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Mini Reviews For The Week Ending May 6th

Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling short reviews from the staff of the comics, or graphic novels, we just didn’t get a chance to write a full review for.

These are Graphic Policy’s Mini Reviews.


Alex

BLACK BOLT #1Black Bolt #1 (Marvel) Sometimes I find I have very little to say about a comic other than “Yup, I liked it.” Overall: 7.75 Recommendation: Read

The Damned #1 (Oni Press)**  I got the review copy of this, but never read it. Then I saw it at my LCS for $1, and figured why not? It was easily worth a buck. Overall: 7 Recommendation: Buy

Secret War #1 (Marvel) I wanted to like this, especially after the zero issue, but I just couldn’t find anything positive to say about an issue that seemed to shift story direction too quickly – where the Avengers mindwiped (I hope so) or have they just accepted that Hydra is in charge? I don’t want to say that the potential of the zero issue seems to have been wasted… but… I doubt I’ll read the next issue. Overall: 5 Recommendation: Pass

X-Men Gold #3 (Marvel) Didn’t I just read issue #2? The second issue in as many weeks concludes the opening three-parter, and signals the end of the controversial artists. X-Men Gold #3 is quite an enjoyable read, that hearkens back to a very classic X-Men feeling story. It’s an enjoyable read, but nothing spectacular – unlike the previous issue.  Overall: 7 Recommendation: Read

Logan

EternalEmpire_01-1Eternal Empire #1 (Image) Sarah Vaughn and Jonathan Luna’s latest collaboration is a poetically paced deconstruction of “conquering queen” arcs in fantasy stories, especially Daenerys Targaryen’s in Game of Thrones. The issue opens up with a queen meeting a dragon in an almost beat for beat replay of the Game of Thrones Season 1 finale before cutting to the monotonous, terrible life of a worker that grows the crops that supports her army to conquer even more people for her “eternal” empire. Luna’s use of grids helps nail down the routine feeling of our protagonist’s life, and he switches up color gradients when she tries to run for it. There is lots of worldbuilding on the political, religious, and cosmological fronts, but Vaughn and Luna temper it with a hell of an escape plotline and clean artwork.
Worth picking up for any fans of fantasy and especially relevant in the current American climate of authoritarianism and distraction through a variety of high tech versions of “pak wine”. Overall: 9.5 Recommendation: Buy

Patrick

The Dregs #3 (Black Mask)  This series continues strong, as Marlowe wanders into an uptown coffee shop and finds what he’s looking for in a vintage clothing store. Where “vintage” means the 90’s. Writers Zac Thompson & Lonnie Nadler absolutely nail the Chandlerian tone, while artist Eric Zawadski and colorist Dee Cunniffe bring us a place we’ve never seen: the ups and downs of Vancouver. And they all manage to show us that the main difference between the scum and the dregs is where they end up in the bottle. Overall: 9 Recommendation: Buy

damned 1.jpgThe Damned #1 (Oni Press)  Confession: The Sixth Gun is one of those series I missed but always wanted to get into. So I was happy to see a new series by Cullen Bunn and Brian Hurtt. The premise: Prohibition-era noir, with demons. Interesting enough (although the gangster thing is a bit played out for me, personally). But I found the debut issue muddled, with Bunn giving too much backstory and not enough information being revealed through the story action (a trick at which Chaykin, for example, excels). And I found Hurtt’s artwork is too cartoony to be really terrifying here. Overall: 6 Recommendation: Read

Freelance #2 (Chapterhouse)  Still not into it. Wrtiers Jim Zub & Andrew Wheeler can’t manage to be specific enough about the threat to make me care about the plot, nor deep enough about the romance to make me care about the characters. Vaneda Vreak & Cindy Leong’s art feels rushed and too sketchy to really get into the action. I don’t know why, but in my head I kept comparing it to William Vance’s art on the spy series XIII (an unfair comparison to just about anyone) and I was out. Overall: 5 Recommendation: Skip

True Patriot Presents #4 (Chapterhouse)  I’m a Canadian Forces brat, so the very idea of Jay Stephens’ Arrowhead totally delights me. (That idea being that industrial defense powerfhouse Avro designs a combat armour program that gets mysteriously cancelled, like its Arrow fighter jet) In this issue, further delight as Stephens brings us a 1956 adventure of the original Arrowhead with giant robots and ex-Nazi scientists. More of these, Jay! Then it’s back to the present, and the future – because time travel is real, bro. Great fun! As for Dominion Jack, the less said the better. Especially considering that, as a patriotic hero name, Canada hasn’t been a Dominion since 1982, when they changed our July 1 holiday from Dominion Day to Canada Day. Then onto my hometown of Montreal for Meaghan Carter’s Le Fantôme. I was frustrated from the first caption, setting the scene at Montreal’s Ecomuseum, which is actually called the Biodome (yes, for real). I chalk it up to unnecessary artistic licence, but still. Story and art are both rushed and kind of perfunctory. Also, a note on the Quebec French accent in comics: they don’t pronounce “the” as “ze”, but as “de”. Arrowhead: 8, Dominion Jack: 4, Fantôme: 5 Overall: 6.5 Recommendation: grab it (it’s digital-only on Comixology) for Arrowhead alone.

Ryan C

Batman #22 (DC)** For all the griping I’ve done about Tom King’s run on this series, tBM_Cv22_dshings could be worse — Joshua Williamson could be writing it. He does, in fact, write this issue, and it’s loaded with painfully awkward and clunky dialogue that shouldn’t make it past an editor and makes a mockery of a Bruce-Wayne-meets-his-father scene that even a mildly competent author could wring some decent emotion out of. Throw in Jason Fabok’s dull-as-dry-toast “New 52”-style art, and you’ve got yet another incredibly lame chapter in the rancid “The Button” storyline. Overall: 2 Recommendation: Pass

Bane Conquest #1 (DC)**  For some reason I can’t explain, there are people out there who miss ’90s superhero comics, but fear not : Chuck Dixon and Graham Nolan are on hand here to remind you of just how lousy they were. A go-nowhere story matched with sloppy, dated-looking art makes for a really poor introductory chapter in this long-form story. 12 issues of this? No thanks, I’m out. Overall: 1 Recommendation: Pass

Postal #20 (Top Cow/Image)**  The shit hits the fan in a big way in this issue, as Mark makes a big stand, Maggie does likewise, and a series regular I shan’t name meets an ignominious end. A seriously fun, compelling, even jaw-dropping script from Bryan Hill paired up with strong and dynamic art from Isaac Goodhart makes for one terrific read. Overall: 9 Recommendation: Buy

Shipwreck #4 (Aftershock)**  I’m not sure how Warren Ellis has managed to cover so much ground — both actual and theoretical — with the sparse, economic scripting style he’s employed for this series, but damn if he doesn’t take things even further here while managing to fill in quite a few of the intriguing blanks he’s left along the way. Phil Hester, for his part, continues to deliver the goods with his smartly bleak, richly minimalist art. Terrific stuff all around. Overall: 8 Recommendation: Buy

 

Shean

Injustice #1 (DC) We open up the series with Superman being locked up by Batman, for JEAN GREY #1being too dangerous to the world. As Kal El outlines all the casualties both men have suffered from the events in Injustice. Meanwhile, Harley Quinn is hiding out in Arrows former haven, when she gets arrested by Amanda Waller. By issue’s end, the reader and Harley is introduced to the Suicide Squad. Overall: 9 Recommendation: Buy

Bane Conquest #1 (DC) There’s no words for this book, I couldn’t stay engaged enough in the story to know what’s going on. Basically just pass on this one. Overall: 6 Recommendation: Pass

Jean Grey #1 (Marvel) This issue was so much fun, as it shows a whole different side to Jean Grey. We get to meet an X-man without all the terrible history comics fans have gotten to know and find a character more akin to Ms. Marvel ‘s youthful glee. In this first issue, we find Jean stopping a supervillain group known as the Wrecking Crew. By issue’s end, she more than shows her teeth as a superhero but what will follow, is this version still having to face the Dark Phoenix. Overall: 9.3 Recommendation: Buy

Guardians Of The Galaxy: Mission Breakout #1 (Marvel) In this first issue of this brand new series, we find the Guardians held captive by the Collector. What follows is series of witty banter as they plot on how to escape. Of course, the brains of the operation, Rocket, finds a way out. By issue’s end, they not only freed themselves but the rest of the zoo. Overall: 9 Recommendation: Buy

Guardians Of The Galaxy: Mother Entropy #1 (Marvel) This series is straight up “Meh”, I wanted to like it but it is trying to be too many things at once. Overall: 5
Recommendation: Pass

 

Well, there you have it, folks. The reviews we didn’t quite get a chance to write. See you next week!

Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).

C2E2 2017: Interview with Marvel and Black Mask Star Matt Rosenberg

Matt Rosenberg is one of several comic book writers who has conquered both the world of creator owned and corporate comics. He broke into comics as one of the co-writers on 12 Reasons to Die, a comic released in conjunction with Ghostface Killah’s 2013 album of the same name from Black Mask Studios. From there, he has dabbled in a variety of genres, including superhero road trip (We Can Never Go Home), espionage (a Quake one-shot for Marvel), crime (Kingpin, 4 Kids Walk into a Bank), and even comedy (Rocket Raccoon.) Rosenberg’s work has clever plots and a sly sense of humor, but there is also a spirit of social consciousness that imbues both his comics for Marvel and Black Mask

I had the privilege of chatting with Matt at C2E2 about many of his current and former comics, including Rocket Raccoon, the upcoming Secret Warriors series, Kingpin, and the long anticipated sequel to We Can Never Go Home.

Graphic Policy: What did you enjoy most about writing Rocket Raccoon in the streets of New York versus his usual space adventures?

Matt Rosenberg: Rocket is a character that a lot of people have done really well in his space adventures. I don’t think I would do that well with that. It’s not my strong suit. But I’m from New York and grew up there.

Rocket’s great because no matter where you put him, he’s a fish out of water. He’s the only one of his kind and is sort of lost. There’s no difference for him between a space cantina and the D-Train. I wanted to give him an Earth experience where it’s not social satire, but it’s pointing out a lot of things that are weird about American culture.

And he’s just super fun to write. He’s a jerk, but a really good-intentioned jerk.

GP: He’s cute.

MR: Yeah, he’s cute. He may be gruff, but you can’t hold it against him. I love him. I’m really happy that I did my run on him. But I am very excited for Al Ewing and Adam Gorham to send him back to space.

GP: Al is one of my favorite Marvel writers. So, why did you decide to make Kraven the Hunter the Big Bad of your Rocket Raccoon run?

MR: First of all, I love Kraven. “Kraven’s Last Hunt” is one of the best Marvel books and one of the best comics period. Rocket is on Earth, and no one really respects him because he’s an animal, he’s different, and he’s an outsider. The book has a lot to do with xenophobia, and people not respecting each other.

Kraven is someone who hunts people and things, but only the things he respects. I thought it was an interesting dichotomy because the character that is trying to kill him is the only one on Earth that shows him proper deference. Kraven has a lot of respect and admiration for Rocket, and that’s why he wants him.

Everyone else doesn’t care that someone is trying to kill him because he’s basically a raccoon to him. I thought Kraven presented an interesting opportunity. And I got to put the “Kra-Van” in there, which I love. He’s a madman so it’s fun.

GP: Moving onto your new series Secret Warriors, which of the members of the team was most difficult for you to write, and why?

MR: Devil Dinosaur’s really difficult because he’s a dinosaur. It’s hard because you have to put him places. Amy Reeder and Brandon Montclare, who write Moon Girl and Devil Dinosaur, are really good friends of mine, and I bug them a lot like “What do you do with him when people have to go into a building?”

And they’re like, “He goes into large buildings.” Yeah, I guess.

For me, [the hardest to write] in a lot ways is Ms. Marvel because that is a book I love so much. What Adrian [Alphona] and [G] Willow [Wilson] do on that book is so important to me. I think in twenty years she’s gonna be considered one of the great characters in superhero comics standing on her own.

I love Quake, and she’s one of my favorite superheroes. But Ms. Marvel is such a specific, singular voice. A lot of people have written Quake. I think of her as a [Brian Michael] Bendis character, but Jonathan Hickman’s run on her is really good. A lot of people have contributed. Ms. Marvel feels like just a few people’s visions, like Sana [Amanat] who edits it. That’s really intimidating, and her fans expect her to be certain things, which I want her to be.

But we’re also challenging the team in different ways. She’s gonna be challenged. I love her so much. In the book, we put [the Secret Warriors] through the wringer, and they don’t all get along. I don’t like writing her and Quake fighting. I kind of want those characters to be friends, and they’re not. They wouldn’t be in a lot of ways if you think about it. They have differing beliefs, ways of acting, and end goals. Quake is a spy, and Ms. Marvel is a superhero.

So, Ms. Marvel was a challenge for me because we want people who like the Ms. Marvel book to pick up Secret Warriors and feel like it’s their character, but it’s a very different setting for her. She’s out of her element a little bit, and that was hard.

GP: At the Secret Empire panel, they talked a little bit about Secret Warriors, and that the Inhumans are getting rounded up into camps. What are the implications of that plot point in light of the camps in Chechnya where gay men are being rounded up, tortured, and killed?

MR: It’s hard because everyone wants different things from comics. Some people really want escapism. Some people really want social commentary. Some people want things to be uplifting. You can’t do all of those things in a story.

What I like about Secret Empire is that there are facets to everyone. It’s a dark story, and it’s a story that’s controversial because it’s about the rise of facism and why a hero would become a villain. It’s a time when that stresses out a lot of people understandably, and there’s a lot of real world stuff that you can see on the pages.

What’s going on in Chechnya and the rise of white supremacy with more nationalism and more jingoism is obviously a problem. I’m a leftist. But we’re not the escapist book. If you want to see a happy, uplifting book, we’re not necessarily that book. We are about watching the people, who get stepped on, and the people, who are a little bit underappreciated, fight back and kick the bad guys in the face.

It’s hard to make the correlation with the real world because real people are dying and having their rights trampled on. I don’t think a comic can address that in a way that does what is happening in Chechnya justice. It’s a human rights violation, an upcoming holocaust, and a nightmare. And we’re dealing with a cartoon dinosaur. We don’t have the language emotionally to handle that in a way that is deserving of the magnitude of the event.

But if you wanna see the downtrodden fight back, that’s what Secret Warriors is. Everyone’s book has a different purpose, and that’s what our book has always been. They’re young. They’re kids with very diverse backgrounds and methodologies. They’re people coming together to fight back. That’s something I really believe in. People need to look out for each other and support each other as much as they can, which is why I wanted to write this book for that event.

GP: That team lineup is seriously stacked.

MR: I’m excited for it. I hope that some people read the book, and it’s inspiring. That’s sort of what we wanted to do. It gets dark, but there’s light at the end of it.

GP: Moving onto Kingpin, why did you decide to make the journalist character, Sarah Dewey, the POV character instead of Wilson Fisk?

MR: Wilson Fisk is my favorite Marvel villain by far. He’s a character who is always two steps ahead of everyone else. He’s controlling the chessboard, and if it’s his POV, there’s not going to be as much mystery. Knowing what the Kingpin is going to do takes away so much from him.

We talked about doing it from a superhero’s perspective or another gangster’s perspective, but I really love the idea of books like Marvels or characters, like Ben Urich. You can follow a character into this world and see [the Marvel Universe] from their perspective.

Sarah is a journalist, who’s not a perfect person. She’s had some problems in her life and has fallen on some bad times. She’s coming out of an awful, failed marriage. The idea of Kingpin to Sarah is that she knows he’s a bad guy, but he’s good to her. Not everyone is a hero, but is the Kingpin going to be a hero to her?

I want the reader to wonder if he’s going to be a good guy in the end. I think the Kingpin definitely has the capacity to be a good guy. You can’t forgive past deeds, but he has all the trappings of a classic hero.

GP: You really believe in him.

MR: In a lot of ways, yes. I said to someone once, “He’s almost a superhero.”

And they said, “No, he’s a monster.” Daredevil and Spider-Man want to save New York City by fighting in alleys. Kingpin wants to clean up New York City and make it a better place, but he’s in the whole city. He’s not in alleys, but he’s trying to make sure there aren’t warring crime factions in the streets. He’s trying to make it so the regular person doesn’t have this rough, violent city. He’s bringing a classier element of crime. Kingpin wants New York to be a nicer and safer city for the average person.

Well, [some might say], “He kills people.” But the Punisher kills people. Is the Punisher a superhero? No, but he’s on the other side of the line from the Kingpin. [Others say], “He’s trying to make a profit.” Tony Stark is trying to make a profit. He’s making technology that he uses as a superhero and vice versa.

I don’t think Kingpin’s a good guy, but he’s passionate toward a good thing. His methodology is wrong, and his moral compass is wrong. But that’s what’s fascinating. Can he fix it? Can he end up being a hero at the end of his story? I don’t know if he’s worth redemption, but I would like to see him try.

GP: You’ve written a lot of event tie-ins for Marvel, like the upcoming Edge of Venomverse and Civil War II: Kingpin. How do you balance serving the ongoing plot of the event with telling your own story?

MR: The short answer is that it’s the job. I grew up reading Marvel and liking them as a company. I love what superhero comics do. It’s really a tapestry and a huge picture that everyone is working in tiny portions on. It’s a challenge to be relevant to someone else’s story while telling your own satisfying story. That’s the challenge that I grew up loving, like “How do the X-Men deal with Civil War?”

GP: It’s like a puzzle.

MR: Exactly. When it works well, stories complement each other. When it doesn’t, things feel crazy and schizophrenic. I did the Civil War II: Kingpin book [with the idea that] the heroes are fighting so what does Kingpin do? How is he going to rise to power? Everyone is afraid to operate, and the Kingpin finds a way to operate. That’s what the book is about.

Do you need to read it to read Civil War II? No. Do you need to read Civil War Ii to read it? No. But I think if you understand both, there’s a nice complement. I think that’s the balance you should have. Don’t make anyone read anything else that they wouldn’t normally read, but complement each other if you can.

GP: That makes sense. You’re doing The Archies one-shot with Alex Segura and Joe Eisma. How are you bringing the world’s first “cartoon band” into 2017?

MR: Archie is sort of having a renaissance now and modernizing. The Archies and the Archie universe is really classic Americana. I grew up in New York City, and Archie didn’t feel like my childhood, it felt like Happy Days. That idealized sort of thing.

That evolves and changes, and what Americana is in the greater pop culture sense  is updated and changing. Hopefully, it’s more inclusive to people who aren’t white suburban kids. It’s nice to watch that. The Archies is about kids in a band, and it’s not perfectly idyllic. They struggle to put it together, and there’s conflict. It’s about Archie’s aspirations to make something of his talent. I think that’s something people can identify with.

You don’t want to make something that’s so current that it’s alien to classic Archie fans. But you don’t want to pick it up and feel like it’s anachronistic. A lot of it is the language and the visuals, and the way people interact. Not so much that they’re on Twitter.

GP: The main Archie does love using hashtags as plot points.

MR: But it doesn’t rely on those hashtags. The main book doesn’t, and we don’t. We want it to feel like a modern and to give it to people who haven’t read Archie in years to jump right in.

GP: I have one last question about the We Can Never Go Home sequel. What can fans of the original miniseries expect from the sequel, and because you had those playlists in the back of We Can Never Go Home, what music are you listening to while scripting the new series?

MR: A lot of people when they were done reading We Can Never Go Home thought it was truncated and cut short. That’s definitely not true. We didn’t want do more; that was the story we wanted to tell from day one. Josh [Hood], Patrick [Kindlon], Tyler [Boss], Jim [Campbell], and I wanted to do a book that was essentially about growing up.

There’s no finality to growing up. I feel like it’s an ongoing process. It can be a frustrating and heartbreaking one. An important thing for me going back to those characters’ world is not to end it or say what we didn’t say before, but to say something different.

I don’t want to talk about it too much, but the sequel is going to focus on some different characters. Madison and Duncan will be in it, but it’s a journey from a different perspective that relates to them. It takes place a year later in 1990.

As far as the music, I haven’t started working on [a playlist]. I’m a little nervous about it. I put a lot of my favorites in the first volume so there are gonna be some deeper cuts in this one. It’s all punk rock stuff from 1976, 1977 to 1990. We have some new characters so I’m hoping to throw in some different genres. I hope people are into it.

It’s coming out either the end of this year, or the beginning of next year. We want to make sure there are no delays, and that it’s the best book it can be. We don’t wanted it to be rushed. Josh is such a brilliant artist, and I want him to have time to do his absolute best. People are impatient, but we hope the book pays off in the end.

Matt Rosenberg is currently writing Kingpin for Marvel Comics and 4 Kids Walk Into a Bank for Black Mask Studios. He is also writing the upcoming Secret Warriors series for Marvel along with a story in Edge of VenomverseThe Archies for Archie Comics, and another volume of We Can Never Go Home for Black Mask Studios.

You can find Matt’s website here, and his Twitter here.

Preview: The Dregs #3

THE DREGS #3

Written by: Lonnie Nadler & Zac Thompson
Illustrated by: Eric Zawadzki
Colored by: Dee Cunniffe
In Stores: May 3

A city with a past, a girl with no present and a hero with no future.

Review: There’s Nothing There #1

Celebrity is a weird thing in the current day and age. So is fame. An awkward mix of privacy invasion and cult following with a healthy dash of myth and unrelatability. Throwing some straight up occultism into that mix can really muddy the waters and it’s unclear if it’s for the better.

That’s the unusual conundrum that There’s Nothing There from Black Mask Studios finds itself in by the end of the first issue. We take the strange and impersonally personal world of celebrity in a big city and throw in… something. An occult ritual that takes place at a party for the rich and ostensibly famous has some unforeseen consequences for our socialite protagonist Reno.

Maybe the problems with There’s Nothing There start in Patrick Kindlon’s writing. We don’t quite know the rules and norms for this world like ours but clearly not quite. Everyone knows about celebrity, sure; but not everyone experiences it in the way Reno does. On top of that, there’s a niggling sense that the writer has at least a little disdain for Reno and her ilk in a way that makes everything about her come off as overly pretentious. The premise feels like The Simple Life mixed with Supernatural or maybe more Two Broke Girls plus Teen Wolf but with none of the fun those could have, taking itself far too seriously to be truly enjoyable.

The art of Maria Llovet, while gorgeous and fashion flat-inspired, is just too loose to do the writing any favors when it comes to holding everything together and making it work. It does fit the socialite setting and add a certain floatiness to the weirdness we see though. A perfect fit married to an imperfect partner.

Long story short, it’s going to take a bit for this series to prove it’s worth the time and money to pick up. Even for someone who like horror thrillers of the rich and famous. With so little to work with, it’s near impossible to tell if it will be worth it in the end.

Story: Patrick Kindlon Art: Maria Llovet Cover: Maria Llovet and Alexis Ziritt
Story: 5.0 Art: 8.0 Overall: 6.5 Recommendation: Stall for more issues and maybe a trade

Black Mask Studios provided Graphic Policy with a FREE copy for review

Preview: No Angel #3

No Angel #3

Created by: Adrianne Palicki, Eric Palicki & Ari Syahrazad
Written by: Eric Palicki & Adrianne Palicki
Illustrated by: Ari Syahrazad
Colored by: Jean-Paul Csuka
Lettered by: Jim Campbell
In Stores: April 26

Elliot Cord, the inhuman monster who killed Hannah Gregory’s father and brother, has trapped the surviving Gregory family inside their hotel. In order to save the mother she abandoned and the sister she didn’t know she had, Hannah will do what she does best: FIGHT.

Preview: Quantum Teens Are Go #3

QUANTUM TEENS ARE GO #3

Written by: Magdalene Visaggio
Illustrated by: Eryk Donovan
Colored by: Claudia Aguirre
Lettered by: Zakk Saam
In Stores: April 26

It’s getting real in the explosive third act of Visaggio and Donovan’s punk science adventure. After their time machine is sabotaged by the mysterious figures they’ve been seeing everywhere, Nat & Sumesh turn to the geniuses of Odyssey to help them fix it. This might be the worst decision they could possibly have made–psyche into oblivion!!

Mini Reviews For The Week Ending 4/22

Sometimes, the staff at Graphic Policy read more comics than we’re able to get reviewed. When that happens you’ll see a weekly feature compiling short reviews from the staff of the comics, or graphic novels, we just didn’t get a chance to write a full review for.

These are Graphic Policy’s Mini Reviews.


Alex

ASBM_Cv9All-Star Batman #7 (DC) A solid finale to the current arc that has a couple of cool sequences that are mire down with the godlike Batman moments that seem a little too Deus Ex Machina for me. It’s good, but it’s not the best comic from Scott Snyder you’ll ever read. Overall: 7 Recommendation: Read

Batman #21 (DC) Well this is a turn up for the books; Tom King delivers a brilliant issue of Batman. The… ironic thing is that the things he did that I didn’t like over the last arc were repeated here, but in a much more compressed manor… and it works very well. The first issue of the four part Batman/Flash crossover is well worth read – especially if you read DC Rebirth #1Overall: 9 Recommendation: Buy

Moon Knight #13 (Marvel) I have a love hate relationship with the series; I love the aesthetic, and at times the story, but I’m certainly not always fond of the overall direction Lemire is taking the series. This issue, however, was a solid win. If you like your comics to make you think, then this is for you. Overall: 8 Recommendation: Read

Secret Empire #0 (Marvel) While I’m not fond of having Steve Rogers as an undercover Hydra agent, the zero issue itself isn’t horrible. It sets up the event nicely, framing Rogers as a very effective villain, but whether Secret Empire will follow Marvel’s recent pattern of a strong start with a weak ending only time will tell. Overall: 7 Recommendation: Read

Venom #6 (Marvel) Although a decent comic, the outcome of this issue felt a little rushed after the previous five issues exploring the relationship between Lee and the symbiote as Marvel sets up the number jumping Venom #150. Does this issue suffer because of that? A little, but if you’re invested in the series it’s still worth a read. Overall: 6.75 Recommendation: Read

George

Secret_Empire_0_CoverSecret Empire #0 (Marvel) – For the past year or so Nick Spencer has been getting a ton of heat for making Steve Rogers/Captain America, a secret Hydra agent. Secret Empire is the culmination of this event and it starts with the Heroes taking one on the nose, as Spencer and Daniel Acuna take us on a tour of the hot spots of Earth-616 created by Rogers and sets us up for another Marvel roller coaster of suspense. Hopefully they can bring it all home in 9 issues. Recommend if you like the big event stuff.

Joe

Secret Empire #0 (Marvel)  I was actually surprised that I liked this comic. Now don’t think that’s saying this comic isn’t without its flaws, because the entire premise of what Spencer is doing has those, but for what this was, I did enjoy it. We still don’t get a lot of depth here for Cap’s intentions, but they are doubling down as him being a big bad. I had fun in a big action movie kind of way. I was shocked at some of the things he’s done in this and in his title, and am curious to where this takes us. I’m still betting this leads to a “Rebirth” for Marvel. Overall: 7 Recommendation: Read

Monsters Unleashed #1 (Marvel)  The event never grabbed me, and this comic, understandably is more of that. It features Kid Kaiju, Elsa Bloodstone and a group of talking monsters that I do think many kids will love. It felt very much like the first Transformers film where they play around outside waiting for the human boy to play or to give them something to do. I don’t think this is a bad idea to have this series, and I do think it could develop into a fun story for anyone, especially kids. Overall: 6.5 Recommendation: Read

Venom #5 (Marvel)  Brock has returned, and with him comes Spidey. This was a decent issue, and Brock returning to the suit is interesting, and as a big Peter Parker fan, this is exciting to have his biggest foe of my childhood returning to his prime version. I didn’t enjoy Lee much as the lead character, so it is good the title quickly changed who wears the suit. Will the suit still hold onto Flash’s good intentions, or resort back to the comfort of the monster that it was with Eddie? Overall: 7 Recommendation: Read

Patrick

IHateFairyland_06-1I Hate Fairyland #12 (Image)**  Skottie Young and company bring us Lone Gert and Grub, in which Gert performs sweet ninja – sorry, samurai – moves and confronts the entire City of the Shiitake. This is a visual idea that I cannot believe I’ve never seen before and Skottie Young of course pulls it off with brio and grossness. Spoiler alert: Gert trying to do good deeds doesn’t exactly pan out. Overall: 8.5 Recommendation: Buy

Sex Criminals #18 (Image)** Confirming my personal theory of recent comics, Fraction & Zdarsky go mostly off-plot for this issue, get back to exploring relationships, and it’s the best issue in a long time. It is so rare to see an adult comic that actually involves adult characters that that is all I need. Unfortunately, this looks like it’s only an interlude. Overall: 8 Recommendation: Buy

Descender #21 (Image)  In theatre school, one of the most valuable lessons I learned was that there’s a difference between dramatic action and mere activity. Although there’s plenty of activity in the conclusion of this book, there is not much action going on at all. Dustin Nguyen’s art is gorgeous as ever, but Jeff Lemire is just connecting dots and the characters are all just following their programming. Overall: 6 Recommendation: Skip.

Curse Words #4 (Image)  If this issue had started on page 12 and finished on page 18, I would have loved it! I’m not sure what the hell was going on before, and bored with what was going on after, but those 8 pages where Wizord goes to the Magic Castle to get his magic back is pure delight. Overall: 4, then 9, then 4 Recommendation: Read the middle part.

Ryan C

RoyalCity_02-1.pngRoyal City #2 (Image)** – I wasn’t necessarily sold on Jeff Lemire’s latest solo series after the first issue, but with this one, it’s safe to say I’m all in. Events unfold at a languid, almost dreamlike pace that perfectly suits the material, the interpersonal relationships and various tribulations of our main protagonist and his family are deepened, and everything just intuitively feels right. A truly superb comic. Overall: 9 Recommendation: Buy

Batman #21 (DC)** – Tom King does some transparently clever things with tying the events of a televised hockey game in with the main Batman vs. Reverse-Flash fight that takes up the bulk of this issue, but it’s not enough to make the first part of this cross-over feel like yet another massive time-waster, Jason Fabok’s illustrations are the epitome of the dull, “New 52”-era “house style” at DC, and nothing that happens in these pages goes any way towards alleviating the concerns myself and many other readers have that bringing the so-called “Watchmen Universe” into the DCU “proper” is anything other than a cynical cash-grab. Overall: 3 Recommendation: Pass

Black #5 (Black Mask)** – Writer Kwanza Osajyefo continues to waste what is undoubtedly one of the cooler premises in comics right now with yet another clumsily-scripted, info-dumping issue that manages to both overload the reader with too much backstory while somehow doing nothing to deepen our understanding of what’s really going on, much less develop any of the characters in a meaningful way. Jamal Igle’s illustration continues to be nice, and Khary Randolph’s cover is another stunner, but beyond that, there’s not much here to justify your $3.99 expenditure. Overall: 3.5 Recommendation: Pass

Black Hammer #8 (Dark Horse)** – I’m running out of reasons for why I love this comic, suffice to say if you’re as enamored with it as I am, this issue is certain to leave you gasping a bit at the end, with plenty of the sterling storytelling we’ve come to expect (and, frankly, become spoiled by) from Jeff Lemire and Dean Ormston in the pages leading up to the jaw-dropping conclusion. Overall: 8.5 Recommendation: Buy

Shean

BLACK_PANTHER__WORLD_OF_WAKANDA__6Odyssey Of The Amazons #4 (DC) In what has been an excellent series so far,this installment may be it’s most weakest. The Amazons find themselves in Valhalla, meeting Odin and Thor. As soon for them know this could not be real,they struggle to find a way out. By issue’s end, all will understand the true meaning of “Ragnarok”
Overall: 9 Recommendation: Read

Black Panther: World of Wakanda #6 (Marvel) I was pretty bummed out when I found out that they were moving on from Ayo’s storyline as Roxane Gay no longer was working on the book.I didn’t think that they could top what they did already and I am so glad to be so wrong. As an avid fan of Christopher Priest’s run on the main character, I was excited to see that they brought back Kasper Coles White Tiger.Within this issue, we see him struggle with his day job as a NYPD detective, his struggle of helping his sickly mother and pregnant girlfriend as well as his idealistic crusade as the White Tiger.
Overall: 10 Recommendation: Buy

Nick Fury #1 (Marvel) Being one of the most undeserved members of the Marvel Universe before the movies became tantamount to everything,Nick Fury has become increasingly popular mostly due to Samuel L Jackson’s portrayal.In what is his first solo series in a while, we find a younger version of the grissled veteran operator the world has come to know. In the first issue, he infiltrates a resort being ran by HYDRA, a la Casino Royale.Definitely a throwback to the fun of the original Bond movies somewhere between George Lazenby and Roger Moore. Overall: 10 Recommendation: Buy

Well, there you have it, folks. The reviews we didn’t quite get a chance to write. See you next week!

Please note that with some of the above comics, Graphic Policy was provided FREE copies for review. Where we purchased the comics, you’ll see an asterisk (*). If you don’t see that, you can infer the comic was a review copy. In cases where we were provided a review copy and we also purchased the comic you’ll see two asterisks (**).

Preview: There’s Nothing There #1

THERE’S NOTHING THERE #1

Art by: Maria Llovet
Written by: Patrick Kindlon
Cover A by: Maria Llovet
Cover B by: Alexis Ziritt
In Stores: April 26, 2017

Celebrity-socialite Reno Selleti doesn’t believe in very much beyond Instagram comments, hipster drugs, and the flash of paparazzi cameras, so when a friend invites her to an EYES WIDE SHUT-type party she goes along mostly for the lulz. But the joke doesn’t feel as funny when she realizes it’s an actual occult ritual, and suddenly she’s seeing things… horrifying apparitions trying to warn her. “RUN.”

Like Darren Aronofsky remaking DRAG ME TO HELL, There’s Nothing There is a stylish & hallucinatory thriller about losing yourself in the bright lights and finding yourself at rock bottom. By new artist Maria Llovet and writer Patrick Kindlon (We Can Never Go Home, S.H.I.E.L.D.: Quake).

Six Things at C2E2 I’m Most Excited About

I love C2E2, not just because it’s located in the great city of Chicago, home of the best pizza, rappers, and (As of this writing.) basketball team in the world. C2E2 one of the few big time cons that still focuses on comic books and their creators, not just celebrities and movie trailers. It’s also the first comic book convention that I attended many moons ago in 2013 when I strode into the press lounge asking how to interview a comic book creator and frantically texting my editor. But it was a great time, and I got to see some of my heroes, including Felicia Day, comic book painter demigod Alex Ross, Kieron Gillen, and the very kind Doctor Who and Wolverine writer Paul Cornell.

I am very excited to return to C2E2 in 2017 and bask in the glow of comic book fans, creators, and publishers. Here are six things you should check out at (or after) the show, which runs from Friday, April 21 to Sunday, April 23.

  1. C2E2 Exclusive Variants/Comics

At their most primal (and capitalist) level, cons are about buying stuff that we think is cool. Whether that’s a celebrity pretending to care about us for sixty seconds, a print by our favorite artist, or a replica of Mjolnir because we have a god complex. One thing I love about comic book conventions is the opportunity to get special covers of comic books. It can be a snapshot reminder of meeting a certain creator, having an artist draw a character you like, or a bit of both like when I picked up Joe Quinones’ Serenity: Leaves of the Wind variant at Baltimore Comic Con in 2014. (Mal and Inara drawn like a pulp novel cover equals major heart eyes.)

Number one on my list of special comics to pick up at C2E2 is an exclusive early copy of Matthew Rosenberg and Tyler Boss’ hilarious 80s period piece/crime comic Four Kids Walk Into A Bank #4, published by Black Mask Studios. There are only 66 copies of this comic, which features a cover by We Can Never Go Home so get to their booth quickly, and all proceeds to go to the anti-gun violence charity, CeaseFire Illinois. You get to read a cool comic early and help an important cause. Some other comics worth checking out are horror maestro Rafael Albuquerque’s variant for the new Alien: Dead Orbit series, Scott Hampton’s classic fantasy style cover for American Gods #1, Matt Wagner’s creepy Joker-centric cover for The Dark Knight III #1, and Mike Allred doing Flash of Two Worlds Harley Quinn #1 style.

And if you’re a huge Lord of the Rings geek and have money to burn, you could always grab an exclusive Helm of Sauron from Chicago Costume…

2. The Valiant X-O Manowar Release Party (And General Con Presence)

The resurrection of Valiant Entertainment as a publisher has been one of the great comics success stories of the past five years. And they have quite the C2E2 planned with everything from a special beer to commemorate the launch of X-O Manowar #1 by Matt Kindt and my favorite Conan artist Tomas Giorello to Bloodshot coffee mugs.

Valiant is doing a full spread of panels, including ones about X-O Manowar’s past, present, and future as their flagship book and one about the upcoming Harbinger Wars 2 crossover with never seen before art and information about this book, which will affect almost all Valiant titles, including Faith. There’s also an early look at Ninjak vs. The Valiant Universea live action webseries featuring many Valiant heroes, like Ninjak, who will be played by Jason David Frank. (The former Green Power Ranger.)

And to cap things off, there’s the X-O Manowar #1 release party held at 7 PM on Friday at the Cobra Lounge. The party is also celebrating the release of Pipeworks Brewing Company’s X-O Manowar Galactic Golden Ale and has a $5 cover charge that will be donated to the suicide prevention charity, Hope for the Day. Comics and craft  beer are an excellent combination, and maybe you’ll spot Valiant’s famous ale and wine swilling immortal, Armstrong, at the party.

I HATE FAIRYLAND

3. Image Comics Panels

Image Comics is home for some of the creative comics of the 2010s in a variety of genres from dystopian science fiction (Bitch Planet) to space opera (Saga), urban fantasy (The Wicked + the Divine), and even sex comedy (Sex Criminals) and autobiography (Self-Obsessed). And all of Image’s books are owned by their creators.

One place to see all of your favorite Image creators at one place is at various panels. The one I’m looking forward to most is  “Image Comics Presents: Storytelling Essentials”, which will be held on Saturday at 11:15 AM and is a general chat about craft, influences, and inspirations. The panel lineup is pretty stacked and includes up and coming writer Donny Cates (God Country), queen of all colorists Jordie Bellaire (Injection), artist of all the pretty people Jamie McKelvie (WicDiv), the legend Greg Rucka (The Old Guard), the artist with one of the cleanest lines in comics Declan Shalvey (Injection), and writer/artist of adorable superhero babies and demented fairy tale characters Skottie Young (I Hate Fairyland).

I can’t wait to hear the interactions between this eclectic group of creators, who demonstrate on a daily basis that comics are much more than superheroes, and artists and colorists are equal, if not superior participants to writers in the creative process.

4. Weta Workshop Awesomeness

Before I got into comics, I was a huge (and still am) J.R.R. Tolkien and Lord of the Rings nerd. They weren’t splashed on the covers of Entertainment Weekly and People, like the trilogy’s stars and Academy Award winning director Peter Jackson, but the visual effects and makeup team at Wellington, New Zealand’s Weta Workshop truly brought the denizens of Middle Earth to life in both Lord of the Rings and The Hobbit. Plus they’re named after a prehistoric, resilient cricket that only lives in New Zealand.

Weta is also responsible for crafting the worlds of Narnia, the Planet of the Apes, Mad Max Fury Road, and the upcoming Thor Ragnarok and excels at both practical effects and CGI. One thing that they are especially known for is creating large scale miniatures, like the ones of Minas Tirith, Helm’s Deep, and the dark fortress of Barad-Dur in Lord of the Rings as well as the Great Wall of China in the recent 2017 Matt Damon film with the same name.

And lucky for fans of science fiction and fantasy, they have booth and panel at C2E2 where you can geek out over Gollum, King Kong, Elven blades, or Power Ranger suits and check out the company’s portfolio and history. As icing on the cake, you can see a live makeup “transformation” featuring Warren Dion-Smith. Basically, you will see how flesh and blood human beings become orcs live and in person. The panel is at 2:30 PM on Sunday.

5. Mike Colter Panel

Marvel Studios is bringing several of the actors from their TV shows to C2E2, including Iain de Caestecker and Elizabeth Henstridge, who play the adorable, quirky British agents in Agents of SHIELD, the Kingpin of crime himself Vincen D’Onofrio, and finally, Mike Colter, who played Luke Cage in Jessica Jones and Luke Cage and will reprise his role in the upcoming Netflix series, The Defenders. Before playing the hero formerly known as Power Man, Colter was a crime lord in CBS’ The Good Wife and had roles in The Following and American Horror Story: Coven.

Colter’s appearance at C2E2 is almost perfectly timed as a bulletproof, black superhero is a powerful image for the United States in 2017. We currently have an Attorney General in Jeff Sessions, who has disparaged the NAACP and was considered by Coretta Scott King to be too racist for a federal judge and is one of many cabinet members and high ranking racist, xenophobic (usually) men that run this country. By standing up for his community of Harlem against corruption, Luke Cage is a symbol of hope in this dark time, and Mike Colter embodies him perfectly by playing him with a wonderful mix of physical presence, understated politeness, and a touch of rage in the middle of battle.

And, on a pure fan level, it will be interesting to see how much (or little) Mike Colter is allowed to say about Defenders, which is coming out in about four months. I am intrigued to see if he has anything to say about working with Finn Jones’ Iron Fist, and if they had any of the chemistry that Luke Cage and Danny Rand had in the comics. Jessica Jones, Daredevil, and Luke Cage were all enjoyable shows, and the environment in this panel room is bound to electric with anticipation for their team-up in Defenders with the audience hanging on every crumb of information Colter doles out about the upcoming show.

6. WicDiv Panel and Exclusive Merchandise

If you have read my work at all, you know that I wouldn’t end an article about a comic convention without bumping The Wicked + the Divine, which is my favorite current comic. Writer Kieron Gillen is making his first appearance at C2E2 since 2013, which was the glory days of Young Avengers, and artist Jamie McKelvie is going to his first C2E2 ever. They are bringing some exclusive merch, including pins of a death skull and Persephone’s hand and a very metal Baphomet t-shirt. Wearing this shirt instantly gives you the superpowers of ripped abs, Andrew Eldritch sunglasses, and fire swords.

And it’s kind of fitting that the WicDiv panel is being held on Sunday as fellow fans, er, worshipers of the Pantheon can join together and air out our feelings about the bittersweet ending to the “Imperial Phase” arc and get ready for the WicDiv #455 featuring the gods of ancient Rome. The panel is at 2:30 PM and will most likely have some glorious cosplay.

And that is my highly subjective list of the six coolest things to do at C2E2. Remember to stay hydrated, pack a portable phone charger, and take plenty of selfies with your favorite comic book creators and fans of general awesome things.

Review: Black #5

In the aftermath of his defection from The Project, Kareem comes face-to-face with the harsh consequences of his decision. Juncture and his team enlist Detective Waters’s help in a drastic effort to find the boy before he’s too far gone into the system – but a great threat may have nefarious designs for Kareem’s unique abilities.

In Black #5, it feels everything is finally laid out for us readers to fully understand what’s going on. Up until this point I wasn’t completely sold as to who could be trust and who couldn’t and at the end of this issue, I’m still not 100%, but there’s some interesting twists and turns throughout.

The issue focuses on Kareem and The Project also trying to figure out what happened to him. While the story at its heart isn’t completely unique (a person with great power who uncontrolled could destroy the world) what Kwanza Osajyefo and Tim Smith 3 bring in the story is how that type of story has a layered meaning when the skin color changes from white to black.

The strongest thing about Black isn’t so much what it’s trying to say or the overall story, but getting the reader to see how the meaning and themes of stories change when the skin color of the main character is changed. To me, that’s the thing I’m most enjoying about it and its getting me to think about the other comics I’m consuming and how a simple change of a character’s skin color can completely change the “meaning” of a scene or series. What Black also does well as shown in this issue is take the real world events and bring them into the comic. The divide in how White America and Back America are treated is brought up as well as coded wording used to dehumanize Black individuals. It’s not overtly in your face, but natural dialogue that adds to the overarching story and its themes.

The art by Jamal Igle is solid delivering black and white action (no pun intended) and the varying characters. There’s little cut and paste here (the only example is generic soldiers in armor) instead every character has a unique look and style of their own that stands out and brings them life. As always, Khary Randolph’s covers draw you in. These are some of the best, most striking covers on the shelves.

The series has had its ups and downs, but the story as a whole is amazing in its themes and what it says. Each issue feels like it adds depth when it comes to that getting the readers to think not just about the current issue, but the past ones as well. Black is an entertaining read and one that challenges the reader to think and explore beyond the page.

Story: Kwanza Osajyefo, Tim Smith 3 Art: Jamal Igle Cover Art: Khary Randolph
Story: 7.85 Art: 7.85 Overall: 7.85 Recommendation: Read

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