setting that drew my attention, and I’m glad that it did.

John Lees crafts a fantastic story that touches on the twisted underbelly of Glasgow, with some characters that feel just like they walked off the streets (well in some cases, at least). Alex Cormack‘s art couldn’t be better suited to this comic, and his ability to bring forth the grim uneasiness that pervades Sinkhill’s streets really gets the comic under your skin.

If you’re looking for an excitingly fresh, albeit brutal, story then you need look no further than Sink. 

Story: John Lees Art & Colours: Alex Cormack
Story: 8.75 Art: 8.25 Overall: 8.75 Recommendation: Buy

ComixTribe provided Graphic Policy with a FREE copy for review.

The Comics Are All Right: Break the Marketing Mold

sink-1While many are discussing the spiral death of the comic industry excuses as to the cause seem to vary depending on the position the person is in. Store owners often blame publishers for putting out too much, not marketing enough, incorrect pricing, lackluster product, a broken preordering system, and more. Indie creators focus on an antiquated distribution system, a market too focused on a few publishers, fans unwilling to take a chance. Fans blame stores for not reading their minds and ordering what they want, publishers for the product, creators who fight with fans.

In reality, it’s not one thing, it’s many that lead to the ups and downs of the comic industry.

But, there are some who are bucking the system. Creators who are talking directly to fans. Publishers who are going around the current distribution system. Stores who are finding customers and building their own communities.

There are roughly 284,163,264 individuals interested in comics according to Facebook demographics. That’s a large group of folks to advertise directly to. Stores, like Third Eye Comics in Maryland, are doing just that with engaging advertising to get folks to come to their store. Three years since I first covered Third Eye’s fantastic ad program they’re still going strong, so it must be working for them, right?

When I started these columns, I didn’t just want to highlight problems of the industry, I wanted to spotlight those who are doing things that go around the system and pave their own path like Third Eye Comics.

A prime example of this entrepreneurial attitude is ComixTribe headed up by Tyler James who recently spoke to us about Kickstarter and the things the publisher is doing there. The publisher definitely is blazing their own path working within and outside of the current system to create their own corner of comicdom and doing so by building a community.

Their latest project to break the mold is Sink. The series by writer John Lees, artist Alex Cormack, letterer Colin Bell has done its own thing to build its audience.

First: A series of emails to the ComixTribe list teased the new series

Second: After a series of teasers the comic’s first issue was given away for FREE to the dedicated email list. ComixTribe often gives away free first issues to incentivize individuals to join their list.

Third: A limited amount of print copies were released primarily at conventions.

Fourth: A Kickstarter has been launched to fund an offset printing for the comic before it’s released to mass markets later this year.

330 individuals, and $3,300 above the goal raised as of this article being published, the Kickstarter and marketing plan is a success.

But, the email list could have been it to build a promotion. ComixTribe has gone an extra step with what I see as a rarity this day, a physical mailing. It feels like far to few publishers and creators take advantage of a cheap communication platform like email, but to see one send out a physical mailing is impressive, to say the least.

comixtribe-1 comixtribe-2

You think this is would be a pretty big outlay right? Some Google search has each postcard pegged at about 30 cents a piece. A 5,000 person mailing would cost about $1,500. With the postcards just hitting mailboxes, the return on investment most likely hasn’t been seen… yet, but the project is already above its goal.

If 5,000 individuals seems like too few individuals for your $1,500 investment, that same amount of money on Facebook gets you about 63,000,000 views of individuals who said they are interested in comics. If 1% of 1% of those views take action, that’s 630 new Kickstarter pledges, almost double the current amount of individuals pledged for this project.

With ComixTribe, what we’re seeing is a new type of marketing being used, one that bucks the press release, blog, individual, shop, dynamic that’s dominated the industry. And by doing this sort of hard work, ComixTribe is building their own community, one that will follow them through ups and downs and the market and most importantly, they can talk to directly.

ComixTribe might be a small publisher, but their ideas are pretty big, and they’re showing the industry you don’t have to beholden to the current paradigm, you can create your own and find success.

Tyler James of ComixTribe and ComixLaunch talks Kickstarter

comixlaunchAs the start of our Kickstarter coverage, I kicked off the year by interviewing Tyler James, who is a publisher at ComixTribe and host of the ComixLaunch podcast. As a successful project manager on Kickstarter, he graciously shared some of his knowledge on the makings of strong Kickstarter campaigns.

Graphic Policy: First, can you give us a little bit of background on how you first got involved in Kickstarter Projects? Were you skeptical at first or did you dive right in?

Tyler James: When I look back, I sat on the sidelines. I didn’t launch my first campaign until mid-2012 and it seems like it had already been here forever. But if you think about it, Kickstarter would only be in like, first grade if it was a human. It really was a game-changer in a lot of ways. I remember the first four projects I backed didn’t get funded, so it wasn’t until early 2012 that I started following projects that were doing really well.

I originally had a misconception or a mindset issue that really held me back with Kickstarter because I was looking at Kickstarter as a non-renewable resource. Like, you got your one Kickstarter card that you could play, and so I was like, “I’ve got to wait for the perfect project to launch Kickstarter” because I thought, “maybe you get one shot to go to the well on that.”

What I didn’t realize was that whether Kickstarter was a finite resource or a renewable resource depends on how well you run your campaign. If you run a kickass campaign, you’re going to excite the fans you already have, you’re going to draw new fans, and if you treat them well and treat your backers well, they’re going to be asking you when the next campaign is.

comixtribe-logoI studied the platform for about a year, year and a half and sat on the sidelines for a while before actually pulling the trigger. When I launched, I launched with a pretty cool anthology project and it did great. It was our first hardcover project that we did, and we shot for an $8,500 goal and raised $26,000 which was, at the time more than I had made in the previous four years of making comics.

It really ignited the growth of ComixTribe from there. That first Kickstarter really did kickstart things not only on Kickstarter, but for ComixTribe. It helped us get off the ground and put us on the map. I look at the growth and the things we’ve been able to do since and a lot of that goes to the initial success we had on Kickstarter.

GP: So, how many projects have you had on Kickstarter so far?

TJ: I’ve managed nine projects between me and my collaborators, and that’s across a couple of different Kickstarter profiles. I’ve managed my projects, I’ve worked with Joe Mulvey, who is a ComixTribe creator for his Scam Ultimate Collection hardcover and John Lees on his Standard hardcover. That’s one of the things we at ComixTribe realized. We can put out hardcover collections that are as good or better than any publisher on the planet can do, but the only way we can do that is with the support on Kickstarter.

The Diamond model for those oversize hardcovers, for what get ordered in the shop, that would never happen. The awesome thing about a platform like Kickstarter is that we can actually compete with the support of our small but dedicated fanbase and then make really great books. Kickstarter has enabled us to make awesome products, which is cool.

I also, working with Jason Ciaramella and Greg Murphy, started a new brand for children’s books that adults actually want to read, and that became the C is for Cthulhu brand. That’s the first book we did, and so I’ve managed three projects with that and I think those have done over $100,000 in funding just for the Cthulhu stuff.

All in all, I’ve managed nine projects that have raised over $220,000 with the support of 5,000+ backers. It’s been a lot of experience.

GP: It sure sounds like it! And now you’re holding Kickstarter workshops and challenges. Since the most recent one just ended, can you talk a little bit about the 6 Day Kickstarter Challenge?

TJ: Certainly. So in the middle of 2015, I launched a podcast called ComixLaunch. With ComixTribe, since the very beginning, we’ve always been doing two things. Sort of putting out our own books, under the ComixTribe label, and sharing what we know and what we were learning in the process, from going to complete unknowns to building a small press from the ground up. We earned a lot of goodwill doing that and a lot of our articles have been shared across–we’ve gone back and forth with Graphic Policy several times and had good relations with the folks over there.

As I was sort of paying attention and as I was continuing with Kickstarter and looking at the ComixTribe stats, the questions that were coming up the most and the articles that were getting the most traffic and uptake, the things I was hearing most about and the questions I was getting most at conventions and in emails were all around Kickstarter. I’d found a couple of kickstarter podcasts that I really liked that I got a ton of value on and good ideas from and one of my favorites stopped putting out new podcast episodes.

I’d started getting the podcast bug myself and was listening to a bunch of podcasts and in early 2015 and I thought, “you know what, there’s a need for this, there’s a need for a show that will go really deep and focus on mindset strategies and tactics for crowdfunding,” specifically for comics and graphic novels, but so many of the principles can be applied to any genre.

The idea was that being that focused and niche, it’s not going to be a blockbuster podcast, but there will be some creators out there who absolutely need it. That was what I launched ComixLaunch with.

In mid 2015, a little less than half of all comics projects got funded on kickstarter when we launched the podcast. I know how much ink, sweat and tears goes into launching, and dreams, creative aspirations and emotions go into launching a Kickstarter. The fact that it’s such a coin flip for creators was gutting to me, and that’s why I launched the podcast initially.

The podcast has been running weekly since we launched, which has been really great and it’s been a tremendous experience for me. As we’ve continued, to see and say, alright, how can we continue to add value and give creators a nudge? One cool thing, statistically, since I know Graphic Policy loves statistics, when I started tracking the comics success rate on Kickstarter, it was 49.95 percent, and since comixlaunch launched,t he overall kickstarter success rate has gone down 2.5 percent and comics have gone up 2.2 percent, so comics are trending in the right direction.

Obviously, ComixLaunch can’t take all or most of the credit for that and the creators out there and the community are pretty special when it comes to Kickstarter, but I think we’re helping. Our reviews and the feedback we get from creators are making an impact, but I think we can continue to do better. One of the things I found, because I try to survey and talk to my audience all the time, one thing that’s a little disheartening or points to the challenges, 70 percent of my audience haven’t launched projects on Kickstarter. There are a lot of reasons for that–creative inertia is one of them, you’ve got to get moving to keep moving and once you’re stuck, it’s hard to get unstuck.

I think a lot of creators don’t know what they don’t know, and so the challenge is the idea of “let’s try to do it at the beginning of the year, let’s get creators moving and if they’re already planning their Kickstarter, let’s make them better, and if they’re just getting started, let’s get them started on a good footing.” That was the big idea behind the challenge. Let’s spend six days, and each day there will be a lesson and a challenge activity associated with it.

This is something I could have done myself and put together the challenge and the lessons, between ComixLaunch and last year, when I decided to put together a full course called the ComixLaunch Course, which is basically a step-by-step system. Now that i’ve done nine projects I don’t recreate the wheel every time, I actually have a set system that i put in place to plan and launch and execute and fulfill my Kickstarters. So in January of last year I did a pilot program and took eight creators under my wing and taught them the strategies and tactics and systems that I use, and had a lot of success.

That was the pilot version of the ComixLaunch course, so I could have taken some of those lessons and done the challenges myself, but I thought it would be more fun and more of an event to reach out to some of my past ComixLaunch guests and people that have had success on the Kickstarter platform and who have the heart of a teach and like sharing what they know with other creators. I reached out to five other creators and asked them if they want to participate in the challenge and everybody said yes, so I taught day one and then I had five other creators–Dirk Manning of Nightmare World, Ryan K. Lindsay, Russell Nohelty of Wannabe Press, the folks from KrakenPrint, and Madeleine Holly-Rosing who’s the author of Kickstarter for the Independent Creator.

A great collection of guest instructors, and I’d set an initial goal of getting about a hundred creators and a stretch goal of about 250, and last I checked we had about 270 that actually registered for the challenge. It was definitely a big success and something that went from idea to “hey, this is a real thing that’s happening” in about two and a half weeks.

GP: With that success, do you think you’ll be holding future Kickstarter challenges?

TJ: Yeah. Right now I’m still sort of in–this is a big experiment, right?–so I’m getting some lessons learned and feedback from creators. Over the next week, we’re going to leave the challenge open, all the activities and lessons and challenges and resources were housed within a private Facebook group so people could register and get in. We’re going to keep it open for a couple of weeks, so if somebody hears about it and wants to hop in, it’s still open and they can go to comixlaunch.com/challenge and they will get started on day one and can do it on their own time.

I’ll be getting feedback and seeing what people liked, what can be improved and doing some debriefs and we’ll likely run it again. By and large I think it was a big success–a lot of work, because it was the first time doing it, and it’s kind of par for the course–whatever you think something’s going to take to get done, plan on it taking ten times as much work to get done. That’s a lesson most Kickstarter creators will find out, so be careful of those great ideas. But it’s been a great experience.

It’s great because there’s a range of teaching styles and approaches from creators, and different creators resonated more, some less, but it was a good cross-section. I’ll probably survey the challenge group and get some feedback and suggestions going forward, but it’s something I plan on holding again.

Right now, for the next couple of days enrollment is open and will soon close for the next section of the ComixLaunch Course. I’ve got a new batch of creators I’ll be working with starting in the next couple of days and we’re going to be working together to plan and execute and launch their Kickstarter projects using my system. A bunch of the creators in the challenge will be upgrading to the ComixLaunch Course and working with me.

I think the great thing is that everyone who participated in the challenge got something out of it and I know I did, as well. One of the things I think is very important, especially in the winter when conventions are fewer and farther between, is keeping that community going. Within the challenge group, people were signing up for each other’s emails, sharing their Facebook pages and backing each other’s Kickstarters for the folks who have Kickstarters going right now. So much of a successful career is having a network, and anytime i can help facilitate connecting creators with other creators doing cool stuff is definitely a valid and worthwhile use of my time.

GP: Why do you think–I’m sure part of it is because ComixLaunch has given creators a resource on how to build up their Kickstarter skills and whatnot–but what else do you think has been a factor in the growth of comics project success rates on Kickstarter?

TJ: I think there’s a few things going on. I think comics creators, probably more than a lot of categories, set more attainable goals. You look at the success rate for tech projects and it’s something like, sub-20 percent. I think it’s like 18 percent, and a lot of that is because just to get those things off the ground, they need forty thousand, eighty thousand dollars, just to make a prototype.

With comics, most of us are used to putting some skin in the game, rolling up our sleeves, doing it for the love and really, a lot of the time, comics creators are just going to Kickstarter with help printing and maybe some colors, or to recoup some of that stuff. We’re not always going to Kickstarter and saying, “We need to raise ten, twenty, fifty thousand dollars,” especially if we don’t have a big audience. I also think, more so than most industries, there’s a lot of mutual support–creators supporting other creators. I feel like we do have a good community where people are more likely to share what other people are doing, and I think that’s a good thing.

There’s a lot of negativity that you’ll see if you’re on quote-unquote Comics Twitter, but I feel like you get so much of what you focus on.

Every year, if you look at any year-end recap, “what do you want to see in comics?” article, diversity in comics is a thing. If you look at Kickstarter right now, you’ll get all the diversity in comics you could ever want. And you’ll also see a lot of creators sharing each other’s stuff.

I think we have a community that, by and large, a lot of good information gets shared. I don’t know that it’s all that cutthroat. I hope that over time, the message of ComixLaunch is that Kickstarter is not a zero-sum game, and that my success on the platform does not mean your success is less likely. That was a big thing behind the Six Day Challenge. One of my most recent podcasts was about your mission, your impact, and your legacy.

I sort of threw down the gauntlet and said, “The goal for ComixLaunch and everything we do going forward is to make comics the category that has the highest success rate on Kickstarter.” To do that, that means better projects and better prepared creators. I don’t think every project deserves to fund on the Kickstarter platform if the project is not well thought out–Kickstarter should never be looked at as an ATM or a given, but there’s no reason that only 5 out of 10 need to fund. Why not 6 out of 10? 7 out of 10? So a big part of the ComixLaunch challenge was how can we best impact that? Right now comics is the third highest category on Kickstarter, but we can do better.

I have some other things I’ll be putting out over the next year. I have a book on Kickstarter page design that will be coming out later next year, which is another thing I can add to the mix and help make better projects and get more funded and help make an impact.

GP: You kind of touched on something I was going to ask you about as well, which was are there things that crowdfunding allows authors and artists to do that they wouldn’t get to do otherwise?

TJ: Oh yeah, definitely. There are so many creators out there on Kickstarter that have been able to have tremendous impact. You look at some of the stuff that Spike Trotman does; I don’t know that there’s many quote-unquote big or standard publishers that would jump at what she puts out, but there’s definitely a big audience that she has built for herself, and Kickstarter allows her to go directly to that audience and do it in a way that really magnifies the audience she does have and allows her to put out great books and great projects. There’s so many examples of that–just about everybody is an example of that.

A creator that I work with that was a creator in the pilot version of the ComixLaunch course is a guy named Joshua James, and he’s a very talented artist who has been working for other people’s projects forever but has always been pushing his own creator-owned stuff to the side. What Kickstarter allows him to do is not just get his book out there, but he was able to get it funded, his first project, and carve out a little bit of time for himself to do his own project. That’s exciting, too.

It’s been talked about, but Kickstarter does invert the funnel where it puts funds directly into the creators’ control first, where in the publishing model creators are often the last to get funds. It always seems a little bit backwards, though having done the publisher side as well, I know why that is, especially when you’re talking smaller books, smaller projects, and smaller print runs.

GP: And I would think it allows each member of the audience to ensure they get something out of the Kickstarter as well, instead of going to a store and finding that the first, second, and third printing of something is sold out.

TJ: The ability to have your favorite author know that you backed him or that you bought his book, that wasn’t possible really prior to Kickstarter in a lot of cases, right? You buy a book off a shelf and no one knows that, but here you have a direct connection to some of your favorite creators and support them directly. A lot of creators get super creative with rewards–from original art, to original stories, to getting your name or message in a book. There’s so much cool stuff you can do with Kickstarter.

There’s a quote by a guy named Jeff Walker, who’s a master of launches and has been doing it for years that’s like, “If you can turn your marketing into an event, you’re going to transform your results” and that’s really what Kickstarter does. Kickstarter campaigns, when done well, they’re events, and events get people fired up, and when people are fired up, good things happen.

GP: It’s nice that it also gives people a way to directly support creators instead of other publishing models, which don’t necessarily do that.

TJ: And you get that direct, instant feedback, too. I go in and back a book for ten dollars and immediately see that I just made him ten dollars closer to his goal. And even those little psychological triggers all contribute to the special sauce that is Kickstarter. It’s pretty amazing.

GP: What would you say is your best single piece of advice for someone looking to launch a Kickstarter?

TJ: Well, besides listening to ComixLaunch, my best piece of advice would be to go to comixlaunch.com/session050 and listen to ComixLaunch Episode 50, because I asked that same question to fifty creators, and so fifty successful Kickstarter creators shared their number one tip.

My Number One Tip A would be to do that and my Number One Tip B would be that you don’t have to launch alone. You should be rallying a support team, because one of the things in surveying and talking to so many creators about their kickstarter process was that for veteran Kickstarters, one of the things that just kept coming up and coming up was the emotional rollercoaster that is running a Kickstarter campaign and the loneliness of running a Kickstarter campaign.

It might sound a little weird but in every Kickstarter campaign there’s the high of launching and the high of finishing, if you’re successful. But in every campaign, and it’s happened to me for every single campaign, there’s a low in the middle. I call it the “dead zone” where you’re not sure if you’re ever going to get another backer or you might, in some cases, backers drop off and your totals go down, and it’s an emotional thing to go through as a creator. You really do feel like your work is out on display and there’s a judgment thing.

That’s why so much of what I try to do with ComixLaunch is try to make it feel like there’s such a community, to make it feel like when somebody who’s a ComixLaunch listener is launching, they’re not launching alone and they’ve got people rooting for them. That’s really where the value came in with the ComixLaunch course. In the first version we had eight creators, and we’ll probably have a lot more in the next one we’ve got going on in this next January version, but those are all creators who are rooting for this person. They’ve watched this person build their campaign alongside your campaign and it’s impossible not to root for them and share strategies and provide real-time feedback.

People that want to work with me in the course, that’s great, but if not, find somebody else that’s launching or working on a Kickstarter and buddy up, be an accountability partner. I tell most people, if you can think of the time in your life when you were in the best shape, you probably had a coach or a workout partner or a team that you were working out with. Same goes for doing something that’s a big event like a Kickstarter. You want to team up, put together your Justice League, and don’t launch alone if you don’t have to.

GP: And on the flip side of that, what do you think is the biggest mistake you see people make when they launch a campaign?

TJ: There’s a reason it’s called “crowdfunding” and that’s because the crowd is always going to come before the funding. Seth Godin, who is one of my favorite authors, says that Kickstarter looks like a shortcut, but it’s not, it’s simply a profit maximizer. It’s a maximizer of the audience you already have, and so if you don’t have an audience, your first job, before you start trying to film a video, or craft a great Kickstarter page or dream up rewards, is you have to build that audience.

I have a workshop I do–a free workshop–called Ready for Launch, which is basically how to get a Kickstarter funded even if you don’t have a big social media following. I’ll be doing a few more of those this year–comixlaunch.com/ready is where people can sign up for that. Basically, your job number one is to energize and excite a crowd before your project. Too many creators make the mistake of going away and working in their basement in solitude for weeks, months, years, and then they launch to crickets. That can be completely avoidable but you can’t work in the dark and you need to build and audience. The good news is, there are strategies that we talk about that help you do that.

GP: Yeah. Like, Beyonce can just drop an album because she’s Beyonce, but that doesn’t just work for everybody…

TJ: Yeah. Everybody’s going to talk about that. So many creators, I think, don’t want to market themselves and they don’t want to market their work and they want their work to speak for itself but the problem is, your work will never speak for itself if nobody’s reading it. More often than not, people aren’t going to read your work until they know, trust, respect you.

That’s one of the challenges inside the challenge by Dirk Manning that was very well received, and it was all about building a more professional brand for you as a creator and one that’s going to help sustain you and support you. Dirk has had more than $100,000 worth of projects on Kickstarter over the past few years, and it’s a testament to the personal brand that he’s built. Somebody that built most of that without the support of giant publishers and it’s great to see.

GP: Last question for you: Do you think there are any downsides to Kickstarter?

TJ: Here’s the downside of Kickstarter: Creators don’t have a beyond Kickstarter strategy. Kickstarter works so darn well, but the reality is, you can only run so many Kickstarters, and if Kickstarter becomes your sole channel and you only run one or maybe two Kickstarters a year, what are you doing the other ten months to build a brand, to make sales, to grow an audience, to energize your audience? That’s definitely something a lot of creators struggle with. Kickstarter does work so awesomely but you need to have a beyond Kickstarter strategy as well. Because Kickstarter can work so well, I think it can make creators a little bit lazy about some of the other stuff like building an audience year round and finding ways to sell products and books.

That’s one downside. There’s lots of little nits I have about the Kickstarter platform, but one of the questions I ask all of my guests on the podcast is, if the powers that be at Kickstarter were listening, what’s one thing you would improve about the platform? So we’ve got a whole laundry list of things–better management for add-ons, better ability to see in real time what the actual profitability is of your campaign outside of the gaudy funding number because that funding number looks great, but 20-30 percent is already allocated toward shipping and isn’t available to spend. There are little things here and there, but by and large I think that Kickstarter keeps getting better and better. I think Kickstarter Live will really get going in 2017, it’ll basically let anyone turn their own Kickstarter page into a live telethon, which I think some savvy creators are really going to run with, and I’m excited to get my hooks on it.

Another thing I think Kickstarter is doing–and my most recent podcast was on this–I think Kickstarter sort of realized one of the problems they are having is the perception of a Kickstarter project is this huge, gigantic undertaking, and for some creators, they’re ready for that, but a lot of creators aren’t.

I think Kickstarter is realizing, oh crap, we’ve got a lot of creators who have logged on, hit “Start Project” and then never started it. I’m willing to bet that for every project that’s launched, there are four or five projects sitting not launched, and many of those–most of those–never get launched. I think Kickstarter has noticed those, because this month they’ve started a Make 100 initiative, where they’re basically encouraging creators to launch a project where they’re going to make a hundred of something.

A hundred isn’t a huge number, most people can do a hundred of something and everybody knows a hundred people, but it’s not a small number either. If you sell a hundred books at a convention, you had a great convention. What that tells me is that Kickstarter is trying to make it so that people understand that hey, you don’t have to make $50,000 or $100,000 to make it worth your time.

That’s a trend I think we might see a little bit more, with Kickstarter encouraging people to get off the fence and maybe not go for a huge project, just tone them down a little bit.

GP: That’s a good way to get your feet without having to go all in on something, because it is daunting. I took a class where we had to make a fake Kickstarter and it was so much work! I don’t know if people realize how much goes into it.

TJ: One of the things I concluded the challenge with was I put together a Kickstarter self-assessment. You can go to comixlaunch.com/assessment and take this, but basically what the assessment is, is it asks you 16 questions and asks you to rate yourself on 16 different elements of running a Kickstarter. I was just crunching some numbers–we’ve had over 100 people take the assessment now–and I asked people to identify themselves as “never launched a Kickstarter” and “have launched a Kickstarter.”

What’s kind of interesting is when you average out everybody’s overall Kickstarter self-assessment score, the people who have launched a Kickstarter and the people who haven’t, I don’t know what you would think, but I would think that the people who’ve launched, their scores on things like “how prepared are you to make a Kickstarter video?” and “do you think you’d survive the Kickstarter dead zone?” or “how confident are you that you could make a page that would be compelling?”–I would think the scores for people who have launched would be higher than people who have never launched. But actually, they were within .1 percent of each other, with creators who have never launched a Kickstarter rating themselves higher in confidence than people who have.

That actually doesn’t surprise me too much, once I think about it, because you don’t know what you don’t’ know. Something similar like that happened–I asked the same question to people that I’ve worked with and asked them to rate themselves on skill. And people with no comic book credits to their names tend to rate themselves 3-4 points higher in skill than people with actual books with big name publishers. You don’t know what you don’t know. I just thought that stat was a little interesting.

GP: Thank you so much for taking the time to speak to us!

Graphic Policy’s Top Comic Picks this Week!

4 KIDS WALK #2 9Wednesdays are new comic book day! Each week hundreds of comics are released, and that can be pretty daunting to go over and choose what to buy. That’s where we come in!

We’re bringing back something we haven’t done for a while, what the team thinks. Our contributors are choosing up to five books each week and why they’re choosing the books.

Find out what folks think below, and what comics you should be looking out for this Wednesday.

Mr. H

Top Pick: Captain America: Steve Rogers #2 (Marvel Comics) – With all the controversy over the ending of issue one, how could it be anything but? Is Cap really a HYDRA agent? Or is there something much larger at play? I love anything that gets us fans talking and draws attention to our joy. So depending on how this is written it could be a good thing. I remember when Brubaker brought Bucky back as the Winter Soldier and now, he’s absolutely beloved. I refuse to believe this is our Steve but I am looking forward to finding out more.

Dark Knight III: The Master Race # 5 (DC Comics) – Well this comic and I are completely love hate. I hate that it’s always late, but I love the train wreck that unfolds in the pages. I’ve long decided that Miller’s master work is the Dark Knight Returns and he will never top it. These attempts at trying just get even more ridiculous. As a die hard Superman fan, it’s a macabre curiousity at seeing what ol’ Frank is going to do to tear down the Superman legacy even more every time he touches the character since it highlights how out of touch he is. Plus I love cranky Bruce Wayne and Carrie Kelly. After this Frank needs to stay the Hell away from DC Heroes. He just can’t write them, and obviously Azzarello is taking his cues from Miller. If not, it’s a bigger cluster than when Singer made Superman Returns to honor Richard Donner. I know it’s awful but it’s almost satirically bad that I can’t wait to see it even worse. Remember folks, Jersey Shore was popular for a spell there too. Sometimes you just have to enjoy the insanity.

Cryptocracy #1 (Dark Horse) – What’s this? A non DC or Marvel book on my list? That’s right true readers. This one caught my eye. Nine clandestine families that secretly control and manipulate reality? Hmmmm sounds interesting and I’m getting in on the ground floor. Seems cool enough to give it a shot, but I am not expecting anything world bending here.

 

Alex

Top Pick: 4 Kids Walk Into A Bank #2 (Black Mask Studios) – The first issue was a brilliant start to a crime caper about four kids walking into a bank. A charmingly intelligent comic that deserves your attention, the first issue was amazing, and if you can find it you should snap it up. I’ve been waiting for the second issue for awhile, and I am so excited for this.

Lobster Johnson: Metal Monsters Of Midtown #2 (Dark Horse) – Lobster Johnson is one of those characters that evokes the feel of the pulp heroes from the late 30’s, which is already something I’m a fan of, and then when you add in the fantastic period art work and the steampunkish element of the Metal Monsters and you have a miniseries that is right up my alley.

Will Eisner’s The Spirit #12 (Dynamite Entertainment) – This has been one of the most entertaining series of the last year, hands down. Every week this comic comes out is a good week.

X-O Manowar #47 (Valiant Entertainment) – Pound for pound, Valiant have the best superhero universe out there, but when the premier title in the Valiant universe is coming to a close with an explosive story… I can’t wait to see where this is going. Plus, there’s a bonus print with the physical comic, so that’s also cool.

 

Anthony

Top Pick: 4 Kids Walk Into a Bank #2 (Black Mask Studios) – Matthew Rosenberg already knocked it out of the park with We Can Never Go Home and returns with another series for Black Mask Studios with Tyler Boss’s imaginative and playful artwork. The first issue was an amalgamation of so many awesome things (with an array of wonderful movie poster-inspired variants) and proved to be one of the most endearing reads of the year so far. This is a must buy.

East of West #27 (Image Comics) – Jonathan Hickman is a long form, comic book version of a mad scientist. His titles are consistently well crafted and can take their time to manifest, but when they do bloom, it is certainly worth the wait. East of West is Hickman at his best with the striking visuals of Nick Dragotta to put to life this futuristic American backdrop. Things have been really heating up as tensions continue to rise between the numerous factions.

Jupiter’s Legacy Vol. 2 #1 (Image Comics) – Mark Millar and Frank Quitely return to Jupiter’s Legacy! Millar has done a pretty solid job at deconstructing the superhero genre with recent titles like Huck, Jupiter’s Circle and the first volume of Jupiter’s Legacy so it will be interesting to see the direction that the creative team will be taking in this sequel series. Frank Quitely’s art will surely be worth the price of admission alone.

Bloodshot Reborn #14 (Valiant Entertainment) – Jeff Lemire has continued to present a more nuanced, emotional and humanized tale of Bloodshot that proves the character is more than just a government controlled killing machine. The new arc entitled ‘Bloodshot Island’ sounds like a Doctor Moreau-esque storyline that will feature Mico Suayan’s incredibly detailed line work and Valiant’s reliable colourist David Baron.

Jade Street Protection Services #1 (Black Mask Studios) – If Black Mask Studios is releasing a new series, it is an absolute must buy. The publisher has been releasing a steady flow of confident, gritty and fun titles over the last couple of years and Jade Street Protection Services looks to aim to be among those books. Judging by the solicitations, Fabian Lelay’s illustrations with Mara Jayne Carpenter’s colours are going to provide a vibrant, manga-like pop to the words of Katy Rex.

 

Paul

Top Pick: Extraordinary X-Men #11 (Marvel) – It’s a throw down with the X-Men fighting in the future against Apocalypse’s horsemen.  The Apocalypse Wars have been a fun read, and I’ve been really enjoying this title exploring another possible future, with the younger students grown into X-Men.  Nothing earth shattering happening, just a fun read.

Captain Marvel #6 (Marvel) – A Civil War II tie in…and Carol is pissed!  She has clearly chosen her side in this new civil war, and the stakes are getting high.  It’s going to be interesting to see how far she’ll go to for what she believes in.

Mockingbird #4 (Marvel) – This is just a guilty indulgence for me, being a long time fan of Bobbi’s.  The missions are exciting, the humor is fun and this issue she’s off to save her ex, Hawkeye.  It’s also interesting to see her check ups and monitoring of her health after receiving the infinity formula and the super soldier serum.  I’m just waiting to see something big happen.  Fun all around.

Uncanny X-Men #9 (Marvel) – Magneto and Psylocke are trying to save Archangel from being taken over by Apocalypse; Sabretooth and M are exploring the Morlock tunnels and come across a ghost from M’s past.  Again, nothing earth shattering happening here, just a fun read with  decent action.  Psylocke and Fantomex meeting up should be good.

 

Javier

Top Pick: 4 Kids Walk Into a Bank #2 (Black Mask Studios) – The first issue was amazing, and I wasn’t the only one to think so.  It has a large and well-deserved mass appeal.

Jade East Protection Services #1 (Black Mask Studios) – So far Black Mask’s line of books have failed to disappoint.  There’s already a lot of buzz out there, I hope it lives up to the hype.

Indoctrination #1 (Z2 Comics) – Another indie title with possibilities.  It has all the apocalyptic themes I’m into.

East of West #27 (Image Comics) – Even more end times lore, set in a dystopian alternate timeline.

 

Brett

Top Pick: 4 Kids Walk Into a Bank #2 (Black Mask Studios) – It says something when so many of us have this series as our top pick. The first issue was absolutely amazing and was a damn near perfect set-up with characters that are some of the most relatable in comics. It’s been a bit since that first issue, but that doesn’t diminish my excitement for this second issue.

Chum #3 (ComixTribe) – I’m a sucker for a good noir/crime story and this surf crime comic has been entertaining for the first two issues.

DC Super Hero Girls: Finals Crisis (DC Comics) – Am I the demographic this graphic novel is aiming for? Probably not, but that hasn’t stopped me from enjoying my advance review copy. It’s a solid debut comic that’s perfect for the audience intended, younger kids.

Indoctrination #1 (Z2 Comics) – I read the first issue some time ago and it’s a weird mix of X-Files and occult story. Really good and can’t wait to check out future issues.

Jade Street Protection Services #1 (Black Mask Studios) – A new series from Black Mask? Yes please! All ages badassness? Yes please!

Mini Reviews For the Week Ending 6/4

Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling short reviews from the staff of the comics, or graphic novels, we just didn’t get a chance to write a full review for. These are Graphic Policy’s Mini Reviews.


Alex

b002_-_batman_rebirth_bmreb_cv1Batman Rebirth #1 (DC) I wasn’t expecting this. I honestly figured that this would be a cheap cash-in at best, but there was a pretty cool story here that I genuinely enjoyed. I’ve been moving away from DC  for the past few years (Snyder’s Batman aside) because of the overly grim, complex and interwoven stories. This gives me hope for King’s run on Batman going forward. Which I suppose is the point, eh? Overall: 8.5 Recommendation: Read.

Old Man Logan #7 (Marvel)* – I can’t recommend this series enough. Especially the last three issues; they have become one of my favourite Wolverine stories I’ve read in a long time. Overall: 9 Recommendation: Buy

Moon Knight #3 (Marvel)* I wanted to like this, I really did. But… I just can’t seem to get into the series. The art and layouts are cool, though, I guess. Overall: 6 Recommendation: Read for the art.

Brett

red_virgin_mary_bryan_talbot_cape_cover-628x886Red Virgin & the Vision of Utopia (Dark Horse) – A graphic novel about the revolutionary feminist Louise Michel. This isn’t someone I know, and clearly should. So, to be able to learn more about her and her fight against oppression is very timely and entertaining. This is a great start to learn about Michel, and when you’re done, you’ll want to go out and find out more about this interesting bit of history. The narrative flows smoothly and is never boring and the art is solid throughout, fitting the setting quite well. Overall Rating: 8.3 Recommendation: Read

Bloodlines #3 (DC Comics)* – I remember the old story that ran through DC annuals and was a bit surprised when they brought this back, because I don’t remember the original being all that good. This new series is ok so far, nothing impressive, and I wonder if there’ll be any real impact once it wraps up. It clearly takes place in the DC Universe, but so far there hasn’t been much of any impact. We’ll see where it goes, and out of the three issues so far, that’s the most interesting thing about it. Overall Rating: 6 Recommendation: Pass

Superman: The Coming of the Supermen #3 (DC Comics)* – This series has been an acid trip in ludicrousness. It’s almost so insanely bad it’s good… but it’s not. I actually want the time I spent reading this back. Overall Rating: 2 Recommendation: Pass

Wild Blue Yonder (IDW Publishing) – I loved this series in single issues and enjoyed it again as a trade. It’s just such a cool world that I want to see more of. Overall Rating: 8.3 old man logan 7Recommendation: Buy

Nailbiter #22 (Image Comics) – A great twist in this issue that really shakes things up. Absolutely love this series. Overall Rating: 8.1 Recommendation: Buy

Old Man Logan #7 (Marvel)* – One of the best series Marvel is producing right now. This issue is brutal as it is touching and the art is beyond fantastic. Overall Rating: 8.6 Recommendation: Buy

Punisher #2 (Marvel)* – This new series hasn’t stood out enough to make it feel like anything new as far as the Punisher. It’s like we’ve seen this all before. Overall Rating: 6.8 Recommendation: Read

Chum #2 (Comixtribe) – The second issue ramps up the awesome noir series and holy crap is it full of twists and revenge and murder. This is just such a great example of the genre. Overall Rating: 8.1 Recommendation: Buy

Control #1 (Dynamite Entertainment) – A new series that involves murder and corruption in Washington, DC. It’ll be interesting to see how the series uses its location, but so far as a police procedural, it’s entertaining. Overall Rating: 7.7 Recommendation: Readrough riders 3

Rough Riders #3 (Aftershock Comics) – The series continues to entertain as FDR and his motley crew head to Cuba. Seriously, this series shouldn’t work, but it’s some weird history fun. That ending! Can’t wait for the next issue, cause just when you things can’t get crazier, it does. Overall Rating: 8.05 Recommendation: Buy

The Omega Men #12 (DC Comics)* – A final issue that puts the previous 11 issues in a whole new perspective. An absolutely amazing finale that really shows off what the series is about and that’s some serious politics. Overall Rating: 9 Recommendation: Buy

Patrick

Casanova_Acedia_05-1Casanova: Acedia #5 (Image)** I have to admit it, after last issue’s spotlight on the man who would be Emil Boutique, I was ready for much, much more of him and much less of Casanova Quinn and company. As a writer myself, I recognize that special moment when a character sneaks up out of the cracks and takes over, and I also recognize the moment when you try to deny it and use what you know in your heart is now your former protagonist to try to beat him back down. Sometimes, as in this issue, you try to do it with – literally – the weight of all the writing that has come before. This is ultimately futile. I do look forward to the confrontation, though. Overall: 7. Recommend: Buy

Hellboy In Hell #10 (Dark Horse)** As T.S. Eliot said of playwright John Webster, Mike Mignola can see the skull beneath the skin. In his final issue of Hellboy, the master gives us the final battle between Hellboy, Leviathan, and Behemoth, with nary a sound effect to be heard. An ending in a flame that extinguishes itself and cools to crimson dust, a small crack of bones, and the horns fall, silent. Haunting, elegiac, and a perfect, blown-out candle to send Hellboy out on a very high note. Overall: 10. Recommend: Buy.

Stray Bullets #15 (Image/El Capitan)** The genius of David Lapham’s “Sunshine and Roses” heist story is that there is nobody, I mean absolutely nobody, to root for. Not one of these hopeless saps is anything less than rotten, and that is just the way I like it. I love the way Lapham makes a roomful of people getting mowed down by machine guns less violent than someone getting hit in the head with a hot frying pan. I know there is no way this story can end well, and the real fun is in seeing just how badly it is going to end. Overall: 9 Recommend: Buy

Ryan CSurvivors-Club-9

Survivors’ Club #9 (DC/Vertigo)*: Another case of trying to make a silk purse out of a sow’s ear as a talented team of creators is forced to wrap up a complex storyline prematurely due to cancellation. Writers Dale Halvorsen and Lauren Beukes do what they can to give every member of their sprawling ensemble something like an “ending,” but it can’t help but feel truncated simply because, well, it is. Ryan Kelly provides pencil breakdowns only for most of the pages while a committee of artists handle the finishes, but for the most part the book has a uniform feel visually. Sorry to see this one go before its time and to end in such a necessarily blunt fashion. Overall: 5. Recommendation: Buy if you’ve been following the series thus far, pass if you haven’t.

Power Lines #3 (Image/Shadowline)** : Jimmie Robinson’s socially-relevant, mystically-tinged take on superheroics reaches its halfway point with a well-drawn, interesting-enough installment that’s worth a look for sure but continues the series’ pattern of having characters slip into verbose proselytizing at the drop of a hat and hammering you over the head with their viewpoints rather than simply, ya know, talking.Some of the pacing this time around seems as stilted as the dialogue, as well, but the premise remains reasonably intriguing and I give him points for at least attempting to address genuinely pressing issues within a genre that isn’t always friendly to such endeavors. Overall: 6 Recommendation: Read

DeadlyClass_21-1Deadly Class #21 (Image)**: Rick Remender and Wes Craig’s gonzo “Die For Me” story arc reaches its epic conclusion, and while it’s cliched as all get-go to say “nothing’s gonna be the same after this,” it’s absolutely true as one “Holy Shit!” moment follows another, eventually culminating in the biggest “Holy Shit!” moment of all. An expanded color palette makes the artwork “pop” even more than usual, and the only knock this book has against it is its continued reliance on one-note cipher female characters (the “good-hearted girl,” the “cold-hearted bitch,” etc.) That’s becoming a larger and larger concern as time goes by, but the pacing is so breakneck that you don’t have much time to stop and think about it until the issue is over, to be honest. Overall: 8 Recommendation: Buy

The Punisher #2 (Marvel)*: The first issue of this latest Frank Castle series set up a storyline that could either go in an interesting new direction, or fall into the category of yet another humdrum “war on drugs”-related bloodbath. Unfortunately, this second installment seems to indicate the latter is much more likely. It’s a shame since writer Becky Cloonan indicated that she had “big plans” of some sort for the character and artist Steve Dillon continues to be the premier Punisher illustrator in my view, but I think this is the point where I jump off. Nothing here we haven’t seen done both before and better. Overall: 4 Recommendation: Pass

 


Well, there you have it, folks. The reviews we didn’t quite get a chance to write.

Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).

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