Category Archives: Reviews

Review: Eartha OGN

What fiction allows readers and writers to do with their imaginations, is both remarkable and limitless. When the world becomes too tough to deal with, the comfort of escape a good book can provide, is always redemptive. Books like The Princess Bride and The Earthsea Trilogy takes us places that resemble our world but is fantastical enough that we know it is fantasy. Comic books like DMZ and Phonogram shows us our world can be more than what it cares to reveal in all its beautiful and ugly dimensions and shapes.

Movies where imagination gets stretched in its most obtuse directions, often challenge us, and make us uncomfortable much like how the Matrix, made every thinking person question the mundane and boring. Then there is the Adjustment Bureau, where every decision, illuminates the direction one would have taken and how forces beyond your control, push your destiny. All these books and movies, leave the reader/viewer, enthralled in their spectacle, often making their audience, question, “what if?” This is the same question that Eartha, asks the reader, doing as the great KRS-One called “edutaining”.

In this story, we meet Eartha, as the summary says:

For a thousand years the unfinished dreams from the City Across the Sea came to Echo Fjord to live out their lives. Sex fantasies, murder plots, wishful thinking, and all manner of secrets once found sanctuary in Echo Fjord. Emerging from the soil, they took bodily form and wandered the land, gently guided by the fjord folk who treasured their brief and wondrous lives. But recently, city dreams have stopped coming to Echo Fjord, and without their ethereal tourists the fjord folk suddenly feel lost. Has their ancient way of life ended for good? Has something happened to the city? Are all the dreamers gone? One of Echo Fjord’s inhabitants wants answers: The story’s eponymous protagonist Eartha wants to visit the City Across the Sea, but how will she get to a place no one’s gone to for a thousand years? The city isn’t on any map, or in anyone’s memory. Without thought or hesitation she ventures into the limitless waters, hoping to find the City and solve the mystery.

She deals with a variety of characters who challenge her perception of everything that she grew up believing in Echo Fjord. By the end of her odyssey, she is a changed woman, unraveling not only the mystery of why the dreams stopped coming to Echo Fjord but also a mystery about her family.

Overall, a great book by Cathy Malkasian, which challenges perceptions and societal norms while allowing the reader to escape. The story by Malkasian, is a fun journey, where the character development jumps out at you and the maze of interloping storylines leaves the reader grasping for more. The art by Malkasian, is alluring yet unassuming. Altogether, a great book, which challenges the perception of fantasy and parody.

Story: Cathy Malkasian Art: Cathy Malkasian
Story: 10 Art: 10 Overall: 10 Recommendation: BUY

TV Review: Powerless S1E6 I’m a Friend You

powerlessbigWhen Emily learns that Jackie needs some extra cash, she tries to help her out; Van is on a witch hunt and sets his eyes on Teddy, Ron, and Wendy.

Powerless is a bit of a mixed bag with an episode that mainly feels like its role is to address Emily’s personality and how it generally clashes with the rest of the cast. Her pluckiness is in contrast with everyone who I’d generally describe as sarcastic and a bit dickish.

When it comes to Emily the story has to do with her and Jackie’s relationship and Emily’s habit of meddling. There’s some solid jokes about using people’s names as a way to describe an act or habit. It’s a topic that’s been discussed on other shows before but the patter shows the solid chemistry of the cast as a whole and the easy back and forth. The story itself at least addresses an issue I’ve had at times with the series and it feels like maybe the episodes are out of order since Emily dials it down a bit in various episodes. After this one, that makes some more sense.

The second half of the episode is Van accusing people of using his private bathroom. The punchline is obvious and not all that funny since it’s so predictable. As Van grills Teddy, Ron, and Wendy over the incident the episode forgets the laughs. In fact, it emphasizes a lot of the negative aspects of the characters making them snarky and again dickish. It had me cheering for one of them to be fired. Through the whole situation, the focus seem to be that the situation itself was the joke for folks to laugh at. It wasn’t. It just didn’t click.

We’ve seen better episodes from the series, so it’s a bit disappointing to see it take some steps back these last couple of episodes. They can’t all be winners, but when the show as a whole isn’t running on all cylinders one misstep seems amplified. And what the show seems to truly miss is that it’s a comedy first, a superhero show second. Get the laughs down and the rest will follow.

Overall Rating: 6.05

Review: Suicide Squad/Banana Splits Special #1

Tony Bedard gives us the mash up that we never saw coming, we get a shove back into the way back machine for this very special “Suicide Splits” comic. The Banana Splits are way before my time but, that doesn’t make this issue any less enjoyable to me. I was drawn in for the Suicide Squad and stayed for the animal rescue team that Amanda Waller provided to help the Squad out of a jam. It’s all fun and games until there’s an ambush in a Forrest and some rogue robot factory.

Ben Caldwell‘s penciling and Mark Morales’ ink work provide the perfect jump off point for Jeremy Lawson‘s insane color palette. There’s darkness when there needs to be, a little bit of Reservoir Dog stylization and some seriously fun pop color, cartoon-like artwork for the Squad. The artwork is exactly what you need it to be for a story that isn’t taking itself too seriously. There’s also so killer detail on the Banana Splits making them appear to be the prominent drivers of the story.

The story is just fun and considering the previous issues of the Suicide Squad comics have been tense and violent up until thus point, a little bit of fun is exactly what us readers needed. There’s not a lot going in that adds to the Squads universe as a whole, thus us just a fun romp through silly town that gives the reader some action and comic relief. It’s well written, well executed and interesting enough without being too silly to take seriously. It’s an unlikely crossover comic that gives you a bit of the Squad without too much heart-wrenching darkness.

Suicide Splits is exactly what you’d expect and what your soul wants in your one off mash-up story. Well written, great art and a bit of a pulp all in one comic. Trading off of the Squads badassery and having them need a rescue from a pop band who hasn’t had a hit since before I was born is a cute touch that works well with the over the topness of the Squad.

Story: Tony Bedard Art: Ben Caldwell, Mark Morales and Jeremy Lawson
Story: 8.7 Art: 8.9 Overall: 8.8 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review

TV Review: Riverdale S1E8: Chapter Eight: The Outsiders

riverdaleWhen Fred loses his crew just as they’re about to start construction, Archie and his friends try to help, making them targets for an attack; Jughead worries how his friends will react when his secret comes out.

Riverdale is interesting for this week’s episode as it goes a different route than focusing completely on the murder mystery. Instead of that plot we get a few different ones including the construction project of Fred Andrews and the Coopers’ family relationship.

Fred’s construction story runs into an issue in that someone decides to rough up the site in hopes he’d stop. It’s pretty clear as to who’s behind it all to viewers but Archie is convinced it’s the Serpents behind it which leads him to go to a bar they hang out at in hopes of trying to find the people behind the attack. It’s a decent plot in that it feels appropriate and something Archie would do, but primarily it’s a way for Archie to find out about Jughead’s father and get the fact he’s in the gang out into the open. That leads to all sorts of clashes and also opens up Betty and Jughead to talk to his dad about the death of Jason. That deepens the overall mystery, but is interesting too in that there’s the familial aspect of it all.

This plot highlights a strength of the show in that it’s able to drive the murder mystery narrative while also expanding other plots and stories too. Things tie together but not in a way that feels forced. Through all of the above it’s rather organic and flows really nicely.

Then there’s the Blossoms and Coopers and the pregnancy which leads to a baby shower. That too is a driver to set up a conflict and revelations on the Cooper end of things with Betty and Polly’s parents having a confrontation with some interesting twists and turns. It brings out some interesting history that puts things in perspective and sets up conflict there. It also allows their mother, Alice Cooper, to really vent and show off her acting chops. She’s played a rather constricted Stepford wife for the show, but to see her blow up against Hal is a new aspect and feels like it’s going to allow her to stretch as a character. As an actress she’s amazing in this episode and this absolutely expands her character on the series adding aspects that I wasn’t expecting and cracking the perfect exterior.

Again, Riverdale is able to give us two really solid stories that drive the ongoing plotline while focused on other aspects and add layers to the world, characters, and more. It’s impressive storytelling and super entertaining. Riverdale continues to be some of the most entertaining television on today.

Overall Rating: 9.65

Flashback Friday Review: The New Warriors Vol. 1 #1

Nova, Namorita, Marvel Boy, Speedball, Firestar and the mysterious Night Thrasher are the New Warriors! New Warriors Vol. 1 #1 features the origin of the New Warriors and an incredible battle against the Fantastic Four’s enemy, Terrax and is a self-contained issue that’s pretty fun and holds up after 27 years!

It’s been 27 years since this issue was released and I don’t think I’ve ever read this issue. I vaguely remember it being released by a new team featuring characters I didn’t know didn’t really interest me at the time. Ironically I became a fan of the New Warriors decades later in some of their more recent incarnations that have been released.

This comic really is the origin of the group, not the characters. Written by Fabian Nicieza very little is explained as to who these characters are and why we should care about them. Instead, it mostly revolves around Night Trasher being a dick to recruit folks he thinks he needs to be a part of his attempt to “wage his war” against crime. It’s pretty basic in all of that and each character’s motivations to join him seems to consist of “I’ve got nothing to do” and “you’re an ass but…,” though none of that really makes sense. Night Trasher recruits Nova by throwing him off the roof (his powers were suppressed and that unlocked them). Marvel Boy is recruited when the Avengers say they don’t want them. Firestar is threatened over the phone. Speedball and Namorita join after the battle with Terrax and never really formally asked. It’s weird.

The comic is entertaining though. There’s surprising little that feels weird today or has aged horribly (maybe some stilted dialogue). There’s some sexist comments, but from “kids” it doesn’t feel quite as bad. Speedball for example is interested in getting into the fight to meet “babes.” A male teenager saying that? Feels right. The battle with Terrax too is fun with good action and how he’s defeated feels original as two characters’ powers play off of each other well. The comic as a whole has good pacing, a good mix of action and humor and sets things up well for the future. By the time the comic is over you get a good sense of the team, though not of its individuals. Personalities are clear in how they’ll work together. Motivations have generally been set for the team as a whole as to their rivalry with older superhero teams and being “kids.” And their general dynamic is laid out well.

The most impressive thing to me is that this is all one issue. No one character an issue. No spreading it out over a trade. They all come together and do battle in one comic that you can pick up, enjoy, and not have to read anything else. It feels special in a weird way because of that. And that fact it’s a one and day may be the most dated thing about it.

The art by Mark Bagley with ink by Al Williamson and color by Michael Rockwitz is good and though looks of the time you can see Bagley’s style that I’ve come to love with his more recent work (I really got to know his art when he returned to Marvel in 2011). There’s some of the flow and character design that he still uses today, but styles have changed since this was published so while it’s familiar, Bagley’s work today is very different from this. Still, it’s great to look at and both the action sequences and more chill scenes all work well and flow.

27 years later, the comic is still entertaining and a solid read. It’s not too expensive to pick up either and it feels like the timing is right for these characters to be seeing a revival some time soon, so check it out before they become a “thing” again.

Story: Fabian Nicieza Art: Mark Bagley Ink: Al Williamson
Letter: Michael Hegler Color: Michael Rockwitz
Story: 8.35 Art: 8.35 Overall: 8.35 Recommendation: Buy

Review: All-New X-Men #19

5763406-anxmen2015019_dc11_lr-0Together at last! In the aftermath of the X-Men’s war with the Inhumans, the original five X-Men are reunited once more…but will they walk into an uncertain future together or apart?

Dennis Hopeless gives a final issue that definitely isn’t goodbye, as we know the original five members will be starring in their new book X-Men Blue, but rather a “see you soon” issue that, to be honest, feels a little rushed and leaves things rather shaky for the team.

It’s by no means a dark, down issue though. It’s nice to see the original five back together again and talking about their future, and Idie and Evan dropping some ideas on where we might see them next. The issue may have gotten a little corny at the end, but overall it definitely kept up the fun feel that this book has had from the start.

Paco Diaz does a fine enough job on the art in this issue. The characters are front and center and the action moves fluidly. In a couple panels, the faces looked a little strange, but that’s just me really getting picky.

Overall, this is a good issue that sets this team forward into their unknown future. And given what unfolds, they truly have no idea what lies ahead of them. The big revelation had me scratching my head and made me go back and read it a couple of times, but is also got me really interested to keep following this team and see how things play out in the forthcoming X-Men Blue.

Story: Dennis Hopeless  Art: Paco Diaz
Story: 6.5  Art: 7.5  Overall: 7  Recommendation: Read

Marvel Comics provided Graphic Policy with a FREE issue for review

Review: The Few #3

TheFew_03-1-1

WARNING: POSSIBLE SPOILERS

With the help of Peter and Davey, Edan Hale has infiltrated the headquarters of the Few, enemies to her home, the Palace. Edan now must make a decision between completing her mission or starting a new live with her new friends and the baby she saved. Unfortunately, Herrod and his Ragers are not far behind but hot on the trail. Captain Jariks and her special Palace forces are also on the trail. Will Edan survive? Will she finally choose a side to fight for?

Violence is a cycle neverending. It inspires conflict, motivates conflict, and ends in conflict. It seems that the only solution to it is non-violence, right? If an eye for an eye makes the whole world blind, then why not turn the other cheek?

Well, then you run out of cheeks.

How is nonviolence morally superior when, say, you find yourself in a situation where you choose to stand by and let something horrible happen, like the murder of innocent people? Nonviolence becomes selfish and immoral. After all, that won’t really stop the violence but cause more of it to happen.

Violence is complex. The pro-violence or anti-violence routes are never clear cut. Even motivations are questionable. Were you justified in your actions or did you just make the worst decision ever? Are you ready to face the consequences?

How do you know what is the right decision when there could be so many reasons it’s wrong?

The cycle of violence is the central theme of The Few as conflict revs up to a dramatic midpoint and more of Edan Hale’s dark past is revealed.

As always, Hayden Sherman is on point with his covers, designing simple yet striking covers that are but a small taste of his great talents with minimalist colors and composition. Also, #3’s cover has interesting symbolic meaning. The protagonist Edan Hale is in a framed photograph but there is a crack in the glass and spots that look like blood. This symbolizes that Edan’s pass is a troubled one marked by violence. It’s a simple design, but one that speaks a lot to the story contents. When attempting to convey symbolic meaning on a cover, it does not have to be complex. It just needs to hint at the story contents in anyway effective way.

It probably doesn’t need to be stated a third time, but Hayden Sherman continues to be outstanding at interiors. He creates a unique world thick with an atmosphere of death and uncertainty, huge white negative spaces dominating the page. The world feels empty of hope, life, and soul, yet there is a strange, sad beauty to it all. The dominance of white negative space does not mean the art lacks details. Characters have unconventional body shapes. Their clothes are drab military and winter wear, but match the dreary atmosphere.

A flaw I did not realize until now was that characters don’t demonstrate organic changes in emotions, sometimes very little emotion at all. However, when Sherman conveys an emotion on a character’s face, it hits home. Most striking is a splash page of Ephram Charr, Edan’s trainer. It’s a close up of his face. I felt my heart actually sink, sad for this man and his disappointment.

Splash pages and two-page spreads are prevalent in this issue, and they serve to display extraordinarily detailed scenes. Understand, when I refer to Sherman’s art as minimalist, I don’t mean a lack of details. It’s obvious by looking at the panels that he has plenty. I call it minimalist because it’s not hyper realistic. Sherman chooses to craft his world with an expressionistic style. It’s what gives the world a unique vision along with the limited color choices responsible for the moody atmosphere.

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The most impressive use of large page displays is a chaotic, brutal battle scene between the three factions of the series. I was reminded of one time in elementary school when I sketched the octopus fight scene from 20,000 Leagues Under The Sea. As an eight-year-old, I had no sense of proportion or scale. Heck, it wasn’t even accurate to what happened during the scene. I just kept drawing what I thought looked cool until I got bored. I did, in my opinion, come up with a rocking portrait of weapons, dead bodies, blood, and limbs flying around. This is the type of scene Sherman captures, and unlike little me, he has way better art.

The enormity of the scene does not detract the seriousness of the violence. This is not a glorious blockbuster fight out of the Avengers smacking down faceless goons but flesh and blood people fighting to the death for what they believe is a better future. In this context, it’s a grim, depressing battle that robs the reader of enjoyment. Conflict does not lead to riveting adventure but bloody mayhem.

Sean Lewis continues to delve deep into the backstory of Edan Hale, from her childhood home to her becoming a Palace soldier. Edan had a happy life with a stable home, a family that loved her, and plenty of resources. She is told that the Few are evil people that want to take away all of it, even though the Palace technically stole those resources from them. As I discussed in my review of the second issue, Edan doesn’t see this as a moral failing because she is lead to believe it’s necessary given the current state of the world. Since the only members of the Few that Edan encountered were saboteurs, it was easy for her to kill them without question. Her privileged life and lack of exposure to the outside world lead to dehumanizing anyone that opposed the Palace.

TheFew03_03

A counterbalance to Edan’s brutal “us or them” philosophy was her ex-commanding officer Ephram Charr. Despite looking like Solid Snake, Ephram operated on the basis on empathy. According to information provided by Edan’s narration, Ephram spent time outside of the Palace. This implies that he lived among the Few and other survivors. Not only that, but he seemed to develop an understanding of them. Ephram would fight to defend the Palace like any other good soldier, but refused cross a line he deemed inhumane.

Ephram and Edan butted heads despite their mentor/student relationship. Edan constantly referred to him as “Ephram the Beloved”, so much so this implies she highly revered the man. However, Edan could not learn empathy. Her deep indoctrination into anti-Few sentiment made Ephram’s lessons seem illogical. Her focus first and foremost was eliminating all threats. This headstrong mentality led to Edan committing a despicable act, and the beloved Ephram became her enemy, and it ended in betrayal. This is why his ghost now haunts her.

This is the most poignant moment in Edan’s character development. Even now as she infiltrates the Few, memories of her past come back, bringing guilt and regret with them. It could be these are slowly changing Edan. After all, betraying Herrod and the Ragers to save a random baby does not sound like something the old Edan would do, not if it compromises her mission. Perhaps she is trying to make amends for her actions, but is it enough for things she has done?

This much emphasis on Edan’s character shows a glaring flaw in The Few. While Lewis is doing a fine job of developing her as a complex character, everyone else is less developed. Peter, Davey, and other players are given moral complexities (Peter in particular for this issue as he makes a serious threat to Edan), but they are not nearly as deep as Edan. She is the narrator of the comic. Everything the reader learns about the world comes from her. As such, Edan’s encounters with other characters gives the reader only small doses of information about them. She can read into them, speculate what they’re thinking, but she will never truly understand what’s going on in their heads, and neither will the reader. There are scenes showing some characters to develop freely without the limited scope of Edan’s perception, but not nearly enough.

Also, Edan’s develop is formulaic. Three issues in, and there is a common narrative pattern. The comic usually starts with either a flashback or at least a scene that quickly leads up to a flashback. These flashbacks center solely on Edan, and they all seem to involve a chase scene. These chase scenes are action-packed ways to develop her character, and they work in that regard. However, they take up huge chunks of the comic, impressive given these issues range anywhere between 40-60 pages! While I do enjoy them, I think they take away space that could’ve been used to show Edan spending more time with her companions, talking to them and getting to know about them. The issue of Edan’s limited perception would still be an issue, but at least there would have been an opportunity to develop other characters. Now, I understand that despite its strong socio-political themes, The Few at its heart is an action sci-fi comic. It still has to entertain, it can’t be all talk. I think the series would have benefited from being a longer project, perhaps even an ongoing instead of a limited. This might come off as demanding more than is possible, but in a story with three major warring factors, I like to know what is going through the head of everyone involved, to understand why they’re doing what they do and their justifications.

Speaking of justifications, the justification of violence is the central theme of this issue. The Few has the most justification for using violence. They are outsiders, deemed “undesirable” by the Palace and left to survive in a land with next to nothing. However, it is shown that the Few aren’t above putting the lives of civilians in danger. These civilians are citizens of the Palace, so probably just as guilty in the Few’s opinion, but still. It’s hard to get people on your side with collateral damage. In a strange way, it could be said the Palace is also justified, or at least their actions have logic. The United States fell apart, making resources scarce, so of course they would use their power to hoard what they could get. The only side that is irredeemable are Herrod and the Ragers, who are just bloodthirsty murderers out for revenge and sadistic pleasure.

Justified or not, the violence all leads to more violence. No matter how many times either side beats the other down, they come back for more and nothing is accomplished accept new graves. The major battle scene in this issue is a testament to this point, a culmination of the tension between warring parties, but there are no winners, no end. More violence is bound to happen. It’s a cycle. The Palace steals from the Few, the Few attack; the Few attack, the Palace strikes back. Violence repeats itself.

However, this doesn’t mean the message of The Few is non-violence. In fact, it’s a much more cynical message. Like the past two issues, the story starts off with a quote, this time by the Greek tragedian Aeschylus:

“This is the law of the land: blood spilt upon the ground cries out for more.”

The message here is not that violence is right or wrong, but necessary. it’s not like non-violence could work in this scenario. Is either side supposed to roll over and let themselves be gutted while their enemy reaps the rewards? Non-violent protest can only work in a stable environment where peaceful resolution is possible. That’s not possible in an unstable world where at any moment, you can die of anything. “It’s necessary” might be a dangerous term used to justify horrible things, but perhaps traditional ideas of good and evil no longer apply. It boils back down to survive or die.

This makes The Few #3 sound like a pessimistic issue. It is, and there’s only three issues left, so who knows how this mess can work out for a happy ending? I have to stand by the pessimism though because I feel more and more that this series is a warning to America: If we do not find solutions to our current political climate, ones that can either put a stop to or decrease the tensions between race, class, gender, etc., it will end in a massive conflict, maybe even a second civil war. It’s a lot more complicated than that, and, again, that doesn’t mean marginalized groups should roll over while dudes like Trump use “legal” means to harm them, and then Internet fascist like Richard Spencer fuel the flames of white nationalism. Stay angry and fight back. Just be careful and consider the impact your actions will have in the future.

The Few #3 is another riveting entry in the series with yet more great art and deep, meaningful story involving the growth of Edan Hale’s character and exploring relative topics. It does suffer a little from formulaic story beats and not giving characters equal development, but the emotional impact should keep readers engrossed.

                                                                Story: Sean Lewis Art: Hayden Sherman
Story: 9 Art: 10 Overall: 9.5 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review

Movie Review: Ghost in the Shell is Visually Entertaining with a Lot to Say in a Thin Script

To really discuss Ghost in the Shell, at least the way I’m going to, I’m going to have to spoil things, so WARNING SPOILERS.

In the near future, Major is the first of her kind: A human saved from a terrible crash, who is cyber-enhanced to be a perfect soldier devoted to stopping the world’s most dangerous criminals.

Based on the classic manga by Masamune Shirow, Ghost in the Shell isn’t anything new today. Its plot has be retread a million times at this point, Robocop being a prime example. At its core the story is about a corporation wanting to create a more perfect weapon, a soldier that has the thought process of a human but the physical abilities of a robot. “Ghost” in this case is a fancy word for soul with the shell being the robotic exterior, the futuristic cyberpunk story can easily be interpreted as a story about what it means to be human and the intrusion of technology into that. At what point with cyber enhancements do we become something else? Is it the “soul” or “ghost” that really matters. But, this live action version feels like it’s something more, “white imperialistic corporations.” The film has a glitzy surface and a shallow story that we’ve seen before, but its themes are very interesting and in some ways feel revolutionary.

Created by the Hanaka corporation Major (played by Scarlett Johansson) is part of a government task force, a very diverse task force it should be pointed out, but is still being watched/managed by Hanaka. Major is seeing glitches. She’s been told that she died in a boating incident and that her brain was transferred into this robotic body. But, is this the truth?

It’s pretty clear on that this cover story is completely made up and the real story is more insidious. Major isn’t the first attempt at this and Hanaka has failed numerous times. Major also didn’t die in an accident, she was a runaway abducted by Hanaka for their experiment. And Major is really Motoko Kusanagi a Japanese girl whose mind is moved to the body of a white woman. Cringe worthy for sure, but this whitewashing feels as if that’s part of the story. The evil terrorist, Kruze, that Major and her team are trying to track down too was a Japanese man transferred into the body of a white man. Those making that decision? All white. Dr. Ouelet (played by Juliette Binoche), Cutter (played by Peter Ferdinando), and Dr. Dahlin (played by Anamaria Marinca), are portrayed by white actors. So, for the third act of the film it’s a diverse group of soldiers (one white woman [Johansson], one white man [Pilou Asbaek], one black man [Tawanda Manyimo], two Japanese men [Takeshi Kitano and Yutaka Izumihara], one from Singapore [Chin Han] one Kurdish/Polish/English woman [Danusia Samal], and one Australian Aboriginal/Torres Strait Islander/Pacific Islander [Lasarus Ratuere]) up against the evil corporation that has abused Japan for resources, kidnapping its citizens to whitewash them. The whitwashing feels like it’s part of the point of it all.

The optics are interesting and this theme fascinating and when it’s hinted at the two Japanese team members don’t have enhancements, there’s even more to think about the concept of Hanaka and it’s consuming of Japan. And in the end, the evil white corporate head is executed for crimes against the Japanese state (crimes against humanity/kidnapping would have been good too). In the end it’s not Major who brings justice, it’s her Japanese boss who executes Cutter. The same Japanese boss who only speaks Japanese throughout the film. The symbolism of the Japanese leader executing the white corporate imperialist for crimes against his nation is not lost.

Consent too is brought up over and over which itself deserves an exploration in what it means for what Hanaka has done but also the exploitation they represent. Every time Major has some diagnosis done or gets plugged in she must give consent. It’s interesting that “consent” is used as opposed to “permission.” And at the film’s core is that she didn’t give her consent when she was put into the body of Major. Again, by the all white corporate folks. Read into that as you want.

But, that rather interesting theme is visual. It’s never discussed, but as a whole the film relies on its aesthetics more than anything else. Visually the film is amazing with a look and style that feels like a futuristic but in doing so plays off of a lot of stereotypical Japanese iconography. Robots are designed to look like geisha, holographic koi fish fly around, it’s visuals we’ve seen, but the way they’re presented in their neo-glow is stunning and in 3D even more rich and entertaining. That includes the cyberpunk aesthetic with body parts replaced, people plugged in, much of it visually there and never explained. The action sequences too are like a ballet dance of destruction showing that Marvel would be fools to not speed up a Johansson led Black Widow film.

But lets get to the story. The themes are deep and while there is a diverse cast many have little screen time. If there’s two dozen lines between the majority of them I’d be surprised. There’s not much dialogue as a whole and as I said, the story is one that’s been repeated over and over. The film does little new in this department and it’s beyond predictable which is fine in that I was sucked in staring at the screen trying to catch everything visually. There’s plot points or scenes that aren’t explained or feel pointless. When it comes to the story itself, the movie is a bit of a mess especially in the latter half which feels like action sequences were shoved into a police procedural. Director Rupert Sanders delivers a visual treat from a thin script.

Johansson is interesting as well in how she portrays the character. The life we’ve seen from her has been sucked out in a way where she feels hollow. And that feels like it’s on purpose. The movie is her struggling with her status and numerous times she states she can’t feel anything. That is manifested in how she delivers her lines and interacts. It’s stiff, lifeless, and mechanical, like her character.

The film does have its problems. I get the reaction to Johansson whitewashing, but beyond that a scene involving a prostitute is cringe worthy. There’s also no explanation of this version of Tokyo, we’re just thrust into the world.

I walked out of Ghost in the Shell wanting to see it again and doing so in 3D (again). The film is entertaining and whether done on purpose or not, there’s a lot to discuss on its themes and conflict. Is it a great film? Absolutely not. Is it entertaining? Absolutely. It’s also absolutely a move that needs to be seen in 3D on the big screen, it’s visual richness will be lost any other way.

Overall Rating: 7.15

Review: Voracious: Feeding Time #4

voracius feeding time 4The last issue of this comic knocked me down several times over. The creators were on the to of their game in every way; Markisan Naso‘s emotional story and character interactions gut punched me into next Thursday, only for Jason Muhr‘s art and layouts to bounce me through to the following TuesdayAndrei Tabacaru‘s coloring work was the cherry on top of an emotional thunder punch of a story that had me reeling for days afterwards. 

Voracious: Feeding Time #3 has a very real chance of remaining my favorite single issue of the year.

It therefore seems somewhat unfair to compare this issue to the last because the emotional roller coaster of issue three isn’t as immediately evident in the fourth issue, but before you start to think that makes Feeding Time #4 a lesser issue, stop. The fourth issue will still give you things to think about, albeit with a level of subtlety that requires you to give the issue some time to digest in your brain (unless you’re able to pick up on these things faster than I was).

With the fourth issue of the miniseries, Naso gives you a moment to catch your breath with a sequence that, despite the very science fiction setting and ominous overtones, evokes the same sense of innocence that Nate and Starlee’s banter does in earlier issues. Although there’s a much heavier taste of futuristic science fiction present in this issue the comic retains the distinctlyVoracious feel with it’s characterization and humanity. At first the conversations that the saurian scientists have in this issue and the earlier interactions between Nate and Starlee have very little in common with each other, but once you remove the context of each conversation the tone remains very familiar allowing the reader to gain a level of familiarity with these otherwise alien-to-us-beings on an instinctual level. 

Little touches like this are a prime reason as to why I am such a huge fan of the series; there are some brilliant moments in each issue that jump out at you the first time you read the comic, that you can sometimes miss the more subtle, but equally brilliant, moments littered throughout each comic. The fourth issue of Feeding Time was weighted toward the more subtler side of the coin, and although it did take me a second read to pick up, the comic is so much more if you give it time to percolate in your mind.

Jason Muhr and Andrei Tabacaru continue to deliver a visual treat with each issue, easily justifying the price of admission alone. Muhr is able to convey those unspoken words between characters, effortlessly moving the story along in the absence of words that showcases the synchronicity between the series creators as they continue to publish one of the most exciting books of the year.

I fucking love this book, and if you give it a chance then you will too.

Story: Markisan Naso Art: Jason Muhr Colours: Andrei Tabacaru
Story: 9.5 Art: 9.75 Overall: 9.5 Recommendation: Buy

Action Lab Entertainment provided Graphic Policy with a FREE copy for review.

Review: Jughead The Hunger #1

JugheadHunger1Archie Comics’ horror imprint shifts from zombies, witches, and vampires in the gut wrenching and emotionally destructive Jughead: The Hunger #1 from writer Frank Tieri, artist Michael Walsh, and co-colorist Dee Cunniffe.  Opening with the adorable old lady version of Miss Grundy getting brutally killed by the Riverdale Ripper, the comic, like the other Archie horror books, transposes the character qualities of these iconic characters into another genre. What if Jughead’s great appetite for burgers and various and sundry junk food extended to human flesh? What if Betty has great determination because she comes from a long line of fierce warriors? Tieri makes a smart choice by not really changing who Archie is as a character. He is loyal to Jughead to a fault even when he witnesses him murder Dilton Doily as a werewolf. Poor, silly Archie.

The opening pages of Jughead: The Hunger #1 are a master class in how to build suspense in a horror story similar to the cold opens of Halloween, Screem, and recently, Get Out. Walsh and Cunniffe use a strong blue and red palette to contrast a frightened Miss Grundy and her disembodied head. There is a rhythm to her fear and the Riverdale Ripper’s attack that shows up later in his blood red heartbeats as Jughead can sense everything in Riverdale. It’s not as striking as a gory image of furry paw carrying a still bleeding school teacher head, but a double page spread showing that Jughead can smell Midge’s perfume and his dog Hot Dog scratching himself from anywhere in town.

One reason that horror works in the Archie universe is because Riverdale is such an idyllic place. This is a town where deciding to get a second milkshake or choose between two attractive teenage girls are life and death choices so adding any kind of death or gore is a Jugheadinteriormore heightened experience. Tieri and Walsh create even more tension by quickly juxtaposing townfolks looking at Miss Grundy’s body to Jughead going to town on a plate of food, including a whole fish on a burger, at an all you can eat buffet. Walsh and Cunniffe’s color palette does its job again switching out the usual brightness of Jughead’s solo book or appearances in Archie for something washed out and sickly. The ketchup on his face could easily be blood, and Tieri and Walsh revisit this image for horrific effect later on when Jughead realizes that his great appetite has been sated because he’s been supplementing burgers and fries with the people he cares about the most.

Partially because it’s an “Elseworlds” type story and doesn’t affect the continuity of the main Archie or even the Afterlife and Sabrina universes, Frank Tieri says no to happy endings and easy solutions and embraces the tragedy of the werewolf story. Jughead isn’t fluffy Oz from Buffy the Vampire Slayer, but like Lon Chaney in The Wolf Man even if Tieri adds an extra layer of mythology by making Betty Cooper, the latest in a line of werewolf hunters, which is the only reason she’s in Riverdale. His appetites can’t be controlled, he definitely doesn’t belong in and someone has to put him down the like the rabid, mutated dog he is before he hurts another innocent citizen.

In Jughead: The Hunger #1, Frank Tieri, Michael Walsh, and Dee Cunniffe exaggerate Jughead Jones’ defining characteristic and turns it into something horrifying. Without his humanity and sense of humor, he’s just a creature of pure appetite and id and makes for a great villain in a horror story. And Walsh takes Jughead’s eating habits, which usually a cute, running gag and turns it to something disgusting as Reggie remarks early on.

Story: Frank Tieri Art: Michael Walsh  Colors: Michael Walsh and Dee Cunniffe
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy

 Archie Comics provided Graphic Policy with a FREE copy for review

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