Review: Inhumans vs. X-Men #4
The young Inhumans devise a crazy plan to infiltrate Muir Island…The only thing standing in their way: the master of magnetism himself, Magneto. Meanwhile, Medusa and the other royals mount a desperate effort to escape from the mutants’ prison in Limbo…
Written by Charles Soule and Jeff Lemire, Inhumans vs. X-Men #4 continues what overall is Marvel’s best event in years, but out of everything released, it’s the weakest, partially due to the art by Javier Garrón, a change up in the series.
The story focuses on the end of the previous issue where a group of Inhumans is gathered to strike back at the X-Men and free other Inhumans that are captured. Mosaic is the key here as he’s used to infiltrate the X-Men on Muir Island and while reading I couldn’t help but think “so this is why Marvel has pushed him.” Not quite a break-out moment for the character, but it definitely feels like the most high-profile use of him so far.
The good of the comic is that it’s not so much an action strike, again changing up the “Vs” formula we’ve seen too often, this issue is more about covert instead of a blunt hammer. The ending of the comic opens up a lot for the next issues and post-event direction of these two comic lines. The covert action has given this guerilla group of Inhumans a LOT of information, more than they bargained for, and it forces them to think things through… like the big picture.
That gray area and lack of a clear good guy and bad guy has been partially what’s made this event series really stand out. There is not right and wrong. Both sides are right and both sides are wrong. And most importantly, actions taken fit the characters and their worldview.
The bad part of the issue is the art. I’m not quite sure what happened between the last issue and this one but the art is a noticeable decrease in quality. Scenes involving the Inhumans in Limbo look fine, but when the setting shifts to the X-Men on Muir Island, things go off the rails. Characters just don’t look like themselves with odd proportions and some aging issues (like Magneto) which just feels like an abrupt shift. What’s odd is, the artist has changed for a few issues, so not sure what the problem is or why.
The weak part is mainly the art to be honest. There’s some solid scenes, but it’s not quite as engaging as we’ve seen and the inconsistent character design really took me out of the experience. The story is somewhat straightforward in the overall idea, but there’s enough small details and unexpected things that makes it feel like it breaks the mold and is something new. So, the story is solid, just don’t focus on the art while you read it.
Story: Charles Soule and Jeff Lemire Art: Javier Garrón
Story: 8.15 Art: 6.35 Overall: 8.0 Recommendation: Read
Marvel provided Graphic Policy with a FREE copy for review