Tag Archives: leonard o’grady

Abrams ComicArts and Marvel Comics to Publish John Bryne’s Complete X-Men Elsewhen Graphic Novel Series

Abrams ComicArts has announced an expansion of its Marvel Arts line of original graphic novels featuring Marvel Comics characters with X-Men Elsewhen by writer/artist John Byrne.

X-Men Elsewhen is a three-volume series celebrating both the 50-year history of Marvel’s X-Men team featuring fan-favorite creations such as Wolverine, Storm, Colossus, and Nightcrawler; and also the culmination of longtime writer/artist John Byrne’s five decades of association with these characters.

X-Men Elsewhen began nearly seven years ago and featured John Byrne’s return to the X-Men, the comic-book franchise he helped grow to new heights with his work as co-plotter and artist alongside writer Chris Claremont and inker Terry Austin. That trio’s time on the series has served as inspiration for films, animated series, and numerous comic books that followed. Among the high-water marks co-plotted and illustrated by Byrne during this initial go-round were classic storylines, “The Dark Phoenix Saga” and “Days of Future Past.”

In X-Men Elsewhen, written and penciled by Byrne, inked by Byrne and Paul Wills, colored by Lovern Kindzierski and Leonard O’Grady, and lettered by Byrne and Patrick Brosseau, the central conceit of the series involves Byrne’s return to those storylines, albeit with one major difference: the culmination of the “Dark Phoenix Saga” saw Jean Grey, the Phoenix, make the ultimate sacrifice to save the universe from her power, which had grown too great for her to contain. In Elsewhen, however, the storyline picks up from that point but explores the never-published ending where Jean Grey survived the experience, albeit in a drastically altered fashion.

That story change results in an entirely different future for the team and the surrounding Marvel Universe of characters. In X-Men Elsewhen Volume 1, the characters return to Earth and face very different experiences in the Savage Land and beyond, in an expansive storyline that also features the Sentinels, the Fantastic Four, the Avengers, Spider-Man, and many other familiar faces.

X-Men Elsewhen is the pinnacle of Byrne’s storied history of working on the beloved X-Men from Marvel. Volume 1 will be available April 2026 from Abrams ComicArts.

 X-Men Elsewhen

Master Chief Returns to Comics with Halo: Collateral Damage in June

In a story based on Halo‘s most iconic hero, Dark Horse Comics and 343 Industries are releasing a new three-issue miniseries Halo:  Collateral Damage-A Master Chief Story. This miniseries takes place shortly after the events of the Halo: Fall of Reach comics. Alex Irvine returns to the Halo universe to pen this new series and is joined by artist Dave Crosland, colorist Leonard O’Grady, letterer Simon Bowland, and cover artist Zak Hartong.

Halo: Collateral Damage follows the Master Chief and Blue Team as they are deployed by the UNSC to an unstable colony world. Their mission: terminate the Covenant’s efforts to uncover something ancient and powerful beneath the planet’s surface. But as the mission takes a turn for the unexpected, the Spartan strike team realizes that the stakes of their mission are higher than they realized and they’ll have to rely on each other and a small group of human rebels to survive!

Halo: Collateral Damage #1 (of 3) goes on sale June 06, 2018.

Monster Motors Roar Back to Life at IDW

Following in the tire tracks of this summer’s Monster Motors, IDW has announced that February sees the launch of the two-part follow-up to the acclaimed debut by Brian Lynch, Nick Roche and Leonard O’Grady: Monster Motors: The Curse of Minivan Helsing

Genius mechanic Vic Frankenstein and his assistant iGOR (interactive Garage Operations Robot) have moved to the quaint town of Transylvania, Kentucky. But this quaint town has a bit of a problem; it’s becoming overrun by Monster Motors! Vampire cars suck gas from their victims and lunar-powered werewolf vehicles grow fangs and claws when the moon is full! And that’s just for starters.

Someone has to keep them all in check. Enter MINIVAN HELSING: four-wheeled monster-hunter. It is his job to hunt down the Monster Motors and bring them to justice. His new target? Vic and his Frankenride, a monstrous truck made from the parts of fallen cars and trucks.

monster motors

Review: Judge Dredd Year One #4

20130810-125724.jpgJudge Dredd Year One take places ten years after the Atomic War, in a Mega-City One that is still recovering and rebuilding. Our immovable lawgiver is a recent graduate of the Academy and still in his rookie year as a representative of the Hall of Justice. Tasked to investigate a rash of paranormal incidents involving violent juveniles, Dredd has found himself trapped in a parallel Mega-City One with a band of judges unwilling to take back their fallen city. Can he motivate his peers and save their city with enough time to make it back to his own?

I have limited experience with the Dredd universe, and while ‘Year One’ sounds like a decent starting point, I’m pretty sure diehard fans would refer me to Wagner’s Judge Dredd Origins to find out how it all started. Regardless, this four book mini-series is still an interesting look at how a young, idealistic judge delivers hard justice on the streets of Mega-City One.

While one would assume nonstop wordless action, editor-turned-writer Matt Smith packed the pages full of dialogue (letterer Gilberto Lazcano was gainfully employed). And although I wasn’t wild about the supernatural tint, Smith crafted an engaging storyline that made me look forward to each subsequent issue.

Simon Coleby‘s visuals bring out the gritty streets and hollowness of Dredd’s current predicament. His pencils have an early 90s look to them, much like The Wake‘s Sean Murphy. Unfortunately, at times faces lose detail in close ups, thankfully this doesn’t detract from our helmet-wearing protagonist. Leonard O’Grady‘s colors compliment Coleby’s artwork, and although they pay homage to Dredd’s 2000 AD days, I’ve always disliked the green gloves and boots.

While the story and art were thoroughly executed, I mistakenly expected unending, futuristic action…yet Smith delivered a mature, extended X-Files episode. Just because I failed to manage my expectations going into it, doesn’t mean dedicated fans won’t truly appreciate this glimpse at Dredd’s early days on the force.

Story: Matt Smith Art: Simon Coleby
Story: 7 Art: 7 Overall: 7 Recommendation: Read

IDW Publishing provided Graphic Policy with a FREE copy for review

Review: The High Ways

Highways-CvrAScience fiction is a pretty traditional genre; there are expected tropes, expected characters, and expected settings. The very best sci-fi, of course, manages to take these things and keep them recognizable, but show them in a slightly different way. Take, for example, Whedon’s Firefly. It was set on a space ship, followed a group of smugglers led by a captain with a heart of gold, and there was a vaguely defined, vaguely evil empire ruling the galaxy. Firefly worked so well because it took those tropes and used them to tell stories about very clearly defined characters, and because it was set in a believable, realistic future. Saga continues to work because it takes some classic sci-fi and fantasy tropes and uses them to tell a huge story centered around an intimate and engaging relationship between two characters.

John Byrne’s The High Ways does none of these things.

Byrne attempts to tell a story just as huge as Saga, with mad scientists and drugs and galactic shipping and space exploration. The only problem, though, is that Saga is ongoing, whereas The High Ways is a four issue miniseries, and the narrative suffers for it. The first issue clips along at a good pace, pulling in the reader with an interesting world and setting up an interesting mystery: newbie Eddie Wallace, Marilyn Jones, and captain Jack Cagney (intergalactic truckers, essentially) spend eight months traveling to make a pick up, only to find that there’s no paper trail and no record of the request. Instead, they find themselves in a mysterious, possibly government funded research station. That right there is enough for me; unfortunately, it wasn’t interesting enough for John Byrne.

After the initial setting up of the mystery, the narrative kicks into high gear in a way that doesn’t really make sense. Suddenly there’s a splash page of some crazy, amoeba looking alien that’s never explained, and then there’s a naked man running around outside without a space suit, and then there’s a huge space ship containing a mad scientist and his crew, and then there are drugs, and then there’s a space battle. And it turns out some people might actually be robots. It was impossible to deepen any aspect of the characters or the story because there were so many twists and turns that just didn’t make sense. Too much too fast, everything and the kitchen sink. Any one of the ideas above could have made for an interesting story, and it’s a shame that Byrne felt like he needed to use them all at once.

Thankfully the art is a different story. The ship and equipment design is excellent, the backgrounds are consistently detailed, and the panels on each page are always well laid out. In fact, I might go so far as to say that the page layout in The High Ways is some of the smoothest, most readable I’ve ever seen; there’s a reason John Byrne’s style has been used as an instructional tool. Leonard O’Grady’s colors do a really excellent job differentiating characters, which is necessary as several of the faces are drawn in a similar manner. But aside from that, the colors, while bold, lend the series a sense of style not unlike classic sci-fi B-movies, giving The High Ways a fun and slightly campy feel.

At the end of the day, The High Ways could have been so much more than the sum of its parts. Unfortunately, we got stuck with a multitude of sci-fi tropes that just don’t fit together.

Story and Art: John Byrne Colors: Leonard O’Grady
Story: 4 Art: 8 Overall: 5.5 Recommendation: Pass

IDW Publishing provided Graphic Policy with a FREE copy for review

Preview – The Secret History Book Twenty

THE SECRET HISTORY BOOK TWENTY

Retail Price:$5.95 U.S.
Page Count: 48 pages
Format: perfect bound, 6.625” x 10.25”, full color
On Sale in Comic Shops: June 13, 2012
UPC: 811514010542 02011
Written by Jean-Pierre Pécau
Illustrated by Igor Kordey
Colors by Leonard O’Grady
Cover by Manchu & Olivier Vatine
Rating: Mature Readers (series contains Nudity, Graphic Violence and Adult Content)

Since the dawn of time, Dyo, Reka, Aker, and Erlin, the four Archons who headed the Four Houses, have fought each other to control the fate of humankind. While Archons have risen and fallen, the world continues to change and time remains their constant antagonist. In the middle of the Vietnam War, the CIA decides to get rid of a strange smuggler, a German former legionnaire whose knowledge of the cards is worrisome. To carry out this mission, they turn to an adventurer named Chance. Meanwhile in California, another round has begun. Reka disappears—by her own hand, or someone else’s? But who’d be crazy enough to kidnap an Archon? And to what end?

Preview – The Secret History Book Seventeen

THE SECRET HISTORY BOOK SEVENTEEN

Ongoing Series
Retail Price: $5.95 U.S.
Page Count: 48 pages
Format: perfect bound, 6.625” x 10.25”, full color
Genre: Historical Fiction
Written by Jean-Pierre Pécau
Illustrated by Igor Kordey
Colors by Leonard O’Grady
Cover by Manchu & Olivier Vatine

Operation Kadesh. 1956: In the Egyptian desert, Curtis settles accounts and conducts his personal crusade to avenge the death of this wife Nimue, the mother of Pandora, putting him on a collision course with General Nasser and the Condor as they try to retrieve the secrets buried in the Red Fort, where it all began. But the Archons do not control events they way they once did. Meanwhile, in Budapest, a new player arrives and changes the course of history.

M – MATURE(18 and up, may contain nudity, profanity, excessive violence and other content not suitable for minors)