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The Die is Cast: RPGs, Gender Identity, and Breaking the Cycle in DIE

By Brant Lewis
@Brant__Lewis

I have been aware of tabletop role-playing games (TTRPGs) for most of my life but became fully immersed in them when I joined my first Dungeons and Dragons group while in college. Although I have not strayed outside of that specific game, TTRPGs have not only provided a space where I have made several friendships but a place where I can experiment and explore concepts that I cannot typically do in my everyday life. Because of this, Kieron Gillen‘s and Stephanie HansDie felt like a series perfectly crafted for me. Outside of being a Gillen superfan, I connect strongly to his work due to the presence of well-rounded queer characters and deeply personal narratives. I often connect deeply with his titles; Die hits me on a much more primal and subatomic level. More notably, though, in Die, the character of Ash struck a vital emotional nerve not only with their arc but how their experiences with TTRPGs and exploration of gender and queerness mirrored my journey while playing Dungeons and Dragons.  

In the 20-issue series, a group of six kids got transported to the fantasy-roleplaying game Die in the 1990s only five came back two years later. Now as adults, they get sucked back into the world of Die, where they discover their former friend who has become the game master and ruler of the world. While the eventual endgame lies in the party returning home, most of the story follows each character tackling their issues and problems while dealing with the aftermath they left behind years ago.

A key element of TTRPGs lies in the fantasy element of its gameplay. By fantasy, I do not mean elves, orcs, or magic but the imagination component of its world-building. The game does not take place in a “physical place” but in one created by the dungeon master (DM) or game master (GM) and players. While some games may be played within established IP or utilize pre-made modules, there are still bespoken elements to make it personal and different for each group. Because of this, it allows the DM to craft their world and narrative for the players to explore and experience. Outside of world-building, another critical element of the fantasy lies in the player’s character. Essentially players have freedom in creating their character from their appearances, gender identity, and backstory to their classes and role within the party. Aside from the system and rules of the TTRPGs, players are not limited in crafting their player character. 

At the beginning of Die, the characters are given specific classes based on their character ideas, said to their game master Solomon. More notably, though, in the game world, almost all players choose to play as the same gender as they identify in the real world, except for Dominic Ash, who plays as a woman. Although this aspect is rarely brought up in the first couple of issues, this decision for Ash to identify as a different gender in the TTRPG brings up the critical question if the world of Die exists as a more truthful reality for Ash and the real world is just a fantasy they live in. Is the honest Ash who they are in the real world or who they identify as in the TTRPG? Granted, not every person who plays a character of a different sexuality or gender identity in a TTRPG means they are secretly queer or transgender, but it still rings true to many. Outside of me, many other players in the group I play with have had similar discoveries while playing Dungeons and Dragons. Clearly stated by Ash in issue 20, “Role-playing games are conversations in quotation marks, letting you talk about true things with a little distance, as a fantasy.”

Die #20 "Role-playing games are conversations in quotation marks, letting you talk about true things with a little distance, as a fantasy."

A notable thing about TTRPGs lies in the communal narrative structure of the medium. It is not the DM or GM dictating a story to the players but the group working together to tell a story. Ash’s arc in both the story and Die lies in them coming to terms with their gender identity. When they return as adults, Sol tells Ash, “You weren’t at home in our world. I was 16 and I could tell it. But maybe you could be in a game I made for you? I wanted you to find you.” Often the disconnect between physical and internal identities for LGBTQ+ people occurs around the teenage years. Compounding this frustration and fear is that Ash was a teenager in 1991 England when homophobia and transphobia were still widespread and frequent. With the TTRPG, Sol hoped to help them break out of their shell and feel more comfortable. In one layer, this speaks about Ash’s journey as a player and their personal one. Ash’s overall quest in the game and the real world is for them to come to terms with their gender identity. 

Die You weren't at home in our world. I was 16 and I could tell it. But maybe you could be in a game I made for you? I wanted you to find you."
Die  "Being Ash was always easy. It gave me so many permissions. I enjoyed it."

Following their return to the real world as kids, Ash gets married and is expecting a baby. Despite their best attempt to move on from Die, they still feel it is haunting them. While lying in bed next to their wife, Ash thinks, “The easy thing is to say that my fantasy life is private. That’s not true. My fantasy is separate.” Being unable to speak about their childhood experiences mirrors their feelings about being in the closet. Ash believes they have to keep that part of their life compartmentalized and not burden it with their wife. Compared to reality, “Being Ash was always easy. It gave me so many permissions. I enjoyed it.” Gillen and Hans are not making Ash’s desire to be their persona in the game a fetish or view it as a negative thing. It’s an escape to who they genuinely identify as. Being closeted is akin to wearing someone else’s clothes that don’t fit while trying to be “normal.” The desire and the longing to be another person always existed within them, but they were afraid to broach the subject. “But here, everything gets blurred. The real and the not real. Every whim or thought is dragged out of me. I figure…safer to lock it all away” they explain to the party regarding their decision to remain closeted. But the closet can only keep things contained for so long before it bursts wide open. 

Die The easy thing is to say that my fantasy life is private. That's not true. My fantasy is separate."
Die "The place brings everything to the surface to be examined. That's what it tries to do. You learn from it…you choose what to leave behind…and then choose what to take. You don't get to tell me who I am. Whatever it is, I decide."

At the climax of the series, Ash must contend with the fears and anxieties that have been building inside them. Before facing the final boss, they come clean to the party about their struggles with being genderfluid. An adventuring party in a TTRPG is akin to a support network where each player character can rely on others for help instead of struggling on their own in both combat and social aspects of the game. I would consider my DND friends to be some of the people I am closest and most honest with. Honesty and authenticity lead to a more cohesive group and stronger relationships. After defeating the boss and arising from the water, Ash thinks, “The place brings everything to the surface to be examined. That’s what it tries to do. You learn from it…you choose what to leave behind…and then choose what to take. You don’t get to tell me who I am. Whatever it is, I decide.” Deciding to reclaim your identity from your innermost pain and trauma is not only complicated but powerful. I often hate the phrasing that it’s “brave” to live as your authentic self, but there is an element of bravery. Considering that decade has passed since the first time the group played Die. When they returned as adults in 2018 and escaped in 2020, homophobia and transphobia were and are still prevalent, so I would say for Ash; it’s not solely brave but the only way they authentically live their life. 

Die The Chronicles of Narnie

Most of all, I am incredibly grateful to Gillen and Hans for centering the story around a flawed and human queer character. Ash feels extremely real due to being allowed to have flaws, dreams, and fears. More importantly, to have Ash be an adult in their 40s and figure out their gender and sexuality. After they tackle the boss over the ledge, they think about The Chronicles of Narnia and how “If you think about it, all of Narnia is in the closet. And eventually, you have to come out.” A common phrase I tell people is that coming out is never a one-time thing. It’s a constant choice one makes where you must leave behind the closet to live as your true self. Outside of this, it is refreshing to frame the journey of discovering one’s queer identity as a lifelong experience and that it is never too late to come out. “When we were young, we didn’t have words for these complexities.” You don’t always have the correct words or methods to describe yourself when you’re young. Sometimes it takes time. TTRPGs appear to be quite complex on the surface, but it’s pretty simple once you understand the language and the system of it. 

Perfectly said by Ash, “You were adventure and glamour when life was dull. You were a place to explore the worst parts of ourselves. And the best. You were a place where some of us hid from real life for a lifetime.” Outside of providing an outlet for my creativity, TTRPGs gave me a space to grow, develop my identity, and discover who I am. A TTRPG is a personal thing, and what it means significantly differs on who is viewing it. I am thankful for Die capturing and displaying what drives me to play them. Much like the game of Die, it is hard, to sum up how much of an impact DND has had on me. It’s more than a game or an outlet; but is a place where I let go of my walls and be my true self. 

Die "You were adventure and glamour when life was dull. You were a place to explore the worst parts of ourselves. And the best. You were a place where some of us hid from real life for a lifetime."

Kieron Gillen and Stephan Hans’ Die Gets a Hardcover in November

The bestselling Die by Kieron Gillen and Stephanie Hans will be collected into a stunning, oversized hardcover edition this November. It will include issues #1-20 of the award-winning series and will be available from Image Comics just in time for holiday gift giving.

Die hit the comics scene with skyrocketing sales and an electrifying story that blended dark fantasy, goth aesthetic with an RPG sensibility. The series went on to win a British Fantasy Award for the “Best Comic/Graphic Novel” category in 2021, as well as secure Hugo nominations in 2020, 2021, and 2022 in the “Best Graphic Story or Comic” category. 

In the nineties, six teenagers disappeared into a fantasy role-playing game. Only five returned. Nearly thirty years later, Die follows these broken adults as they’re dragged back into a game that isn’t finished with them yet. 

Die hardcover (ISBN: 978-1534323445) will be available on Wednesday, November 2 and in bookstores on Tuesday, November 8.

Die

Logan’s Favorite Comics of 2021

Even though it was a shitty year overall, I found some great comics to enjoy in 2021, both old and new. Beginning with its “Future State” event, DC easily shot up to become my favorite mainstream publisher thanks to its renewed focus on different visual styles instead of a Jim Lee-esque art style and its emphasis on LGBTQ+ characters even after Pride Month. Vault and Image continued to be the homes of both my favorite creators and SF stories, and AWA, Dark Horse and even Black Mask and Archie had titles that surprised me even if they didn’t make the cut on this list. Finally, continuing a trend that I jumped on in 2020, I continued to read or revisit classic comics (Both old and new) in 2021, like Copra, Invincible, The Umbrella Academy, Alan Moore’s Swamp Thing, Wonder Woman: True Amazon, The Invisibles, Peter Milligan and Mike Allred’s X-Force, Hawkeye, and Black Bolt among others.

So, without further ado, here are my ten favorite comics of 2021

10. Alice in Leatherland (Black Mask)

Alice in Leatherland is a wholesome, sexy, and hyper-stylized slice of life romance comic from the creative team of Iolanda Zanfardino and Elisa Romboli. The book is about Alice, a children’s book writer, who leaves her small town for San Francisco when her girlfriend cheats on her and captures the fear and adrenaline of taking a big step in your life. The series explores sex and love through an expansive cast of LGBTQ+ characters that I wanted to spend more than five issues with. Romboli uses fairy tale style visuals as a metaphor to examine Alice’s feelings and self-growth throughout the series, and she excels at depicting both the hilarious and erotic. Alice in Leatherland is an emotional, funny read with well-developed queer characters and made me immediately add Zanfardino and Elisa Romboli to the list of creators I’ll read anything by.

9. The Autumnal (Vault)

The Autumnal by Daniel Kraus, Chris Shehan, and Jason Wordie was the most unsettling comic I read in 2021. The book follows Kat Somerville and her daughter Sybil as they leave Chicago for the town of Comfort Notch, New Hampshire. However, this town isn’t a rural oasis, but incredibly creepy. Kraus’ script unravels the foundation of blood that the town is built on while Shehan and Wordie create tension with the fall of the leaf or a crackle of a branch. I also love how fleshed out Kat is as she deals with being an outsider in what turns out to be an unfriendly space with her parenting style and approach to life being critiqued by her neighbors. Finally, The Autumnal is the finest of slow burns beginning with NIMBY/Karen-like behavior and then going full-on death cult. It’s a must read for anyone who has lived or experienced a place where time seems to stand still, or who thinks a NextDoor app post could be the basis of a good horror story.

8. The Joker (DC)

Contrary to its title, James Tynion, Guillem March, Steffano Rafaele, Arif Prianto, and others’ The Joker isn’t a comic looking at the Clown Prince of Crime’s inner psyche, but is a globe-trotting P.I. type story featuring Jim Gordon trying to capture the Joker for some folks that looks shadier and shadier as the story progresses. Tynion and (predominantly) March show the effect Joker has had on Gordon’s life and his family while also showing him discover himself outside the bounds of Gotham and its police department. As the series progresses, The Joker shows the impact that Batman and his rogue’s gallery have had on the rest of the world, and the ways governments, intelligence agencies, and more nefarious organizations deal with threats of their ilk. Along with a crime novel set in present time, James Tynion, Matthew Rosenberg, and the virtuosic Francesco Francavilla created several flashback comics showing the development of Jim Gordon’s relationship with the Joker over the years, and how it effected his family life and career almost acting as a “Year One” for Gordon as Francavilla’s art style shifts based on the era the story is set in. Plus most issues of Joker feature colorful backup stories with Harper Row trying to bring Joker’s newest ally Punchline to justice in and out of prison from Tynion, Sam Johns, Sweeney Boo, Rosi Kampe, and others.

7. Kane and Able (Image)

Kane and Able is a dual-cartoonist anthology featuring work by British cartoonists Shaky Kane and Krent Able. Kane’s stories flow together in a Jack Kirby-meets-David Lynch kind of way blurring the lines between fiction and metafiction, reality and unreality while also acting as an opportunity for him to draw cool things like dinosaurs, space women, aliens, the King of Comics, and even himself. Able’s stories have more of a grindhouse, body horror quality to him as a chainsaw-wielding Bear Fur battles a boom box wielding cockroach woman, who flesh bonds everyone in a listless, major city. Both creators have delightful, distinctive styles and put their own spin on genres like sci-fi, exploitation, and superhero. Kane and Able is free-flowing, clever, and most of all, fun and is tailor made for the larger page format of treasury editions.

6. Static Season One (DC/Milestone)

As far as pure visuals go, Static Season One by Vita Ayala, Nikolas Draper-Ivey, and ChrisCross was easily one of the best looking books on the stands in 2021. This was in addition to reinventing the iconic Black superhero through the lens of contemporary social movements, like Black Lives Matter and protests against police brutality in summer of 2020. Static Season One doesn’t merely pay homage to the classic Milestone series, but brings it into 2021 with fight sequences straight out of the best shonen manga and a three dimensional supporting cast that holistically explore the Black experience in the United States while also being a coming of age and superhero origin tale. Draper-Ivey’s character designs are sleek as hell, and his high energy approach to color palette adds intensity to fight and chase scenes. I’m excited to see what the talented creative duo of Ayala and Nikolas Draper-Ivey bring to Static’s journey as Season One wraps up and Season Two (hopefully) begins in 2022.

5. Renegade Rule (Dark Horse)

Renegade Rule is an original graphic novel from Ben Kahn, Rachel Silverstein, and Sam Beck that is a perfect fusion of a sports manga and a queer romance story set in the world of competitive video games. Even if you’re like me and have only attempted to play Overwatch a single time, Renegade Rule and its world are quite accessible via things like hypercompetitiveness, sexual tension, and breathtaking fight choreography. The in-game sequences are almost like musical numbers and use shooting, sniping, and various acrobatics to make characters’ unspoken thoughts real. Renegade Rule is like if your favorite sports movie and romantic comedy had a gay baby who loved kicking ass at video games, and I pumped my fist every time the Manhattan Mist overcame adversity or overwhelming odds and smiled when certain characters ended up with each other…

4. Echolands (Image)

After a four year absence from interior art, co-writer/artist J.H. Williams III didn’t mess around with Echolands, a love letter to both genre fiction and double page spreads. Done in collaboration with co-writer Haden Blackman and colorist Dave Stewart, Echolands is an epic fantasy quest loaded up with all kinds of genres and art styles leaking off the page and was one of the most immersive comics I read in 2021. It has a sprawling cast and world, but Blackman and Williams know when to slow down and dig into Hope Redhood and her allies and antagonists’ motivations and when to drop in a multi-page underwater or underground chase sequence. With its unique landscape layouts and all the details in J.H. Williams and Stewart’s visuals, Echolands is definitely a book worth picking up in physical format and has backmatter that both humorously and seriously adds to the worldbuilding.

3. DC Pride (DC)

In honor of Pride Month, DC Comics put some of its most talented LGBTQ+ creators on its most iconic LGBTQ+ characters in a super-sized celebration of overcoming adversity, being yourself, and loving whoever you want to love. DC Pride covered a spectrum of sexual and gender identities from a fast-paced date night story featuring the non-binary Flash, Jess Chambers, to James Tynion and Trung Le Nguyen’s fairy tale influenced story of Batwoman’s younger days and even the first appearance of transgender superhero Dreamer (From the Supergirl TV show) in the comics. Depending on the character or creative team, the different stories could be adventurous and flirtatious, heartfelt and emotional, or a bit of both. This book shows that superhero comics have come a long way since the stereotypes of the 1980s and 1990s, but there’s still room for improvement as many of the characters featured in this anthology are relegated to backup stories or are supporting cast members of cisgender, heterosexual heroes.

2. Barbalien: Red Planet (Dark Horse)

Barbalien: Red Planet is a masterfully crafted, queer rage infused superhero/sci-fi comic from Jeff Lemire, Tate Brombal, Gabriel Walta, and Jordie Bellaire. It understands subtext is for cowards and draws parallels between Barbalien coming out as gay and a Martian with his new friend/potential lover Miguel, who is a Latino activist fighting for the US government to do something about the AIDS crisis in the 1980s. Barbalien: Red Planet pays homage to the Black and Latinx activists who fought for queer liberation and is also an emotionally honest character study for Barbalien, who is easily my favorite character in the Black Hammer universe. Lemire, Brombal, and Walta use the superhero and sword and planet genres to explore the conflict between queer folks and power structures as Barbalien struggles with trying to fit into Spiral City as a white cop or being his true, gay Martian self. And to get personal for a second, Barbalien: Red Planet inspired me to speak out against my city’s Pride organization’s open support of police even though it led to me resigning as chairperson of my work’s LGBTQ+ employee affinity group. It’s both a damn good superhero book and a story that had a huge impact on my life in 2020-2021.

1. Die (Image)

My favorite comic of 2021 was Die by Kieron Gillen and Stephanie Hans that wrapped up with the mother of all quest arcs. But beyond having cool fantasy landscapes and wrapping up each party member’s arc, Die nailed the importance of stories, whether games, comics, films, prose, TV shows etc., to change how we view and interact with the world in both a heightened and realistic manner. Most of the realism came in Die #20 where the main characters escape the world of the game into our reality with the COVID-19 pandemic in full swing and have emotional reunions with loved ones or just hang out by themselves. However, the final arc of Die also is full of existential nightmares courtesy of Hans’ visuals as well as awakenings and self-realization, especially in Die #19 where Ash comes out as non-binary and discusses how games and fiction shaped their identity. The final issues of Die is a double-edged look at the power of narrative and games to shape us done in both glorious and surprisingly intimate fashion, and I felt I really knew Ash, Matt, Angela, Isabelle, Matt, Chuck, and Sol in the end.

Honorable Mentions: Casual Fling (AWA), Nightwing (DC), Made in Korea (Image), Barbaric (Vault), Superman and the Authority (DC), Catwoman: Lonely City (DC/Black Label)

The 2021 Hugo Awards Nominees Announced Including Comics!

The Hugo Awards have announced the finalists for 2021. A 28-minute video announced the list who were nominated by the WorldCon 2020 and 2021 membership which was 1,249 ballots.

The full list is below. Congrats to all of the nominees. The winners will be announced at DisCon III, which takes place December 15-19 2021 in Washington, DC (if COVID allows).


Best Novel

  • Black Sun, Rebecca Roanhorse (Gallery / Saga Press)
  • The City We Became, N.K. Jemisin (Orbit)
  • Harrow The Ninth, Tamsyn Muir (Tor.com)
  • Network Effect, Martha Wells (Tor.com)
  • Piranesi, Susanna Clarke (Bloomsbury)
  • The Relentless Moon, Mary Robinette Kowal (Tor Books)

Best Novella

  • Come Tumbling Down, Seanan McGuire (Tor.com)
  • The Empress of Salt and Fortune, Nghi Vo (Tor.com)
  • Finna, Nino Cipri (Tor.com)
  • Ring Shout, P. Djèlí Clark (Tor.com)
  • Riot Baby, Tochi Onyebuchi (Tor.com)
  • Upright Women Wanted, Sarah Gailey (Tor.com)

Best Novelette

  • Burn, or the Episodic Life of Sam Wells as a Super”, A.T. Greenblatt (Uncanny Magazine, May/June 2020)
  • Helicopter Story”, Isabel Fall (Clarkesworld, January 2020)
  • The Inaccessibility of Heaven”, Aliette de Bodard (Uncanny Magazine, July/August 2020)
  • Monster”, Naomi Kritzer (Clarkesworld, January 2020)
  • The Pill”, Meg Elison (from Big Girl, (PM Press))
  • Two Truths and a Lie, Sarah Pinsker (Tor.com)

Best Short Story

  • Badass Moms in the Zombie Apocalypse”, Rae Carson (Uncanny Magazine, January/February 2020)
  • A Guide for Working Breeds”, Vina Jie-Min Prasad (Made to Order: Robots and Revolution, ed. Jonathan Strahan (Solaris))
  • Little Free Library, Naomi Kritzer (Tor.com)
  • The Mermaid Astronaut”, Yoon Ha Lee (Beneath Ceaseless Skies, February 2020)
  • Metal Like Blood in the Dark”, T. Kingfisher (Uncanny Magazine, September/October 2020)
  • “Open House on Haunted Hill”, John Wiswell (Diabolical Plots – 2020, ed. David Steffen)

Best Series

  • The Daevabad Trilogy, S.A. Chakraborty (Harper Voyager)
  • The Interdependency, John Scalzi (Tor Books)
  • The Lady Astronaut Universe, Mary Robinette Kowal (Tor Books/Audible/Magazine of Fantasy and Science Fiction)
  • The Murderbot Diaries, Martha Wells (Tor.com)
  • October Daye, Seanan McGuire (DAW)
  • The Poppy War, R.F. Kuang (Harper Voyager)

Best Related Work

  • Beowulf: A New Translation, Maria Dahvana Headley (FSG)
  • CoNZealand Fringe, Claire Rousseau, C, Cassie Hart, Adri Joy, Marguerite Kenner, Cheryl Morgan, Alasdair Stuart.
  • FIYAHCON, L.D. Lewis–Director, Brent Lambert–Senior Programming Coordinator, Iori Kusano–FIYAHCON Fringe Co-Director, Vida Cruz–FIYAHCON Fringe Co-Director, and the Incredible FIYAHCON team
  • “George R.R. Martin Can Fuck Off Into the Sun, Or: The 2020 Hugo Awards Ceremony (Rageblog Edition)”, Natalie Luhrs (Pretty Terrible, August 2020)
  • A Handful of Earth, A Handful of Sky: The World of Octavia E. Butler, Lynell George (Angel City Press)
  • The Last Bronycon: a fandom autopsy, Jenny Nicholson (YouTube)

Best Graphic Story or Comic

  • DIE, Volume 2: Split the Party, written by Kieron Gillen and Stephanie Hans, letters by Clayton Cowles (Image Comics)
  • Ghost-Spider Vol. 1: Dog Days Are Over, Author: Seanan McGuire, Artist: Takeshi Miyazawa and Rosie Kämpe (Marvel)
  • Invisible Kingdom, Vol 2: Edge of Everything, Author: G. Willow Wilson, Artist: Christian Ward (Dark Horse Comics)
  • Monstress, Vol. 5: Warchild, Author: Marjorie Liu, Artist: Sana Takeda (Image Comics)
  • Once & Future Vol. 1: The King Is Undead, written by Kieron Gillen, iIllustrated by Dan Mora, colored by Tamra Bonvillain, lettered by Ed Dukeshire (BOOM! Studios)
  • Parable of the Sower: A Graphic Novel Adaptation, written by Octavia Butler, adapted by Damian Duffy, illustrated by John Jennings (Harry N. Abrams)

Best Dramatic Presentation, Long Form

  • Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn), written by Christina Hodson, directed by Cathy Yan (Warner Bros.)
  • Eurovision Song Contest: The Story of Fire Saga, written by Will Ferrell, Andrew Steele, directed by David Dobkin (European Broadcasting Union/Netflix)
  • The Old Guard, written by Greg Rucka, directed by Gina Prince-Bythewood (Netflix / Skydance Media)
  • Palm Springs, written by Andy Siara, directed by Max Barbakow (Limelight / Sun Entertainment Culture / The Lonely Island / Culmination Productions / Neon / Hulu / Amazon Prime)
  • Soul, screenplay by Pete Docter, Mike Jones and Kemp Powers, directed by Pete Docter, co-directed by Kemp Powers, produced by Dana Murray (Pixar Animation Studios/ Walt Disney Pictures)
  • Tenet, written and directed by Christopher Nolan (Warner Bros./Syncopy)

Best Dramatic Presentation, Short Form

  • Doctor Who: Fugitive of the Judoon, written by Vinay Patel and Chris Chibnall, directed by Nida Manzoor (BBC)
  • The Expanse: Gaugamela, written by Dan Nowak, directed by Nick Gomez (Alcon Entertainment / Alcon Television Group / Amazon Studios / Hivemind / Just So)
  • She-Ra and the Princesses of Power: Heart (parts 1 and 2), written by Josie Campbell and Noelle Stevenson, directed by Jen Bennett and Kiki Manrique (DreamWorks Animation Television / Netflix)
  • The Mandalorian: Chapter 13: The Jedi, written and directed by Dave Filoni (Golem Creations / Lucasfilm / Disney+)
  • The Mandalorian: Chapter 16: The Rescue, written by Jon Favreau, directed by Peyton Reed (Golem Creations / Lucasfilm / Disney+)
  • The Good Place: Whenever You’re Ready, written and directed by Michael Schur (Fremulon / 3 Arts Entertainment / Universal Television, a division of Universal Studio Group)

Best Editor, Short Form

  • Neil Clarke
  • Ellen Datlow
  • C.C. Finlay
  • Mur Lafferty and S.B. Divya
  • Jonathan Strahan
  • Sheila Williams

Best Editor, Long Form

  • Nivia Evans
  • Sheila E. Gilbert
  • Sarah Guan
  • Brit Hvide
  • Diana M. Pho
  • Navah Wolfe

Best Professional Artist

  • Tommy Arnold
  • Rovina Cai
  • Galen Dara
  • Maurizio Manzieri
  • John Picacio
  • Alyssa Winans

Best Semiprozine

  • Beneath Ceaseless Skies, ed. Scott H. Andrews
  • Escape Pod, editors Mur Lafferty and S.B. Divya, assistant editor Benjamin C. Kinney, hosts Tina Connolly and Alasdair Stuart, audio producers Summer Brooks and Adam Pracht and the entire Escape Pod team.
  • FIYAH Magazine of Black Speculative Fiction, publisher Troy L. Wiggins, executive editor DaVaun Sanders, managing editor Eboni Dunbar, poetry editor Brandon O’Brien, reviews and social media Brent Lambert, art director L. D. Lewis, and the FIYAH Team.
  • PodCastle, editors, C.L. Clark and Jen R. Albert, assistant editor and host, Setsu Uzumé, producer Peter Adrian Behravesh, and the entire PodCastle team.
  • Uncanny Magazine, editors in chief: Lynne M. Thomas and Michael Damian Thomas, managing editor: Chimedum Ohaegbu, non-fiction editor: Elsa Sjunneson, podcast producers: Erika Ensign and Steven Schapansky
    Strange Horizons, Vanessa Aguirre, Joseph Aitken, Rachel Ayers, M H Ayinde, Tierney Bailey, Scott Beggs, Drew Matthew Beyer, Gautam Bhatia, S. K. Campbell, Zhui Ning Chang, Rita Chen, Tania Chen, Joyce Chng, Liz Christman, Linda H. Codega, Kristian Wilson Colyard, Yelena Crane, Bruhad Dave, Sarah Davidson, Tahlia Day, Arinn Dembo, Nathaniel Eakman, Belen Edwards, George Tom Elavathingal, Rebecca Evans, Ciro Faienza, Courtney Floyd, Lila Garrott, Colette Grecco, Guananí Gómez-Van Cortright, Julia Gunnison, Dan Hartland, Sydney Hilton, Angela Hinck, Stephen Ira, Amanda Jean, Ai Jiang, Sean Joyce-Farley, Erika Kanda, Anna Krepinsky, Kat Kourbeti, Clayton Kroh, Maureen Kincaid Speller, Catherine Krahe, Natasha Leullier, A.Z. Louise, Dante Luiz, Gui Machiavelli, Cameron Mack, Samantha Manaktola, Marisa Manuel, Jean McConnell, Heather McDougal, Maria Morabe, Amelia Moriarty, Emory Noakes, Sarah Noakes, Aidan Oatway, AJ Odasso, Joel Oliver-Cormier, Kristina Palmer, Karintha Parker, Anjali Patel, Vanessa Rose Phin, Nicasio Reed, Belicia Rhea, Endria Richardson, Natalie Ritter, Abbey Schlanz, Clark Seanor, Elijah Rain Smith, Hebe Stanton, Melody Steiner, Romie Stott, Yejin Suh, Kwan-Ann Tan, Luke Tolvaj, Ben Tyrrell, Renee Van Siclen, Kathryn Weaver, Liza Wemakor, Aigner Loren Wilson, E.M. Wright, Vicki Xu, Fred G. Yost, staff members who prefer not to be named, and guest editor Libia Brenda with guest first reader Raquel González-Franco Alva for the Mexicanx special issue

Best Fanzine

  • The Full Lid, written by Alasdair Stuart, edited by Marguerite Kenner
  • Journey Planet, edited by Michael Carroll, John Coxon, Sara Felix, Ann Gry, Sarah Gulde, Alissa McKersie, Errick Nunnally, Pádraig Ó Méalóid, Chuck Serface, Steven H. Silver, Paul Trimble, Erin Underwood, James Bacon, and Chris Garcia.
  • Lady Business, editors. Ira, Jodie, KJ, Renay, and Susan.
    nerds of a feather, flock together, ed. Adri Joy, Joe Sherry, The G, and Vance Kotrla
  • Quick Sip Reviews, editor, Charles Payseur
  • Unofficial Hugo Book Club Blog, ed. Amanda Wakaruk and Olav Rokne

Best Fancast

  • Be The Serpent, presented by Alexandra Rowland, Freya Marske and Jennifer Mace
  • Claire Rousseau’s YouTube channel, produced by Claire Rousseau
  • The Coode Street Podcast, presented by Jonathan Strahan and Gary K. Wolfe, Jonathan Strahan, producer
    Kalanadi, produced and presented by Rachel
  • The Skiffy and Fanty show, produced by Shaun Duke and Jen Zink, presented by Shaun Duke, Jen Zink, Alex Acks, Paul Weimer, and David Annandale.
  • Worldbuilding for Masochists, presented by Rowenna Miller, Marshall Ryan Maresca and Cass Morris

Best Fan Writer

  • Cora Buhlert
  • Charles Payseur
  • Jason Sanford
  • Elsa Sjunneson
  • Alasdair Stuart
  • Paul Weimer

Best Fan Artist

  • Iain J. Clark
  • Cyan Daly
  • Sara Felix
  • Grace P. Fong
  • Maya Hahto
  • Laya Rose

Best Video Game [One-time Special Hugo Award Category]

  • Animal Crossing: New Horizons (Publisher and Developer: Nintendo)
  • Blaseball (Publisher and Developer: The Game Band)
  • Final Fantasy VII Remake (Publisher Square Enix)
  • Hades (Publisher and Developer: Supergiant Games)
  • The Last of Us: Part II (Publisher: Sony Interactive Entertainment / Developer: Naughty Dog)
  • Spiritfarer (Publisher and Developer: Thunder Lotus)

Die #16 Gets a Diamond UK Direct Market Variant

Image Comics has revealed a highly collectible variant cover for the forthcoming Die #16 by Kieron Gillen and Stephanie Hans. This variant will be shipped exclusively to Diamond UK Direct Market accounts as a Thank You and is designed to benefit our international partners during an exceptionally difficult period for independently-owned businesses.

Die #16 kicks off the series’ final story arc, “Bleed,” this May and the highly anticipated conclusion to the series will land in Die #20

To go into the dark, you have to get to the dark. They never put a dungeon anywhere accessible, do they? Past sins haunt our party, and future sins permeate the landscape. Die’s closing arc begins as we began: with regrets and screaming.

Die #16 Cover A by Hans (Diamond Code MAR210062) and Die #16 Cover B by Varanda (Diamond Code MAR210063) will also both be available at comic book shops on Wednesday, May 5.

Die #16 Diamond UK Direct Market Variant

Kieron Gillen and Stephanie Hans’ Die Wins a British Fantasy Award

The bestselling series Die by Kieron Gillen and Stephanie Hans was honored this week with the 2020 British Fantasy Award in the “Best Comic/Graphic Novel” category.

The award has been handed out annually by the BFS beginning in 1972 (first named The August Derleth Fantasy Awards until 1976), with the society’s membership deciding on the initial shortlist, before turning the nominees over to juries for a final deliberation. This is the fourth time in five years that an Image Comics series has won in the category. Previous Image titles that have taken home the award for this category include Marjorie Liu and Sana Takeda’s Monstress volumes one and two, Kelly Sue DeConnick and Valentine DeLandro’s Bitch Planet, and Brian K. Vaughan and Fiona Staples’ Saga

Die has consistently held a seat as one of the top-selling Image Comics series with multiple sell-outs at the distributor level and regular reorder activity that’s skyrocketed with each new installment’s release. Perhaps best described as Jumanji with goth sensibilities, the series has stolen headlines since its launch for ushering in a new trend in RPG-themed storytelling. 

The series enters its final story arc—titled “Bleed”—this May with the release of Die #16. Now is the perfect time for new readers to pick up Die volumes 1-3 available in trade paperback and catch up in time for the highly anticipated new story arc.

Die #16 Cover A by Hans (Diamond Code MAR210062) and Die #16 Cover B by Alberto Varanda (Diamond Code MAR210063) will be available at comic book shops on Wednesday, May 5. 

Die #16

Die Begins its Countdown to its Sinister Finale

Bestselling series Die by Kieron Gillen and Stephanie Hans will kick off its final story arc—ominously titled “Bleed”—beginning with Die #16 out from Image Comics this May. The highly anticipated conclusion for the series will be revealed in Die #20

To go into the dark, you have to get to the dark. They never put a dungeon anywhere accessible, do they? Past sins haunt our party, and future sins permeate the landscape. Die’s closing arc begins as we began: with regrets and screaming.

Die has consistently held a seat as one of the top selling Image Comics series with multiple sell-outs at the distributor level and regular reorder activity that’s skyrocketed with each new installment’s release. Perhaps best described as Jumanji with goth sensibilities, the series has stolen headlines since its launch for ushering in a new trend in RPG themed storytelling. 

Die #16 Cover A by Hans (Diamond Code MAR210062) and Die #16 Cover B by Alberto Varanda (Diamond Code MAR210063) will be available at comic book shops on Wednesday, May 5. 

Kieron Gillen: The Eternals, Die RPG, Peter Cannon, and Canon

How are The Celestials and The Eternals like Diana Ross & The Supremes? Find out as Kieron Gillen (obviously) returns to discuss his new series for Marvel Comics, a relaunch of The Eternals, in which he and artist Esad Ribić interpret Jack Kirby’s classic “powerchord of a visual”. We follow up with his critically acclaimed re-imagining of Peter Cannon Thunderbolt as well as his current indie series Once and Future, which politicizes Arthurian legends in powerful new ways. 

Plus, catch up on Die Comic’s success as an RPG and RPG’s in general during COVID. 

Also Black Sabbath.

Underrated: Die: Fantasy Heartbreaker

This is a column that focuses on something or some things from the comic book sphere of influence that may not get the credit and recognition it deserves. Whether that’s a list of comic book movies, ongoing comics, or a set of stories featuring a certain character. The columns may take the form of a bullet pointed list, or a slightly longer thinkpiece – there’s really no formula for this other than whether the things being covered are Underrated in some way. This week: JDie: Fantasy Heartbreaker.


Believe it or not, I’m not the biggest reader of Kieron Gillen‘s work. The author has some critically acclaimed works that frankly I’ve never gotten around to reading – not because I’m not a fan of his work, but largely because I never make a conscious effort to hunt out the author’s work. More often than not, I end up reading Gillen’s writing as it falls into comics I would naturally gravitate toward; case in point the subject of today’s column.

According to Goodreads Die: Fantasy Heartbreaker is “a pitch-black fantasy where a group of forty-something adults have to deal with the returning, unearthly horror they only just survived as teenage role-players.” Perhaps the easiest way to describe this is as a dark version of Jumanji as six D&D players disappear for two years as they start up a special kind of game. The story takes place almost thirty years later as they’re forced back to the fantasy world as the very characters they played as initially – only this time they have lives they want too return to.

The first volume of Die is heavily influenced by D&D and roleplaying games in general – but if you’re not a fan of that type of entertainment then have no fear because you don’t need to be intimately familiar with the ins and outs of character creation (though as with anything paying homage to something, knowledge of D&D character creation will likely give you a laugh or two when the players go through the same process, but again, it’s by no means essential). The comic is set up in that if you’ve ever played any type of game where you interact with non player characters (videogames, roleplaying games, choose your own adventure type books), and have wondered what happens in the world when you turn off the game, then you’ll find something to enjoy in the premise. That’s to say nothing of Gillen’s writing or Stephanie Hans art as she brings to life the fantasy world in Gillen’s imagination.

It feels odd to highlight the work of the man partly responsible for The Wicked + The Divine, but this is one of those books that I don’t see enough people talking about. Until I picked up the first volume at my comic shop (for all of $10!), I’m fairly sure it had been on the shelf for some time – at the very least I hadn’t heard anybody asking for it in the same way as other works by creators not published by the big two. Die is a dark book, and through this Gillen explores whether we’d truly be heroes in a world of no consequence, whether we would give way to our inhibitions and become the worst versions of ourselves or whether we could rise above.

The more I thought about the book the more I enjoyed the layers Gillen had woven into it; although they were only teenagers when they first entered the game, the six players spent two years in the fantasy world – and three decades later, they’re facing the consequences of actions they took, relationships they forged and the decisions made during those two years. Some of these people are still haunted by their time in the fantasy world, and how that’ll play out across the next two volumes is something I’m super excited to find out.

You should be able to find this at your LCS, or online, easily enough.


In the meantime, Underrated will return to highlight more comic book related stuff  that either gets ignored despite it’s high quality, or maybe isn’t quite as bad as we tend to think it is.

Comics Deserve Better Episode 12: Beyond the Demon, The Sea by Ben Goldsmith, Davy Broyles, and Justin Birch/Burning Tree by Nuna

On this week’s Comics Deserve Better, Brian, Darci, and Logan discuss a couple of horror one-shots from Source Point Press. The comics are the maritime scarefest Beyond the Demon, The Sea by Ben Goldsmith, Davy Broyles, and Justin Birch and the almost-silent Gothic horror book Burning Tree by Nuna. They also chat about indie comics news like Heavy Metal‘s Magma Comix imprint, Abbott 1973, TKO‘s third wave of graphic novel, and Dark Horse Comics‘ Halloween sale. Other comics mentioned on the show include Culdesac, Blood on the Tracks, Die, Bitter Root, Death of the Horror Anthology, and Maids. (Episode art by Nuna)

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