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Review: Bloodshot #12

Bloodshot #12

The finale of The Last Shot, and by extension the current run of Bloodshot #12 finally gives us the confrontation between Bloodshot and Rampage Harmony that we’ve been waiting for since Bloodshot Salvation teased us with the possibility years ago (it probably feels longer than it is because of the last year, honestly). Was it worth the wait?

Read on, and we’ll find out together!*

*well, you’ll find out – I already know.

To quote myself from the review of Bloodshot #11: “When it comes to the content and feel of this issue, and indeed the arc itself, I’d be willing to put money on the fact that One Last Shot was originally set to come out a lot closer to the release of the 2020 Bloodshot movie, as the arc feels in some ways as a pseudo sequel to the Vin Diesel movie told through the eyes of the Valiant comic universe. But with the delays caused by Covid 19 and the effective shutdown of the comics industry for a few months (not to mention Valiant’s still-reduced publishing schedule), things haven’t worked out that way.” I repeat this, because it’s worth noting that this book likely having been written and finished months ago means that the mob/riot/protest scenes glimpsed in this issue (but shown in more detail the last issue) have an eerie familiarity to the scenes in January. That familiarity adds a weight to the story that it may otherwise not quite have – whether this will be a timeless story or a story of the time remains to be seen, but it’s certainly a check in the right column for me when I read the comic today.

Bloodshot #12 is written by Tim Seeley, features art by Pedro Andreo, colours by the ever reliable Andrew Dalhouse and lettering by Dave Sharpe.

Sharpe’s lettering is going to be overlooked because the man is constant; never doing anything to break you from the book, rather doing everything right in keeping your eye moving across the page – often pulling your eye to parts of Andreo’s art without ever obscuring it. Andreo gives the comic a really interesting flavour; the relative newcomer’s art is kinetic and easy to follow – the drawbacks I noted last issue were nowhere to be found here. The artists get to flourish within Seeley’s story, making some great use of the white space between the panels as Bloodshot and Harmony fight their way across half a dozen pages in the comic. It wasn’t the fight that I was expecting, but it was still a satisfying conclusion that builds upon threads Seeley had left throughout the series. I won’t spoil what exactly happens, but it did leave me satisfied all things considered (of course I’d have loved to have a few more pages of the fight, but there’d have been no real way to elongate that scene without taking away the balance of the comic itself unless the main story in the comic was longer…).

Seeley wraps up this series with Bloodshot #12 satisfactorily. He pulls on aspects of Lemire’s run without revealing specifics, which is perfect if you’ve yet to read those issues after getting a taste of Bloodshot with Seeley’s run. It was a solid run, albeit one that was certainly impacted by the shifting release schedule, but I think it was a step in the right direction for the character, aligning the comics with the movie whilst still entertaining the hell out of me. I’m curious where the character will be headed in the future – and we won’t gave long to wait, all things considered, as Bloodshot will return in 2022.

I can’t wait.

Story: Tim Seeley Art: Pedro Andreo
Color: Andrew Dalhouse Letterer: Dave Sharpe
Story: 8.4 Art: 8.7 Overall: 8.5 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review


Purchase: comiXology KindleZeus ComicsTFAW

Preview: Bloodshot #12

BLOODSHOT #12

Written by TIM SEELEY
Art by PEDRO ANDREO
Colors by ANDREW DALHOUSE
Letters by DAVE SHARPE
Cover A by ADELSO CORONA
Cover B by JIMBO SALGADO
Preorder Variant Cover by JIM TOWE
Backup Written by BENNY POTTER
Backup Art by JUAN JOSÉ RYP
Backup Colors by ANDREW DALHOUSE
Backup Letters by DAVE SHARPE
On sale MARCH 10th | 32 pages, full color | $3.99 US | T+

“One Last Shot” has a final epic battle!

Will Bloodshot and his team be able to stop one of his greatest villains from obtaining Project Rising Spirit’s most insidious weapon?

It’s the jaw-dropping conclusion to the series by best-selling writer Tim Seeley and rising star Pedro Andreo!

BLOODSHOT #12

Review: Bloodshot #11

Bloodshot #11

Bloodshot #11 sees the villain Rampage explain everything that happened since 2018’s Bloodshot Salvation series. He had lost his ability to access his nanites but upon stumbling upon a political rally and feeling that he needed God’s help, he’s struck by lightning and the nanites were back under his control. This issue also sees Bloodshot, KT and Wiggins infiltrate an underwater server farm where they’re attacked by a cybernetic villain. Rampage, who is now calling himself Harmony, stepped up his game and took control of Bloodshot’s comrades and had them attack him.

I thought the art was the stronger aspect of Bloodshot #11 and I really like the style of Pedro Andreo. He’s got a good amount of detail mixed with what feels like a bit of a manga twist. I thought Coupled with colors by Andrew Dalhouse, the pages inside Bloodshot look pretty great. This issue had a few action sequences that visually, really stood out. Dave Sharpe‘s lettering is always on-point.

The story was alright. Rampage, explaining his story to someone off-panel, felt rushed. And while most of the Bloodshot material felt like it flowed at a standard pace, once Rampage showed up to take control, it again had a weird pace, like something was amiss. That said, I have really enjoyed KT and Wigins, who originally appeared in 2020’s Bloodshot movie. I do think Bloodshot benefits from having a supporting cast. Also, Tim Seeley has done a superb job of injecting a small bit of humor into Bloodshot’s personality, making him more than just an emotionless gun.

There’s just one issue left of this run of Bloodshot. I’m hoping for a big fight between Bloodshot and Rampage, although I had those same hopes when Salvation was ending, only to not get it. That said, Bloodshot #11 has something really cool going on with the art, although the story needs just a bit of work.

Story: Tim Seeley Art: Pedro Andreo
Color: Andrew Dalhouse Letterer: Dave Sharpe
Story: 7.0 Art: 8.0 Overall: 7.5

Valiant provided Graphic Policy with a FREE copy for review.


Purchase: comiXology – Kindle – Zeus Comics – TFAW

Review: Bloodshot #11

Bloodshot #11

With the second chapter of The Last Shot, Bloodshot #11 we’re reintroduced to Rampage as Bloodshot and his team try to shut down another nefarious plot from Project Rising Spirit (I didn’t paste that from the preview text, because it was really brief, and I wanted to use the word nefarious).

When it comes to the content and feel of this issue, and indeed the arc itself, I’d be willing to put money on the fact that One Last Shot was originally set to come out a lot closer to the release of the 2020 Bloodshot movie, as the arc feels in some ways as a pseudo sequel to the Vin Diesel movie told through the eyes of the Valiant comic universe. But with the delays caused by Covid 19 and the effective shutdown of the comics industry for a few months (not to mention Valiant’s still-reduced publishing schedule), things haven’t worked out that way.

Writer Tim Seeley takes what worked from the movie (the interplay between Bloodshot, Wiggins and KT) and weaves it into the comics landscape, bringing elements of Lemire’s run in with references back to specific issues. Honestly, it’s refreshing to see that Seeley is taking this approach – one of Valiant’s strengths has always been its universe’s connected continuity, and while at times that can wane a little, Seeley with Bloodshot has found a balance that allows his unique voice to shine without erasing what came before.

There’s a lot of hacking in Bloodshot #11 in one form or another, and that kinda suits a comic about a superhero running on machines, but it also gives Bloodshot and his team a guerilla warfare feel as they take on a much larger and arguably more powerful opponent in Project Rising Spirit (who are almost comically evil at this point).

Pedro Andreo‘s art in the opening pages is really good. Seeley updates us on where Rampage has been since we last saw him, and Andreo’s art helps those few pages deliver a lot more information via visual cues than you’d expect from three pages (this was another book where I had thought that the comic was finished at the mid point – Seeley isn’t afraid to pack the book with content). Bloodshot #11 showcases Andreo’s story telling versatility and willingness to play with the traditional panels and borders, though his tendency to have characters break the confines of the panel is used well for the most part, the cohesion is lost a little toward the end of the comic as the backgrounds tend to be less detailed in what I think is an effort increase the pace of the story – I understand the choice, but the speed increase did leave me a touch lost (though I freely admit this could also be because I got distracted watching hockey while reading the comic for a few minutes).

Seeley abd Andreo are joined by colorist Andrew Dalhouse, and letterer Dave Sharpe, who add some visual flair to the comic; Dalhouse keeps to a colour palette that emphasizes the shadowy conflicts within the book, and Sharpe adds some panache to the panels with the sound effects popping from the page (I often find that letters get the short end of the stick far too often – when they do their job well you don’t notice because it’s seamless, but you can notice when they don’t do their job well).

Bloodshot #11, the penultimate chapter in the current arc before the series goes on hiatus, is another enjoyable book that gives fans what they’ve come to expect from Seeley’s run with the character; a fun, fast paced story that never quite gives you time to breathe (until it does). Honestly, this isn’t my favorite Bloodshot story, but I’m still really enjoying it all the same.

Story: Tim Seeley Art: Pedro Andreo
Color: Andrew Dalhouse Letterer: Dave Sharpe
Story: 8.3 Art: 8.7 Overall: 8.5 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review.


Purchase: comiXologyKindleZeus ComicsTFAW

Exclusive Preview: Bloodshot #11

We have an exclusive first look at Bloodshot #11 from writer Tim Seeley, art by Pedro Andreo, colors by Andrew Dalhouse, and lettering by Dave Sharpe. Covers are by Adelso Corona and Leonardo Manco.

“One Last Shot” fires away as Bloodshot and his crew hunt down the resurrected Project Rising Spirit!

Featuring the appearance of a classic Bloodshot villain

Best-Selling writer Tim Seeley and rising star Pedro Andreo push the one-man army to a pulse-pounding point of no return.

Bloodshot #11 is on sale February 24.

Comicstorian Makes their Comic Writing Debut in Bloodshot #12

It’s time for a team-up. Valiant Entertainment and Benny Potter, aka Comicstorian on YouTube, are joining forces for a backup story in Bloodshot #12, on sale March 10th and available for pre-order right now at a comic shop near you.

For his debut as a comic writer, Benny will do what he does best: Recap Bloodshot’s story! This four-page tale, illustrated by Juan José Ryp, colored by Andrew Dalhouse, and lettered by Dave Sharpe, explores Bloodshot’s journey leading up to the compelling events in Bloodshot Salvation.

Bloodshot #12 is written by Tim Seeley with art by Pedro Andreo, color by Andrew Dalhouse, and lettering by Dave Sharpe. It features covers by Adelso Corona, Jimbo Salgado, and Jim Towe.

Review: Bloodshot #10

Project Rising Spirit is back and a team is coming together to stop them from whatever evil plans they might have.

Bloodshot #10 kicks off “One Last Shot“, a solid starting point for new readers and a new story arc that should have long time fans excited.

Story: Tim Seeley
Art: Brett Booth and Pedro Andreo
Color: Andrew Dalhouse
Letterer: Dave Sharpe

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Kindle
comiXology
Zeus Comics

Valiant provided Graphic Policy with a FREE copy for review
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Review: Bloodshot #10

Bloodshot #10

Bloodshot only has “One Last Shot” as the brand-new story arc starts in Bloodshot #10! Artists Brett Booth and Pedro Andreo join writer Tim Seeley for Bloodshot’s road to retribution. Who can a one-man army trust when everyone’s trying to kill him?

The last issue of Bloodshot wasn’t exactly the strongest in the series. Whereas the series has found its strength in the urgency that comes from Tim Seeley’s writing and the speed in which things happen from moment to moment, the last issue suffered from a general lack of cohesiveness as the story (and the character) jumped from location to location in an interesting use of Bloodshot’s abilities that did come across as well as it could have. Otherwise, though, the series has been a breath of excitement borne from the action movie pace of the comic; when it’s good, it’s very good.

Bloodshot #10 introduces comics fans to characters that we’ve seen in the 2020 movie with Wilfred Wigins making his on page debut, and I can’t help but read his lines Lamorne Morris’ voice – something that Seeley captures really well. Wigans’ adds a level of levity to the comic that has been missing (it’s odd, because levity and humour don’t often go hand in hand with Bloodshot, but with Seeley’s style of story telling, the combination actually works a lot better than I’d have expected after previous Bloodshot runs). It’s not all fun and games, though, as we find Bloodshot locked in a place he’ll need to escape from in order to face a new and familiar threat – without going into specifics, the escape sequence is somewhat disturbing in what it doesn’t show you. There’s also a lot of story here; I had to check a couple of times when reading the comic what page I was on, because I was convinced the comic was an oversized book

Seeley is joined by artists Brett Booth and Pedro Andrea, colorist Andrew Dalhouse, and letterer Dave Sharpe. Although Booth’s name comes ahead of Andreo’s in the credits, he’s only actually credited with a handful of pages in the comic. The reason I mention this is because Andreo’s work is really good. The Spaniard adds a visual flair to the book that’s a lot like adding parmesan cheese onto a pasta dish; it just makes an already good meal a touch better. His style also flows from the previous issue, which gives the entire series a sense of visual continuity despite having a plethora of talented artists in its ten-issue run. Andreo bolsters a solid story with his layouts and copious use of blank space amongst the action. The sequential art in this book has some spectacular moments amidst a story that slides between good and pretty good with ease.

Bloodshot #10 is a return to the series previous energy and flow, kicking off another arc that should allow new readers to hop into the series with relative ease. What isn’t captured in the recap you can figure out from exposition in the dialogue. A return to form after last issue, which is always good news for any jumping on point.

Story: Tim Seeley Art: Brett Booth and Pedro Andreo
Color: Andrew Dalhouse Letterer: Dave Sharpe
Story: 8.2 Art: 8.7 Overall: 8.3 Recommendation: Buy

Valiant provided Graphic Policy with a FREE copy for review.


Purchase: comiXologyKindleZeus Comics

Preview: Bloodshot #10

BLOODSHOT #10

Written by TIM SEELEY
Art by BRETT BOOTH, PEDRO ANDREO
Colors by ANDREW DALHOUSE
Letters by DAVE SHARPE
Cover A by SIMON BISLEY
Cover B by DAVID NAKAYAMA
Preorder Variant Cover by SHAWN CRYSTAL
On Sale January 13th | 32 pages, full color | $3.99 US | T+

Bloodshot only has “One Last Shot” as the brand-new story arc starts now!

Superstar artist Brett Booth and Pedro Andreo join best-selling scribe Tim Seeley for Bloodshot’s road to retribution.

Who can a one-man army trust when everyone’s trying to kill him?

BLOODSHOT #10

We Talk with Bloodshot Artist Pedro Andreo About Making His Valiant!

Bloodshot #10

Pedro Andreo is a name that most of you are likely unfamiliar with unless you read Bloodshot #8 or Aartha, Chronicles of the No Lands. The talented Spaniard is a new face in the North American comics scene, and we got a chance to sit down with him via the magic of the internet and ask a few questions about his work on Bloodshot and how it came to be.

In the lead up to his return to Bloodshot with issues #10 through #12, we talk to Andreo about his upcoming run.

And check out some of Pedro Andreo’s work from Bloodshot #8 and Bloodshot #10 below!

Graphic Policy: How did you come to work on Bloodshot?

Pedro Andreo: It’s been an exciting ride! Back in December 2019 I was trying to get some interviews with editors at a local comic convention here in Madrid and my portfolio caught the attention of Senior Editor Heather Antos. After a lovely chat and exchanging cards, I did some samples. I was super happy! Not long after, Senior Editor Lysa Hawkins approached me to see if I was available to do Bloodshot 8 (BOY, WAS I!) and it seems my work on it was well-received cause I’m still working on the series! 

GP: How does working for Valiant differ from what you’ve done in the past?

PA: I would say it’s mostly about the style and deadlines. I try to do my best work in every page and every issue, so, to me, the only difference is sticking to a more realistic tone and delivering everything on a tighter schedule!

GP: We’ve seen quite a few talented artists on this series over the course of the last ten issues – do you feel the need to alter your style to keep the comic’s visuals consistent?

PA: Not so much as alter the style completely, but definitely I have some big shoes to fill! Given that my style is influenced not only by US authors but manga and European artists too, I’ve had to alter it slightly to keep it more or less similar to the other great artists that have been working on this series. It’s been a pleasure, though, and a challenge that I’ve fully embraced and keeps me learning, improving and enjoying page after page.

Bloodshot #10

GP: When taking on issues with a gap as you’ve done with #8 and #10, did you get to see the script of #9 to make sure you’re aware of any visual nuance?

PA: I didn’t get the script on issue #9 itself, but that’s mostly on me, because I didn’t ask for it (I know for a fact that Lysa and Tim would have sent it to me within minutes). Reading the script for #10 I got the whole picture fast (Tim is an amazing writer and everything is super clear). The plot itself happens a little after the events of issue 9, so there’s little to no elements that carry over from one to another. In any case, they provided me with enough visual references and the materials I needed to get issue 10 rolling.

GP: With Bloodshot introducing characters, KT and Wiggins, from the Vin Diesel led movie in the tenth issue, was there any pressure (internal or external) to capture the actors’ likenesses or were you able to put a little of your own spin on the characters?

PA: Mostly internal, since Valiant didn’t pressure me at all about it. I’m not a very realistic artist when it comes to facial likeness!

GP: You’ve done some work in Spain and Italy – how does the process differ when working on an American comic?

PA: Not a lot, really. The process itself is practically the same, with a few differences on stylistic choices or mediums. I’m going fully digital on Bloodshot, but I worked on traditional pen and paper (no inking!) for Italy for 5 years, so, although the process of the page and the drawing are the same, there’s some stuff you can and cannot do depending on the medium you’re working on. 

GP: You’ve said that fantasy tends to be where you excel at – is there any character that you’d love to get your hands on?

PA: Oh! Great question! I think I would love to work on Shadowman or Punk Mambo. There’s always so much creativity involved when you have to design magic, other dimensions and such weird stuff. Doctor Mirage would be amazing too. Even X-O Manowar or Eternal Warrior have some fantasy side I would love to explore!

GP: Do you have any other projects for Valiant you’re currently working on you can tell us about? 

PA: Not at the moment! The whole COVID-19 situation has thrown a wrench on all the publishing schedules, as you know, so I’m only working on Bloodshot at the moment. I hope we get back slowly but surely and make some more awesome stuff for you all to enjoy soon enough!

GP: Thanks for chatting and looking forward to checking out the issue!

Bloodshot #8

Bloodshot #10

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