Tag Archives: joe henderson

Shadecraft #3 Has Sold Out and Goes Back to Print

Shadecraft #3 by Joe Henderson and Lee Garbett hit comic shops’ shelves and sold out instantly at the distributor level. Image will fast-track a reprint of this latest issue in the popular series and with new cover art by Garbett.

In Shadecraft, readers meet Zadie Lu, who is afraid of her own shadow. She’s a teenager, so she REALLY should have grown out of it by now, right? But something weird is happening in her small town. Zadie could swear the shadows are coming to life. Watching her. Trying to KILL her. But how do you fight something you can’t even touch? And how does all of this tie into her FAMILY, of all things?

In Shadecraft #3, Zadie has discovered the source of the shadows…and that they can be controlled. Dare she try and wield this incredible power? HELL YES she dares. And she’s damn good at it, too! But when someone Zadie cares about ends up in danger because of her, the fun and games become a matter of life or death…

Shadecraft #3, second printing (Diamond Code APR218884) will be available at comic book shops on Wednesday, June 23.

Shadecraft #3, second printing

Multiple issues of Shadecraft Sell Out and Head Back to Print

Multiple issues of the bestselling series Shadecraft by Skyward creators Joe Henderson and Lee Garbett have sold out yet again at the distributor level, prompting Image Comics to rush order reprints of both issues #1 and #2. The #1 reprint cover will be a color variation on the art collaboration by Jock and Garbett and the #2 reprint will feature new cover artwork by Garbett.

In Shadecraft, readers meet Zadie Lu, who is afraid of her own shadow. She’s a teenager, so she REALLY should have grown out of it by now, right? But something weird is happening in her small town. Zadie could swear the shadows are coming to life. Watching her. Trying to KILL her. But how do you fight something you can’t even touch? And how does all of this tie into her FAMILY, of all things? 

Shadecraft #1, third printing by Jock and Garbett (Diamond Code MAR219112) and Shadecraft #2, second printing by Garbett (Diamond Code MAR219111) will be available at comic book shops on Wednesday, June 2. 

Shadecraft #3 Cover A by Garbett (Diamond Code MAR210224) and Shadecraft #3 Cover B by Jim Cheung (Diamond Code MAR210225) will be available at comic book shops on Wednesday, May 26.

Shadecraft #1 Is a Sell-Out with a New Printing Coming Plus Shadecraft #2 Tula Lotay Cover

Image Comics has announced that the eagerly anticipated new teen horror series Shadecraft by Joe Henderson and Lee Garbett has sold out instantly at the distributor level. This dark and addictive new series—from the creative team behind the Eisner nominated series Skyward—is being rushed back to print in order to keep up with growing demand. The second printing cover will feature exciting new artwork by Jock and Garbett in a first-ever creative collaboration.

In stores the same week, Shadecraft #2 will also showcase a stunning cover B by lauded artist Tula Lotay.

Shadecraft is the series to watch right now and caught the early attention of Hollywood heavyweights at Netflix. The streaming platform preemptively picked up Shadecraft for a TV development deal with Henderson onboard to co-write the pilot with Georgia Lee and Garbett attached as a producer.

In Shadecraft, readers meet Zadie Lu, who is afraid of her own shadow. She’s a teenager, so she REALLY should have grown out of it by now, right? But something weird is happening in her small town. Zadie could swear the shadows are coming to life. Watching her. Trying to KILL her. But how do you fight something you can’t even touch? And how does all of this tie into her FAMILY, of all things? 

Shadecraft #1, second printing (Diamond Code FEB219156), Shadecraft #2 Cover A by Garbett (Diamond Code FEB210208) and Shadecraft #2 Cover B by Tula Lotay (Diamond Code FEB210209) will all be available at comic book shops on Wednesday, April 28. 

Review: Shadecraft #1

Shadecraft #1

We all live in a shadow. Whether it’s a family member or something from our past, or our own expectations, we’re haunted. Shadecraft #1 delivers an exploration of that with Zadie Lu. Zadie is a high school student who is afraid of the shadows and for good reason. The shadows seem to be alive and attacking her for some reason.

Writer Joe Henderson takes us into a world that’s familiar but also haunting. So many of us have had that feeling that we’re being watched or chased and some might have experienced that sensation being their shadow. This takes that and turns it into both a magical and scary concept. What’s going on? We’re not quite sure but the setup is solid.

In Zadie, Henderson has found a character so many can relate to. An older brother whose shadow she falls. A rather serious parent whose shadow she also falls. Then there’s that of reputations and school popularity and Zadie’s life is one that feels familiar. Henderson also doesn’t go over the top with his concepts, instead building things slowly for the end reveal. It keeps readers guessing what’s in Zadie’s head and what’s real.

Lee Garbett‘s art helps with that by teasing the shadows giving them a look that can be both normal and not. At times it feels like the shadows are reaching for Zadie but in reality it’s what they should be doing. Antonio Fabela‘s color is key in that the shadows are dark and ominous but also not just flat black. There’s a life in them thanks to Garbett and Fabela. Simon Bowland‘s lettering is solid enhancing the moments and emotions just right.

Shadecraft #1 is a solid start. It’s a mystery as to what’s going on and dances between horror and something much more. There’s a family touch to it that grounds the story and adds a bit more than just scares and tension. The school aspects make Zadie a more believable character and one that’s a bit easier to connect to. I have a feeling that the series is going to deliver a lot more of that and turn on the waterworks.

Story: Joe Henderson Art: Lee Garbett
Color: Antonio Fabela Letterer: Simon Bowland
Story: 8.0 Art: 8.0 Overall: 8.0 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review


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Joe Henderson Reteams with Lee Garbett for Shadecraft, a Teen Horror Story

Bestselling writer and Lucifer showrunner Joe Henderson reteams with popular Captain Marvel artist Lee Garbett for the upcoming teen horror series, Shadecraft. Their sophomore collaboration at Image Comics—after the Eisner nominated and universally beloved Skyward concluded in 2019—this new series will send fans on a hair-raising journey beginning in March.

In Shadecraft, readers meet Zadie Lu. She’s afraid of her own shadow. She’s also a teenager, so she really should have grown out of it by now… But something weird is happening in her small town—it’s as if the shadows are actually coming to life. Watching her. Maybe even trying to kill her. But how do you fight something you can’t even touch? And why is she the target they’re after? 

Join Zadie Lu as she ventures into the shadows to face her fears and discovers a legacy she never knew she had in a new series perfect for fans of the Koyoharu Gotouge’s Demon Slayer, James Tynion IV and Martin Simmonds’ Something Is Killing The Children and Veronica Fish and Kelly Thompson’s Sabrina the Teenage Witch

Shadecraft #1 will be available at comic book shops on Wednesday, March 31. 

Shadecraft #1

Infidel and Skyward Get a West Coast Signing Tour

Image Comics is pleased to announce the Infidel/Skyward Signing Tour featuring Infidel co-creator and writer Pornsak Pichetshote and Skyward co-creator and writer Joe Henderson.

Infidel/Skyward Signing Tour
Sept. 26 @ 6 – 8 pmCollector’s Paradise signing – Winnetka, CA
Sept. 28 @ 7 – 9 pmSecret Headquarters release party – Los Angeles, CA
Sept. 29 @ 1 – 3 pmComic Bug signing – Manhattan Beach, CA

Infidel by Pornsak Pichetshote, Aaron Campbell, José Villarrubia, and Jeff Powell will have its trade paperback (Diamond Code JUL180148, ISBN 978-1-5343-0836-7) release in comic shops on Wednesday, September 26th and bookstores on Tuesday, October 2nd. It is also available to order on Amazon, Barnes & Noble, Books-a-Million, IndieBound, and Indigo.

The Skyward, Vol. 1 by Joe Henderson and Lee Garbett trade paperback (Diamond Code JUL180169, ISBN 978-1-5343-0833-6) is available now in comic shops and will arrive in bookstores on Tuesday, September 25th. It is also available to order on Amazon, Barnes & Noble, Books-a-Million, IndieBound, and Indigo.

Skyward’s First Arc is Collected this September

The first story arc of the critically acclaimed, gravity-defying Skyward—by writer Joe Henderson and artist Lee Garbett—will be collected into trade paperback and available this September. Skyward, Vol. 1: My Low-G Life will include issues #1-5 of the series.

One day, gravity on Earth suddenly became a fraction of what it is now. Set 20 years later, Skyward introduces a humanity that has adapted to its new low-gravity reality. And to Willa Fowler, who was born just after G-day, it’s pretty awesome. You can fly through the air! I mean, sure, you can also die if you jump too high. So you just don’t jump too high. And maybe don’t get mixed up in your dad’s secret plan to bring gravity back, which could get you killed…

Skyward, Vol. 1 trade paperback (ISBN: 978-1534308336, Diamond Code JAN188542) will hit stores on Wednesday, September 19th and bookstores on Tuesday, September 25th.

Review: Skyward #2

Willa’s Dad claims he knows how to fix the world. Willa thinks he’s a crazy old man. The truth lies down on the Streets, where the rich live, staying as far away from the deadly sky as possible. There they use the latest technology to pretend G-day never happened. And Willa quickly discovers they aren’t friendly to outsiders…

Original and entertaining. Those are two things I look for in a comic and Skyward has that and then some. In short, gravity has gone sideways and society is forever changed. Writer Joe Henderson and artist Lee Garbett (with colorist Antonio Fabela) give you a gut punch reminder of the impact of that within the first few pages. There’s a spread that’s jaw dropping and so well done.

While the series could easily be The Walking Dead without gravity, focused on surviving, the team instead has decided to drill in on the details of it all. We see how society has adapted but more importantly the divide between the haves and the have nots. As sci-fi does best, the series delivers a layered story that is as much about greedy capitalism and class as it is anything else. It’s also a story about a daughter and father and attempting to fix society. It works on a lot of levels.

Some of that is delivered through the visuals which are unique and just amazing. There’s so much detail and you can tell thought has gone in to every little bit. The first spread that I hinted at above is a perfect example telling a story unto itself. Then there’s how society has changed and adapted, all of which are told visually.

The series is creative and there’s an energy about it that makes it beyond entertaining. The issues so far are so full of detail that you’ll linger on pages to see how society has changed and what has been impacted. The layers of storytelling here are a lot and so good. Image has been putting out solid comics and this is one that stands out from the pack.

Story: Joe Henderson Art: Lee Garbett Color: Antonio Fabela
Story: 9.0 Art: 9.0 Overall: 9.0 Recommendation: Buy

Image Comics provided Graphic Policy with a FREE copy for review

Skyward Takes Off and Gets a Second Printing with a Cover by Jock

Writer Joe Henderson and artist Lee Garbett defy gravity with their hot new series launch Skyward. The first issue of the popular new series is being rushed back to print in order to keep up with customer demand and the 2nd printing cover will feature breathtaking artwork by Jock.

In Skyward, gravity on Earth suddenly becomes a fraction of what it is now. Twenty years later, humanity has adapted to its new low-gravity reality. For one Willa Fowler—a woman born just after the fateful “G-day”—life after gravity it pretty awesome. Until she accidentally stumbles into a dangerous plan to bring gravity back. A plan that could get her killed

Skyward is an adventure-filled exploration of our world turned upside down and a young woman’s journey to find her place in it.

SKYWARD #1, 2nd printing by Jock (Diamond Code MAR188286) and Skyward #2 (Diamond Code MAR180755) will be available on Wednesday, May 23rd. The final order cutoff deadline for comics retailers is Monday, April 30th.

Joe Henderson and Lee Garbett Defy Gravity and Take to the Sky with Skyward

One day, gravity on earth suddenly became a fraction of what it is now. Twenty years later, humanity has adapted to its new low-gravity reality. And to Willa Fowler, a woman born just before G-Day, it’s…well, it’s pretty awesome, actually. You can fly through the air! I mean, sure, you can also die if you jump too high. So you just don’t jump too high. And maybe don’t stumble into a dangerous plan to bring gravity back that could get you killed….

Skyward is the new series from writer Joe Henderson, the showrunner for Fox’s Lucifer, and artist Lee Garbett who has worked on the comics Lucifer and Loki: Agent of Asgard.

The first issue is set to float on to shelves April 18th and before that happens, we got a chance to talk to Henderson and Garbett about the series.

Graphic Policy. I got a chance to read the first three issues and really enjoyed them and the idea as a whole. Where did the concept of Skyward come from?

Joe Henderson: Like most kids, I grew up obsessed with flying. But probably unlike most kids, I also thought the sky was kind of terrifying. I mean, it’s the big giant HOLE looming above us. Nothing keeping us from getting sucked up into it except some invisible thing called “gravity.” So, I’d often lay in the grass, stare up at the sky, and daydream about what happened if, suddenly, gravity wasn’t holding us down anymore. Daydream might not be the right word; maybe more, “lie there mildly terrified as I pictured myself getting sucked into space.”

To me, all the best high concepts have a mix of wish fulfillment and terrible consequence. So, I decided to combine my dreams and fears into one big adventure comic. Where you can leap through the air in a single bound; but if you fly too high, you never come back down.

GP: Lee, how did you come on board the project?

Lee Garbett: Joe dropped me a DM one day, asking if I could suggest any artists who’d be interested in a project he’d been cooking for a while. He sent along the pitch and the first couple of scripts and it was like reading something written for me. It was almost weird how it spoke to all the things I love and the kind of characters I would design for fun.

I messaged back saying “Me! I’m in!” … I’ve since learned that was his dastardly plan, all along.

GP: The series feels like a different type of “apocalypse” story.  There’s a society putting the pieces of itself back together. Daily life “duct taped’ together. When developing this series how did you two develop the look of the world?

JH: Conceptually, I wanted to skip past the post-apocalyptic elements. I feel like that’s very well-tread ground in fiction lately. What’s more interesting to me is what happens AFTER we’re back on our feet – what’s humanity look like when they’ve adapted to this new world? How is it better and worse? To me, there’s so much fresh, new story there.

Going in, we didn’t want this to feel far-future sci-fi. It’s life as we know it, just trying to cope with the new craziness with most of the things that are still available from the event. There were a couple of thug character designs I did that we dialed back on as they felt too futuristic. That’s been one of the hardest parts of it, keeping it super down to earth – yet floating.

GP: Beyond the look, there’s clearly “rules” to this world as well. When developing the story, how much of that is sketched out and how much have you two developed the world in the city and beyond?

JH: Lee and I talked a lot early on about the rules of the world, to make sure we had a firm understanding of how it all worked. Having said that, as we move forward, we keep running into new questions that could either challenge the rules of the world … or give us new story. Rain, for example. Does that exist in our low-G world? If so, how? At first, that was a problem to figure out. Then it became a really cool opportunity to make something familiar suddenly terrifying, which you’ll see in the first arc.

And since I’m currently writing issue 10, we’re already deep into the second arc. And let’s just say we definitely expand the world of the book beyond the city. We have some big, crazy stuff coming up!

LG: Yes! The second arc is going to be crazy – and creepy. I’m drawing issue 7 now and it’s some of the best fun I’ve ever had.

GP: There’s an interesting theme I noticed of “have” and “have not” and even a hint of cashing in on disasters which happens in real life. Was there thought to these underlying things as you develop the story?

JH: Definitely! For one, I loved the idea of using our low-G world to make a cultural comment. It’s fun to turn our society upside down – the rich fleeing the penthouses and scrambling to the streets. The poor suddenly stuck living at the tops of the tallest buildings and living in a new kind of danger because of it.

And in any disaster, there are people who are going to profit. Survival breeds opportunity. And, as you’ll see in future issues, our antagonist of the first arc is the guy who profited most. And is desperate to keep the power and money he’s gained.

LG: That’s a really interesting layer that runs through all of the book. You’ve got almost shanty town living at the top of the high rises, people scraping by with what they can find and cobble together – and the rich, who’ve all migrated to the lower levels and are doing their very best to pretend it never happened.

GP: The characters are all unique and have so much personality, especially in how they look. When it comes to developing them how did you two work together on that?

JH: Honestly, so much of the personality comes from Lee. Their expressions convey so much emotion, which I think helps make our crazy world feel so much more real. It was amazing when I saw Willa for the first time, because it was like he ripped her from my head. I mean, I didn’t picture her like that, but once I saw her, I didn’t know what else she could ever look like.

When it comes to how I conceived of them, I wanted to make sure each character in some way reflected the world visually. Willa loves the world, is a reflection of it, so her hair is always floating different directions, as buoyant as she is.

And I love how Lee designed Shirley, Willa’s boss; I told him I wanted her to be larger, because with no gravity, a lot of people would gain weight without the same consequence. But he took that idea and ran with it in such a charming design.

Most importantly, I wanted a diverse cast. Working in entertainment has really made me realize how important representation is. I grew up seeing characters who looked just like me everywhere (I’m a white dude). I’m glad things are shifting, however slowly. Having our lead be a young, black woman was very important to us.

LG: Because of the way Joe writes, with characters having distinct voices, I see them pretty clearly in my head, quite quickly and their body language stems from that look or their angle. I love drawing Shirley. She’s got an elegance and dignity to her movement. Willa’s personality is upbeat and bubbly, so she’s the most animated, moving around the panels. Her hair really helps with this, too. It’s always on the move too and it’s great for conveying mood. There’s a scene at the end of issue 1, where she’s feeling emotionally confined, and it’s the only time in that book where her hair is down and inanimate. Maybe no one would notice it, but I think it helps just push the general tone of a scene.

GP: This is one of the few comics with a high-profile character who has a disability. While that’s amazing, what struck me is that this situation in a way frees that individual, so the disaster wasn’t one for everyone. There’s also clearly thought in how this new reality impacts even small details like using the bathroom. When developing this world how much of that is planned out. How much is figured out as you go along? And where did that character’s development come from?

JH: I really wanted a character who represented the positive side of our low-G world. That’s where Edison came in. He has no legs from the knees down, and visually represents the good that came from G-Day. Because of low gravity, he can float through the air like anyone else.

I wanted Willa to be the character who never questioned the way the world was. So that when she’s faced with a dilemma – if you could bring gravity back, would you? – there’s a genuine debate on it. Nate represents the argument that we need to go back to the way things were. Edison’s a clear argument for the other side.

As for figuring things out, you look for the story elements that ask the questions, and then figure out the answers. In issue 3, I wanted Willa to sort of fly through all these different elements of this new world – what does an office look like? A school? A sex ed class? How different IS sex in low-G, anyway? Finding the answers was a big part of the fun of writing it, and I try to pepper answers into every issue.

LG: Drawing how sex works in low-G was interesting, too.

GP: While there’s discussions about how everything had to be reworked in society, I have to ask… what about bodies of water? I’m dying to know what happened to lakes and oceans?

JH: Oh, they’re out there. They may not be where they used to be, but they’re out there (he teased ominously).

LG: What’s that … in the distance …?!

GP: Lee, there’s some really cool imagery and it’s all so unique and fun. What have you enjoyed about developing and look for the series? Has there been any moments in the comics that have stood out to you?

LG: The opening sequence of issue 1, where we see G-Day occur, was a standout for me as it was the first thing that hooked me into the book, at pitch level, and I knew it had to really hit home, emotionally. I spent a lot of time laying it out so we, as readers, would bond with characters we’d maybe only know for a few panels.

Then there’s Issue 2’s opening. When I read the script for 2, I couldn’t believe it. It’s one of the coolest opening scenes in any comic. Ever.

Finally, the second arc … it’s a whole new group of concepts and imagery that I’m getting to play with and I can’t wait to get it out there.

As the book continues, I’m finding new ways to play with all the environments and to add new ideas to the world, so it continues to evolve.

GP: What else can we expect from you two this year?

JH: I’m finishing up season 3 of “Lucifer” right now, with a finale that I think is the best episode of TV I’ve ever written. I say that less in the “Look how awesome my writing is!” way, and in more the “Wow, I was so lucky that I got to write the episode where all THIS happens.” So, fingers crossed for season 4! Otherwise I’m working on some movie stuff and trying to stay ahead of Lee, which isn’t easy. He’s already inking issue 6! I thought artists were supposed to be terrible with deadlines! Give me a break, man!

LG: I’ll be drawing Skyward for the coming year and generally just making Joe sweat. It’s pretty much my full-time job and we’re not taking a break in the release schedule but I’ve got a few movie posters and other bits of comic work on the horizon too.

GP: Thanks so much for answering my questions and really looking forward to reading more of the series.

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