Tag Archives: joe sabino

It’s Jeff!: Brand New Week is pretty adorable but… is this one really all ages!?

MEET JEFF’S CUTE NEW COMPANION, KEN THE SEPTAPUS! Since he made his debut, Jeff the Land Shark has enjoyed the company of the Marvel Universe’s greatest heroes – but all he wants is to be left alone after he runs into a clingy septapus named Ken! When they find themselves stuck together in a tricky predicament, will Jeff put aside his grievances in time to help them both escape? Plus, revisit some of Jeff’s earliest encounters with Deadpool and Elsa Bloodstone! Collecting material from JEFF WEEK (2025), DEADPOOL (2019), and MARVEL AGE (2023) #1000.

Story: Kelly Thompson
Art: Gurihiru, Goodman Yamada, Pepe Larraz, Chris Bachalo
Ink: Wayne Faucher, Jaime Mendoza, John Livesay
Color: Gurihiru, Jim Campbell, David Curiel
Letterer: Joe Caramagna, Joe Sabino

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Zeus Comics
Kindle


This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Exclusive Preview: Jay & Silent Bob: Jays of Future Past #1

Jay & Silent Bob: Jays of Future Past #1

(W) Kevin Smith (A) Giuseppe Camuncoli
(I) Cam Smith, Roberto Poggi (C) Marcio Menyz, Erick Arciniega (L) Travis Lanham, Joe Sabino
(CA) Marco Checchetto and Guru-eFX (VCA) Michael Allred and Laura Allred, Giuseppe Camuncoli, Cam Smith and Federico Blee, Jim Mahfood and Mike Spicer, Phil Noto, Rudy Siswanto

DOOM DECREES “THE DIM-WITTED DUO MUST DIE!”

Capped, tan American Jay and friendly neighborhood wider-man Silent Bob make a quick stop in the Marvel Universe! But when Doctor Doom decrees these Jersey guys must die, the Fantastic Four, the Avengers, the X-Men and and a whole hoary host of heroes must team up on a joint mission to save the dim-witted duo from a lethal case of super-hero fatigue!

Jay & Silent Bob: Jays of Future Past #1

Ultimate Impact: Reborn #1 continues the threads that began with Ultimate Spider-Man: Incursion

Ultimate Impact: Reborn #1

THE ULTIMATE UNIVERSE’S LEGACY LIVES ON! MILES MORALES returned from the Ultimate Universe with a plan: safeguard the ORIGIN BOXES – catalysts for the creation of new super heroes – before they fall into the wrong hands! But the secret is out as Miles’ battle over the boxes engulfs the entire Marvel U! Ultimate Impact: Reborn #1 focuses on the legacy of the latest Ultimate Universe.

Marvel has stated that the current Ultimate Universe is coming to an end. We don’t know exactly what that means or what its fate will be, but something is coming as Ultimate Endgame plays out. Some of what’s next played out in Ultimate Spider-Man: Incursion which had Miles Morales head to the Ultimate Universe to then return with Origin Boxes from the Ultimate Universe that give individuals powers. We’ve seen that these boxes will be key to whatever comes next for the Marvel 616 Universe as they’ve been at the center of the recent Wolverine: Weapons of Armageddon and now Ultimate Impact: Reborn.

Written by Chris Condon, Ultimate Impact: Reborn #1 picks up after the events of Ultimate Spider-Man: Incursion with Miles still in possession of the boxes and attempting to get them to others who will know what to do with them. Of course that doesn’t happen as others are determined to take them. How do they know about them or why do they care about them? That’s not really explained well but instead we get sequences of Miles gaining and losing the boxes as the issue peppers in the introduction of new heroes and villains who will obviously gain abilities from them as well as a threat they’ll need to go up against.

Ultimate Impact: Reborn #1 is mildly better than Ultimate Spider-Man: Incursion but the first issue feels a bit like annuals we’ve seen in the 80s and 90s that introduced new heroes and villains (is this a once a decade thing that needs to be checked off?). The issue isn’t bad but it also doesn’t quite excite, instead delivering a roll with it vibe where it’s best to not think things through.

The art by Stefano Caselli is good. With color by Marte Gracia and David Curiel and lettering by Joe Sabino, you can see what the team is going for visually. It’s clear they attempt to have fun with the villain Spot, giving more of a vibe that we’ve see in the recent Spider-Verse films. The action is entertaining and the characters look good, but the issue lacks a certain sense of tension and build up to its introduction of its new characters. The scenes introducing them are good, but there isn’t an emotional connection either in the narrative or the visuals and their transformations lack a certain punch of magic.

Ultimate Impact: Reborn #1 already feels like a piece of a puzzle much like Ultimate Spider-Man: Incursion, a tale that doesn’t really stand on its own but instead needs to be read as part of a multi-part story. It’s an improvement on the end of the Ultimate Universe (of which Condon wrote the excellent Ultimate Wolverine) but also feels like a pivot dictated as opposed to being organic. We’ll see where it all goes but really, this is one for those interested in the Marvel 616 meta story going on.

Story: Chris Condon Art: Stefano Caselli
Color: Marte Gracia, David Curiel Letterer: Joe Sabino
Story: 7.25 Art: 7.25 Overall: 7.25 Recommendation: Read

Marvel provided Graphic Policy with a FREE copy for review


Purchase: Zeus Comics – Kindle

Exclusive Preview: Wolverine: Weapons of Armageddon #4

Wolverine: Weapons of Armageddon #4

(W) Chip Zdarsky (A) Luca Maresca
(C) Bryan Valenza (L) Joe Sabino
(CA) Leinil Francis Yu and Romulo Fajardo Jr. (VCA) Davide Paratore, Fabrizio De Tommaso, Philip Tan, Simone Bianchi

All of the pieces are falling together — Primewarrior’s attempt to create the next great super-soldier has brought together some of the past’s greatest successes, from Wolverine to Nuke to David Colton, A.K.A. CAPTAIN AMERICA! As the final puzzle piece clicks into place, the stage is set for the next AVENGERS epic and Wolverine must make a choice that will have ramifications for the entire Marvel Universe…

Wolverine: Weapons of Armageddon #4

Exclusive Preview: Wolverine: Weapons of Armageddon #3

Wolverine: Weapons of Armageddon #3

(W) Chip Zdarsky (A) Luca Maresca
(C) Jesus Aburtov (L) Joe Sabino
(CA) Leinil Francis Yu, Romulo Fajardo Jr. (VCA) Michele Bandini, Sergio Fernandez Davila, Tony S. Daniel, Phil Noto

THE PENULTIMATE CHAPTER ON THE ROAD TO ARMAGEDDON ENDS WITH A BANG! The shadows of DAVID COLTON’s past are collapsing over WOLVERINE. The high-risk hunt for the newest WEAPON comes to a head as all the players are on a crash course with each other! ARMAGEDDON is coming… and no one is ready. In the words of Nuke: GIVE ME A RED!

Wolverine: Weapons of Armageddon #3

Wolverine: Weapons of Armageddon #2 delivers a lot of history

Wolverine: Weapons of Armageddon #2

Dark, shared secrets linking Wolverine, the relentless Nuke and the mysterious Dave Colton surface, throwing Logan’s hunt for a missing Super-Soldier into total disarray! Can Logan survive when the ghosts of his past are armed and ready for war? Wolverine: Weapons of Armageddon #2 is an interesting story as it dives deep into the history of Logan, Nuke, and Dave Colton.

Written by Chip Zdarsky, Wolverine: Weapons of Armageddon #2 continues to build to the next Marvel event. It’s an interesting series so far, weaving new history for some key characters wile paving and creating new history for characters that feel like they’re going to be key. The second issue focuses in on Logan, Dave Colton, and Nuke. Zdarsky adds some new chapters to Logan and Nuke’s history as we see the two are tied together delivering a lot of motivation as to why Nuke would hate Logan. Dave Colton, a relatively new character, is given some depth of character in his interactions with Logan as we learn more of his motivations and Zdarsky gives us some solid belief in his frustration.

Wolverine: Weapons of Armageddon #2 is an interesting issue. While it feels like it’s an action issue as you walk away, it’s much more about delivering motivation to the various characters. We get a better idea as to why they’re acting the way they are and why they may have animosity towards each other. It’s an additive issue to their histories as opposed to rewriting it.

There’s some good action towards the end as well as the issue builds its tension to a confrontation you know is coming at any moment. While it ends with a somewhat cheesy cliffhanger, the build still is satisfying in an 80s action sort of way.

The art by Luca Maresca is solid jumping around in time. With color by Jesus Aburtov and lettering by Joe Sabino, Wolverine: Weapons of Armageddon #2‘s visuals are packed with emotion with debates. There’s some small quibbles on the art with some characters not feeling like they’ve aged as much as they probably should have, but overall, it’s a solid comic visually that packs a punch.

Wolverine: Weapons of Armageddon #2 is a solid second issue that adds depth to its story and packed with reveals and teases of what’s to come for the Marvel Universe. It’s a nice mini-series so far building the backstory for the conflict to come and putting the pieces of the puzzle together. If you’re interested in the upcoming “Armageddon,” it’s one to definitely check out.

Story: Chip Zdarsky Art: Luca Maresca
Color: Jesus Aburtov Letterer: Joe Sabino
Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Read

Marvel provided Graphic Policy with a FREE copy for review


Purchase: Zeus Comics – Kindle

Have your own Marvel Rivals: The Timestream Adventure with the Marvel Multiverse Role-Playing Game

Get caught up within the Timestream Entanglement as the Marvel Multiverse Role-Playing Game joins forces with the hottest video game around, Marvel Rivals! Join Psylocke, Mantis, Jeff the Land Shark and many other characters as they escape from the Collector’s Museum. This adventure features a new 10-page comic and an RPG adventure that serves as a prologue to Marvel Rivals.

Written by: Paul Allor, Marty Forbeck
Art: Ig Guara
Color: Mattia Iacono
Letterer: Joe Sabino
Cartographer: Brian Patterson
RPG Consultant: Matt Forbeck
Editor: Brian Overton

Get your copy now! To find a comic shop near you, visit http://www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Bookshop
Amazon


This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy/Board Game Today does purchase items from this site. Making purchases through these links helps support the site

X-Men United #1’s Strength is the Clash of Philosophies

X-Men United #1

WELCOME TO GRAYMATTER LANE, LEARN TO SURVIVE THE EXPERIENCE! “Build a school,” Charles Xavier told them, and the X-Men have done so – but in a manner nobody saw coming! Welcome to Graymatter Lane, a place where mutants anywhere in the world can come together in unity to teach one another the skills needed for their survival! With instructors including Wolverine, Beast, Prodigy, Magneto and more, and a campus unlike any before seen, it’s the crossroads of the X-Universe as a student body from across the globe works to take mutantkind to the next step in their evolution – and to cope with a brewing threat to all of their number! X-Men United #1 delivers an ok school experience but the clash between leadership is the interesting aspect.

Written by Eve L. Ewing, X-Men United #1 brings back the proper school aspect to the X-Men. With a twist on the actual “school,” the comic introduces the initial class and the teachers for an experience that has some potential but overall doesn’t quite excite. Where the comic does shine is the clear lines drawn as to whether a school should exist at all?

There’s some divisions between the leadership of the X-Men with Cyclops on one side and on the other, quite a few who want to continue Charles Xavier’s concept of a school. Cyclops has been shaped and shifted over the years going from the one you’d expect to follow Xavier’s “dream” without question to a leader who’s grizzled and a bit more militant. There’s teases here that this will be the conflict that defines the current arc of X-Men stories, and there’s potential for something interesting and transformative by the time it’s done.

For the most part, X-Men United #1 is an introduction issue. We get a lot of detail on the school with a focus on its security, which you know means it’s not secure. There’s also a new generation of mutants that don’t really stand out. And that’s where the issue drags. The characters, beyond their powers, aren’t really given much as far as a backstory which just makes them background characters and keeps the teachers in the forefront. It’s a class that’s set up to be forgettable. Add in with the opportunity to really pull from the massive amount of characters, the one that are in the comic feel rather standard.

The art of X-Men United #1 is decent. Tiago Palma packs in a lot and the school opens itself up for some interesting visuals. But, beyond a few pages and panels, those visuals never quite hit their potential. With color by Brian Reber and lettering by Joe Sabino, the comic looks nice but not all that exciting. It’s fine but not defining.

X-Men United #1 isn’t a bad debut but it’s also not exciting. It shows off some nice concepts and has potential to be something interesting but beyond the final page, there’s little that’s really memorable. With a mutant class that doesn’t really stand out, it’s focus is the teachers more so than the students. It needs to really define itself and stand out from what has come before and in this debut, it falls short.

Story: Eve L. Ewing Art: Tiago Palma
Color: Brian Reber Letterer: Joe Sabino
Story: 7.5 Art: 7.5 Overall: 7.5 Recommendation: Read

Marvel provided Graphic Policy with a FREE copy for review


Purchase: Zeus Comics – Kindle

Exclusive Preview: Spider-Man: Meals to Astonish #1

Spider-Man: Meals to Astonish #1

(W) Paul Eschbach, Steve Orlando, Ken Niimura, Gustavo Duarte (A) E. J. Su, Roi Mercado, Ken Niimura, Gustavo Duarte
(C) Rachelle Rosenberg (L) Joe Sabino
(CA) Mike Mignola (VCA) Giuseppe Camuncoli, Peach Momoko

DINE INTO A BRAND-NEW ADVENTURE! Daily Bugle food critic Chet Chekowski and intrepid photographer Peter Parker are headed downtown for the opening of a brand-new, world-class restaurant! But when RHINO interrupts the festivities, it’s up to SPIDER-MAN and his friends to save the day — and their dinner!

ALSO: JEFF’S TABLE debuts! This issue also collects the T.E.S.T. KITCHEN infinity comic in print for the first time!

Spider-Man: Meals to Astonish #1

Wolverine: Weapons of Armageddon #1 Begins to Put the Pieces of the Puzzle Together

Wolverine: Weapons of Armageddon #1

When an old acquaintance drags Logan into the search for a new abducted mutant subject, the terrifying methods of the defunct Weapon X program are revealed to be alive and well. As Wolverine follows the scent of the feral Tyler – and the scent of his own trauma – he finds himself in a deadly race against a super-soldier-creating corporation called PRIMEWARRIOR…which has just hired a very familiar face: the fully armed and upgraded NUKE! Don’t miss the first chapter of the biggest Wolverine story in years, one that will have a major impact on the future of the Marvel Universe! Wolverine: Weapons of Armageddon #1 is the latest piece of the puzzle of a major storyline hitting the Marvel Universe.

We know a major event is coming with Marvel’s “Armageddon” and it involves the boxes that give superpowers from the current Ultimate Universe. While there’s been some teases in the Ultimate comics as well as Captain America, it feels like Wolverine: Weapons of Armageddon #1 is the real start of the storyline with a main focus on what’s coming.

Written by Chip Zdarsky, who also writes Captain America, Wolverine: Weapons of Armageddon #1 focuses on Wolverine as he’s pulled into a mystery involving kidnapped mutants and a new Weapon X program. With teases as to who’s behind it, how they’re doing it, and some of the victims of it, the issue bounces back and forth between the present and Wolverine’s tortured past.

Zdarsky keeps things moving with not so much an amping up of the action, but what feels like a quick run as far as storytelling and action. Once this gets going, it’s an issue that doesn’t really slow down by much and instead keeps things moving as Wolverine attempts to hunt down a mutant captured and presumed tortured by the new program. The issue is a solid setup dipping into the past of Wolverine but also putting Zdarsky’s recent Captain America run in the spotlight by the end of the issue.

The art by Luca Maresca is solid with color by Jesus Aburtov and lettering by Joe Sabino. It’s not a flashy comic with tons of action and fights, but it’s just really well done with a look that has a slight grit to it. What’s nice is there are a lot of small details to help build on the story and that’s made clear towards the beginning where it’s pointed out Logan has glass on his cheek. It’s a heads up that this is a comic whose visuals will provide clues. But, the look, everything about it, is just really well done and solid where I’d like to see this team regularly take on Wolverine.

Wolverine: Weapons of Armageddon #1 is a nice debut issue but also a nice build up to whatever event is coming. It makes it easy for new readers to hop in but also builds on a lot that was been coming out in recent months in other Marvel comics. As far as prequels and teasers, this is a nice on that has me excited to see what comes next and to go back and see what I might have missed elsewhere.

Story: Chip Zdarsky Art: Luca Maresca
Color: Jesus Aburtov Letterer: Joe Sabino
Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review


Purchase: Zeus Comics – Kindle

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