Tag Archives: toni fejzula

A Sinister Game of Cat & Mouse in Red Before Black #1

BOOM! Studios has revealed a first look at Red Before Black #1, the premiere issue of the violent, hyper kinetic, women-led Florida crime thriller in the tradition of 2000s-era Vertigo from writer Stephanie Phillips, artist Goran Sudžuka, colorist Ive Svorcina, and letterer Tom Napolitano. Coming to comic shops on August 7, 2024.

A disgraced army veteran, Val, arrives in everyone’s favorite state: Florida. Her goal? Hunt down an infamous drug runner named Leo. But soon she finds that the pair have an unexpected enemy in common, turning the time-honored game of cat and mouse into something far more sinister!

Red Before Black #1 features main cover art by Goran Sudžuka with Ive Svorcina and variants by Dave Johnson, DANI with Brad Simpson, Cliff Chiang, and Toni Fejzula, and a limited BOOM! Studios Direct Reserve exclusive variant by Sajad Shah!

Red Before Black #1

Stephanie Phillips and Goran Sudžuka team for Red Before Black at BOOM! Studios

Red Before Black is a violent, hyper kinetic, women-led Florida crime thriller in the tradition of 2000s-era Vertigo from Grim’s superstar writer Stephanie Phillips, the acclaimed and beloved artist Goran Sudžuka, colorist Ive Svorcina, and letterer Tom Napolitano. Coming to BOOM! Studios on August 7, 2024.

A disgraced army veteran, Val, arrives in everyone’s favorite state: Florida. Her goal? Hunt down an infamous drug runner named Leo. But soon she finds that the pair have an unexpected enemy in common, turning the time-honored game of cat and mouse into something far more sinister!

Red Before Black #1 features main cover art by Goran Sudžuka with Ive Svorcina and variants by Dave Johnson, DANI, Cliff Chiang, and Toni Fejzula.

Preview: Beyond Real #1

Beyond Real #1

(W) Zack Kaplan (A) Jorge Corona, Dennis Menheere, Vincenzo Riccardi, Toni Fejzula, Liana Kangas (A/CA) Fabiana Mascolo
In Shops: Dec 13, 2023

An artist’s discovery. When struggling artist June is injured in a severe car accident that leaves her boyfriend in a coma, she begins to experience strange visual phenomena. Soon, she’s able to see that we are all actually living in a computer simulation. June must set out on a journey of possibility and peril into the metaphysical layers of the simulation to reach the world’s creator and save her true love from death.

Beyond Real #1

Beyond Real #1 takes us down the rabbit hole and questions existence

Beyond Real #1

An artist’s discovery. When struggling artist June is injured in a severe car accident that leaves her boyfriend in a coma, she begins to experience strange visual phenomena. Soon, she’s able to see that we are all actually living in a computer simulation. June must set out on a journey of possibility and peril into the metaphysical layers of the simulation to reach the world’s creator and save her true love from death. Beyond Real #1 takes the philosophical debate and delivers a visual treat.

Do we live in a simulation? It’s a debate that rages not just in pot filled rooms but in scientific communities and everywhere in-between. It’s a question we may never answer but Zack Kaplan with Beyond Real #1 gives us steps to discover in one woman’s journey.

Beyond Real #1 might feel like The Matrix focused on its more philosophical heart but it’s a story of loss, letting go, fate, and faith. Yes, faith. Beyond her reality, June has discovered there might be someone out there that’s determining her life. That person could save her boyfriend. And, she wants to get answers and do what she can to make things the way they were. If that’s not a journey to find “god,” I don’t know what is.

Taking us along the journey with Kaplan are Fabiana Mascolo and Toni Fejzula whose art is magical and more amazing as the comic progresses. Visually, it feels like a slide build until the rollercoaster really gets moving. They’re joined by Jordie Bellaire on color along with Hassan Otsmane-Elhaou on lettering. The visuals just become more fantastic the longer the comic goes on and it uses its concept to deliver real mind bending visuals that become otherworldly.

Beyond Real #1 is a story about discovering a higher power and then getting answer for that “divine being’s” wisdom and choices in your life. It’s delivery along with beautiful art will get you to pause long after reading and ponder your own role in the greater world and ask if there’s something out there guiding it. As part of Vault’s program where the first issue is given away to retailers, this is one to get and then make sure to order the second.

Story: Zack Kaplan Art: Fabiana Mascolo, Toni Fejzula
Color: Jordie Bellaire, Toni Fejzula Letterer: Hassan Otsmane-Elhaou
Story: 8.4 Art: 8.75 Overall: 8.6 Recommendation: Buy

Vault Comics provided Graphic Policy with a FREE copy for review


Purchase: Kindle

Vault Announces Beyond Real #1 Received Over 100,000 Orders

Vault has announced that Beyond Real #1 has received over 100,000 orders at FOC. This makes it the second Vault title to break 100,000 units ordered in 2023 as part of their industry changing Free-to-Retailers model that debuted to astonishing success with November’s Unnatural Order #1.   

Beyond Real sees Zack Kaplan return to Vault after his recent celebrated series Mindset, joined by a slate of phenomenal artists including Fabiana Mascolo, Toni Fejzula, Vincenzo Riccardi, Dennis Menheere, Jorge Corona, Luana Vecchio, and Liana Kangas. Each issue of this ambitious series will see these seven artists working in tandem, handing off scenes back and forth to each other as part of the narrative structure of this mind-bending story about simulation theory, the creative spirit, and the struggle for self-determination.

Much of Beyond Real will be colored by the legendary Eisner-winning artist Jordie Bellaire alongside series artists who will color their own work. The series’ lettering will be crafted by Eisner-winner Hassan Otsmane-Elhaou, and every issue will be designed by the inimitable Tim Daniel. Each issue will have a main cover painted by Mindset co-creator and Eisner-winning artist John J. Pearson.      

The series follows the struggling artist June after a severe accident leaves her boyfriend in a coma and causes her to experience bizarre visual phenomena. When she discovers that the world she considers “reality” may in fact be a computer simulation, she must set out on a perilous journey through metaphysical layers of the simulation to reach the true creator and save her love from death.

Beyond Real #1 hits store shelves on 12/13/2023, and will feature gorgeous variants from Jorge Corona Luana Vecchio, and Fabiana Mascolo.

Vault Makes Beyond Real #1 Free For Retailers

Vault has announced they will make Beyond Real #1 completely free to retailers. Beyond Real sees Zack Kaplan return to Vault after his recent celebrated series Mindset, joined by a slate of phenomenal artists including Fabiana Mascolo, Toni Fejzula, Vincenzo Riccardi, Dennis Menheere, Jorge Corona, Luana Vecchio, and Liana Kangas. Each issue of this ambitious series will see these artists working in tandem, handing off scenes back and forth to each other as part of the narrative structure of this mind-bending story about simulation theory, the creative spirit, and the struggle for self-determination.

In September Vault offered Christopher Yost and Val Rodrigues’ comic Unnatural Order#1 using the free-to-retailer model and the smash-hit book received over 137,000 orders, making it one of the highest-ordered comics of the past ten years.   

Much of Beyond Real will be colored by the legendary Eisner-winning artist Jordie Bellaire alongside series artists who will color their own work. The series’ lettering will be crafted by Eisner-winner Hassan Otsmane-Elhaou, and every issue will be designed by the inimitable Tim Daniel. Each issue will have a main cover painted by Mindset co-creator and Eisner-winning artist John J. Pearson.      

The series follows the struggling artist June after a severe accident leaves her boyfriend in a coma and causes her to experience bizarre visual phenomena. When she discovers that the world she considers “reality” may in fact be a computer simulation, she must set out on a perilous journey through metaphysical layers of the simulation to reach the true creator and save her love from death.

The standard cover of Beyond Real #1 will be offered to retailers in free bundles of 25 copies. The issue will retain its $4.99 SRP, and retailers will be free to sell, discount, or freely distribute copies to their customers. In addition to the standard cover, Vault will offer net-priced, open order premium variants from Jorge CoronaLuana Vecchio, and Fabiana Mascolo.

Beyond Real #1 will hit store shelves on December 13th, 2023. 

SDCC 2023: Vault announces Beyond Real featuring an all-star lineup

Vault Comics showed up at Comic Con International with their biggest slate of programming to date and an exclusive pre-release of one of the year’s most anticipated series. The company has announced Beyond Real, an ambitious and psychedelic series from Zack Kaplan and a lineup of seven spectacular artists whose works will weave together through each issue. 

Beyond Real sees Zack Kaplan return to Vault after his recent celebrated series Mindset, joined by a slate of phenomenal artists including Fabiana MascoloToni FejzulaVincenzo RiccardiDennis MenheereJorge Corona, and Liana Kangas. Each issue of this cerebral and ambitious series will see these artists working in tandem, handing off scenes back and forth to each other as part of the narrative structure of this mind-bending story about simulation theory, the creative spirit, and the struggle for self-determination.

Much of Beyond Real will be colored by the legendary Eisner-winning artist Jordie Bellaire alongside the series artists who will color their own work. The series’ lettering will be crafted by Eisner-winner Hassan Otsmane-Elhaou, and every issue will be designed by the inimitable Tim Daniel. Each issue will have a main cover painted by Mindset co-creator and Eisner-winning artist John J. Pearson.      

The series follows the struggling artist June following a severe accident which leaves her boyfriend in a coma and causes her to experience bizarre visual phenomena. When she discovers that the world she considers “reality” may in fact be a computer simulation, she must set out on a perilous journey through metaphysical layers of the simulation to reach the true creator and save her love from death.

Beyond Real #1 hits store shelves in October 2023, and is available to preorder through your favorite retailer beginning today.

TKO Studios announces Black Mass Rising and The Forgotten Blade

BLACK MASS RISING

by Theo Prasidis and Jodie Muir • Print MSRP: $19.99 U.S. / $25.99 CAN • Release Date: March 15th

Set one year after the death of Dracula, hope is returning to the lands of Transylvania, and a young peasant girl named Aurelia dares to dream of a better future, free from the yoke of the devil’s hundred years of darkness. But when a mysterious Healer drifts into town, seeking to cure land and people alike, a terrifying new evil stirs across the blasted lands and it seems that the lord of the undead is not through yet…or could it be an even greater evil? Dive into this titanic and darkly fantastical reimagining / sequel of Bram Stoker’s sanguine classic.

BLACK MASS RISING

THE FORGOTTEN BLADE

by Tze Chun and Toni Fejzula • Print MSRP: $19.99 U.S. / $25.99 CAN • Release Date: March 15th

In the land of the Five Rivers, the magical waters that flow from the Citadel grant incredible powers to the people who know to use them. Power that the Church of the Citadel guards jealously and with an iron fist. Years after Ruza the Unwashed, the world’s greatest warrior and wielder of the mystical Forgotten Blade, destroyed the last chance for the people to overthrow the Church’s cruel tyranny, he is recruited by a schoolteacher to save the souls of her two children cursed by inquisitors for no crime at all. To do that, they must do what no one has ever done — infiltrate the Citadel, discover the source of the Five Rivers, and vanquish the most powerful adversary of all: the malevolent god who created this world in the first place.

THE FORGOTTEN BLADE

Review: Dead Inside #1

31019

Murder behind bars!

The Jail Crimes Division of the Sheriff’s Office in Mariposa County investigates crimes committed inside county jails. With a limited number of suspects who can’t escape, these are usually easy cases to solve—but not this one. As Detective Linda Caruso gets closer to the heart of the case, she discovers uncomfortable truths about her friends, her job, and herself.

With Dead Inside, writer John Arcudi creates a complex murder mystery inside a prison. The concept sounds simple but Arcudi adds numerous layers to what is happening. And, that’s done with few characters so far. While this is just the first issue, the few main characters are well done and seem complex.

The art by Toni Fejzula has this almost visceral darkness to it. That’s enhanced by the large of amount of gore present and this is just the one issue. This series is clearly not made for the faint hearted.

If you’re a fan of police dramas, police procedurals, or noir crime comics, this is one that’s a must.

Story: John Arcudi Art: Toni Fejzula
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

Dark Horse Comics provided Graphic Policy with a FREE copy for review

Toni Fejzula Talks Dead Inside Plus Design Sketches!

dins-1-cvrThe Jail Crimes Division of the Sheriff’s Office in Mariposa County investigates crimes committed inside county jails. With a limited number of suspects who can’t escape, these are usually easy cases to solve-but not this one. As Detective Linda Caruso gets closer to the heart of the case, she discovers uncomfortable truths about her friends, her job, and herself.

Perfect for fans of crime and prison television, Dead Inside is written by John Arcudi with art by Toni Fejzula.

I got a chance to talk to Toni about the series and he provided some cool sketches and art for the comic series.

Graphic Policy: How’d you come on board Dead Inside?

Toni Fejzula: John offered me to work on this at the end of 2015. I was available so I didn’t hesitate. We’ve known each other since 2011–when he saw my blog and decided to contact me. Since then we’ve been talking about doing something together. Dark Horse hired me to work on Veil (with Greg Rucka) thanks to him, then came a Lobster Johnson one-shot issue with John (subtitled The Glass Mantis) and finally this. I heard that John had this idea a long time ago in his head, so I guess when he finally decided to realize it, he thought I was the right person.

GP: What about the series intrigued you that you wanted to work on it?

full-body-05-1TF: The possibility to design realistic characters and develop them in a closed space and realistic environment, but even that doesn’t mean the approach needs to be entirely realistic. I love to feel that the characters I’m drawing have a real emotional background. As there are no fantastic elements here, you really focus on these people’s drama and you try to reflect it on paper.

GP: One of the things that stands out to me after reading the first issue is the diversity of the look of characters. When it comes to the design of each, how’d that come about?

TF: I always start emphasizing the differences between characters regarding their silhouettes, proportions or shapes. I make sure there’s no confusion between them so each of them has a unique form. I influenced by the mid-20th century modern painters (Lucien Freud. Francis Bacon, etc.), and some sculptors (Brancusi, Giacometti, Henry Moore, Isamu Noguchi, etc.) and they all had a very peculiar sense of volume that I tried to learn from. Sometimes, to set down the style for inking, I try to imagine that I’m carving on paper, for instance.

GP: A lot of your art that I’m familiar of has more of a horror tinge to it and this being a murder mystery there’s some overlap. What do you think the two styles of story have in common as far as looks?

cover-sketch-01-1TF: Technically speaking, the tools I’m using to create the oppressive and dense atmospheres in each type of stories are quite the same, therefore I don’t feel they’re distinct in that sense. I mean, a murder is something quite horrific too, so the main difference is that the terror is based here on something real, not supernatural. It’s stronger in many senses because it’s tangible.

GP: An aspect of the art I really enjoy is how grounded it looks, not just with the look of the world, but also the clothing everyone wears. It feels realistic. As an artist, are you looking at fashion and thinking through what they’d actually wear in real life?

TF: Oh, yes, when I imagined their clothing I tried to make them realistic. John helped me pretty much in that sense too. The only aspect that’s a bit old fashioned are those women’s jeans or trousers, they’re inspired from the seventies era because I like them far more then these that I see nowadays. I chose the orange prison dresses because they seemed like the right aesthetic to me, although I’m not sure these are really used in this kind of prison. For Linda, I chose a jacket I saw Rachel Weisz wearing in The Whistleblower, by the way.

GP: The issue takes place in a prison and morgue, locations we see a lot of in movies or tv shows. What type of research have you done as far as that? Have you mapped out where everything is in the prison?

sketch-warming-up-1TF: Although I watched many documentaries, John had a very clear idea on what environments he wanted to employ, so he’d send me huge zip files with many reference images before starting every issue. My notion of this prison is completely psychological. I draw the atmosphere and lighting on what each moment of this story needs dramatically speaking.  I have a vague idea of the map of the prison because I analyzed a lot of them, but there are no fixed placements here.

GP: How long does it take you to usually complete an issue?

TF: Two months, that’s what we accorded when I started working on this. I’m still a bit slow for US market work, I know, but I’m working on that…

GP: Technology seems to have really changed how artists and writers collaborate and the artistic process. Generally, how do you work? Is it digital? Pencil and paper?

prisoners-1-1TF: My finished black and white art is usually pencils, inks, and paper because I love traditional inks. Although I worked a lot with computer art I never managed to reproduce the fluidness, precision, and manageability of traditional brushes and pencils. It’s also not that easy with layouts and pencils because I often change my methods. Sometimes I do digital pencils because these can be faster, but I control better the composition when I work on real paper. On the other hand, I love having originals …

GP: What advice would you give an artist trying to break into comics?

TF: I think that your art (because this industry is based on artistic values) is a game you must play very seriously. The game notion is about the idea that you should never lose your sense of joy and enthusiasm to discover new things in your work. The seriousness concept is referred to the idea that the only way to achieve the previous notion is through the strict professionalism and hard work.

Very hard work is the only way to get somewhere, I think. The sense of sacrifice and, most of all, the fight against your doubts are very important concepts, because you most certainly won’t have immediate compensations for what you’re trying to do. You must convince people you’re working with that you’re doing the best for the project. When you work on something that’s the only thing that matters. Do the best art you can, try new things and try not to be late. There’s nothing worse than the feeling that the person you’re working with isn’t really involved in what you’re creating together.

GP: What else do you have coming up in the new year you can tell us about?

TF: I confess I still have no specific stuff. There are some ideas and projects I want to do, but still nothing concrete, I’m afraid… I was so focused on Dead Inside since April this year that I had no time to work on new things.

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