Tag Archives: moro rogers

Interview: Women of BOOM! – Moro Rogers

Moro RogersIt’s Thursday which brings us a new interview and our 30th “Women of BOOM!” feature, spotlighting the many kick-ass women that work at BOOM!, Archaia and KaBOOM! We’re focusing on everyone, editors, designers, writers, artists, you name it! We’re making sure to include the hard-working folks whose contributions are often overlooked in the process.

BOOM! (and KaBOOM! and Archaia) has given us unprecedented access and the chance to ask questions to their staff, and creative teams, to find out why the publisher is so successful in hiring women and their experiences in the comic industry as women.

Moro Rogers is the writer and artist of the Archaia original graphic novel, City in the Desert, which is now available in two volumes which you can purchase here and here.

Graphic Policy: How did you get involved in the comic book industry?

Moro Rogers: I was in animation, but I was between jobs and I decided that would be a good time to do something independent, and if I wrote a graphic novel I would have the kind of control I wanted. In animation it’s tough to tell a story with a big scope, especially if you like working alone.

City_in_the_Desert_v2_CoverGP: Did you read comics growing up? Do you read them now?

MR: I didn’t actually read a lot of comics growing up, I was more into movies. Before the internet, I wasn’t really aware of comics outside of the funny papers and superheroes. My parents had a book of B. Kliban stuff, which I memorized, and I read a lot of The Far Side, but when I wanted a story I’d watch a movie or read a book. I read a lot more comics now. They’re slowly taking over our bookshelf.

GP: How did you come to work with BOOM!/Archaia?

MR: I submitted my graphic novel to several comics publishers and it got picked up by Archaia. Woo!

GP: How would you describe your job for people?

MR: I draw and write City in the Desert. (I usually work digitally so I spend a lot of time looking at a screen.)

GP: For people who want to pursue a career in what you do, what advice would you give them?

MR: If you think you have a story to tell, don’t wait for someone to give you a chance, just find a way to do it. It’s not anyone else’s responsibility. (Also, um, check out your local parks and hiking trails! This advice is for everyone, I guess.)

GP: Do you think women have a more difficult time breaking in and making it in the comic industry, if so why? And if yes, how do you think that can be overcome?

MR: Everyone has a different experience. I’ve been lucky as far as that goes. My parents, teachers and peers have always been very encouraging.Women have more freedom to make comics than ever, and more tools at our disposal, so we just need to keep at it.

GP: We notice that when it comes to women in the comic industry, BOOM!/Archaia has a lot of diversity present. Why do you think have they succeeded when so many other publishers struggle with this?

MR: BOOM!/Archaia seem to be pretty cool about trying new things and giving new people a shot. Sometimes, I think, publishers and producers decide they want to try a story from a different point of view, but then they get cold feet and decide it won’t sell, so it ends up very similar to everything else. BOOM!/Archaia embraces weirdness, so that’s good.

Preview: City in the Desert Vol. 2: The Serpent Crown OGN

City in the Desert Vol. 2: The Serpent Crown OGN

Writer(s): Moro Rogers
Artist(s): Moro Rogers

After their devastating confrontation with Darga and the Sacred Peace, monster hunters Irro and Hari leave the walls of Kevala to seek new lives elsewhere. However, when they discover that the evils of the Sacred Peace have spread far beyond Kevala’s borders, our heroes decide to journey across the wastelands to the prison of the Monster King and release him in exchange for his help in saving the city they love.

City_in_the_Desert_v2_Cover

Archaia’s Adventures in WonderCon!

Archaia will be at WonderCon Anaheim, taking place March 29-31, 2013 at the Anaheim Convention Center in Anaheim, California!

Many of these Archaia creators will be on hand to sign copies of their books or promotional items at the Archaia booth (#609), including:

Chris Northrop (writer: the upcoming The Reason for Dragons)
F.J. DeSanto (writer: Immortals: Gods and Heroes, the upcoming Cyborg 009)
Heather Nuhfer (writer: Fraggle Rock)
John Chandler (writer/artist: The Skrumps)
Khang Le (creator and story: HAWKEN: GENESIS)
Moro Rogers (writer/artist: City in the Desert)
Paul Morrissey (writer: Fraggle Rock)
R.J. Ryan (writer: Syndrome, the upcoming The Joyners in 3D)
Sam Humphries (writer: Fraggle Rock)
Saurav Mohapatra (writer: Mumbai Confidential)
Tom Pinchuk (writer: Hybrid Bastards!)

Fans who visit the booth will get sneak peeks of “look books” of several forthcoming Archaia titles in production, including Cyborg 009, The Reason for Dragons, and The Joyners in 3D.

In addition, a limited number of advance copies of Mumbai Confidential will be available for author Saurav Mohapatra to sign!

Promotions going on at the Archaia booth include:

  • Using FourSquare, fans have a chance to win a Henson/Archaia graphic novel prize pack containing copies of Fraggle Rock Vol. 1, Fraggle Rock Vol. 2: Tails and Tales, The Dark Crystal: Creation Myths Vol. 1, and The Dark Crystal: Creation Myths Vol. 2. Just be sure to check in at the Archaia booth through the FourSquare app on your iOS or Android phone once you’re at the show and you’re automatically entered! Winners will be contacted to receive their prize.
  • Using Instagram, fans have a chance to win an all-ages prize pack containing copies of Mouse Guard Vol. 1: Fall 1152, Rust Vol. 1, and Cursed Pirate Girl. Take creative photos of the Archaia booth at WonderCon (#609), upload it using the Instagram app on your iOS or Android phone, and use the hashtag #ArchaiaWC13. Archaia will choose the best photo and contact the winner to receive their prize! Photos will be posted on the Archaia Facebook page!
  • Customers who buy a copy of the recently released HAWKEN: GENESIS graphic novel at the Archaia booth will receive a scratch-off card containing a code they can redeem for 10,000 HAWKEN Credits in the HAWKEN video game!
  • Fans who attend Archaia’s WonderCon panel (see below) will receive a coupon they can bring to the Archaia booth to receive a free copy of Archaia’s 2012 Free Comic Book Day hardcover, Mouse Guard, Labyrinth and Other Stories.

Archaia will put on an exciting, entertaining panel for aspiring comic book writers at the show:

Archaia Presents: Writing for Comics
Saturday, March 30, 11:30am – 12:30pm, Room 208AB
Writing a script for comic books and graphic novels is not unlike writing one for a film or TV show, but there are marked differences. Telling an artist to “go crazy” on a panel isn’t always the best option. What are some of the things aspiring comic book writers should know, and what are some resources they have available to them? Join a lively discussion with Archaia graphic novelists R.J. Ryan (Syndrome, The Joyners in 3D), Chris Northrop (The Reason for Dragons), Saurav Mohapatra (Mumbai Confidential, Devi), F.J. DeSanto (Immortals: Gods and Heroes, Cyborg 009), Mike Kennedy (Bleedout, Star Wars), and Tom Pinchuk (Hybrid Bastards!) as they talk about their experiences and give their advice on how you can write a really great comic script!

See you at WonderCon!

Review – Archaia’s Hopeless Maine: Personal Demons and City in the Desert

Hopeless Maine: Personal Demons

Hopeless Maine is an interesting graphic novel, rated teen for everyone. It feels like Lovecraft for beginners, or what you might give a young kid who’s not quite old enough for Locke & Key. There’s a lot of mystery and set up for this first volume and that’s what the graphic novel feels like, set up for what’s to come.

On the isolated, windswept island of Hopeless, Maine, a young witch finds an abandoned girl named Salamandra in a gothic house. Salamandra doesn’t want to talk about what happened to her parents. She doesn’t want to live in the orphanage either, but there isn’t much choice. Growing up with ghosts, strange creatures and horrible children would be hard enough work for anyone, but there are also the demons to contend with. And Salamandra isn’t sure if she really is an orphan. She hopes so. The alternative would be far worse!

The book is moody and fantastic art, reflecting this gothic world. But, it’s the story I’m torn on. The first part of the graphic novel is a bit jumbled and maybe it was when I was reading it, or the mood I was in, but going through it, I was a bit perplexed at times as to what exactly was going on. I felt like I was dropped into a story already underway.

Salamandra’s battle in this first book also seems a bit stuffed in and a side story as the bigger mysteries and world is set up. There’s so many plot points started, but not completed. It’s a YA book in a way, a thin first volume story wise, whose goal is to set up what comes next. And that’s ok, as this world is interesting. It’s just one of those books I think I’d rather read as a complete set, instead of waiting for the next volume to come out.

Story: Tom and Numue Brown Art: Tom Brown

Story: 7 Art: 8.25 Overall: 7 Recommendation: Read

City in the Desert: The Monster Problem

Creator Moro Rogers makes you want to pick up your monster hunting rifle and grab your assistant and head out to bag some game. The graphic novel, published by Archaia, invokes popular monster collecting/hunting/breading video games with an art style reminiscent of Persepolis or Tales of Sand.

Monster hunter Irro is perhaps the only person in Kevala making a good living. The city pays him and his tailed assistant, Hari, a bounty for each monster carcass they bring in. But one day a religious sect called The Way of the Sacred Peace comes to Kevala to solve the monster problem by capping the city’s Spirit Fountain. Out of a job with all the monsters gone, Irro and Hari are determined to prove that there is a more sinister plot behind the Sacred Peace’s plan.

The story is solid with an interesting discussion about man and nature’s relationship and the role of religion in our lives. While the graphic novel is for teens, the themes and underlying discussion could be debated for days. There’s more to the book than it’s fun story and beautiful art. The style is minimal but the facial expressions and emotion jumps from the page.

This is the first volume in a multi-volume set and that’s my only complaint. The ending is a bit abrupt and the story doesn’t feel complete. But the fact I immediately want to read the second volume is a good thing. I really enjoyed it and am counting down the days I can get my hands on more stories featuring Irro and Hari.

Story: Moro Rogers Art: Moro Rogers

Story: 8 Art: 8.5 Overall: 8 Recommendation: Buy

Archaia provided Graphic Policy with FREE copies for review

Preview – City in the Desert

CITY IN THE DESERT

Original Graphic Novel Hardcover
Retail Price: $24.95
Page Count: 144 pages
Format: Hardcover (paper over board), 6” x 9”, partial color
Genre: Fantasy
Ship Date: November 2012
ISBN-13: 978-1-936393-55-8
Diamond Code: FEB120742
Written by Moro Rogers
Illustrated by Moro Rogers
Cover by Moro Rogers
Rating: T+ – TEEN PLUS (16 and up, may contain moderate violence, moderate profanity use and suggestive themes )

Monster hunter Irro is perhaps the only person in Kevala making a good living. The city pays him and his tailed assistant, Hari, a bounty for each monster carcass they bring in. But one day a religious sect called The Way of the Sacred Peace comes to Kevala to solve the monster problem by capping the city’s Spirit Fountain. Out of a job with all the monsters gone, Irro and Hari are determined to prove that there is a more sinister plot behind the Sacred Peace’s plan.