Review: Wolverine #10
Wolverine #10 starts out like an action movie with Benjamin Percy, Adam Kubert, and Frank Martin channeling that black ops Team X killing machine energy that the folks who made X-Men Origins: Wolverine tried and failed at. Maverick gets to shoot, fight, and kill his way out of being mind-controlled with Wolverine trying to get him to find healing in Krakoa. However, unlike Wolverine who basically has a whole family (Found, cloned, blood, and otherwise) waiting for him on the island, Maverick doesn’t have friends: just co-workers and employers. That’s the tragedy at the heart of the relationship between Maverick and Wolverine. Logan wants to move on while Maverick wants to continue to re-live the past glories of his Team X days and wander around with guns and a mask taking out baddies for the highest bidder even if he no longer has his mutant powers.
Adam Kubert has been drawing Wolverine for over 27 years, but his work on Wolverine #10 shows that he still enjoys drawing Logan’s berserker rage and the nobility buried underneath. (Full disclosure, he’s my favorite Wolverine artist along with John Romita Jr. You gotta love second generation comics pros.) Kubert also has some damn good storytelling chops, especially in his approach to layouts. He uses white space to simulate Maverick coming out of his mindwipe as well as gaps in his memory. At the beginning of the comic, Kubert uses close-ups and different angles on the same stand-off to show Maverick starting to fill in the details with the help of Wolverine. The next page uses more straighforward panel choices while keeping the blanks, and by the time the Merchant grazes Maverick with Frank Castle’s pistol, we’re back in double page spread mode with insets showing these former Team X members doing what they do best while colorist Frank Martin turns on the red.
Wolverine #10 features quite a few of these compositions from Kubert, namely, a double page spread freezing a moment in time while the story progresses through small grids or inset panels. This is also happening while Martin sets the general tone of the page with his color choices from sleazy neons for the port of Madripoor to *fittingly* black for the Mercs and finally light greens for Krakoa. Frank Martin uses darker greens for the inset panels to drive home that Maverick is really hostile and skeptical about Krakoa even if it means rest and the restoration of his considerable abilities. These color choices along with the insets give you the key story information about the sequence while the rest of the spread adds context and atmosphere. They also show how Maverick is still boxed into his past as a merc and is cool with taking money from the CIA (Who tried to kill him earlier) even while he chides and quips at Wolverine for being a cult leader and Kool-Aid drinker. He’s definitely the kind of guy who says “sell-out” unironically.
Between the chases, killings, and tough guy one-liners, Benjamin Percy and Adam Kubert continue to explore nostalgia in Wolverine #10. Kubert is an interesting artist choice because he worked with Larry Hama and other on the Wolverine and Weapon X comics in the 1990s that the past two or three issues have been trying to evoke with the Madripoor setting, Team X (Especially Maverick’s mask.), and even the short, yet sweet return of “Patch”. Also, the plot of the comic revolves around an auction of basically Easter Eggs from the Marvel Universe like the grave stone from “Kraven’s Last Hunt”, and Maverick, Wolverine, and the Mercs end up going on a mission to a warehouse with these items. However, Wolverine realizes the emptiness of nostalgia and doesn’t even look at what’s in the “Team X” before torching them. Percy shows where Logan is at as a character while also commenting on creators who yearn to re-tell the stories of their youth instead of breaking new ground.
Basically, there have been enough Wolverine flashback/origin stories, and it’s time to put him in new context or remix these previous stories like he and Kubert are doing with Maverick as they focus on the psychological dimensions of the relationship between them. There was that great flashback sequence in Wolverine #9, and now in this issue, Percy and Kubert show the sad reality of Logan and Maverick’s friendship as they’re perfectly in-sync when fighting CIA agents or various goons, but talk past each other once they get a quiet moment on the helicopter or overlooking Krakoa. Logan and Maverick are like (ultraviolent) work buddies, who really gel professionally, successfully complete projects together, and even throw a few brews back at the happy hour, but don’t really work out of that context. So, Maverick’s actions on the last couple pages of Wolverine #10 hurt like hell, but they do make sense. They might stand back to back on the cover, but these are men heading in polar opposite directions with Logan having both family and national responsibilities. Also, the blank panels come back hinting at Maverick resigning himself to just being a weapon again instead of trying to restart his life in Krakoa as Adam Kubert wrings emotions out of just white on the page.
Benjamin Percy, Adam Kubert, and Frank Martin balance black ops action and the complicated relationship dynamic between Logan and Maverick in Wolverine #10. It also features breathtaking layouts from Kubert and smart color choices from Martin and has nods to the 1990s era of X-comics while adding a little substance to those books’ style.
Story: Benjamin Percy Art: Adam Kubert
Colors: Frank Martin Letters: Cory Petit
Story: 7.8 Art: 8.8 Overall: 8.3 Recommendation: Buy
Marvel Comics provided Graphic Policy with a FREE copy for review