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Review: ENIAC #3

The paranoia ramps up in ENIAC #3 and another twisted “heroic” story with a B-Side of The Hero Trade.

Story: Matt Kindt
Art: Doug Braithwaite, Doug Lapham
Color: Diego Rodriguez
Letterer: Dave Sharpe

Find a comic shop to get your copy.

Or, buy your copy at the link below:

Zeus Comics


This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Review: ENIAC #3

ENIAC #3

ENIAC #3 continues the mission to stop an out-of-control artificial intelligence. But, it’s beyond the action that really stands out. It’s the paranoia that permeates throughout the storytelling that’ll keep readers at the edge of their seat.

For those catching up, ENIAC is the story of an artificial intelligence developed during World War II that has been growing its reach through the decades. Now, in modern times, it has launched a countdown until something. What that is is unknown. But, it’s expected to be bad. A team has been gathered to track down ENIAC and stop it from its mission. In the previous issue, we discovered that Fletcher’s mother was involved somehow and may hold the key to stopping ENIAC.

Writer Matt Kindt continues a great mix of storytelling in the issue. There’s a tense nature about it with a little bit of action but it’s really the setup before the confrontation. Kindt plants seeds in the reader’s mind forcing them to question some of what we know and where things are going. It’s all a bit too convenient and pre-ordained. Is ENIAC ahead of everyone or is there something else at play here?

A lot of those twists and reveals are fun but ENIAC #3 has some minor bumps in its storytelling. It’s a little too convenient that Fletcher’s mother is involved. The world is a bit too small in a way. But, with some teases and hints and one key moment, that might be part of the point of it all. There’s also the use of the Challenger Explosion which felt a little in poor taste. It could be the fact it’s an event I lived through and witnessed live on tv but it being a part of the narrative doesn’t quite work. The series has weaved real history in and out of its narrative for a while but this is the first time that has given me pause.

Doug Braithwaite’s art continues to impress. With color by Diego Rodriguez and lettering by Dave Sharpe, the issue lets it all hang out. There’s some solid emotion driven by the images and it’s use of nudity creates an interesting dynamic with the very tech driven nature of the series. There’s also some great perspectives in what’s delivered that brings a cinematic quality to the visuals. With beautiful color and sharp lettering, it all comes together with fantastic visuals that continue to shine and pop on the page.

The issue also features another B-side of The Hero Trade. Matt Kindt continues to deliver intriguing stories along with artist David Lapham. Each story has felt like something from The Twilight Zone or Tales from the Crypt and is beyond entertaining on its own. This one features the selling of parts of a missing superhero. Gruesome stuff and a twist that’s solid. My issue continues to be not with the quality but the disconnect between each story as far as focus. One is a techno-thriller, the other a horror story involving superheroes. The lack of theme is a bit head-scratching.

ENIAC #3 continues a quality series from Bad Idea. The production quality is excellent from the card cover to the quality of the paper within. It features a solid story with fantastic art. The series has its followers and deserves far more delivering the high-quality entertainment I’d expect from this creative team.

Story: Matt Kindt Art: Doug Braithwaite, David Lapham
Color: Diego Rodriguez Letterer: Dave Sharpe
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy


Purchase: Zeus Comics

Review: ENIAC #2

The mission to take out ENIAC really begins but how do you stop a computer that’s five steps ahead?

Story: Matt Kindt
Art: Doug Braithwaite, Doug Lapham
Color: Diego Rodriguez
Letterer: Dave Sharpe

Find a comic shop to get your copy

Or, buy your copy at the link below:

Zeus Comics

This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Review: ENIAC #2

ENIAC #2

ENIAC delivered a solid debut with a story that mixed action and a bit of history. The combination felt like a story that came from the headlines but with a fantastical spin. ENIAC #2 delivers more of the same quality with an issue that features more history and a lot of action.

Matt Kindt does a nice balancing act of a story that feels like classic 80s action films. But, mixed in the clichés and explosions is some history and 90s paranoia. ENIAC #2 delivers a story about technology gone wrong. ENIAC is loose and counting down to something which has forced a crack squad to attempt to destroy the computer. What we learn is ENIAC is far more advanced than we first expected. The computer isn’t just toying with life but also delivering peace as well. It has created the balance and safety that social systems like Marxism promised. The computer has achieved what humans could not. But, at what price?

Kindt delivers a wrinkle in that way. The series could easily be a countdown to destruction, much like the latter half of Wargames. But, with this new bit of information we’re challenged to debate if ENIAC is all that bad. ENIAC #2 creates a bit of a gray area for our villain. It also throws up a huge question mark for readers to questions the motives surrounding its destruction. Is this computer really a threat? We assumed the countdown would lead to destruction. What if it would bring peace to the world instead? Isn’t that as much a threat to leaders?

Dough Braithwaite’s art continues to be top-notch. It dances between the past and present with a detail and look that’s fantastic. Diego Rodriguez delivers colors and Dave Sharpe the lettering. The look of the comic balances that action vibe with that of horror. ENIAC #2 really is an action-horror story. Numerous images deliver a shock while others increase the tension as you wonder who will survive or what might explode. The art nails down the tension that Kindt’s story sets up.

Kindt also delivers a backup story with artist David Lapham. “The Bloody Mess” feels like a solid Twilight Zone addition. The story is about a husband who crawls out of a shallow grave only to be accused of killing his wife. The mystery zigs and zags and leaves you guessing until the very end. Its punchline is a direction that’s unexpected. The only downside is the story doesn’t match in “tone” to the main feature creating a combination that’s a bit disjointed. They’re both quality stories though.

ENIAC #2 is a great second issue. The series is a hell of a start and high bar for new publisher Bad Idea. It mixes solid action with a techno-thriller mixed in with a little bit of horror. The combination is a fresh take on a classic concept. The series may be hard to get being limited to a couple hundred comic shops but it’s one that’s well worth seeking out.

Story: Matt Kindt Art: Doug Braithwaite, David Lapham
Color: Diego Rodriguez Letterer: Dave Sharpe
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy


Purchase: Zeus Comics

Bad Idea in June 2021 includes Tankers #2 and ENIAC #4

TANKERS #2

Written by ROBERT VENDITTI
Art by JUAN JOSÉ RYP
Colors by ANDREW DALHOUSE
Cover by LEWIS LaROSA with LAURA MARTIN
PLUS: An All-New BAD IDEA B-SIDE
THREE ISSUES | BI-MONTHLY

$5.99 EACH  |  40 PGS.  |  RATED: T+  |  ON SALE JUNE 2, 2021

The CEO of global energy conglomerate Greenleaf Oil has just discovered a terrifying secret: the planet only has a decade or less of petroleum left before it’s gone forever. But he has a plan to make sure his great-great grandchildren can continue to generate maximum shareholder value – and secure his own legacy in the process. Rather than develop a game-changing renewable energy source through the power of corporate innovation, Greenleaf has perfected the next best thing – time travel (duh) – so that a team of six field-rat contractors armed to the teeth in individually customized mech suits can go back to the Cretaceous Period, tweak the trajectory of the meteor that killed the dinosaurs, and give mankind another 500 millennia worth of oil reserves. What could go wrong? Only all of human history, of course – because when Greenleaf’s team of Tankers come home, they’ll discover that not only did the dinosaurs never die out, they’ve kept evolving for another 60 million years…and they’re more pissed off than ever.

Bone-shredding destruction! Wanton corporate malfeasance! Reckless use of industrial machinery! And lots and lots of ammunition. Like a Saturday morning cartoon that’s run irresponsibly over-budget, New York Times best-selling writer Robert Venditti (Justice League), blockbuster artist Juan Jose Ryp (Wolverine), and colorist extraordinaire Andrew Dalhouse (The Multiversity Guidebook) are here to take all of our insecurities about mankind’s most self-destructive impulses and turn them up until the knob snaps off with the second of THREE MEGA-SIZED ISSUES SHIPPING BIMONTHLY (that means every other month, don’t look it up).

ENIAC #4

Written by  MATT KINDT
Art by DOUG BRAITHWAITE
Colors by DIEGO RODRIGUEZ
Cover by LEWIS LaROSA with DIEGO RODRIGUEZ
PLUS: An All-New HERO TRADE story as a BAD IDEA B-SIDE
FOUR ISSUES  |  MONTHLY  
$3.99 EACH  |  40 PGS.  |  RATED T+  |  ON SALE June 2, 2021

Seventy-seven years ago, the United States unlocked the key to defeating the Axis powers, but, in their desperation to end the war, accidentally created a far more powerful threat: ENIAC (Electronic Numerical Integrator and Computer). Designed to be a cutting-edge breakthrough in supercomputing that could deliver a decisive victory to the Allies, ENIAC did just that…by ordering the bombing Nagasaki without human consent or approval. A fully autonomous A.I free from the bounds of programming or morality, ENIAC spent the decades since manipulating global superpowers from the shadows, secretly shaping everything we thought we knew about the history of the geopolitical order. And, throughout it all, one classified question has plagued presidents and prime ministers, generals and spymasters alike: “What is ENIAC planning next?”

Now, after years of silence, ENIAC has re-emerged with a 72-hour countdown until it unleashes every weapon in Earth’s atomic arsenal. Its motives? Unknowable to humankind. Its endgame? Destruction on an unthinkable scale. As ENIAC’s clock rockets toward zero, it’s down to two covert operatives to infiltrate a Russian black site and free the one man alive who knows how to kill the machine…before it erases mankind, once and for all.

Review: ENIAC #1

It’s finally here! Bad Idea has launched with ENIAC #1. But, after so long, does it live up to hype and expectations? Here’s a hint… it does.

Story: Matt Kindt
Art: Doug Braithwaite, Doug Lapham
Color: Diego Rodriguez
Letterer: Dave Sharpe

Find a comic shop to get your copy or, buy your copy through Zeus Comics!

This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Bad Idea’s Whalesville Gets Rocks and Minerals. See All of May’s Releases

Bad Idea has announced that Whalesville is getting more packed in with additional Rocks and Minerals. Whalesville x Rocks and Minerals is one epic 72-page, ad-free tome!

See below for all of Bad Idea’s May releases.

WHALESVILLE x ROCKS AND MINERALS

WHALESVILLE
Written by MATT KINDT
Art by ADAM POLLINA
Colors by MATT HOLLINGSWORTH

ROCKS AND MINERALS
Written by MATT KINDT
Art by TONY MILLIONAIRE
Colors by JAMES CAMPBELL
Cover by ADAM POLLINA with MATT HOLLINGSWORTH
WHALE-SIZED ONE-SHOT | NO ADS
$9.99 EACH | 72 PGS. | RATED: E – EVERYONE | ON SALE MAY 5, 2021

First, from the limitless imaginations of New York Times best-selling writer Matt Kindt (River Run), virtuoso artist Adam Pollina (Pyrate Queen), and Eisner Award-winning colorist Matt Hollingsworth (Whalesville…duh) comes a very special whale tale for all ages (and species) in the tradition of Hayao Miyazaki’s Studio Ghibli and Pixar!

When young Wawae – the seaborn son of a whaling captain – is knocked overboard and swallowed by an enormous whale, he discovers the town of “Whalesville” – a colorful, cobbled-together village inhabited by all the astounding sea creatures that live in the belly of the beast. A crab named Caleb, an angler fish called Angela, and a seadragon that prefers to go by Lilly. But, to Wawae’s new friends, Whalesville isn’t just their home, it’s their whole world – they don’t realize they live inside of a whale — and they can’t fathom that Wawae’s father will stop at nothing to destroy the creature that stole his son! To rescue his new friends and save Whalesville, Wawae will have to convince them of the truth and escape the whale…before his own father sends them sinking into the murky depths forever.

Then, Matt Kindt’s highly developed brain musculature joins forces with multiple Eisner Award-winning living legend, Tony Millionaire, and the color stylings of James Campbell, for a tale of friendship and adventure in the far future.

In the time after the Great Polishing, organic life is no more. Earth is ruled by highly evolved rubble, rocks and minerals. They walk. They talk. They are free. But their age is just beginning and the world is still a largely unknown and very scary place. When the Rock Queen’s daughter and her two best friends venture into the forbidden unpolished zone, they find the world mankind left behind and meet what they think is a very quiet new green rock. To their surprise it sprouts a head, four legs and a very loud voice. This is no rock. This is Elpis the turtle, and she needs help getting back to her pond in time to lay her eggs. But what is a pond? For that matter, what’s a turtle? The three friends must venture further into the unknown to help Elpis to unravel a secret the Queen herself has fought to keep from her people. A tale of high adventure in the second stone age!

WHALESVILLE x ROCKS AND MINERALS

ENIAC #3

Written by MATT KINDT
Art by DOUG BRAITHWAITE
Colors by DIEGO RODRIGUEZ
Cover by LEWIS LaROSA with DIEGO RODRIGUEZ
PLUS: The much anticipated inclusion of THE HERO TRADE as a BAD IDEA B-SIDE
FOUR ISSUES | MONTHLY
$3.99 EACH | 32 PGS. | RATED T+ | ON SALE MAY 5, 2021

Seventy-seven years ago, the United States unlocked the key to defeating the Axis powers, but, in their desperation to end the war, accidentally created a far more powerful threat: ENIAC (Electronic Numerical Integrator and Computer). Designed to be a cutting-edge breakthrough in supercomputing that could deliver a decisive victory to the Allies, ENIAC did just that…by ordering the bombing Nagasaki without human consent or approval. A fully autonomous A.I free from the bounds of programming or morality, ENIAC spent the decades since manipulating global superpowers from the shadows, secretly shaping everything we thought we knew about the history of the geopolitical order. And, throughout it all, one classified question has plagued presidents and prime ministers, generals and spymasters alike: “What is ENIAC planning next?”

Now, after years of silence, ENIAC has re-emerged with a 72-hour countdown until it unleashes every weapon in Earth’s atomic arsenal. Its motives? Unknowable to humankind. Its endgame? Destruction on an unthinkable scale. As ENIAC’s clock rockets toward zero, it’s down to two covert operatives to infiltrate a Russian black site and free the one man alive who knows how to kill the machine…before it erases mankind, once and for all.

THE HERO TRADE is included as this month’s BAD IDEA B-Side

ENIAC #3

Review: ENIAC #1

ENIAC #1

After delay and quite a wait, the first series from Bad Idea is here! And, after such a long time, it lives up to the anticipation and hype. ENIAC #1 is the first series from the new publisher bringing with it some pressure to deliver. Thankfully, it does that and then some with two solid stories and a solid presentation.

Written by Matt Kindt, ENIAC #1 is an interesting use of real events and history delivering an alternate take on our world. In World War II, a powerful computer was created. Now, decades later, that computer is still active, on the run, and it has a mission of its own. This is the story of the team tasked with taking the computer down.

The story is an interesting one with a familiarity like it’s been seen before but also something new. ENIAC #1 is a bit of Wargames but with an action spin to it. That action is delivered by two special ops members tasked with their mission. Our introduction to the duo is the type of sequence that hooks you as the comic opens with a mission for them to figure out who’s paying to get American soldiers killed in Afghanistan.

There’s an interesting political awareness in that opening, and the comic as a whole has that running underneath. While it could easily be a braindead action comic, ENIAC #1 instead has a bit of intelligence throughout. There’s use of real history, geopolitical reality, and a bit of grounded aspects about it as well. Kindt seems to extend that thought to his two protagonists, two women tasked with stopping a machine created by a man. It’s hard to not think of the symbolism in that or the fact that one woman is White while the other is Black. It feels like there’s some deeper meaning to Kindt’s choices like that.

The art is top-notch. Doug Braithwaite delivers a beautiful comic helped by the colors of Diego Rodriguez and lettering of Dave Sharpe. The comic looks fantastic in every aspect. It handles the action beautifully and can pivot from that to a mission brief in a desert. Every visual detail adds a little something to the story and helps breath life into the world.

ENIAC #1 is the main draw and within readers get a treat in the B-Side story of Kindt and artist Doug Lapham‘s Hero Trade. The story is vastly different than the main one, in both content and look. So, there’s a bit of a jarring aspect to it as if it’s an anthology without much thought into a theme. But, the story is a trippy science fiction story that’s worthy of the Twilight Zone. It got me sucked in and had me laughing at its end. As an addition to the main story, it’s the cherry on top.

ENIAC #1 is a solid debut in both a comic series and for a publisher. Bad Idea has delivered quality after a lot of hype and build-up, so pressure is off, they’ve succeeded. The comic has an intriguing plot, interesting characters, fantastic art, it’s a big budget film in comic form. It might be hard to find the issue with Bad Idea’s limited release plan but it’s absolutely worth it. Order online if you have to and pressure your local shop if they’re not on the Bad Idea train. This is one that’s going to go over big.

Story: Matt Kindt Art: Doug Braithwaite, Doug Lapham
Color: Diego Rodriguez Letterer: Dave Sharpe
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy


Purchase: Zeus ComicsFind a Shop

Bad Idea’s ENIAC #1 Gets A Brief Case with Hero Trade

With ENIAC #1 out this week, Bad Idea has delivered a bit of a surprise with what’s packed in the first issue. The publisher has revealed that the B-side in the comic is a new entry in Hero Trade from Matt Kindt and David Lapham. Originally, Bad Idea announced that Save Now, a comic by Kindt and Tomas Giorello would be included in the first issue.

Each issue of ENIAC will feature a Hero Trade tale.

Stay tuned for:

  • HERO TRADE: A BRIEF CASE in ENIAC #1
  • HERO TRADE: BLOODY MESS in ENIAC #2
  • HERO TRADE: HERO FOR SALE in ENIAC #3
  • HERO TRADE: FABULOUS in ENIAC #4

ENIAC #1 is written by Matt Kindt with art by Doug Braithwaite, colors by Diego Rodriguez, and a cover by Lewis LaRosa and Diego Rodriguez. It’s on sale March 3, 2021.

ENIAC #1

First! Get Rewarded as The First ENIAC #1 Customer at Your Comic Store

First Copy Reward Program

ENIAC #1 – the anticipated FIRST ISSUE 48-page spectacular from Matt Kindt, Doug Braithwaite, and Diego Rodriguez– will drop in comic stores around the world on March 3rd and officially launch Bad Idea. To celebrate the launch of their first series, Bad Idea, has announced the First Copy Reward Program.

Beginning with ENIAC #1, and continuing with select releases, they will be sending each BAD IDEA Destination Store location a mysterious and bewildering gold metallic pin. These pins of lore, known to the song singers as the One Pin, were forged by the Dark Lord Josh Johns – between the time when the hordes descended on The Hero Trades and the rise of the comics of the launch wave – to give the first buyers dominion over anyone too sane to wait outside a comic shop before it opens.

You see, these pins are strictly to be awarded only to the first customer to purchase a copy of ENIAC #1 at each Bad Idea Destination store location. That’s right, the first customer to walk in during official store hours and pick up a copy – that includes early-bird Wednesday Warriors buying at the counter, someone picking up a pre-order, a random making a purchase, even the guy who really needs the restroom but then locks eyes with ENIAC – you just have to be the first.

These pins are badges of honor and should be worn proudly and with much pageantry! Each pin will arrive in a sweet (super not collectible so you better wear them!) pin backing that brandishes the BAD IDEA logo and is inscribed with the following:

You will ABSOLUTELY want to be the very first to get a copy of ENIAC #1 at your local comic shop the second it opens on March 3rd. Remember, if you’re not first…you’re last. That’s just math.

If you manage to secure an illustrious pin make sure to post about it on social and tag @badideahello so that its crack social media team can amplify it and spread the word.

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