Tag Archives: myth

Movie Review: The Vigil turns Jewish folklore into claustrophobic horror

Much has been said about how The Vigil ventures into Jewish folklore to create a truly genuine Jewish horror story. The movie accomplishes this convincingly and it’s nothing short of impressive, especially when one considers how much of it happens almost exclusively in a small house setting.

The Vigil is a very focused horror movie. It takes place in a small Hasidic household that hides more secrets than one thought possible along with a Jewish entity known as the Mazzik (from the Hebrew word mazikeen which translates into “damager” or “destroyer”). A member of the Orthodox Jewish community has passed away and a man called Yakov Ronen (played by Dave Davis) is asked to become the body’s shomer from midnight to early morning, a religious responsibility that entails acting as the deceased’s watchman. He’s supposed to care for the dead man’s soul as it crosses over.

The Vigil
The Vigil

Complications arise as we learn Yakov has recently left the Hasidic community after a traumatizing experience. In the process, his faith has been broken, leaving him somewhat isolated while in the process of dealing with his separation from the life he’s always known.

Director Keith Thomas, who also wrote the film’s script, decided to cram as much as possible into the story to create a fully realized nightmare specific to the Jewish experience. The intention is to get at the terror behind trauma, memory, and the unknown.

It all speaks to Thomas’ ambitiousness and drive to create an authentic Jewish horror film by fully committing to the culture behind its subject matter. The film goes as far as shooting on location at Williamsburg and Borough Park, two places known for their Hasidic populations, to capture as much as possible from the community that hovers around the main character.

Horror
The Vigil

Despite these elements being put firmly in place for maximum narrative effect, what makes The Vigil intriguing is its decision to keep to an enclosed place as it makes Yakov relive his traumas just as the house’s cursed memories start spilling out.

The small, two-story house the story takes place in carries itself like an old and bruised place, overtaken by shadows that seem to only recede in dimly lit spots. Light sources themselves are tinged with opaque reds and greens, making everything seem somewhat shapeless. It makes for a location that comes across as ill-intentioned, persistent in boxing in its chosen victim with no escape in sight.

Thomas uses this to his advantage and amplifies it by keeping the camera close to Yakov. And yet, there’s always enough space left over to peer into the background and see if something unnatural moves closer to him. It allows for a heightened sense of tension and dread to build up and it results in some great scares.

Dave Davis makes the entire experience work with his measured and tortured performance as Yakov. His fear is palpable, but so is the pain he carries. The house and its entity put Yakov inside a black hole of fresh wounds and traumatic memories, all concerning his decision to leave the community he’s currently back in for the night, in spite of his best efforts.

Davis lets the viewer in on his character’s suffering and makes him infinitely relatable, even in the face of his character’s specific cultural traits. The house’s lack of big open spaces creates the eerie sensation one is also trapped inside it with Yakov, making us feel the same claustrophobic terror he’s engulfed in.

Jewish horror
The Vigil

In this regard, The Vigil reminded me in parts of Scott Derickson’s Sinister. That movie’s demon also turned the house setting into a place where memories and hard life choices became things an evil entity could feed on. It exposed them and turned them into nightmares of their own. The Vigil showcases a similar approach to its horror, basically turning the house into a representation of the character’s fractured psyche.

In the middle of all this, the movie also finds a way to comment on antisemitism—from the Holocaust all the way to more modern forms of it—but not in a way that feels heavy-handed or forced. It’s presented as a constant that doesn’t need to rear its head on-screen to remind viewers of its existence, but it’s present enough to also play a role in creating its own sense of claustrophobia for whose who are victims of it.

The entity that attacks Yakov, both spiritually and mentally, is cleverly allowed to be seen in key moments so as to not allow the film to be solely consumed by its metaphors. The Vigil has a lot of things to say, but they don’t get in the way of making sure the movie also gives its audience a proper horror experience. The Jewish demon is memorable and is given the full weight of myth and history to have it embody a kind of evil that is ancient but still relevant.

The Vigil
The Vigil

The Vigil succeeds at making each story beat and horror sequence correspond organically with its Jewish folklore influences and elements. The demon, the house’s haunted memories, and the trauma are all specific to the Jewish experience, but they never close the door on audiences from other cultural backgrounds so they can relate to the horrors on display. It’s claustrophobic and it actively tries not to make anyone feel safe within its story, all attributes of a great horror movie.

Matchett’s Musings: Working For GrayHaven Part II

Hey everyone!  Sorry about the delay, had some personal issues both comic and non-comic to deal with.  I’m back and will be posting from my regular Thursday (ish) from next week.  

Working At GrayHaven Part 2:  Bigger and Better (Part 1)

Welcome back to my memories of the stories I published with GrayHaven during my tenure with them both as writer and editor.  Last time we spoke about some of the early volumes I was involved with and some of the early lessons I learned as a creator and some lessons the company learned too.

Once again this only deals with volumes I was involved with as a writer and is from my own perspective.  Other versions of events may vary, I can only tell you what happened from my perspective.

I won’t waste much time and take you right to where we left off last time with Vol. 7, which I actually wasn’t in…but I was meant to be.

Note:  This section is a lot larger than I anticipated so I have decided to split in half.

Hope you enjoy!

Vol. 7:  Dreams and Nightmares

I don’t really remember much of the submission criteria for this volume but I do remember the story I put forward.   The entire volume was themed with ‘Myth’, which again was a genre I hadn’t played in much and was eager to explore.  I remember really taking a long time coming up with the story that became ‘Until The End’.

The story featured two wizards named Garth and Rex (short for Rexmus) who represented the light and dark side of magic respectfully.  Starting off in modern times the six page story told a tale of them essentially fighting each other since medieval times.  It was a story I was really looking forward to seeing published and I was paired with a new artist to GrayHaven.  I don’t remember this artist’s full name now but I believe his first name was Robert, who upon initial communication was very eager to bring my warring wizard’s to life.

After the initial communication though, he stopped answering e-mails from me and the editor on the book.  He vanished from the face of the earth and by the time we realized he wasn’t going to draw the story, it was too late to find a replacement.  This was my first experience with an artist who had let me down and flash forwarding to today it is something I have come across far too often.

There was nothing that could be done.  There was some talk of turning the story into a webcomic but that never really came to fruition.  The story likely needs a lot of polishing from what I’ve learned in subsequent years (this story was written in 2011 and I would say I’ve grown quite significantly as a writer) but I would still like to see it come to life at some point.

It is true what they say, there is no such thing as a wasted idea and some of this story may even appear as apart of something else entirely down the road, who knows.

My disappointed was short lived however as I was about to begin my most prolific period as a writer for GrayHaven.  The company as a whole was getting bigger and better and it seemed that I was going to face the challenge to do the same creatively

Vol. 9:  Once Upon A Time

Like I’ve said many times before, growing up my biggest influences to me for the rest of my life were likely ‘Batman The Animated Series’ and a complete collection of Arthur Conan Doyle ‘Sherlock Holmes’ stories.  I can likely link everything I have liked or been passionate about back to those two things in some fashion.  Another big influence growing up that I don’t talk about very often is the steady diet of Disney movies I enjoyed in my youth…and even until today.

I’m a big fan of animated films and it all started with Disney films like ‘Aladdin’, ‘Beauty and the Beast’ and ‘The Lion King’.  I was really eager to participate in a volume based around Fairy Tales such as Vol. 9 of the Gathering was.  The only stipulation this time was that all stories had to have some moral undertone or ‘lesson’ for readers, just like all good fairy tales do.

I quickly came up with a story where the moral would be ‘always listen to your elders’ and would feature a cast of talking dragons.  I found it hard at the time to think of many fairy tales to feature dragons as protagonists and thought it would be something a really talented artist could sink their teeth into.  Essentially the story revolves around an older dragon telling a younger generation about a volcano where the most dangerous dragon of them all resides.  The young dragons are told to stay away but of course, one of them decides to check out the legend for himself and comes across the dangerous creature first hand.

Upon reflection it’s a pretty simple, straightforward story that really benefits from the art of Paula Cob who I worked with on this story and a few subsequent others.  Paula is a very talented artist whose work I adored when I first saw it in ‘Vol. 3: Heroes’.  She had worked primarily to date with a writer who also happened to be her husband in Ignacio Segura but I was eager to see if she would lend her manga style art to my little fairy tale.

Fortunately for me, she said yes and I’ve had the pleasure of working with Paula on a number of occasions.  I’m still a big fan of her work and find it sad that she doesn’t participate in GrayHaven stories as much as she used to due to her and Ignacio working on a personal project.  Her art style gave my story the scale it needed and I think added a lot to my fairly straightforward tale of doing what you’re told.

I also edited the book but don’t have many memories of it.  This likely means it all ran fairly smoothly which is always something to be celebrated.

Vol. 10:  The Unbelievable Arthur Richmond Is One Smart Cookie

Previously known as ‘the adventure’ volume I believe Vol. 10 is something that to this day sends editor James O’Callaghan into traumatic flashbacks.

A little background about Vol. 10, which began like any other Gathering volume and had people submit stories with a different take on the ‘adventure’ theme.  The trouble was that the amounts of submissions were low so it was decided that the interested parties would take their individual stories and combine them.

The new main story would feature a character called ‘Arthur Richmond’ who would serve as our Indiana Jones style protagonist.  It was up to our editor to figure out how all our individual stories would figure into a larger hole.  For that task, I cannot give but the highest praise to James who took several different stories (including one that had talking birds) and somehow made it work.  I would say he made it work more than any of the rest of us on the editorial staff would have in any case.

My section basically served at the books epilogue where we would discover that the entire tale was one told by an aged Arthur to a pair of young men in an adventurers club.  Of course they don’t believe his story of talking birds and magical cookies (you had to be there) so Arthur goes home, clearly dejected.  The closing scene has him go down in his home to a sizable trophy room, where indeed we discover his stories were all true.

It wasn’t conventional but it somehow did work.  I was proud to be a part of it and thought my epilogue gave it a suitable note to end on.  On this story I was fortunate to work with artist Sam Tung, who was an early GrayHaven fan favorite.   He only worked on a handful of GrayHaven projects before going on to do some production work for Iron Man 3 and GI Joe 2.  Apart from my misfortune regarding my Vol. 7 story, my extremely good fortune with artists seemed to continue.

Volume 11: Silver Age

This volume was a big passion project for GrayHaven publisher, Andrew Goletz.  He wanted to do a volume that would harken back to the classic ‘silver age’ of comics where Marvel where just coming into the eye of the public and comic took themselves a little less seriously.

I was initially tempted to bring back my inept hero from Vol. 3 ‘Commander Cosmo’ when submitting for this volume but it wasn’t an idea Andrew was in favour of.  He wanted to avoid stories that connected to each other as he did not want customers to feel pressured into buying several volumes in order to get a complete story.

Understanding and agreeing with his logic, I decided to do a story revolving around time travel.  I love time travel as a storytelling device and if you meet me for more than five minutes, I would say you’ll soon learn that.  I also decided that I would have a female protagonist as that was something I had yet to do in any of my stories to date.  Regular readers of these articles will know that I feel very passionate about the portrayal of female characters and having more of them in comics, so with that in mind I created Lucy Letwood.

Having stole a time band that her father invented, Lucy was a young woman who finally found herself LOST IN TIME!!!!  I basically wrote this story with a big stupid grin on my face and tried to have as many silver age callbacks as I could cram in.  I was especially proud of having the classic Stan Lee moment where a character would point out that something was crashing through a wall even though we could clearly see it.

It was drawn by an artist named George Amaru who has become something of a GrayHaven staple and is one of my favorite artists to work with.  Not only is George a really nice guy but he is extremely talented.  He gave the story the exact tone it needed and made my silver age multi panel pages work flawlessly.  I’ve worked with George a couple of times since, even tasking him with a Living With Death short ‘The Reporter’ which I released on the comics Facebook fanpage a number of months ago.  I’ve been wanting to work with George on something long term for years but at that time, it wasn’t possible.  These days he is a very busy guy working for GrayHaven, Bluewater and Inverse press on a variety of projects.  When his schedule clears up, I hope to work with George on something long term.

I brought Lucy back in a future volume and would love to tell more of her story at some point.  It was really with this story that I started to get more attached to the characters I was creating.  I didn’t just want them to be there and then gone forever, I saw life in them beyond the stories.

This was when I really wanted to creating larger stories starring some of the Gathering featured characters.  I knew that would have its own problems however.

Next:  More characters I didn’t want to say goodbye to, ghosts that aren’t ghosts and the final Gathering stories.

Got any comments, suggestions or questions? Let me know! Also follow me on Twitter @glenn_matchett

Get Comics and Help a Charity With Groupees.com

Groupees.com is a website where they organize comic, game, and/or music and bundle them up to benefit charities. Similar to the video game focused Humble Bundle. They’ve launched a Indie Comic bundle with some killer titles including, !, American Terrorist, Evil Diva, Grimm Crew Presents: Dead Future, Grimm Crew Presents: Winter’s Eye, Myth, Smoke & Mirror, Spies, Swipe, The Deadbeat, and The Lexian Chronicles. That’s a whole lot of comics and you get to help a charity!

The platform is aimed at turning the digital download experience into a fun, social event. This campaign includes titles from Alterna, Markosia, Raven Warren, GrayHaven, Angry Viking, and A Wave Blue World. When people buy the bundle they can choose for part of their contribution to be donated to one of 3 wildlife charities, Wolf Haven International, Animal Welfare Institute, and Farm Sanctuary.

Having read a few of these comics, it’s well worth the money, even if it’s just a dollar (we encourage you to give more though). When certain goals are met, new comics unlock as well, this is a great idea and we encourage everyone to pitch in! The event runs until March 6.

Myth #1 Benefits ChildHelp.org

Alterna Comics has announced that proceeds from Myth #1 will go to ChildHelp.org. The first issue of the series is available now on comiXology.

comixology

cover.5

story – MIKE LONIEWSKI
art – DAN LAUER
letters – E.T. DOLLMAN
30 PAGES, BW, $1.99
All Ages

All proceeds from the sale of the first digital issue, will be going to ChildHelp.org

After years of battling a wicked headmistress, young Sam has escaped his orphanage for a life far from adults. What he finds instead is a fallen kingdom of fantasy hidden in a nearby forest. Within the bizarre landscape Sam befriends the perfect sidekick in a solitary giant. Armed with his massive new friend, Sam heads out to rescue his fellow orphans and bring justice to their headmistress once and for all. But as his quest begins, something far more sinister awakens in the forest.