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Review: Batman/Catwoman #4

Batman/Catwoman #4

There’s a lot to like about Batman/Catwoman. The concept of exploring Batman and Catwoman through three eras has a lot of promise. Bringing Phantasm into DC continuity also has promise. But, the execution of the series has been frustrating at times and during others outright confusing. Batman/Catwoman #4 bounces around its storylines to the point I’ve forgotten what’s going on when. It also features one of the strangest moments of Catwoman just walking into Phantasm’s lair.

Tom King continues to try to explore Batman and Catwoman’s complicated relationship but delivers so little in the issue. There are some rough emotional moments like Batman realizing Catwoman has been holding information back. There’s also a solid moment where Catwoman lashes out for what is her mistake. But a plot involving their daughter and Catwoman and Phantasm just goes nowhere and delivers nothing. Any of these stories could have been solid on their own and fleshed out. But, as presented, Batman/Catwoman #4 continues a series that’s too choppy for its own good. It’s attempting to play with the various time periods and delivers little beyond frustrations as it’s presented.

Clay Mann‘s art is the draw. Along with Tomeu Morey‘s colors and lettering by Clayton Cowles, it’s the visuals that are the highlight. There’s a tension that’s delivered in the art that’s fantastic as Batman and Catwoman, Bruce and Selina, must balance their dual lives. There’s also a sexiness to it all that is used often but not overused per issue. The team also delivers a fantastic emphasis on key moments such as an older Selina confronting an older Penguin. A particular scene is delivered in a page when it could have been done off panel with characters looking on. The choice is an interesting one visually that changes the scene.

Batman/Catwoman #4 isn’t a bad comic. It’s just a frustrating one. It feels like two of the three plotlines don’t really go anywhere and at least one will have you asking what the point is. Any of the three stories would be solid on their own as a trilogy of comics. But, as presented, they’re chopped up too much never delivering enough to really satisfy.

Story: Tom King Art: Clay Mann
Color: Tomeu Morey Letterer: Clayton Cowles
Story: 7.0 Art: 8.5 Overall: 7.0 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review


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