Tag Archives: science fiction

LILY C.A.T. celebrates its 35-year anniversary and it still shows we’ve much to learn from it

Lily C.A.T.

When I first started reading up on Lily C.A.T. online I came across a description of it that showed up way too often: an anime version of Alien (1979) where the monster is a cat. It doesn’t really do it justice.

The setup does resemble Alien in that it takes place in a spaceship and that there’s a foreign entity wreaking havoc on its crew. Its kind of science fiction, like Alien as well, leans more towards horror than actual sci-fi, but the movie is quick to shed that comparison in favor of something that mixes other classic movies in for a surprisingly deep story about time, the fear of becoming obsolete, and the dangers of progress. And yes, it does have a cat, but it’s no mere monster (although it can be quite frightening).

Lily C.A.T. is the creation of Hisayuki Toriumi, one of the minds behind the classic Gatchaman. Released in 1987, the movie, set in the 23rd century, follows the men and women (and cat) of space cruiser Saldes, a ship that was hired out by the Syncam Corporation to take surveyors into a new planet with unique mining possibilities. The trip reaches its destination, but before the crew has the chance to get off the ship and survey the planet, strange deaths and disappearing corpses keep them in place until they can figure out what’s caused this nightmare scenario just as they reach the end of their first 20-year cryosleep journey.

In comes the cat, a creature that might be a clone or copy (or something else) of another cat that travelled with one of the crew members. Her name’s Lily and it’s quickly established something isn’t entirely feline underneath all her fur. It doesn’t take long for a hulking monster to reveal itself, it’s presence offering part of the explanation as to why the crew is being consumed and what the cat’s role is in all this.

Lily C.A.T.

One of the main attractors of the movie is Yoshitaka Amano’s character and creature designs. Amano, known for his work on Vampire Hunter D, Final Fantasy, and Speed Racer, creates a monstrous mass of horror that seems inspired more by John Carpenter’s The Thing (1982) than H.R. Giger’s designs for Alien. It’s a brutal manifestation of hunger that holds a certain mystery as to its killing methods and why it consumes the bodies of those it kills.

This is where comparisons to Alien stop. As the ship’s crew starts to dig into the events that are taking place on the Saldes, character motivations and trust issues start revealing deeper concerns afflicting its crew. For a movie that’s just over an hour long, there’s a fair amount of existential dialogue taking place and they range from thoughts on humanity being overtaken by technology, ideas on how time becomes obsolete when travelling in space, and the importance of fulfilling one’s duty despite being presented with the possibility very little of it matters given the circumstances. Here it veers into 2001: A Space Odyssey territory.

Lily C.A.T.

As the movie progresses, it becomes evident that its central computer might be seeing the monster and its biochemical components as a rare find that could benefit the Syncam Corporation’s bottom line if brought back to Earth. The crew slowly realizes that their presence at this point is mostly superfluous given the computer is capable of navigating the ship by itself and of containing the creature to certain areas for a long trip back home with the new cargo.

The realization inspires the ship’s captain, Mike Hamilton (played by Mike Reynolds in the English dub version), to reexamine his decision to dedicate his life to space travel and he sacrificed in its pursuit. He goes on to provide one of the movie’s most existentially unsettling monologues. Hamilton speaks to the price space travelers pay in terms of time, framing it as a pursuit that is appreciated on a very lonely stage.

Undergoing twenty, thirty, or forty-year time jumps for deep space travel means those left behind continue aging naturally while the traveler artificially extends his or her life span. It means travelers sacrifice a lot for a system that, at the same time, is trying to eliminate human input entirely at every turn. The insight Captain Hamilton provides in his monologue allows for a more complex type of questioning when it comes to tried and true sci-fi tropes. It leaves an impression and promotes the further exploration of genre ideas that we’ve seemingly taken for granted way too often.

Lily C.A.T.

There’s a subplot concerning criminals that make their way into spaceships to go on illegal time jumps to avoid arrest for serious offenses. Again, time is a factor that puts into question the entire notion of duty, especially if we think about it as something that runs on an invisible timeline we’ve never thought necessary to consider before.

These and other variations on the sci-fi formula are what make Lily C.A.T. such an impressive and important example of classic anime. Toriumi’s vision considers a profound worry for the things humans sacrifice in service of progress, especially how our limited foresight can put us on a road towards obsolescence. The movie offers a warning that’s as prescient now as it was when it came out, perhaps more so given what’s come to pass since its original release. Give it a watch and don’t get too distracted by the cat. There are other things to worry about when humans venture deeper into space.

Review: Primordial #1

Primordial #1
Primordial #1, cover by Andrea Sorrentino

The Space Race between the Soviets and the Americans during the 1960s has always been fertile ground for conspiracy-centric storytelling, ripe with classic sci-fi concepts and ideas informed by a long tradition of weird fiction. Jeff Lemire and Andrea Sorrentino’s new book, Primordial, is firmly set within that tradition, but what it’s managed to produce on the visual front is what truly stands out as special.

Primordial follows a black electrical engineer from MIT called Dr. Pembrook, a man who’s interest in an American space mission where monkeys were shot into space to test travel by shuttle leads him to a secret report about the operation’s hasty cancellation that questions whether the alleged failure of the project was fact or an elaborate fiction to cover something up.

Pembrook’s discovery pushed him down the rabbit hole into conspiracy territory, led by a question that instantly makes the story take a whole new spin: what if the animal shuttle flights revealed something that scared everyone into not pursing further travel?

Lemire’s script perfectly captures the nail-biting paranoia that tends to be a staple in these types of stories, but when things get cosmic, it’s Sorrentino who steps up and steals the spotlight. It works because Lemire allows the plot to unravel in two spaces, if you will, in which Pembrook’s side is allowed to develop on its own while the animals’ flight is also given room to present its trajectory.

Primordial #1
Primordial #1

The more traditional, almost spy-thriller aspects of the story belong to Pembrook while the all-out sci-fi part of the equation is afforded to the animals. Sorrentino capitalizes on the setup to let loose in what can only be described as pure and unfiltered creativity, especially when it comes to the space travel sequences.

Panel work in these sections of the book break with structure and form to reach a higher level of visual play that ranges from panel collisions to colors flying off into unexpected parts of the page. It all combines to create a sense of wonder and even fear that frames the animals’ experience as a complete transformation of the rules of physics that will transport them to uniquely unknown places.

It tips its hat to Jack Kirby sci-fi, but it also borrows from classic rock and prog album cover art to breath life into many of the surprises the book viscerally throws at its readers as the story’s pacing picks up. In other words, Primordial is a visual marvel, a feast for the eyes that’s hard not to get lost in.

Dave Stewart’s coloring is largely responsible for the visuals’ triumphs as well. The book is bright and it captures the kind of naïve optimism that tends to characterize attempts at space travel. It makes for an experience in which the unknown is given a chance to reveal itself and to pose questions that go beyond what’s seen. Stewart’s work elevates that idea and gives it new dimensions.

Primordial #1 possesses a very exciting and intense sense of discovery and exploration that rests on the notion that secrets and conspiracies can generate quite a set of sense-shattering images. It’s a supreme example of what can be achieved with visual storytelling and how comics can offer narrative possibilities other mediums can only hope to imagine.

Story: Jeff Lemire Art: Andrea Sorrentino Colors: Dave Stewart
Story: 9.0 Art: 10 Recommendation: Read and make sure to give comics to space animals for their voyages

Image Comics provided Graphic Policy with a FREE copy for review


Purchase: comiXologyKindleZeus ComicsTFAW

Early Review: Primordial #1

Primordial #1
Primordial #1, cover by Andrea Sorrentino

The Space Race between the Soviets and the Americans during the 1960s has always been fertile ground for conspiracy-centric storytelling, ripe with classic sci-fi concepts and ideas informed by a long tradition of weird fiction. Jeff Lemire and Andrea Sorrentino’s new book, Primordial, is firmly set within that tradition, but what it’s managed to produce on the visual front is what truly stands out as special.

Primordial follows a black electrical engineer from MIT called Dr. Pembrook, a man who’s interest in an American space mission where monkeys were shot into space to test travel by shuttle leads him to a secret report about the operation’s hasty cancellation that questions whether the alleged failure of the project was fact or an elaborate fiction to cover something up.

Pembrook’s discovery pushed him down the rabbit hole into conspiracy territory, led by a question that instantly makes the story take a whole new spin: what if the animal shuttle flights revealed something that scared everyone into not pursing further travel?

Lemire’s script perfectly captures the nail-biting paranoia that tends to be a staple in these types of stories, but when things get cosmic, it’s Sorrentino who steps up and steals the spotlight. It works because Lemire allows the plot to unravel in two spaces, if you will, in which Pembrook’s side is allowed to develop on its own while the animals’ flight is also given room to present its trajectory.

Primordial #1
Primordial #1

The more traditional, almost spy-thriller aspects of the story belong to Pembrook while the all-out sci-fi part of the equation is afforded to the animals. Sorrentino capitalizes on the setup to let loose in what can only be described as pure and unfiltered creativity, especially when it comes to the space travel sequences.

Panel work in these sections of the book break with structure and form to reach a higher level of visual play that ranges from panel collisions to colors flying off into unexpected parts of the page. It all combines to create a sense of wonder and even fear that frames the animals’ experience as a complete transformation of the rules of physics that will transport them to uniquely unknown places.

It tips its hat to Jack Kirby sci-fi, but it also borrows from classic rock and prog album cover art to breath life into many of the surprises the book viscerally throws at its readers as the story’s pacing picks up. In other words, Primordial is a visual marvel, a feast for the eyes that’s hard not to get lost in.

Dave Stewart’s coloring is largely responsible for the visuals’ triumphs as well. The book is bright and it captures the kind of naïve optimism that tends to characterize attempts at space travel. It makes for an experience in which the unknown is given a chance to reveal itself and to pose questions that go beyond what’s seen. Stewart’s work elevates that idea and gives it new dimensions.

Primordial #1 possesses a very exciting and intense sense of discovery and exploration that rests on the notion that secrets and conspiracies can generate quite a set of sense-shattering images. It’s a supreme example of what can be achieved with visual storytelling and how comics can offer narrative possibilities other mediums can only hope to imagine.

Story: Jeff Lemire Art: Andrea Sorrentino Colors: Dave Stewart
Story: 9.0 Art: 10 Recommendation: Read and make sure to give comics to space animals for their voyages

Primordial #1 will be available at comic shops on Wednesday, September 15.


Pre-Order: comiXologyKindleZeus ComicsTFAW

Review: Not All Robots #1

Not All Robots #1

The robot takeover doomsday scenario, where humanity gets replaced by the machines they created, has been the basis for many a sci-fi story, but the aftermath is rarely given time to shine. Just what is life under robotic law and what does the new day-to-day look like after humanity’s gone extinct? Say Ultron finally gets one over the Avengers, what’s next? Aren’t robots near-perfect beings with infinite knowledge? Museums and libraries would become obsolete as robots store everything in their memory and can access it at a moment’s notice, not to mention grocery stores and bars. Well, maybe not bars.

Mark Russell (Prez, Billionaire Island) and Mike Deodato’s new AWA Studios comic, Not All Robots, offers readers an answer: the robots will eventually become more like us. Once you get to the top of the food chain, it’s possible that the only way forward is to downgrade. That is, unless they’re content with being static automatons surfing their own databases without a need to move around or physically engage with anyone.

Not All Robots is another great Mark Russell satire on the ridiculousness of existence and the things we do with our existential dilemmas. Humanity, what’s left of it, is very quickly becoming obsolete as worker robots have become the sole providers of living families by completely taking over the workforce. Humans are quite simply redundant at this point and robots are catching on to the fact of how superfluous they’ve become. There’s even a talk show within the story called Talkin’ Bot that puts everything into perspective and I am one-hundred percent certain this show will actually exist a few years from now.

The comic centers on a house bot called Razorball. He’s the main provider for the Walters, the family that owns him. Razorball has become a disenchanted worker, cynical at every turn. He complains about life, the monotony of it, and his disdain for all the unnecessary things he has to do at work.

Deodato (Marvel’s Original Sin, The Resistance) illustrates Razorball as a somewhat outdated and clunky machine, in need of an update or to be updated by a newer model. That’s where the Mandroids come in, robots that can easily be confused with humans given the quality of their build. In other words, the future.

Not All Robots #1
Not All Robots #1

It’s hard not to confuse Razorball with the average Joe, an unhappy guy that hates his life and his job and feels unappreciated by society. Russell’s genius, though, comes in how he takes that archetype and injects classic Asimov-like science fiction ideas into the story to not let the metaphor consume the narrative entirely. The associations are easy to make between Razorball and his human counterparts, but there’s a real sci-fi heart beating at the center of it.

Deodato crafts a universe’s worth of worldbuilding into the story with futuristic vistas and designs that firmly place the story within the realm of plausibility. It keeps the characters grounded and the story human. Deodato’s panel layouts and overall page structure—which has evolved throughout his career and stands as one of his signature skills as an artist—keeps things busy too, as if the new standard of life is governed by on-going activity carried by the never-ending stamina of a well-oiled machine.

Russell, on the other hand, isn’t just content with making fun of humans through worker robots. The idea that machines have forced people into a sedentary lifestyle echoes current debates on how technology is eliminating jobs people used to do by hand and got paid for. The robots act as living cautionary glimpses into what our reality could turn into if progress is allowed to continue pushing forward unfettered. Also how disenchanted robots will get once they realize how mundane human existence actually was.

Not All Robots is a funny, scary, and plausible take on humanity’s self-authored descent into obsolescence. Readers will laugh hard the entire way through, but they’ll also have no choice but to think about the consequences of our exponential growth into a machine-dominated world. The kicker, though, is that regardless of how advanced these robots turn out to be, they might not have a choice but to become a bit human to find some meaning in the new status quo.

Story: Mark Russell, Art: Mike Deodato
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy and maybe consider throwing your iPhone into the ocean

AWA Studios provided Graphic Policy with a FREE copy for review


Purchase: comiXologyKindleZeus ComicsTFAW

Advance Review: Not All Robots #1

Not All Robots #1

The robot takeover doomsday scenario, where humanity gets replaced by the machines they created, has been the basis for many a sci-fi story, but the aftermath is rarely given time to shine. Just what is life under robotic law and what does the new day-to-day look like after humanity’s gone extinct? Say Ultron finally gets one over the Avengers, what’s next? Aren’t robots near-perfect beings with infinite knowledge? Museums and libraries would become obsolete as robots store everything in their memory and can access it at a moment’s notice, not to mention grocery stores and bars. Well, maybe not bars.

Mark Russell (Prez, Billionaire Island) and Mike Deodato’s new AWA Studios comic, Not All Robots, offers readers an answer: the robots will eventually become more like us. Once you get to the top of the food chain, it’s possible that the only way forward is to downgrade. That is, unless they’re content with being static automatons surfing their own databases without a need to move around or physically engage with anyone.

Not All Robots is another great Mark Russell satire on the ridiculousness of existence and the things we do with our existential dilemmas. Humanity, what’s left of it, is very quickly becoming obsolete as worker robots have become the sole providers of living families by completely taking over the workforce. Humans are quite simply redundant at this point and robots are catching on to the fact of how superfluous they’ve become. There’s even a talk show within the story called Talkin’ Bot that puts everything into perspective and I am one-hundred percent certain this show will actually exist a few years from now.

The comic centers on a house bot called Razorball. He’s the main provider for the Walters, the family that owns him. Razorball has become a disenchanted worker, cynical at every turn. He complains about life, the monotony of it, and his disdain for all the unnecessary things he has to do at work.

Deodato (Marvel’s Original Sin, The Resistance) illustrates Razorball as a somewhat outdated and clunky machine, in need of an update or to be updated by a newer model. That’s where the Mandroids come in, robots that can easily be confused with humans given the quality of their build. In other words, the future.

Not All Robots #1
Not All Robots #1

It’s hard not to confuse Razorball with the average Joe, an unhappy guy that hates his life and his job and feels unappreciated by society. Russell’s genius, though, comes in how he takes that archetype and injects classic Asimov-like science fiction ideas into the story to not let the metaphor consume the narrative entirely. The associations are easy to make between Razorball and his human counterparts, but there’s a real sci-fi heart beating at the center of it.

Deodato crafts a universe’s worth of worldbuilding into the story with futuristic vistas and designs that firmly place the story within the realm of plausibility. It keeps the characters grounded and the story human. Deodato’s panel layouts and overall page structure—which has evolved throughout his career and stands as one of his signature skills as an artist—keeps things busy too, as if the new standard of life is governed by on-going activity carried by the never-ending stamina of a well-oiled machine.

Russell, on the other hand, isn’t just content with making fun of humans through worker robots. The idea that machines have forced people into a sedentary lifestyle echoes current debates on how technology is eliminating jobs people used to do by hand and got paid for. The robots act as living cautionary glimpses into what our reality could turn into if progress is allowed to continue pushing forward unfettered. Also how disenchanted robots will get once they realize how mundane human existence actually was.

Not All Robots is a funny, scary, and plausible take on humanity’s self-authored descent into obsolescence. Readers will laugh hard the entire way through, but they’ll also have no choice but to think about the consequences of our exponential growth into a machine-dominated world. The kicker, though, is that regardless of how advanced these robots turn out to be, they might not have a choice but to become a bit human to find some meaning in the new status quo.

Story: Mark Russell, Art: Mike Deodato
Publisher: AWA Studios

Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy and maybe consider throwing your iPhone into the ocean

AWA Studios provided Graphic Policy with a FREE copy for review


Pre-Order: TFAW

Mine To Avenge: Book Of Layla #1 comes to Kickstarter

Mine To Avenge: Book Of Layla #1, a new Kickstarter which kicked off on the 14th of November, is a futuristic cyberpunk filled with action and a dash of the supernatural. As spoiler free as possible, the first issue is a solid starting point for readers with its fast-moving plot that pulls you in with tight dialogue and snappy banter. Mine To Avenge is a mystery that starts in pre-Civil War New Orleans, then time jumps to Russia in the 22nd century, where we find our main characters rescuing a damsel in distress followed by the return of a dark nemesis.

Written and created by Robert Jeffrey II, keep an eye out for him as a recent participant of the DC Comics Writers Workshop program, you can see the refinement of his writing skills in this creator-owned project. Supporting him is an Italian artist Matteo Illuminati, whose work is new to me, but another one to look out for as he does characters and action amazingly well. Also helping with the visuals of the book is colorist and letterer Loris Ravina, whose color pallet helps to enhance and set the mood of the story.

And for proof of development, here are the first six pages of the book.

Published by Evoluzione Publishing, for more information or character designs, check their Kickstarter or Facebook pages. The campaign runs until December 15.

Review: Centipede #1

“I’m no action hero. Mostly I just like pasta.” -Dale Trell

Well, if those aren’t words to live by, I don’t know what are. In Centipede #1, our protagonist, Dale Trell, has been in hiding for roughly three weeks after an unidentified monster has come to his home planet and jump started an apocalypse that has killed everyone else on STY-REK. He’s finally mustered up the courage to leave his shelter and take revenge on the unidentified monster.

Dynamite Entertainment takes on the challenge of bringing former Atari game to life in a new venture featuring the legendary console game—Centipede. Writer Max Bemis and artist Eoin Marron have teamed up to bring the classic to fruition. If the name Max Bemis looks familiar to you, it’s because he is the frontman for band, Say Anything.

Bemis relies on humor and backstory for this first issue. The most imaginative and fun aspect of this story is how Trell grew up with an obsession about earth life, mirroring humans obsession with aliens, and I’m looking forward to learning more about how this helps him navigate conquering the centipede. I’m also looking forward to seeing him come into contact with other survivors. I don’t see the story remaining very interesting if that doesn’t happen.

If you’re like me and love a good post-apocalypse story, then you should definitely check out this new series, and join me in the journey to see where it goes!

Story: Max Bemis Art: Eoin Marron Cover: Francesco Francavilla, Eoin Marron, Dan Schkade
Story: 9.0 Art: 8.0 Overall: 8.5 Recommendation: Buy

Dynamite Entertainment provided Graphic Policy with a FREE copy for review

Science Fiction television has returned

the strain s2 imageSummer is usually the time of sunshine, beaches, barbecues, reality television and reruns. While science fiction shows may not get the attention they deserve, summer always seems to bring them back. Some shows like CBS‘s Under the Dome, FX‘s The Strain, Syfy‘s Defiance and Syfy’s Dominion have returned. While some of them have just began.

However the new shows are defiantly worth watching, from ABC Family’s Stitchers to USA’s Mr Robot.

Check out trailers for the new shows, and spend the summer in doors in the AC and enjoying some cool new sci-fi shows.

ABC Family’s Stitchers

AMC’s Humans

CBS’s Zoo

Syfy’s Dark Matter

Syfy’s Killjoys

USA’s Mr Robot

Review: The Little Mermaid #2

gftlittlemermaid002The first issue of the Little Mermaid introduced an interesting element, that of mixing a bit of science fiction into that of mermaids.  As supernatural creatures, mermaids tend to get lumped together more with magic than they do with science, and so using the science experiments on the main character as a plot device was an interesting direction to take such a story.  An interesting concept by itself can’t determine the quality of a story, as it has to be well executed, but while this concept is still here in this issue, it focuses on a different concept altogether.

One of the hallmarks of Grimm Fairy Tales is to gender swap main characters from famous stories from male to female and to thus give the characters a different voice and perspective.  They have done it with the Jungle Book with Mowgli and they have done it with the legend of Robin Hood.  The concept behind this story is the reverse of this usual trend.  Instead of a gender switch from male to female, it is the opposite, as Erica’s father, a merman prince, yearns to be reunited with the human girl that he saved and for any price.  This is of course, with a few changes, the classic tale of the Little Mermaid, only played out here by the Little Mermaid’s father.  Meanwhile the plot still focuses on what is happening with Erica and those that keep her captive.

While the quality of storytelling is still strong enough here, it doesn’t really capitalize on the concept that was introduced in the first issue.  Instead it goes after the lowest hanging fruit of any mermaid story, which is to associate immediately with Atlantis.  While this is handled in an interesting way, it is a little bit of a letdown compared to the first issue.  The story is still heading in an interesting direction, it is only for the creative team to capitalize on the potential that they have already created for themselves.

Story: Meredith Finch  Art: Miguel Medonca
Story:  7.7 Art: 7.7  Overall: 7.7  Recommendation: Read

Review: Princess Leia #1

pl001aFor those unfamiliar with the inspirations for Star Wars, among the most famous of them is Joseph Campbell’s A Hero of Thousand Faces.  As George Lucas determined his vision for Star Wars he used this book as well as others sources of inspiration from fiction to develop his space opera.  One of these inspirations was the use of a princess as one of the main characters, and with that the role of Princess Leia was born.  The character is a bit of an anachronism in a sense though.  Although considered to be a strong female character in relation to others in movies at the time, cinema has expanded women’s role since then, and her once higher status as an action/adventure science-fiction star is dwarved by others that have come after her.  The background of the character has been developed over the years, first by the admission of her true father in the Return of the Jedi, and thus that she was not really a princess, and later establishing her as the daughter of the Queen of Naboo and thus kind of establishing her as a princess once again.

What this new in-continuity series attempts to do is to explore some of the complexities which should be evident in this character but which have never been explored.  As Leia says within this issue, she has a title but no function, and while that is true of her plight following the Battle of Yavin, in some ways it could be equally true for her as a character as a whole.  Specifically this mini-series looks at Leia through the after effects of the destruction of Alderaan, and what effect that has on her as the regent of this adopted homeworld.  The resulting story of a regrouping of a diaspora is a common enough one in fiction, and maybe more so in science fiction, but it works here and works well.  Added to this is her own sidekick, a female Alderaanian pilot for the Rebel Alliance.  The pairing is not a natural one, but by the end of the issue it finds a way to work together.

The new direction that Marvel is taking Star Wars is an intriguing one.  This series is one that maybe no fans ever really asked for, but the question equally could have been “why didn’t they?”  The execution is not flawless, but the story is both engaging and entertaining enough to be an appropriate vessel for Star Wars’ first heroine.

Story: Mark Waid Art: Terry Dodson
Story: 8.5 Art: 8.5 Overall: 8.5 Recommendation: Buy

« Older Entries