Tag Archives: ryan k lindsay

Ryan K. Lindsay Talks the All-Ages Comic Ink Island

Ryan K. Lindsay is an Australian writer who has written the EIR all ages one-shot he Kickstarted with Alfie Gallagher, the critically acclaimed Negative Space miniseries at Dark Horse with Owen Gieni on art, the upcoming Beautiful Canvas from Black Mask with Sami Kivelä, the CHUM mini with Sami Kiveä, and he also made Headspace at Monkeybrain Comics/IDW with Eric Zawadzki + Sebastian Piriz/Marissa Louise/Dee Cunniffe on art. He wrote a short story for the Vertigo CMYK anthology and was blessed to see Tommy Lee Edwards illustrate it, his Fatherhood one-shot was once one of the top selling ComiXology Submit titles, and he once sold out to write a My Little Pony Rainbow Dash one-shot.

He has a brand new project, Ink Island, currently running on Kickstarter. I got a chance to talk to him about the all-ages comic.

Graphic Policy: Ink Island just went live on Kickstarter. Could you describe the project a bit?

Ryan K Lindsay: INK ISLAND is an all ages one shot comic that’s about two children – my own two children – who are the caretakers of a lighthouse whose function is to keep the monsters in the dark away. So when the globe breaks, they have to scramble to fix it, and in that moment, my daughter is kidnapped.

From there we have a story that’s about conquering fear, and gender roles, and sibling relationships. The book has some beautifully funny moments, mostly because my co-creator/artist Craig Bruyn brings an extremely expressive and cheeky art style to this book, but we also want to drop some real emotion in when we can.

Our campaign is allowing us to fund a print run of the book, and get Craig paid, and get a set of teaching resources into the hands of people who want to read and then analyse this comic.

GP: Craig Bruyn’s art is great! I know you’ve referenced Skottie Young when talking about the art, but it also reminds me of Justin Bleep, who has this really dynamic style. Besides gorgeous art, what does Craig bring to the story?

RKL: Craig brought a lot of heart to the story. The way he brings out the character moments, whether they be human or Inky, was such a delight to unfold. And then there’s his story capabilities, his knack for being able to take a page of story/information and tell it in a coherent and dynamic way. Craig knows from page layouts, and you can see he’s always working to get the right angle or showcase the best panel.

He’s also just the biggest gentleman to work with. He’s stupidly humble, he’s insanely reliable, and I love that the final beat of the issue was actually all his idea.

GP: In addition to the plot, what sets this story apart from other books aimed at a similar audience? In other words, are there things missing from the genre that you wanted to include?

RKL: I’d feel arrogant to say I’m crushing the all ages funk in a totally new way and better than others, but the things I wanted to focus on in this book were the ideas of overcoming fears, and what gender roles look like as presented to small children.

The main act change of the book revolves around Parker realising his sister, Elliot, has been kidnapped and then having to step up to mount a rescue mission. But we never see what Elliot is doing so we can’t confirm whether she really needs rescuing at all. It’s a big aspect of the comic I wanted to unpack in general, but also very specifically between my two children. My son is very thoughtful and empathetic whereas my daughter is a UFC-level weapon. But they both crossover in that they’d each help the other whenever they thought it was needed.

But I think, for me, it wasn’t about bringing something incredibly new to the genre because it was more about proving I can also play in this genre. Most of my other work is so dark and brutal, I wanted something my kids could read. Something my class could read.

GP: You’re also no stranger to Kickstarter–this is your fifth! For you, what is the draw of a crowdfunding platform like Kickstarter?

RKL: I love Kickstarter. That ability to connect with your readership directly is amazing. I specifically love it because for one month you can offer a slew of special items that will only ever be available for that month. I’m doing an Audio Commentary for this comic, and have done so on previous comics, and those have never been available again.

You could sell the comic on your site forever and a day, but there’s no excitement, there’s no necessity. With Kickstarter, you create the excitement and immediacy through a well-run campaign, and readers respond fantastically well.

GP: How does your experience as someone who teaches comics influence how you create them?

RKL: It influenced me many years ago because I didn’t just try to write comics, I studied them first. I studied, I learned by doing through dozens of unpublished [and unpublishable] scripts, and then I started branching out from there.

Now that I’ve written a few things, I do try to write with an eye for the things I like to analyse in the works of others, but I try not to be too obvious about what I’m aiming for. You want it to feel natural, not forced. And I don’t want to be didactic in my narrative approach or explanations. My stories better not read as lessons, they should grab an emotion before they then slip up into your brain.

GP: That’s really fascinating–the balance between writing comics that can be used as a teaching tool and comics that are interesting and gripping, plot-wise. On the flip-side of this, why do you think comics make such a great teaching tool?

RKL: Comics are exceptionally great tools for teaching reading because there’s so much reader engagement required. It’s a great medium to have story/information presented – through text and images, and how they interact – but then there’s the subtle stuff that’s there, so it’s not blindly inferred, but it’s still up to the reader to analyse, such as colours or how much is skipped over in the gutters. There are so many elements to a comic that you can spend a long long time pulling the threads apart.

I also think there’s the aspect that comics don’t feel confrontational. They are inviting, they’re pretty, and people mistake that for meaning they are for struggling readers, and while you can see why they’d appeal to someone who doesn’t want to stare down a wall of text in a novel, that does not necessarily equate to comics having easy or simple stories.

GP: Do you have favorite comics to teach?

RKL: I teach young kids, so I love using books like HILDA, because man-oh-man do I love Hilda. That book is phenomenal, and so easy, and yet so textured and layered. I also dig BONE, and THE SMURFS and certain superhero books if they aren’t too violent.

If I’m teaching adults, you can’t go past BATMAN: YEAR ONE. I’d love to teach THE IMMORTAL IRON FIST, or PAPER GIRLS.

GP: I took a class in college where BATMAN: YEAR ONE was on the book list, but not required, and I always find it interesting to see which books people choose to teach because it varies so much. Are there certain things you think we can learn from superhero books versus creator-owned books?

RKL: I believe the only thing you learn from comics is how to makenglod comics, so cape or by shouldn’t matter – however, having just completed the DC Writers’ Workshop with Scott Snyder, there is one big difference.

Superhero books can play more operatic, the stakes can be elevated. There’s nothing like the literal fate of the world to make a comic sing, whereas sometimes you don’t need that and you just need a personal take.

Consider THE VISION against DAYTRIPPER. Themes crossover but one book gets to play against the might of every Marvel hero, whereas the other is real that it can better grind your heart up.

GP: What’s the biggest challenge of creating an all-ages comic?

RKL: Not killing a bunch of characters off at the end. I love noir, and my mind skews to warped endings, so that’s a big one. Then there’s the matter of making it engaging, having some big “Oh, cool!” moments, because I never feel like I do that part all that well.

I want to use rich language, and I’m happy if kids have to pause to ask a parent what a word means, but I don’t want the verbosity to drive anyone away. There’ a balance, and I’m sure I’ll find it one day.

GP: Ink Island is also a huge departure from many of your other comics. Do you have a preferred genre? Do these different genres allow you to experiment with different types of storytelling?

RKL: My preferred genre is a sci fi/crime blend. It allows me to play with broken noir characters, but in a world that incorporates the fantastic. I love shattered endings and I love creating my own tech that I can explain however I want without being tethered to actual real world limitations or research.

I try to experiment with my storytelling all the time. I’ve used first person narration captions, omniscient third person, and no captions. All are different muscles for me. I like fracturing timelines, or using unreliable narrators. It often truly depends on the lead character and the tone I want to set. Those are the two keystones to lock in that inform all choices beyond that.

DC Announces their 2016 Writers Workshop Class

More than 1,500 applied and the DC Talent Development team has announced the eight individuals who will be participating in a 13 week Writers Workshop course lead by bestselling writer Scott Snyder.

Members of the 2016 class include Owl Goingback (Bram Stoker award winner for Crota, Sealed With A Kiss), writing partners Erica Harrell and Desirée Proctor (writers of MTV’s Happyland and The Walking Dead: Michonne for Telltale Games), Al Letson (Planetfall, Imperfect, Peabody award winner for NPR’s State of the Re:Union), David Accampo (Lost Angels, Sparrow & Crowe), Aaron Gillespie (LadyDemon, Bionic Man), Ryan K. Lindsay (Ghost Town, Negative Space), and Tony Patrick (X’ed, writer of short film Black Card).

The writers represent a diverse group of men and women and varying experience in the comic industry. All have shown talent already. Congrats to all!

 

DC’s Talent Development Workshop began in 2015 with pilot program that resulted in several participants receiving new assignments from DC editorial. The upcoming one-shot comic New Talent Showcase, set for release on November 30, features stories from writers and artists who completed the inaugural program.

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(via DC Comics)

Review: Chum #1

Chum #1 CoverAn unloved triangle on a small island leads to blood in the water. The series tells the story of Summer Stanwyck, a woman who feels trapped. She tends bar on the island she grew up on, the local cop is about to become her ex-husband, and she’s wasting time screwing the local reefer kingpin.

But when a bag full of cash and drugs falls into her lap, she sees a way out… and anyone who gets in her way is shark bait.

Written by Ryan K. Lindsay with art by Sami Kivela, Chum is an interesting new series from ComixTribe that immediately feels like a solid crime noir with a surf setting.

The surf noir reminds me of the line of crime comics Vertigo published a few years ago, and that’s beyond a good thing, because I loved those graphic novels.

While I definitely would rather read it all at once, the first issue is a solid start that has me wanting to come back for more and see where Lindsay takes it all. The characters are scummy. The crosses and manipulation is straight out of the noir playbook, and the setting is fresh. It’s a lot of fun in other words.

Kivela’s art is solid as well. Each character is unique in their look and design and have personality that you can read just by how they look. It’s some great art that looks fantastic and adds to the indie vibe cred.

The first issue is a must get for noir/crime comic fans and I can’t wait for the next issue.

Story: Ryan K. Lindsay Art: Sami Kivela
Story: 8.15 Art: 7.95 Overall: 8.1 Recommendation: Buy

ComixTribe provided Graphic Policy with a FREE copy for review

Monsters & Mental Illness: Negative Space #1-3

NEGATIVE SPACEReading Negative Space feels deeply weird and deeply familiar all at the same time, in all the right ways.

I was instantly sucked in, right from the first issue. Scary squishy aliens, existential dread, grand conspiracies, and pink tentacle monsters in ugly orange sweaters? I loved it. And I loved how the art was somehow sketchily impressionistic and horrifically detailed at the same time. Owen Gieni’s pretty colors and artful composition are always walking that uncanny line, whether he’s drawing adorably gangly bodies or weird, disgusting gore.

And I loved Guy, the protagonist, right from first sight. Fat, self-depreciating, tender Guy, with his big nose and small, sad eyes. In just the first few pages, Guy is a complete person who it seems like I know intimately: a frustrated writer, disabled, lonely, brave and suicidal and in love with a barista named Woody.

Guy’s name seems to indicate that he’s a stereotypical “everyman” kind of hero–you know, just a “guy.” But Guy isn’t the bland, unremarkable kind of everyman who usually appears in this kind of story. He certainly doesn’t look like everyone else: he’s big, he’s Native, and he’s gay. He’s idiosyncratic, but deeply relatable at the same time. He’s not special in spite of being normal–he’s relatable because he’s so vividly unique.

I also really loved that from the first issue, Guy’s supernatural powers and existential weaknesses are all wrapped up in the same big package. The same capacity for feeling and understanding that make him a writer are inherently linked to his illness, and to his supernatural, maybe-messianic empathy.

Guy’s depression is the catalyst for the entire story. He’s not just sad and desperate before he gets whisked away on a grand adventure. Negative Space is a story about mental illness on a grand, cosmic scale–and it’s not a symbolic story about mental illness, either.

Negative Space #2You know that mad feeling that the entire universe is being engineered just to fuck with you personally? Well, in Guy’s case, it’s actually true. A shadowy organization called the Kindred Corporation is monitoring and manipulating his life, making sure that it sucks as much as humanly (or inhumanly possible), because they’re working in collaboration with the Evorah, an alien race that feeds on negative emotions.

There’s nothing particularly innovative about making illness into monsters. In the wrong hands, fiction that externalizes disability into something that can be fought and destroyed can be deeply unhelpful or even harmful to neurodivergent people.

But it can also be extremely comforting. In a recent episode of This American Life, a guy named Paul Ford describes how he programmed an “Anxiety Bot” to send him nasty emails about himself. This certainly isn’t the kind of thing that’d work for me, but it worked for Ford–by creating an artificial voice that mirrored and replicated his anxiety, he was able to recognize how “stupid” and alien and robotic that voice really was. The terrible thoughts he was having about his life? Those thoughts weren’t really him–they were his anxiety talking.

In my experience, being able to externalize my disability was a crucial step in learning to live with it. That’s not me–that’s the illness trying to get me is something I had to tell myself hourly and then daily and weekly to survive. A lot of people find it very helpful to imagine their illness as something other than or outside of themselves–as alien or “mean” or “stupid” or monstrous or evil, or whatever else works for them.

But, paradoxically, surviving with a mental disability is also about acceptance. I’m more than my illness, but I am also chronically, permanently, inherently ill. I’m disabled. As much as I’m able to convince myself that That’s not me, that alien thing is definitely here to stay.

So, basically, my personal strategy for coping with and recovering from mental illness has been a paradoxical balancing act between externalization and acceptance. It’s confusing and contradictory, but the important thing is that it’s a trick that works (for me, at least). So who cares if it doesn’t make a lick of sense?

In Negative Space #2, Guy sets off on a grand adventure. He teams up with a group of resistance fighters, including Woody and a turncoat alien named Beta, to arm and detonate an “emotion bomb” that might harm Kindred Corp. and the Evorah. Guy also finds out that he’s a powerful empath who could play a crucial role in both the resistance and the Evorah’s global takeover.

But it’s in Negative Space #3 that Guy starts to make his first big stand against humanity’s oppressors. And it’s also in Negative Space #3 that Gieni and writer Ryan K. Lindsay pull off their big emotional and artistic masterstroke.

As Guy takes command of his newfound powers, it doesn’t mean shedding his depression, or no longer feeling suicidal, or by suddenly becoming happy. He does it by feeling sad. In one hazy, beautiful, purple-pink splash page, Guy remembers his father; he feels angry and deeply sad, and that’s what fuels his big, badass moment against earth’s alien enemies.

I’ve never really seen anything like this. I’ve lived with mental illness for years (pretty satisfactorily, I might add!) by tricking myself into accepting that awkward paradox between externalization and… well, acceptance. But Negative Space #3 pulls off a weird magic trick: making that paradox seem effortless and honest to me for the first time.

It sounds false and cheesy when you write it out: Guy uses The Power of Feelings to fight his internal (and external) demons. But it sure doesn’t feel false on the page.

Story: Ryan K. Lindsay Art: Owen Gieni
Story: 9 Art: 8.5 Overall: 8.3 Recommendation: Buy

Little Man in the Big House on Challenger Comics for FREE

Little Man in the Big HouseChallenger Comics is a self-publishing comic book imprint, focusing on short-form, small-run, and collected creator-owned comics. It’s a lesser know shop, but you can find some great comics there and best of all you can get print copies as well as digital. Bonus, the digital editions are DRM free.

Ryan K. Lindsay, Paul Tucker, and Eric Zawadzki have a new 12 page comic on the site, and it’s free to read and download right now.

Little Man in the Big House tells the story is about Macbeth, once a superhero with the ability to manipulate size, now he’s a guard at a prison for supercriminals, and on his first day he has to quell a cell block riot. It’s a grand slice of grindhouse fun and shower beatdowns.

Check it out now along with some of the other amazing comics on the site.

CHUM, a new Surf Noir series from Ryan K Lindsay, Sami Kivela, and ComixTribe Announced!

ComixTribe announced today the upcoming release of CHUM, a new monthly mini-series debuting in April. Writer Ryan K Lindsay has joined forces with Sami Kivela to tell a surf noir story straight off the drugstore paperback rack that will ruin your faith in people, and keep you away from the water.

An unloved triangle on a small island leads to blood in the water. The series tells the story of Summer Stanwyck, a woman who feels trapped. She tends bar on the island she grew up on, the local cop is about to become her ex-husband, and she’s wasting time screwing the local reefer kingpin.

But when a bag full of cash and drugs falls into her lap, she sees a way out… and anyone who gets in her way is shark bait.

Each issue of the series features a standard cover by Sami Kivela and a limited variant cover by industry stars and upcoming talent.

This series is the second collaboration between Lindsay and Kivela, who made waves last year with the successful Deer Editor digital-only Kickstarter campaign.

The series will be released April 2016.

Review: Negative Space #2

Negative Space #2If you’re not going to read this review, go buy the first two issues of Negative Space. They’re both awesome.

Why? Well, for the answer read on!

Negative Space is one of those comics that is pretty simple on the surface of things. Centering around a writer named Guy Harris a man who wants to end his life, but he has a fairly major obstacle in front of him; a case of writer’s block when it comes to penning his suicide note. Looking for inspiration with his suicide note Guy takes a walk and stumbled into a terrifying conspiracy that has been dedicated to harvesting the depression of humanity, led by a corrupt corporation and the beings that feed on our emotions.

There are a lot of things to enjoy about this series; Owen Gieni line work is very detailed without being too distracting to the eye, and the flow to his layouts and the characters within is superb, but it’s his colouring work that really gives Negative Space the visual punch. Capturing an almost dream like quality, the coloured artwork gives an added texture that you can feel, which suits the nature of the story to an absolute T. When you look at Negative Space #2 strictly as a comic book, you’ll find a story that has elements of The Matrix combined with Monsters Inc. wrapped up in some gorgeously coloured art work that, although it may not be to everybody’s taste, couldn’t suit Ryan Lindsey‘s story any better. There is also a darkly funny undertone to this issue which came as a very pleasant surprise, given the premise of a comic about a man who is desperately trying to end his life, but the humour works.

Negative Space, is good.

This is a comic where the sum of its parts have created something that is a much greater whole. The way in which Lyndsey explores the effects emotions can have not only on ourselves, but on the people around us is very interesting to me. The potential of this series to really explore the impact of depression, happiness, and everything in between is vast, and with the stigma that mental health issues tend to have, anything that brings awareness to such an important issue is vital. The crushing depression that Guy is going through in this series, and that so many other people struggle with on a daily basis, is a persistent undertone here; always threatening to overwhelm our hero yet never fully over taking him, at least not yet.

Although there have only been two issues released so far, as a series Negative Space is proving to be a very interesting proposition; when read just as a comic it’s good – it’s really good, but when taken as an exploration of the effects of our emotions and the impact depression can have, it’s something else entirely.

Either way, Negative Space #2 is worth your time. Why aren’t you adding it to your pull list?

Story: Ryan Lindsey Art: Owen Gieni
Story: 8.5 Art: 8.5 Overall: 9 Recommendation: Buy

Dark Horse Comics provided Graphic Policy with a FREE copy for review

Review: Stuck In The Gutters #1

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The cover design is fantastic

Several months ago I had to pack a lot of the things in my Comic Cave into moving boxes, and as is often the case when you’re packing things away, I didn’t really pay attention to what was going into the boxes. The other day, though, I was rooting around for something in one of those boxes and I came across a magazine I had brought when I was last over in England more than two years ago called Clint. Although Clint had ceased publication with the only issue I had ever brought, Clint was a comic book anthology magazine that featured text pieces such as interviews and other features as well as interviews.

Until I saw the magazine sitting in a box in my basement, I hadn’t realized that there simply wasn’t anything else like Clint (that I was aware of) out there.

That is, until Stuck In The Gutters arrived in my inbox.

Complied by Leo JohnsonStuck In The Gutters is a brand new bimonthly digital magazine much like Clint that features more than fifty pages of original content that ranges between short comics and text pieces that cover various different subjects within the scope of comics. The magazine can perhaps best be described as part comic magazine, part comics journalism, Stuck In The Gutters is scratching an itch that I didn’t know I had.

The first issue of Stuck In The Gutters is available now from Gumroad under a pay what you want model. What that means is, essentially, you can name your own price for the magazine, and any profits the magazine makes are shared among the contributors.

If that sounds good to you, then it should. The first issue of this magazine is really quite brilliant; there is literally a comic in the magazine for almost all types of comic fan, from a quick pun on a well loved character to a more in depth exploration about the rights of clowns. The comics included in this issue vary in style and scope, with the art work in some looking like it could be taken right from one of the large comic book publishers, and in other comics the art work is a fun, almost simplistic style – that isn’t a criticism, far from it, but hopefully it helps to illustrate (pun half intended) the difference in art style between strips. Yes, there is a difference, and yes it absolutely works.  As different as the comics included are, not one of them is bad, and each comic within Stuck In The Gutters is worth reading.

Spacing out the comics are the text pieces, and it’s these that elevate the magazine to more than just an anthology magazine. There’s a very interesting piece by Jeremy Holt on his experiences trying to get a comic published, an accurate opinion piece on the shared universes that our favourite character inhabit by Jideobi Odunze, and a very personal account of the hope we derive from comic books  by Josh Flynn to name only three (note that just because I didn’t mention the others doesn’t mean they’re of lesser quality, as all the pieces are worth your time to read, no instead I just picked three stories at random). There are other fantastic articles space between this comics in this first issue of Stuck In The Gutters, and I encourage you to read them, indeed, I hope you read them all.

Stuck In The Gutters is, hands down, a brilliant read.

It has been a long time since I’ve read anything like this magazine, in fact the last comic book magazine I read, Comic Heroes, was cancelled last year, and I didn’t realize just how much I missed the format. This magazine scratches the itch I had, and it does it so very well.  What I find mot impressive about the way the magazine has been compiled is that while there are numerous contributions from more than twenty writers and artists from four different countries with differing styles, Leo Johnson has put together the first issue of Stuck In The Gutters in such a way that the magazine feels like it has an identity all of its own.

And that cover, drawn by Alberto Muriel? Brilliant.

Stuck In The Gutters is a great read, and I’ve found myself going back to it several times since it arrived in my inbox a couple of days ago, and I hope that the magazine sticks around for a long time to come, and I hope you give it a read. In case you missed it earlier, you can download it from Gumroad here.

Story: Stu Perrins, Josh Flynn, Rudy Trevizo, Frank Santoro, Jeremy Holt, J. Luke Pham, Jess Camacho, Alex Mansfield, Tyler Hallstrom, Jideobi Odunze, Dan Hill, Ryan K Lindsay, Marc Jackson, Chris Northrop, Josh Trujillo
Art: Brian Burke, Robert Simpson, Marc Jackson, Benjamin Anthony, Gareth Cowlin, Alex Ditto, Jordan Kroeger, Paul Jeter, Bobby Simpson, Kelly Williams
Overall: 8.75 Recommendation: Buy

Leo Johnson sent Graphic Policy a FREE copy for review.


If you are interested in submitting anything for Stuck In The Gutters #2, then email Leo Johnson at leoflj91@gmail.com with the subject “Submissions.” Bear in mind that the deadline for the second issue is the first week in September, with the second issue due for October. Stuck In The Gutters website can be found here, if you wish to check it out.

We Talk About Negative Space with Ryan K. Lindsay

neg001Although relatively new to the medium of comics, Ryan K. Lindsay has already made his mark with writing credits in series such as Oxymoron, Ghost Town and Headspace.  He joined us to talk about his new series called Negative Space which features a writer living in a future that has gone a little wrong.
Graphic Policy:  Getting writer’s block when trying to write a suicide note is one of the most inventive ideas that I have heard in a while.  Where did the idea come from?
Ryan K. Lindsay:  Everyone loves the high concept pitch and I’m just really glad it didn’t stem from a real life incident.
In reality, it was just this moment that flashed to me, no context, no real information, just this tragic gag. But I couldn’t let it go so I started peeling back the layers of it, why was he suicidal? How was he going to push through this? Whenever I break story I always just fill a page asking myself questions, y’know? Why does this matter? Who would benefit most from this? And while doing that, the larger story revealed itself and I fell in love with it.
GP:  One of the concepts which drives this story is that writers are thrown a bit to the whims of others, with an organization that modifies the experiences of writers so that they might write specific material.  Although this is futuristic, is it a reflection of anything in our own modern society?
RKL:  To me, the closest draw for this is social media. The way it affects us, the way it draws us in, the addictive nature of it. There’s something evil about the way we pour ourselves into the world and I know sometimes I look at Facebook or twitter and I just have nothing to say on that day. I’m tired, or I should be writing something else, or I’m just empty. And whenever that happens, I feel weird because I’m a writer, I should always have words, so that feeling is frustrating and weird and ultimately so very goddamn stupid. But our feelings are what they are and it isn’t about right or wrong, it’s about the severity of those feelings.
GP:  You are a writer writing about a a writer.  What do you have to do to make sure that the story doesn’t therefore become too meta- and aware of itself?
RKL:  Thankfully, the lead character is nothing like me. He’s depressed, and suicidal, and yet also strongly heroic. I’m none of those things. So I wasn’t writing myself into the tale. But I’m certain I’m no doubt funnelling some demons into Guy. All writers do that and I can only hope it’s subtle. I don’t usually dig overtly meta stuff, it’s too easy to be cutesy, or lazy, and I can only hope we are neither in this book.
neg002GP:  The monster which is seen on the cover and later in the book is Lovecraftian in design, which makes for a strange mix of influences from different genres.  Do you think that futuristic books use too much inspiration from science-fiction and not enough from other sources?
RKL:  I think flicks like LOOPER and books like SAGA show us that anything can be done however the hell we like in science fiction. It’s kind of why I love writing sci fi, you can make your own rules. So long as they hold internal logic, and you don’t then break them, it’s all good. In our book here we have Guy living a very simple and modernly mundane lifestyle. Then we have Kindred which is all blues, and video screens, and they feel decades apart. For me, we have that disparity in modern culture right now. I facetime my family when I’m out of town, whereas a mate of mine only got a cell phone in the past year, and it’s one of those dirty burners you expect to see snapped in half and tossed in the gutter after one illicit phone call.
We see police in almost sci fi looking riot gear facing up to down trodden protesters who have clearly had enough. I’m sharing documents with my class via Google Drive [accessible from their laptops, portable devices, and even from home] whereas I started my teaching career flashing transparencies via an overhead projector. Technology especially, but also aesthetics change constantly, and it’s rarely rolled out in a uniform and equitable manner.
Whenever I start building the world of a story with an artist [and especially when it’s someone of Owen Gieni’s calibre] I try to nail down the tone. How can Kindred really feel so ubiquitously and omnipresently oppressive, and how can Guy embody depression. When it came to designing the Evorah, they are primal creatures from the deep so we wanted to reflect that abyss of feeling in them, and Owen nailed it.
GP:  Although the characters live in a high-tech world, Guy uses a pen and paper to do his writing, which is a bit of an anachronism even in our own world.  Do you think that technology aids creativity or hinders it?
RKL:  I love technology. I wrote a script once on my phone while walking my neighbourhood streets from midnight to 4am each night because it was the only way to get my baby daughter to stay asleep. I’ll often have a side project script I keep on my iPad so I can tinker with it wherever/whenever I can or want. But I also know I need paper to truly break a story. I need to get a pencil, get messy, scribble stuff out. I find I can’t break story as effectively on technology. Those apps with the sticky notes for building idea webs or something, pfft, man, those are for the birds. I need a big whiteboard, or sheets of paper laid out. I need physical scope.
neg003In the end, your creative process will be your own. I teach kids that all the time, find what works and then do what works. I think the internet is our greatest ally, while also being our biggest tumour. I think typing up our scripts and dropboxing them is a godsend, but the ability to type a tweet and hit send before thinking about it will be our downfall. I think technology, like anything, needs to be used in moderation and always with considered thought.
GP:  What do you do to counter your own writer’s block?
RKL:  Do something else. And it sounds obvious but I know I but heads with that blinking cursor from time to time and I forget my own advice but then I finally yield and go read a comic, or watch a TV show, and as soon as I try to get comfortable, something clicks in my head, and I’m back at the desk. I also find those writer cliches of showers and running and mowing the lawn really work. There’s brain science behind it.
I also found whenever one of my kids would wake, y’see I write in the office from 8pm – 1am most nights, and if a kid wakes I’m on duty. So I hate it when I hear them, because it’s dragging me away from my precious words but then I always find while settling them, I get an idea for the next scene, or dialogue starts clicking, and I just concentrate on remembering it all and dragging it back to the page and then I’m happy I got the break from the desk.
GP:  Can you give us a bit of an idea where the series is heading?
RKL:  Down, man, ha, all the way. Issue #2 gives us more scope and detail from that splash reveal at the end of #1. It pushes Guy into this new weird truth he’s found. #3 tests his resolve, and #4 bring sit all home in dark dark ways. I like writing endings to my stories and everything builds to this very last page. It all matters.

Preview: Headspace #8

Headspace #8

Writer: Ryan K. Lindsay
Artists: Eric Zawadzki, Sebastián Piriz
Colorists: Eric Zawadzki, Dee Cunniffe
Letterer: Eric Zawadzki
Price: $0.99
Pages: 18
Rating: 15+

The end of the whole mess. Shane V the Id in a blood red Carpenter Cove. Max and the kids under a slow dull sky. Surely, in our final moments, we all wonder if there are other worlds than these.

Headspace_08-1

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