Review: X-Men Blue #23

626719__SX1280_QL80_TTD_With the X-Men lost in space, Emma Frost, Havok, Bastion and Miss Sinister hatch their devious plans!  Is there a worse time for their most dangerous enemies to strike?  And wouldn’t it make matters much, much worse if Polaris once again fell victim to the body-stealing Malice?

The X-Men are off in space, in what I think is a very boring story involving Venom and symbiotes. With them gone, Magneto isn’t just sitting around waiting for his charges to return. X-Men #23 has Emma Frost has teamed up with Bastion, Miss Sinister, and Havok to create some sort of technology or biological means for mutants to be granted a secondary mutation. It’s a revelation that has me wondering if I missed something in past issues.

Writer Cullen Bunn brings us a comic that really had me feeling like I missed something and just drops the reader smack into the middle of the grand villainous plan. Maybe I’m just used to some build up, or at least some hints in previous issues that something is cooking, but here we are. It just felt like a lot of information to take in, crammed into a few panels, and really should have been laid out over a few issues.

And I was very excited to see Polaris becoming more visible in this book, as she is one of my favorite characters, but it doesn’t take Bunn long to have me rolling my eyes and ends this issue with something that happens way too easily. I don’t want to say what and ruin it but any long time X-Men fans will probably feel as let down as I was by the turn of events. I just don’t appreciate how weak it makes the character look and how easily things turn.

On a positive, I enjoyed the art done by Jorge Molina with colors by Matt Milla and Jay David Ramos. The characters look good, there’s movement and expression on their faces. I can’t say anything bad about it. It’s just solid art that unfortunately doesn’t save this issue from the story.

Overall, as you probably have guessed, I was not overly impressed with this issue. This new story feels rushed and crammed into a few panels, and a lot of players are thrown into this pretty quickly. The art is nice to look at, but it doesn’t really do much to alleviate the feeling of my head spinning after taking everything in. I’m all for a good story and lining up some great villains, but I prefer a build up and not just dumping everything out in a few pages and saying “here you go! process…”  Here’s hoping things slow down a bit next issue.

Story: Cullen Bunn Art: Jorge Molina
Color: Matt Milla, Jay David Ramos Letterer: VC’s Joe Caramagna
Cover: Jorge Molina Variant: Clayton Crain
Story: 5.0 Art: 8.0 Overall: 6.5 Recommendation: Pass

Marvel provided Graphic Policy with a FREE copy for review