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Review: Superman and the Authority #3

Superman And The Authority #3

The shape of Grant Morrison’s storyline becomes clearer in the penultimate issue of Superman and the Authority #3 with the team going on their first mission and a larger (and very old school) foe rears its ugly head even as the recruitment drive continues. Yes, the final member of The Authority is Lightray aka Lia Nelson from Earth-9 aka the Tangent Comics universe giving the book a continued 1990s/early 2000s feel a la the original team. This extends to Travel Foreman and Alex Sinclair’s visuals in an early sequence where the team must rescue June Moone aka the Enchantress from her old nemesis Dzamor that features edgy, energy-filled art work and a delicate Sandman-esque script from Morrison, whose Superman uses cleverness not punching to win the day. However, this art goes bye bye and is replaced by the sleek, modern stylings of Mikel Janin and Alex Sinclair for the inter-team banter and battles to come.

Superman and the Authority #3 really builds off the previous issue’s character-driven focus to put team members which we already care about in intense situations with Grant Morrison splitting the team up in smaller groups except for their leader, Superman, who gets to go mano a mano in his situation. As mentioned in the last paragraph, Superman’s cleverness, not his waning super strength gets a workout in this issue until the final few pages, and the Authority lineup covers up his weaknesses while also acting like variables in equations. For example, Enchantress has no upper limit to her magical abilities when she merges June Moone and Enchantress as one, Manchester Black’s psychic skills and general bad attitude come in handy rescuing and merging said technologies, and Apollo’s solar powered strength slots in nicely for Superman’s old abilities. Plus he treats Superman with the most respect and deference with the exception of Steel, who has a personal relationship with him through her uncle.

Even if this Authority team doesn’t have a multi-adventure/arc future mapped out for them, the interpersonal dynamic that Morrison and Janin craft for the team through dialogue, facial expressions, and body language make for an entertaining time. Manchester Black plays the role of punching bag, (*groans*) devil’s advocate, and general wise-ass, and his continued being cut down to size is more memorable than the bigger plot. Six months from now, I won’t care what the Big Bad was up to (I do admire Grant Morrison’s nod to history and Mikel Janin’s body horror design choice.), but I will remember that Old Man Superman praised the activist-minded nature of late millennial/Generation Z and showed how shallow the “old is good, new is bad” paradigm of books like Kingdom Come were in a two panel exchange with Black. This Superman doesn’t have a no-killing policy because of the Comics Code Authority or Mark Waid, but because death ultimately prevents restorative justice, which is what he seems to be aiming for with this new team.

Yes, that’s the actual Round Table

Superman and the Authority #3 is titled “Grimdark”, and it fits the active violence of the story as well as the literal darkness enshrouding Lightray at her crash pad where Apollo and Enchantress try to snag her. Lightray gets an abbreviated version of the solo sub-stories that Steel, Midnighter and Apollo, and Enchantress got in the previous, and Jordie Bellaire’s palette does a lot of the heavy lifting as she goes from being the first child born on Mars to an influencer type figure and then hiding in the dark talking to a mysterious figure. Bellaire uses a dark red panel for her birth because she was the child of an affair then uses a bright palette for her superhero identity and then turning to utter darkness until Apollo pops in with his whole solar deal. The brightness doesn’t let up as Apollo ends up in physical combat with Lightray’s “body guard”. Introducing a new cast member this late in the game is a risky, but Morrison, Janin, and Bellaire roll the dice and resurrect a wild card character that brings an element of sadness, vulnerability, and pure potential. I’m excited to see the role Lightray plays in Superman and the Authority‘s endgame.

For the most part, Superman and the Authority #3 avoids the “middle chapter” issue in serialized comics as Grant Morrison, Mikel Janin, and Jordie Bellaire bring out the team’s opponent, show an aging Superman using his mind instead of his powers and playing the role of strategist instead of tank, and give a glimpse of the actual Authority team in action. It hits that sweet spot between light and darkness kind of like June Moone/Enchantress and her fun new look. (Her attempts at flirting with Apollo are pretty pathetic though.)

Story: Grant Morrison  Art: Mikel JaninTravel Foreman
Colors: Jordie Bellaire, Alex Sinclair Letters: Steve Wands
Story: 8.0 Art: 8.7 Overall: 8.3 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review


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Preview: Superman and the Authority #3

Superman and the Authority #3

Written by: Grant Morrison
Art by: Travel Foreman, Mikel Janin

Superman put the Authority back together, but why? What threat is out there that only this group can contend with? The Ultra-Humanite, of course! This fearsome foe is forming a team of his own, one designed to go fist-to-fist with the Authority. It will be their baptism in battle to prove if Superman is right that regardless of who we are, there is a hero lurking inside even the worst of us. This penultimate issue is an important chapter in the new Superman mythos, helping to set up where Clark Kent goes next…and who he goes there with.

Superman and the Authority #3

Preview: Superman and the Authority #2

Superman and the Authority #2

Written by: Grant Morrison
Art by: Evan Cagle, Fico Ossio, Mikel Janin

Clark Kent and Manchester Black continue to put Superman’s new team together, even though keeping Black in check seems like just as difficult a job as convincing the new recruits to come along. The pair hits different parts of the world looking for different types of heroes. While Midnighter, Apollo, and Natasha Irons only need to tie up some loose ends before getting on board, the Enchantress is going to be a little harder. Superman is going to have to set her free from a deadly illusion hell-bent on destroying her before she can help him save the universe.

Superman and the Authority #2

Review: Superman and the Authority #2

Superman and the Authority #2

Superman and Manchester Black assemble the new Authority squad in Superman and the Authority #2, and the issue goes about the ol’ recruitment drive issue in a creative way while still leaving time for plenty of interactions between the Man of Steel and his predominantly fans turned teammates. Grant Morrison structures this comic in a really engaging way collaborating four artists and four colorists to tell a frame story featuring Superman, Manchester Black, and their new teammates (Mikel Janin and Jordie Bellaire), a Natasha “Steel” Irons solo adventure (Fico Ossio and Sebastian Cheng), an Apollo and Midnighter team-up (Evan Cagle and Dave Stewart), and a June Moone aka Enchantress spookfest (Travel Foreman and Alex Sinclair). Each of these small units of story allow Morrison and the artists to play in different genres and flesh out each member of The Authority while building to a bigger whole.

The Grant Morrison-penned banter between Manchester Black and Superman along with the clean lines of Janin and strong colors tie together the disparate art styles and sub-stories of Superman and the Authority #2. This older Superman is vulnerable and self-aware about it taking Black’s snipes about his power set reduction in stride while quipping about being “a samurai in autumn” and not caring if he has to take a spaceship (That’s quite cool) everywhere instead of flying. He also is straight up revered by his teammates with Natasha Irons joining the team simply because he’s on it, and Midnighter using the Authority team membership as his anniversary present for Apollo, who breaks his usual reticence and gushes about how Superman was an inspiration to him. (Even if he’s a bit more violent than the Man of Steel.) June Moone gets the last story, and the team doesn’t really interact with her that much, but almost silently, Superman’s silhouette acts as a figure of hope in the middle of the utter hopelessness of the Hilltop Sanitorium.

Natasha Irons gets the first short story, and Morrison, Ossio, and Cheng craft a story that in a previous age might be called cyberpunk. Basically, her and her uncle, John Henry Irons’ Metropolis headquarters has been overrun by sentient Internet beings endangering their operations as well as their city and the whole world. Grant Morrison and Fico Ossio take a literal approach to the enemies they fight, such as trolls, “eternal edgelords”, and of course, plain ol’ misinformation that continues to take the world especially in a world ravaged by the COVID-19 pandemic. (If you’re reading this review and haven’t been vaccinated, please get the vaccine.) Sebastian Cheng’s garish color palette as Irons battles the racist, sexist slime of the Internet feels like you’re in the middle of a flame war, and Ossio overwhelms the page with figures. However, Steel is no damsel in distress and uses her empathy and intelligence to deal with the threat and prove that she’s a worthy successor to Superman as hero of Metropolis and will fill the tech role (Think Angela Spica in the original Authority) well.

As a known Midnighter fan, of course, the second sub-story from Grant Morrison, Cagle, and Stewart is my favorite as Midnighter and Apollo bicker like an old married couple while trying to save some psychic kids that are being trafficked in a very high tech, body horror kind of way. Evan Cagle and Dave Stewart’s art showcases the dark badass nature of Midnighter with sweeping shadows and minimalist imagery in panels like guns falling or bloods dripping to just show how in control of the situation he is. However, there’s a bit of the hiccup in the action, and this gives Apollo a chance to play hero and then murder children with his yellow glow getting a little sadder. The atomic sheen that Stewart gives Apollo gives Morrison a chance to do some political commentary via Superman and Manchester Black about “idealistic liberals” and basically how a Democrat was responsible for dropping the only atom bombs in history. It’s a fitting observation as leftists and progressives become increasingly disgruntled with a party that won’t do squat while it has control of the legislative and executive departments and negotiates with a party that was responsible for and tolerated a right wing insurrection. Personally, Midnighter and Apollo have a fun, flirtatious dynamic, but their good intentions (Saving Middle Eastern children) turned downright genocidal is a spot-on metaphor for American foreign policy as well as the failure of “liberal” ideals.

Finally, the June Moone story is for fans of Grant Morrison’s work on Arkham Asylum and is a little bit like a less gory, easier to follow Nameless. Travel Foreman and Alex Sinclair’s visuals are suitably atmospheric with plenty of dark shadows and corridors plus a mainly monochromatic palette with hints of red. It’s a Lovecraftian psychodrama as June Moone’s boyfriend has been having an affair with the Enchantress and wants to unleash her tonight with the help of an elder, purple god. After the science fiction and superheroics of the majority of Superman and the Authority #2, Morrison, Foreman, and Sinclair capture hopelessness in a house with the door held slightly ajar in the end. Out of the Authority team members, Enchantress is the least traditionally heroic, but every Authority squad needs a shaman or wizard type figure, and she’s a powerhouse on that account. But first the team will have to play Orpheus to her Eurydice.

Superman and the Authority #2 is a master class in how to assemble a superhero team in the space of a single issue. Grant Morrison, Mikel Janin, Fico Ossio, Evan Cagle, and Travel Foreman seamlessly combine multi-genre short stories with a thematically rich overarching narrative of an aging Superman and a chaotic Manchester Black trying to do this superhero thing the right way. (No genocides, please!) I can’t wait to see this merry band fight through Hell, and Apollo fangirl over (hot dad) Superman some more!

Story: Grant Morrison Art: Mikel Janin, Fico Ossio, Evan Cagle, Travel Foreman
Colors: Jordie Bellaire, Sebastian Cheng, Dave Stewart, Alex Sinclair Letters: Steve Wands
Story: 8.6 Art: 9.2 Overall: 8.9 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: comiXologyKindleZeus ComicsTFAW

Preview: Superman and the Authority #2

Superman and the Authority #2

Written by: Grant Morrison
Art by: Evan Cagle, Fico Ossio, Mikel Janin

Clark Kent and Manchester Black continue to put Superman’s new team together, even though keeping Black in check seems like just as difficult a job as convincing the new recruits to come along. The pair hits different parts of the world looking for different types of heroes. While Midnighter, Apollo, and Natasha Irons only need to tie up some loose ends before getting on board, the Enchantress is going to be a little harder. Superman is going to have to set her free from a deadly illusion hell-bent on destroying her before she can help him save the universe.

Superman and the Authority #2

Review: Superman and the Authority #1

Superman and the Authority #1

Imagine a world where the Justice League failed in their mission to bring about modern Camelot on Earth, either the King Arthur one or the John F. Kennedy New Frontier one. Both fell any way. Writer Grant Morrison, artist Mikel Janin, and colorist Jordie Bellaire explore this avenue plus an ailing Superman in the first issue of their new miniseries Superman and the Authority. This comic is the perfect distillation of Otto Binder and that other British comic book writer with a beard who was a sex pest. Opening with an earnest chat between Superman and JFK and concluding with a gin-swilling British anti-hero vomiting on (a representation of) the world, Superman and the Authority brings together Silver Age and the Dark Age, but the decent Vertigo/Wildstorm stuff, not Lobdell and Nicieza on the X-Books.

Grant Morrison hits this sweet spot by focusing Superman and the Authority #1 by focusing on two characters, Superman and Manchester Black setting up the thesis for the series before the inevitable recruiting drive in next month issue’s. They bring in plenty of bells of whistles with their script, including edgy dialogue and vomit noises for Black and Silver Age deep cuts for Superman. (Kryptonian Thought-Beasts are so cool, which might be the only thing that Geoff Johns and I ever agree on.) However, what truly brings these two disparate worlds and characters together is the visuals of Janin and Bellaire. Mikel Janin’s clean line style with slight Ben-Day dot expertly conveys the nostalgia of the 1960s (Which happens to be the decade Morrison grew up in.), and his film strip layout of astronauts and Superman leaping on the moon along with JFK and Jacqueline Kennedy waving to passerbys captures an era of youth and optimism.

But this all broken up by distorted line-work from Janin and reds and blacks from Bellaire than come in any time characters are stressed and in trouble throughout Superman and the Authority from Manchester Black taking gunfire in a flurry of grid panels to Superman basically taking a life and death gambit with Phantom Zone prisoners to persuade Black to join his team. For this extended sequence, Janin works from odd angles and emphasizes the agony of a slowly depowering Superman, who can’t fly any more aka the opposite of the smiling Silver Age hero, who could breathe in space and turn a lump of coal into diamond with his bare hands. Again, there are lots of reds and repetition of the word “Die” like it’s a Misfits song or something until Manchester Black reluctantly decides to be a hero, and Jordie Bellaire pours on a bit of telekinetic blue because telepathy doesn’t work on drones. In the spirit of Hitman #34, Superman’s true power isn’t heat vision, X-Ray vision, or flight, but the ability to provide hope and inspire even the most gin-sodden anti-hero.

Speaking of hope, some fans and critics were definitely a little bit taken aback by Superman leading The Authority, a team that in past incarnations had no problem killing and doing other various terrible things in the spirit of proactive superheroing. However, Grant Morrison does a good job of making a case for a collaboration between Superman and them without shying away from action, a bit of mystery (Aka shadowy figures talking about kryptonite), and some big ideas. Even though Superman and the Authority opens with JFK and Superman smiling and laying the foundation for both the Justice League and the moon landing, the rest of the book focuses on the Man of Steel’s vulnerability. For example, instead of flying to Manchester Black’s rescue from helicopter sniper gunfire tearing across the pages, he leaps over a building in a single bound (A la New 52/Golden Age Superman), and Mikel Janin abandons his usual clean style for hazy, black lines. Morrison’s dialogue also alludes to this weakness like lines about Superman hovering over the ground for short periods as a kind of “exercise”.

It’s a far cry from a smiling figure flying into the sun, and it’s why Superman has recruited anti-heroes like Manchester to replace his lost powers and strike from the shadows and the margins because trying to change the world from out in the open leads to the assassination of JFK or MLK or RFK, who are all alluded to in Superman and the Authority #1 along with traditional Superman comic book opponents Intergang, Darkseid, and Doomsday. These baddies’ names evoke corruption, pure evil, and the ultimate defeat as Doomsday was solely created to kill Superman. (And boost sales!) They could definitely kick the current Superman’s ass as evidenced by his struggles with some drones from the Phantom Zone, which is where the new incarnation of the Authority comes in. Superman shows Black a literal Round Table when making his sales pitch, but Manchester Black’s vomiting and the overt mention of anti-heroes in Grant Morrison’s dialogue show that this team is going to be the polar opposite of their JLA.

Superman and the Authority #1 finds a balance of hope and cynicism through the characters of real time aged Superman and Manchester Black. Grant Morrison, Mikel Janin, and Jordie Bellaire give Black a true arc in this issue as evidenced by inset panels showing him walk away from the Fortress of Solitude and eventually slowly turning back to help him. Although Morrison makes cracks at traditional superheroes like the X-Men and JLA, their writing comes across as healthy skepticism more so than grimdark for the sake of grimdark. This is what Superman and the Authority the natural next step in their take on superhero team books as it captures the spirit of an age where racism, inequality, and senseless suffering continue with an added bonus of a climate crisis despite the social reforms of the 1960s.

To sum it all up, Superman and the Authority #1 is about the failure of the supposed Age of Aquarius as Morrison, Janin, and Bellaire turn from smiling, well-hewn Superman to a half-naked Manchester Black surrounded by detritus and targeted by the mooks of American imperialism. But there’s always hope even the more commercially successful superhero team failed in their mission to make the world a better place.

Story: Grant Morrison Art: Mikel Janin
Colors: Jordie Bellaire Letters: Steve Wands
Story: 8.8 Art: 9.4 Overall: 9.1 Recommendation: Buy

DC Comics provided Graphic Policy with a FREE copy for review


Purchase: comiXologyAmazonKindleZeus ComicsTFAW

Preview: Superman and the Authority #1

Superman and the Authority #1

Written by: Grant Morrison
Art by: Mikel Janin

Sometimes even Superman finds a task almost impossible. Sometimes even the Last Son of Krypton needs to enlist help. Some tasks require methods and heroes that don’t scream “Justice League.” So Clark Kent, the Metropolis Marvel, seeks out Manchester Black, the most dastardly of rogues, to form an all-new Authority tasked with taking care of some business on the sly. Not only will Black know the right candidates for the team, but if Superman can make him behave himself and act in service of the greater good, then he’ll prove literally anyone can be a hero! They’ll have to move quickly, however, as the Ultra-Humanite forms his own team to take out the Man of Steel.

This new limited series helps launch an all-new Superman status quo, setting up story elements that reverberate across both Action Comics and Superman: Son of Kal-El in the months to come. And not only is Superman putting together a superstar team, but it takes superstars to tell the tale: Grant Morrison (The Green Lantern, All-Star Superman) and Mikel Janín (Batman, Future State: Superman: Worlds of War)!

Superman and the Authority #1

There’s a Super Shake-Up for Superman Come July

There’s pretty big changes coming for the Superman Family in July. There’s a new Man of Steel to protect Earth, Sueprgirl is on a mission to catch a murderous fugitive, and Clark Kent is on a mission to liberate Warworld and he’ll need some help to do it.

Superman: Son of Kal-El

The action begins on July 13 as a new ongoing monthly series, Superman: Son of Kal-El, replaces the current Superman monthly title. Written by Tom Taylor with art by John Timms, this series follows the new adventures of the son of Superman as he’s entrusted with the protection of Earth.

Jonathan Kent has experienced a lot in his young life. He’s fought evil with Robin (Damian Wayne), traveled across galaxies with his Kryptonian grandfather, and lived in the future with the Legion of Super-Heroes, who were intent on training him for the day his father could no longer be Superman. There is a hole in the Legion’s history that prevents Jon from knowing exactly when that will happen, but all signs point to it being very soon. It’s time for the son to wear the cape of his father and continue the never-ending battle as a symbol of hope for his home planet.

Supergirl: Woman of Tomorrow

Arriving July 20, issue #2 of this eight-issue limited series by Tom King and artist Bilquis Evely continues Kara Zor-El’s journey of self-discovery and emergence from the shadow of her famous cousin.

Supergirl, Krypto, and their new friend Ruthye find themselves stranded with no way to pursue Krem, the murderous king’s agent. Each moment this fugitive roams free, the more beings come dangerously close to dying by his hand. There is no time to lose, so our heroes must now travel across the universe the old-fashioned way…by cosmic bus! Little do they know their journey will be a dark one, filled with terrors that not even the Maid of Might is prepared to face!

Action Comics #1033

Writer Phillip Kennedy Johnson and artist Daniel Sampere keep Superman on the front lines in his battle to free the prisoners of Warwold in Action Comics #1033, on sale Tuesday, July 27. This issue takes the action to Atlantis and the Fortress of Solitude, where Warworld refugees have taken possession of dangerous Warworld tech, bringing it to Aquaman’s undersea kingdom and risking an all-out war that even Superman may not be able to prevent. Meanwhile, some of the escaped Warworld prisoners have found the Fortress of Solitude…and along with it, Lois Lane!

And in this 40-page blockbuster’s second feature, Midnighter has gone deep into the Trojan compound and found a very unexpected guest whose path he crossed in Future State—none other than Shilo Norman, a.k.a. Mister Miracle!

Superman and the Authority

If Superman is to free the prisoners of Warworld, he’s going to need help, the kind of help that doesn’t scream “Justice League.” Fortunately, multi-Eisner Award-winning writer Grant Morrison and fan-favorite artist Mikel Janín have the solution in the form of a new four-issue limited series, Superman and The Authority.

Launching July 20, this new team will be led by Manchester Black, and combine original members Midnighter and Apollo with new members Enchantress and Natasha Irons, as well as new versions of Lightray and O.M.A.C. This new team will have to learn to work together, and fast, as the Ultra-Humanite has formed his own team of villains to take out the Man of Steel.

This new limited series will help launch an all-new status quo for Superman, setting up story elements that will impact both Action Comics and Superman: Son of Kal-El in the months to come.

Get an Early Look at Batman/Fortnite: Zero Point #4

The train keeps rolling for Batman/Fortnite: Zero Point, and with characters like Harley Quinn, Catwoman and even Snake Eyes mysteriously popping up on The Island, it’s anyone’s guess who will show up next! Batman/Fortnite: Zero Point #4 of this six-issue limited series is no exception, as DC’s deadliest assassin, Deathstroke makes his appearance on The Island, and here’s a first look!

Batman has broken free from the Loop and the endless cycle of combat. Now free to explore the island without limitation, the World’s Greatest Detective will discover secrets about the world of Fortnite never before revealed in the game or anywhere else. Just one thing…he’s not alone. Not only is he met by a rogue faction of Fortnite bandits who have ALSO escaped the loop–Eternal Voyager! Bandolette! Magnus! Fishstick! And a few others– there’s someone else trapped, someone who is trying to get free from the world of Fortnite …someone deadly. Will Batman recognize this familiar hunter-for-hire, and even more importantly, will he trust him? Just because Batman’s out of the Loop doesn’t mean the fighting is over!

Based on a story concept by series consultant and Chief Creative Officer of Epic Games, Donald Mustard, this six-issue limited series is written by Christos Gage, featuring pencils by Christian Duce, with inks by Nelson Faro DeCastro, and colors by John Kalisz. The main cover for issue #4 is by Mikel Janín, with a card stock variant cover by Dan Mora, plus a premium variant cover by Mustard (check your local comic book store for availability).

Each 32-page issue is priced at $4.99, with the card stock variant priced at $5.99. Each print issue of Batman/Fortnite: Zero Point also includes a redeemable code for a bonus digital cosmetic in Fortnite inspired by the events in the comic; Issue #4 includes a code for the “Deathstroke Destroyer Glider” in-game item. As a bonus, fans who redeem all six codes will unlock a new Armored Batman Zero Outfit.

U.S. subscribers to the DC Universe Infinite digital service will receive the series and bonus codes included as part of their paid subscription. Bonus codes will not be available during the free trial period.

Batman vs. Snake-Eyes!? Get a Look at Batman/Fortnite: Zero Point #3 Coming in May

With no memory and battling strange adversaries (and even some allies) on a mysterious island for 22 minutes at a time, you’d think Batman has enough to worry about in Batman/Fortnite: Zero Point.

Think again.

In issue #3 of this six-issue limited series from DC and Epic Games, the Dark Knight faces off against the most unexpected adversary yet, Snake-Eyes, from G.I. Joe!

You read that right: Snake-Eyes from G.I. Joe! Worlds collide on the Island as the unstoppable ninja goes up against Batman! But can either of them win the fight when neither of them can remember why they’re fighting, nor escape this twisted version of Groundhog’s Day? Will Batman even remember that he’s got to find a way back to Catwoman, all the while trying to figure out how to get back to Gotham City? And just what is Harley Quinn doing here?

Based on a story concept by series consultant and Chief Creative Officer of Epic Games, Donald Mustard, this six-issue limited series is written by Christos Gage, featuring pencils by Reilly Brown, with inks by Nelson Faro DeCastro and colors by John Kalisz. The main cover for issue #3 is by Mikel Janín, with a card stock variant cover by DC Publisher and Chief Creative Officer Jim Lee and Scott Williams, plus a premium variant cover by Mustard (check your local comic book store for availability).

Each 32-page issue is priced at $4.99, with the card stock variant priced at $5.99. Each print issue of Batman/Fortnite: Zero Point also includes a redeemable code for a bonus digital cosmetic in Fortnite inspired by the events in the comic; Issue #3 includes a code for the Catwoman’s Claw Pickaxe in-game item. As a bonus item, fans who redeem all six codes will unlock a new Armored Batman Zero Outfit.

U.S. subscribers to the DC Universe Infinite digital service will receive the series and bonus codes included as part of their subscription.

Batman/Fortnite: Zero Point #3
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