Revew: Bloodshot Salvation #10
Two thousand years in the future – in the year 4001 A.D. – the man once known as Ray Garrison is no more…but the microscopic nanites inside him live on. Enter Bloodshot 4001 – a strange, gunslinging echo of Bloodshot’s mind, body, and soul that is now more machine than man. But when our century’s Bloodshot finds himself delivered to the dawn of the 41st century with one last mission to fulfill, two Valiant legends will finally come face to face…just as the secret revelation that binds them together across the ages will forever reshape Bloodshot’s place at the center of the Valiant Universe!
The beginning of the end is here as Bloodshot Salvation enters into the final arc for the series, in which Bloodshot has been sent to the year 4002 A.D. in order to kill somebody to save his daughter’s life after having made a bargain with Baron Samedi (whom you may recognize from the current Shadowman series). Now, with Bloodshot’s daughter, Jesse, returned from the Deadside to the present aged around eight years from when she entered, Magic and Jesse have a much different problem to focus on beyond Bloodshot’s disappearance: Jesse’s rapid aging, and what that could mean going forward.
As for Bloodshot, his mission in the future boils down to finding a contact, and find the person whose life he traded for Jesse’s amongst the ruins of New Japan (see 4001 A.D. for the reasons why there are ruins of New Japan on Earth). Jeff Lemire kicks off his swan song in style, evidenced by the absurdity of Bloodshot fighting dinosaurs with a sword; it shouldn’t work, but it does (and is a personal highlight for me). Although a lot of that would be due to Doug Braithwaite’s wonderfully clean lines coupled with Jordie Bellaire’s colouring work. The scenes set in the future have a vibrantly desolate feel, with the art jumping from the page and threatening to smack the life from you in an over enthusiastic moment of glee; whereas the scenes set in the present have a deep sense of foreboding as Braithwaite draws in an appropriately claustrophobic manner, and Bellaire uses a sterile colour pallet of blues and greys to convey the military headquarters of G.A.T.E.
This obvious dichotomy in colour schemes and spaciousness within the comic help the reader to easily differentiate between the two time zones, but leave the question hanging of who is really more alone; Bloodshot and Bloodhound stranded thousands of years in the future, or Magic and Jesse who face an uncertain future together?
Although this is a new arc, and as such technically a new jumping on point, the story is a heavy continuation of the series thus far and may push away readers who are starting with this issue. That being said, I really enjoyed reading this comic – and would highly recommend you start reading from the beginning if you choose to do so. Even as the series winds to a close, Bloodshot Salvation shows every sign of going out on a high note.
Story: Jeff Lemire Artist: Doug Braithwaite
Colourist: Jordie Bellaire Letterer: Simon Bowland
Story: 8.8 Art: 9.5 Overall: 9.2 Recommendation: Buy
Valiant provided Graphic Policy with a FREE copy for review