Tag Archives: roleplaying games

Game Review: Blades In The Dark

bitd-logoBlades in the Dark by John Harper is a tabletop games set in a fictional post-post-apocalypse, gaslight fantasy London-Venice-Prague mashup called Doskvol. The world essentially ended long ago with the destruction of the gates of death, land masses breaking apart to form the massive island nations of the Shattered Isles. No one has seen the sun clearly in ages. The dead never seem to find peace. The seas are a black ink full of horrors but the blood of those horrors is needed to power massive lightning barriers around cities that try to keep out the dead. The governments and their agencies are corrupt. More often than not, gangs and shadowy secret societies rule the streets. In all of this, you play as a crew of upstart scoundrels new to the scene of the criminal underworld.

The setting of Blades is definitely an interesting one. A new normal has been established after the world as people knew it stopped existing. Technology and magic sit comfortably side by side, often needing each other to pull off the largest and most flashy of feats. Most importantly, I feel, is that you as a PC are not considered to be the hero in any capacity. Very few people within the setting could be considered heroes. Within the first paragraph of the manual, you are told that you are playing a scoundrel and part of a gang committing criminal acts. In a world of tabletop games in the heritage of Dungeons & Dragons that consistently frame you as heroes despite the fact that you rarely do more than leave death and destruction in your wake, Blades is refreshing. As a player, it also encourages you to explore some of the darker sides of humanity through its use of mechanics as they relate to fiction. And in Blades, fiction is king.

blades-in-the-dark-1Blades uses a d6-based pool system for rolling, based on skills and the situation. That may sound off-putting to someone who has dealt with games like Shadowrun and Vampire: the Masquerade with massive handfuls of dice to deal with what should be simple tasks. No one wants to slowly tally up 27d10s or 46d6s anymore. Blades is closer to a happy marriage between Burning Wheel and Apocalypse World: the acting player and GM work out what will fictionally happen then find the skills that best fit that. Other players can choose to help in the same way. You can gain more dice for your roll by, very literally, pushing yourself and getting stressed out or making a deal with the devil and taking a negative to gamble on a chance of doing better. You can attempt something even if the stats sheet says you have no idea what you’re doing or flashback to having planned for your current situation.

Once the dirty deeds are done, your crew has a chance to take stock and deal with payouts, heat from the Bluecoats (the beat cops of the Blades universe) and other gangs, attempt to de-stress by indulging in your vices, and generally deal with a life of crime. Then you work together and decide what you want to do next and how, using the engagement roll to drop yourselves in media res to do it all again.

The mechanics are modular and progressive, moving smoothly from one to the next. Doing certain actions on the job leads to stress which can lead to either indulging in vices or not dealing with that stress and gaining traumas and complications which then can gain you experience to allow you to do more while on a job and more likely than not will cause stress. And so the cycle continues.

blades-in-the-dark-2From the other side of the screen, things are far less extensive than most games would demand of you. There are no dice to roll by default. A GM can choose to roll dice for decision making if they wish and that’s it. Even though there are times when it makes the most sense, like when choosing entanglements as the result of a score, you can instead just cherry pick from the listed table. The only thing that is absolutely demanded of the GM, aside from facilitating and guiding the game, is tracking factions within the world. If you’ve played or especially GMed Stars Without Number, you may have just recoiled at that. In Blades, this is much less arduous of a process and doesn’t involve spreadsheets unless you want it to. You don’t need to decide what’s happening with a gang until the players are or might end up interacting with them. For instance, a gang may have no ties to and never interact with the various consulates of countries. You don’t need to decide what high-powered political games they’ve been playing until the gang decides to kill, kidnap, steal from, or smuggle out a foreign dignitary. And trust me, kidnapping a foreign dignitary will probably be one of the less far fetched ideas you get from a crew.

Looking at just the mechanics of Blades, it sounds like it should be an endless grinding slog that burns through characters like paper a la Advanced D&D. In practice, it’s a very real feeling trek through the murky waters of criminality in an enclosed fictional setting where it’s hard for a PC to simply die and stay dead but easy to hyper-complicate their lives and make things interesting.

With how planning a score and the engagement rolls are set up, it takes a lot of the tedium and arguing out of a plan. You simply pick a type of plan, fill in the single detail for that type, the GM answers a few questions based on the fiction that fill out a dice pool that someone rolls. Based on that, you are dropped into the situation. Nothing more than that is needed to start.

Your characters can act towards their goals in pretty much any way they see fit and applicable. A Cutter (a character archetype all about dealing with problems physically and usually permanently), a Spider (the ever-plotting brains of the outfit), and a Whisper (your probably friendly gang occultist) can all deal with the same challenge in wildly different ways. Or the exact same way. Their chances of success may change but the choice is always there. That’s something that seems to come up constantly when playing Blades: there’s always a choice to move down one path or another.

Speaking of choice, one big one that was made in development of that game is that the focus would be on the characters and their interpersonal and tangential relationships. A large part of the game can be spent in the downtime phase, where PCs recover after missions, pursue their vices and personal goals, and maneuver themselves to set up for the next score. Alternately, your group might focus more on the action or find some other aspect of play that they latch on to. Here a few examples of actual play to give you an idea of how the game flows:

Since Blades was partly funded through Kickstarter, there are a lot of stretch goals that will be fulfilled over time. One of the first is an alternate setting for the base game, U’duasha. There’s also multiple hacks there were stretch goals. Harper himself will be penning a cyberpunk hack called Null Vector. There’s Stras Acimovic and John LeBoeuf-Little’s Scum and Villainy, for a mix of Star Wars-style rogues and Firefly/Serenity. Adam Koebel’s Womb of Night takes a more psychedelic metal approach with the Sword’s Warp Riders album as a touchstone. Sean Nittner chose to be a little more true to the source with Blades Against Darkness, where you play as vigilantes. One look at the Google+ community for the game will show you even more hacks of the game that have been in development since before its release. There’s Fallout-inspired Gamma World, a mashup of HGTV and Lovecraftian horror in Mortally Bankrupt, the American South crime drama of Copperhead County, and many more. A full list will be available on bladesinthedark.com when it launches.

This is definitely a game I would recommend picking up, even if you think your group might be put off by the idea of it at first. If you have a group that’s most interested in weaving a story together, this is definitely one to try pitching to them. You can buy the game via BackerKit or DriveThruRPG and take a look at the downloadable materials here. The digital version is available now with print version due out this spring.

Note: I am also one of those people writing a hack of Blades and John Harper is one of my backers on Patreon for it. However, he didn’t ask me to write this review. I just really love Blades and what it accomplishes with regards to gameplay, storytelling, and table dynamics. Consider this me spreading the word.

Coriolis The Third Horizon RPG Launches from Modiphius

core-rulebookModiphius Entertainment and Free League Publishing have launched the new sci-fi RPG line, Coriolis – The Third Horizon including: Coriolis core book, Atlas Compendium, Icon Deck, Gamesmaster screen and map – plus a special Coriolis ICONs bundle for Coriolis collectors.

Coriolis – The Third Horizon is a brand new science fiction role-playing game from the makers of the critically acclaimed Mutant: Year Zero.

All the titles are will be available from your local gaming stores in March or in print and PDF now at the Coriolis Collection on Modiphius.net with the Core Book and Atlas Compendium also available in PDF on DriveThruRPG.com.

A free 74 page Quickstarter including rules, adventures and pre-generated characters is available from both Modiphius.net and DriveThruRPG.com

Core rulebook: This massive and beautifully illustrated384-page hardcover book gives you all the rules you need to play Coriolis, and an in-depth description of the Third Horizon. £19.99 / £39.99

Modiphius.net Print / PDF / DriveThruRPG

  • Create your unique player character – including skills, talents, gear and relationships – in mere minutes.
  • Fight fast and furious battles, praying to the Icons to overcome your enemies.
  • Build and crew your own spaceship, to explore the many star systems of the Third Horizon.
  • Experience thrilling spaceship duels, using a game system that puts all player characters at the heart of the action.
  • Take part in the intrigue between powerful factions on the majestic space station Coriolis.
  • Uncover the mysteries of the Third Horizon, a rich tapestry of cultures that have settled the stars.

atlas-compendiumAtlas Compendium: This 60-page booklet reveals secrets of the Third Horizon and gives the Gamemaster tools and tables to create star systems, planets, missions and encounters. £7.99 / £14.99

Modiphius.net Print / PDF / DriveThruRPG

The Icons’ promised land, the vast cluster of star systems called the Third Horizon, is full of unsolved mysteries, ancient ruins, and deadly secrets. The mighty wonders left behind by the Portal Builders and the true nature of the mysterious Emissaries have only been myth to the common people of the Third Horizon – until now.

  • Description of the most important systems of the Third Horizon.
  • A historical overview of the Third Horizon.
  • The story of the Portal Builders and descriptions of the wonders they left behind.
  • Tools and tables to help you create your own systems and planets.
  • Mission generators for quick adventure creation.
  • Expanded rules for space travel and unexpected encounters.

icon-card-deckIcon Card Deck: With this deck, you can foretell the future, create scenario seeds, determine combat initiative, emulate dice rolls, manage your ship crew positions, and more. Modiphius.net Print £11.99

This Icon Card Deck lets you summon the mysterious Icons directly in your game of Coriolis – The Third Horizon. With this deck, you can foretell the future, create scenario seeds, determine combat initiative, emulate dice rolls, manage your ship crew positions, and more. The deck includes 36 Icon cards, 12 NPC cards, 5 ship crew cards.

gamesmaster-screenGamesmaster Screen: This deluxe Gamemaster Screen for Coriolis – The ThirdHorizon is made out of three sections of 3 mm thick hardback, measuring a mighty 855 x 216 mm when unfolded. Modiphius.net Print £19.99

This deluxe Gamemaster Screen for Coriolis – The Third Horizon is made out of three sections of 3 mm thick hardback, measuring a mighty 855 x 216 mm when unfolded. The outside features beautiful full-color artwork, and the inside contains charts and tables for easy reference during play.

coriolis-horizon-mapCoriolis Horizon Map: A large full-color map of The Third Horizon on the front and the Coriolis station on the back, in the format 39.5cm x 55.8 cm. Modiphius.net Print £9.99

A large full-color map of The Third Horizon on the front and the Coriolis station on the back, in the format 39.5cm x 55.8 cm.

The Coriolis ICON Bundle (online only) contains all products so far released for Coriolis – The Third Horizon is also available for the special price of £69.99, for collectors who want to sample this exciting new sci-fi universe saving 20% on items bought separately! Modiphius.net Print £69.99

the-coriolis-icon-bundle

 

By Crom! Conan RPG Core Book and Jeweled Thrones are now available!

Modiphius Entertainment has announced athe first two releases for our Conan roleplaying game, the Conan: Adventures in an Age Undreamed Of core book, and Jeweled Thrones of the Earth, its first major adventure supplement

Conan: Adventures in an Age Undreamed Of core book, and Jeweled Thrones of the Earth
are now available in PDF form from Modiphius.net. There’s also still time for Conan fans to join in with some of the bigger Conan RPG Kickstarter pledges! Both books will be available in print later this spring once the Kickstarter ships and if you purchase the PDF’s, you qualify for a discount on the hardcopies.

Robert E. Howard’s Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, where heroes raise blood-spattered swords against dire sorcery, exotic lands beckon to the daring, danger and treasure lurks in forgotten ruins, and where loathsome creatures haunt the spaces beneath the earth… as well as in the throne-rooms of mighty kingdoms! Seek your fortune in forbidden tombs or upon blood-soaked battlefields. Cast dark and terrible spells of unimaginable power, at the price of your soul. Sail upon untamed seas to lands where no human in living memory has walked. Fight for the fate of civilization – or barbarism – on a savage frontier!

  • Complete 2d20 game system, including combat, skills, talents, sorcery, and equipment suitable for adventuring in Robert E. Howard’s Hyborian Age.
  • An extensive gazetteer covering the whole of Conan’s world: featuring fair Aquilonia, gloomy Cimmeria and magic-haunted Stygia, and the far-off steaming jungles of Khitai.
  • Extensive guidelines for running scenarios and campaigns in the Hyborian Age, allowing gamemasters to create thrilling Howardian adventures.
  • Fearsome foes, ranging from bandits and sorcerers, to apes and giant serpents, Children of Set to frost giants, forest devils, and characters of renown such as Conan and his most deadly foe, Thoth-Amon.

conan-adventures-in-an-age-undreamed-of-core-book

Jeweled Thrones of the Earth presents six complete and ready-to-play adventures for Robert E. Howard’s Conan: Adventures in an Age Undreamed Of. Within these pages gamemasters will find the means to take heroes across the whole of Conan’s world.

  • Explore a lost city in the steaming jungles of the south and dare to face the Feathered Ape, as well as other menaces in Devils Among Green Stars.
  • Sail across the eons to an island enthralled by a demon-goddess, and attempt to escape the hand of fate in The Pact of Xiabalba.
  • Seek unimaginable wealth within The Caves of the Dero, whose denizens harbor a terrifying secret.
  • Defend the frontier against an attack by Picts, spurred to war by an ancient evil known only as The Ghost of Thunder River.
  • Discover the secrets of a sinister thief-cult hidden within the heart of a city, watched over by The Thousand Eyes of Aumag-Bel.
  • Fight slavers in a desperate battle to win freedom and escape the horrors of The Red Pit.
  • Uncover a degenerate race lost to the desert and time, in The Seethers in the Sand.
  • Guidelines for linking these adventures together into complete campaigns.
  • Scattered Jewels… a dozen exciting adventure seeds to help spur further exploits.

jeweled-thrones-of-the-earth

Conan: Adventures in an Age Undreamed Of is Conan roleplaying as Robert E. Howard wrote it – savage pulp adventure battling ancient horrors in the Hyborian Age. After a hugely successful Kickstarter campaign which raised £436K from over 4,300 backers, it now has over 20 planned source books and adventures in prospect including The Book of Skelos, Conan The Thief, and Beasts of the Hyborian Age, as well as dice and tile sets, posters, maps, dice trays and the limited Edition Conqueror’s Edition bag.

With a team of iconic fantasy and Conan artists, including Brom, Tim Truman, Simon Bisley, Esteban Sanjulian, Maroto, Mark Schultz, Tomás Giorello, it was developed in close consultation with award-winning Conan scholars, making it the most authentic roleplaying depiction of Conan and his world ever published.

Pathfinder Battles: Deadly Foes – Available Now!

WizKids has announced that Pathfinder Battles: Deadly Foes has arrived at an FLGS near you! The award winning Pathfinder Battles line of miniatures from Paizo returns with a new set of 52 characters in Deadly Foes. From Doppelganger to Gynosphinx, along with a legion of other high-quality monsters and heroes, this set brings to life another beautiful line of pre-painted miniature characters suitable for any fantasy roleplaying campaign.

Be sure to pick up your Pathfinder Battles: Deadly Foes miniatures at your FLGS today!

pathfinder-battles-deadly-foes-1

Dungeons & Dragons, Volo’s Guide to Monsters is Out Now

Wizards of the Coast has announced the release of the newest supplement to Dungeons & Dragons, Volo’s Guide to Monsters. In Volo’s Guide to Monsters, adventurers explore the breadth of D&D’s monsters in an immersive 224-page volume filled with beautiful illustrations and in-depth lore designed for the fifth edition. Volo’s Guide to Monsters provides something exciting for both players and Dungeon Masters and is now available online and at hobby stores and mass-market retailers across the country. Also, Volo’s Guide to Monsters will be released in a limited edition format exclusively available at core hobby stores that features an alternative-art cover beautifully illustrated by Hydro74.


The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets all the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking, of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.

Dungeon Masters and players will get some much-needed guidance planning their next ventures, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget … dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.

dnd_trpg_volosguidetomonsters_alt_cover dnd_trpg_volosguidetomonsters_main_cover

Road to Gen Con 2016: Modiphius’ Star Trek RPG and Miniatures Line

Star Trek Adventures 1Modiphius Entertainment has announced the development of Star Trek Adventures, the first new official Star Trek roleplaying game to be produced in more than a decade. The news comes as Star Trek fans worldwide celebrate Star Trek‘s 50th anniversary in 2016.

Fans of the legendary Star Trek television series’ and films will not only boldly go to the final frontier, but they will shape the voyages and missions through the Star Trek Adventures living campaign playtest. Each player will experience the game differently based on the ship they are assigned to and attendees of Gen Con will have the exclusive North American opportunity to choose their ship, as well as claim a free Captain Kirk or Captain Picard miniature, while supplies last, when they register for the playtest. Registration will take place daily at the Modiphius booth #2737 in the Gen Con exhibit hall August 4 – 7, 2016.

Star Trek AdventuresAdditional sign-ups will launch online from late August  and fans in Europe will have their chance to claim Kirk or Picard at the Modiphius booth at Essen-Spiel in Germany in October and at Dragonmeet in the UK in December. The living campaign playtest will launch in the fall.

Star Trek Adventures will use the Modiphius 2d20 game system (Mutant Chronicles, Infinity, Conan, John Carter of Mars) designed by Jay Little. Modiphius is also sculpting an accompanying Star Trek miniature figure line, the first to be produced in 17 years. Resin and metal 32mm-scale hobby figures will feature classic Star Trek characters and crews, boarding parties and away teams. Geomorphic tile maps of burning Federation ships, mysterious colonies and embattled Klingon cruisers will set the scene for dramatic new voyages in the Final Frontier.

Star Trek Adventures is slated for a Summer 2017 release and the playtest crews will be listed in the Star Trek Adventures book manifest.Star Trek Adventures 2

Paizo Announces the Starfinder Roleplaying Game

Starfinder 2Paizo Inc. has announced the development of the new Starfinder Roleplaying Game with the Starfinder Core Rulebook slated for an August 2017 release. Paizo is mostly known for the Pathfinder Roleplaying Game.

Set thousands of years in Pathfinder’s future, the Starfinder RPG will be a stand-alone science fantasy game evolved from the Pathfinder RPG rules in which players take on the role of a rag-tag starship crew exploring the countless mysteries of a weird universe. Starfinder’s offerings will include a new monthly Starfinder Adventure Path product line as well as accessories for players and Game Masters.

Starfinder is set in the solar system of Pathfinder’s home world of Golarion, but far in a possible future—one in which the gods have mysteriously spirited Golarion away to an unknown location, and refuse to answer questions about it. In its place, the cultures of that world have evolved and spread throughout the solar system, especially to a vast space platform called Absalom Station. Gifted access to a hyperspace dimension by an ascended AI deity, the residents of the system suddenly find themselves with the ability to travel faster than light, and the race is on to explore and colonize potentially millions of worlds. But there are horrors out there in the darkness.

The Starfinder line launches at Gen Con 2017 with the release of the 500-page Starfinder Core Rulebook, several player and Game Master accessories, and the inaugural volume of the monthly Starfinder Adventure Path line, which includes epic campaign adventures, new planets to explore, starship and player character options, as well as new monsters and aliens to battle.

Starfinder is also designed to integrate easily with the Pathfinder RPG, allowing players of either game to port over monsters, items, and adventures with a minimal conversion effort.

Starfinder was among a slew of announcements made at this year’s PaizoCon, an annual gathering of Pathfinder fans held in Seattle. Other releases coming soon to the world of Pathfinder include:

  • Pathfinder RPG: Villain Codex introduces 20 villainous gangs: Brutal Slavers, Corrupt Guards, Demon Knights, Merry Outlaws, Sinister Cults, and more. Each enemy group includes full game statistics for its members, feats, spells, and magic items, and tips for incorporating them into the game, a veritable rogue’s gallery of options for busy Game Masters. 256-page hardcover, November 2016.
  • Pathfinder RPG: Encounter Codex provides dozens of vastly customizable encounters giving GMs the settings, foes, and options necessary to run campaign-ready encounters for heroes of level 1 to 20—with no prep. Each encounter uses Pathfinder Flip-Mats and Pawns to create truly immersive game experiences. 256-page hardcover, Spring 2017.
  • Pathfinder Adventure Path’s Ironfang Invasion is a classic fantasy campaign in which heroes explore the unknown and confront the fantastic, all to stop the monstrous hobgoblin Ironfang Legion from wiping out the good people of Nirmathas and Molthune. Players will delve into dungeons, siege well-guarded keeps, explore the wilderness, and battle some of the most iconic creatures from 40 years of roleplaying games. Ironfang Invasion releases February – July 2017.
  • Curse of the Crimson Throne, one of Paizo’s most beloved Adventure Paths, receives an overhaul and full conversion to the Pathfinder RPG in September 2016. The massive 480-page hardcover—the second largest in Paizo’s history second only to the Pathfinder RPG Core Rulebook—contains expanded adventures including a brand-new mission written by Paizo’s creative director James Jacobs that sends the heroes into a perilous dungeon run by the infamous Gray Maidens. The AP will also feature dozens of evocative new illustrations of classic characters, as well as updated rules for monsters, magic items, character options, and more.
  • The Pathfinder RPG: Core Rulebook and Bestiary will appear as softcover Pocket Editions in August 2016. The books’ smaller size and lighter weight make them perfect for convention gaming or easy browsing. Their low price ($24.99 for the Core Rulebook, $19.99 for the Bestiary) make the Pocket Editions perfect for gifts or cost-conscious customers.

In further news, Pathfinder Society, the world’s largest tabletop organized play program, announced Season 8 of the Pathfinder Roleplaying Guild, Year of the Stolen Storm, and also the new season of the Pathfinder Adventure Card Guild, Season of the Goblin. Both will kick off at Gen Con 2016. Pathfinder Society also announced the creation of Pathfinder Society Academy, a new program at introducing roleplaying games to younger players.

Dungeons & Dragons: Curse of Strahd, Out Now

Curse of StrahdWizards of the Coast have announced the release of the newest Dungeons & Dragons adventure, Curse of Strahd, and it’s now widely available at retail stores around the country! Designed for fifth edition of the D&D tabletop roleplaying game, Curse of Strahd is a new gothic horror-themed adventure set in the cursed land of Barovia, including the iconic Castle Ravenloft. The new release was written in collaboration with Tracy and Laura Hickman, the authors of the original Ravenloft adventure.

In addition to Curse of Strahd, there are many other opportunities for D&D fans to experience Ravenloft, including:

  • D&D Adventurers League Enjoy additional adventures in Ravenloft by participating in the D&D Adventurers League organized play program at local hobby stores around the country.
  • Tarokka Deck This 54-card deck by Gale Force Nine represents the Tarokka cards used by the fortune-teller Madam Eva to randomly determine key aspects of the adventure. (Sold Separately)
  • Dice, Camera, Action! Tune-in and watch Dungeons & Dragons Principal Story Designer, Chris Perkins, guide a party of prominent YouTube and Twitch D&D players through Curse of Strahd live.
  • Dungeon Masters Guild In addition to allowing creators to distribute and sell adventures set in the Forgotten Realms in the Dungeon Masters Guild online marketplace, you can now use most of the content from Curse of Strahd as fodder for new gothic horror stories.

Unravel the mysteries of Ravenloft in this dread adventure!

 

 

 

 

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BROM Cover Art for Conan!

Brom is an iconic name in fantasy gaming and literature. Well known for his work on the Dark Sun setting for Dungeons & Dragons, he also contributed to Magic: The Gathering, Alternity, Forgotten Realms, Planescape and Deadlands. His covers have graced Michael Moorcock, Anne McCaffrey and Terry Brook’s novels. Brom went on to work as a concept artist for movies like Sleepy Hollow and Van Helsing as well as illustrating DC, Chaos! and Dark Horse Comics.

When the new Conan roleplaying game was first announced early in 2015, Brom was unavailable but with the delay in launching, Brom was able to fit the cover in to his schedule. The original art by Sanjulian will take its proud place amongst the other mighty covers by Carl Critchlow, Mark Schultz, Tim Truman, Phroilan Gardner, Alex Horley, Tomas Giorello and others soon to be announced.

Robert E Howard’s Conan Roleplaying Game has been in development for the last year and promises all manner of adventure for those who join the Kickstarter launching soon. The campaign will unlock a wide range of high quality full colour hardback books, each cover featuring a maor Conan artist, accessories including beautiful dice and stunning collector’s items.

Jeff Shanks, award-winning Robert E. Howard scholar and essayist has been hard at work guiding the Modiphius team for the last year.

Tread the jeweled thrones of the earth or die in towers of spider-haunted mystery. Crom cares not!

Brom Conan

Dungeon Masters Guild Opens as a Marketplace for D&D Creations

Dungeon Masters Guild 2Wizards of the Coast is shaking Dungeons & Dragons up again with the announced of the Dungeon Masters Guild. Part of the endurance of the classic roleplaying game is the ability of players to create their own adventures, characters, rules, creatures, and more. However, there’s been a lack of a convenient outlet to share them with gamers beyond your circle. You either had to raise money to publish a physical book or zine on your own, or convince a publisher you had the chops. Now, the Dungeon Masters Guild puts the power to share that creativity firmly in the hands of the DM.

The Dungeon Masters Guild is a collaboration between Dungeons & Dragons and DriveThruRPG, and it is designed to support and reward folks – whether you’re an experienced DM or just starting out. Today, you can upload your creations to the DMs Guild website, as well as browse submissions from some of gaming’s most esteemed designers.

For the first time ever, you’ll be able to self-publish material set in the Forgotten Realms using monsters, spells, characters, and locations previously unavailable. Set your side trek in Neverwinter or Baldur’s Gate, have your characters go toe-to-toe with the Xanathar, the beholder crime lord of Waterdeep, or fall in with some traitorous drow in Menzoberranzan. With some exceptions noted on the DMs Guild website, the Forgotten Realms is at your fingertips.

You can set whatever price you like for your creation; you can give your new monster away for free or charge a few gold coins. If you do decide to ask for money, you’ll get half of the revenue while DriveThruRPG and Dungeons & Dragons will split the other.

Creators can upload whatever kind of Forgotten Realms material they’d like to the Dungeon Masters Guild, but we’ll be featuring side treks, monsters, and backgrounds on the site. For now, the Guild is only accepting Forgotten Realms material that uses the fifth edition Dungeons & Dragons rules. For everything else, Wizards of the Coast has updated the Open Gaming License so that publishers can continue releasing their own material.

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