(W) Jed MacKay (A) Michael Dowling (CA) Pepe Larraz Rated T+ In Shops: May 12, 2021 SRP: $3.99
THE CAT’S OUT OF THE BAG! • Now that the Black Cat and the Black Fox have completed their heist, what does it mean for their standing in NYC? • For one thing, Felicia comes face to face with Spider-Man, and if you think he’s going to be okay with what she’s done, you’ve got another think coming.
BOOM! Studios has announced that Magic #1, the premiere issue of the new original comic book series from acclaimed writer Jed MacKay, artist Ig Guara, colorist Arianna Consonni, and letterer Ed Dukeshire, perfect for new readers and long-time fans, has sold out of the second printing at the distributor level!
In response to the overwhelming support from retailers and fans, BOOM! Studios has announced Magic #1Third Printing, featuring brand new cover art by series artist Guara with colors by Arianna Consonni, available in stores May 19, 2021.
BOOM! Studios have released a first look at Magic #2, the next issue of the new original comic book series from acclaimed writer Jed MacKay, artist Ig Guara, colorist Arianna Consonni, and letterer Ed Dukeshire, perfect for new readers and long time fans, available on May 12, 2021.
With their homes rocked by an attack – and Jace Beleren’s life hanging in the balance – Planeswalkers Kaya, Ral, and Vraska must discover who is behind it all. But as they begin to suspect one of Ravnica’s most prominent Guilds is behind the attack, it becomes clear their enemy may be plotting something even more destructive…
Magic #2 also features main cover art by acclaimed artist Matteo Scalera as well as variant cover art by Ig Guara, Daniel Warren Johnson, Michael Walsh, Jahnoy Lindsay, and Kael Ngu.
Welcome to Ravnica, the home of magic. Kaya the Ghost-Assassin. Ral Zarek the Stormheart. Vraska the Queen of the Downtrodden. While each resides somewhere different in Ravnica, each will face down many foes due to a sudden attack in Magic #1. Who sent them is unknown but it’s part of the mystery of the multiverse of Magic.
I’m coming into Magic #1 as someone who knows absolutely zero about Magic: The Gathering but with any fantasy system, it’s about finding the components and putting them into terms you are familiar with. As someone who has played Dungeons & Dragons and Pathfinder, I wasn’t completely confused with the goings-on of this first issue. It’s definitely a good setup issue. It provides an introduction to Ravnica and the various Planeswalkers and a couple of steps into what each is capable of. I’m not ready to go get a deck but the character work laid out within the pages is definitely enough to keep me entertained.
I’m fairly impressed with Magic #1. Jed McKay put together a simple enough story, which is great for someone like me who doesn’t understand MTG and yet there’s enough of the terms and abilities and such thrown about that it quickly brings you into the fold. McKay has put in a good amount of worldbuilding, action, and intrigue to really help make Magic #1 a quality fantasy comic.
Add Ig Guara’s art to the mix, I really like the art style used here. One of the great things about fantasy is the mixture of the strange and exotic and there’s definitely a lot of strange and exotic with this issue and having an artist up to the task of drawing all of this up is key. I know some of this has to come from the game itself but there’s a lot of cool character designs here. It’s a comic book with a lot of bright and vibrant colors. Arianna Consonni’s colors really add to the fantasy feeling and with Ed Dukeshire’s letters, I feel this issue of Magic is an adventurous first issue.
Magic #1 is very much in the vein of IDW’s Dungeons & Dragons comics, which I also really enjoy. We can never have enough fantasy-driven work in comics so if that’s what you like, take a chance with Magic.
The Fist of Khonshu returns this July! Moon Knight, one of Marvel’s most enigmatic and compelling heroes, is back in an all-new ongoing series written by Jed MacKay and making his Marvel Comics debut, artist Alessandro Cappuccio. Moon Knight #1 will spin directly out of the recent “Age of Khonshu” arc in Jason Aaron’s Avengers run and promises to be a worthy new adventure for this fascinating character.
The mysterious Mr. Knight has opened his Midnight Mission, his people petitioning for protection from the weird and horrible. That protection is offered by Moon Knight, who stalks the rooftops and alleys marked with his crescent moon tag, bringing violence to any who would harm his people. Marc Spector, in whichever guise he dons, is back on the streets, a renegade priest of an unworthy god. But while Khonshu languishes in a prison that Moon Knight put him in, the white-cowled hero must still observe his duty: protecting those who travel at night. And let it be known – Moon Knight will keep the faith.
Since his first appearance in 1975’s Werewolf by Night #32 by comic book greats Doug Moench and Don Perlin, Moon Knight has stood out over the years thanks to his intriguing mythology and the psychological complexities of the character. Having enjoyed critically-acclaimed runs by Brian Michael Bendis, Warren Ellis, and Jeff Lemire, Mark Spector now makes his much-demanded return with a series that will give Moon Knight fans exactly what they’ve been asking for and serve as a perfect gateway for newcomers interested in this unique Marvel hero. Don’t miss the start of Moon Knight’s new era when Moon Knight #1 hits stands on July 7th! Check out the cover by Steve McNiven.
(W) Jed MacKay (A) Michael Dowling (C) Brian Reber (L) Ferran Delgado (CA) Pepe Larraz, Marte Gracia (VCA) Carlos Pacheco Rated T+ In Shops: Apr 14, 2021 SRP: $3.99
THE CAT’S OUT OF THE BAG! • The Black Fox has sent Felicia and her crew to steal all kinds of items from all the ends of the Marvel U. But why? • You’ll only find that plan here as there is zero chance you’ve guessed it already.
The popular game Magic: The Gathering has found a new home in comics with BOOM! Studios. Magic #1 kicks off a new series and adventure in the worlds crafted over decades by Wizards of the Coast. The debut is an interesting one that can be enjoyed for the straightforward story or the deeper cuts into the world of Magic: The Gathering. It’s been years since I played but the comic is full of references that fans of the game will enjoy.
Written by Jed MacKay, Magic #1 introduces us quickly to the multiverse and concept of Planeswalkers and most importantly the setting of Ravnica. The setting is an interesting one. It’s not just a setting of a Magic: The Gathering set but it also might defy expectations of those new to the world. Ravnica is as much a character in the comic as the Planeswalkers. It’s a sprawling city with thousands of cultures, numerous guilds, and lots of possibilities.
Despite the at times complicated world of the game, MacKay keeps things simple. Magic #1 focuses on an assassination attempt on three heads of guilds and the fallout from that. It’s a simple concept that introduces the key players, creates conflicts, and gives a logical reason for these characters to come together. Fans of the game will recognize the high-profile choices. Where I fall short is recognizing the spells. There’s some I think I know but those who have played and know the world will likely appreciate some of what’s on the page more. It’s a comic that feels like it has a lot for long-time fans but it also presents things so that new readers can hop in and not feel overwhelmed or that they’re missing something.
The art by Ig Guara is interesting. Along with color by Arianna Consonni, the art is much more geared towards “comics”. Those expecting an art style that’s similar to Magic: The Gathering cards might be disappointed. The art though is really engaging. Ravnica looks fantastic and the introduction to the various guilds makes it all look fantastical and sucks the reader in. The art does a great job of balancing the various perspectives with page layouts that are dynamic. There’s some really interesting choices that make an exciting flow to the story. Ed Dukeshire‘s lettering is great too, really adding emotion to the characters. At times, there’s also a lot of dialogue as well but Dukeshire’s choices never feel overwhelming and the art still shines.
Magic #1 does a solid job of bringing the massive world of Magic: The Gathering to comics. Its story keeps things simple with an attack and assassination attempt, something that’s easy to understand and brings characters together in an organic and easy way. It’s a great mix of the game and comics that’s fun for long-time fans and those new to the world.
A new beginning for the pop culture phenomenon of Magic starts here from Jed MacKay (Marvel’s Black Cat) and Ig Guara (Marvel’s Ghost-Spider), perfect for new readers and long time fans.
Across the vast Multiverse, those gifted with a “spark” can tap into the raw power of Magic and travel across realms -they are Planeswalkers.
When coordinated assassination attempts on Guildmasters Ral Zarek, Vraska and Kaya rock the city of Ravnica and leave Jace Belleren’s life hanging in the balance, a fuse is lit that threatens not just these three Guilds, but the entire plane of Ravnica.
Now these three must covertly infiltrate the wild plane of Zendikar and form a tenuous alliance to uncover why the targets of the assassins have all been Planeswalkers…
…which will lead them straight to one of the most enigmatic characters in Magic history!
(W) Jed MacKay (A) Carlos Magno (CA) Kei Zama Rated T+ In Shops: Apr 07, 2021 SRP: $3.99
AN AVENGER HAS FALLEN! But the Avengers have no time to mourn their fallen friend – not when the world is ending. As their enemy’s masterplan unfolds and the planet erupts into chaos, the Avengers stand strong against endless enemies. But only a shocking new ally can help them to turn the tide. For if the Avengers fall…so too does Earth.