Interview: Women of BOOM! – Kris Mukai

kris mukai bleeding cool adventure time coverIt’s Thursday which brings us a new interview and our 31st “Women of BOOM!” feature, spotlighting the many kick-ass women that work at BOOM!, Archaia and KaBOOM! We’re focusing on everyone, editors, designers, writers, artists, you name it! We’re making sure to include the hard-working folks whose contributions are often overlooked in the process.

BOOM! (and KaBOOM! and Archaia) has given us unprecedented access and the chance to ask questions to their staff, and creative teams, to find out why the publisher is so successful in hiring women and their experiences in the comic industry as women.

Kris Mukai is an artist who has contributed a short story to Spera Vol. 2 as well as a cover for KaBOOM!’a popular Adventure Time.

Graphic Policy: How did you get involved in the comic book industry?

Kris Mukai: I have been self-publishing comics for about 6 years.

GP: Did you read comics growing up? Do you read them now?

KM: I read a lot of manga scanlations as a kid, mostly shounen stuff that I don’t read so much anymore. My hometown public library had a great selection of journalistic comics, I read a lot of Joe Sacco, Peter Kuper, and Seth Tobocman’s comics. Becky Cloonan’s early works were also hugely inspirational.

GP: How did you come to work with BOOM!/Archaia?

KM: Yuko Ota and Ananth Panagariya started writing a comic for BOOM! (Candy Capers), and they suggested me to their art director as someone to draw a cover. Since it was for their book, I was excited to do the piece, although BOOM! ended up printing the image on a different book.

GP: How would you describe your job for people?

KM: Clients pay me to draw anything.

GP: For people who want to pursue a career in what you do, what advice would you give them?

KM: Draw what you want to draw and clients will seek you out to draw that thing. Be kind to your peers, they are the art directors and editors of the future.

GP: Did you have a mentor to help you break into the industry? Do you mentor anyone yourself?

KM: The ladies of the Love Love Hill collective were my mentors, I was penpals with Kim and Saicoink and everyone drew on the same oekaki board and encouraged each other. They introduced me to self publishing and to getting shit done yourself. Joshua Ray Stephens and my classmate Jane Wu (art direction at LAUNCH) mentored me in college. I got my first big breaks in illustration from Max Bode and Jordan Awan.

GP: Do you think women have a more difficult time breaking in and making it in the comic industry, if so why? And if yes, how do you think that can be overcome?

KM: I work largely in the illustration industry, and there is a huge amount of women creators working in illustration. Many of the illustrators I know also create comics, so they are coming at it from a different direction. There is no one path that leads to your goal.

There are also many women comic artists publishing their work through small press publishers, art book and children’s imprints, and through web publishing. Their work shouldn’t be dismissed simply because they aren’t making work for Marvel or DC.

GP: We notice that when it comes to women in the comic industry, BOOM!/Archaia has a lot of diversity present. Why do you think have they succeeded when so many other publishers struggle with this?

KM: It seems like BOOM! and Archaia are making an effort to hire creators to make new content, whereas other companies are hiring artists to re-hash old content.

GP: We’ve heard horror stories concerning women in the industry, have you ever seen or been discriminated/harassed and if so, how did you handle it?

KM: I was offered a job that wanted to pay me $3000 for a years worth of work, basically $20 per page from sketches to color. The client assumed that I would be jumping for joy at the “opportunity” to create a “real” comic book, even if it meant working for far less than minimum wage.

I have the luxury to decline job offers from rude or inconsiderate clients, but unfortunately many artists don’t have this option.

GP: What advice do you have for women looking to break into the comic book industry?

KM: Don’t do free work for those that have the ability to pay you

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