Tag Archives: war of the realms

Review: Punisher Kill Krew #1

War of the Realms is over but that doesn’t mean the war is over for Frank Castle, aka the Punisher. Revenge is being served up!

Story: Gerry Duggan
Art: Juan Ferreyra
Letterer: Cory Petit

Get your copy in comic shops now! To find a comic shop near you, visit www.comicshoplocator.com or call 1-888-comicbook or digitally and online with the links below.

Amazon: https://amzn.to/31GKJZf
Kindle/comiXology: https://amzn.to/2Z8vrup
TFAW: http://shrsl.com/1r6js

Marvel provided Graphic Policy with a FREE copy for review
This post contains affiliate links, which means that if you click on one of the product links and make a purchase, we’ll receive a percentage of the sale. Graphic Policy does purchase items from this site. Making purchases through these links helps support the site

Review: Punisher Kill Krew #1

Punisher Kill Krew #1

During the War of the Realms, Frank Castle made a promise of vengeance, and Frank Castle keeps his promises. Punisher Kill Krew #1 kicks off a direct follow up to the War of the Realms.

Written by Gerry Duggan, Punisher Kill Krew #1 is a smart start to a miniseries delivering just enough information for new readers to enjoy it. It also has a “quest” aspect of it that blends the Punisher’s aesthetic with a Dungeons & Dragons like adventure. That includes mission creep and an off the rails aspect to it all.

When I head about the comic, I admit I had a bad flashback to the Punisher’s avenging angel days. The character and “fantasy” didn’t quite click for me. Duggan does some smart things to make the genres work. There’s a focus on revenge, a regular motif for the Punisher. He’s out to kill someone who hurt another person. It just so happens the being is a troll. Then there’s the addition of orphaned kids. This adds some heart to the story. We see Frank’s reaction to them and his need to help. It humanizes him a bit and shifts the story from a straight murder spree.

The art by Juan Ferreyra, with lettering by Cory Petit, also helps. There’s a blend of the mystical and cold guns that just works. It’s not odd to see the Punisher don a Viking like helmet and use a machine gun. It doesn’t look weird when he tosses a grenade into a killer tree. It all flows in a way that has some humor about it and keeps aspects of the grounded Punisher and fantasy world. The art also creates an off-the-rails campaign aspect to it, mainly due to some humorous moments.

Punisher Kill Krew #1 works in a way because it both does and doesn’t take itself too seriously. There’s something fun about it all as it mixes bullets and swords. What shouldn’t work not only does but has me excited to see what comes next.

Story: Gerry Duggan Art: Juan Ferreyra Letterer: Cory Petit
Story: 8.05 Art: 8.05 Overall: 8.05 Recommendation: Buy

Marvel provided Graphic Policy with a FREE copy for review

Review: War of the Realms Omega #1

War of the Realms Omega #1

War of the Realms: Omega #1 is not so much a full epilogue story to the “War of the Realms” event as a tasting menu for the various spinoffs that come after it. Kudos to Marvel for putting these in their own comic instead of stepping on Jason Aaron, Russell Dauterman, and Matthew Wilson’s literal thunder as they hit the high point of Aaron’s Thor epic. With one last omniscient conversation between Daredevil and Heimdall as a framing narrative, Omega #1 tells the story of Jane Foster, Loki, and Punisher while setting up Jane Foster Valkyrie #1, Loki #1, and Punisher Kill Krew #1.

Even if it’s mostly just a conversation between Daredevil and Heimdall, the framing narrative of Omega #1 is a fantastic conclusion to Daredevil’s struggles with godhood that Jason Aaron penned in War Scrolls. It’s also reunion of one of my favorite recent Daredevil art teams of Ron Garney and Matt Milla, who transform the look of their framing narrative from fantasy to street level as Daredevil goes from talking about gods, prayers, and Valhalla to stopping a mugger with the help of some Yggdrasil forged fighting sticks. Aaron also brings up some interesting ideas like Daredevil’s guilt about his own faith and beliefs making him a good God of Fear that protected Midgard in their direst need. It connects to his recent writing of Thor that the best god isn’t one that fights for the mantle, but acknowledges the responsibility that is thrust upon him.

The first story in Omega #1 features Jane Foster and the Valkyries in a morgue where she hopes to help find them some peace and is written by Aaron and Al Ewing with art from Cafu and Jesus Aburtov. Jane interacts with Lisa, who used to date the superhero America Chavez, and they both can empathize on what it’s like to be connected to someone with so much power and be ordinary. It’s a nice human interaction before a beautiful transformation sequence where Jane takes on the responsibility of reopening Valhalla and finding rest for the Asgardians. Cafu’s art is clean and photorealistic, but not too stiff while Aburtov’s colors are bright, glossy, but a little sad. Jane played a major role in “War of the Realms”, and it’ll be nice to see her as headliner for a little bit in her own series that looks to continue to play on Aaron’s themes of faith and belief that he has explored throughout his Thor comics.

On the more mischievous side, there is a story starring Loki and his undersized Frost Giant buddy Drrf from Daniel Kibblesmith, Oscar Bazaldua, and David Curiel. As evidenced by his work on Valiant High, Lockjaw, and Deadpool vs. Black Panther, Kibblesmith excels at combining comics continuity with funny and genuinely heartfelt moments. And there are a few of those in this short story as Loki takes a young Frost Giant under his wing after he spots the little guy using a stew pot lid as a sled. Bazaldua’s cartoon-y style visuals are a good fit for this book and capture Loki’s every smirk and glint of mischief in his eye. He earned the role of king of Frost Giants by killing his father, but it will be difficult to keep the respect of this murderous and cannibalistic realm. However, adding Drrf to the equation keeps the tone of the story light and not super serious in a Game of Thrones kind of way.

The final Omega #1 short story is a Punisher one, from Gerry Duggan and the fantastic Juan Ferreyra that shows that the War of the Realms never really ended for one person: Frank Castle. Castle is barbecuing stray Helhounds with a flamethrower, breaking up Asgardian revelry with semi-automatic gun fire, and making sure the inhabitants of Midgard don’t loot in the post-War chaos. His mission of vengeance towards criminals has expanded from mortals to fantasy beings thanks to the losses suffered by the people, and especially the children of New York, during the War. However, the real star of the Punisher story isn’t the brooding revenge or monster becomes monster hunter narrative book, but Ferreyra’s art, which he colors himself and has a Steve Dillon meets Heavy Metal vibe. The combination of melodramatic dialogue and captions and over the top violence is a winner.

War of the Realms Omega #1 accomplished what it set out do, which is to pique my interest in the upcoming Jane Foster, Loki, and Punisher comic book series that are spinning out of the event. The artists for these books are especially well-cast, and Cafu’s beautiful take on Jane Foster’s transformation from mortal to Valkyrie was the highlight of this entire one-shot. Also, Juan Ferreyra is such an underrated artist, and I’m excited to see his take on creative fantasy monster executions.

Story: Jason Aaron, Al Ewing, Daniel Kibblesmith, Gerry Duggan
 Art: Ron Garney, Cafu, Oscar Bazaldua, Juan Ferreyra
 Colors: Matt Milla, Jesus Aburtov, David Curiel
Letters: Joe Sabino, Clayton Cowles, Cory Petit
Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Buy

Marvel Comics provided Graphic Policy with a FREE copy for review

Messages from Midgard Finale: The Good and Bad of War of the Realms

Just when you thought you’d seen the last of me, here’s another installment of “Messages from Midgard“. This isn’t a column length analysis of Unbeatable Squirrel Girl #46, which was the final “War of the Realms” tie-in to come out although I will mention Ryan North, Derek Charm, and Rico Renzi‘s hilarious and clever work with Doreen Green and the Norse squirrel god of chaos Ratatoskr later. No, I have come to survey the wreckage of “War of the Realms” and sift out what worked and what didn’t as well as the memorable moments and the comics that will gather dust in the quarter/dollar/whatever currency inflates to bin at the comic cons and stores of the future.

Without further ado, here’s “War of the Realms: The Good and the Bad“.


The Good

1. Thor’s Character Arc

The core War of the Realms series was at its finest when Jason Aaron remembers that he and Thor have been on a seven year journey together, and this event is the climax. Sure, the montages of Fire Goblin and Frost Giant destruction, superheroes making inane Tolkien and DnD quips, and Punisher shooting Elves are fun. However, the series clicks when it focuses on Thor feeling guilt for the death of the Valkyries and Loki, going on a berserker rage, returning with one arm, and then making sacrifices to not just become a hero, but the All-Father of Asgard. Tom Taylor does a good job enhancing this main narrative in his Land of the Giants tie-in where Wolverine tells his teammates to let Thor let his berserker rage burn out and kill Giants before he is ready begin the next step of his journey.

Despite the continent and realm spanning tie-ins and some issues in the middle, which feel like trailers for more interesting comics with cool battles, Jason Aaron and Russell Dauterman craft a robust arc for Thor. They also make a great one for Jane Foster too as she evacuates New York, takes on the role of All-Mother in Freyja’s absence, wields War Thor’s helmet, and finally becomes the new Valkyrie. Superhero comics are all about the illusion of change, but it’s cool to look back and see a damsel-in-distress nurse battle cancer, become the goddess of Thunder, revoke that mantle, and find new ways to be heroic in War of the Realms. Basically, people who started reading comics in the 2010s will only see Jane Foster as a hero thanks to the work of Aaron, Dauterman, and Matthew Wilson.


Image result for russell dauterman war of the realms

2. Russell Dauterman and Matthew Wilson’s Visuals

All my high-falutin’ words about responsibility, heroic journeys, and mythology aside, at its core, War of the Realms is a no holds barred good guys vs bad guys superhero throwdown except with fantasy baddies instead of the usual costumed villains. And this is all thanks to the art of Russell Dauterman and the colors of Matthew Wilson. Dauterman is like a modern day Art Adams (Who did the covers for War of the Realms) or George Perez and possesses a singular gift for splash pages with multiple characters and making them compositions that tell a story instead of glorified pinups. He excels at both layouts and character designs using the newly omniscient Daredevil as the reader’s POV on the action of the War of the Realms while coming up with cool riffs on characters like Odin’s Iron Man armor, Malekith becoming engorged by the Venom symbiote, or Freyja going full Vanir witch on Malekith and his minions.

Matthew Wilson really is the secret weapon throughout the “War of the Realms” event with his work on the core miniseries as well as issues of Thor and the Daredevil serial in War Scrolls. His colors are the ingredient that put the Frost in Frost Giants, the Fire in Fire Goblins, and the effects he uses in War of the Realms #6 make the storm caused by the four Thors truly cataclysmic. But his work isn’t all chaos and Kirby krackle, and there’s delightful minimalism to the big scenes like the reforging of Mjolnir or Daredevil gazing from above that cause one’s eye to linger on the panel and reread the issues that he has colored and that Russell Dauterman has drawn again.


3. Humor-Driven Tie-Ins

The “War of the Realms” tie-ins aren’t at their best when they’re trying to make serious points about the effects of war, like Dennis Hallum and Kim Jacinto did in War of the Realms Strikeforce: The War Avengers. They do work when they lean into the fun and lore of superhero comics and events. For example, in Superior Spider-Man, Gwenpool comments on the well-worn structure of event comics and how a B-Lister like Doc Ock doesn’t get to strike the final blow against Malekith, and in Skottie Young and Nic Klein’s Deadpool, the titular character fights trolls with the help of Australian stereotypes and the event’s single funny Lord of the Rings joke. There is also a great short story in War Scrolls #2 by Anthony Oliveira and Nick Robles where Loki (in disguise as Kate Bishop) and Wiccan go to drag brunch.

However, the two tie-ins that take the cake in the comedy department and are also fun road stories are The McElroys and Andre Araujo‘s Journey into Mystery and the aforementioned Unbeatable Squirrel Girl. Most of the humor in Journey into Mystery comes from character idiosyncrasies, like Miles Morales not knowing what to do in a casino because he’s never left Brooklyn or Death Locket’s obsession with Westerns because those were the only movies her Life Model Decoy “uncle” had programmed. The jokes also come out of the wacky situations that the ensemble cast finds them in from a Skrull trailer park to a literal Western ghost town and a henchman convention.

In Unbeatable Squirrel Girl, Ryan North, Derek Charm, and Rico Renzi send the titular character on a mission from Loki to take out the Frost Giants’ secret base in Canada. On the way, she gets a cute new costume from her mom, sees two Frost Giants make out, reads Robert Frost poetry on her own, and builds an unlikely friendship and alliance with Ratatoskr, a Norse squirrel deity that is tricksy even for Loki. North’s script continues to be joke-dense and full of fun facts about science and the world around us while insightfully showing Squirrel Girl at her conflict-avoiding and problem-solving finest. Her actions even have an effect on the larger event, and Derek Charm’s art continues to be heckin’ cute.


4. Standalone Character Studies

Jason Aaron plays some good 3D chess by using War of the Realms to tell the big, loud story of Malekith’s invasion and Thor finding confidence in himself again and his other titles Thor and Avengers to tell quieter (Sometimes) character studies and hint at big plans after the War. So, we get stories like Loki being visited by his past and future selves while being digested in his father’s stomach, a tale of Gorilla-Man’s day to day role at the Avengers HQ during a crisis situation, and She-Hulk dealing with people’s (and by extension readers’) perceptions of her and how she really wants to be. They provide a fresh outlook on the events of the War of the Realms that isn’t just omniscient narration or Thor’s quest.

Avengers #18-#20 end up pulling double duty by introducing the Squadron Supreme of America as well as fleshing out the aforementioned Gorilla-Man and She-Hulk and setting up future plans for Aaron’s works in the Marvel Universe. The Squadron is a great satire of nationalism with a bit of trolling towards the DC Universe, and Aaron wisely puts them in an ancillary book to not detract from “War of the Realms”. The same goes with Gorilla-Man, who is in cahoots with the imprisoned Dracula meaning that the King of the Damned still has a role to play in this book’s events. And none of this is mentioned in the core War of the Realms mini, who only spends a solitary panel setting up Marvel’s next event “Absolute Carnage” as Venom slithers away from Malekith’s Necrosword. It’s nice to enjoy the ride/event you’re on before thinking about the next one.


The Bad

5. Mediocre Minis

Most Big Two events have three to six issue miniseries to add depth to major supporting characters, give B-list heroes a showcase, or just to make money. Sadly, most of “War of the Realms'” minis were more miss than hit with the exception of Journey into Mystery and the anthology series War Scrolls. I also personally liked the end of War of the Realms: Punisher and its portrayal of Frank Castle as a defender of innocents and unrelenting executioner of criminals even if it didn’t connect to his portrayal in the event possible.

However, the rest of “War of the Realms'” minis were either untapped potential or just plain stinkers. New Agents of Atlas introduced a new team of Pan-Asian superheroes, but became overwhelmed by its ensemble cast and its intriguing character designs didn’t translate well to its interior art. Giant-Man had a madcap concept of Marvel’s size-changing heroes taking out the “source” of the Frost Giants, Ymir. But it went off the rails by its third issue with a villain who was shoehorned in and an artist that was really bad at staging and establishing scenes.

Spider-Man and the League of Realms had a cool concept of Spider-Man leading representatives from the other nine realms into battle, but it constantly changed settings, switched bad guy/threat on the fly, and like New Agents of Atlas, didn’t make me care enough about its ensemble cast. The worst tie-in of all was War of the Realms: Uncanny X-Men which had a decent premise of the X-Men defending New York, but shoehorned in awkward connections to Norse mythology, killed off Sunspot for no reason and had no focus even though Sabretooth would have made a great villain. Thankfully, it will probably be all retconned when Jonathan Hickman begins his X-Men run.

If you stick to the core miniseries plus the Thor, Avengers, War Scrolls, Unbeatable Squirrel Girl, and Journey into Mystery tie-ins (I can also vouch for Cullen Bunn’s work on Asgardians of the Galaxy and Venom.), “War of the Realms” is a good time. First and foremost, it works as an event because it’s a culmination of seven years of work that Jason Aaron has done with Thor, Jane Foster, Odin, Freyja, Asgard, and the non-Midgard Realms instead of trying to tie into an MCU movie. In fact, much of the current MCU Thor’s arc seems inspired by the work that Aaron has done throughout his run.

Around the Tubes

Star Wars: Galaxy's Edge #3

We’re fully focused on San Diego Comic-Con which kicks off in a little over two weeks! We’ve got lots of coverage planned and the lead up begins today!

While you wait for that, here’s some comic news and reviews from around the web in our morning roundup.

Newsarama – Agents of Atlas #1 Lead Artist Replaced – That’s a really short time schedule it feels like.

Smash Pages – ‘The Nib’ loses funding support from First Look Media – Go support good comics and media!

Reviews

Geek Dad – Books of Magic #9
AIPT! –
Marvel Comics Presents #6
Laughing Place –
Star Wars: Galaxy’s Edge #3
Talking Comics –
The War of the Realms #6

Preview: The Unbeatable Squirrel Girl #46

The Unbeatable Squirrel Girl #46

(W) Ryan North (A) Derek Charm (CA) Erica Henderson
Rated T+
In Shops: Jul 03, 2019
SRP: $3.99

A WAR OF THE REALMS TIE-IN! The MOST squirrel-centric War of the Realms tie-in reaches its conclusion! Only one woman stands between the invading army of the Frost Giants and utter disaster on Earth, and that woman is SQUIRREL GI- hold on… hold on, sorry. I’m getting word that not one but TWO women actually stand between the Giants and utter disaster on Earth, and one of them is…RATATOSKR?? It seems unlikely that the Norse god of gossip would be on Team Doreen, let alone a valuable member of it – but hey, stranger things have happened, right? I can’t think of any off the top of my head, but they’ve probably happened. Can SQUIRREL GIRL team up with her SMACK-TALKING ENEMY? Can two people who couldn’t be more different find a common ground in time to save everyone? And will BRAIN DRAIN make it back from the Negative Zone? You may THINK you know the answers to these questions, but only by purchasing and then reading this illustrated picto-narrative will your suspicions be confirmed or denied!

The Unbeatable Squirrel Girl #46

Messages from Midgard #13- The Four Thors

This week marks the end of both “War of the Realms” and the Messages from Midgard column. There are a few straggler tie-ins like Unbeatable Squirrel Girl and an Omega issue, which I will cover in its own review, but the core miniseries plus three ancillary tie-in minis and Jason Aaron’s arcs on Thor and Avengers wrap up this week. Plus there’s a fun Superior Spider-Man story where Peter Parker and, of all people, Gwenpool, teaching Doc Ock that heroism is about saving individuals and not just trying to glory hog the whole event. That privilege is reserved for Thor, of which there are four, because its their event.


War of the Realms #6

In War of the Realms #6, Jason Aaron, Russell Dauterman, and Matthew Wilson knuckle down to give both this event and basically Aaron’s seven year run on Thor one hell of a conclusion. It’s centered around a simple premise. If only Thor can break the magic circle and confront a Knull-infused Malekith, then why not bring four of them: Odinson, King Thor, Young Thor, and Jane Foster’s Thor, who now wields Mjolnir from the Ultimate Universe. What follows is an exercise in fighting, bickering, and true heroism while the rest of the heroes confront Laufey on Midgard.

Before digging into the fantastic things that Aaron does with both Thor and Jane Foster’s arcs, I would like to praise the visuals of Dauterman and Wilson, who really outdo themselves in issue six. Wilson’s palette is majestic and varied ranging from the eye of the storm to the clash of lightning on symbiote ooze and a snowstorm to end all snowstorms. Like the different hammers and weapons used by the Thors, Dauterman switches up his inking style to fit the scene from looser work when Malekith does anything symbiote-y to more clean polished art when Odinson forges Mjolnir anew in the eye of a storm. His attention to detail is uncanny, and he draws many epic moments like when Odinson punches his own hammer and memorable small ones like Screwbeard and Ivory Honeyshot doing their best Gimli and Legolas imitation at the end of the world.

One word that can be used to describe War of the Realms #6 is “satisfying”. Odinson has gone on a painful heroic journey that draws comparisons to the one his own father, Odin, went on to become All-Father sacrificing body parts to gain the wisdom and power to rule Asgard. There are also parallels to the journeys of Dionysus and Jesus Christ in his story as he humbles himself and suffers to save the whole world. But, lofty comparisons aside, this is really the story of a man who becomes a hero and “worthy” in spite of his flaws, which is a metaphor for most of the Marvel heroes, who have fantastic abilities and feet of clay. It is a rare sight to see such an iconic character, like Thor, grow and change over a run, and Jason Aaron has pulled this off with War of the Realms #6 being the finishing touch and earning an Overall Verdict of Buy.


War of the Realms: New Agents of Atlas #4

In New Agents of Atlas #4, this new pan-Asian superhero team finally gets their act together to assemble and prevent Sindr, the Fire Goblin queen from melting the polar ice caps. Greg Pak and artists Gang Hyuk Lim, Moy R, and Pop Mhan take their cues from third act of the 2012 Avengers film from Jimmy Woo playing the Nick Fury role and lying about Pele’s true nature to get the team to work together and lots of big epic splash pages of heroes doing team-up moves. However, with the exception of Brawn, Shang Chi, and the Filipina heroine Wave, I feel like I barely know these heroes so the big fight scenes look pretty, but feel like action figures in position, not characters reaching the end of their journey.

Pak, Lim, Federico Blee and the guest artists and colorists had a tall order introducing new characters and ones who had only appeared in Korean and Chinese comics as well as mobile games to a new audience. Having four issues and a big, yet underdeveloped baddie helped, but in the end, the cast of New Agents of Atlas was simply too large to get to know the new folks. Hopefully, the upcoming miniseries will take its time to develop their personalities as well as show off their cool costumes and powers. Unfortunately, New Agents of Atlas #4 earns an Overall Verdict of Pass despite its one genuinely memorable twist.


War of the Realms: Punisher #3

War of the Realms Punisher #3 features the same fantasy baddies as the rest of “War of the Realm’s” tie-ins, but Gerry Duggan, Marcelo Ferreira, Roberto Poggi, and Rachelle Rosenberg take a grittier, more violent, and at times, fatalistic approach to their story beginning with Frank Castle having guns pointed to his head by former mobsters. He gets out of this pickle pretty easily by swearing on the souls of dead wife and kids that he’ll spare the criminals once they get the civilians to safety. Most of them don’t have to worry about living as they’re immediately set upon by a squad of trolls; one of which Frank tortures in a chilling scene that makes the criminals realize that they’re not getting out of this alive too.

Duggan and Ferreira portray Frank Castle as a hardened soldier in War of the Realms Punisher #3, and his enemy is the criminal element, both mortal and otherworldly. Sure, he’ll get the civilians to safety in New Jersey, but he’ll also gun down the last criminal standing with him while the doctor he was assisting shrieks in terror. This is because Castle is as much of a monster and a force of nature as the trolls and Fire Goblins that he was gunning down or blowing up tanker trucks to stop. Duggan’s understanding of Frank Castle’s character, and that we can cheer for him to take out the bad guys and recoil at killing one in cold blood as well as the hellish visuals of Ferreira, Poggi, and Rosenberg earns War of the Realms Punisher #3 an Overall Verdict of Buy and definitely has me interested in Duggan’s upcoming Punisher Kill Krew series.


War of the Realms: Uncanny X-Men #3

Even though it’s nice to see Cyclops, Multiple Man, and your favorite former New Mutants defending Citi Field from Frost Giants, Matthew Rosenberg, Pere Perez, and Rachelle Rosenberg’s War of the Realms: Uncanny X-Men has been the weak link of the tie-in minis. Issue three is no exception with the pointless killing off of Sunspot, the repetitive dialogue of (dead in the main series) Wolfsbane’s lover Hrimhari, and a tacked on sequence with Dani Moonstar and the Valkyries even though this plot point was only touched upon at the end of issue one. It could have been a good hook for the miniseries and a through-line to the main action, but in the end, it’s too little, too late.

War of the Realms: Uncanny X-Men #3 does have a few cool moments like Multiple Man’s dupes luring the Frost Giants into a Limbo portal, a visceral claw on claw fight between Sabretooth and Wolfsbane, and Cyclops precision sniping Frost Giants. However, these are few and far between, and after three issues, this miniseries has really done nothing to justify its existence and earns an Overall Verdict of Pass. But the silver lining is that Jonathan Hickman is coming in a month and probably all these events/pointless character deaths will be retconned.


Thor #14

Jason Aaron, Scott Hepburn, and Matthew Wilson’s story in Thor #14 covers much of the same ground as War of the Realms #6, but from the POV of Young Thor as the Fantastic Four summon him from brooding and trying to lift Mjolnir to a fight for all ten realms. I read this almost directly after War of the Realms #6, and there are obvious re-draws of Russell Dauterman’s art although Hepburn has an earthier take on the material to match the boisterous, shit-talking Young Thor. The issue also has more direct connections to the last adventure of the three Thors in Aaron’s Thor, God of Thunder series and a similar art style although Hepburn is no Simon Bisley. There’s a lot of gruffness, talk about hammers, and an indirect reference to Back to the Future along the way.

However, compared to the standalone issues about Loki, Cul Borson, and even Gorilla-Man in Aaron’s tie-in issues of Thor and Avengers, Thor #14 seems less essential because Jason Aaron and Russell Dauterman portrayed Young Thor’s carelessness, brashness, and adventurous nature so well in War of the Realms #6. He does get a cool action sequence against a gnarly Hepburn-drawn Venom symbiote and  lifts Mjolnir in a moment that again proves that “worthiness” and heroism is not something bestowed externally, but internally. Most of the material in Thor #14 is covered in Realms #6, but that scene and the sheer joy that Aaron gets at writing Young Thor earns the issue an Overall Verdict of Read.


Avengers #20

Avengers #20 is yet another standalone success from Jason Aaron, Ed McGuinness, Mark Morales, and Jason Keith and is a metafictional look at She-Hulk, and how she’s changed as a character in the past few years. The opening sequence is brilliant and set in side a Wakandan therapy simulation where She-Hulk looks at a pinup of the John Byrne version of her and beats up a version of her that looks like it was drawn by Javier Pulido. The comic is a narration about how she likes embracing the monster and getting to beat up enemies with her new powers instead of being sexually harassed while in costume. Unlike Bruce Banner, she enjoys the freedom of being Hulk, and McGuinness and Morales use wide panels to show the swath of destruction she causes with her bulging forearms.

Using the character of She-Hulk as a case study, Avengers #20 is also a bigger commentary about how women have to fit pre-conceived roles in the workforce (Even if that means the Avengers.) and society and get pushback whenever they’re assertive or show anger. Deadpool asking She-Hulk why she doesn’t crack jokes or break the fourth wall any more is the metafictional version of a male co-worker asking a woman why she doesn’t smile. And, on a more a geeky level, this issue also has some foreshadowing of Aaron’s future plans for the Avengers title with the help of omniscient Daredevil showing Aaron can work on both a micro and macro level. Avengers #20 is a fantastic, holistic character study of She-Hulk and her recent developments and easily earns an Overall Verdict of Buy with a side dish of allusions to Immortal Hulk.


Superior Spider-Man #8

Superior Spider-Man continues to be an underrated delight and study in ego from Christos Gage, Lan Medina, Cam Smith, and Andy Troy. Doc Ock continues to be terrible at reading the room, er, event and wants to take out Malekith all by himself with the help of the Fantastic Four and West Coast Avengers. He doesn’t want to protect New York City, but basically hack America Chavez’s portal abilities to get to what he thinks is the real action. This ends up backfiring, and he gets one hell of a dressing down from Spider-Man in the nature of heroism while Spider-Man is wearing his helmet from the Land of Giants one-shot and is immediately abandoned by his “minions” aka the West Coast Avengers.

Gage and Medina use the wide scope of “War of Realms” to tell an entertaining and at times fourth wall breaking (Thanks to Gwenpool.) story about how heroism isn’t just about defeating the final boss, but saving one person from death and danger. Having Spider-Man deliver the lecture about this topic makes sense because for the most part, he has focused on protecting his neighborhood instead of mixing it up with gods and monsters. Gage’s script is self-aware, and Medina and Smith have a classic, illustrator style approach where it is easy to follow the action even in a Southern California blizzard. For commenting on the nature of heroism, being funny as hell, and having plentiful America Chavez side eye, Superior Spider-Man #8 earns an Overall Verdict of Buy.


War of the Realms #6 was the best ending to a summer Marvel event since Jonathan Hickman and Esad Ribic’s Secret Wars, and it shipped on time too. One thing that these two events shared in common is that they were a culmination of two macro-stories, namely, Jason Aaron’s Thor run and Hickman’s Fantastic Four-Ultimates-Avengers/New Avengers project. The War of the Realms has been foreshadowed for years, and the early battles were fought in the pages of Mighty Thor and Thor so the event was really just icing on the cake. Sometimes, the montage of the different battles were a little insufferable, but when Aaron, Dauterman, and Wilson grabbed onto the character journeys of Odinson and Jane Foster, the book really sung. Nowhere was this more evident than in War of the Realms #6, and the spinoff I’m most excited for is Valkyrie even if I’m little disappointed that Tessa Thompson’s take on the character is nowhere in sight although Al Ewing may pluck her from somewhere in the multiverse.


Panel of the Week

Young Thor and King Thor bonding over craft beer is the cutest thing. (From War of the Realms #6, Art by Russell Dauterman and Matthew Wilson)

Messages from Midgard #12- Analog Iron Man

With only a single issue left in the War of the Realms core series, the tie-in writers have fallen into the unenviable trap of wrapping up their story, connecting it to the event’s inevitable conclusion, and maybe leaving a loose thread or two when their comic returns to its normally scheduled programming.

Six comics came out this week, and one was heads and shoulders over the pack: War of the Realms Journey into Mystery #5. The McElroys, Andre Araujo, and Chris O’Halloran have finished crafting an ensemble cast that I want to read an ongoing series about, made Ares sympathetic, Laussa more than a MacGuffin, connect all the seemingly random plot threads of the series, and made me laugh out loud a couple times. No other book came close to this, but with snark, grit, and one hell of a Wasp cameo, Gail Simone and Paolo Villanelli made up for last month’s disappointment and delivered a nifty science vs magic clash in Tony Stark, Iron Man #13. I enjoyed it and wish Simone had more time on the book.


War of the Realms: War Scrolls #3

War of the Realms’ anthology tie-in War Scrolls wraps up with its third issue. There is the conclusion to Jason Aaron, Andrea Sorrentino, and Matthew Wilson’s Daredevil serial as well as a Dr. Doom story from Christopher Cantwell, Cian Tormey, and Dan Brown and a She-Hulk one from Charlie Jane Anders, Simone D’Armini, and Federico Blee. Daredevil, God without Fear continues to be an accomplishment in panel layouts, fight scenes, and theodicies. This three part story is a turning point in Sorrentino’s career as an artist as he transitions from flowing tapestry layouts to strict grids that work like slow-mo while Daredevil fights Malekith with Bifrost shruikens. Aaron’s narration continues to show the perils of omniscience, and even if Daredevil can’t defeat Malekith, he can inspire his blind children hostage to escape and cut God a break along the way.

Halt and Catch Fire co-creator Christopher Cantwell tells the story of the Dark Elf invasion of Latveria from ordinary citizens’ POVs. Dr. Doom has a godlike status in this country, and even when he makes silly mistakes like wasting his troops on a Saving Private Ryan-esque rescue mission, they look to him to save them. The switching point of views can be disorienting, but Cian Tormey gives the story a documentary feel and builds to one badass crescendo where Doom is part-Superman, part-God of the Old Testament, and still authoritarian. It’s a tasting menu that really needs to be expanded to a full feast of the regular lives of Latverians.

War Scrolls #3 wraps up with a story of She-Hulk and Freyja fighting dragons and talking about relationships. Charlie Jane Anders’ writing sometimes feels like she’s making her characters have her interests like making Blade a Beyonce fan and Punisher a Joni Mitchell aficionado, but she nails the conversations between Jennifer and Freyja. She-Hulk talks about how she is dating Thor and not sure how serious it is, and Freyja understands how much She-Hulk cares for her son and that they are both insecure about their “worthiness” and status as heroes. The cherry on top of this pretty good story is D’Armini’s artwork that makes She-Hulk incredibly muscular and monstrous. For the most part, War Scrolls has been full of thought provoking character studies and memorable visuals, and issue three is no exception earning an Overall Verdict of Buy.


War of the Realms: Journey into Mystery #5

Journey into Mystery #5 wraps up this god demon baby starring road trip saga into a neat little bow and uses continuity to enhance and deepen character development and humor instead of as a crutch. The McElroys seamlessly transition from podcasting to mainstream comics while Andre Araujo and Chris O’Halloran enhance their jokes and punch up the action scenes beginning with Wonder Man sweeping to save Laussa. They keep their character portrayals internally consistent like having Wonder Man continue to be a pacifist and having Sebastian Druid being uncertain about his powers, but reminding readers he had a relationship with Ares’ son back in Jonathan Hickman’s Secret Warriors.

This kibble of continuity isn’t just a piece of cute, fanboy trivia, but sets up Ares’ road for redemption. He isn’t a bad guy and doesn’t have a quarrel with this book’s cast; he just like to fight and wants to be reunited with son in the afterlife. Journey into Mystery #5 isn’t just a slugfest between the team and Ares, but is filled with twists and turns about Laussa that aren’t 100% deus ex machinas. The comic does have a pleasing plot, but its real magic are in the small moments like any time Miles Morales and Thori interact, or Laussa’s expressions with the world around him. And for this mastery of both the macro and micro aspects of comics, Journey into Mystery #5, and by extension, the whole miniseries earn an Overall Verdict of Buy.


War of the Realms: Spider-Man & the League of Realms #3

Unless it’s for a storytelling purpose, having two or more artists on a comic usually means it was rushed to meet its deadline, and that seems to be the case with Spider-Man & the League of Realms #3. Gone are Nico Leon’s slick cartooning and well-choreographed set pieces of the previous two issues, and writer Sean Ryan giving each League member a distinct personality beyond fantasy race action figure. This issue is mostly a slugfest against Malekith’s lieutenant, Kurse and peppered with awkward poses, constipated facial expressions, and basically, generic visuals from Leon and Marco Failla.

The angel Fernande goes a bit ballistic in the middle of the fight, and Spider-Man finds a shared connection because they have both lost loved ones. But this was already covered in the previous issue so it feels a lot like padding in Spider-Man & the League of Realms #3. The main plot point of this issue (and a cool connection to War Scrolls #3) is that Kurse was once League member, Waziria, and for the first time in all of War of the Realms (Except the Cul Borson story in Thor.), the Dark Elves aren’t treated like evil cannon fodder. In the end, this comic was about saving people instead of punching evil, and that’s a good sentiment from Ryan and Leon. However, it ends on this week’s “standard” heroes pose together and jump into the final battle panel and earns an Overall Verdict of Pass because of art issues and the difficulty of writing a large cast.


Captain Marvel #7

Spider-Man & the League of Realms #3 wasn’t the worst “War of the Realms” comic this week. That honor goes to Captain Marvel #7, which wraps up the unbearably banal if well-colored by Tamra Bonvillain body swap story featuring Carol Danvers and Dr. Strange. This issue does have a few positives like Kelly Thompson’s gift for quick banter and cutting one-liners like Strange roasting Carol for only knowing magic from various pop culture things. However, it’s pretty shallow, Strange and Carol’s ineptitude with each other’s powers are quickly resolved, and afterwards, they and an underutilized Black Widow go separate ways.

One slight positive about Captain Marvel #7 is Annapaola Martello’s art. She’s equally good at drawing fun facial expressions/hints of flirting and things that go boom/pew pew. Even if the story is thin, it’s pure joy to see Dr. Strange in Carol’s body go Binary and kick undead ass and then steal a little moment at the end. And about the ending, it seems random and tacked on even if it’s our first glimpse of a post-War of the Realms world. Carol is hanging out in her apartment like everything is normal, and the last story had no effect on her. Honestly, this is for the better as Thompson no longer has to shoehorn a quick tie-in and can tell her full story. My Overall Verdict for Captain Marvel #7 is Pass, and it’s worth skipping for regular readers of her title and those just following “War of the Realms”.


Deadpool #14

If there’s any comic that Deadpool #14 shares DNA with, it’s Simon Bisley’s Lobo books of the 1990s with their combination of serious, detailed fantasy art and silly dialogue and situations. In this comic, Skottie Young and Nic Klein chronicle Deadpool’s defense of Australia from Ulik (Which is apparently a very common name for trolls.) and his minions with the help of a knock-off Captain Britain and Daredevil and then an assist from some real superheroes. Young continues to have fun breaking the fourth wall and poking fun at his own writing like ending the issue with a deus ex machina and commenting on the legality of including a figure that’s all but named Tasmanian Devil.

Nic Klein draws and colors his own work in Deadpool #14 and turns in some gorgeous splash pages of Deadpool, Luke Cage, Iron Fist, Daredevil, and various Z-list Australian heroes beating the shit out of trolls. He can also do funny too like his depiction of the solution to Australia’s troll problem, which is feeding them and putting them to work at New Zealand’s copyright-friendly version of a Lord of the Rings set tour. The panel of trolls chasing tourists with selfie sticks around a “bobbit” hole is like something out of Mad magazine and a wonderful Deadpool-esque way to wrap up the plot. For its humor, skilled art, and ultraviolence, Deadpool #14 earns an Overall Verdict of Buy. (And, apparently, the next issue is the final one of the series.)


Tony Stark, Iron Man #13

Free of continuing subplot from previous issues (Except for the important Tony Stark relapsing in a VR environment one.), Gail Simone and Paolo Villanelli are free to tell the story of the battle between Iron Man and the wyrm Sadurang, who wants to rob the New York Stock Exchange. They make fantastic parallels between traders and hoarding dragons, and starting off a conversation between Sadurang and a now homeless broker about how riches cloud one’s morals sets the tone for the issue. And what happens is a back to basics Iron Man story where Tony must destroy or deactivate all his magic infected armor and get back to the analog days to defeat this greedy dragon.

Edgar Delgado’s powerful colors match Villanelli’s art, which can be loose and scratchy when Tony is getting his ass kicked and trying to quip his way out of a bad situation or tighter and tougher when he’s in the Mark I armor doing his best St. George impression. Also, Simone brings in the very winsome Wasp as a guest star in this issue, and she brings Tony hope and her stings and fast flying gives him enough time to rally his counterattack. Then, they get to share a sweet moment after the fight is over, but Tony doesn’t tell her about the relapse and is interrupted by Malekith’s initial invasion of New York. This two steps forward, one step forward approach to Tony’s journey works for Gail Simone and Paolo Villanelli and coupled with a satire of capitalism via knight/dragon metaphors, Tony Stark, Iron Man #13 earns an Overall Verdict of Buy.


Even though it’s sad to see Captain Marvel’s portrayal stumble in yet another event, and some writers love doing the “heroes join the final battle” ending to their tie-ins, this wasn’t a bad “War of the Realms” week. Skottie Young and Nic Klein turned their Deadpool two-parter into an exercise in maximum absurdity and pulled off the first funny Lord of the Rings reference of the event while Gail Simone added Iron Man to characters she excels at writing. But the real highlight was Journey into Mystery, which is a redemptive road comedy starring a great mix of heroes, tons of quick jokes, and a coherent plot that zigged where others zag. I’m definitely looking forward to Clint McElroy’s upcoming work on Marvel Team-Up.


Panel of the Week

Mark I armor, Ben Day dots, snarky Gail Simone dialogue. I’m geeking out, y’all. (From Tony Stark, Iron Man #13; Art by Paolo Villanelli and Edgar Delgado)

Preview: Thor #14

Thor #14

(W) Jason Aaron (A) Scott Hepburn (CA) Michael Del Mundo
Rated T+
In Shops: Jun 26, 2019
SRP: $3.99

WAR OF THE REALMS TIE-IN!

As a young god, the valiant but unworthy Thor pined for a hammer beyond legend. Now his destiny arrives at last. For the War of the Realms will reach even here, hundreds of years in the past.

Thor #14

Preview: The Superior Spider-Man #8

The Superior Spider-Man #8

(W) Christos Gage (A) Lan Medina (CA) Mike Hawthorne
Rated T
In Shops: Jun 26, 2019
SRP: $3.99

WAR OF THE REALMS TIE-IN!

• Otto Octavius and Quentin Quire – BFFs!
• With America Chavez as the power, transportation and…well…only real hero, can Superior Spider-Man and the West Coast Avengers help turn the tide against Malekith and his forces?

The Superior Spider-Man #8
« Older Entries