Tag Archives: horror

Horror Picture Books: Looking At Me will have you seeing faces everywhere. Thanks Junji Ito!

Junji Ito’s original oil paintings are haunting in this luscious, creepy picture book!

Deceptively simple picture books with sinister stories.

The world is full of faces. They’re everywhere, yet no one seems to notice…

Horror master Junji Ito collaborates with award-winning author Soshichi Tonari to transport you to a child’s world so haunting it just might make you scream.

Story: Soshichi Tonari
Art: Junji Ito
Series created by: Masao Higashi

Get your copy now!

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VIZ Media provided Graphic Policy with a FREE copy for review
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Horror Picture Books: Is It There Or Not will have you seeing things in the shadows of your home

“It’s dark up there… I couldn’t stop wondering what was up there.”

Deceptively simple picture books with sinister stories.

You went to live with Grandma in her rambling old house. High above the rafters is a world of darkness. You can’t shake the feeling that something is lurking there.

Natsuhiko Kyogoku and Naoko Machida spin a riveting web of fear of the unknown.

Story: Natsuhiko Kyogoku
Art: Naoko Machida
Series created by: Masao Higashi

Get your copy now!

Bookshop
Amazon


VIZ Media provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

The Folio Society to Publish Japanese Ghost Stories, a Collection of Twenty Spine-Tingling Classic Tales from Japan Illustrated by Award-Winning Artist Yuko Shimizu

This fall, the Folio Society will publish Japanese Ghost Stories, a stunning, collectible collection of twenty spine-tingling tales illustrated by award-winning artist Yuko Shimizu. Set in the haunted world of Ancient Japan, the classic tales were collected and translated by Lafcadio Hearn, a 19th-century traveller and resident of Japan whose collections of supernatural stories drawn from folklore are wildly popular in Japan. Japanese Ghost Stories is translated by Royall Tyler and also illustrated by artist Yuko Shimizu. The Folio Society edition of Japanese Ghost Stories will include an all-new introduction from Japanese novelist, Yoko Ogawa, whose novel The Memory Police was a finalist for the National Book Award for Translated Literature, the International Booker Prize and the World Fantasy Award. Japanese Ghost Stories is available on the Folio Society’s website, just in time for Halloween.

Japanese Ghost Stories features twenty transportive and sometimes terrifying tales, including “The Story of Aoyagi,” in which a young samurai falls in love with a mysterious woman only to discover she is not what she seems; “Oshidori,” the haunting tale in which a mandarin duck mourns the loss of her lover, who was shot and killed by a hunter’ “The Dream of Akinosuké,” in which a man becomes the king of an ant kingdom; and “Rokuro-Kubi,” an action packed story in which a monk battles five flying heads.

 In Japanese Ghost Stories, the dead wreak revenge on the living, paintings come alive, spectral brides possess mortal men and a priest devours human flesh. These tales draw on the phantoms and ghouls of traditional Japanese folklore—including the headless ‘rokuro-kubi’, the monstrous goblins ‘jikininki’ and the faceless ‘mujina’ who stalk lonely neighbourhoods. The stories are massively popular in Japan and highly regarded by folklore aficionados and horror enthusiasts alike.

The stories in Japanese Ghost Stories are provided by Lafcadio Hearn, a writer, journalist and translator whose works introduced Western readers to the culture, folklore and literature of Japan. Born on the Greek island of Lefkada to an Irish father and Greek mother, he emigrated to the United States before settling in Japan in 1890. There he married, became a Japanese citizen under the name Koizumi Yakumo, and devoted himself to recording the country’s stories, customs and beliefs. His ghost stories—Kwaidan, In Ghostly Japan, Glimpses of Unfamiliar Japan—which were drawn from Japanese folklore, appeared in collections throughout the 1890s and 1900s. He remains today a much-celebrated figure in Japan.

Japanese Ghost Stories is accompanied by 5 haunting double-page illustrations—as well as a front is, cover, slipcase and endpaper art—by the New York-based Japanese artist Yuko Shimizu, who has received multiple Gold and Silver Medals from the Society of Illustrators. Japanese Ghost Stories marks Shimizu’s third collaboration with The Folio Society, following Japanese Tales (2018) and The Great Gatsby (2025). 

Shimizu is a multi-award-winning Japanese illustrator based in New York City. She is also an instructor at The School of Visual Arts and has more than twenty years of experience illustrating. Her work includes multiple disciplines; from pages of The New York Times, TIME, Newsweek, and The New Yorker to WIRED, covers for DC Comic, Penguin Random House, and Scholastic, and advertising for BBC, Apple, Google, Microsoft, Intel, Universal Pictures, SONY, Paramount, MTV, Nike, Hasbro, and Target, to name a few. Additionally, she has collaborated with the United Nations, Smithsonian Museum, Philadelphia Museum of Art, and Library of Congress. 

  • Cover of 'Japanese Ghost Stories' featuring an illustration of a woman with flowing hair and an ethereal serpent. The background is purple, and there are ghostly flames around the figure.
  • A dark-themed artwork featuring ghostly samurai with blue faces and blood, arrows piercing through skulls, and a central figure playing a traditional instrument amidst a haunting atmosphere.
  • A traditional Japanese woodblock print depicting a monk in dark robes, wielding a swirling energy, surrounded by ghostly figures with blue skin and wild hair. The background features stylized buildings and objects.
  • A stylized illustration depicting a ghostly figure embracing a child amid swirling snowflakes and mist, set against a dark background.
  • A traditional Japanese scene featuring several figures in historic attire gathered around a table, with a detailed background of a wooden structure and a serene natural landscape, including water and rocks.

NYCC 2026: Horror Takes Over with IDW Goes Dark

Logo design featuring the text 'IDW Goes Dark' with a stylized font and graphic elements.

New York Comic Con week has arrived! IDW Publishing will be at the show with can’t-miss signings and exclusives at booth #4551, plus a panel that’ll have the entire industry talking (Friday morning, 11:15am in room 406.2). To celebrate the big show, IDW has at least one major announcement planned for every single weekday. While they can’t spoil any secrets (yet), they have teased there will be big news for fans of Star Trek, Teenage Mutant Ninja Turtles, horror, and a major reveal they cannot wait to declassify during the panel.

To kick off the week-long celebration, IDW’s infecting its entire publishing line with the ambitious initiative IDW Goes Dark. The best-selling horror print is taking over with a truly sinister selection of new horror comics throughout all of 2027, featuring Hello Kitty, Sonic the Hedgehog, Godzilla, Star Trek, Teenage Mutant Ninja Turtles, and new original nightmares from the imprint.

The terrifying takeover with IDW Goes Dark will also feature A Quiet Place: Rising Tides, The Twilight Zone, Any Given Smile, Event Horizon: Pandemonium, as well as the upcoming already-announced originals Fatal Fest and Beneath the Trees Where Nobody Sees: The Summer and the Fall. Fans at NYCC, don’t miss the exclusive ashcans for Fatal Fest #1 and You’ll Never Leave This Place Alive #1 at the IDW booth before they sell out.

More details lurk in the shadows for now, but IDW has teased there will be a spine-tingling surprise for horror fans at the IDW panel this Friday

Hellraiser Resurrections: The Onanistic Ritual proves the Chatterer needs his own series

Cover of Clive Barker's Hellraiser: Resurrections comic featuring a central figure with grotesque features and two computer screens displaying disturbing imagery, portraying a surreal and horror-themed scene.

Fans of Hellraiser know that the Chatterer could easily carry a movie on his own. Clive Barker’s iconic Cenobite is possessed by a kind of visceral elegance that invites curiosity. His fleshy, disfigured face is mostly kept bare to highlight his most unsettling feature: his teeth. They’re on permanent display thanks to a few small hooks that peel his lips back. It looks like a piece of art framed in gore, an ode to pain. Naturally, this Cenobite clicks his teeth to communicate.

Writer Zac Thompson and artist Gavin Mitchell certainly believe in the Chatterer’s ability to step into the leading role, and they show just how much in their one-shot comic Hellraiser: Resurrections: The Onanistic Ritual #1, published by BOOM! Studios. It’s part of a batch of one-shots that focus on a singular Cenobite each, building towards a new on-going series.

The Onanistic Ritual centers on Jim Kaufman, an angry and pathetic little man that’s fallen into the misogynistic rabbit hole of the digital world only to come across a Cenobite in need of a victim, the Chatterer. Jim, who can be argued is an updated version of Frank from Barker’s original book and movie (The Hellbound Heart and Hellraiser respectively), turns out to be the perfect candidate for this.

A comic panel depicting a distressed man with headphones, experiencing horror as he interacts with a mysterious box. Panels show his transformation and existential struggle, featuring an eerie green eye and close-up shots of bloodied hands and grotesque teeth.

Thompson’s script goes for a direct takedown of incel culture, ridiculing multiple aspects of it. For instance, Jim tries and fails at looksmaxxing. He’s obsessed with porn and is a chronic masturbator. He views women as entitled creatures that are actively out to shun him and his manhood. Essentially, he sees himself as a victim in some kind of sex war, and the dark web’s there to back him up on all of it.

It’s the perfect setup for a story about demons that deal in pleasure as a form of torture, whose definitions of punishment hinge on the amount of suffering they inflict at any given time. Thompson draws upon this to craft a story about obsessive pursuits.

On the one hand, Jim nurtures his hatred of women to find the justification he needs to take things a step further. He wants to cross moral lines to get back at the harsh realities he thinks women have imposed upon him. The Chatterer, on the other hand, seeks transformation. He wants to become a superior expression of desire and torment that’s worthy of the Order of the Gash (a group of demonic theologians led by the legendary Pinhead).

Gavin Mitchell’s art captures this dual perspective structure perfectly. By illustrating two distinct realities that reflect each of the characters’ journeys, he gets to play with different interpretations of violence.

A dark, tense comic book scene featuring a robot-like figure and a woman in a black outfit. The robot appears distressed, while the woman holds an object and looks at him. The background is filled with shadows and debris, contributing to a suspenseful atmosphere.

Jim’s reality is dirty, opaque, and repulsive, elements that combine for a very pathetic state of affairs. The Chatterer’s looks like a destination tailor-made for unholy pilgrimages. It harbors a grotesque sense of place that has to be endured rather than merely traversed. Mitchell makes sure to populate environments with enough ugliness to differentiate each character’s living environment, and it’s a real treat pouring over them to see how horrifying they can be.

The Chatterer really shines here. His part of the story gives Thompson and Mitchell a chance to really dive into the process of becoming a Cenobite in all its plasma-filled glory. Chains and body parts abound, giving the visuals that signature Hellraiser look. Flesh gets ripped, faces get torn apart, and blood gets splattered. Longtime fans of the franchise will even spot a few cult-favorite Cenobites along the way, especially those who hold Hellraiser III: Hell on Earth dear to their hearts.

Thompson and Mitchell showcase a profound understanding of Hellraiser and the elements that differentiate it from other horror licenses. To channel Clive Barker’s dark energy you have to be willing to go beyond gratuitous violence to get at something different. Thompson and Mitchell not only achieve this, they turn out a macabre love letter to the scariest Cenobite in the Order of the Gash. It’s a shame The Chatterer doesn’t have eyes. I believe he’d enjoy reading The Onanistic Ritual.

Story: Zac Thompson Art: Gavin Mitchell
Color: Francesco Segala, Gloria Martinelli Letters: Ed Dukeshire

BOOM! Studios provided Graphic Policy with a FREE copy for review


Purchase: Kindle

Enjoy an early Thanksgiving with Sideshow’ John Carver 1/6 Scale Figure

The John Carver 1/6 Scale Figure  by  Sideshow  pays tribute to the main dish of the holiday horror film Thanksgiving (2023). You don’t need to wait until Black Friday to start slashing when John Carver steps in to deliver a lesson in being thankful — for your life!  This creepy horror collectible is fully articulated and comes stuffed with more accessories than a trussed-up turkey so you can really play with your food. 

Dressed in a black jumpsuit and undershirt, the mysterious masked killer comes with two John Carver faces that magnetize to the figure: one traditional mask and one melted from slaving over a hot stove to prepare his Thanksgiving feast. He also wears a magnetized pilgrim hat and sculpted boots to complete his simple yet sinister look. Add his optional turkey apron and microphone headset for extra festive flair from the film’s climax. 

Of course, what would holiday dinner be without all the fixings? The John Carver 1/6 Scale Figure features a collection of diabolical kitchen tools for preparing a buffet of carnage. Pick between a pitchfork, an axe, a meat tenderizer, a carving knife, and a tranquilizer gun for doling out servings of danger at the dinner table. Then, don’t forget to raise a toast to all the sacrifice that went into preparing your meal with a goblet full of victim Amy’s blood and a fork loaded up with Kathleen’s cooked flesh. Not so hungry? But the skin is the best part! 

The John Carver 1/6 Scale Figure also includes a total of seven sculpted, gloved hands for interacting with his numerous accessories: a pair of open hands, a pair of grip hands for the weapons, a right gesture hand, a right trigger hand for the tranquilizer, and a right hand for holding the goblet. 

No leftovers. Serve yourself up a slice of slasher horror with the John Carver 1/6 Scale Figure. Available to pre-order now!

Haunting Mystery You’ll Never Leave This Place Alive Arrives October from IDW Dark

Five friends. Four houses. One seemingly perfect life… But no one who discovers the truth will leave it alive.

IDW Publishing’s hit horror imprint IDW Dark presents readers with an all-new nightmare on October 14: You’ll Never Leave This Place Alive, wickedly crafted by the Eisner-nominated co-writers Collin Kelly and Jackson Lanzing and rising horror artist Heather Vaughan.

Phoebe Joplin has never questioned the world her parents built: a secluded community where she and her friends were raised to be smarter, stronger, and better than anyone else. No distractions. No dangers. No secrets. Until the night of their graduation…

When one of them dies under impossible circumstances, Phee starts to pull at the edges of her perfect life — and finds something far more terrifying than she ever imagined. Because this place isn’t a sanctuary. It’s a cage. And no one who finds out survives.

The paranoia-laced, socially conscious horror mystery will leave readers questioning reality… and reveal this crafted world is more of a nightmare than the idealistic dream its residents were expecting.

Movie Review: OBSESSION shows why men in love and wishing sticks should never mix

Horror, like every other genre, has certain foundational narrative concepts that are simply timeless. They’re reliable, and when they’re used right they can make well-trodden territory feel like untouched terrain. Curry Barker’s Obsession finds success with one such concept: the cursed wish.

On the surface, the film can be seen as a relationship-focused version of The Monkey’s Paw by W.W. Jacobs, where a mummified monkey’s paw grants wishes in a strictly literal sense. But that’s selling the movie short. What Barker achieved with his debut feature film is something way more special.

Obsession

Obsession follows Bear (Michael Johnston), a guy that’s head over heels for his co-worker Nikki (masterfully played by Inde Navarrette). Bear finally decides to declare his love for Nikki, prompting him to go to a store to buy something nice for her to sweeten the deal. There he finds a retro-packaged wishing stick called One Wish Willow.

When he fails at expressing his true feelings for her, he uses the One Wish Willow on impulse. He wishes Nikki would love him more than anyone in the world. The wish made manifest, Nikki falls for Bear. But Bear is quick to learn that getting what you want is not all it’s cut out to be, and that it invites in a very cruel kind of darkness.

While performances are strong all around, it’s Inde Navarrette’s Nikki that really sets the movie apart. Her presence is overwhelming and painful, a constant reminder that the wish only ever benefits Bear and no one else. She gives a very physical performance that makes you think something else is behind the wheel, and that the real her is suffering inside her body somewhere.

This comes through in certain moments, where the real Nikki briefly regains control of her body. It works to remind audiences that the wish stripped her of the ability to consent to anything, that she’s doomed to comply. It’s refreshing to see someone tell the story through raw emotion and physicality rather than through clumsy exposition and heavy-handed dialogue.

Obsession

Michael Johnston’s approach to Bear, on the other hand, centers on male entitlement in matters of love, especially in terms of how immature and childlike it can be. Love for Bear is a need, one that can easily outstay its welcome and then become undesirable should his idealized version of it steer away from the path. It’s myopic. Nikki’s obsession is great in the beginning, but like all honeymoon phases, it eventually fizzles out. Bear then decides its time to take back the wish, only he can’t.

Rather than turning the relationship into an exploration and a condemnation of male toxicity in general, it instead goes for something more specific. It addresses the misleading idea that male obsession is innocent, an intense but justified expression of love. Bear sees himself as the wronged party after his attempt at telling Nikki he loves her falls through. Rather than owning his failure, he instead considers himself deserving of a wish that gives him what he wants.

When his friends point out that Nikki might be going through a mental crisis and that some people think he’s taking advantage of the situation, it hits harder. In fact, it perfectly describes the situation. He is taking advantage of a situation in which Nikki is not in control of her actions. The one important detail here is that the crisis was brought upon by Bear himself, through some terrible form of magic, and that it still doesn’t excuse him from reaping the one-sided benefits of it.

Bear’s resistance to Nikki after things go from weird to terrifying exposes how men condition their version of love to how comfortable and agreeable they feel within the couple dynamic. The moment that changes, it’s seen as acceptable to want to cut ties and move on, leaving the “crazy girlfriend” behind.

Obsession

Johnston plays all this out with considerable victim energy. It’s all something that happened to him rather than something he brought upon himself. Director Barker is careful not to turn Nikki into a monster to drive the point more clearly here, so that the spotlight lands squarely on Bear as the person responsible for this nightmare. Johnston takes full advantage of this, too. He indulges the character’s more pathetic side to show how a sad and shy man can turn a woman into a deeply tortured soul without any sort of agency.

Barker and his team further distance Nikki from monstrosity by resorting to shadows and clever makeup work to establish that she didn’t willingly become this new version of herself. In fact, if there’s a monster in any of this, then Bear is its Frankenstein. The effect is haunting, and it gives the story a more sinister feel that ramps up the terror.

The only complaint that can be levied at Obsession is that the lore behind the One Wish Willow is minimal and played mostly for laughs. This isn’t bad necessarily, but it sometimes breaks with the logic of the story. There is one scene that uses a bit of lore to great effect, but it’s the exception. The point was certainly to focus on the wish itself, to not explain everything away. But a little goes a long way, especially as it’s very easy to go to a store and buy one of the wish sticks in the movie. The power behind the object itself is so great that it deserved more exploration.

Regardless, Obsession cements itself as one of the best horror movies of the year with its biting criticism of desperate men consumed by hopeless love. It makes the argument that misplaced notions of innocence can turn romance into a prison. It’s more nuanced than expected, and it greatly benefits from specificity. In horror, wishes often end up being shortcuts to Hell. Obsession does its part in reinforcing this idea, and it’ll make you question just how much you should trust someone who tells you they’ve been secretly in love with you for a long time.

Movie Review: PASSENGER doesn’t need to reinvent the wheel to be entertaining

Reviews have gone down a strange road as of late. Something is either a seismic genre-shifting piece of art or a complete waste of time that should be shunned for making us interact with it.

In the past few years alone, horror has been reinvented or redefined a few dozen times. Shelby Oaks became the scariest movie of the 21st century (it’s not, but it can be scary), Talk to Me changed the way we make movies about haunted objects (it didn’t), and Longlegs became an instant crime horror classic (okay, this one’s deserved).

Somehow, we’ve lost the middle. Sometimes, all we need is a well-made vampire movie or haunted house story that plays the greatest hits just right.

PASSENGER

This is the spot where André Øvredal’s Passenger comfortably sits in. It’s a movie that manages to do something that’s already hard to pull off: entertain. A scary demon, reliable pacing, and a strong finale is all it needed to achieve that.

Passenger follows Maddie (Lou Llobell) and Tyler (Jacob Scipio), a couple that decide to give up life in Brooklyn for a life on the road. They get an RV, turn it into their new home, and drive. Along the way, they come across a gruesome car crash. Maddie sees three strange long scratches on the car they came upon.

Shortly after, Maddie starts suspecting that something decided to hitch a ride with them when they stopped at the scene. Things quickly escalate from there as the demonic entity ramps up the violence the longer the ride gets, as if it were enjoying it.

The movie has a great demon in the form of the Passenger (played by Joseph Lopez). It’s an unholy thing that is not afraid to lean into blasphemy. Its design is simple and more terrifying because of it. He’s basically a corpse dressed as a priest with longish grey hair and a gruesome face. A broken smile hangs over his face most of the time, revealing the absolute pleasure he gets from haunting his victims.

PASSENGER

If fans obsess over the Passenger aggressively enough, it has the potential to be the kind of monster franchises are built on. It possesses a strong silhouette and a classically-inclined sense of terror, the kind that made B-list monsters such as the Street Schizo from Prince of Darkness (played by Alice Cooper) and the Scarecrow from the 1981 TV movie Dark Night of the Scarecrow so beloved by fans.

Every time the Passenger is around, torturing Maddie and Tyler, the movie’s great. Øvredal proves to be highly skilled at producing a terrifying image, and he’s not afraid to get creative with jump scares. There’s a scene involving a movie projector that leads to one of the creepiest horror images I’ve seen in a while.

Those who’ve seen Øvredal’s previous films, namely The Autopsy of Jane Doe and The Last Voyage of The Demeter, already know he’s one of the most visually fascinating directors working in the genre today. Passenger further cements that, driving up anticipation for whichever project he decides to settle on next.

Unfortunately, the movie does stumble in the script department. Screenwriters Zachary Donohue and T.W. Burgess forgot to make Maddie and Tyler interesting enough to really care for them that much up to the point where the bad stuff starts happening. Commitment issues are shoehorned in along with religious themes that never fully blossom.

PASSENGER

The biggest letdown is the wasted potential of the RV culture/life on the road component of the story. Maddie and Tyler jump from RV campsite to RV campsite on their journey, giving viewers a look at what that type of lifestyle entails. This is where Maddie meets a woman that sheds some light on the thing that hitched a ride with them. She’s played well enough by Melissa Leo, but she’s mostly a vehicle for exposition.

There are also some key bits of hobo history attached to the mystery behind the Passenger that could’ve really shined had they been given the time to influence the couple’s attempts at getting rid of their demonic backseat rider.

In a sense, the bones of a truly great horror movie were there. Sadly, they got lost in the movie’s insistence on sticking too close to traditional conventions. Maybe it’s time we put other types of characters in leading spots. Passenger would’ve been better served by more inquisitive characters that were eager to dive deeper into the demon’s legends of the road.

Complaints aside, Passenger still manages to ramp up the horror at the right moments to guarantee entertainment. The demon is a true highlight that could end up in a sequel or as a collectible action figure in shops everywhere in the near future. The movie might not mark a watershed moment in horror, but it doesn’t have to. Scaring people into keeping a closer eye on the road at night for fear of picking up an unwanted guest is more than enough.

Movie Review: Play Along with The Lost Man in EXIT 8

Video game adaptations, by definition, wrest control away from players. To an extent, they ask them to watch the same story they already played through but with less direct input. Gone is the anxiety of making a big jump to finish a level. Gone is the tension of inadvertently walking into a boss fight with limited ammunition. Simply put, video game adaptations turn players into spectators.

Genki Kawamura’s Exit 8, an adaptation of the walking simulator/puzzle horror game hit of the same name (developed and published by Kotake Create), finds success by leaning into the spectator aspect of the experience to foster interaction. Rather than turning the story into a 90-minute long cutscene, it opts for a quiet and spaciously-framed affair that audiences can still participate in by spotting important details along with the characters.

EXIT 8

Like the game, Exit 8 takes place in a looping passageway in the Japanese metro system. While the game doesn’t define or describe a specific character per se, the movie follows a man (played by Kazunari Ninomiya) who learns his ex-girlfriend is pregnant just as he’s getting off the train. While attempting to exit the subway station, he suddenly finds himself in a loop of corridors. There, he sees a sign with a set of rules printed on it that must be followed to escape this punishing liminal space.

To reach the real exit, the man must search for anomalies in the repeating passageways eight times in a row before he’s allowed to leave. Failure to identify these anomalies, or lack thereof, results in a reset that sends the man back to level 0 (the first run-through). If a poster or a door is in the wrong position, walk back to the rules poster to progress. If nothing’s changed, complete the loop.

The man meets a walking man and a kid that might or might not be lost in the loop as well. Whether they’re anomalies or not depends on the cues and hints the movie dishes out at key moments.

This is where director Kawamura finds an opening to make sure some of Exit 8’s gameplay elements make it into the movie. A lot of this relies on the observational aspects of the source material. Posters, signs, doors, and other important details are few but crucial to progression, so it’s easy to start looking for anomalies as an audience member while the man attempts to make it through all the stages. If the character misses out on anything you caught, an incredible sense of anxiety creeps in. You want to scream at the screen to point out the differences before it’s too late.

EXIT 8

Kawamura is smart to go for wide-shots here. We’re given a great big look at everything that could be hiding or pointing to a clue, and the movie does well to stick to the open and strikingly bright dimensions of the corridors that make up the loop. Nothing’s ever really obscured, which means the horror resides in what’s seen rather than what’s unseen. As a video game movie, it does what no other film of its kind ever truly manages to pull off: it lets people play the game from their vantage point, if only to an extent.

The only thing that undercuts the terror of the liminal subway loop is the movie’s insistence on hammering a message on indecisiveness, which hinges on the news of the pregnancy that hovers over the main character. It tries too hard to turn the loop into a metaphor for anxiety regarding big life decisions, detracting from the mystery.

What made the situation so unsettling was its random nature. That it simply forced someone to play a game about noticing strange alterations in a self-repeating space should’ve been enough. The message is just too blunt, and it compromises the creepiness factor. In fact, it takes away the bit of control it had afforded audiences so well beforehand up to that point.

EXIT 8

Exit 8 should be commended for adapting a video game while still giving audiences the chance to feel like active players in it. Its ending betrays some of the good work done up till then, but it doesn’t diminish its accomplishments entirely. If anything, it’ll make you want to pick up a controller and look for anomalies yourself in the original game. Hell, it might even make you look for anomalies in actual subway stations as well.

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