Tag Archives: fernando pinto

Starburns Industries Press Goes Digital, Launches Three Digital-First Comedy Series on May 1

Starburns Industries Press’ summer season begins May 1, with the debuts of three digital-first series from some of comics’ rising stars! Spanning three genres, Gryffen: Galaxy’s Most WantedInvasion from Planet Wrestletopia, and Long Ago and Far Away are united by SBI’s mandate of “Funny. Strange. Sad. Beautiful.” Each limited series will later be collected in paperback, but fans can read them early on comiXology and preview them in Starburns Presents, SBI’s 2019 Free Comic Book Day offering.

Gryffen is being serialized in half-length issues for 99¢ each, while Wrestletopia and Long Ago and Far Away are serialized in full-length—and some extra-length—issues for $1.99 each, passing the savings from print costs on to readers. Schedules range from weekly for Long Ago and Far Away to monthly for Wrestletopia, but it all starts May 1!

The three series available May 1 include:

GRYFFEN: GALAXY’S MOST WANTED

Script: Ben Kahn (Heavenly Blues)
Art and color: Bruno Hidalgo (Once Upon a Time Machine)
Letters: Sal Cipriano (The Batman Who Laughs)

Ben Kahn and Bruno Hidalgo follow up their acclaimed Heavenly Blues with Gryffen: Galaxy’s Most Wanted, a genderqueer space opera following Captain Lyla Gryffen’s campaign against the fascist Sovereign Reach. Once pride of the Reach, Gryffen disappeared six months ago at the edge of the galaxy, only to return one week ago—deeply pissed off. Building a crew from a hostage Reach soldier and the imprisoned smartest man in the universe, Gryffen is out to put a stop to the Reach’s exploitation of worlds, the stagnation of science, and the tyranny of green Jell-O!

Gryffen: Galaxy’s Most Wanted will run twelve 12-page issues for 99¢ each. Issue #2 will release on May 15, with subsequent issues released every three weeks.

Gryffen: Galaxy’s Most Wanted

INVASION FROM PLANET WRESTLETOPIA

Script: Ed Kuehnel & Matt Entin (Lumberjack Man)
Art: Dan Schkade (The Spirit), Kendall Goode (WWE)
Color: Marissa Louise (Hex Wives)
Letters: A Larger World (Ninja•K)

Creators Ed Kuehnel and Matt Entin bring their cult classic to SBI Press, where the story will be completed for the first time! “Boy Scout” Bob Schultz! Cousin Orville! Mini Macho! Kodiak Jack! Spanish Rose! Don Fong Wong! These are the megastars of 1984’s AWF. “Rock ’n’ Roll” Rory Landell isn’t getting the respect he thinks he deserves, so one crazy night he ups the game, declaring himself the Galactic Champion of the Universe. But it turns out AWF fans aren’t the only ones listening, and the denizens of planet Wrestletopia aren’t going to take a challenge like that sitting down! Soon the Earth is enclosed in a metal cage, and true Galactic Champion Manifest Destiny is on the hunt for Rory, who may or may not be passed out drunk somewhere.

Invasion from Planet Wrestletopia will run six extra-sized issues for $1.99 each. Issue #2 will release on May 15, with subsequent issues released monthly.

INVASION FROM PLANET WRESTLETOPIA

LONG AGO AND FAR AWAY

Script: Chris Mancini (Comedy Film Nerds)
Art and Color: Fernando Pinto (Monarchs)
Letters: Troy Peteri (KISS)

Comedian and Comedy Film Nerds cohost Chris Mancini breathes new life into fantasy realms with adept humor artist Fernando Pinto! Decades ago, Jason saved the world of Elvenwood from the witch queen Nexis as the Child Knight. Today, he’s an unhappy manager of a comics store, where his disbelieving coworkers have to hear his ridiculous tale over and over. When the denizens of Elvenwood return to seek Jason’s help again, it turns out it’s all true, but will Jason be the hero he once was? Or will he just make things worse because he grew up to be a complete jackass?

Long Ago and Far Away will run eight standard-length issues for $1.99 each. The series will be released weekly.

LONG AGO AND FAR AWAY

The first issue of each series is available exclusively on ComiXology May 1, and Gryffen and Wrestletopia are also previewed in Starburns Presents Free Comic Book Day #2 on May 4! The issue includes an excerpt from Wrestletopia #1 and the complete first chapter of Gryffen, along with a prologue for C.W. Cooke and Kelly Williams’s upcoming digital-first Nasquatch, an excerpt from the next chapter of A.C. Medina, Mina Elwell, and Kit Wallis’s Hellicious, an original story from the world of Eben Burgoon’s B-Squad, and a taste of comedian Josh Fadem’s A Whole New Set of ProblemsStarburns Presents #2 features an original cover by Kelly Williams mashing up the characters from all of the issue’s stories!

Review: Monarchs #1

Monarchs #1

Welcome to the planet Vida, an euphoric haven of resources. The sentient race inhabiting Vida depend of the strict leadership of their rulers for guidance. Four young geniuses are tasked with discovering and instituting an ideal method of leadership to make this the utopian society that the inhabitants wish to create. A simple experiment becomes an epic story of war, discovery, good old-fashioned bragging rights and the answers to the question of what makes a leader? Do we need leaders? And if we didn’t, what would happen to a world without them?

I first got to read Monarchs months ago and rereading it again now that it’s released, it’s still as good as I remember. The concept is a fun one with a mix of philosophy and video games to create a comic that I can’t think of having read before. Monarchs #1 is unique and stands above a lot of comics due to that.

The concept is unique. Four individuals are sent to a planet to test what an ideal society is like. Writer A.C. Medina, who co-created the series with artist Fernando Pinto, has put together a first issue that feels like a video game in many aspects. It feels like four games setting up for an online battle, building their base and getting supplies to keep their forces running and of course the eventual clash between them. You can see the influences of Starcraft and World of Warcraft and so many RTS’ before them. It also shows you can easily do a comic about esports interesting enough. But Medina adds more than that giving each character their own personality, with stats, that also delivers a bit of roleplaying to it all.

Pinto’s art, joined by Triona Farrell and letterer Micah Myers, helps things with each character and their society being unique in both look but also colors. Much like those video games, we get a who’s who by what color they are. The video game aspect of it all comes through in a great way. Add in an art style that mixes the sci-fi aspects with cartoony details and it feels like something Blizzard might put together.

The comic is a fun one with a style and concept all to its own. I want to see where it all goes and how much of this idea of building a society is explored. Mixed together with the style that takes so much from video games, it’s a comic that stands out with a “voice” that’s unique and entertaining. Definitely one to check out for so many reasons.

Story: A.C. Medina Art: Fernando Pinto
Color: Triona Farrell Letterer: Micah Myers
Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Buy

Scout Comics provided Graphic Policy with a FREE copy for review

Review: Monarchs #1

Welcome to the planet Vida, an euphoric haven of resources. The sentient race inhabiting Vida depend of the strict leadership of their rulers for guidance. Four young geniuses are tasked with discovering and instituting an ideal method of leadership to make this the utopian society that the inhabitants wish to create. A simple experiment becomes an epic story of war, discovery, good old-fashioned bragging rights and the answers to the question of what makes a leader? Do we need leaders? And if we didn’t, what would happen to a world without them?

I first got to read Monarchs months ago and rereading it again now that it’s released, it’s still as good as I remember. The concept is a fun one with a mix of philosophy and video games to create a comic that I can’t think of having read before. Monarchs #1 is unique and stands above a lot of comics due to that.

The concept is unique. Four individuals are sent to a planet to test what an ideal society is like. Writer A.C. Medina, who co-created the series with artist Fernando Pinto, has put together a first issue that feels like a video game in many aspects. It feels like four games setting up for an online battle, building their base and getting supplies to keep their forces running and of course the eventual clash between them. You can see the influences of Starcraft and World of Warcraft and so many RTS’ before them. It also shows you can easily do a comic about esports interesting enough. But Medina adds more than that giving each character their own personality, with stats, that also delivers a bit of roleplaying to it all.

Pinto’s art, joined by Triona Farrell and letterer Micah Myers, helps things with each character and their society being unique in both look but also colors. Much like those video games, we get a who’s who by what color they are. The video game aspect of it all comes through in a great way. Add in an art style that mixes the sci-fi aspects with cartoony details and it feels like something Blizzard might put together.

The comic is a fun one with a style and concept all to its own. I want to see where it all goes and how much of this idea of building a society is explored. Mixed together with the style that takes so much from video games, it’s a comic that stands out with a “voice” that’s unique and entertaining. Definitely one to check out for so many reasons.

Story: A.C. Medina Art: Fernando Pinto
Color: Triona Farrell Letterer: Micah Myers
Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Buy

Scout Comics provided Graphic Policy with a FREE copy for review

Review: ¡Fantasmagoría! #1

HBO has had a history of delivering excellent shows with amazing talent that pushes boundaries. The network often told stories that most mainstream outlets rarely touched or even cared to. They wanted to introduce a new standard of prestige television and it did exactly that. One of its most memorable features was the Hudlin Brothers’ Cosmic Slop as it touched on subject matter affecting persons of color. Since then, not much content has came out that resembled anything near to the impact that feature had. In SBI Press’ newest book ¡Fantasmagoría!, we get an echo of yesteryear with a Latinx twist in what horror fans can relish.

In “El Corazon Negro,” one veteran Lucha Libre has an epic brawl with Death himself, but not everything goes as planned. In “The Flying Coffin,” one man makes a deal with devil only to be outsmarted by Hell’s Angel himself. In “Put A Little Chile In It,” one woman consults a witch for a love potion only to leave the object of her desire, literally in flames. By issue’s end, each story has the reader on the edge of their seat and leaves them little creeped out.

Overall, it’s an excellent first issue in what is landmark series that gives the world a series of horror vignettes that will both entertain and scare. The stories by Eric M. Esquivel and James A. Fino reminds me of how episodes from Tales From The Crypt used to make me feel. The art by the creative team more than compliments each story. Altogether, it’s an astonishing debut that will both thrill and frighten in the same breath.

Story: Eric M. Esquivel and James A. Fino
Art: Julieta Colas, Victor Moura, Fernando Pinto, Trevor Richardson, Beli De La Torre, Kote Carvajal, Henry Barajas
Story: 10 Art: 9.6 Overall: 9.8 Recommendation: Buy

​LINE Webtoon Announces Slate of Upcoming Releases

LINE Webtoon has announced the upcoming release of nine new titles and a new season for popular Katie Cook series Nothing Special. The rollout includes new series from creators Thom Zahler, Marvel Zombies scribe Fred Van Lente, Monica Gallagher, three-time Eisner-winner Paul Tobin, and others, ranging in a variety of genres from comedy and action to romance and horror.

These new titles will release alongside the previously announced line-up of Outrage, by Deadpool co-creator Fabian Nicieza and artist Reilly Brown; Finality, by Warren Ellis and four-time Eisner-winner Colleen Doran; Backchannel, by Stan Lee, Tom Akel, and Andie Tong; and Caster, by Austin Harrison, Mike Raitch, Zah Howard, and Jason Masters, with original music by Common; as well as the highly anticipated return of Sanford Greene’s 1000 and 2018 Eisner-nominee Brothers Bond by Ryan Benjamin and Kevin Grevioux.

The new releases include:

Eat Fighter by Fred Van Lente (Marvel ZombiesBig Trouble in Little China), Crystal Skillman, and Fernando Pinto – launching this summer.

Eat Fighter is a competitive eating, zombie murder epic that follows Miss, a thirty-something fitness nut who throws away her kale and step-counting ways to become a superstar on the competitive eating circuit. Following the lifestyle of her late brother, who was a champion competitive eater himself, she embarks on a quest to Seoul to become the World Champion Eat Fighter. But eating barrels of barbecue and acres of apple pie doesn’t come without a price—so what’s Miss’s secret as to why she can eat as much as she wants and never gain a pound? 

 

BOO! It’s Sex by Danielle Corsetto (Girls With Slingshots) and Monica Gallagher (Assassin Roommate) – launching this summer.

High school classmates Denise, Christine, Lindsey, and Kim, move into a former sorority house for their first year of college, and immediately discover the ghost of a dead sorority girl stuck in a discarded bottle of tequila. While the freshwomen are settling into college life, Tara settles herself into the center of their personal lives, acting as a seasoned mentor for their transition from girls to ladies. Being dead for a while (she never has the same answer for when or how) has given Tara a perplexingly thorough knowledge of sex, relationships, body stuff, and even friendship.

Renai the Witch by Keron Grant (SupermanIron Man) and Ytasha Womack – launching in late 2018.

Renai is convinced that madness follows her every step.  After her boyfriend Tory betrays her by falling in love with her best friend Angela, Renai becomes convinced that Angela cast a spell on him.  A meeting with her Aunt Kita confirms her suspicions of an underworld of sorcery.  In order to save her beloved Tory, she must connect with her inner witch and the light within herself to stand up to the grim forces in her way. 

Messenger by three-time Eisner-winner Paul Tobin (BandettePlants Vs. Zombies) and Ray Nadine – launching May 2018.

Messenger follows Dare Crilley, a bike messenger who is utterly unsurpassed. She scoffs at bad weather, traffic is barely an obstacle, and she’s never missed a delivery. That’s good, because Dare is about to discover her mysterious new client is literally divine, and that a dispute between the gods means the fate of the universe rests on a series of increasingly more difficult bicycle deliveries. Will Dare fail on any of these fateful missions? Can she assemble all the parts for the Legendary Divine Bicycle? One thing’s for sure, Dare never backs down when it’s time to deliver.

Shadow Pirates by Sean Galloway (Hellboy AnimatedThe Spectacular Spider-Man) and Ian Hopps – launching in late 2018.

In Shadow Pirates, Mao, leader of The Yakooza Group, is stuck behind bars in Old San Diego following an unfortunate run in with The Shadow Pirates.  After convincing a group of teenagers to aid in his escape by promising them a greater power than they can imagine the ultimate burst they are transported to New San Diego where they begin their adventure to unlock the burst in the form of The Four Horseman: war, pestilence, famine, and death.

Divination by Eisner-nominee Val Staples (CriminalX-Men), Gina Iorio, and Melinda Timpone – launching this fall.

In the gothic thriller Divination, readers will explore the world of death, demons, spirits, and angels, after Ana’s teenage life is thrown into chaos when she begins to see manifestations of the undead. As the mysterious Reapers continue to appear with more intensity, Ana soon finds herself on a path towards an uncertain destiny that will have drastic consequences for both her and the entire world.

Cupid’s Arrows by Thom Zahler (Warning Label, My Little Pony– launching in late 2018.

Cupid’s Arrows follows Rick and Lora, a team of Arrows who work for Cupid, the god of love, and attempt to execute the wishes of The Book of Love, which gives the details on which couples will get together for a legendary love story. They’ve received their newest mission and must work together to bring about the perfect and memorable moment, assuring a lasting start to their couple’s relationship.  However, even after working together for hundreds of years, they banter and bicker like brother and sister to cover the feelings they have for each other–will these Arrows finally realize they are more than just friends? 

Nothing Special Season 2 by Katie Cook

In Nothing Special, spirits, gods, and demons wander both their realm and ours. The series follows Callie, a lonely teen who grew up splitting her time between the human and spirit worlds due to her father’s job as an antiques collector in the spirit world. When her father mysteriously vanishes in the spirit realm, Callie is forced to journey further into the world than ever before in an attempt to rescue him. In Season 2, readers can continue to explore Callie’s world filled with adventure, family secrets, and romance.

Heart Wired by Leanne Hannah (Masters of the Universe) and Rod Hannah – launching this summer.

Heart Wired follows 16-year-old Cal Mills, one of the first of seven children born on Mars.
Cal has always dreamed of traveling to Earth and experiencing the birthplace of humanity firsthand. However, he is held back by his fragile body, genetically-engineered to tolerate the microgravity environment of Mars. His parents have religious and philosophical issues with the trans-humanist movement, which pushes for total replacement of the organic biological systems of the human body with the synthetic machine. Things change when communication with Earth gets cut off suddenly and it becomes clear that a war of annihilation has taken place. The final act of the automated space-based military forces will be to eliminate all rival extraterrestrial assets.

Metaphorical Her by James Maddox, David Stoll, and Justin Birch – launching this summer.

Humiliated and exiled, a young poet and her friends build an underground following while fighting against the white-collar criminals who threaten their careers. In Metaphorical Her, Eleanor “Laney” Petra makes a social misstep and offends the man who holds the keys to success in her chosen field of work, poetry. Discovering an unlikely audience in the local rock scene, Laney shows that she can build a sizable following of outsiders that will force the poetic scene to recognize her and her work. All the while, Laney must fend off the people who want to cage her, her friends, and hinder their ambition.

New York Comic Con 2017: A.C. Medina & Fernando Pinto Talk Their New Series Monarchs

Four geniuses untouched by society descend upon Vida, a euphoric planet of endless resources with a sentient race of beings dependent on strict guidance from their leaders. However, a simple scientific experiment becomes an epic story of war, discovery, and the battle to become… a MONARCH.

Announced at New York Comic Con 2017, Monarchs is a brand new comic series from writer A.C. Medina, artist Fernando Pinto, and being published by Scout Comics.

We got a chance to talk to A.C. and Fernando about the series which debuts in 2018.

Graphic Policy: Tell us about the series. I saw the promo image at Baltimore Comic Con, but what’s the premise?

A.C. Medina: Monarchs is about four young geniuses who are sent to planet VIDA, with the task of figuring out the best form of leadership. VIDA has every resource imaginable, if you can think it, VIDA has it. Be that plants that produce actual fire embers or even electricity in the form of rocks in the mountains. The best resource found on VIDA however is its ‘Senties’, an enhanced sentient race of beings, who our leads create at their leisure,  and are broken down into five basic categories who can only do what their leaders tell them to do. With this in mind our four leads duke it out on planet Vida taking what should be theoretically a simple experiment and turning into an life long battle for supremacy.

Fernando Pinto: So like a lot of stuff to draw. But, you know, fun -cries-

GP: Where did the concept come from? Was this something you two worked on together to come up with?

FP: Alan came to me with a couple of pitches for ideas he had that he thought I would be a good fit for after seeing my work online. We settled on this for the first project to do together after I told him I really dug the world building aspect Monarchs had. I’ve been complementing it with my ideas on the graphic side but the start of it is all Alan.

ACM: The idea came from gaming mostly, I enjoy story telling in all formats and have been lucky enough to grow up with games where story matters just as it does in top selling novels. I always make sure I start with a just of an idea before finding a collaborator who fits it. When I found Fernando’s website I knew I wanted to work with him instanly so I fired off a few e-mails with some blurbs (baby ideas) for him to choose. He chose Monarchs, and from there we just ran with it. I’ll run ideas by him and he’ll tell me if I’ve finally lost it or have something worthwhile, a bunch of late night Facebook messages and e-mails and next to you know, we had a story.

GP: You said the story is influenced by RTS games. How so? Any in particular? Did that also influence the art at all?

ACM: No one particular game but just the genre over all, or better yet, a specific moment that happens towards the end of any RTS game. It’s when you know you got the game in the bag or that you’re fucked. All the moves and choices you’ve made have reached their end game and now it’s time to sit back and watch the results. This can be oddly beautiful if you’re winning or rage inducing sadness if you’ve lost. In either outcome you see the effects of power. When you win that power is kind of addicting, you revel in it. In Monarchs we highlight this feeling and jack it up into some epic sic-fi. Leadership has become a game to most when it really shouldn’t be, this is what we want to explore.

FP: I’m not the biggest gamer but my art in general I feel has a lot of game influence ’cause I love game art to death. Specially the Capcom and Square Enix stuff from the 90’s. Th energy those characters and designs have has always been an inspiration. So I’m sure there’s a bunch of stuff in there from that.

GP: So tell me a bit about the characters of the comic. Who will we find within and when it came to their look and design, how was that split between you two?

FP: Alan gave me all the freedom in the world when it came to designing the world and characters. It’s been a pleasure to work on this book. He just lets me do my thing and comments on what he thinks works or makes small notes about anything that he thinks might work better. Though if I’m being honest most of his comments are “This is awesome!” which makes me feel very warm and fuzzy inside.

ACM: Our cast contains three ‘archetypes’ of leadership and one wild card, our cover might give away who the wild card is…or does it? We wanted to play with the usual tropes of a leader and genius. We have Hakim, he’s more of the usual go-to sci-fi genius where as Shaunda and Brigitte are both very different, especially when you compare them with what Sci-Fi has told us about geniuses and leaders, Ozzy most of all. I always say my stories involve outlandish scenarios with real people in the middle of it all, Monarchs exemplifies that I feel. You’re witnessing  four high level scientists who have never had real family, who in fact, have removed themselves completely from the idea of family act like, well, family. All while trying to complete an almost impossible task in the name of progress.

GP: How long have you two been working on this series and what was the process like between you two coming up with the characters and world?

ACM: Since June… We think, it was hot outside, and we’ve been rolling ever since. It’s always a pleasure when you land a creative team that just gets it right off the bat, Fernando and I have yet to really disagree on anything which has been nice. I try to make sure the creative environment in my projects has a real team effort, sand box feel to it. With Fernando it’s been nothing less of pleasure, he slam dunks my alley oops and really brings them to life. Every so often we meet on Skype to iron out specific details and goals and I’m constantly annoying him with texts, be that of our project or just some gifs. Triona Farrell, our colorist, has brought so much to the table as well, her colors are just awesome every time, its like getting two sets of present each time this team puts in new work. We ask everyone on the team what they like, what they don’t like and make sure everyone has their say. Micah Myers our letterer who I always compare to having a shut out closer in your bullpen, he always packages it all together.

FP: Yeah, June is when we started. Alan contacted me online around April and, as it goes with most Catfish scenarios, we stroke up a (working) relationship. I’m actually a 67 year old woman from the Ukraine. Sorry you had to find out this way, dude

After I turn in my pages, Triona and Micah make them look waaaaaay better than they actually are. Those dudes are awesome

GP: I want to focus on the world and character building a bit. It’s clearly a team process but what was that like? Was there multiple iterations? How did you come up with the specific characters and their looks?

ACM: When coming up with characters I take what I like most from people and what I hate the most from people, and make some crazy love childs in between. With the world aspect, its about the same, for instance nature plays a big part into our story. On Vida you can find anything, from your more traditional resource to your very non-traditional resource. For me its the part of Sci-Fi many people seem to forget, it can be fun! We have plants that can turn into fire depending on how you use them, we have massive castle on a beach (we’ll let you guess what it’s made out of) that serves an actual powerful fortress, basically, we had fun  creating our world. Our characters have faces you don’t often see associated with their roles in most stories. In our story there are four empires, these four have very different ways of running things and we wanted them to look the part. Plus we also really wanted to have space samurais fight space marines, did we mention we have those? We do. They’re pretty awesome.

FP: Alan is really open to ideas and concepts. Once I get the descriptions I’ll throw a couple sketches his way and we’ll take it from there. I usually get a visual in my head and go from that. Seems we seem to be in the same page design wise with Alan, it’s been a really smooth ride.

GP: “Our characters have faces you don’t often see associated with their roles in most stories.” I take it you mean gender or their race? How do you decide on stuff like that as a creator?

FP: I think it comes to representation. I love comics and movies but a lot of times there’s a lot missing culture wise of the types of characters that star in commercial stories. Both of us being Latinos and the story is about the building of a new civilization. I think we’re trying to do our part to broaden that without being preachy about it.

GP: Does their ethnicity impact the character at all? And I should add how did that impact the look?

ACM: Yeah that’s one way to describe it but for me it’s more about what they represent. Our leads originally were born in different parts of the world before being brought together at a very young age. None of them have lived with culture or a society, our characters have been trained since birth to be leaders everything they know about culture and society, they’ve been taught. For me as a writer my job is to represent their backgrounds in a natural, and fluid way. I like my characters to make their mark and for that I like to mix things up, I by no means am trying to prove something more than I’m just trying to tell a good story.

A character’s ethnicity should always be considered in the creative process but it all depends on what the story is asking for. Our characters are archetypes in humanity’s way of leading. They can be anyone from anywhere, it just happens that Hakim is man of color as Shaunda is a woman of color, but that’s not why they exist, they both play a much bigger role than that. This will be my third project in and one thing you can see from my work is I have characters from all different parts of life and different looks but I always stress I am just telling stories. I want my storytelling to be as natural as possible and for that reason they reflect the world I’ve lived in. I’ve grown up in the tri-state area my whole life with a Dominican mother who’s been working in American business since Reagan, she’s the only hero I have and a constant source of inspiration. It’s the upbringing I try to reflect in my work, it just happens to be that for some it can be a shock.

GP: When it comes to this world, how much of it is mapped out? Is there some guide book somewhere?

ACM: Maybe for a trade we’ll go all inside the cover of a Lord of the Rings book with a map, maybe a for table top as well? Fernando is already hating where this is all going. That said, story wise Vida’s geography plays a huge role, without spoiling too much the natural challenges of Vida itself present a much bigger problem to our leaders than they originally thought it would. It makes for some exciting pages to say the least and again, nature is a big component of our story.

FP: As for the mapping, it all loves in Alan’s brain, I got a general Idea of where it is all going but I get surprised every time I get a script from this kid. He’s good at keeping me on my toes. After I’m done, Triona makes it all look lush and alive with her magic color powers.

GP: Interesting on the nature aspect. Have you come up with the ecosystem and “rules” of this world?

ACM: Our leaders learned everything they needed to know about Vida from their Ever-guide, at the end of each issue we’ll ‘pages’ from the Ever-guide for our readers to enjoy. There you’ll learn how the Senties are made, how Vida exists, and a bunch of other cool stuff. We took inspiration from game design on how our tech looks and works, the world building on this book has been a blast.

FP: As for the eco system, let’s just say that progress does not come without its price. We won’t go all “Mother” on you but there’s some pretty earth shattering stuff coming as the series progresses. Both my arm and tablet will be very tired after all this.

GP: This sounds very cool. Can’t wait to read it!

New York Comic Con 2017: Scout Comics Announces Four New Titles

As New York Comic Con 2017 kicks off today, Scout Comics has announced four new series that will make their debut in 2018. Cyber Spectre #0 is available this weekend at Scout’s New York Comic-Con booth, #950.

MONARCHS

Four geniuses untouched by society descend upon Vida, a euphoric planet of endless resources with a sentient race of beings dependent on strict guidance from their leaders. However, a simple scientific experiment becomes an epic story of war, discovery, and the battle to become… a MONARCH.

Created by A.C. Medina & Fernando Pinto
Written by A.C. Medina
Art by Fernando Pinto

OBLIV18N

A phenomenon they call “The Oblivion” has caused a huge percentage of the population – seemingly anyone with authority – to vanish without a trace.

As the world quickly falls apart, strange alien creatures and technology begin to appear, threatening the already hysterical populace.

When rumor spreads that a blind ten-year old boy has visions that connect him to the people who’ve vanished, the remaining population wants to either anoint him as a savior, or crucify him.

At its heart OBLIV18N is a rite-of-passage in the ultimate jungle, exploring: savagery vs. civility, independence vs. family, survival vs. ethics, violence vs. diplomacy.

Created by Ken Kristensen (Netflix’s THE PUNISHER) with art by Francesco Gaston (HULK, JUDGE DREDD).

STAR BASTARD

Star Bastard follows a long-suffering crew led by the Galaxy’s most obnoxious jerk as they hunt a mysterious figure across the stars. Clumsily searching for answers to the mystery of their captain’s past, they leave a trail of pissed off aliens, dead bodies and unpaid bar tabs in their wake.

Think GUARDIANS OF THE GALAXY meets DEADPOOL.

Think EASTBOUND AND DOWN… in SPAAAAAAAAAACE!

Think the comic industry’s next R-rated hit.

Created by Andrew Clemson
Art by Jethro Morales

CYBER SPECTRE

In a world run by super-computers and where the judicial system is purely digital, there is no human error, just a singular artificial intelligence that calculates the outcome of every possible crime. From murder to drug deals, the computer determines the fate of all humanity. But there’s a crime that seems to have slipped through the cracks  – Who or what is the Cyber Spectre?

Created and written by Richard Emms with art by Ale Garza.

Archaia Announces Moon Lake Volume 2 HC

Archaia Entertainment, an imprint of BOOM! Studios, and actor Dan Fogler have officially announced Moon Lake Volume 2, a hardcover graphic novel sequel to the 2010 original that meshes genres and stories into one insane anthology inspired by Tales from the Crypt and Heavy Metal. Once again narrated by the hilariously deranged Man in the Moon, Moon Lake Volume 2 features the talents of a who’s who of some of the top writers and artists in the business. The second volume was mentioned at the Archaia panel at San Diego Comic-Con which Fogler presented on.

Fogler described the series as:

Moon Lake is a crossroads of so many different brands of evil that it’s hilarious—unlimited haunted tales as told by the twisted and gregarious Man in the Moon. I really wanted to craft an eclectic Lovecraftian tale that linked the separate short stories together like the pieces of an elaborate puzzle.

Volume 2 is a meal that can’t be devoured in one simple reading and stays with you long after you’re done, like a delicious steak rotting in Alfred Hitchcock’s lower intestine. It’s a freakin’ labor of love to put a book like this together and manage all those different personalities, but the combined artistry in Moon Lake Volume 2 proved to be the perfect ingredients for our sick smorgasbord. Packaged spectacularly by Archaia for your delightful digestion. Bon appetit!

Moon Lake Volume 2 is created, edited, and written by Dan Fogler and features art by Nadir Balan (who also illustrated the cover), Kevin Colden, Dan Dougherty, Fernando Pinto, Darick Robertson, Alex Sheikman, Jeff Stokely, and Anna Wieszczyk. In addition, the book features a story co-written by Andrew Harrison and a story written by New York Times bestselling author Kevin J. Anderson.

Moon Lake Volume 2 ($24.95, hardcover, 160 pages, full color, 7.25” x 11.25”) is available for pre-order now at your local comic book shop. To pre-order, provide your retailer with Diamond Order Code SEP13 0873.

moon lake vol 2 cover

Preview – ‘Fraggle Rock’ Vol. 1 Hardcover

Official Press Release

FRAGGLE ROCK VOL. 1 Collected Edition Hardcover

Retail Price: $19.95
Page Count: 112 pages
Format: hardcover with dust jacket, 8” x 8”, full color
On-sale Date: September 1, 2010 in comic shops; September 14, 2010 in bookstores
Written by Adrianne Ambrose, Nichol Ashworth, Jeffrey Brown, Bryce Coleman, Katie Cook, Leigh Dragoon, Sam Humphries, Neil Kleid, Grace Randolph and Heather White
Illustrated by Jeffrey Brown, Katie Cook, Michael DiMotta, Joanna Estep, Whitney Leith, Jeremy Love, Jake Myler, Fernando Pinto and Jeff Stokely

Collects the spectacular first three issues of Archaia and The Jim Henson Company’s FRAGGLE ROCK comic series, featuring work by a talented mix of newcomers and indie superstars! Includes all the activity pages contained in the single issues and, as a bonus, Fraggle Rock content from the Free Comic Book Day issue is included as well!

All Ages

Fraggle Rock Vol 001 HC Cover Read more