Beginning with Laura’s exciting escape from Baal’s attempted “sacrifice” at the O2 Arena and filled with rescues, big plans, and emotional reunions, Kieron Gillen, Jamie McKelvie, and Matthew Wilson construct The Wicked + the Divine #41 like both an exciting thriller and a love letter to the fans. And Gillen lines up so many great character development moments like a skilled pool player setting up his shots and then sinking them before concluding the game with a (freaky) eight ball of a final page.
Before digging into the big plot point, WicDiv #41 tonally is an exciting book. There are explosions gamely colored by Wilson to go with McKelvie’s big panel compositions and great sense of movement in the first five pages. Even though her Pantheon powers aren’t at 100%, Laura is straining herself to save the Norns and the talking heads and make sure Baal’s sacrifice and Minerva/Ananke’s master plan doesn’t come to fruition. She herself has a plan, it’s a little crazy, and honestly, she pulls it off for the most part in this issue.
Honestly, the highlight of WicDiv #41 is getting new Kieron Gillen penned dialogue for Luci, Inanna, and Tara in the present day. Luci’s first sentence is priceless, and Jamie McKelvie especially makes the Laura/Luci reunion memorable with a big time weak to go with Gillen’s caption box of guilt. Even though Luci was pretty messed up ethically, she, Inanna, and Tara were characters who died tragically, but represent a relatively more innocent time for WicDiv. For example, Inanna asks questions about Baal’s wellbeing because he is unaware he’s a masked murderer. Gillen has done a great job laying out the bread crumbs for these character’s return, and it pays off in this issue with the help of some great design choices from McKelvie and lyrical nine panel grids.
The nine panel grids in the Underground, which is where Laura, the Norns, and the heads of Mimir, Luci, Inanna, and Tara flee to are a wonderful visual representation of the conclusion to the romantic, doomed, and at times, abusive relationship between Baphomet and the late Morrigan. They allow for a bit of fearful symmetry when Baphomet makes his final goodbyes and also let the conversation between him and Laura about change and not being stuck in his past ways breathe a little bit.
Baphomet has grown as a person and character, and McKelvie has given him a wardrobe to match. He’s gone from douche Goth to pensive, perceptive Goth, or from young Nick Cave to slightly older Nick Cave as Gillen puts it in the backmatter. Baphomet doesn’t have to consumed by Morrigan making him a god, or sacrificing herself to resurrect him in the previous. He can move on and devote his energies to more productive things like rallying an army of talking heads to fight Minerva/Ananke.
WicDiv #41 is a sterling example of how pleasurable a story pay-off in the final arc of a comic can be. Forget guns, Kieron Gillen, Jamie McKelvie, and Matthew Wilson have put all kinds of kooky items on their proverbial story wall, and now they’re starting to go off. The machine plotline, the heads, and even Baphomet’s moping and conflicts with Morrigan in the previous all flow into the bigger picture and makes for rewarding reading. This is along with all the character reunions, Laura becoming a kind of hero, and Urdr being hopeful for once.
However, this hope could all die in a moment. But, at least, we got to hear from Luci and Inanna (And fucking Tara!) before the end so be sure to drop the needle or hit the play button on a Bowie or Prince album while reading this comic.
Story: Kieron Gillen Art: Jamie McKelvie Colors: Matthew Wilson
Story: 9.5 Art: 9.0 Overall: 9.3 Recommendation: Buy
Image Comics provided Graphic Policy with a FREE copy for review