Tag Archives: dr. doom

Messages from Midgard #12- Analog Iron Man

With only a single issue left in the War of the Realms core series, the tie-in writers have fallen into the unenviable trap of wrapping up their story, connecting it to the event’s inevitable conclusion, and maybe leaving a loose thread or two when their comic returns to its normally scheduled programming.

Six comics came out this week, and one was heads and shoulders over the pack: War of the Realms Journey into Mystery #5. The McElroys, Andre Araujo, and Chris O’Halloran have finished crafting an ensemble cast that I want to read an ongoing series about, made Ares sympathetic, Laussa more than a MacGuffin, connect all the seemingly random plot threads of the series, and made me laugh out loud a couple times. No other book came close to this, but with snark, grit, and one hell of a Wasp cameo, Gail Simone and Paolo Villanelli made up for last month’s disappointment and delivered a nifty science vs magic clash in Tony Stark, Iron Man #13. I enjoyed it and wish Simone had more time on the book.


War of the Realms: War Scrolls #3

War of the Realms’ anthology tie-in War Scrolls wraps up with its third issue. There is the conclusion to Jason Aaron, Andrea Sorrentino, and Matthew Wilson’s Daredevil serial as well as a Dr. Doom story from Christopher Cantwell, Cian Tormey, and Dan Brown and a She-Hulk one from Charlie Jane Anders, Simone D’Armini, and Federico Blee. Daredevil, God without Fear continues to be an accomplishment in panel layouts, fight scenes, and theodicies. This three part story is a turning point in Sorrentino’s career as an artist as he transitions from flowing tapestry layouts to strict grids that work like slow-mo while Daredevil fights Malekith with Bifrost shruikens. Aaron’s narration continues to show the perils of omniscience, and even if Daredevil can’t defeat Malekith, he can inspire his blind children hostage to escape and cut God a break along the way.

Halt and Catch Fire co-creator Christopher Cantwell tells the story of the Dark Elf invasion of Latveria from ordinary citizens’ POVs. Dr. Doom has a godlike status in this country, and even when he makes silly mistakes like wasting his troops on a Saving Private Ryan-esque rescue mission, they look to him to save them. The switching point of views can be disorienting, but Cian Tormey gives the story a documentary feel and builds to one badass crescendo where Doom is part-Superman, part-God of the Old Testament, and still authoritarian. It’s a tasting menu that really needs to be expanded to a full feast of the regular lives of Latverians.

War Scrolls #3 wraps up with a story of She-Hulk and Freyja fighting dragons and talking about relationships. Charlie Jane Anders’ writing sometimes feels like she’s making her characters have her interests like making Blade a Beyonce fan and Punisher a Joni Mitchell aficionado, but she nails the conversations between Jennifer and Freyja. She-Hulk talks about how she is dating Thor and not sure how serious it is, and Freyja understands how much She-Hulk cares for her son and that they are both insecure about their “worthiness” and status as heroes. The cherry on top of this pretty good story is D’Armini’s artwork that makes She-Hulk incredibly muscular and monstrous. For the most part, War Scrolls has been full of thought provoking character studies and memorable visuals, and issue three is no exception earning an Overall Verdict of Buy.


War of the Realms: Journey into Mystery #5

Journey into Mystery #5 wraps up this god demon baby starring road trip saga into a neat little bow and uses continuity to enhance and deepen character development and humor instead of as a crutch. The McElroys seamlessly transition from podcasting to mainstream comics while Andre Araujo and Chris O’Halloran enhance their jokes and punch up the action scenes beginning with Wonder Man sweeping to save Laussa. They keep their character portrayals internally consistent like having Wonder Man continue to be a pacifist and having Sebastian Druid being uncertain about his powers, but reminding readers he had a relationship with Ares’ son back in Jonathan Hickman’s Secret Warriors.

This kibble of continuity isn’t just a piece of cute, fanboy trivia, but sets up Ares’ road for redemption. He isn’t a bad guy and doesn’t have a quarrel with this book’s cast; he just like to fight and wants to be reunited with son in the afterlife. Journey into Mystery #5 isn’t just a slugfest between the team and Ares, but is filled with twists and turns about Laussa that aren’t 100% deus ex machinas. The comic does have a pleasing plot, but its real magic are in the small moments like any time Miles Morales and Thori interact, or Laussa’s expressions with the world around him. And for this mastery of both the macro and micro aspects of comics, Journey into Mystery #5, and by extension, the whole miniseries earn an Overall Verdict of Buy.


War of the Realms: Spider-Man & the League of Realms #3

Unless it’s for a storytelling purpose, having two or more artists on a comic usually means it was rushed to meet its deadline, and that seems to be the case with Spider-Man & the League of Realms #3. Gone are Nico Leon’s slick cartooning and well-choreographed set pieces of the previous two issues, and writer Sean Ryan giving each League member a distinct personality beyond fantasy race action figure. This issue is mostly a slugfest against Malekith’s lieutenant, Kurse and peppered with awkward poses, constipated facial expressions, and basically, generic visuals from Leon and Marco Failla.

The angel Fernande goes a bit ballistic in the middle of the fight, and Spider-Man finds a shared connection because they have both lost loved ones. But this was already covered in the previous issue so it feels a lot like padding in Spider-Man & the League of Realms #3. The main plot point of this issue (and a cool connection to War Scrolls #3) is that Kurse was once League member, Waziria, and for the first time in all of War of the Realms (Except the Cul Borson story in Thor.), the Dark Elves aren’t treated like evil cannon fodder. In the end, this comic was about saving people instead of punching evil, and that’s a good sentiment from Ryan and Leon. However, it ends on this week’s “standard” heroes pose together and jump into the final battle panel and earns an Overall Verdict of Pass because of art issues and the difficulty of writing a large cast.


Captain Marvel #7

Spider-Man & the League of Realms #3 wasn’t the worst “War of the Realms” comic this week. That honor goes to Captain Marvel #7, which wraps up the unbearably banal if well-colored by Tamra Bonvillain body swap story featuring Carol Danvers and Dr. Strange. This issue does have a few positives like Kelly Thompson’s gift for quick banter and cutting one-liners like Strange roasting Carol for only knowing magic from various pop culture things. However, it’s pretty shallow, Strange and Carol’s ineptitude with each other’s powers are quickly resolved, and afterwards, they and an underutilized Black Widow go separate ways.

One slight positive about Captain Marvel #7 is Annapaola Martello’s art. She’s equally good at drawing fun facial expressions/hints of flirting and things that go boom/pew pew. Even if the story is thin, it’s pure joy to see Dr. Strange in Carol’s body go Binary and kick undead ass and then steal a little moment at the end. And about the ending, it seems random and tacked on even if it’s our first glimpse of a post-War of the Realms world. Carol is hanging out in her apartment like everything is normal, and the last story had no effect on her. Honestly, this is for the better as Thompson no longer has to shoehorn a quick tie-in and can tell her full story. My Overall Verdict for Captain Marvel #7 is Pass, and it’s worth skipping for regular readers of her title and those just following “War of the Realms”.


Deadpool #14

If there’s any comic that Deadpool #14 shares DNA with, it’s Simon Bisley’s Lobo books of the 1990s with their combination of serious, detailed fantasy art and silly dialogue and situations. In this comic, Skottie Young and Nic Klein chronicle Deadpool’s defense of Australia from Ulik (Which is apparently a very common name for trolls.) and his minions with the help of a knock-off Captain Britain and Daredevil and then an assist from some real superheroes. Young continues to have fun breaking the fourth wall and poking fun at his own writing like ending the issue with a deus ex machina and commenting on the legality of including a figure that’s all but named Tasmanian Devil.

Nic Klein draws and colors his own work in Deadpool #14 and turns in some gorgeous splash pages of Deadpool, Luke Cage, Iron Fist, Daredevil, and various Z-list Australian heroes beating the shit out of trolls. He can also do funny too like his depiction of the solution to Australia’s troll problem, which is feeding them and putting them to work at New Zealand’s copyright-friendly version of a Lord of the Rings set tour. The panel of trolls chasing tourists with selfie sticks around a “bobbit” hole is like something out of Mad magazine and a wonderful Deadpool-esque way to wrap up the plot. For its humor, skilled art, and ultraviolence, Deadpool #14 earns an Overall Verdict of Buy. (And, apparently, the next issue is the final one of the series.)


Tony Stark, Iron Man #13

Free of continuing subplot from previous issues (Except for the important Tony Stark relapsing in a VR environment one.), Gail Simone and Paolo Villanelli are free to tell the story of the battle between Iron Man and the wyrm Sadurang, who wants to rob the New York Stock Exchange. They make fantastic parallels between traders and hoarding dragons, and starting off a conversation between Sadurang and a now homeless broker about how riches cloud one’s morals sets the tone for the issue. And what happens is a back to basics Iron Man story where Tony must destroy or deactivate all his magic infected armor and get back to the analog days to defeat this greedy dragon.

Edgar Delgado’s powerful colors match Villanelli’s art, which can be loose and scratchy when Tony is getting his ass kicked and trying to quip his way out of a bad situation or tighter and tougher when he’s in the Mark I armor doing his best St. George impression. Also, Simone brings in the very winsome Wasp as a guest star in this issue, and she brings Tony hope and her stings and fast flying gives him enough time to rally his counterattack. Then, they get to share a sweet moment after the fight is over, but Tony doesn’t tell her about the relapse and is interrupted by Malekith’s initial invasion of New York. This two steps forward, one step forward approach to Tony’s journey works for Gail Simone and Paolo Villanelli and coupled with a satire of capitalism via knight/dragon metaphors, Tony Stark, Iron Man #13 earns an Overall Verdict of Buy.


Even though it’s sad to see Captain Marvel’s portrayal stumble in yet another event, and some writers love doing the “heroes join the final battle” ending to their tie-ins, this wasn’t a bad “War of the Realms” week. Skottie Young and Nic Klein turned their Deadpool two-parter into an exercise in maximum absurdity and pulled off the first funny Lord of the Rings reference of the event while Gail Simone added Iron Man to characters she excels at writing. But the real highlight was Journey into Mystery, which is a redemptive road comedy starring a great mix of heroes, tons of quick jokes, and a coherent plot that zigged where others zag. I’m definitely looking forward to Clint McElroy’s upcoming work on Marvel Team-Up.


Panel of the Week

Mark I armor, Ben Day dots, snarky Gail Simone dialogue. I’m geeking out, y’all. (From Tony Stark, Iron Man #13; Art by Paolo Villanelli and Edgar Delgado)

Review: Fantastic Four #1

After a three year absence, the book that kicked off the Marvel Universe is back sort of in Fantastic Four #1. Dan Slott, Sara Pichelli, Elisabetta D’Amico, and Marte Gracia’s first issue doesn’t have Marvel’s First Family fighting Mole Man or the Trapster just yet and creates a slow build to the reunion. However, there is plenty of sweetness, comedy, and a little of bit of familial strife along the way as Slott and Pichelli play in-universe with reader expectations about the team reuniting and the oil and water dynamic of the Human Torch and the ever loving blue eyed Thing. They do have a quite funny flashback to a “forgotten” adventure of the Fantastic Four that asks as a proof of concept that shows that Slott call pull off all the voices of the bickering, yet loving sitcom family with superpowers. In addition to this, Slott, Simone Bianchi, and Marco Russo craft a Dr. Doom backup story that is a little more traditionalist than his recent appearances in Invincible Iron Man and Marvel Two-in-One,  and there’s also a super fun and quite metafictional one page backup drawn by Skottie Young and colored by Jeremy Treece.

For her work on Fantastic Four #1, Sara Pichelli brings a looser, almost more playful art style that still shows emotions and body language in a fluid way with the help of inker Elisabetta D’Amico and colorist Marte Gracia. Even though he’s made of rocks, Pichelli’s take on The Thing is lively and utterly human. Beneath his ungainly movements, he’s a loving man, and the scene where he proposes to his long time girlfriend Alicia Masters is sentimental without being sappy. Dan Slott writes The Thing as maybe giving up on seeing Reed, Sue, Valeria, and Franklin ever again, but he still has a family in Alicia and Johnny. However, The Thing and the Human Torch aren’t always loving BFFs, and Gracia shows the subtle difference in the Torch’s flame when he’s going off in action and when he flies off the handle after Ben asks him to be his best man. This scene shows that there’s still tension in Ben and Johnny’s relationship in an organic, not drama for the sake of drama way and even builds off the way that Chip Zdarsky has written them in Marvel Two-in-One where Ben knows that Sue and Reed are lost forever while giving Johnny a false sense of hope that they’re somewhere in the multiverse.

Johnny still believes the Fantastic Four will reunite and immediately flames on to where their sign shoots off in the sky with a flare gun like in the original Fantastic Four #1. Of course, it’s just a prank, but it’s foreshadowing to a grander, earned moment all overlaid in a beautiful blue by Marte Gracia like hope in the midst of despair. And hope and family are major themes throughout Dan Slott and Sara Pichelli’s story in Fantastic Four #1. Even if Ben and Johnny don’t interact with Ben and Sue, they share plenty of moments with the “extended” Fantastic Four family, including Wyatt Wingfoot, Jennifer Walters, and the aforementioned Alicia Masters. Johnny and Wyatt take in a Mets game, and Slott engages in what is either queer subtext or queer baiting using the stadium kiss cam while Jen pops up later to flirt with Wyatt and also legally represent the Yancy Street kids who set off the false Fantastic Four flare. Slott modernizes the relationship between the Thing and what was formerly known as the Yancy Street gang making him kind of a community leader instead of the participant in an endless Itchy and Scratchy situation.

Other than the poetic ending, the best moment of Fantastic Four #1 is the flashback sequence where the Fantastic Four and supporting cast find their way back to New York City through the power of Johnny singing the Wayne Newton standard, “Danke Schoen”. It’s funny, cheesy, heartwarming, and adventurous all at once like the best Fantastic Four stories. This is thanks to some little details emphasized by Pichelli like the way Reed cranes his neck when explain the quantum science or whatever of this karaoke journey home situation and then immediately retracts when he doesn’t want to out and out say that Sue isn’t the greatest singer. There’s also time for some transcendent beauty in the midst of screwball comedy: a Marte Gracia colored cosmic flame in the deep blue night sky that even Alicia, who is blind, can see. This little adventure shows the Fantastic Four are about science as well as deep human wonder through the vessel of a family ensemble.

Slott, Simone Bianchi, and Marco Russo’s Dr. Doom backup story creates a different kind of wonder, and the baroque severeness of Bianchi’s art easily contrasts with the cosmic smoothness, yet expressive cartooning of Sara Pichelli and Elisabetta D’Amico. It’s a back to basics Doom story as one of his former subjects pays a visit to the half-abandoned Doomstadt (There’s lots of Doombots per usual.) and asks him to liberate Latveria from one of the many stop gap authoritarian regimes that have been in place since he left them to play hero/Iron Man. And the way Slott writes Doom and Bianchi draws him is the complete opposite of the “Infamous Iron Man” as his face is no longer pretty, and he’s ready to rule with an iron grip and an iron mask. Like the main story of Fantastic Four #1, the Doom backup is about hope and symbols, but it’s a dark and twisted mirror to Marvel’s First Family.

Fantastic Four #1 is nothing short of a triumphant return for Marvel’s first superhero team. Dan Slott hits a nice balance between tearing heart strings, broad humor, and the wonders of the universe in his script while also crafting an aura of mystery and terror in the Dr. Doom backup story with Simone Bianchi and Marco Russo. In the visual department, Sara Pichelli shows why she is one of Marvel’s best and versatile artists hitting all the smaller, yet very important character beats as well as the big spreads and “Flame on!” moments.

Whether you’ve been reading the title since 1961 or this is your first FF adventure, Fantastic Four #1 is definitely worth your $5.99.

Story: Dan Slott Pencils: Sara Pichelli Inks: Sara Pichelli with Elisabetta D’Amico
Colors: Marte Gracia Backup Art: Simone Bianchi, Skottie Young
Backup Colors: Simone Bianchi and Marco Russo, Jeremy Treece Letters: Joe Caramagna
Story: 9.0 Art: 9.5 Overall: 9.3 Recommendation: Buy

Marvel Comics provided Graphic Policy with a FREE copy for review

The Marvel Universe Miniature Game Adds the Dark Avengers, Dr. Doom, and the Thing!

It’s been around a little over two months since Knight Model‘s last release for the Marvel Universe Miniature Game. The game publisher has announced three new releases today and two are pretty shocking! The game gets some more much-needed villains and one of the members of the Fantastic Four, a whole lot of support for the Avengers faction!

It should be no surprise that Dr. Doom is coming to the game, and at level 11 he will likely have entire teams built around him. With abilities to prevent ranged attacks, teleport, and more, he’s every bit the powerful villain he should be.

Marvel Universe Miniature Game Dr. Doom

What’s Dr. Doom without the Fantastic Four to stop him? The Thing is now available to bring to your team. He’s as tough as you’d expect. Can the rest of the FF be far behind?

Marvel Universe Miniature Game The Thing

The Dark Avengers are ready to take on all comers! Composing of Iron Patriot (Norman Osborn), Ares, Sentry, and Ms. Marvel, this is a superhero team made up of villains. Not one I expected to see in the game, and definitely not this early.

Marvel Universe Miniature Game Dark Avengers

All of the models are available for order now!

Fashion Spotlight: Doom Gym, I Have Over 9000, Krang’s Gym

Ript Apparel has three new designs! Doom Gym, I Have Over 9000, and Krang’s Gym, by Soulkr, ddjvigo, and RynoArts, are on sale today only! Get them before they’re gone!

Doom Gym

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I Have Over 9000

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Krang’s Gym

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Previews – Round-Up

New news is good news!

 

Are you rich? Do you like expensive toys? Are you Bruce Wayne? Then this is the item for you! Hot Toys has released more detailed info on their 1/12th scale The Bat Collectible Sets. Available in two flavours, “normal” and Deluxe, The Bat comes loaded with some cool features and accessories all scaled to the 6 inch figures.

The normal set includes:

  • Six (6) front LED lights, Six (6) LED lights in the middle of aircraft, Two (2) LED light up back engines
  • Functional cockpit door, Two (2) seats
  • Moveable front dual rotors, Rotatable underside propellers, Articulated flaps at the back
  • Two (2) machine guns, Two (2) side panel rocket launchers
  • Remote control for LED light-up and propellers spinning functions
  • One (1) Batman Collectible Figure
  • One (1) set of collectible stands for The Bat

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The Deluxe set includes:

  • Six (6) front LED lights, Six (6) LED lights in the middle of aircraft, Two (2) LED light up back engines
  • Functional cockpit door, Two (2) seats
  • Moveable front dual rotors, Rotatable underside propellers, Articulated flaps at the back
  • Two (2) machine guns, Two (2) side panel rocket launchers
  • Remote control for LED light-up and propellers spinning functions
  • One (1) Batman Collectible Figure
  • One (1) Selina Kyle (Catwoman) Collectible Figure
  • One (1) set of collectible stands for The Bat
  • One (1) fusion reactor

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While I’m not the biggest fan of The Dark Knight Rises (easily the weakest of the 3), these sets are pretty cool. The regular set will run ya $690, while the Deluxe comes in at a cool $780. Start saving your pennies bat-fans! Pre-orders are up at Sideshow Collectibles.

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In another baffling move from Hasbro, another Walgreens exclusive has been announced. This time you’ll be heading to a pharmacy to buy a Star Wars Black Series Prototype Boba Fett. A repaint of the original release, this time deco’d in his white prototype armour. He’ll be avialble this fall and can be pre-ordered at SDCC if you live no where near a Walgreens. Both completely viable options for your’s truly, a dweller North beyond the boarder.

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Sideshow has yet another piece of awesome up their sleeve, with the Dr. Doom Premium Format Figure. Measuring just under two feet tall on the base, and featuring interchangeable classic and modern versions of his mask, a fabric costume, and armored battle-suit. The Exclusive edition of includes an additional swap-out hand armed with a cosmic ray gun.

Both versions are priced at $389.99. Pre-orders start June 26th a Sideshow Collectibles.

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And finally……”Get away from her you b@#%h!” and get onto my shelf! NECA has finally take the wraps of the long awaited Queen Alien, and it’s a doozy.

From NECA:

In honor of the 35th Anniversary of the Alien franchise, we’ve created our most massive and most ambitious Aliens figure ever! The terrifying Xenomorph Queen is based on her appearance in the 1986 Aliens film. She stands over 15″ tall and is over 30″ long, with over 30 points of articulation, including a spectacular poseable tail. Bring some of the movie’s most thrilling scenes to life in realistic detail, because the Queen is completely in scale with our current Alien action figure line. Includes a display stand and two different interchangeable inner mouths.

I. WANT. THIS. NOW. I have the old McFarlane Queen and this one blows it out of the water. The sculpt, the paint, articulation, and scale are leaps and bounds ahead of anything that has come before. I want to go and buy more Aliens so I can have a sufficient brood for their Queen arrives this fall.


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