Tag Archives: the final plague

Picks of the Week: Satellite Sam #1 and 9 Other Picks

satellite same #1 coverThere’s a lot of comics out this week and some solid choices, but having read this issue last week, it stands out to me as my choice for pick of the week. Satellite Sam #1 is the latest comic by Matt Fraction, but this team he teams up with Howard Chaykin on art.

The series is a noirish murder mystery set in the early days of television. There’s such a great mix of setting, characters, everything. The look, feel, it’s the complete package of a series. This could easily be a contender for “best new series” when the year is up.

Check out below for the rest of my picks in alphabetical order.

  • Avengers AI #1 – Sam Humphries takes on the tough task of picking up the pieces and making something from Age of Ultron. Here we get to see how Dr. Pym handles it all with his team of robots….
  • Clive Barker’s Next Testament #2 – The first issue was solid and to see Clive Barker take on religion like this is a fascinating read.
  • Dark Skullkickers Dark #1 – Jim Zubkavich is kicking ass with each brand new first issue.
  • The Final Plague #1 – This issue gave me the creeps, nuff said.
  • Mark Waid’s Green Hornet #3 – Waid continues to show why he’s considered one of the best writers in the industry.
  • Masks and Mobsters Vol. 1 – More Monkeybrain awesomeness get a print edition.
  • Princeless Vol. 2 #4 – The series is great for adults and kids and treats both with intelligence.
  • Superior Foes of Spider-Man #1 – I’ve loved Superior Spider-Man, so crossing my fingers for this one.
  • Trinity of Sin: Pandora #1 – This series will play a big role in Trinity War… that alone makes it a buy.

Review: Ehmm Theory #1, Ghost Town #1, The Final Plague #1, Double Jumpers TPB, The Trip, Night of the 80s Undead #1

Ehmm Theory #1

ehmm theory #1 coverWhat start’s out as a horror comedy, with young Gabriel Ehmm waking up dead with his kitten now talking, begins to shift into more genres as they try to solve the mystery of what’s happening to them… you know while battling giant cyborg crabs!!!!

A mix of horror and comedy Ehmm Theory is one of the flagship titles for Action Lab’s Danger Zone imprint. As far as a title I’d throw out there as a flagship it’s not too bad, though I think some of the other series are strong.

This series might come down to personal taste of how you like your horror and comedy mixed together. While I thought a lot of it was funny, some of it also fell flat for me. Further issues, I’m crossing my fingers to see how it goes, because there is a lot I like.

Overall the series is pretty solid start. If you enjoy horror and comedy, this is a good pick for people who enjoy those types of stories. I went back and forth as to whether this is a “buy” or “read,” but I’m leaning towards “buy” for folks who enjoy those types of stories. This one could be more than anything else and it’s a series I feel definitely deserves to be checked out.

Story: Brockton McKinney Art: Larkin Ford
Story: 7 Art: 7 Overall: 7 Recommendation: Buy

Ghost Town #1

GhostTown1-CoverMoments after scientists create a time machine, terrorists steal and weaponize the device, sending bombs into the future. Las Vegas evaporates in flame as the terrorists reveal their future target: Washington DC. Now, the FBI must find the terrorists before the capital becomes a Ghost Town, The clock is ticking.

Take Time Cop and throw in terrorism and you have this series. It’s an interesting concept and presented in a way for folks who are fans of tense police thrillers. Can the terrorists be tracked down in time? And time is the key thing here, how does time travel twist up the concept of this series that we’ve seen before. That’s enough to make it unique and got me really interested.

There’s this dread throughout and build up of tension as the comic moved on. As time passed me reading the comic, the tension increased. For me, there was something really fun about that.

This the type of comic I’m drawn to, so it’s not shocking at all as to how much I enjoyed it and that I’d recommend it for others. There’s some cool characters, an exciting plot, and a concept that leads to tension and some interesting possibilities. Take in the fact that a major city goes bye-bye early on, you don’t know how far the comic will go, adding in to the excitement. Overall, a solid read that I want more of.

Story: Dave Dwonch Art: Justin Greenwood
Story: 8 Art: 7.75 Overall: 8 Recommendation: Buy

The Final Plague #1

The Final Plague 1The Final Plague has begun, and with it mankind’s final hours. Can a rural Iowan family survive the initial onslaught of crazed, rabid animals, presumably the product of a mutated super-virus? Or will they succumb to the plague that threatens to end all life as we know it?

I hate rats. That fact alone had me squirming as I read this comic. This is a horror comic that plays off the real world fears of individuals. I see rats daily living in a city, and we’re talking big ones and you better believe the disease they carry is on my mind. Reading this comic, that wasn’t helped at all.

The story and art are beyond creepy. Just thinking about it, I get shivers. This is Arachnophobia but with rats, big plague carrying rats.

What I also liked about it, wasn’t just the ick factor, but also the characters. The family dynamic here is really solid and how everyone interacts with each other. It’s really great stuff and the fact you have these very normal characters, that you like, dealing with this type of issue, the build up is tense and left me a bit uneasy.

As you can tell, I liked this for the gross factor. A nice horror comic that could actually be all too real, which makes it all the much better.

Story: JD Arnold Art: Tony Guaraldi-Brown
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

Double Jumpers Vol. 1 TPB

double jumpers #1 coverThe cult hit of 2012 is finally collected! After Jason and his team of programmers get stuck in virtual reality game, Dungeon Lords, they must find a way back to the real world. Unbeknownst to them, the fantasy characters they inhabit have taken control of their bodies… and now wizards and warriors run free in Las Vegas!

I’m a fan of video games, so when I first found out about this 9-bit of fun, I had high expectations. Then there’s also the fact that when I think of Action Labs I think of some great comics for all ages and very “girl friendly.” Then I got to read the first issue and boy was I off in what I was expecting.

Instead of some deft commentary on gaming and its community instead we got a series that played directly into the juvenile stereotypes you’d expect. This was more dick and fart jokes than anything else. That’s not a bad thing and I went with it for a while.

And there’s a lot I thought was funny. The story and its plot, how it played out, that was solid. It was some of the jokes that fell flat for me. The biggest is the idea of a female character being stuck in a male character’s body and vice versa. Most of it was easy jokes and some of it a bit tasteless, but that’s my personal opinion. Others might find it funny, but there’s so much of it, for me, it drew me out from really enjoying the rest.

When it comes down to it, this one is very much a personal taste thing. It might be different for you, but this wasn’t really for me.

Story: Dave Dwonch Art: Bill Blankenship
Story: 6.75 Art: 7.75 Overall: 7 Recommendation: Read

The Trip

the tripA group of college kids on a desert-baked road trip take a Native American drug that unlocks their deepest fears. Now, if a teenager and his grandfather from the local reservation can’t find them in time, they’re going to have to face their own personal terrors, or be consumed by them! The Trip is an Indian drug fueled ride into horror!!

A college road trip, how many horror movies start out with one of those? Then the kids do something stupid, like have a party or do drugs (as in this case) and then all hell breaks loose and people die. That’s the basic plot here, generally what you’d expect in a horror movie, and at the same time I came away enjoying the story, a lot.

Like many of the other horror titles for Action Lab’s Danger Zone imprint, it’s the dread that got me. The tension and build up as bodies piled up got me hooked and wanted to see what was coming next and how it’d get resolved.

This is basically a drug trip gone bad, but that aspect, to me at least, was pretty original. What the drug does and how each individual meets their fate kept me entertained.

Then there’s the main character and the issues she faces, it’s hard to go into that one without giving spoilers away, but while everyone else’s horror was a bit out there, this one was all too real. That again helps the story and adds to it all.

While this might seem like a typical college road trip gone bad, there’s something here that makes it unique and worth checking out. It has that “messed up” quality that makes it stand out.

Story: Jess Grillo Art: David Brame
Story: 8 Art: 8 Overall: 8 Recommendation: Buy

Night of the 80’s Undead #1

night of the 80s undead #1 coverIt’s 1986, and Russia’s last-ditch cold war effort is to strike at our American excess lifestyle with bio-engineered Colombian cocaine. What happens when two girls out for a good time cross paths with a huge celebrity party hyped up on commie zombie blow?!?! Radical undead action man! Totally!!

I grew up in the 80s. I appreciate 80s music and 80s movies and 80s fashion. The fact this comic takes all of that and rips it to shred made me enjoy the comic. Making fun of that decade and the stars, that alone makes the comic a buy for folks who grew up during that time and remember it well. If jokes about Charlie Sheen and OJ Simpson among others seems entertaining, well then here you go. That’s funny to me, and the comic is so absurd and over the top, it works, really works.

There’s a commentary here that’s not only funny, but also has a deft message about the excess of the 80s. The drugs, the debauchery, the “me me me” it’s all here and nothing seems to be too sensitive to make fun of.

There’s the whole thing about looking at the past through rose color glasses, in this case though, it’s looking at the past, and then pissing on it, while giggling. Sign me up.

Story: Jason Martin Art: Bill McKay
Story: 8.25 Art: 8 Overall: 8.25 Recommendation: Buy

Action Lab Lowers Comic Prices

While some publishers were making announcements about new series and creative teams at C2E2, Action Lab Entertainment was going a different direction. Instead they’ve announced the reversal of ever rising comic book prices.

The publisher has announced starting with their comics listed in June’s Previews being offered for $2.99 instead of their previous standard of $3.99. The next part is those comics now being a standard 32 pages. The publisher’s NFL Rushzone books will now be available twice monthly with 20 pages for $1.99.

Additionally, beginning with Jamal Igle’s Molly Danger (in the current previews, available in July), Action Lab will be offering a number of 48 page oversized European style hardcovers at $19.99.  This is coming right on the heels of the release of our first preview of Molly Danger alongside their breakout hit Princeless in their Free Comic Book Day release.

Perhaps even more impressive is that this month marks the launch of Action Lab’s new mature readers line Action Lab: Danger Zone.  This launch will be approximately doubling the size of their monthly catalog and will include a variety of books including:  Ehmm Theory (where a dead man and his talking cat are tasked by St. Peter with a number of insane missions – including fighting zombie circus clowns), The Final Plague (an infestation of undead animals), Ghost Town (a tale of time-travel and terrorism), and Night of the 80’s Undead (a mashup of John Hughes type romance and George Romero type horror).

Over the past two years Action Lab Entertainment has made remarkable strides as a small comic book publisher.  The company has gone from it’s first published work to its first Eisner nomination and on to its first major license (announcing an NFL RushZone comic earlier this year).

Kickstarter Spotlight: Action Lab’s Danger Zone!

action labAction Lab Entertainment has launched a Kickstarter campaign to help push its recently-announced Danger Zone imprint, which incorporates a wide variety of titles aimed at more mature readers.

The Kickstarter campaign’s primary focus is on six of the first creator-owned titles to be released under the Danger Zone banner.  Three of them–The Final Plague, Ghost Town, and Night of the 80s Undead–are bimonthly series, while the remaining three–The Trip, Zombie Tramp, and Double Jumpers–are either trade paperbacks or original graphic novels.

Donors to the Kickstarter can receive a number of unique items only available there, including exclusive covers, a fold in poster, original artwork, and even the opportunity to hang out with the Action Lab crew at San Diego Comic Con 2013.

With the emphasis on fun no-limits content, Danger Zone titles offered range from comedy, to horror, to science fiction, to whatever creators can dream up!  Danger Zone is the place where anything goes, both for readers and creators. As with any independent publisher, Action Lab is tirelessly working to get this exciting material in front of as many eyes as possible.  The company believes the Kickstarter campaign can contribute to that goal.

Having read the majority of the comics featured, they’re entertaining and fun to read. Absolutely a project worth supporting.

Best Pledge: $30 – there’s a few choices, but you get unique Kickstarter covers of the individual issues, a poster or can get one of the trades. There’s lots of different levels and combos, so go with the series that interests you.

Risk: LOW – Action Lab is a solid publisher that knows what they’re doing. Since I’ve read review copies for most of these series, creating them isn’t an issue. Maybe printing and shipping could be delayed a bit, but I’m confident they’ll come through.

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