Tag Archives: mike marts

Mike Marts is Mad Cave’s new Executive VP and EIC

Mike Marts

Just a day after news broke of his departure from AfterShock, more news that Mike Marts has joined Mad Cave Studios. Mike is a seasoned industry insider with over 30 years experience in the comic book and entertainment business. He has edited some of the most critically-acclaimed and highest-selling series of the last two decades, and has spearheaded several of the industry’s most popular franchises including Batman, X-Men, and Guardians of the Galaxy. Mike’s previous posts include serving as an Executive Editor for Marvel Comics, Group Editor for DC Comics and the Editor-in-Chief for AfterShock Comics. 

Marts will be directly overseeing Mad Cave Studios’s editorial staff to ensure that all Mad Cave comics into 2023 and beyond are filled with unparalleled character-driven storytelling and bombastic action. He will also oversee the growth of Mad Cave’s young adult imprint, Maverick, as well as the middle grade imprint Papercutz, which Mad Cave acquired earlier this year.

Around the Tubes

Mighty Morphin Power Rangers #100

It’s a new week and there’s lots going on! What are you excited for when it comes to New York Comic Con this week? Sound off in the comments below! While you think about that, here’s some comic news and reviews from around the web.

ICv2 – People on the Move: EIC Mike Marts Leaves AfterShock – Good luck on what’s to come.

Kotaku – It Sure Sounds Like Mark Hamill Is Playing The Joker In MultiVersus – Who’s playing?

CBLDF – Missouri: Part 1 — Banning Comics in St. Louis – Good individuals are speaking out.

Comicbook – Why Nintendo Once Censored the Name of a Famous Marvel Location – Interesting.

Reviews

CBR – Briar #1
CBR – Flawed #1
CBR – Mighty Morphin Power Rangers #100
CBR – The Nice House on the Lake #10
CBR – Teenage Mutant Ninja Turtles: The Armageddon Game #1

Gamal Hennessy Takes You Into The Business of Independent Comic Book Publishing on Kickstarter

The business of comics is chaotic and complex. Enter comic book attorney Gamal Hennessy and his new book, The Business of Independent Comic Book Publishing. This comprehensive and easy-to-understand overview of the business of comic book publishing will be an invaluable resource for anyone interested in becoming a successful comic book professional, whether you’re making the comics or publishing them. Hennessy is currently running a Kickstarter campaign to fund the book, which will run for 30 days.

Featuring a foreword from writer and Heavy Metal executive editor Joseph P Illidge and edited by Aftershock editor-in chief Mike Marts, The Business of Independent Comic Book Publishing is a book by pros, for pros and aspiring creators alike. Hennessy taps into more than 2 decades of experience as an entertainment contracts attorney to break down the complex comics business into layman’s terms. The book addresses questions like: 

  • How much money do I need to publish my comic? 
  • How much money should I charge for my comic? 
  • Does social media matter? 
  • How can I work with comic shops to market the comics? 
  • How do I select a printer for my books? 
The Business of Independent Comic Book Publishing

The Business of Independent Comic Book Publishing is organized into three easy-to-read parts (pre-production; production; and post-production), with chapters devoted to topics including intellectual property management; production; distribution; sales and advertising; marketing; and everything in between. 

When he’s not practicing law, Hennessy writes novels and The Business of Independent Comic Book Publishing provides both practical business advice and inspiration, from one creator to another. The book provides a comprehensive guide to making comics and bringing them to market, including:  

  • Turning your creative ideas into published comics
  • Developing intellectual property that you own and control
  • Creating a business plan tailored for your specific publishing goals
  • Finding and hiring a professional team to create your book and support your business 
  • Understanding the distribution process 
  • Creating comics—that you can be proud of—on time and under budget
  • Using your comics to generate multiple streams of revenue
  • Building a long-term relationship with your readers 

If funded through Kickstarter, pledges will be delivered to backers this October.

Review: Unholy Grail #3

Cullen Bunn (creator/writer) and Mirko Colak (artist) continue their Lovecraftian retelling of the King Arthur legends in Unholy Grail #3. The series so far has transformed Merlin into a demon, the Lady of the Lake into a siren-like creature, and the Holy Grail into, well, exactly what is says on the can. Issue three focuses on the relationship between Arthur and his new bride Guinevere. Almost instantaneously, the couple break their marital vows and Arthur promised his heart to the Lady of the Lake, and Guinevere offers herself up to Lancelot after he rescues her from a lair of demons.

While some of the motivations have changed, much of the story remains the same as ever, following a disappointingly predictable plot from beginning to end. Even some tropes that have been largely abandoned remain: an all-white, all straight, all attractive cast, and the sighing female who is helpless without her burly, bearded champion.

What makes Unholy Grail worth your time is the art. Fans of horror and especially demonic disemboweling will enjoy every issue of Unholy Grail so far, and #3 continues to deliver. Every time I began to think “Why am I reading another Arthur book?” the Lovecraftian horror returned and I was reminded why I picked this up in the first place. Along with colorist Maria Santaolalla, Colak makes use of color, form, and even shaking up the panel formats to bring you a bloody massacre that nearly pops off the page. Simon Bowland’s lettering adds to the art style with dramatically different speech patterns between the mortals and the demons that have joined them on Earth.

What is really going to keep me coming back for more Unholy Grail, though, is the twist on the Guinevere /Morgan La Fay dichotomy. Without spoiling too much of the book, issue #3 ends with a rather unique connection between the two—the first plot point in the series so far that has entirely diverged from the classic Arthurian legend.

Love the lettering: shows mortal versus demonic/other worldly.

Creator/Story: Cullen Bunn Art: Mirko Colak
Color: Maria Santaolalla Letters: Simon Bowland Editor: Mike Marts
Story: 7 Art: 8.5 Overall: 8 Recommendation: Read

AfterShock provided Graphic Policy with a FREE copy for review

Diamond Becomes the Exclusive Distributor for Aftershock

Diamond Comic Distributors has been named the exclusive worldwide distributor for comic book publisher AfterShock Comics in English-speaking countries. The agreement includes distribution rights to comic book specialty stores and in book publishing through its sister company, Diamond Book Distributors.

Helmed by industry veterans, Eisner Award-winning publisher and editor Joe Pruett and Mike Marts, AfterShock Comics launched in April 2015 and quickly became a rising star of comic book publishers. With major talent from Marguerite Bennett (InSeXts and Animosity), Garth Ennis (Dreaming Eagles and Jimmy’s Bastards), Warren Ellis (Shipwreck), Brian Azzarello (American Monster), Paul Jenkins (Replica and Alters) and powerhouse creative team Amanda Conner and Jimmy Palmiotti (SuperZero), AfterShock continues to generate industry buzz with news making titles from the most celebrated creators in the business.

In the March PREVIEWS catalog, retailers and fans can pre-order AfterShock Comics’ newest titles: Pestilence #1 by Frank Tieri and Disney illustrator Oleg Okunev, which sees ex-Crusaders fighting against the first non-recorded Zombie Infestation during the Dark Ages; and The Normals #1 by Adam Glass and Dennis Calero, a new rush-of-blood-to-the-head series that’ll make fans question reality itself.

Mike Marts talks AfterShock Comics

mike marts

Mike Marts, AfterShock Editor-in-Chief

Mike Marts began his career working at Marvel Comics in 1993. Having begun as Assistant Editor, he is now the Editor-in-Chief and a founding member of AfterShock Comics. Having spent twenty years working for both Marvel and DC Comics, he is now shaping the face of independent publishing. Taking a few minutes from his busy life, Marts discussed what makes AfterShock’s emphasis on quality story-telling, the dangers being “All-New” too often and the joy of sharing interests with his daughter.

Graphic Policy: How was your weekend?

Mike Marts: Fantastic. I’m a Bronco’s fan. It couldn’t have been any better.

GP: Did you catch the Captain America: Civil War trailer?

MM: Yes. Yeah, it was great.

GP: Whose side are you on?

MM: (Chuckles.) The side that makes Marvel a lot of money.

GP: Fair enough. It’s a pretty exciting year for Marvel/DC movies. Considering your work with both publishers, do you have a preference?

MM: No, honestly, I’m happy when I see everyone do well. Right now it seems like most studios are firing on all cylinders. They’re really putting some quality product out there so… I’m excited for everything. Deadpool, X-Men: Apocalypse, Civil War, Batman V. Superman, Suicide Squad. Everything’s looking fantastic.

GP: It’s very exciting. Do you find yourself gravitating towards Marvel Studios over Fox or Sony?

MM: Yeah, I think so. It’s probably because most of the characters that are involved in the Fox movie films are characters I worked on and associate with more but… I worked there for such a long time. You know, you see the blood, sweat and tears and hard work that everyone at Marvel Comics puts into the movies. So, definitely over the last ten years I’ve felt much more attachment to the movies Marvel Studios put out.

GP: Who was your favorite writer growing up?

MM: Easily Chris Claremont. Chris wrote the X-Men comics and those are the ones I fell in love with. Those are the ones I started collecting. For me, as a ten-year-old boy, the X-Men were everything. When I first got interested in working in comics and writing for comics, Chris was the person I wanted to be. I was so enamored with his work. It was great being able to work with him multiple times at Marvel.

GP: Does that mean Jim Lee was your favorite artist?

MM: Jim Lee was one of my favorites. Certainly that era was great artistically. I first got into X-Men maybe ten years before that, so John Byrne and Paul Smith were really the main X-Men artists to me. That’s really who I identified with.

GP: What was your favorite story while you were working at Marvel?

MM: That would be a close tie, maybe a three-way tie. If I had to pick one it would probably be Joss Whedon and John Cassady’s Astonishing X-Men run. Over the course of a career, there are so many different arcs that you look on fondly. But it’s hard to look back at that and not see perfection from every angle. Both those guys are just the epitome of perfection in storytelling. I don’t know that I’ve had that happen before or since. They were just at the top of their game, delivering incredible stories. Probably a close second and third for me would be Wolverine: Origins with Andy Kubert and Paul Jenkins and then Grant Morrison’s run on New X-Men.

GP: What were your favorite independent titles while you were working with Marvel?

MM: I would bounce around. I never really had an allegiance to any specific company. I would usually follow certain creators, certainly Brian K. Vaughan. Walt Simonson’s work outside of DC and Marvel like his work on Ragnarok, was appealing to me.

GP: What do you feel like set those titles apart from what was being published at Marvel and DC?

MM: It’s something I’ve discovered working at AfterShock, when people are working on their creator-owned projects, I think there’s a certain ownership. Really, it’s almost like being a parent of a story that doesn’t always exist in the mainstream. That’s not to say it doesn’t happen. It certainly does with certain creators. But on the creator-owned projects you see the TLC, that parenting and ownership on everything they are doing because of their personal stake. Not that you’re never getting someone’s best work elsewhere, but I think working on a creator-owned project you’re getting something they are truly invested in and dedicated to.

GP: What was the appeal of taking the position at AfterShock as Editor-in-Chief, going from such large companies as Marvel and DC to the antithesis, a much smaller and unestablished company?

MM: When I look at it, my perspective is I’ve been building towards doing something like AfterShock my entire career. Marvel and DC gave me huge opportunities to prove myself and work on great projects with great creators, but personally I’ve always wanted to build something on my own. I’ve always wanted to start my own company and my partners at AfterShock were cool enough to give me that opportunity. For me, moving from the two big publishers to something brand new never seemed that dangerous, it seemed like the next evolutionary phase of my career.

GP: A lot of publishers start out very specialized. IDW focused on horror for a long time. Avatar still focuses on mature content. But from books like Super Zero to Insexts, there is a lot of variety from one book to the next. How would you characterize AfterShock to someone who had not read its work?

MM: AfterShock as a company is the top-name creators telling the best stories possible. The fact that we have such variety is a lucky by-product. Our first goal is the best possible story, a story we’re interested in reading, unique and different. Something that hasn’t been done before. The fact that we have so much that’s different coming out has been our secondary goal, but it’s certainly not the first goal.

GP: Your CEO, Jon Kramer, and President, Lee Kramer, both have backgrounds in film and television. How big a consideration is the ability to crossover into movies when you’re considering a new story?

MM: It’s not the first thing we think about. But, certainly, it’s fantastic if the story has legs for something beyond comic books. The cool thing is with John and Lee’s experience, we’re in a great position to quickly enter into different areas of media if we choose to go down that path. The infrastructure is always set up. Other publishers don’t always have that experience and may add extra steps along the way. In our company, we have a lot of experience not just in film and television but distribution, publishing, in social media. We have a good mix of people.

GP: Would you say there’s a possible burnout of interest in television shows and films that started as comics?

MM: If there is, I don’t think it’s anywhere in the near future. If you look at everything that’s on the networks today and so many things hitting the theaters, there are so many projects that have originated in comic books. And so much of it is really high quality. Everything from Marvel’s Netflix shows to their movies, I, Zombie and Lucifer and Gotham. Even things my daughter watches like Teen Titans Go! is high quality. I don’t think it’s luck that this is happening. People who grew up reading comic books and loving that art form know what it’s like to put together a quality story. Now these people have grown up and are in industries like movies and television and video games. They’re applying that storytelling foundation and background to the stuff they are working on today. I really don’t think there’s an end in sight because there’s so much good quality in the libraries of what’s been done.

GP: How old is your daughter?

MM: Six. She’s home sick today so I’m taking care of her.

GP: That’s a wonderful age. My daughter is eight and we’re just getting into Tolkien.

MM: That’s so cool that you are guys are getting into Tolkien! I can’t wait to get there. I can’t wait for the day she picks up a Harry Potter book. We spend so much time doing Star Wars together. She loves all the Marvel and DC superheroes. It’s a good thing.

GP: It absolutely is. She’s lucky to have you to share that with.

Many writers know the pain of approaching a publisher that is accepting submissions from artists but not from writers. What’s your advice on how they might find some advantage?

MM: You know, everyone has their own different story and there’s no magic formula. You can never give up in this industry. There’s only a few spots and so many people vying for those spots, so many people who are great in their own right. You have to persevere and stand out from the pack, find some special way of making noise and getting yourself seen without becoming pushy, annoying or overbearing. It’s a magic line and not everybody finds it. Some people do and still are not able to break through. That’s how tough it is. But when you do, you are in. You are part of a brotherhood and there’s not really any going back.

GP: Andy Schmidt once told me when I asked a similar question about how to talk to editor’s when the position is “we won’t look at unsolicited material” that you might try approaching the editor directly and saying, “May I please send this to you.” What are your thoughts on that approach?

MM: Every company has their own way of looking at stuff. We don’t look at stuff unsolicited. I recommend people putting stuff up on their site and then telling the right person it’s there. Then people can go look at it. Being in contact and letting people know you’re out there is a good thing. If you’re not telling people to go look at it then you’re already working from a point of disadvantage.

GP: I’ve been reading comic shop owners who are saying the sales for Marvel and DC are down. Do you have any insight as to why?

MM: No, I don’t. Certain companies have a certain title count they’re aiming for each month. Not AfterShock, but certain companies do. They may be required to get a certain amount out each month. Not all the time but what that can sometimes mean is you can dilute your existing talent and maybe diminish the quality of your product. If there is a decline in mainstream sales, my guess might start there.

GP: Do you think that events like Marvel NOW and New 52 that are intended to bring in new readers ultimately drive people away?

MM: No, not necessarily. I was involved in New 52 quite a bit. The best intentions are always involved in launches like that. I do think they can capitalize on what they’re trying to do, draw in new readers while retaining the existing readership. Certainly with DC’s New 52 there was great success and great reviews. It seemed we were bringing in new readers, bringing back lost readers and satisfying our existing readers. Where some of that can fall short, not speaking of anyone specifically, is when you don’t stick to a plan or what you’re promising. Maybe you shift gears too suddenly by saying, “Wait, here’s something ‘All-New’…” you’re sending mixed messages. You’re not fully following through on the promise you made last month or last year. Comic readers are highly intelligent and have seen every relaunch, sales gimmick, marketing trick in the past. When you have something like that where you’re trying to bring the new while you retain the old, you have to continue with that. Sometimes that might mean not being able to take some other chances. But you have to stick with your message and what you promise.

GP: I have read other complaints that, while diversity is important, a lot of the diversity we see today is shoe-horned in and feels a bit pandering. How do you feel about characters like Sam Wilson/Captain America or Jane Foster/Thor?

MM: Having worked at Marvel when both those stories took place I can tell you they originated from story ideas. There was never a conversation where people said, “we have to mix things up and increase diversity. We have to have a female Thor or African American Cap.” Those conversations started with Jason Aaron or Rick Remender or whoever coming to their editor saying, “I got a great idea. Something terrible happens to Steve Rodgers and, guess what? Sam Wilson has to take his place.” That conversation may have gone differently at a different company or at a different time but definitely those two instances were born out of true need for original story. I definitely stand behind them. It’s the same type of thing in ’83 or ‘84 when Tony Stark was battling alcoholism and James Rhodes had to step in and become Iron Man. That was born out of story. That was a huge deal. I think sometimes, after the fact, it’s easy for those story-needs to get caught up in hotter topics and the issue of diversity. But more often than not they’re born out of a need for story and I think that’s an admirable thing.

GP: With Dreaming Eagles, AfterShock has quickly demonstrated its own diversity. But where does that importance reside when the subject may not necessitate a certain race?

MM: Well, it’s a good question. But at AfterShock what we promise in our mission statement is to deliver the best stories. From that priority we get stories like Dreaming Eagles. If we get great stories that tackle social issues that’s a double-win for us. The first win is getting a great story and helping someone like Garth Ennis (Dreaming Eagles) or Paul Jenkins (Replica) or Jimmy Palmiotti (Super Zero) to see their dream story fully-realized and printed. If we tackle tough issues in the meantime, that’s a double win for us.

Mike Marts Returns to Marvel

Marvel ComicsMarvel Entertainment has announced the return and addition of Mike Marts as Marvel’s newest Executive Editor.

Mike Marts was Senior Editor for New X-Men, Astonishing X-Men working closely with Grant Morrison, Frank Quitely, Joss Whedon and John Cassaday and numerous other X-related hit titles at Marvel Comics from 1996 until 2006 when Marts made the leap to DC Comics. While at DC Comics, Marts was Group Editor managing the Batman books, but beginning this February, Marts returns to Marvel.

DC Comics Announces Panel Schedule for San Diego Comic-Con

Official Press Release

DC Comics’ Road to San Diego: SDCC Panel Schedule
Attending San Diego Comic-Con this year? Don’t miss DC’s panels throughout the course of the convention. Check out the schedule below:

Thursday, July 21

10:30-11:30 DC: Talent Search
Moderators: Mark Chiarello/Jim Lee
Join DC’s Editorial Art Director, Mark Chiarello, for an informative orientation session that will explain how DC’s Talent Search works and discuss the different needs of the DC Comics, Vertigo and MAD Magazine. If you want to learn what DC Comics looks for in artists and how to improve your chances of becoming a working professional, then this is the panel for you! In order to have your work reviewed, attendance at this orientation session is mandatory. (Please note: Not all attendees are guaranteed a one-on-one review.) Room 12

11:30-12:30 DC: Flashpoint
Moderator: Bob Wayne EDITOR: Eddie Berganza
Everything you know will change in a Flash! Flashpoint, the blockbuster comics event of the summer, has turned the DC Universe inside out! Join DCU Executive Editor, Eddie Berganza, and some of the amazing talent behind Flashpoint, for a panel that’s sure to pose new questions about this explosive event even as it answers others! Room 6DE

1:00-2:00 DC Direct
Moderator: Bob Wayne EDITOR: Jim Fletcher
DC Direct has long been known as one of the most creative companies that produce collectibles for the direct market. Come and join DC Direct Director of Product Development Jim Fletcher and artist Adam Hughes, along with DC exclusive sculptors, and more, as they discuss their line of current projects, as well as the future plans revolving around the new DC Universe! Room 5AB

2:00-3:00 DC Comics – The New 52
Moderator: Eddie Berganza
The DC Universe explodes in September with 52 new number one issues and one panel is not enough to cover it! With a ‘DC Comics – The New 52’ panel each day, there’s sure to be something for everyone! Join Bob Harras, DC’s Editor-in-Chief, and DCU Executive Editor, Eddie Berganza, for an up-close look at this unprecedented wave of new series, from the first-ever re-launches of Action Comics and Batman titles to the latest thrills from comics’ cutting-edge! Join Bob, Eddie and some of the industry’s top writers and artists as we make history together. Room 6DE

3:15-4:15 DC: Batman
Moderator: John Cunningham EDITOR: Mike Marts
Batman, Robin, Nightwing, Batwoman and the rest of Gotham City’s greatest crimefighters take things to the next level in September with new battles and new titles! Now, get to know the writers and artists behind these exciting new comics, including Batman Group Editor Mike Marts, Grant Morrison (Batman Incorporated), David Finch (Batman: The Dark Knight), Scott Snyder (Detective Comics), Peter Tomasi (Batman & Robin) Patrick Gleason (Batman & Robin), Gail Simone (Batgirl), Judd Winick (Batwing, Catwoman) and others answer your questions at this exclusive Bat-panel! Room 6DE

5:45-6:45 Vertigo Editorial
Moderator: Karen Berger/John Cunningham
They come from the cutting edge of comics… and Vertigo has never been edgier, with thought-provoking titles from some of comics’ most acclaimed creators. Don’t miss this panel featuring Bill Willingham (Fables) Scott Snyder (American Vampire), Jeff Lemire (Sweet Tooth) Michael Allred (iZombie), Mark Buckingham (Fables), Les Klinger (Annotated Sandman), Rebecca Guay (A Flight of Angels), Colleen Doran (Gone to Amerikay), and many others – this is your opportunity to learn more about the entire Vertigo line! Hosted by Vertigo Executive Editor Karen Berger. Room 6DE

Friday, July 22

10:00-11:00 DC: Talent Search
Moderators: Mark Chiarello
Join DC’s Editorial Art Director, Mark Chiarello, for an informative orientation session that will explain how DC’s Talent Search works and discuss the different needs of the DC Comics, Vertigo and MAD Magazine. If you want to learn what DC Comics looks for in artists and how to improve your chances of becoming a working professional, then this is the panel for you! In order to have your work reviewed, attendance at this orientation session is mandatory. (Please note: Not all attendees are guaranteed a one-on-one review.) Room 12

10:00-11:00 DC: MAD Screening and Q&A
Moderator: John Ficarra
Often imitated but never duplicated, MAD is more than just the country’s best-selling humor magazine – it’s also the inspiration for the outrageous animated series from Warner Bros. Animation. Featuring short animated parodies, crazy commercials, pretend promos and classic gags inspired by the iconic magazine, MAD is currently one of the highest-rated series on Cartoon Network … and back at Comic-Con to share more laughs and explore the world of MAD. Join MAD Magazine editor John Ficarra, art director Sam Viviano and “Spy vs. Spy” artist Peter Kuper, along with MAD series producers Kevin Shinick and Mark Marek, for a sizzle reel of laughs from season one, a sneak peek at season two and a wise-cracking Q&A that’s bound to be, well, MAD. MAD airs Mondays at 8:30 p.m. ET/PT on Cartoon Network. Room 25ABC

11:15-12:15 DC Comics – The New 52
Moderator: John Cunningham Editor: Bob Harras/Eddie Berganza
The DC Universe explodes in September with 52 new number one issues and one panel is not enough to cover it! With a ‘DC Comics – The New 52’ panel each day, there’s sure to be something for everyone! Join Bob Harras, DC’s Editor-in-Chief, and DCU Executive Editor, Eddie Berganza, for an up-close look at this unprecedented wave of new series, from the first-ever re-launches of Action Comics and Batman titles to the latest thrills from comics’ cutting-edge! Join Bob, Eddie and some of the industry’s top writers and artists as we make history together. Room 6DE

3:00-4:00 DC Superman
Moderator: John Cunningham Editor: Matt Idelson
How does The Man of Tomorrow fit into the new DC Universe that rises in September? Find out as Group Editor Matt Idelson joins new Action Comics writer Grant Morrison (All Star Superman, Batman Incorporated) and author of the best-selling Superman: Earth One graphic novel J. Michael Straczynski (Superman, Wonder Woman) to take fans new and old up, up and away to give readers a sneak peak at what’s in store for Superman. Room 6DE

4:15-5:15 DC: Justice League
Moderator: Bob Wayne Editor: Eddie Berganza
Comics’ top talents – writer Geoff Johns and artist Jim Lee – team up for the first time ever to bring you the new Justice League, making its debut as part of the new DC Universe! Join Johns, Lee and DC Executive Editor Eddie Berganza as they bring together the talents behind the new JLA titles, including writers Dan Jurgens (Justice League International), JT Krul (Green Arrow), Eric Wallace (Mister Terrific), artists Francis Manapul (The Flash), Brian Buccellato (The Flash), Philip Tan (The Savage Hawkman) and more! Room 6DE

5:30-6:30 Vertigo: American Vampire
Moderator: John Cunningham Editor: Mark Doyle
The acclaimed Vertigo series American Vampire – nominated for a 2010 Eisner Award as “Best New Series” – introduced Skinner Sweet and a whole new type of undead, blazing a blood-drenched new trail! Join the creator of this series, as well as the new miniseries American Vampire: Survival of the Fittest for an undead discussion with writer Scott Snyder, artist Rafael Albuquerque and Editor Mark Doyle. Room 6DE

Saturday, July 23

10:00-11:00 DC: Talent Search
Moderators: Mark Chiarello
Join DC’s Editorial Art Director, Mark Chiarello, for an informative orientation session that will explain how DC’s Talent Search works and discuss the different needs of the DC Comics, Vertigo and MAD Magazine. If you want to learn what DC Comics looks for in artists and how to improve your chances of becoming a working professional, then this is the panel for you! In order to have your work reviewed, attendance at this orientation session is mandatory. (Please note: Not all attendees are guaranteed a one-on-one review.) Room 12

10:00-11:00 DC: Green Lantern
Moderator: John Cunningham EDITOR: Eddie Berganza
Enlist in the Corps at DC’s annual Green Lantern panel! Join DCU Executive Editor Eddie Berganza, Green Lantern Corps writer Peter Tomasi, Red Lanterns artist Ed Benes and others for a look at the aftermath of “War of the Green Lanterns” and more! It’s one of the most exciting panels you’ll ever see! Room 6DE

11:15-12:30 DC Comics – The New 52
Moderator: Bob Wayne EDITOR: Bob Harras
The DC Universe explodes in September with 52 new number one issues and one panel is not enough to cover it! With a ‘DC Comics – The New 52’ panel each day, there’s sure to be something for everyone! Join Bob Harras, DC’s Editor-in-Chief, for an up-close look at this unprecedented wave of new series, from the first-ever re-launches of Action Comics and Batman titles to the latest thrills from comics’ cutting-edge! Join Bob and some of the industry’s top writers and artists as we make history together. Room 6DE

12:45-1:45 DC: The Dark and The Edge
Moderator: John Cunningham EDITOR: Pat McCallum
From the shadowy corners of the new DC Universe comes a startling array of new series featuring some of comics’ top creators! Join DC Editor Pat McCallum and get acquainted with new DC titles from “The Dark” and “The Edge,” including Swamp Thing, written by Scott Snyder, Frankenstein: Agent of S.H.A.D.E. and Animal Man, written by Jeff Lemire, Deathstroke, written by Kyle Higgins, Demon Knights and Stormwatch, written by Paul Cornell, I, Vampire written by Josh Fialkov, Suicide Squad written by Adam Glass, Swamp Thing, drawn by Francesco Francavilla, All Star Western by Jimmy Palmiotti, Justin Gray and Moritat, and more! Room 6DE

4:30-5:30 DC Focus: Jim Lee
Moderator: Bob Wayne EDITOR: Dan DiDio
Jim Lee is by far the most in-demand artist in comics, from his spectacular work on Batman, Superman, WildC.A.T.S. and so many other comics to his groundbreaking designs for the DC Universe MMO game. Now, as Co-Publisher of DC Comics, Jim has led the way to the start of the new DC Universe with his exciting new looks for the World’s Greatest Super Heroes. Join Jim and his fellow Co-Publisher, Dan DiDio, for a profile of the artist who’s setting the tone for the entire DCU! Room 6DE

7:00-8:00 Vertigo: Fables
Moderator: Shelly Bond/John Cunningham
The annual Fables panel has become a Comic-Con tradition – and with the original graphic novel Fables: Werewolves of the Heartland on the way this fall, there’s no better time to hear what Bill Willingham, creator of the multi-Eisner Award winning series, has to say. Join Bill, artists Mark Buckingham and Steve Leialoha, Group Editor Shelly Bond and others for a panel that is truly legendary. Room 6DE

Sunday, July 24

12:00-1:00 DC Focus: Jeff Lemire
Moderator: John Cunningham
Jeff Lemire
first made an impression on the world of comics with his award-winning Essex County graphic novel trilogy. He soon made the move to DC Comics, with the graphic novel The Nobody and comics including Superboy and the distopian epic Sweet Tooth. Lemire recently wrote the miniseries Flashpoint: Frankenstein and the Creatures of the Unknown, and will make a splash in September with the new, continuing series Frankenstein: Agent of S.H.A.D.E. and Animal Man. Join Jeff for a special chat about his work for DC Comics and Vertigo. Room 7AB

1:45-2:45 Designing the New DCU
Moderator: Bob Wayne EDITOR: Jim Lee
What does it take to remake a universe? There are new stories, new characters, and especially new designs! Join DC’s Co-Publisher Jim Lee, VP – Art and Design Mark Chiarello, exclusive artist Cully Hamner and others for a look as they discuss their visual approach to reshaping the DC Universe! Room 6DE

3:00-4:00 DC Comics – The New 52
Moderator: John Cunningham EDITOR: Mike Marts, Matt Idelson
The DC Universe explodes in September with 52 new number one issues and one panel is not enough to cover it! With a ‘DC Comics – The New 52’ panel each day, there’s sure to be something for everyone! Join DCU Group Editors Matt Idelson and Mike Marts for an up-close look at this unprecedented wave of new series, from the first-ever re-launches of Action Comics and Batman titles to the latest thrills from comics’ cutting-edge! Join Matt, Mike and some of the industry’s top writers and artists as we make history together. Room 6DE

4:00-5:00 Art Masters: Drawing DC
Moderator: Mark Chiarello
Superstar artists share their secrets of drawing the DC Universe with a special projector designed so you can see their every master stroke. Check out this unique presentation that will surely draw ‘oohs’ and ‘ahhs’ amongst the gathered masses! Room 30CDE