Tag Archives: Chris sebela

Preview: KISS/Vampirella #3

KISS/Vampirella #3

writer: Chris Sebela
artist: Annapaola Martello
covers: Juan Doe (A), Carli Ihde (B), Roberto Castro (C), Cosplay Photo Variant (D), Carli Ihde (RI-B/W), Juan Doe (RI-Virgin), Roberto Castro (RI-B/W)
FC • 32 pages • $3.99 • Teen +

After wading through the weird, satanic waters of Los Angeles without a map, KISS finally finds some tour guides in the form of Vampirella and her band Witchkraft. While the two bands jam and work to figure out what’s happening to all of L.A.’s rock bands, KISS’ mysterious driver and the demons who run the record industry are unveiling their own plans.

Preview: KISS/Vampirella #2

KISS/Vampirella #2

writer: Chris Sebela
artist: Annapaola Martello
covers: Juan Doe (a), Carli Ihde (b), Roberto Castro (c), Cosplay Photo Variant (d)
incentive covers: Carli Ihde (B/W art), Juan Doe (“virgin art”), Roberto Castro (B/W art)
Order the cover of your choice!
FC • 32 pages • $3.99 • Teen+

Rock ’n’ roll isn’t for the faint of heart. Jet-lagged, on the verge of recording a new album and stuck in the strange heart of Los Angeles, KISS are now up against an army of mysterious strangers who’ve kidnapped their old friend. Vampirella has her own problems stuck in a crime scene full of satanists with swords. Dragging her new roadie with her on a ride packed with demons and explosions big enough to throw Vampi and her band into a collision course with KISS.

Review: Green Lantern/Space Ghost Special #1

Trapped in a strange rift in time, Green Lantern and Space Ghost are forced to battle a variety of foes – and each other! And even if they manage to survive, they will be thrown into a world with no concept of interstellar travel – or even what an alien is! Stripped of their weapons by a xenophobic culture, the duo will have to battle to regain them – but what happens when Space Ghost dons the Emerald Ring and Hal Jordan put on the Power Bands? And in the backup feature, Ruff and Reddy were once the toast of nightclubs, variety shows,

And in the backup feature, Ruff and Reddy were once the toast of nightclubs, variety shows, late night chat fests and Broadway. Learn how they became the comedic duo of yesterday… before they hit rock-bottom today!

Out of all of the meetings for this wave of DC meets Hanna-Barbera comics, Green Lantern meeting Space Ghost was the most straightforward of them all. It’s a no-brainer. And unfortunately, that ease of characters results in a rather paint by numbers comic where the two heroes clash, fighting for a bit, then eventually teaming up to fight the real enemy. I love Space Ghost, it was one of my favorite childhood cartoons, so I also had very high expectations reading this

I love Space Ghost, it was one of my favorite childhood cartoons, so I also had very high expectations reading this. Writers James Tynion IV and Chris Sebela don’t give us a bad story. In fact, this would be a solid one-off comic, but it’s also pretty standard. It doesn’t challenge things at all when it comes to these characters meeting with is also a problem in the Adam Strange/Future Quest Special as well. In both cases, the characters work together which makes the story itself feel like it’s missing something special to make it pop. It’s just each rely on the “standards” for when two heroes meet, fighting before taking on the real enemy. There’s some fun beats in the issue, I just wish there was something a bit more original to it all.

The story is hampered by Ariel Olivetti’s art. Olivetti relies heavily on what feels like off the shelf 3D renders which has caused some issues in the past. In this case, we get figures that feel like they’re familiar mechs and one that is absolutely ED209 from Robocop, but with saw hands. The tease at the end also looks a little too Battle of the Planets. Olivetti does some cool art, but when you’re spending time playing “spot the other intellectual property” there’s something that needs to be changed.

Howard Chaykin‘s Ruff ‘n’ Ready backup takes a bit to get going, but once it does, it’s solid entertainment. Taking us through how these two character come together creates some interesting worldbuilding that’s subtle in its delivery but gives us a solid sense of what this world is like without being the focus. It’s a really interesting read due to that alone. The story itself has some issues with that sense of dragging. That “punchline” is really at the end with just a few pages, so it’s a lot of build up to get to actually get to Ruff ‘n’ Ready.

This entire comic has some issues, which makes me hesitant to recommend spending dollars on it. There’s just not enough new in the main story to really make it stand out and the backup is a lot of build-up to get to the point.

Green Lantern/Space Ghost

Story: James Tynion IV and Chris Sebela Art: Ariel Olivetti
Story: 7.0 Art: 6.0 Overall: 6.70 Recommendation: Pass

Ruff ‘n’ Ready

Story: Howard Chaykin Art: Howard Chaykin
Story: 7.45 Art: 8.05 Overall: 7.50 Recommendation: Read

DC Comics provided Graphic Policy with a FREE copy for review

We Talk Alien Vs Predator and Ghost with Chris Sebela

We recently got the chance to discuss comics with comic veteran Chris Sebela.  Maybe better known for his work at the indies on a variety of titles, he has also taken on Carol Danvers and the Fantastic Four.  The focus of our discussion was Alien Vs. Predator and Ghost, but as usual some other things came up in the discussion, breaking and entering, pregnant women and dripping bugs.

seb01Graphic Policy: Ever since the appearance of the xenomorph’s skull in Predator 2, fans have been clamoring for a matchup between the two, but previous versions of the battle have fallen short somewhat, especially the movie versions.  Did that have any effect on your approach to the series?

Chris Sebela: I was and am right there with the fans that the movies definitely left a lot to be desired. I’m a fan of the original AVP comics stuff, but I made sure not to revisit that as I didn’t want any of it to bleed through, but I went back and watched the first AvP and enough of AvP: Requiem to confirm I didn’t like it the first time. None of that really altered my approach though, which was, simply: don’t screw it up. Giving myself the AvP I always wanted was my main priority. Not that every fan of either franchise is going to love what I love about these franchises or these creatures, but I feel like I’ve been almost a lifelong fan of these things, I’ve been there through their highs and lows, so I hopefully knew enough to steer the boat and not sink it.

GP:  The new series involved a mixture of the xenomorphs, the predators and the aliens from Prometheus, a decent mix of different characters, but do you feel that anything is missing from the shared universe?  Another species or another setting perhaps?

seb02CS:  I felt like the writer’s room was very cognizant of letting the books go nuts, but not letting them go infinitely nuts. I think we were pretty well balanced, we never went too far out in one direction or another to tip things wildly in one direction. The universe itself doesn’t need another species, at least not one that poses any sort of challenge to the dominant lifeforms. We have Engineers, Predators, Xenomorphs, Constructs, I think we’ve got lots to choose from, and that’s before you start throwing the black goo around and creating new variations on old themes. Settings, though, I feel like yeah, there’s lots more ground that can be covered in a universe that’s this big and this all-encompassing, as long as it’s never the Predator home planet, because I never want to see that and have the fanfiction in my head officially contradicted.

GP: The first movie of AVP set up the Predators as the heroes, but that was a difference from their depiction until that point in their own movies as they were mostly villains.  Do you think they are rightfully more heroic than the xenomorphs, or do you see it a different way?

CS:  I think one of the failings of the films was trying to pose either side as being heroic or vilainous. They’re both unstoppable killing machines that would kill anyone who got in their way. Making Predators the heroes makes sense because audiences can relate more to a vicious murdering thing if it also has 2 legs and 2 arms and a head and a torso like we do. Who could relate to the slithering, dripping bugs with inner mouths? I mean, someone probably can, but not a lot of people. Predators can be posed as leaning heroic because they have a code that they hunt by: they don’t kill pregnant prey, they don’t kill sick or wounded prey. But these seem more like the finer points of sports handicapping than actual morality. I dunno, in the end, I feel like Predators are as capable of heroic acts as the people you pass on the sidewalk, a lot of them could be, but if they were given the choice, would they?

seb04GP: What are the challenges between working on various titles at the same time?  Especially ones with such different themes and concepts as AVP and Ghost?

CS: I think them being so different in concept and theme makes jumping between those two books and all my other books less of a challenge. It’s a good thing to have, sometimes you’re not just in the mood to get as bleak and claustrophobic as you need to be to write AvP. Sometimes you want to write about a family dynamic, to have people talking to each other without constant threat of danger, so there’s Ghost. Or any of the other books I do, it’s all about keeping my fingers moving when I sit down to write, so having all these options means even if I’m in the midst of a spectactuarly awful day, I ideally have something to work on that fits my headspace.

GP: Ghost is interesting in that it looks at the main hero from a different standpoint, and addresses the fact that a lot of the actions that heroes undertake are in fact often illegal (breaking and entering, assault).  Why did you choose to focus on this aspect of the character?

CS:  I felt lucky being asked to join up when Ghost got expanded from that first 4-issue arc that Kelly Sue DeConnick and Phil Noto did. It felt like a chance to really tell the story of how Elisa decides, “I’m going to take this thing I can do and help strangers with it”. I wanted to track the progress of Elisa coming back from a huge trauma, with all sorts of deficits, and being strong enough to pick up this weird mantle she’s been saddled with and making the best of it. I wanted her transition into Ghost as a hero in this world to feel genuine and earned, not that she just came to grips with everything and wrapped it in a neat little bow. Sometimes it’s hard to make even the smallest life choices and not have the “what if” haunt you afterwards. These are bigger life and death, crazy or sane decisions that are just amplified and distorted. I didn’t want to do a villain of the week format, I wanted to focus on Ghost and, more importantly, on Elisa and how she recovers and rebuilds. That involves weighing the power of what you can do with the right or wrongness of what you should do, only with Elisa and Ghost, it’s much higher stakes that often floats right over the grey area of the moral spectrum. No one is born a paragon of goodness and few people achieve it and maintain it, for Elisa, I was interested in the inverse, how no one is (re)born a monster and what it takes to claw yourself back to some kind of state of grace.

seb05GP: What are some of the challenges that you felt as a man writing a female main character?  Was writing across the gender line a problem?

CS:  Not really. It was harder for me to write sibling relationships, because I’m an only child. That’s a thing I don’t understand. Being a human being in this world who is confused and screwed up?  That I understand. I felt like I understood Elisa from the get go and that was ultimately the biggest hurdle to cross for me to write her, getting to know who she is when she’s not handing people their asses.

I had some of hesitations when I started in on High Crimes, which also features a female main character, but I also felt like I knew her enough that she’d tell me when I was screwing up, when I was making her do things that weren’t what she’d do. I’m definitely aware of not screwing up and I try to make sure that I don’t. I’ll check some things with women I know to make sure I’m not completely off-base because I’m not confident to the point of delusion. And I’m still learning as I go, I will be forever learning to see outside of myself. Writing women is as hard as writing men, it’s getting inside their heads and figuring out ‘why do you do this?’ or ‘where did you get this from?’ that’s the killer part of the process. And I like it more, to tell the truth. It makes my job harder and easier at the same time. I got into writing to tell stories and build characters. The further away these fictional people are from my personal daily setting of white dude, the better.

GP:  Was a more realistic female character a goal, or just something that came naturally?

CS:  It’s not a spoken goal, but sure, it’s always a goal. Considering that “unrealistic women” or “no women at all” has been such a standard setting in comics for so long, who wants to read more of the same old same old? I don’t. And I definitely don’t want to write it. That’s why when I talk about Ghost I refer to her as Elisa more often than not, or why the Captain Marvel fandom is called CarolCorps and not CaptainMarvelCorps, it’s these women when they’re not in uniform that’s infinitely more interesting. None of the superheroics stuff matters if it’s just an empty suit stuffed full of cliches and tropes.

GP:  We never really got to see Ghost long enough for a collection of villains to be established as her adversaries, but do you even think that a superhero needs a main arch-nemesis as is so common?  Or can they exist without them?

CS:  I think the closest we got was Dr. October, because she was so tightly associated with how Elisa became Ghost. I felt like there was a time for her to come back, but I was more interested in the chaos that spins out from Ghost even existing in this world. All of this ties into the rest of the baggage that comes with being a superhero. By your very existence, you open the possibility for bigger and weirder things to come wandering into the world. And having the element of surprise is helpful when you’re dealing with a hero whose main power is she can’t be touched if she doesn’t want to be, so diversifying the gallery of potential threats is always more fun.

But I do think superheroes do need an arch-nemesis of some kind. Hell, we all have them in our lives, even if they only exist on our Facebook friends list these days, there’s always someone who sort of exists in your life to remind you of the times you screwed up or the choices you didn’t make. Regular villains are great for physical trauma, but heroes always heal. I think the reason archenemies are necessary is because they inflict psychic trauma, which is, for my money, the far more lasting and crippling of traumas.

GP:  Is this the end of Ghost as we know her for the moment?

CS:  Sadly, yeah. It’s the end of me writing her and I believe it’s the end of her running solo for the time being. I’m proud of what we managed to do in a short space, that we got to rebuild a hero from scratch and push her (sometimes roughly) out of the nest into full-blown Ghost status. With all that and Project Black Sky still happening, I wouldn’t be shocked to see her turn up there running circles around the rest of the capes.

Review: Ghost #11

ghost cover 11This is only the third issue of the darker turn for the main character in this series, but already she is starting to see the negative effects of her actions.  In the purest sense, this is maybe not a truly dark turn for the character rather, she is simply one of a changed outlook, that of a changed outlook more to that of a utilitarian brand of justice in that she fights for the greatest good.  If she ends up insignificantly different from the villains that she fights, at least from a legal sense, then it is still judged to be of value, as her crimes of murder are stopping others from doing the same.  Of course any ethical issue is never as easy, and by this third issue, Ghost has already learned the cost of violent revenge.

This story is told through her friend Tommy.  At the end of the previous issue we saw him being gunned down by the group of people assembled to ambush Elisa as she ventured into yet another grey area of crime fighting.  The majority of this issue deals with the fallout from this attack, as Elisa learns once again that there is a deeper cost to her actions than simply those of the crimes that she commits.  Revenge in itself acts as a catalyst of entropy, despite her best interests and best efforts, things still end up worse than before when she is involved with her self-appointed crusade.

Revenge forms one of the major bases for characters across comics, and yet it is very infrequently looked upon as a destructive force, more so as a motivation for those that have an interest in crime fighting.  For instance, Batman can use revenge to reach impossible feats, and it is very infrequently shown to have the same effects on him that it has on most.  That is where this story succeeds, in that it looks at one of the common character background motivations and but displays it from a different angle, and one which is likely more realistic in comparison to the real world.  It makes this series one of the better superhero series on the market at the moment, flying a little bit under the radar, though worthy of a look by those interested in a bit more depth in the story telling for their heroes.

Story: Chris Sebela Art: Harvey Tolibao
Story: 8.8 Art: 8.8 Overall: 8.8 Recommendation: Buy

Dark Horse provided Graphic Policy with a FREE copy for review.

Review: Ghost #10

ghost 10On an ongoing basis this is one of the most interesting titles to come out on a monthly basis.  Initially in the series it was the setup which defined the series, as the main character Elisa/Ghost comes to terms with being what she has become after her journey to Hell.  While those were engaging stories for a character that was easy to identify with and one that was well-conceived, it is really in the recent issues where the character starts to develop a lot more character, and particularly by facing some of the trials of superheroism head-on.

As in the previous issue, this veers sometimes into an almost philosophical look at the role of a superhero.  Will Ghost maintain the morals of Elisa and not kill?  Or will she take on the more vengeful aspect of her new persona, even if she can see it ending in her own demise?  Can she punish the evidently guilty for crimes?  Or is she constrained by a legal system?  More so should she take the utilitarian viewpoint that killing one can save hundreds, or should she hold all life to be sacred?  And should she donate every waking minute that she has to heroics, or should she take breaks and have an alter ego?  The combination of all of this into a single issue might make it get bogged down, but it works well, especially with Tommy.  He is perhaps her voice of reason, but she finds an easy excuse to ignore him because of his alcohol problem.  In the end she might have to think twice about his words though.  Mixed into all of this is even a healthy dose of action, even giving those looking for not-much-extra in their reading some easy panels to get through.

The end result is the best issue so far in this series, one where Ghost has to wrestle with what exactly her role is to become as an agent of good.  Thus far in this series, she has been established as an unconventional hero, but so too is this an unconventional series, with its base as a regular superhero comic, but its extension as often something more.

Story: Chris Sebela Art: Harvey Tolibao
Story: 9.0 Art: 8.5 Overall: 9.0 Recommendation: Buy

Dark Horse provided Graphic Policy with a free copy for review.

Review: Ghost #1

20131215-203321.jpgDark Horse‘s ethereal heroine has been resurrected (pun intended) in a number one issue of Ghost, an exciting look at journalist Elisa Cameron’s war against extradimensional demons in Chicago. With her first appearance in 1993, this series represents a character two decades in the making. When the windy city’s mayor banished Elisa to a hellish dimension in the midst of her investigation, two paranormal investigators, Vaughn Barnes and Tommy Byers, accidentally used a powerful box to bring her back as Ghost, a woman trapped between two worlds. Though keenly aware of her current abilities, Elisa still struggles with her past…the fact that she doesn’t remember it.

The balancing act between story and art teeters in favor of the latter. While I’m sure there’s added pressure in a first issue, writers Kelly Sue DeConnick and Chris Sebela commit a cardinal sin…the entire-plot-in-one-sentence trick. “Elisa, I know this whole resurrection thing has been tough on you, but the former mayor installed otherdimensional demon entities into powerful positions throughout the city.” I know storytellers are constrained by space, but it can undermine the intelligence of the reader and detracts from the power of a well placed panel, glance, or comment.

Not to belabor the point, but I read an even better example earlier this year in Captain Midnight (a sister publication from Dark Horse, coincidentally). “You misunderstand Major. The man came through a time vortex of unknown origin in the Bermuda Triangle after chasing a Nazi who stole top secret Albright Industries tech.” Dreadful. Don’t let that scare you off though, the dialogue and story as a whole are exciting enough to make me want to read the second issue (which I will).

The art and color create a vibrant cityscape filled with equally colorful demons. Terry Dodson‘s cover sets an almost unmatchable standard, though illustrator Ryan Sook takes up the challenge. Sook takes this female Moon Knight and adds a melancholy, almost sultry persona as she scours the city for answers (the two panels of Elisa in front of a mirror are particularly exceptional). I’m a firm believer in reinvigorating characters and storylines as zero issues or number one issues, and Ghost is no different. While they should have taken more time to flesh out the story, DeConnick, Sebela, and Sook will take Chicago’s apparitional superhero to new heights.

Story: Kelly Sue DeConnick, Chris Sebela Art: Ryan Sook
Story: 6 Art: 7 Overall: 7 Recommendation: Read

Dark Horse Comics provided Graphic Policy with a FREE copy for review

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