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Batman: Bad Seeds – Sunset has Echoes of “No Man’s Land” as it Kicks Off the Next Bat-Event

Batman: Bad Seeds - Sunset

Gotham City’s new mayor, Pamela Isley, deserted by her allies both political and arcane, is about to make a last-ditch power play that will leave Gotham decimated by daylight. Having already declared war on the Bat-Family and flooded the streets with his private, paramilitarized police army, Police Commissioner Vandal Savage sees an opportunity to solve two problems at once. Storylines converge in Batman: Bad Seeds, a Gotham City. Its an event spanning one long, dark night in Gotham. It threatens to turn the entire city into a hostile world of prehistoric plant life unlike anything on Earth for millennia, at a time when its greatest heroes are hunted and in hiding. As the sun goes down and Gotham loses power. Plunging the city into darkness. Batman: Bad Seeds – Sunset is an opening chapter that shows the only thing scarier than the night just might be the morning sun…

Written by Matt Fraction and G. Willow Wilson, Batman: Bad Seeds – Sunset kicks off the next event for the Batman line. it pays off stories and issues that have played out for months. Pamela Isley, aka Poison Ivy, is Mayor of Gotham. Vandal Savage is the Police Commissioner. The Bat-family is back being hated and more towards the vigilante aspect that they dip their toes in to. For those that have been reading Wilson’s Poison Ivy, you’ve gotten a sense that Isley has actually been trying to do good but keeps running into the corruption and rot at the heart of Gotham. Savage, on the other hand, has been clearly up to something that has played out through multiple series. Together, these plans and “politicians” are going to clash as Isley doesn’t see a path to the future she longs for without resorting to her former villainous ways.

Batman: Bad Seeds – Sunset is an interesting start. Isley cuts a deal with the Parliament of Trees to give them Gotham in exchange for her safety. The result is a concept that works only in comics. A quickly changing environment directly impacts Gotham and will make it uninhabitable for people. The plants take over and again devastate the city. It’s much like what mother nature has done before in the classic “No Man’s Land” storyline. This issue shares more than just the destruction of Gotham but also some visual concepts. Maps of Gotham pre and post devastation give an idea of the changes. Unlike “No Man’s Land,” this story is a much more condense timeline playing out in a shorter period, a day. But the impact is just as deadly and on a similar scale.

The intro issue does a solid job in that it catches readers up while also balancing a lot of characters. Each member of the Bat-family gets their moment, teasing what’s to come for each. There’s also some surprising appearances and direction for characters. But, that’s a double-edge sword. There’s a few characters that might be unfamiliar those just tuning in. For the most part none of that impacts the story or issue directly. It might just leave new readers wondering who these characters are.

But beyond disaster story, Batman: Bad Seeds – Sunset also des a good job of some biting commentary. There’s of course the direct moment about corruption being in the way of progress but also some small moments like surge pricing during a disaster, a real world thing.

The art is solid. Giuseppe Camuncoli, Cliff Rathburn, Tomeu Morey handle the art with Clayton Cowles on the lettering. And the comic looks great as mother nature takes over Gotham, quickly enveloping it and smothering the classic brooding architecture with plant life that still makes the city look ominous. The members of the Bat-family look shaken and caught off guard. Isley bounces from frustration to madness with a look that screams she’s gone over the edge. Savage attempts to look strong but comes off as weak as the scale of what’s going on literally dwarfs him.

Batman: Bad Seeds – Sunset is a great start to the event that new readers can dive into but also pays off for long time readers of the current Batman storylines. It has a lot of interesting concepts and blends sci-fi, horror, political thriller, and good ole-fashioned superhero action. This feels like an event to check out that might go down as a modern classic that’ll reverberate for years to come.

Story: Matt Fraction, G. Willow Wilson
Layouts: Giuseppe Camuncoli Finishes: Cliff Rathburn
Color: Tomeu Morey Letterer: Clayton Cowles
Story: 8.25 Art: 8.25 Overall: 8.25 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review


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Exclusive Preview: Predator vs. the Planet of the Apes #2

Predator vs. the Planet of the Apes #2

(W) Greg Pak (A) Alan Robinson
(C) Espen Grundetjern (L) Clayton Cowles
(CA) Stonehouse (VCA) Chris Campana, Dave Wachter, Mike Henderson

Into the Forbidden Zone! Human astronaut Arch is stranded on the Planet of the Apes — but she’s not alone, as an alien Yautja warrior is also on the loose! Arch and the hostile apes, led by General Ursus, must form an uneasy alliance to survive the Predator’s attacks. And the key to their victory lies in the unlikeliest of places — the Forbidden Zone!

Predator vs. the Planet of the Apes #2

Exclusive Preview: X-Men #36

X-Men #36

(W) Jed MacKay (A) Netho Diaz
(I) Sean Parsons (C) Arthur Hesli (L) Clayton Cowles
(CA) Netho Diaz, Sean Parsons, Arthur Hesli (VCA) Juan Frigeri, Steve Skroce, Arc System Works and PlayStation Studios, Rod Reis

3K works toward a viable build of the X-Virus, brought back from the Age of Revelation. Until now they have been frustrated — but when the Chairman realizes that the missing piece of the puzzle lies within Magneto, 3K moves on the X-Men’s home base in Alaska.

X-Men #36

Avengers: Secret Wars gets a Marvel Premier Collection collecting the pivotal event

The end has arrived. The unstoppable wave of interdimensional Incursions has obliterated universe after universe until only two remained — the Marvel Universe and the Ultimate Universe. Their collision has left nothing but Battleworld a vast, patchwork planet forged from the shattered remnants of countless realities.

On this broken stage, heroes and villains struggle to survive. Strange new domains rise. Familiar faces return in shocking new forms. And at the throne of creation itself sits Doom — absolute master of all.

VISIONARY. DEFINITIVE. UNMISSABLE.

From master storyteller Jonathan Hickman comes the definitive Marvel saga — the cataclysmic event where the Fantastic Four, Avengers, Spider-Man, the X-Men and more face their final battle as the entire Multiverse falls!

COLLECTING: Secret Wars (2015) #1-9, Free Comic Book Day 2015 (Secret Wars) #0 (A story)

Story: Jonathan Hickman
Art: Esad Ribic
Color: Ive Svorcina
Letterer: Chris Eliopoulos, Clayton Cowles

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon


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Star Trek: The Last Starship #10 Skips Ahead 25 Years Kicking Off the Next Arc

Star Trek: The Last Starship #10

Kirk’s war against the Emerald Chain brings him face-to-face with his most dangerous enemy yet: Admiral Sato. When the Borg-augmented U.S.S. Omega liberates Tellar, Starfleet’s U.S.S. Challenger arrives armed with anti-Borg technology, ordering Kirk to stop at any cost. But as Emerald Chain reinforcements descend, an unexpected proposal could force these old allies to choose between destroying each other…and saving the Federation once and for all. Star Trek: The Last Starship #10 begins the final chapter in what has shaped up to be an amazing Star Trek series.

When last we saw Sato and his crew, Kirk and the Borg had teamed up for a more aggressive stance against the Emerald Chain, leaving Sato stranded. Star Trek: The Last Starship #10 skips ahead 25 years and we get to see the ramifications of multiple decisions that were made since this series began. Worlds that sided with the Emerald Chain have begun to regret it, looking to be liberated from what’s left of the Federation or by Kirk and the U.S.S. Omega. The Emerald Chain are taking things out on the Federation for the actions of Kirk and his crew. Sato wants revenge against Kirk. It’s a hell of a triangle that puts pressure on Sato and delivers a whole new set of issues to deal with.

Written by Jackson Lanzing and Collin Kelly, Star Trek: The Last Starship #10 is a fantastic opening chapter of the final arc of the series. You can feel the anger and pressure Sato is feeling as he not only is after his whale but also sees how things have crumbled over the years. He’s presented with tough choices. Kirk and the Omega are doing serious damage to the Emerald Chain, but they’re also waging war, a hammer for all answers.

But, Lanzing and Kelly deliver those tough choices and do so in a way that gets the reader to debate what they’d do. You can see the obsession of Sato, you get a feeling of the righteousness of Kirk. Neither or aright and neither are wrong and they’re both right and both wrong.

What Lanzing and Kelly also do is show that while the Federation has many flaws, it overall was doing good. We get the desperation of the planets and people who have signed up for protection from intergalactic gangsters. You feel the regret of their decision. It also delivers the first real hope we might see the return and rise of the Federation by the issue’s end.

The art by Adrián Bonilla is excellent. The time jump forward delivers us a haggard Sato, hair grown out and also a Borg modified Omega. Each tells such a story as to what has happened in the past 25 years and gives us everything we need to know. Sato’s hair alone tells us he’s gone from the idealist who believes in the Federation to a man obsessed and singularly focused on bringing pain to Kirk for what he did. The art has a gritty style to it, reminding us the idealistic days of the Federation are over and this is a whole new, slightly darker, world. That’s helped by the color of Lee Loughridge whose palette still feels futuristic and bright, even with the art tone of Bonilla, and also gives us a slightly sickly feel at times when focused on Kirk and his crew. Clayton Cowles‘ lettering delivers emotion and punch to the dramatic moments.

Star Trek: The Last Starship #10 continues what is one hell of a series that delivers the action and excitement of Star Trek but also a story where readers have no idea where it’ll go. But, more importantly, even through all of the darkness, it has delivered hope and focused on the idea that the Federation brings societies together for the better.

Story: Jackson Lanzing, Collin Kelly Art: Adrián Bonilla
Color: Lee Loughridge Letterer: Clayton Cowles

Story: 8.45 Art: 8.65 Overall: 8.5 Recommendation: Buy

IDW Publishing provided Graphic Policy with a FREE copy for review


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Showdown #3 puts the spotlight on Trish as we learn her life is more messed up than we were told

Trish’s loss began the day her brother died. The grief that followed has taken so much more, and her vengeance means losing all the happiness she found when she went away to school. The question on everyone’s mind: will making Harvey pay for what he did be worth it?

Story: Dave Wielgosz
Art: Tadd Calusha
Color: Triona Farrell
Letterer: Clayton Cowles

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics


This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Batman & Robin: Year One – Dynamic Duos #1 is another great comic from Mark Waid and Chris Samnee

Batman and Robin are back in action! The Dark Knight and the Boy Wonder have been hard at work cleaning up the streets of Gotham City, and their partnership has only gotten tighter. But when a gang of street kids starts causing mischief, Batman and Robin will need to get to the bottom of where these kids came from and who is in charge! Mark Waid and Chris Samnee return to Gotham to tell another tale of the early days of the Dynamic Duo!

Story: Mark Waid
Art: Chris Samnee
Color: Mat Lopes
Letterer: Clayton Cowles with Chris Samnee

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics
Kindle


This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

What If…? Captain America #1 is a thrilling and fun one-shot

What If...? Captain America

As a comic book fan who grew up in the 80s and 90s, I felt I had the best of both worlds. I grew up knowing who Frank Miller and Alan Moore were. I also grew up during the Modern Age, where the comics industry became very commercial. The juxtaposition gave my reading very diverse experiences.

The Modern Age gave us the world of 2099. It showed us how our favorite characters would exist in a different age, one where the heroes that we know have disappeared and a new generation arises. It gave us Miguel O’Hara, Spider-Man 2099, new X-Men, Ghost Rider, Doom, and more. Some became more popular than others and some have an impact on comics and entertainment today. Marvel has been having fun exploring their What If…? line with new one-shots celebrating the classic series. In What If…? Captain America, written by Marc Guggenheim, we find out what would happen if Steve Rogers woke up on Earth-616 in 2099.

We find Steve, woken from his icy sleep 154 years later, in 2099, at the dawn of a new age of superheroes. It’s a different world run by corporations, much different than the one Steve knew. Found by the anti-pollution corporation, ECO Central, Steve is greeted by Miguel Ohara, Wolverine, Ravage, Ghost Rider, Cerebra, and Skullfire. It’s a fun use of the “classic” characters, some helped define the world of 2099. But, this is a world that’s the antithesis of what Steve believes and he has to do something about it.

The comic captures Captain America well and the inclusion of so many of the 2099 characters is a lot of fun. The art by Ron Lim, with color by Andrew Dalhouse, and lettering by Clayton Cowles looks good balancing the old and new and being a bit brighter than what I remember of the original 2099 comics.

Overall, What If…? Captain America is a fun one-shot. The story by Guggenheim is thrilling. The art by the creative team is gorgeous. Altogether it’s a story that rocks and a lot of fun to read.

Story: Marc Guggenheim Art: Ron Lim
Color: Andrew Dalhouse Letterer: Clayton Cowles
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicsKindle

Queen in Black #2 delivers summer blockbuster action

Queen in Black #2

A Cataclysm of Light & Darkness! Tony Stark races against time, assembling powerful twin teams- Defenders of Light and Defenders of Dark – to battle Hela and Knull amidst the cosmic void. As their clash shakes the stars, Hela unleashes her devastating assault on Earth, forcing the AVENGERS OF EARTH into action for humanity’s survival. But chaos doesn’t end there: the monstrous SYMBIOTE INTELLIGENCE descends upon New York City, igniting a fierce confrontation as Venom and the Fantastic Four leap into battle! Will heroes unite and overcome the tide of darkness threatening the universe? Queen in Black #2 continues the bombastic action as heroes defend Earth while others plan how to take the battle to Hela and Knull.

Queen in Black #2 cements this event as summer popcorn entertainment. It’s the movie you see for the spectacle of it all with the plot being secondary. You want the explosions, the battles, the action, and the quippy one-liners. The issue delivers all of that while it teases what’s to come.

Written by Al Ewing, Queen in Black #2 is fun entertainment, a big event that feels like a throwback in some ways. The issue does a good job of keeping things focused with Spider-Man and his team fighting to defend New York City while keeping Dylan Brock safe, Iron Man and Cable making plans, and Hela delivering her villain lines with cheese. It’s that last part that makes the comic feel like a bit of a throwback. Hela lays out what her vision for Earth is and it feels like that over-the-top idea from yesteryear. That’s not a bad thing at all and overall is kind of fun due to that.

Ewing does a great job of narrowing down the issue where the previous took us around the world to give us the scope of the matter. But, even with that focus, he does spend some time having fun with Wolverine and Storm as they protect Japan and we get a really entertaining sequence and resolution to that particular fight.

The art by Iban Coello and Paco Medina adds to the enjoyment. With color by Guru-eFX and lettering by Clayton Cowles, the characters look good and the action is delivered with a certain splash to it. There’s something visually where it feels a bit over the top but not obnoxiously so. The designs of the villains look great with their Venomized takes and Iron Man’s new suit is kind of cool. Where the art shines is its opening sequence which has reality being warped as Wolverine goes into battle with a great two-page spread that really stands out.

Queen in Black #2 is a fun read that keeps things packed with action but rather light at the same time. It does a good job of setting up what’s to come and focusing on the battles raging. It’s not the deepest event, but it’s a fun one that delivers exactly what it needs to.

Story: Al Ewing Art: Iban Coello, Paco Medina
Color: Guru-eFX Letterer: Clayton Cowles
Story: 7.75 Art: 7.75 Overall: 7.75 Recommendation: Read

Marvel provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicsKindle

Queen in Black #1 Kicks Off an Epic Cosmic Level Battle

Queen in Black #1

On the farthest edges of the solar system, KNULL, GOD OF THE VOID, builds a brand-new army to destroy Earth…but HELA OF ASGARD might have gotten there first – as she makes planetfall with a legion of the galaxy’s deadliest symbiotes! Two of the most powerful evils in the galaxy are at war…and the SON OF VENOM is caught right in the middle! Queen in Black #1 continues the wild twists and turns of the Venom saga that began so many years ago, but bringing it to an even bigger level.

Written by Al Ewing, Queen in Black #1 kicks off this event spanning multiple mini-series and a wide cast of characters. For those all in on the story of Venom and the symbiotes, it’s the latest chapter and one that’ll interest those super fans. For those more casual readers, the debut issue features a few bumps that might leave them scratching their heads. But, overall, the debut issue is that big picture epic alien invasion type story that you don’t need to think too much to enjoy and is all about the action.

Knull and Hela are on a collision course and Earth is at the center of the battle which has the world’s heroes scrambling to figure out what the hell is going on. While they expect to be dealing with Knull, they find a very different individual on the Black Throne, which might be confusing for new readers who haven’t paid too much attention to parts of the Marvel Universe. Queen in Black #1 hinges on what’s going on in The Mortal Thor, where the world has forgotten about Thor and Asgard and its gods. So, while numerous heroes have actually battled her in the past, she’s a new individual to them creating more of an x-factor to the upcoming battle. That memory erasure is one of the things new readers might pause about which also includes a new hero fighting by the Avengers’ side. While Queen in Black #1 might be a first issue, it builds off of recent events more than just Knull vs. Hela.

But, all of that confusion makes it an interesting story in some ways. Ewing focuses on Earth’s heroes really not knowing what’s going on and preparing for the wrong villain. It helps add to the fear of what’s to come in some ways and chaos of events.

The art by Iban Coello and Zé Carlos is good with color by Guru-eFX and lettering by Clayton Cowles. The issue packs a lot in with a cast that feels like it creeps into the dozens, not to mention the invading armies. Add in the creation of a whole new world for Knull to rule and mold and it’s an issue that is filled with interesting imagery. But, even with all of those grand visuals, the issue also keeps things grounded at times as Earth’s heroes plan and discuss where things are at. Iron Man dealing with Spider-Man and his team stands out as reveals and dropped as trust is built.

Queen in Black #1 is an interesting debut that has a dose of summer popcorn fun. It relies a bit much on recent events around the Avengers and Thor, so might be confusing for some, but beyond that, it’s more about the grand visuals, battles, and villains strutting their stuff. It’s a fine start of the next chapter for Venom and that whole world that shakes things up just enough from what we’ve seen before.

Story: Al Ewing Art: Iban Coello, Zé Carlos
Color: Guru-eFX Letterer: Clayton Cowles
Story: 7.5 Art: 7.5 Overall: 7.5 Recommendation: Read

Marvel provided Graphic Policy with a FREE copy for review


Purchase: Zeus ComicsKindle

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