Review: Superman and the Authority #3

Superman And The Authority #3

The shape of Grant Morrison’s storyline becomes clearer in the penultimate issue of Superman and the Authority #3 with the team going on their first mission and a larger (and very old school) foe rears its ugly head even as the recruitment drive continues. Yes, the final member of The Authority is Lightray aka Lia Nelson from Earth-9 aka the Tangent Comics universe giving the book a continued 1990s/early 2000s feel a la the original team. This extends to Travel Foreman and Alex Sinclair’s visuals in an early sequence where the team must rescue June Moone aka the Enchantress from her old nemesis Dzamor that features edgy, energy-filled art work and a delicate Sandman-esque script from Morrison, whose Superman uses cleverness not punching to win the day. However, this art goes bye bye and is replaced by the sleek, modern stylings of Mikel Janin and Alex Sinclair for the inter-team banter and battles to come.

Superman and the Authority #3 really builds off the previous issue’s character-driven focus to put team members which we already care about in intense situations with Grant Morrison splitting the team up in smaller groups except for their leader, Superman, who gets to go mano a mano in his situation. As mentioned in the last paragraph, Superman’s cleverness, not his waning super strength gets a workout in this issue until the final few pages, and the Authority lineup covers up his weaknesses while also acting like variables in equations. For example, Enchantress has no upper limit to her magical abilities when she merges June Moone and Enchantress as one, Manchester Black’s psychic skills and general bad attitude come in handy rescuing and merging said technologies, and Apollo’s solar powered strength slots in nicely for Superman’s old abilities. Plus he treats Superman with the most respect and deference with the exception of Steel, who has a personal relationship with him through her uncle.

Even if this Authority team doesn’t have a multi-adventure/arc future mapped out for them, the interpersonal dynamic that Morrison and Janin craft for the team through dialogue, facial expressions, and body language make for an entertaining time. Manchester Black plays the role of punching bag, (*groans*) devil’s advocate, and general wise-ass, and his continued being cut down to size is more memorable than the bigger plot. Six months from now, I won’t care what the Big Bad was up to (I do admire Grant Morrison’s nod to history and Mikel Janin’s body horror design choice.), but I will remember that Old Man Superman praised the activist-minded nature of late millennial/Generation Z and showed how shallow the “old is good, new is bad” paradigm of books like Kingdom Come were in a two panel exchange with Black. This Superman doesn’t have a no-killing policy because of the Comics Code Authority or Mark Waid, but because death ultimately prevents restorative justice, which is what he seems to be aiming for with this new team.

Yes, that’s the actual Round Table

Superman and the Authority #3 is titled “Grimdark”, and it fits the active violence of the story as well as the literal darkness enshrouding Lightray at her crash pad where Apollo and Enchantress try to snag her. Lightray gets an abbreviated version of the solo sub-stories that Steel, Midnighter and Apollo, and Enchantress got in the previous, and Jordie Bellaire’s palette does a lot of the heavy lifting as she goes from being the first child born on Mars to an influencer type figure and then hiding in the dark talking to a mysterious figure. Bellaire uses a dark red panel for her birth because she was the child of an affair then uses a bright palette for her superhero identity and then turning to utter darkness until Apollo pops in with his whole solar deal. The brightness doesn’t let up as Apollo ends up in physical combat with Lightray’s “body guard”. Introducing a new cast member this late in the game is a risky, but Morrison, Janin, and Bellaire roll the dice and resurrect a wild card character that brings an element of sadness, vulnerability, and pure potential. I’m excited to see the role Lightray plays in Superman and the Authority‘s endgame.

For the most part, Superman and the Authority #3 avoids the “middle chapter” issue in serialized comics as Grant Morrison, Mikel Janin, and Jordie Bellaire bring out the team’s opponent, show an aging Superman using his mind instead of his powers and playing the role of strategist instead of tank, and give a glimpse of the actual Authority team in action. It hits that sweet spot between light and darkness kind of like June Moone/Enchantress and her fun new look. (Her attempts at flirting with Apollo are pretty pathetic though.)

Story: Grant Morrison  Art: Mikel JaninTravel Foreman
Colors: Jordie Bellaire, Alex Sinclair Letters: Steve Wands
Story: 8.0 Art: 8.7 Overall: 8.3 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review


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